Ultimate Gameplay Camera - Unreal Engine 5 Trailer

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 16

  • @Unyverses
    @Unyverses 10 หลายเดือนก่อน +2

    man this looks JUICY! Thinking we gone cop this.

  • @sandeepm809
    @sandeepm809 ปีที่แล้ว +1

    Is there a Execution camera like the one shown in spiderman scene ??

    • @auroradevs
      @auroradevs  ปีที่แล้ว

      Yes, that's the Camera Animations feature of UGC. th-cam.com/video/WLQSkSMGYWY/w-d-xo.html

  • @simonp.7411
    @simonp.7411 หลายเดือนก่อน

    duuuuuuuuuude i missed the sale 😢 i wanted to get this and forgot

  • @themercifulboy2865
    @themercifulboy2865 ปีที่แล้ว +2

    Good job! Interested in buying it, I've played the demo and love mostly the seq animation! Tell me for the Animation Camera, we still need to key frame the animation or it's automatically generated by following a specific skeleton bone animation or a pre-difined curve ? this is the feature I'm most interested in really! if we still need to animate the camera then it make it less interested I'm having had time to animate like pro that's I'm looking for a tool that will handle it for me with quality level. thanks

    • @auroradevs
      @auroradevs  ปีที่แล้ว

      Hey, thank you for your interest 😊
      Camera Animation uses the unreal Sequencer so you have to keyframe it and it is the same as having it follow a pre-defined curve. You can make as many animations as you want in-engine
      You can see how it works here th-cam.com/video/WLQSkSMGYWY/w-d-xo.html

  • @iyukisen
    @iyukisen ปีที่แล้ว +1

    Interested in buying it . I have a question can I use it let say you have a multiple party that can switch one to another? ex. like jrpg party

    • @auroradevs
      @auroradevs  ปีที่แล้ว +2

      Thank you for your interest! 😊
      Switching between multiple gameplay cameras of multiple characters is something that unreal supports by default, you can check out how to do it here:
      th-cam.com/video/uW86ZGxesmc/w-d-xo.html

  • @Nobmaser
    @Nobmaser 3 หลายเดือนก่อน

    How many Are these presets?

  • @grit-mike
    @grit-mike 4 หลายเดือนก่อน

    Does it support ALSv4?

  • @LoongKinGame
    @LoongKinGame 15 วันที่ผ่านมา

    Hey, Can you release BP version???

    • @auroradevs
      @auroradevs  15 วันที่ผ่านมา

      Some of the features are in C++ but most features are already in blueprint so no C++ knowledge is required to use the system or customize it since you can just extend it with blueprints if you want to.

    • @LoongKinGame
      @LoongKinGame 15 วันที่ผ่านมา

      @@auroradevs I just don't want any third party plugin in my project. So, If you can make BP version , Pls let me know.

    • @auroradevs
      @auroradevs  15 วันที่ผ่านมา

      @@LoongKinGame Maybe in the future.

  • @赵海龙-r4i
    @赵海龙-r4i ปีที่แล้ว

    Hello, if I buy a plug-in in the mall, will I provide the source code?

    • @auroradevs
      @auroradevs  ปีที่แล้ว

      Thank you for your interest! We're glad you like the project.
      Yes we can provide a download link to the sample project.
      All of the demo code is included in UGC except for the demo projectiles!
      The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy.
      As for the projectile code/system, it is from our own Replicated Hitbox System.
      If you're looking for the projectile code, it's from RHS, everything else is already in UGC.
      We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC .
      Hope this clears it up, let us know if you need more information!
      Aurora Devs