Good job! Interested in buying it, I've played the demo and love mostly the seq animation! Tell me for the Animation Camera, we still need to key frame the animation or it's automatically generated by following a specific skeleton bone animation or a pre-difined curve ? this is the feature I'm most interested in really! if we still need to animate the camera then it make it less interested I'm having had time to animate like pro that's I'm looking for a tool that will handle it for me with quality level. thanks
Hey, thank you for your interest 😊 Camera Animation uses the unreal Sequencer so you have to keyframe it and it is the same as having it follow a pre-defined curve. You can make as many animations as you want in-engine You can see how it works here th-cam.com/video/WLQSkSMGYWY/w-d-xo.html
Thank you for your interest! 😊 Switching between multiple gameplay cameras of multiple characters is something that unreal supports by default, you can check out how to do it here: th-cam.com/video/uW86ZGxesmc/w-d-xo.html
Some of the features are in C++ but most features are already in blueprint so no C++ knowledge is required to use the system or customize it since you can just extend it with blueprints if you want to.
Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs
man this looks JUICY! Thinking we gone cop this.
Is there a Execution camera like the one shown in spiderman scene ??
Yes, that's the Camera Animations feature of UGC. th-cam.com/video/WLQSkSMGYWY/w-d-xo.html
duuuuuuuuuude i missed the sale 😢 i wanted to get this and forgot
Good job! Interested in buying it, I've played the demo and love mostly the seq animation! Tell me for the Animation Camera, we still need to key frame the animation or it's automatically generated by following a specific skeleton bone animation or a pre-difined curve ? this is the feature I'm most interested in really! if we still need to animate the camera then it make it less interested I'm having had time to animate like pro that's I'm looking for a tool that will handle it for me with quality level. thanks
Hey, thank you for your interest 😊
Camera Animation uses the unreal Sequencer so you have to keyframe it and it is the same as having it follow a pre-defined curve. You can make as many animations as you want in-engine
You can see how it works here th-cam.com/video/WLQSkSMGYWY/w-d-xo.html
Interested in buying it . I have a question can I use it let say you have a multiple party that can switch one to another? ex. like jrpg party
Thank you for your interest! 😊
Switching between multiple gameplay cameras of multiple characters is something that unreal supports by default, you can check out how to do it here:
th-cam.com/video/uW86ZGxesmc/w-d-xo.html
How many Are these presets?
Does it support ALSv4?
Hey, Can you release BP version???
Some of the features are in C++ but most features are already in blueprint so no C++ knowledge is required to use the system or customize it since you can just extend it with blueprints if you want to.
@@auroradevs I just don't want any third party plugin in my project. So, If you can make BP version , Pls let me know.
@@LoongKinGame Maybe in the future.
Hello, if I buy a plug-in in the mall, will I provide the source code?
Thank you for your interest! We're glad you like the project.
Yes we can provide a download link to the sample project.
All of the demo code is included in UGC except for the demo projectiles!
The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy.
As for the projectile code/system, it is from our own Replicated Hitbox System.
If you're looking for the projectile code, it's from RHS, everything else is already in UGC.
We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC .
Hope this clears it up, let us know if you need more information!
Aurora Devs