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Aurora Devs
เข้าร่วมเมื่อ 21 มี.ค. 2022
Professional Unreal Engine developers
New Ultimate Gameplay Camera Add-ons for #ue5
Get it here now www.fab.com/sellers/Aurora%20Devs
--- Discord: discord.gg/ehJWfXZCjB
Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q
💪Strengths
- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Leverages Unreal’s Camera Modifier system for extra simplicity!
- Simple Blueprints - The add-ons are usually fully in blueprint. The project base framework, UGC is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
- Fully Replicated - The good thing about a camera is that it is client, which means it works seamlessly in multiplayer.
- Data-driven Option - You can change the camera's properties with data assets or you can use functions to change them at runtime!
- Proven System - These are add-ons for our Ultimate Gameplay Camera which has known a lot of success and is a solid framework proven to work fantastically for all your camera needs.
--- Discord: discord.gg/ehJWfXZCjB
Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q
💪Strengths
- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Leverages Unreal’s Camera Modifier system for extra simplicity!
- Simple Blueprints - The add-ons are usually fully in blueprint. The project base framework, UGC is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
- Fully Replicated - The good thing about a camera is that it is client, which means it works seamlessly in multiplayer.
- Data-driven Option - You can change the camera's properties with data assets or you can use functions to change them at runtime!
- Proven System - These are add-ons for our Ultimate Gameplay Camera which has known a lot of success and is a solid framework proven to work fantastically for all your camera needs.
มุมมอง: 167
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Get it here now www.fab.com/sellers/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q 💪Strengths - Customize it, Make it yours - Allows you to customize the system even in real-time. - Plug & Play - Leverages Unreal’s Camera Modifier system ...
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Get it here now www.fab.com/sellers/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q 💪Strengths - Customize it, Make it yours - Allows you to customize the system even in real-time. - Plug & Play - Leverages Unreal’s Camera Modifier system ...
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It's that time of year again! 🚨 Get ready for our Black Friday sale with discounts on a number of our products! 👉www.fab.com/sellers/Aurora Devs
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Hey, Can you release BP version???
Some of the features are in C++ but most features are already in blueprint so no C++ knowledge is required to use the system or customize it since you can just extend it with blueprints if you want to.
@@auroradevs I just don't want any third party plugin in my project. So, If you can make BP version , Pls let me know.
@@LoongKinGame Maybe in the future.
including this bgm?
Why not updating the pack instead of making paid add ons? I was going to get the UGC main pack but this gives the impression that without the add ons it will be very hard to get a spline camera myself, thus forcing me to pay for an addon. Can you please give a little bit of feedback regarding this?
@@simonp.7411 Hi, thanks for the question. To give you a short answer: Add-ons are extra features we believe don't make sense to be included in the base UGC plugin due to being too specialized and heavily dependant on the type of game you're making. Including them in UGC means having to increase the base plugin's price which makes it less accessible to people who don't need these extra features.
How is this related to UGC/Modding? This just seems like it is some camera plugin
UGC is our Ultimate Gameplay Camera plugin for UE5
duuuuuuuuuude i missed the sale 😢 i wanted to get this and forgot
dude you're systems really are AAA
Ultimate Camera and Replicated Hitbox are not on sale.
@@mrxcs Fab messed up the sale for these two products, we're trying to contact support.
Does it support first person view?
There is 40 navlink limit in a level in UE. That directs us to another way which I don'T know...
I'm using ALS, Advanced Locomotion System, which has it's own way of doing camera things. Is this compatible?
Yes, you can replace ALS's camera system with UGC.
@@auroradevs Any advice / tutorial on those parts? It's quite advanced, the ALS system, to get a hold of the camera works with animation blueprints etc
@@grit-mike You can check out our documentation
@@auroradevs Thanks. Is this a viable approach? th-cam.com/video/E-KRzRsadac/w-d-xo.html
I'm glad that I bought this your asset when it was published, GASP is a joke,. GASP doesn't work with static meshes just with its special environment actors. This Asset Component works with every type of static meshes around. Just a few steps, Then you vault&mantle everywhere.
If I have a c++ gas project. Is there a way to make this into a gameplay ability
You can start following the steps at 1:56
How many Are these presets?
does it work with different gravity directions?
Does it support ALSv4?
Mac support would be soooooo appreciated 🥺
*refuses to elaborate further*
www.unrealengine.com/marketplace/en-US/product/replicated-vaulting-and-mantling :D
Will you be continuing to update it? If you added ledge climbing like Assassins Creed 2 and thin ledge perch walking, I'd buy it
Hi, I bought your replicated vaulting and mantling system. Is there a possibility that my zombies (AI) automatically jump or climb over obstacles? Without blocking each other! These navlinks do not work properly for me .. would be really great if you could do a tutorial on this topic. ✌
@@MonoRevolution This is the only tutorial we have on Nav Links. I recommend checking out documentation about collision avoidance or implementing a semaphore-like system on the navlinks to prevent AI from using navlinks at the same time
"How is this different from the Game Animation Sample?" -RTS uses animations from the sample with the permission of Epic Games and the code+implementation are completely different. -It fully supports custom gravity. -RTS is fully replicated. -It doesn't depend on motion matching. -It doesn't require you to create blueprints for the obstacles you can traverse. -It detects dimensions and ledges of obstacles dynamically using our own system. -It has Gap Jumps as well the traditional vaulting and mantling. -It allows you to mantle in mid-air. -It's fully rigged to the UE5 skeleton.
Link?
@@ECHSBACHS www.unrealengine.com/marketplace/en-US/profile/Aurora+Devs
awe man , i could really use this but i unno about 150$ , lol keeping an eye on it.
Where to replace animations_ Is this system depend on Epic skeleton? Maybe you guys Just typed Epic skeleton bone names for calculations in C++ code.
When will more tutorials come out? And what kind are planned?
Awesome video for an awesome plugin. Thanks.
Can we use it for making mobies?
wow, what professional sounding narrator
How to make finisher cinematic camera like Spiderman... can u plz demonstrate ?
We've already done a video on this
@@auroradevs But i couldn't find😮💨
th-cam.com/video/WLQSkSMGYWY/w-d-xo.htmlsi=MfjJa5wx_8NIfODv
This video is not so popular, but you just did my day. Thank you a lot, good man!
Fighting combat camera the market needed this good job
this is amazing :)
man this looks JUICY! Thinking we gone cop this.
06:18 If the dithering isn't working for you, please make sure that inside your camera data asset, under Dithering Modifier Settings, the opacity parameter name is set to "UGC_Opacity" instead of "Opacity"
its 65$ for replication without interpolation? why not free?
Who said it doesn't have interpolation?
Its a shame you have to disable Rotation Yaw. This would have been the product for me but for that small issue, as it leaves you stuck with that type of camera view. But otherwise great work.
You don't have to disable anything. You disable UseControllerRotationYaw but enable UseControllerDesiredRotation which has the same effect but smoother.
Looking promising. Gotta check that out later
Is there a Execution camera like the one shown in spiderman scene ??
Yes, that's the Camera Animations feature of UGC. th-cam.com/video/WLQSkSMGYWY/w-d-xo.html
May I ask you to provide the UGC demonstration project code after purchase?
Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs
Hello, if I buy a plug-in in the mall, will I provide the source code?
Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs
Interested in buying it . I have a question can I use it let say you have a multiple party that can switch one to another? ex. like jrpg party
Thank you for your interest! 😊 Switching between multiple gameplay cameras of multiple characters is something that unreal supports by default, you can check out how to do it here: th-cam.com/video/uW86ZGxesmc/w-d-xo.html
warzone 2 plane camara make tutorial
Good job! Interested in buying it, I've played the demo and love mostly the seq animation! Tell me for the Animation Camera, we still need to key frame the animation or it's automatically generated by following a specific skeleton bone animation or a pre-difined curve ? this is the feature I'm most interested in really! if we still need to animate the camera then it make it less interested I'm having had time to animate like pro that's I'm looking for a tool that will handle it for me with quality level. thanks
Hey, thank you for your interest 😊 Camera Animation uses the unreal Sequencer so you have to keyframe it and it is the same as having it follow a pre-defined curve. You can make as many animations as you want in-engine You can see how it works here th-cam.com/video/WLQSkSMGYWY/w-d-xo.html
How to find the plugin folder: imgur.com/a/9FV4Fgl
interpolation component where ?
In the project
Could you show us from start to finish: Adding it into a brand new project And adding a hitbox for an attack This just shows us how to edit them once its already setup *EDIT* Okay just saw your other video: th-cam.com/video/JGsDhH_agFM/w-d-xo.html&ab_channel=AuroraDevs Thanks!!! :)
Glad you found the correct video. Don't hesitate to read the documentation, it goes much more in depth coda.io/@aurora-devs/documentation-replicated-hitbox-system
Would this only work in ALS, as I'm using the fps templste and want to add mabtle
Does this work with paper2D?
Any chance for some Lyra Tutorials for this?
This plugin uses anim notifies which means that the tutorial provided can work for any project as long as you know how to play animation montages on your character and add animation notifies 😊 Nevertheless, the documentation goes through each feature and goes in depth on how to setup some of the features with Lyra and how to replace the damage system with Lyra damage 😉 coda.io/@aurora-devs/documentation-replicated-hitbox-system
Can we get a Labor Day sale for this...I'm ready to buy!
Sorry, we can't schedule sales on the same day nor do we accept sale requests