Aurora Devs
Aurora Devs
  • 26
  • 56 498
New Ultimate Gameplay Camera Add-ons for #ue5
Get it here now www.fab.com/sellers/Aurora%20Devs
--- Discord: discord.gg/ehJWfXZCjB
Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera
Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q
💪Strengths
- Customize it, Make it yours - Allows you to customize the system even in real-time.
- Plug & Play - Leverages Unreal’s Camera Modifier system for extra simplicity!
- Simple Blueprints - The add-ons are usually fully in blueprint. The project base framework, UGC is mostly in blueprints with some base classes in C++, coded with optimized industry standards. No C++ knowledge is required!
- Fully Replicated - The good thing about a camera is that it is client, which means it works seamlessly in multiplayer.
- Data-driven Option - You can change the camera's properties with data assets or you can use functions to change them at runtime!
- Proven System - These are add-ons for our Ultimate Gameplay Camera which has known a lot of success and is a solid framework proven to work fantastically for all your camera needs.
มุมมอง: 167

วีดีโอ

How to use Spline camera with UGC #ue5
มุมมอง 13021 วันที่ผ่านมา
Get it here now www.fab.com/sellers/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q 💪Strengths - Customize it, Make it yours - Allows you to customize the system even in real-time. - Plug & Play - Leverages Unreal’s Camera Modifier system ...
How to install UGC Add-Ons
มุมมอง 20621 วันที่ผ่านมา
Get it here now www.fab.com/sellers/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q 💪Strengths - Customize it, Make it yours - Allows you to customize the system even in real-time. - Plug & Play - Leverages Unreal’s Camera Modifier system ...
Black Friday Sale 2024 #fab #ue5
มุมมอง 1.7Kหลายเดือนก่อน
It's that time of year again! 🚨 Get ready for our Black Friday sale with discounts on a number of our products! 👉www.fab.com/sellers/Aurora Devs
How to use Ultimate Gameplay Camera with Game Animation Sample
มุมมอง 1.7Kหลายเดือนก่อน
Get it here now www.fab.com/sellers/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are smooth and non-intrusive, al...
Replicated Traversal System - Installation Tutorial
มุมมอง 1.4K6 หลายเดือนก่อน
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-replicated-traversal-system Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, u...
Replicated Traversal System - Unreal Engine 5
มุมมอง 2.7K6 หลายเดือนก่อน
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-replicated-traversal-system Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, u...
Dynamic Combat Camera - Features Tutorial
มุมมอง 1.6K9 หลายเดือนก่อน
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera/dynamic-combat-camera-30a Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person Combat camera t...
Dynamic Combat Camera - Installation Tutorial
มุมมอง 1.2K9 หลายเดือนก่อน
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera/dynamic-combat-camera-30 Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person Combat camera to...
AI Parkour with Replicated Vaulting and Mantling - Unreal Engine 5 Tutorial
มุมมอง 1.2Kปีที่แล้ว
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-replicated-vaulting-and-mantling Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add fully replicated and animated toggle-able Vaulting, Mantling and Slidi...
Ultimate Gameplay Camera - Creating Camera Animations
มุมมอง 3.1Kปีที่แล้ว
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are s...
Ultimate Gameplay Camera - Setting up Camera Lock-on
มุมมอง 1Kปีที่แล้ว
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are s...
Ultimate Gameplay Camera - Installation Tutorial
มุมมอง 3.3Kปีที่แล้ว
Get it here now www.unrealengine.com/marketplace/en-US/profile/Aurora Devs or on Gumroad store.auroradevs.eu/ Discord: discord.gg/ehJWfXZCjB Documentation: coda.io/@aurora-devs/documentation-ultimate-gameplay-camera Demo: mega.nz/folder/EwEA0IJC#ZpVZqGlaSe5DSKUFyF6t8Q This project allows you to easily and quickly add a AAA-standard, dynamic third person camera to your game! These features are s...
Ultimate Gameplay Camera - Unreal Engine 5 Trailer
มุมมอง 11Kปีที่แล้ว
Ultimate Gameplay Camera - Unreal Engine 5 Trailer
Lyra and Replicated Vaulting and Mantling - Unreal Engine 5 Tutorial
มุมมอง 8K2 ปีที่แล้ว
Lyra and Replicated Vaulting and Mantling - Unreal Engine 5 Tutorial
ALS v4 and Replicated Vaulting and Mantling - Integration Tutorial
มุมมอง 2.1K2 ปีที่แล้ว
ALS v4 and Replicated Vaulting and Mantling - Integration Tutorial
Replicated Vaulting and Mantling - Installation Tutorial
มุมมอง 1.7K2 ปีที่แล้ว
Replicated Vaulting and Mantling - Installation Tutorial
Replicated Vaulting and Mantling - Unreal Engine 5 Cinematic Trailer
มุมมอง 4.2K2 ปีที่แล้ว
Replicated Vaulting and Mantling - Unreal Engine 5 Cinematic Trailer
Replicated Hitbox System - Unreal Engine 5 Multiplayer Trailer
มุมมอง 9172 ปีที่แล้ว
Replicated Hitbox System - Unreal Engine 5 Multiplayer Trailer
Deep Dive into Replicated Hitbox System
มุมมอง 9582 ปีที่แล้ว
Deep Dive into Replicated Hitbox System
Replicated Hitbox System - Demo Showcase
มุมมอง 1.1K2 ปีที่แล้ว
Replicated Hitbox System - Demo Showcase
Replicated Hitbox System - Installation Tutorial
มุมมอง 1.5K2 ปีที่แล้ว
Replicated Hitbox System - Installation Tutorial
Replicated Hitbox System - Official Trailer
มุมมอง 3.6K2 ปีที่แล้ว
Replicated Hitbox System - Official Trailer

ความคิดเห็น

  • @LoongKinGame
    @LoongKinGame 14 วันที่ผ่านมา

    Hey, Can you release BP version???

    • @auroradevs
      @auroradevs 14 วันที่ผ่านมา

      Some of the features are in C++ but most features are already in blueprint so no C++ knowledge is required to use the system or customize it since you can just extend it with blueprints if you want to.

    • @LoongKinGame
      @LoongKinGame 14 วันที่ผ่านมา

      @@auroradevs I just don't want any third party plugin in my project. So, If you can make BP version , Pls let me know.

    • @auroradevs
      @auroradevs 14 วันที่ผ่านมา

      @@LoongKinGame Maybe in the future.

  • @realgermankid
    @realgermankid 14 วันที่ผ่านมา

    including this bgm?

  • @simonp.7411
    @simonp.7411 15 วันที่ผ่านมา

    Why not updating the pack instead of making paid add ons? I was going to get the UGC main pack but this gives the impression that without the add ons it will be very hard to get a spline camera myself, thus forcing me to pay for an addon. Can you please give a little bit of feedback regarding this?

    • @auroradevs
      @auroradevs 15 วันที่ผ่านมา

      @@simonp.7411 Hi, thanks for the question. To give you a short answer: Add-ons are extra features we believe don't make sense to be included in the base UGC plugin due to being too specialized and heavily dependant on the type of game you're making. Including them in UGC means having to increase the base plugin's price which makes it less accessible to people who don't need these extra features.

  • @GC-jm9bt
    @GC-jm9bt 21 วันที่ผ่านมา

    How is this related to UGC/Modding? This just seems like it is some camera plugin

    • @auroradevs
      @auroradevs 21 วันที่ผ่านมา

      UGC is our Ultimate Gameplay Camera plugin for UE5

  • @simonp.7411
    @simonp.7411 29 วันที่ผ่านมา

    duuuuuuuuuude i missed the sale 😢 i wanted to get this and forgot

  • @DabberooftAnimation
    @DabberooftAnimation หลายเดือนก่อน

    dude you're systems really are AAA

  • @mrxcs
    @mrxcs หลายเดือนก่อน

    Ultimate Camera and Replicated Hitbox are not on sale.

    • @auroradevs
      @auroradevs หลายเดือนก่อน

      ​@@mrxcs Fab messed up the sale for these two products, we're trying to contact support.

  • @Deculayn
    @Deculayn หลายเดือนก่อน

    Does it support first person view?

  • @sahinerdem5496
    @sahinerdem5496 หลายเดือนก่อน

    There is 40 navlink limit in a level in UE. That directs us to another way which I don'T know...

  • @grit-mike
    @grit-mike หลายเดือนก่อน

    I'm using ALS, Advanced Locomotion System, which has it's own way of doing camera things. Is this compatible?

    • @auroradevs
      @auroradevs หลายเดือนก่อน

      Yes, you can replace ALS's camera system with UGC.

    • @grit-mike
      @grit-mike หลายเดือนก่อน

      @@auroradevs Any advice / tutorial on those parts? It's quite advanced, the ALS system, to get a hold of the camera works with animation blueprints etc

    • @auroradevs
      @auroradevs หลายเดือนก่อน

      @@grit-mike You can check out our documentation

    • @grit-mike
      @grit-mike หลายเดือนก่อน

      @@auroradevs Thanks. Is this a viable approach? th-cam.com/video/E-KRzRsadac/w-d-xo.html

  • @sahinerdem5496
    @sahinerdem5496 หลายเดือนก่อน

    I'm glad that I bought this your asset when it was published, GASP is a joke,. GASP doesn't work with static meshes just with its special environment actors. This Asset Component works with every type of static meshes around. Just a few steps, Then you vault&mantle everywhere.

  • @gil6970
    @gil6970 หลายเดือนก่อน

    If I have a c++ gas project. Is there a way to make this into a gameplay ability

  • @JDRos
    @JDRos 2 หลายเดือนก่อน

    You can start following the steps at 1:56

  • @Nobmaser
    @Nobmaser 3 หลายเดือนก่อน

    How many Are these presets?

  • @thelostside1511
    @thelostside1511 3 หลายเดือนก่อน

    does it work with different gravity directions?

  • @grit-mike
    @grit-mike 4 หลายเดือนก่อน

    Does it support ALSv4?

  • @Devlogzero
    @Devlogzero 4 หลายเดือนก่อน

    Mac support would be soooooo appreciated 🥺

  • @wxrpig
    @wxrpig 5 หลายเดือนก่อน

    *refuses to elaborate further*

    • @auroradevs
      @auroradevs 5 หลายเดือนก่อน

      www.unrealengine.com/marketplace/en-US/product/replicated-vaulting-and-mantling :D

  • @OiItsPhantom
    @OiItsPhantom 5 หลายเดือนก่อน

    Will you be continuing to update it? If you added ledge climbing like Assassins Creed 2 and thin ledge perch walking, I'd buy it

  • @MonoRevolution
    @MonoRevolution 5 หลายเดือนก่อน

    Hi, I bought your replicated vaulting and mantling system. Is there a possibility that my zombies (AI) automatically jump or climb over obstacles? Without blocking each other! These navlinks do not work properly for me .. would be really great if you could do a tutorial on this topic. ✌

    • @auroradevs
      @auroradevs 5 หลายเดือนก่อน

      @@MonoRevolution This is the only tutorial we have on Nav Links. I recommend checking out documentation about collision avoidance or implementing a semaphore-like system on the navlinks to prevent AI from using navlinks at the same time

  • @auroradevs
    @auroradevs 5 หลายเดือนก่อน

    "How is this different from the Game Animation Sample?" -RTS uses animations from the sample with the permission of Epic Games and the code+implementation are completely different. -It fully supports custom gravity. -RTS is fully replicated. -It doesn't depend on motion matching. -It doesn't require you to create blueprints for the obstacles you can traverse. -It detects dimensions and ledges of obstacles dynamically using our own system. -It has Gap Jumps as well the traditional vaulting and mantling. -It allows you to mantle in mid-air. -It's fully rigged to the UE5 skeleton.

  • @ECHSBACHS
    @ECHSBACHS 6 หลายเดือนก่อน

    Link?

    • @auroradevs
      @auroradevs 6 หลายเดือนก่อน

      @@ECHSBACHS www.unrealengine.com/marketplace/en-US/profile/Aurora+Devs

  • @ItsRainArt
    @ItsRainArt 6 หลายเดือนก่อน

    awe man , i could really use this but i unno about 150$ , lol keeping an eye on it.

  • @sahinerdem5496
    @sahinerdem5496 6 หลายเดือนก่อน

    Where to replace animations_ Is this system depend on Epic skeleton? Maybe you guys Just typed Epic skeleton bone names for calculations in C++ code.

  • @UnrealAdventuresPlayground
    @UnrealAdventuresPlayground 6 หลายเดือนก่อน

    When will more tutorials come out? And what kind are planned?

  • @isoverdominguez2449
    @isoverdominguez2449 6 หลายเดือนก่อน

    Awesome video for an awesome plugin. Thanks.

  • @Silentiumfilms007
    @Silentiumfilms007 6 หลายเดือนก่อน

    Can we use it for making mobies?

  • @monstercoo
    @monstercoo 7 หลายเดือนก่อน

    wow, what professional sounding narrator

  • @VijaiD
    @VijaiD 7 หลายเดือนก่อน

    How to make finisher cinematic camera like Spiderman... can u plz demonstrate ?

    • @auroradevs
      @auroradevs 7 หลายเดือนก่อน

      We've already done a video on this

    • @VijaiD
      @VijaiD 7 หลายเดือนก่อน

      @@auroradevs But i couldn't find😮‍💨

    • @auroradevs
      @auroradevs 7 หลายเดือนก่อน

      th-cam.com/video/WLQSkSMGYWY/w-d-xo.htmlsi=MfjJa5wx_8NIfODv

  • @yourstarchan
    @yourstarchan 9 หลายเดือนก่อน

    This video is not so popular, but you just did my day. Thank you a lot, good man!

  • @RadikalizedEternally
    @RadikalizedEternally 9 หลายเดือนก่อน

    Fighting combat camera the market needed this good job

  • @HyewonAn-q7r
    @HyewonAn-q7r 10 หลายเดือนก่อน

    this is amazing :)

  • @Unyverses
    @Unyverses 10 หลายเดือนก่อน

    man this looks JUICY! Thinking we gone cop this.

  • @auroradevs
    @auroradevs 11 หลายเดือนก่อน

    06:18 If the dithering isn't working for you, please make sure that inside your camera data asset, under Dithering Modifier Settings, the opacity parameter name is set to "UGC_Opacity" instead of "Opacity"

  • @fknidle810
    @fknidle810 ปีที่แล้ว

    its 65$ for replication without interpolation? why not free?

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Who said it doesn't have interpolation?

  • @JustMeUT99
    @JustMeUT99 ปีที่แล้ว

    Its a shame you have to disable Rotation Yaw. This would have been the product for me but for that small issue, as it leaves you stuck with that type of camera view. But otherwise great work.

    • @auroradevs
      @auroradevs ปีที่แล้ว

      You don't have to disable anything. You disable UseControllerRotationYaw but enable UseControllerDesiredRotation which has the same effect but smoother.

  • @longo9021
    @longo9021 ปีที่แล้ว

    Looking promising. Gotta check that out later

  • @sandeepm809
    @sandeepm809 ปีที่แล้ว

    Is there a Execution camera like the one shown in spiderman scene ??

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Yes, that's the Camera Animations feature of UGC. th-cam.com/video/WLQSkSMGYWY/w-d-xo.html

  • @赵海龙-r4i
    @赵海龙-r4i ปีที่แล้ว

    May I ask you to provide the UGC demonstration project code after purchase?

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs

  • @赵海龙-r4i
    @赵海龙-r4i ปีที่แล้ว

    Hello, if I buy a plug-in in the mall, will I provide the source code?

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs

  • @iyukisen
    @iyukisen ปีที่แล้ว

    Interested in buying it . I have a question can I use it let say you have a multiple party that can switch one to another? ex. like jrpg party

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Thank you for your interest! 😊 Switching between multiple gameplay cameras of multiple characters is something that unreal supports by default, you can check out how to do it here: th-cam.com/video/uW86ZGxesmc/w-d-xo.html

  • @greenTech88
    @greenTech88 ปีที่แล้ว

    warzone 2 plane camara make tutorial

  • @themercifulboy2865
    @themercifulboy2865 ปีที่แล้ว

    Good job! Interested in buying it, I've played the demo and love mostly the seq animation! Tell me for the Animation Camera, we still need to key frame the animation or it's automatically generated by following a specific skeleton bone animation or a pre-difined curve ? this is the feature I'm most interested in really! if we still need to animate the camera then it make it less interested I'm having had time to animate like pro that's I'm looking for a tool that will handle it for me with quality level. thanks

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Hey, thank you for your interest 😊 Camera Animation uses the unreal Sequencer so you have to keyframe it and it is the same as having it follow a pre-defined curve. You can make as many animations as you want in-engine You can see how it works here th-cam.com/video/WLQSkSMGYWY/w-d-xo.html

  • @auroradevs
    @auroradevs ปีที่แล้ว

    How to find the plugin folder: imgur.com/a/9FV4Fgl

  • @falcor_wolf
    @falcor_wolf ปีที่แล้ว

    interpolation component where ?

    • @auroradevs
      @auroradevs ปีที่แล้ว

      In the project

  • @noharachamploo6091
    @noharachamploo6091 ปีที่แล้ว

    Could you show us from start to finish: Adding it into a brand new project And adding a hitbox for an attack This just shows us how to edit them once its already setup *EDIT* Okay just saw your other video: th-cam.com/video/JGsDhH_agFM/w-d-xo.html&ab_channel=AuroraDevs Thanks!!! :)

    • @auroradevs
      @auroradevs ปีที่แล้ว

      Glad you found the correct video. Don't hesitate to read the documentation, it goes much more in depth coda.io/@aurora-devs/documentation-replicated-hitbox-system

  • @GameDevUE
    @GameDevUE ปีที่แล้ว

    Would this only work in ALS, as I'm using the fps templste and want to add mabtle

  • @cloudymau8739
    @cloudymau8739 2 ปีที่แล้ว

    Does this work with paper2D?

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 2 ปีที่แล้ว

    Any chance for some Lyra Tutorials for this?

    • @auroradevs
      @auroradevs 2 ปีที่แล้ว

      This plugin uses anim notifies which means that the tutorial provided can work for any project as long as you know how to play animation montages on your character and add animation notifies 😊 Nevertheless, the documentation goes through each feature and goes in depth on how to setup some of the features with Lyra and how to replace the damage system with Lyra damage 😉 coda.io/@aurora-devs/documentation-replicated-hitbox-system

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    Can we get a Labor Day sale for this...I'm ready to buy!

    • @auroradevs
      @auroradevs 2 ปีที่แล้ว

      Sorry, we can't schedule sales on the same day nor do we accept sale requests