06:18 If the dithering isn't working for you, please make sure that inside your camera data asset, under Dithering Modifier Settings, the opacity parameter name is set to "UGC_Opacity" instead of "Opacity"
Thank you for your interest! We're glad you like the project. Yes we can provide a download link to the sample project. All of the demo code is included in UGC except for the demo projectiles! The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy. As for the projectile code/system, it is from our own Replicated Hitbox System. If you're looking for the projectile code, it's from RHS, everything else is already in UGC. We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC . Hope this clears it up, let us know if you need more information! Aurora Devs
How to find the plugin folder:
imgur.com/a/9FV4Fgl
06:18 If the dithering isn't working for you, please make sure that inside your camera data asset, under Dithering Modifier Settings, the opacity parameter name is set to "UGC_Opacity" instead of "Opacity"
wow, what professional sounding narrator
Can we use it for making mobies?
May I ask you to provide the UGC demonstration project code after purchase?
Thank you for your interest! We're glad you like the project.
Yes we can provide a download link to the sample project.
All of the demo code is included in UGC except for the demo projectiles!
The camera animation is included in the code plugin, and the Niagara and Sound FX, which are from the free Valley of the Ancient Sample by Epic Games, aren't included because they would make the plugin very heavy.
As for the projectile code/system, it is from our own Replicated Hitbox System.
If you're looking for the projectile code, it's from RHS, everything else is already in UGC.
We can send you a private download link to the entire demo code, once you have downloaded both RHS and UGC .
Hope this clears it up, let us know if you need more information!
Aurora Devs