"How I studied modeling, texturing, rigging, animation, and game engine physics for a decade and then was able to create a game using that knowledge in 400 hours." VERY impressive work!!!!!! 👍
Yes, much practice preceded making this game, many prototypes and errors were made along the way. I hope yo be able to share as much as I can to help out others! Thanks!
it take a Day to learn Blender Basics and to get use to it and to understand what is going on, Unity takes a bit longer, even if you spent 2 weeks learning it you can have some great results....
@@GameDevRaven how fast you learn the basics depends a lot on learning style, familiarity with similar programs, prior knowledge in the fields and just pure talent/intelligence. Telling someone, that they can have really great resulst after two weeks (on their own!!) is a bit misleading / over exaggerated :)
I've always been saying that good music and audio has a huge impact to any game, and this video demonstrates this in spades. It really is a night and day difference.
@@Imphenzia you could add some simple physics objects like leafs that move when the player passes. Just like in “ori and the will of the wisp”. It’ll make it more visually appealing. And also powerups. 😊
@@Imphenzia including multiplayer mode would be so enjoyable cause you can play with family and friends. also you could make the game free at first so people can play and experience the value and then you introduce a payment later after the free advertising.
The amount of work and effort that you’ve put into this so far, is just incredible, and really shows. The graphics, and animations, and especially those crumbling rocks, look fantastic. Looking forward to grabbing a copy of this when you release it. It looks super fun! 👏👏👏
Wow, thank you! Once released I am keen to follow up with more, maybe more worlds, bosses, and music. The game was playable after 20% of the time it took, but the details and the polish took the longest.
Haha, thanks. I was worried that 400 hours may scare people away. Time could be saved by using assets and animations, but it was important to me to use my own to set it apart and achieve the look and type of animations I was going for. Also, the polish part takes most of the time turning it into a "proper" release-worthy game. Thanks again, I appreciate your comment!
Yes, I was going to make a game in 2-3 weeks for the indie development course I am making, but it turned into 400 hours that I completed in about a month and a half (plenty of "over-time") to make the game get the polish it needs for release. An important part of the course I am making is to go through the remaining 80% before releasing a game after you have the basic game loop in place. Thank you and you're welcome!
can I just say, you are an absolute inspiration for myself and many others. To make what you made in the time you had is beautiful and gets me excited for my own journey in game development. thank you.
Thank you so much for your kind words!! I am always excited if I can help inspire people on their own journeys. Good luck and make sure to enjoy the journey and have fun!
What an incredible journey! The level destruction reminded me of "Broforce", "Worms" and all this amazing games that allows you to destroy everything hahaha Can't wait to play it!
great video it's so amazing to see your work from 0 hr to 400hr. and helpful tips for us I wise you made a course and tutorials on this to so we can learn too.
Hey, I am working on a big course just as I am writing this. Glad you like the video - thanks for taking the time to comment. Oh, I will make more videos from the process to as everything was recorded =)
Amazing doesn't quite just cut it. I'm honored to have been offered this video and the content included in it. You gave me alot of valuable insight in the development of my coming games. Thank you so much for the effort you put in to this video. And your game looks and sounds amazing! Incredible work!
Thank you so much for your kind comments! I am looking forward to sharing more of this game dev process. So much footage available to edit into videos and focused areas. Glad I can help you in your process! =)
This is really cool! One thing I always found that kinda spoils visuals is the "Bloom" effect on top of everything. It's like having a layer of Vaseline on the screen, washing out the colors and blurring the edges of objects. But again, great job on this game.
Brother, always wanted to make my own game, with decant gameplay (like yours) and epic but historically accurate story. This make me sooo jealous! You are happy man :D
Hey, exciting to hear that you have that ambition and try to see this as inspiration more than anything else. Take small steps and focus on a certain aspect of your game idea and gradually build up the skills required to make the full game even if that is a few years into the future. I am making a indie developer course that will help people take this journey but it's still a few months away. This game was created as a part of that course to focus the teaching around an actual game development and release process. What type of historic game are you aiming for - sounds interesting!
Some suggestions for down the road. Randomize the level completely so no level is the same. Maybe some kind of rope or lasso or something that certain blocks you can do it to or a grappling gun. The new levels should be all types of new worlds. Like maybe a kitchen, then the next one a version of hell, next one after that some kind of slime world. Infinite possibilities to think of. Also change the look of your character for each new level like the kitchen could be a little keebler elf rip off or something lol Hell could be a mini jesus fighting against baby demons. Man theres so much. Love the look of this game.
Great video, and the game looks really good! Could even be a cool mobile game. Would love to see an in depth video on creating AI like yours and how you go about organzing that code. Best of luck to you and your new game! 🎉
Thanks!! Yes, maybe after some optimization so it doesn't burn up the phone's battery =) I will add more videos about the development process, thanks for the tips.
Such a great video on the journey of creation. Love it well done! You said how this is your job as worked the Sunday you had off on it...what is your job!? Love all your videos, you inspire and support soo many wanting to learn the processes!!
Thank you so much, glad you like it! This is my job now, I try to balance making game assets, games, freelancing, and TH-cam. So I took the sunday off from making the game that day to do stuff with my family.
@Imphenzia you sir are amazing! Soo happy it is your full time job now. You have worked soo hard to get to where you want to be and now it is full time, that is well deserved. Can't wait your future projects you're doing like creating a game tutorial from scratch etc....all the videos you do are such support for everyone. Love your 10min challenges and more. You must have a proud family and friends to see where you have got to. You also make us feel if we are at burnout or wondering why to continue to keep going and enjoy the process, learning, bugs and more haha. Love it!!
@@Imphenzia Yes - completely on the screen - death can be in 2 ways, obviously via enemies or that you "fall behind" - Optional respawn at the front player location is possible - but enables you to make this completely ridiculous regarding overswarms.
@@Imphenzia Also gives you a way to improve the use of the stats - enermies killed player 1 versus player 2 - a little more competitive. Additionally a "ghost track" is also interesting - since you replay the same level, (as in Gran Turismo or other racing games) as you complete one lap, you see your ghost as a marker to your current progress.. Goes with the theme of "time travel" as you relive the same moment.. Just ideas but im sure you get the picture :)
@@Imphenzia Ah - in reference to the multiplayer aspect - can be on the same device (if going console) - then upto 4 players (4 screen split) - If you go lan access, the ghost option is interesting (see below) regarding player 2/3/4 :) - Competitive play can be same screen, race against each other, split screen
Very impressive. Just wishlisted it, great Work. You really just feel the action and the adrenaline just from watching :D I have only little experience in game dev, but maybe I could give some constructive feedback from a players perspective. 1. The Player Death looks somehow unspectacular. In my opinion there is missing some effects, like shaking, breaking, screen effects, some longer effects, or anything similar to it. 2. The steam-shop splash art looks not really inviting. Maybe you could hire a specialist for it. I personally wouldn't have clicked on the game by judging from the splashart, if I didnt see this awesome gameplay on youtube. Everything else looks already quite polished and I am exited for the release💓
Thank you! I am always welcome to feedback so thank you very much for that too! 1. Great, I will think of ways to make it more spectacular and interesting when you die. Maybe shake, zoom, and a bit of slowmotion is in order. 2. Great to hear, that is the most important piece of art of all so I will think of a way to improve it!
Imphenzia One of my Favorites, although I love Blender and dont know to much or understand how people are learning Unity, with that said I can still do a functional character here and there, I'm sticking to easier way of creating games simple , until I master that then I will dive deeper into Unity but its a pleasure to watch what you do,
if you implement mountains (background) and work on grass and tree shader a bit more the game will look more interesting + some floating levels which goes upward with below level crumbling and also adding different types of tiles , i think it would look great
I would add vignette or subtitles to anyone who's speaking in that moment. Another huge improvement could be a character selection with different starting stats/weapon and unlockable levels/characters completing a specific mission. It give that sense of progression and accomplishment
Just found this amazing channel today and subscribed immediately. Very inspiring video. Looks awesome. I'm mainly in music production and music software development (VST plugins) and work with Blender for years to design the graphics for my software synthesizers. Now i started trying to make my own low poly game and also have some exeriences with some game engines. But i'm new in character creation. Is there any chance to see a tutorial how you make such low poly Turrican style characters? Would be so awesome.
Very impressive for a 400hours solo project. Wouldn't it be worth it to add another 200 hours or more to make the game longer? Maybe add a multiplayer mode as well. I mean you have all the main mechanics of the game ready, why not take advantage of it.
Wish you showed a bit more on how you made the trees. I have followed the tutorial previously to seing this video, but never got the leaves to rotate individually....
I played the demo today. I found a bug already, the gamepad doesn't work when your cat unplugs it from the USB hub. i don't think you can fix that one though, unless you'd like a mischievous little devil of a cat. TBH I loved it, i'm too old to play it though, my hands don't react as fast as my brain does. but it's top notch fun. Best of luck when it launches.
This was enough to fuel my imposter syndrome for a few months at minimum. Awesome game and video btw. It's amazing how much a skilled developer can accomplish alone in such a short period of time.
Not really, but I suggest keep trying Blender - I have some tutorial videos on this on my channel and if you start super simple and practice and repeat, I hope you can get the ball rolling!
You can start simple and then add more complexity. This one has quite a lot of custom assets and code that may not be required for more traditional non-procedural platform games for example. Glad you like the video!
Yes, it's a bit annoying. I also have an ultrawide monitor (3440x1440) and to record the process I needed to get it into 16:9 so I only developed the game on the right part of the screen sizing the windows to 2560x1440. Sometimes I accidentally full-screened the applications but 99% of the time I got it right.
Hey thanks! I did think about that and an animation for reload would look cool, but I don't want to introduce anything that slows down the gameplay - it's all about shooting and moving as fast as you can :)
I played the demo on steam and instantly notice that the player has no diagonal fire but arrow guys have targeted heat seeking arrow, there where certain scenarios where the entire screen is blocked by boulders in the foreground and there is no system to recuperate or grace time to adjust after taking a hit, it's especially hard with razor blade cause if you get locked by them in any scenario, it's instant death. I find the damage as in the amount of damage the player takes is disproportionate at times and there is a slight delay to fire weapon when player bumps into an enemy but the enemy has no hesitation in attacking and when you use the settings menu, the sound(sfx) from waterfall seems to be attached to it's object, so as a headphone user, the entire/majority of that sfx could be only heard through the left side .Overall it's a really good game if it's polished and add more health kits. If you love Contra, you'll like this game.
Hey, thank you very much for your feedback! I originally had diagonal fire but opted to remove it for 2 reasons. The game is not a dual stick game so aiming is directional using only one input which means that diagonal fire would also move the character while firing diagonally. It could be solved by either making it a dual-stick control game, or mouse aim, but then you would want full 360 aim control and I gathered that it would have peoples slow down and stand and snipe each enemy at a distance rather than jump right into the action - so this is why there is no directional fire. I had to allow up/down so you can create new paths in the destructive world. I agree about the damage system, a more consistent damage model with an invulnerability period would be more rewarding. I will also tidy away any foreground block that could be blocking the view, I know what you are referring to - there is one block in particular =) Thanks once again!
@@Imphenzia It's alright if the character moves while firing, it adds more to the fast paced dynamic firing or you can introduce a button to hold as a stand option but would ruin the fast paced nature of the game. It doesn't have to be 360 or precision mouse fire, just as an option. It's just that arrow enemies care fire in any direction but the player is restricted to either up or forward fire, so if an enemy is on a ledge, player has to jump and fire at the right moment but the enemy can snipe a lot easily. Thank you for replying.
this reminds me of expendabros which is a game where the whole environment is destruct able while also being a 2d platformer. id definitely get this game
This is freaking awesome, it took you 400hrs to make this really simple yet cool game, you, one person, the whole thing, it takes big companies: 8 years, $400 million usd and hundreds(or thousands, I don't even know at this point) of people to make dog turd of a game, this is the difference between, wanting to do some you like and having to do something you don't want to.
Thank you!! Well, you have to make the scope possible for the time you have so those big games will always look more impressive and have more content but I tried to get the gameplay interesting enough to compensate =)
The flying enemy reminded me of a Thai ghost called Phi Krahang. They have wide rattan rice baskets attached to their arms which they flap in order to fly around.
gameplay looks super fun and graphics have a style that match well to the gameplay! I feel like the only thing you might wanna consider reworking before release would be the UI, it looks very undercooked compared to the rest of the game and feels a bit rushed with no clear consistency and overall feels heavily undercooked. It isnt a big deal but i would def consider it. game looks great though so im def giving it a try, gl with it!
Thanks for your feedback! I tried to keep it clean but maybe less rectangles and more designed UI elements could improve it a bit. Any suggestions on what you'd like to see different with the UI in particular?
Mad respect. I was doing something similiar, i mean to record every second of my project (i makeing it roughly 1 year~) to make one giga montage aaaaand i already at 200GB of content so yeah i stopped recording it anymore. :D
Thanks! Cool that you started doing that too and impressive with a full year :O I recorded at 10 and 20 mbps so I ended up with 2.3 TB in these 400 hours. But I knew this was going to be a very scoped project because I am creating a course that focuses a bit of this development process.
I really like platform games, especially those in the 2.5D style. Your game looks very engaging and fun to play. Can we listen to that music from any platform until your game is released? Because it's a very good retro style song 🙏😁
are you using rigidbody or character controller to the character? I'm just starting out and have a sidescrolling 3d plattformer in mind. How and where can I find a decent tutorial to get started?
Input remapping was easy with launcher, but they removed it a few years ago... In a big project you need to implement it in the game anyway, so the user wouldn't need to leave your app. But for simple projects focused on gameplay it saved you some work.
Yeah, the launcher made graphic settings easy too, but it always felt odd to do it before you went into a game so I understand their choice to make it more integrated in the game.
Maybe the reason why there are fewer advanced tutorials is because there is a wider audience for simpler tutorials for people starting out. I've been wondering if I should cover more advanced topics specifically, but for example my shader graph videos get limited views compared to more basic Unity tutorials.
"How I studied modeling, texturing, rigging, animation, and game engine physics for a decade and then was able to create a game using that knowledge in 400 hours."
VERY impressive work!!!!!! 👍
Yes, much practice preceded making this game, many prototypes and errors were made along the way. I hope yo be able to share as much as I can to help out others! Thanks!
Don't forget the sound effect and music part. Unless he is/was a musician from the start Edit: typo
it take a Day to learn Blender Basics and to get use to it and to understand what is going on, Unity takes a bit longer, even if you spent 2 weeks learning it you can have some great results....
@@GameDevRaven how fast you learn the basics depends a lot on learning style, familiarity with similar programs, prior knowledge in the fields and just pure talent/intelligence. Telling someone, that they can have really great resulst after two weeks (on their own!!) is a bit misleading / over exaggerated :)
@@GameDevRaven ive been learning unreal engine and blender 8+ hours everyday for around 8 months, i still cant do anything.
I've always been saying that good music and audio has a huge impact to any game, and this video demonstrates this in spades. It really is a night and day difference.
Thank you! If I play this without the music it doesn't get me "in the zone" so I hope people keep it enabled :)
It made such a huge difference. I immediately felt the urge to play and clicked to download only to realize it wasnt released yet.
With this amount of work by a single person. I’ll buy the game.
Thanks - I really appreciate it :) It's been a fun journey and I hope to keep adding to it post release too.
@@Imphenzia you could add some simple physics objects like leafs that move when the player passes. Just like in “ori and the will of the wisp”. It’ll make it more visually appealing. And also powerups. 😊
@@Imphenzia including multiplayer mode would be so enjoyable cause you can play with family and friends. also you could make the game free at first so people can play and experience the value and then you introduce a payment later after the free advertising.
Exact same feeling here
One of the best devlogs I watched so far ! ❤️ Really liked the mechanics and the visuals
Thank you! Excited to add more videos like this one.
what a cool father , making games so his son could play more unique games
That's a cool Family
Thanks, my son doesn't like this game though :( :( He doesn't like any platformer, haha.
@@Imphenzia he is gonna love when he become a father 😢
The amount of work and effort that you’ve put into this so far, is just incredible, and really shows. The graphics, and animations, and especially those crumbling rocks, look fantastic. Looking forward to grabbing a copy of this when you release it. It looks super fun! 👏👏👏
Wow, thank you! Once released I am keen to follow up with more, maybe more worlds, bosses, and music. The game was playable after 20% of the time it took, but the details and the polish took the longest.
@@Imphenzia That extra polish really shows, and was definitely worth it. It's looking awesome!
Can't believe you developed this Masterpiece in 400 hours. Would have taken way more hours honestly. Insane stuff. Keep these devlogs coming..........
I was planning to build platformer games and found your very inspiring video with a great amount of creativity.
Great, happy that I can help on that front :D
Man you are talented, love the music.
I appreciate it - the music is important to me so I am happy you like it!
Awesome work. Thanks for the generalized process overview. Very informative and interesting. Can't wait to take it for a spin.
Glad you like it and hope you enjoy playing it soon too!
Finally! Tired of seeing people make videos like “I made a game in 2sec WITH NO EXPERIENCE”.
Great video, great game!
Haha, thanks. I was worried that 400 hours may scare people away. Time could be saved by using assets and animations, but it was important to me to use my own to set it apart and achieve the look and type of animations I was going for. Also, the polish part takes most of the time turning it into a "proper" release-worthy game. Thanks again, I appreciate your comment!
Looks absolutely gorgeous, I'm buying it.
Thank you!!
this is really really well done, i am amazed by what you have made in just 400 hours, i have wishlisted the game also.
Thank you so much!
Fantastic!!! A lesson on how to create and the creative process... a guide... Thank you very much for sharing.
I'm excited to hear you like it - I will cover much more of making this game.
A+ I realy enjoyed this summary of the conception of your game!
Thank you so much!
This looks amazing! You have truly mastered the low poly art style
It's a crazy amount of work you put into this, and that clearly shows! Thanks for sharing all that with us! :)
Yes, I was going to make a game in 2-3 weeks for the indie development course I am making, but it turned into 400 hours that I completed in about a month and a half (plenty of "over-time") to make the game get the polish it needs for release. An important part of the course I am making is to go through the remaining 80% before releasing a game after you have the basic game loop in place. Thank you and you're welcome!
can I just say, you are an absolute inspiration for myself and many others. To make what you made in the time you had is beautiful and gets me excited for my own journey in game development. thank you.
Thank you so much for your kind words!! I am always excited if I can help inspire people on their own journeys. Good luck and make sure to enjoy the journey and have fun!
Great job and really cool!
You have a lot of different skills to do all that in 400 hours with that kind of quality and still continuing.
I would love a video (or more) about platformer controllers in depth! Great job on the game!!
Noted! I will cover that in more detail in a video!
What an incredible journey! The level destruction reminded me of "Broforce", "Worms" and all this amazing games that allows you to destroy everything hahaha Can't wait to play it!
great video it's so amazing to see your work from 0 hr to 400hr. and helpful tips for us I wise you made a course and tutorials on this to so we can learn too.
Hey, I am working on a big course just as I am writing this. Glad you like the video - thanks for taking the time to comment. Oh, I will make more videos from the process to as everything was recorded =)
This is so awesome! Excellent job!
Thank you! Cheers!
My God!!! Music is magic. And I loved your😮❤❤
i love it! well done
Thank you!
Super impressed with all of this. Inspiring.
Impressive to see a dev with so many hats! Best of luck with sales!
Thanks, it is a blessing and a curse to want to do everything yourself :) thanks for the kind wishes too!
Very impressive work, added to wishlist!
Man, this is very interesting! Thanks for sharing your steps!
Fantastic looking game. Wishlisted, followed, and will purchase. Great video too. Thanks for the breakdown. So impressed with your skills.
Thank you so much! Many years of practice, but it's so much fun to learn which helps.
This is insanely impressive and inspiring to me. You earned a sub and new fan, I will be trying this game out.
Thank you so much - I am always glad when I can inspire someone! Much appreciated.
Amazing doesn't quite just cut it. I'm honored to have been offered this video and the content included in it. You gave me alot of valuable insight in the development of my coming games. Thank you so much for the effort you put in to this video. And your game looks and sounds amazing! Incredible work!
Thank you so much for your kind comments! I am looking forward to sharing more of this game dev process. So much footage available to edit into videos and focused areas. Glad I can help you in your process! =)
Your channel and content are incredibly inspiring!!! Hopefully, soon I will try to do something similar on my own!
Thank you!! I wish you the best of luck and most importantly - have fun doing it :)
This is really cool! One thing I always found that kinda spoils visuals is the "Bloom" effect on top of everything. It's like having a layer of Vaseline on the screen, washing out the colors and blurring the edges of objects. But again, great job on this game.
Brother, always wanted to make my own game, with decant gameplay (like yours) and epic but historically accurate story. This make me sooo jealous! You are happy man :D
Hey, exciting to hear that you have that ambition and try to see this as inspiration more than anything else. Take small steps and focus on a certain aspect of your game idea and gradually build up the skills required to make the full game even if that is a few years into the future. I am making a indie developer course that will help people take this journey but it's still a few months away. This game was created as a part of that course to focus the teaching around an actual game development and release process. What type of historic game are you aiming for - sounds interesting!
Great video, thanks for sharing the story.
It's always interesting to know what's happening behing the scenes.
Some suggestions for down the road. Randomize the level completely so no level is the same. Maybe some kind of rope or lasso or something that certain blocks you can do it to or a grappling gun. The new levels should be all types of new worlds. Like maybe a kitchen, then the next one a version of hell, next one after that some kind of slime world.
Infinite possibilities to think of. Also change the look of your character for each new level like the kitchen could be a little keebler elf rip off or something lol
Hell could be a mini jesus fighting against baby demons.
Man theres so much. Love the look of this game.
Great video, and the game looks really good! Could even be a cool mobile game. Would love to see an in depth video on creating AI like yours and how you go about organzing that code. Best of luck to you and your new game! 🎉
Thanks!! Yes, maybe after some optimization so it doesn't burn up the phone's battery =) I will add more videos about the development process, thanks for the tips.
Such a great video on the journey of creation. Love it well done! You said how this is your job as worked the Sunday you had off on it...what is your job!? Love all your videos, you inspire and support soo many wanting to learn the processes!!
Thank you so much, glad you like it! This is my job now, I try to balance making game assets, games, freelancing, and TH-cam. So I took the sunday off from making the game that day to do stuff with my family.
@Imphenzia you sir are amazing! Soo happy it is your full time job now. You have worked soo hard to get to where you want to be and now it is full time, that is well deserved. Can't wait your future projects you're doing like creating a game tutorial from scratch etc....all the videos you do are such support for everyone. Love your 10min challenges and more. You must have a proud family and friends to see where you have got to. You also make us feel if we are at burnout or wondering why to continue to keep going and enjoy the process, learning, bugs and more haha. Love it!!
vamos apoyar tu proyecto bro !
Bro you know a lot, you are the entire team.
what a great video, enjoyed every moment of it! thank you.
Glad you enjoyed it! Thank you!!
Add a 2 player mode pls ;) Looking great & happy belated birthday!
That would be fun - so local multiplayer, right??
@@Imphenzia Yes - completely on the screen - death can be in 2 ways, obviously via enemies or that you "fall behind" - Optional respawn at the front player location is possible - but enables you to make this completely ridiculous regarding overswarms.
@@Imphenzia Also gives you a way to improve the use of the stats - enermies killed player 1 versus player 2 - a little more competitive. Additionally a "ghost track" is also interesting - since you replay the same level, (as in Gran Turismo or other racing games) as you complete one lap, you see your ghost as a marker to your current progress.. Goes with the theme of "time travel" as you relive the same moment.. Just ideas but im sure you get the picture :)
@@Imphenzia Small note - the guys from Factor5 are friends :)
@@Imphenzia Ah - in reference to the multiplayer aspect - can be on the same device (if going console) - then upto 4 players (4 screen split) - If you go lan access, the ghost option is interesting (see below) regarding player 2/3/4 :) - Competitive play can be same screen, race against each other, split screen
Why Is this so inspiring?? I feel like trying my hand again at making my own game!
I am happy to inspire - good luck and have fun on your own game making journey!
The definition of God Tier game developer🎉🎉🎉🎉
Thanks - but not sure I qualify for THAT level :D
there is an hispanic youtuber that always reminds me of your channel German Coronel, great video as always!
Haha, yes, I do too many things really - problem is that I enjoy all of it so it's difficult to get really great at one or a few things.
Awesome music! I really like it!
Fantastic work!
Very inspirational video, and I can't wait to play it!
Thanks!!
Awesome video! It got me pumped to study unity again!
Unity is a great engine even if there are some flaws here and there! Good luck with your studies!
@@Imphenzia thanks or the inspiration!
Very impressive. Just wishlisted it, great Work. You really just feel the action and the adrenaline just from watching :D
I have only little experience in game dev, but maybe I could give some constructive feedback from a players perspective.
1. The Player Death looks somehow unspectacular. In my opinion there is missing some effects, like shaking, breaking, screen effects, some longer effects, or anything similar to it.
2. The steam-shop splash art looks not really inviting. Maybe you could hire a specialist for it. I personally wouldn't have clicked on the game by judging from the splashart, if I didnt see this awesome gameplay on youtube.
Everything else looks already quite polished and I am exited for the release💓
Thank you! I am always welcome to feedback so thank you very much for that too!
1. Great, I will think of ways to make it more spectacular and interesting when you die. Maybe shake, zoom, and a bit of slowmotion is in order.
2. Great to hear, that is the most important piece of art of all so I will think of a way to improve it!
Imphenzia One of my Favorites, although I love Blender and dont know to much or understand how people are learning Unity, with that said I can still do a functional character here and there, I'm sticking to easier way of creating games simple , until I master that then I will dive deeper into Unity but its a pleasure to watch what you do,
Thanks for the feedback. I like bloom, but maybe the blue blooms too much so I should save it for the bullets and explosions.
Incredible Job.
Thank you so much!
wow.. really enjoyed watching this video..
I'm happy to hear that!
if you implement mountains (background) and work on grass and tree shader a bit more the game will look more interesting + some floating levels which goes upward with below level crumbling and also adding different types of tiles , i think it would look great
I would add vignette or subtitles to anyone who's speaking in that moment. Another huge improvement could be a character selection with different starting stats/weapon and unlockable levels/characters completing a specific mission. It give that sense of progression and accomplishment
Just found this amazing channel today and subscribed immediately. Very inspiring video. Looks awesome. I'm mainly in music production and music software development (VST plugins) and work with Blender for years to design the graphics for my software synthesizers. Now i started trying to make my own low poly game and also have some exeriences with some game engines. But i'm new in character creation. Is there any chance to see a tutorial how you make such low poly Turrican style characters? Would be so awesome.
dang that's amazing! one more dev studio!
Gold-level content 🤩
Thanks! :)
Fantastic .... Man you are crazy, its a Bomb-platformer, i really like this style and realization!😂🎉👍🔥
Thank you! I didn't realize bomb-platformer was a thing :D Makes sense, glad you like it!!
Great topic, thanks 👍
AWESOME job!
Thanks!
Amazing dude
Thanks 😁
This is awesome, thank you!
Glad you like it!
this looks so GOOOD
Thank you so much! =)
I love how you made this masterpiece in 16 days than i see other people make in 6 months
Thanks - it's been a focused effort :)
Amazing work. no more than a month finished, very fast
Thanks a lot!
Very impressive for a 400hours solo project. Wouldn't it be worth it to add another 200 hours or more to make the game longer? Maybe add a multiplayer mode as well. I mean you have all the main mechanics of the game ready, why not take advantage of it.
Wish you showed a bit more on how you made the trees. I have followed the tutorial previously to seing this video, but never got the leaves to rotate individually....
I played the demo today. I found a bug already, the gamepad doesn't work when your cat unplugs it from the USB hub. i don't think you can fix that one though, unless you'd like a mischievous little devil of a cat. TBH I loved it, i'm too old to play it though, my hands don't react as fast as my brain does. but it's top notch fun. Best of luck when it launches.
This was enough to fuel my imposter syndrome for a few months at minimum.
Awesome game and video btw.
It's amazing how much a skilled developer can accomplish alone in such a short period of time.
Don't worry, I feel imposter syndrome too when I see what people do! Thanks, glad you like the video and game :)
Now this is what i call satisfying.👌👌👌
Glad you enjoyed =)
Not really, but I suggest keep trying Blender - I have some tutorial videos on this on my channel and if you start super simple and practice and repeat, I hope you can get the ball rolling!
after watching this makinga game is definitely insanely complex lol nice video man
You can start simple and then add more complexity. This one has quite a lot of custom assets and code that may not be required for more traditional non-procedural platform games for example. Glad you like the video!
talking about 1 man army, you are good
😮 that's an amazing game.... congrats for you 👏👏👏
Thank you 😀
Well done!!
Thanks!
very cool, I always hate needing to record stuff while actively developing
Yes, it's a bit annoying. I also have an ultrawide monitor (3440x1440) and to record the process I needed to get it into 16:9 so I only developed the game on the right part of the screen sizing the windows to 2560x1440. Sometimes I accidentally full-screened the applications but 99% of the time I got it right.
Wow, just wow! Great job, man! Have you thought about reloading the gun? I was just wondering about the bullets flying back and forth😀. Anyway, great!
Hey thanks! I did think about that and an animation for reload would look cool, but I don't want to introduce anything that slows down the gameplay - it's all about shooting and moving as fast as you can :)
This looks sick
Love the music. Like a mix between MegaMan X (first stage) and .xm chiptunes.
I played the demo on steam and instantly notice that the player has no diagonal fire but arrow guys have targeted heat seeking arrow, there where certain scenarios where the entire screen is blocked by boulders in the foreground and there is no system to recuperate or grace time to adjust after taking a hit, it's especially hard with razor blade cause if you get locked by them in any scenario, it's instant death. I find the damage as in the amount of damage the player takes is disproportionate at times and there is a slight delay to fire weapon when player bumps into an enemy but the enemy has no hesitation in attacking and when you use the settings menu, the sound(sfx) from waterfall seems to be attached to it's object, so as a headphone user, the entire/majority of that sfx could be only heard through the left side .Overall it's a really good game if it's polished and add more health kits. If you love Contra, you'll like this game.
Hey, thank you very much for your feedback!
I originally had diagonal fire but opted to remove it for 2 reasons. The game is not a dual stick game so aiming is directional using only one input which means that diagonal fire would also move the character while firing diagonally. It could be solved by either making it a dual-stick control game, or mouse aim, but then you would want full 360 aim control and I gathered that it would have peoples slow down and stand and snipe each enemy at a distance rather than jump right into the action - so this is why there is no directional fire. I had to allow up/down so you can create new paths in the destructive world. I agree about the damage system, a more consistent damage model with an invulnerability period would be more rewarding. I will also tidy away any foreground block that could be blocking the view, I know what you are referring to - there is one block in particular =)
Thanks once again!
@@Imphenzia It's alright if the character moves while firing, it adds more to the fast paced dynamic firing or you can introduce a button to hold as a stand option but would ruin the fast paced nature of the game. It doesn't have to be 360 or precision mouse fire, just as an option. It's just that arrow enemies care fire in any direction but the player is restricted to either up or forward fire, so if an enemy is on a ledge, player has to jump and fire at the right moment but the enemy can snipe a lot easily.
Thank you for replying.
this reminds me of expendabros which is a game where the whole environment is destruct able while also being a 2d platformer. id definitely get this game
Broforce is a cool game where some of the inspiration for this game comes from! Hope you'll like it :)
This is freaking awesome, it took you 400hrs to make this really simple yet cool game, you, one person, the whole thing, it takes big companies: 8 years, $400 million usd and hundreds(or thousands, I don't even know at this point) of people to make dog turd of a game, this is the difference between, wanting to do some you like and having to do something you don't want to.
Thank you!! Well, you have to make the scope possible for the time you have so those big games will always look more impressive and have more content but I tried to get the gameplay interesting enough to compensate =)
The flying enemy reminded me of a Thai ghost called Phi Krahang. They have wide rattan rice baskets attached to their arms which they flap in order to fly around.
I just google-searched images and I see the similarities! How funny is that :) Thanks for sharing that!
The Game looks dope 🤘
gameplay looks super fun and graphics have a style that match well to the gameplay! I feel like the only thing you might wanna consider reworking before release would be the UI, it looks very undercooked compared to the rest of the game and feels a bit rushed with no clear consistency and overall feels heavily undercooked. It isnt a big deal but i would def consider it. game looks great though so im def giving it a try, gl with it!
Thanks for your feedback! I tried to keep it clean but maybe less rectangles and more designed UI elements could improve it a bit. Any suggestions on what you'd like to see different with the UI in particular?
Very nice!
Thanks!
wonderful work awesome you are gem
Thank you! Cheers!
This very good 👌👌👌
I want to buy it just for that soundtrack. XD
The soundtrack will actually be on Steam too as a little extra/separate item :)
I clickbaited myself. this is how to do it in 19 minutes. wizardry! knew that was too good to be true
Mad respect. I was doing something similiar, i mean to record every second of my project (i makeing it roughly 1 year~) to make one giga montage aaaaand i already at 200GB of content so yeah i stopped recording it anymore. :D
Thanks! Cool that you started doing that too and impressive with a full year :O I recorded at 10 and 20 mbps so I ended up with 2.3 TB in these 400 hours. But I knew this was going to be a very scoped project because I am creating a course that focuses a bit of this development process.
I really like platform games, especially those in the 2.5D style. Your game looks very engaging and fun to play. Can we listen to that music from any platform until your game is released? Because it's a very good retro style song 🙏😁
Thanks, I like 2.5D too - easier to get parallax and nice visuals in my opinion. But 2D platformers are great too - love many of them =)
are you using rigidbody or character controller to the character?
I'm just starting out and have a sidescrolling 3d plattformer in mind.
How and where can I find a decent tutorial to get started?
Input remapping was easy with launcher, but they removed it a few years ago...
In a big project you need to implement it in the game anyway, so the user wouldn't need to leave your app.
But for simple projects focused on gameplay it saved you some work.
Yeah, the launcher made graphic settings easy too, but it always felt odd to do it before you went into a game so I understand their choice to make it more integrated in the game.
I really need more advanced unity tutorials in my life, only one youtuber I know who does it 😭. Great game tho!
Maybe the reason why there are fewer advanced tutorials is because there is a wider audience for simpler tutorials for people starting out. I've been wondering if I should cover more advanced topics specifically, but for example my shader graph videos get limited views compared to more basic Unity tutorials.
Awesome!
Thanks!
"I've been prototyping platformers for years"
Yeaaah
Fantastic!
Cheers :)
Amazing
Thanks!