He wasn’t in the mood because Harrison Ford literally had dysentery while filming lmao who would’ve guessed it would lead to one of the most iconic movie scenes
I always kept fighting Venom instead of going straight for the bells, because it just felt like too much of a letdown to just do what the game wants me to do.
Spoilers for Hotline Miami. Also worth a mention: the final boss of Jacket's section of Hotline Miami, who DELIBERATELY denies you the satisfaction of actually 'beating' him. The first two stages of the fight are precision fast-paced brawls, and then the final stage is a cutscene where he mocks you and then ends himself before you can.
Commenting here before this channel gets a 100k subs within next month. Seriously, one of the most enterteining stuff I have seen on YT lately, keep up the good work!
Love how often the Lego Batman Arkham Asylum Lobby theme is used throughout the videos (which, mind you, are VERY well made). Turns out, sitting in a custom creator menu and loading screens for more than a minute makes certain things recognizable.
Tomba! (Tombi! for us Brits) could count. For as big as the evil pigs are talked up, they each just have to be grabbed and thrown into their respective bags. The bags move around in their own fixed pattern so if you can grab them quick and get the timing right, a boss battle can take about a second. Including the final pig. At least in the sequel the final boss needs to be thrown into their bag three times...
Honestly Arkham Knight could fill up a lot of this list, most of the bosses in that game are incredibly anticlimactic compared to Arkham City when you have the Solomon Grundy and especially the Mr Freeze fight.
All I'm saying is that the Cameron Hammeron better be a colossal sized jackhammer threatening to split the planet in two or something, silly name not you can always go above and beyond with the stakes factor.
I don't know man. Just because the boss is at the end of the game doesn't mean it has to be the best the game has to offer. Saddler and Cortex are both just thematic ends to their own games; they fit right in with the other bosses in terms of quality.
Fire Emblem the Binding Blade. If you know you know. If you don't, though... Then prepare for a whole load of text and SPOILERS You spend most of the game babysitting a noble called Roy who is often seen as one of the weakest main characters in the series. And it makes sense, he's a kid. Not a badass knight and certainly not a literal god like some of the more recent entries have made your protags! For about 95% of the game he is equipped with nothing but a rapier and his guts, with the former at least giving him a niche given him being the only person capable of wielding it. But nearing the end of the game he finally earns his title as leader and a snazzy new sword to boot, if you do not know about the true ending (which is a whole OTHER can of fish) then it is likely used to slay the King that you had spent the whole game trying to overthrow in a climactic and unbelievably hard fight. Now, if you went for the secret ending on the other hand, (this is where the anticlimactic boss comes in) you instead find out that it was a dragon that had carried out much of this bad guy's work. A DEMON dragon to be more specific, that sounds really intimidating and like it could top the spectacle of the supposed final boss that was the King, doesn't it? Nope! Roy more often than not one shots them with relative ease after the most boring map possible of fighting copy pasted dragons in the most straightforward march towards the boss possible. Least their sprite looks cool.
The sad part is, that on expert mode that boss was supposed to have a weapon called the "Dark Dragon Jewel" and that would've shot its stats up through the roof. Someone posted a video online of what could've happened had the boss kept this on expert mode
@darthjaethewise1174 May want to review basic rhetoric. Appeals to popularity don't mean much. That's what hype does when the first game was decent. Most pop music is shit and sells well, too.
@@user-fe8gx3ie5v my bro, it has stellar ratings by everyone who has played it. Here is a small list of reviews, (taken from wikipedia) Metacritic 90/100 OpenCritic 98% Destructoid 9/10 Easy Allies 9/10 Famitsu 38/40 Game Informer 9.5/10 GameSpot 8/10 Hardcore Gamer 4.5/5 IGN 8/10 PCMag 4/5 Shacknews 10/10 VideoGamer 10/10
A very anticlimactic fight is against Alduin in Skyrim, he is just... weak. even on legendary he is a massive punching bag, specially since there are literally 3 more people aiding you beat a dragon that is WEAKER than a Revered Dragon or Legendary Dragon found in the wilderness, which can pull up a way intense fight, specially the Twin dragons from the frozen lake at the Forgotten Valley (this fight is scripted but i've put it here because its the best dragon encounter in the entire game), also Sovngarde is just an awkward place to fight since his landing spots are very limited, bethesda made a very good job in introducing him at the intro but blue balled everyone with that joke of a final fight.
An honorable mention would be something like Shadow Naoto in Persona 4. She's meant to be super smart thanks to her detective profession, but her boss fight is so piss-easy that it make me double check what difficulty I was on.
You know, it's perhaps my favorite example of precisely how weird the '90s were that during the Earthworm Jim segment, I could have sworn I heard you say "she crumbles into feet" instead of what you actually said, "crumbles in defeat", and yet neither one registered as a particularly improbable ending for a video game from that era.
Great video! I was surprised that I recognized most of the bosses here, and I almost thought you weren’t going to bring up Crash 2 Cortex! Off the top of my head, the most anticlimactic boss I can think of is Kang the Conqueror, the final boss of LEGO MARVEL Superheroes 2. …Okay, wait, hear me out. I know that LEGO games are infamous for being disgustingly easy due to the lack of death penalties and puzzles mostly involving “use a character who has this context-sensitive ability” as well as being long collectathons. They tend to blend together so much that I’ll bet a majority of you reading this remember Star Wars: The Complete Saga as a classic masterpiece, yet have never touched another LEGO collectathon. Honestly? I don’t blame you. That one really is the best of the bunch. Getting back to my main point, I can’t judge LEGO Bosses the same way as an average boss due to the players’ default immortality, so I always judge their fun factors based on presentation. In Kang’s case…oof…it feels like an “It’s not you, it’s me” situation. Let me run a comparison for you. In LEGO MARVEL 1, the intro teases that something dangerous is coming to Earth, with avid-comic readers already knowing who it is due to his lackey being The Silver Surfer. Surfer suffers a wipeout and scatters powerful macguffins called “Cosmic Bricks” all over the planet, prompting a ton of heroes to go and snag them from a ton of villains. It’s a fun excuse to jump around the Marvel Universe, from trudging through Oscorp’s sewers to get jumpscared by Venom before FNAF was a thing, to playing as the X-Men to defend their manor from some of their most iconic foes. Despite the simple plot, a twist is thrown our way after defeating the initial ringleader, Doctor Doom. He reveals that the Doomsday device he was building was going to be used to protect the planet from Galactus, the planet-eating titan. What’s worse is that Loki, in true Loki fashion, has managed to mind-control Galactus and places to use him for usual world-conquering shenanigans. The heroes realize that their only option is to get more help. Luckily for them, all the villains they decided to recruit like the Earth, so keeping them on board was easy. As a kid, this was mind-blowing. Seeing tons of superheroes and villains doing a dramatic walk outside the S.H.I.E.L.D. Helicarrier towards the giant purple puppet. Mumble mumble, Endgame joke. This is what I mean by presentation being the driving force, and the “fight”, carries that idea. I use quotations, because you’re never actually attacking Galactus, but each phase gives you a different group of heroes and villains to advance their plan: Defend the Helicarrier by putting barriers around the turbines, craft a device that begins making a portal, but loses its aim, use Cap to REDIRECT THE BEAM TO MAKE THE PORTAL BIGGER, then top it all off with the LEGO humor of distracting Galactus with an Earth cake. One “HULK THOR SMASH!” later, and he and Loki are out of this world. It had a simple, yet fun build-up, followed by a simple, yet epic conclusion. That kind of spectacle should’ve carried over into Marvel 2, (The actual Marvel 2, not the MCU game) but despite its larger scale, it took a lot of steps backwards in its finale. In a very LEGO fashion, Kang the Conqueror has taken pieces of various Marvel locations and dimensions, and mashed them all together into one big pie for him to rule over. Though, he also lets everyone do as they please because his motive is to study the chaos and pick a worthy foe for him to fight. A logical and fun excuse for the Main-Marvel-Earth-Dwellers to clash with the other heroes and villains that were pulled in. After my long recap of Marvel 1’s conclusion, you’ll probably understand what makes the second so underwhelming. Okay, so they didn’t have any villains team up with them when they took the fight to Kang. Lame, but fair. They’ve got heroes from across the Multiverse to help out, along with some new Earth faces like Black Panther and Ms. Marvel. Therein lies the rub. After completing the penultimate level, you witness a cutscene where the first part shows the heroes taking the fight to Kang’s minions. That’s it. You see it for a few seconds, and then you move on. You don’t get to take part in the brawl at all. Could’ve been used for the final level, but nope! You’re just gonna storm Kang’s fortress as Cap, Strange, Quill, and Carol. Did I mention the whole multiverse thing earlier? The fight with Kang is passable by LEGO standards, but the roster they give you is so plain it hurts. No big group, no Spider-Man 2099 or Two-Gun Kid. Just basic heroes from the main Earth. Playing in Free Play fixes this a little, but you only get to use two characters. What follows feels even more limited and desperate. Okay, it seems kind of cool at first, with Kang going kaiju and wielding his sword-shaped ship as an actual sword, but then you kill the pacing with a puzzle, have Cap grow to his size, then do some QTE for a few seconds and that’s it. He’s done. It lacks the character variety that this game pushed harder than the first, and tries so hard to be a spectacle that it lacks any sort of “LEGO” charm. Accidental essay complete. I’m going to bed now.
That first Indiana Jones joke is still one of my favorite bits ever. Bro is not in the mood.
He wasn’t in the mood because Harrison Ford literally had dysentery while filming lmao who would’ve guessed it would lead to one of the most iconic movie scenes
C-Shift watching Caddicarus was something I was never expecting.
I always kept fighting Venom instead of going straight for the bells, because it just felt like too much of a letdown to just do what the game wants me to do.
Spoilers for Hotline Miami.
Also worth a mention: the final boss of Jacket's section of Hotline Miami, who DELIBERATELY denies you the satisfaction of actually 'beating' him. The first two stages of the fight are precision fast-paced brawls, and then the final stage is a cutscene where he mocks you and then ends himself before you can.
even worse is if you're right next to him on the wrong side when he ends himself, the bullet goes through him and hits you, forcing a restart lmao.
Commenting here before this channel gets a 100k subs within next month. Seriously, one of the most enterteining stuff I have seen on YT lately, keep up the good work!
This guy is so underrated Jesus crist
No you’re underrated ;)
@@cshift620don’t say that nonex fucked my husband
In his own words: "not by a large margin 🤓"
Love how often the Lego Batman Arkham Asylum Lobby theme is used throughout the videos (which, mind you, are VERY well made).
Turns out, sitting in a custom creator menu and loading screens for more than a minute makes certain things recognizable.
at this point i was pretty sure me and my brother were the only people on the planet to play friend or foe
Same, definitely enjoyed messing around in it with my brother as well
Your voice and delivery are genuinely perfect. Honestly, I feel like I'm watching Psych again. 😅
I just watched you last video and saw this popping up, amazing how you don’t have tons of subs yet! Keep the videos coming!
Thank you so much for the support!
What about sephiroth in kh2 after beating him in kh1?
Also props. You're my new favorite game essayist.
Kinda surprised Fable 2’s “final boss” wasn’t on this list.
Yeah, that one you don't even have to attempt to fight
Tomba! (Tombi! for us Brits) could count. For as big as the evil pigs are talked up, they each just have to be grabbed and thrown into their respective bags. The bags move around in their own fixed pattern so if you can grab them quick and get the timing right, a boss battle can take about a second. Including the final pig. At least in the sequel the final boss needs to be thrown into their bag three times...
Honestly Arkham Knight could fill up a lot of this list, most of the bosses in that game are incredibly anticlimactic compared to Arkham City when you have the Solomon Grundy and especially the Mr Freeze fight.
12:25 I got an anthem blue cross ad and I thought it was part of the bit.
21:25 bro Cameron's Camera was right there 😭
All I'm saying is that the Cameron Hammeron better be a colossal sized jackhammer threatening to split the planet in two or something, silly name not you can always go above and beyond with the stakes factor.
Thumbnail takes the cake brother
Oh shit, happy 23rd dude 🤙
As a lifelong Halo fan and even a Halo 4 apologist, how the fuck is Halo 4 not on this list
Even I go down in one hit if I get shot with a rocket launcher.
I understand ya probably did it for footage, but I *did* notice your hp wasn't going down in the Earthworm Jim clip :P
If Lucien from fable 2 isn't on this list, I'm disliking the video. Lol
I don't know man. Just because the boss is at the end of the game doesn't mean it has to be the best the game has to offer. Saddler and Cortex are both just thematic ends to their own games; they fit right in with the other bosses in terms of quality.
16:40
Oh Gawd Doc Oct
Facing sauron in shadow of mordor and its just a 3 button QTE
Machomp
My fav TH-camr rn
if you make a part 2 you should add the elden beast from elden ring
You need more subs king
I love worms
No borderlands 2 headhunters DLC?
6:12 muh-champ, or mah-champ.
I feel like ive learned soo much personal info on Cameron now lmao
how tf could you not mention iron giant from ds1 that shit is a joke
8:50 Isn't she like 14 or 15?
Fire Emblem the Binding Blade. If you know you know.
If you don't, though... Then prepare for a whole load of text and SPOILERS
You spend most of the game babysitting a noble called Roy who is often seen as one of the weakest main characters in the series. And it makes sense, he's a kid. Not a badass knight and certainly not a literal god like some of the more recent entries have made your protags! For about 95% of the game he is equipped with nothing but a rapier and his guts, with the former at least giving him a niche given him being the only person capable of wielding it.
But nearing the end of the game he finally earns his title as leader and a snazzy new sword to boot, if you do not know about the true ending (which is a whole OTHER can of fish) then it is likely used to slay the King that you had spent the whole game trying to overthrow in a climactic and unbelievably hard fight. Now, if you went for the secret ending on the other hand, (this is where the anticlimactic boss comes in) you instead find out that it was a dragon that had carried out much of this bad guy's work. A DEMON dragon to be more specific, that sounds really intimidating and like it could top the spectacle of the supposed final boss that was the King, doesn't it?
Nope! Roy more often than not one shots them with relative ease after the most boring map possible of fighting copy pasted dragons in the most straightforward march towards the boss possible. Least their sprite looks cool.
The sad part is, that on expert mode that boss was supposed to have a weapon called the "Dark Dragon Jewel" and that would've shot its stats up through the roof. Someone posted a video online of what could've happened had the boss kept this on expert mode
Spider-Man 2 is woke trash.
"Marvel's Spider-Man 2 sold over 2.5 million units in the first 24 hours of release, making it the fastest-selling PlayStation Studios game" lmao
@darthjaethewise1174 May want to review basic rhetoric. Appeals to popularity don't mean much. That's what hype does when the first game was decent. Most pop music is shit and sells well, too.
@@user-fe8gx3ie5v my bro, it has stellar ratings by everyone who has played it. Here is a small list of reviews, (taken from wikipedia)
Metacritic 90/100
OpenCritic 98%
Destructoid 9/10
Easy Allies 9/10
Famitsu 38/40
Game Informer 9.5/10
GameSpot 8/10
Hardcore Gamer 4.5/5
IGN 8/10
PCMag 4/5
Shacknews 10/10
VideoGamer 10/10
Gameplay is fun but man is the writing annoying
Woke isn't a real thing
A very anticlimactic fight is against Alduin in Skyrim, he is just... weak. even on legendary he is a massive punching bag, specially since there are literally 3 more people aiding you beat a dragon that is WEAKER than a Revered Dragon or Legendary Dragon found in the wilderness, which can pull up a way intense fight, specially the Twin dragons from the frozen lake at the Forgotten Valley (this fight is scripted but i've put it here because its the best dragon encounter in the entire game), also Sovngarde is just an awkward place to fight since his landing spots are very limited, bethesda made a very good job in introducing him at the intro but blue balled everyone with that joke of a final fight.
Buffing his stats in SSEEdit makes the fight MUCH better
The sudden mention of caddy really caught me off guard lol
An honorable mention would be something like Shadow Naoto in Persona 4. She's meant to be super smart thanks to her detective profession, but her boss fight is so piss-easy that it make me double check what difficulty I was on.
welp i've already watched all of your videos, so patiently waiting for more
Mixing up Costco and Sam’s Club upset me so much
You know, it's perhaps my favorite example of precisely how weird the '90s were that during the Earthworm Jim segment, I could have sworn I heard you say "she crumbles into feet" instead of what you actually said, "crumbles in defeat", and yet neither one registered as a particularly improbable ending for a video game from that era.
Great video! I was surprised that I recognized most of the bosses here, and I almost thought you weren’t going to bring up Crash 2 Cortex!
Off the top of my head, the most anticlimactic boss I can think of is Kang the Conqueror, the final boss of LEGO MARVEL Superheroes 2.
…Okay, wait, hear me out.
I know that LEGO games are infamous for being disgustingly easy due to the lack of death penalties and puzzles mostly involving “use a character who has this context-sensitive ability” as well as being long collectathons.
They tend to blend together so much that I’ll bet a majority of you reading this remember Star Wars: The Complete Saga as a classic masterpiece, yet have never touched another LEGO collectathon. Honestly? I don’t blame you. That one really is the best of the bunch.
Getting back to my main point, I can’t judge LEGO Bosses the same way as an average boss due to the players’ default immortality, so I always judge their fun factors based on presentation. In Kang’s case…oof…it feels like an “It’s not you, it’s me” situation. Let me run a comparison for you.
In LEGO MARVEL 1, the intro teases that something dangerous is coming to Earth, with avid-comic readers already knowing who it is due to his lackey being The Silver Surfer. Surfer suffers a wipeout and scatters powerful macguffins called “Cosmic Bricks” all over the planet, prompting a ton of heroes to go and snag them from a ton of villains. It’s a fun excuse to jump around the Marvel Universe, from trudging through Oscorp’s sewers to get jumpscared by Venom before FNAF was a thing, to playing as the X-Men to defend their manor from some of their most iconic foes. Despite the simple plot, a twist is thrown our way after defeating the initial ringleader, Doctor Doom.
He reveals that the Doomsday device he was building was going to be used to protect the planet from Galactus, the planet-eating titan. What’s worse is that Loki, in true Loki fashion, has managed to mind-control Galactus and places to use him for usual world-conquering shenanigans. The heroes realize that their only option is to get more help. Luckily for them, all the villains they decided to recruit like the Earth, so keeping them on board was easy. As a kid, this was mind-blowing. Seeing tons of superheroes and villains doing a dramatic walk outside the S.H.I.E.L.D. Helicarrier towards the giant purple puppet. Mumble mumble, Endgame joke. This is what I mean by presentation being the driving force, and the “fight”, carries that idea. I use quotations, because you’re never actually attacking Galactus, but each phase gives you a different group of heroes and villains to advance their plan: Defend the Helicarrier by putting barriers around the turbines, craft a device that begins making a portal, but loses its aim, use Cap to REDIRECT THE BEAM TO MAKE THE PORTAL BIGGER, then top it all off with the LEGO humor of distracting Galactus with an Earth cake. One “HULK THOR SMASH!” later, and he and Loki are out of this world. It had a simple, yet fun build-up, followed by a simple, yet epic conclusion.
That kind of spectacle should’ve carried over into Marvel 2, (The actual Marvel 2, not the MCU game) but despite its larger scale, it took a lot of steps backwards in its finale. In a very LEGO fashion, Kang the Conqueror has taken pieces of various Marvel locations and dimensions, and mashed them all together into one big pie for him to rule over. Though, he also lets everyone do as they please because his motive is to study the chaos and pick a worthy foe for him to fight. A logical and fun excuse for the Main-Marvel-Earth-Dwellers to clash with the other heroes and villains that were pulled in.
After my long recap of Marvel 1’s conclusion, you’ll probably understand what makes the second so underwhelming. Okay, so they didn’t have any villains team up with them when they took the fight to Kang. Lame, but fair. They’ve got heroes from across the Multiverse to help out, along with some new Earth faces like Black Panther and Ms. Marvel. Therein lies the rub. After completing the penultimate level, you witness a cutscene where the first part shows the heroes taking the fight to Kang’s minions. That’s it. You see it for a few seconds, and then you move on. You don’t get to take part in the brawl at all. Could’ve been used for the final level, but nope! You’re just gonna storm Kang’s fortress as Cap, Strange, Quill, and Carol. Did I mention the whole multiverse thing earlier? The fight with Kang is passable by LEGO standards, but the roster they give you is so plain it hurts. No big group, no Spider-Man 2099 or Two-Gun Kid. Just basic heroes from the main Earth. Playing in Free Play fixes this a little, but you only get to use two characters. What follows feels even more limited and desperate.
Okay, it seems kind of cool at first, with Kang going kaiju and wielding his sword-shaped ship as an actual sword, but then you kill the pacing with a puzzle, have Cap grow to his size, then do some QTE for a few seconds and that’s it. He’s done. It lacks the character variety that this game pushed harder than the first, and tries so hard to be a spectacle that it lacks any sort of “LEGO” charm.
Accidental essay complete. I’m going to bed now.
Spider-Man Friend or Foe’s menu music was one of the most memorable songs from the PS2 for me
Idc what anyone says, love the jokes in your videos C-Shift
Olympus Coliseum also went insanely hard in Re: Coded
honestly shocked you don't have more subscribers, top notch content
Cameron Hameron?
Fucking bars
Lost planet 2 has a weak final boss
Idk what's worse: the jokes, or my chlamydia
Man this stuffs good. XD i cant wait to watch more. And yeah- cortex was a pushover-
Deathstroke from Arkham knight:TANK BATTLE