20:50 This also happened with Oblivion, Fallout 3, and Fallout New Vegas, because of the way GameBryo handles save data and inactive actors (dead characters) Now Skyrim doesn't use GameBryo, sure, but the Creation Engine is heavily based on it, and people suspect that a lot of the bugs carried over between games is because of old code
Fun Fact about BLJ: It was actually discovered not too long after the game’s release, still in the 90s. It was even acknowledged in an issue of a Club Nintendo Mexico magazine in November of 2000.
If a glitch makes your game more fun, don't patch it. It contradicts what we play games for - fun. Serious players just don't have to use them if they don't want to exploit them.
The Valentine massacre joke was top-tier People need to genuinely point out how insanely funny this TH-cam channel is I don’t laugh at a lot of jokes out loud, but this seems like the only channel that makes me laugh
The 'GTA' one is in fact near-impossible to fix; seems they've looked into it for ages, but whenever they got found anything useful, there are too non-sensical values at play to see where the problem is.
Ah, the GTA SA ghost cars... They're beaten-up standard cars that the game spawns in middle of the forest areas for you to, well, get a vehicle. The fun part comes in that they somewhy seem to move without having anyone inside, but the explanation is obvious: The car spawned on a slope and gravity did its job. I wonder if anyone ever got killed by one of them
I found two glitches in Mass Effect 2 that still crack me up: On a Vanguard playthrough, I used a Shockwave against some Eclipse troopers that sent them through the wall and into the next room, frozen in place and screaming away. Second glitch involved throwing some flashbang grenades; they made Zaeed start flying up into the sky, and he's still firing away on enemies with his sniper rifle where they can't even see him.
Literally posted this at a hilarious time I just started Sonic Adventure 2 for the first time in years and I’ve been abusing the weird bug in the Chaos Garden. If you drop one of the stat upgrade canisters next to the Chao instead of letting it grab it from you, you get the stat upgrades and you get to keep the canisters
Great video again C-Shift. I will say I kinda miss the text in the corner that introduces each entry. I thought it was a nice touch that helped your videos stand out to me originally. Keep up the good work!
Yeah, I'm actually considering bringing it back. Honestly, I'm not sure why I chose to get rid of the text to begin with. But thank you for the support!
In Suikoden V there is a glitch where staying the night at the Raftfleet Inn after the "Intercepting Luger's Fleet" naval battle activates a glitch that takes you back to just before the battle begins, promptly making you go through the entire thing again. To end the glitch and continue on with the story, simply exit Raftfleet immediately after the battle without staying at the Inn. you can get a couple of rare items
"speedrunning can be traced back to doom" try at least 7 years earlier when the first Metroid on NES had better endings depending on how fast you beat the game lol, if not even earlier than that with higher score as an incentive to beat earlier games' levels faster
That may be true, but the timer at the bottom of the screen for doom catapulted an entire community homie, people started taking it to a professional level with doom
the swingset cannon is fun and all but you can usually evade the police in GTA4 by getting just outside of their search area and stopping entirely. The Police AI in that game is dumb as bricks. Also really fun, stealing a bus, getting a wanted level, and positioning it on an overpass so that the door to exit it is hanging over, but the rest of the bus is still on the bridges. The cops will be powerless to arrest you, but will fruitlessly slam into the bus, get out of their car, and run off the overpass. And that's if they didn't miss the bus entirely and drive off of it in the first place.
You should do a video on video game companions that while technically helpful are the worst at their job, worse than no companion maybe even. I thought about this when playing MGS5 and using the sniper Quiet as my buddy. An important mechanic to explain here is the 'reflex' mechanic: when you're caught the game goes slow mo, giving you time to take care of the enemy that spotted you before he alarms everybody in his surroundings of your presence. This mechanic pretty much trivializes stealth. Enemies at night can only spot you if they are pretty much right in front of you unless they are a sniper or in a watchtower. Snipers are extremely rare and watchtowers are trivial to take care of because they always look in only one direction and the majority of them don't have another enemy in about a ~30 meter radius. Also one thing to keep in mind is that when you sneak up to an enemy and you aren't wearing gear made to supress the sound of your footsteps they will turn around and catch you, which isn't a problem since you are close enough to just grab them, silently subduing them. Even when you are wearing stealth gear it's still common for the enemy to just turn around and catch you because of bad luck, grabs though still solve the problem. So long story short, getting near-caught happens constantly and yet you basically never trigger the alarms. It becomes second nature to eliminate enemies in risky fashion since mechanics like reflex un-risks everything. And then there is the buddy Quiet, a buddy so bad I would argue that having no buddy is better than taking her along. She mainly does two things, recon and sniping enemies. The recon is incredibly bad, you can only send her to outposts and she can only mark enemies she can see (and even then enemies in her direct line of sight just aren't marked sometimes). Compare this to the wolf DD who follows you every step of the way and marks every enemy and plant up to a radius of ~90 meters around you regardless of whats in between you and the target. The only things that can spot you from further away than DD can mark are snipers and helicopters, both of which are extremely obvious to notice to say the least. Quiet is objectively worse than DD in terms of recon. DD is just cheating pretty much. So Quiet should at least be giving great sniper support then right? No, she is a liability. The main problem here is that when any enemy catches you she will IMMEDIATELY shoot that enemy. Not when sounding the alarms but when the reflex mechanic kicks in. When a mechanic specifically made to get you out of trouble activates it completely invalidates her existence. But it gets worse, she isn't useless, she is actively harmful to you. Her sniper isn't silenced, the earliest you can make a silenced sniper for her is at a bond level of 60%. Everything that raises the bond with her only raises it by at most 1%, the majority raising it by only 0,5%. That silenced sniper is also lethal, a non-lethal suppressed sniper requires a bond level of 80%. This means that until you have raised her bond enough, whenever you get near-caught she shoots an enemy that is normally trivial to eliminate before you're actually caught, alerting all enemies. There is nothing you can do, countless times have I been judo-throwing enemies that saw me in the last possible moment only for Quiet to shoot that enemy mid-throw, causing everybody to know whats going on. There actually seriously is nothing you can do to not alert all enemies in the area once an enemy sees you, all the mechanics this game has to not get you caught become completely useless. The fact that the non-lethal sniper requires a higher bond level also just makes it even worse. Central to the game is turning soldiers you meet on the battlefield into your own. The main reason why you would ever approach an enemy up close and not just take care of them from a distance is so you can extract them and make them part of your army. All the soldiers, excluding some unique main mission ones, have random stats so Quiet totally could have just killed a god-roll soldier you wanted. Quiet being terrible at recon makes this even worse since you're going in partially blind. I was done with Quiet after she alerted the third outpost in a row with her bs
@@cshift620 dont be sorry, we are all human lol, i love being the first to point it out though, its the same as when someone says “first” on a video🤷🏼♂️😂
The GTA4 swingset is such a classic and it's very easy to pull off so anyone could do it, I remember when I played online and I'd get bored of being in the airport I'd just go there and sometimes there'd be another person doing it over and over and I'd just watch them for ages lol
Yo! I didn't know the "swingshot" was a documented bug omg. Me and my younger brother discovered that on our own and you just made me remember us setting up cars against it just to laugh at the rag doll if you hop out in the middle of getting flung.
While not really useful, I once managed to freeze Ancano in Skyrim before he talks to you at the college, then left the room. When he was ported into the current room to talk, he was sliding over the floor, still stuck in his pose.
I remember in GTA Vice City, there was a cheat that makes cars temporarily fly a short distance if you go fast enough, but then they would come back down. But if you got in a tank and just kept firing backwards, you'd eventually be able to fly it indefinitely. But it wasn't easy to turn
Just a small correction, but I’m pretty sure that the briefcase wasn’t in the first HITMAN game, it was added in the 2nd. I remember that in the first game items that you smuggled in would be in large cases that you couldn’t carry around.
Early Pokémon games def have some contenders. For instance, item duplication or this one weird evolution one. That being that certain Pokémon and certain items have the same index numbers… which includes evolutionary stones… so if you don’t have the stone you need to evolve a certain Pokémon you can just find whatever Pokémon matches that stone’s index number, have the Pokémon you want to evolve battle it, and then after the battle your Pokémon will be seen by the game as having interacted with that stone and will evolve. I know this for Gen 1 but unsure if it works in any other gens. Under the circumstances of their development, it’s actually a miracle the early Pokémon games function right at all ever!
It's a smaller one, but getting doubled shiny pick-ups in the Guiding Lands of _Monster Hunter World: Iceborne_ if you have one level of Geologist in your armor set. It helped a lot with getting Guiding Lands resources, and never got patched out.
Hey, I'm early! Maybe we can see a video on cult classic video games? Games that werent successful on launch, but grew their audience or have a small, highly-dedicated audience? Like Psychonauts or EarthBound?
Here's a video idea for ya. "Moral choices that make no sense". My best example is Spider-man web of shadows. Which allows you choose both heroic red option and the more villainous black option. And the choice comes after the symbiote Wolverine boss where if you choose black, you rip Wolverine in half! Not only a feat that seems impossible given that no even the Hulk has even done that (at least not to Wolverine) but you can later make another choice to purge the city of symbiotes and go to final stage where you fend off symbiotes on the Shield helicarrier and Wolverine is for some reason not only in one piece but is fighting alongside you despite the fact that you rearranged his body parts.
21:36 It isn't just prevalent in Skyrim today, it's been observed occuring in _every_ Gamebryo game at some point or another, from Oblivion to Fallout 4, in varying degrees of commonality.
Holy heccaroonio, you didn't even have a thousand subs when I first commented, how are you already over 30k? O: Well, you definitely deserve them 😁 But still :D
Even though i love watching poeple using glitches in speedruns, when I speedrun a game myself, I prefer to go through glitchless runs, so speedruns that use no glitches whatsoever. I prefer these because these are.. more accessible(?)
My favorite is Fallout 3's Winterized T-51b Power Armor. Due to a coding oversight that unofficial patches unfortunately fix that some players have implemented and provided ways from preventing just that from being patched. Every armor and weapon in the game has a condition value that degrades the more it is used unless repaired. This includes NPCs like the ones in the Operation Anchorage simulation, which are supposed to "not have condition values". Although in Gambryo that is not allowed. Instead, they just set the condition value to almost 10 million. The Power Armor is supposed to be the standard one which only has 1,000 condition. That one is unused officially. Instead, you get the simulation version, which is the same thing but with a condition value so high that you never need to repair it. When I finally got to play Fallout 3, I thought it was supposed to be like that. Nope! Coding error!
Surprised the Arkham city ice grande glitch isn't here. Lets you float to the max heights and lets you explore the city beyond the border. Or the Arkham Knight bridge glitch.
You can outright skip 95% of the first Outlast right at the beginning of the game. Let me explain. As soon as you go through the front gate go right, there will be set of hedges lining a wall along with a curb. Run towards a gap in the hedges and as soon as you hit the curb jump, this should add a small boost to your jump allowing you on top of the hedges. Line yourself up with a rock on the other side of the wall then jump off into the abyss and tada you are now inside the underground lab effectively skipping the entire game. Basically what happened is that well you were falling you hit a checkpoint so once the game reloads the level it will spawn you inside the lab. Note that this can NOT be achieved on the hardest difficulty sense there are no checkpoints or auto saves.
I was playing Pokemon Scarlett/Violet and i somehow glitched the grass away and the game started running MUCH better! I was blown away but sadly couldn't recreate it
I remember there being something random in fallout 76, I means lots of crap lol, it something about if you looked down while your were running and walking you travel super fast lol, it was really trippy
I spent hours in GTA 4 looking for different cars and testing them on the swingset of death trying to see which car would fly further. I forget what results I got, but I'm still curious if there is like a world record for that sort of thing or if anyone knows what vehicle gets the most results.
They are good until they crash your game, I was playing deus ex mankind divided and there is a 9 year old day one glitch with the inventory sistem, when you try to enter the shooting range or anywhere that takes your items with more than half full inventory the game crashes
Special shoutouts tails in the iOS sonic ports’ flying speed increasingly rapidly if you reach the top of the screen allowing you to tear through levels too
Love the video, but I wish the game community would stop calling them "glitches" like 12 year old. They're called BUGS, ask anyone with any knowledge of code. Bugs.
I've just accepted that people will use the two words interchangeably now. The way I tend to think of it, if you can reliably reproduce the issue, it's a bug. But "glitch" just sounds more whimsical and enigmatic I guess.
Most hated bosses in vg history? Could be fun
Alatreon?
Shao khan in mk2
And mk9 @@yairmimran729
Silver from Sonic 06
Fume Knight Raime
20:50 This also happened with Oblivion, Fallout 3, and Fallout New Vegas, because of the way GameBryo handles save data and inactive actors (dead characters)
Now Skyrim doesn't use GameBryo, sure, but the Creation Engine is heavily based on it, and people suspect that a lot of the bugs carried over between games is because of old code
Fun Fact about BLJ: It was actually discovered not too long after the game’s release, still in the 90s. It was even acknowledged in an issue of a Club Nintendo Mexico magazine in November of 2000.
If a glitch makes your game more fun, don't patch it. It contradicts what we play games for - fun. Serious players just don't have to use them if they don't want to exploit them.
Especially item duplication glitches.
That’s something that BOTW did amazingly but TOTK did a bit worse
@@VagueNamingBOTW had good glitches patched out of it too, tbf
11:43 this ice cream factory lives in infamy as saving at that specific ice cream factory had a good shot at corrupting your save file
The Valentine massacre joke was top-tier
People need to genuinely point out how insanely funny this TH-cam channel is I don’t laugh at a lot of jokes out loud, but this seems like the only channel that makes me laugh
Damn thank you so much, I really appreciate the support!
Throws briefcase, THE MISSILE KNOWS WHERE IT IS BECAUSE IT KNOWS WHERE IT ISN'T
The 'GTA' one is in fact near-impossible to fix; seems they've looked into it for ages, but whenever they got found anything useful, there are too non-sensical values at play to see where the problem is.
Ah, the GTA SA ghost cars... They're beaten-up standard cars that the game spawns in middle of the forest areas for you to, well, get a vehicle.
The fun part comes in that they somewhy seem to move without having anyone inside, but the explanation is obvious: The car spawned on a slope and gravity did its job.
I wonder if anyone ever got killed by one of them
I found two glitches in Mass Effect 2 that still crack me up:
On a Vanguard playthrough, I used a Shockwave against some Eclipse troopers that sent them through the wall and into the next room, frozen in place and screaming away.
Second glitch involved throwing some flashbang grenades; they made Zaeed start flying up into the sky, and he's still firing away on enemies with his sniper rifle where they can't even see him.
Who asked
@@StopSomething I don't know, but it certainly wasn't an asshole like you.
@@StopSomethingOP is contributing something fun, you aren't.
@@FelisImpurrator WHO
@@StopSomething Me. I asked. And I'm telling you to go away.
Literally posted this at a hilarious time I just started Sonic Adventure 2 for the first time in years and I’ve been abusing the weird bug in the Chaos Garden. If you drop one of the stat upgrade canisters next to the Chao instead of letting it grab it from you, you get the stat upgrades and you get to keep the canisters
Nice, I did that glitch to create a sonic and a shadow chao.
11:48 its comedic writing like this which is what sets C-Shift apart. Hilarious
I thought someone might appreciate that joke lol
@@cshift620 most of the audience is too young to know it smh
This entire video could just become speedrunners’ best techniques lol
This is a niche compliment, but you have a great voice for voiceover! I feel like it’s unique and pleasant!
Great video again C-Shift. I will say I kinda miss the text in the corner that introduces each entry. I thought it was a nice touch that helped your videos stand out to me originally. Keep up the good work!
Yeah, I'm actually considering bringing it back. Honestly, I'm not sure why I chose to get rid of the text to begin with. But thank you for the support!
Your videos are amazing thank you for the quality videos.
Underrated channel
Your videos just keep getting better and better. Keep it up!
Me watching this with a drink in me:
"Ah yes, the backwards long junk.
... Wait."
really unique video idea. great work.
In Suikoden V there is a glitch where staying the night at the Raftfleet Inn after the "Intercepting Luger's Fleet" naval battle activates a glitch that takes you back to just before the battle begins, promptly making you go through the entire thing again. To end the glitch and continue on with the story, simply exit Raftfleet immediately after the battle without staying at the Inn. you can get a couple of rare items
Need more of your vids man, could watch these for hours
"speedrunning can be traced back to doom" try at least 7 years earlier when the first Metroid on NES had better endings depending on how fast you beat the game lol, if not even earlier than that with higher score as an incentive to beat earlier games' levels faster
That may be true, but the timer at the bottom of the screen for doom catapulted an entire community homie, people started taking it to a professional level with doom
@@willmcconnell1857 Sonic 1, which had a visible timer & whose game was literally advertised on the protagonist going fast: *Am I a joke to you?*
the swingset cannon is fun and all but you can usually evade the police in GTA4 by getting just outside of their search area and stopping entirely. The Police AI in that game is dumb as bricks.
Also really fun, stealing a bus, getting a wanted level, and positioning it on an overpass so that the door to exit it is hanging over, but the rest of the bus is still on the bridges. The cops will be powerless to arrest you, but will fruitlessly slam into the bus, get out of their car, and run off the overpass. And that's if they didn't miss the bus entirely and drive off of it in the first place.
The spiderman glitch is gold. AAA games with these funny types of glitches will always give me a good chuckle
The algorithm is on a roll. It's been recommending smaller and fantastic channels. Reminds me of old TH-cam. Keep it up.
C shift uploaded, hell yeah🎉
Surprised there was no Missing No. from Pokemon R&B
That one's a classic. Infinite rare candies, master balls, nuggets, max revives, max elixirs and medicines. It's so easy to do as well.
You should do a video on video game companions that while technically helpful are the worst at their job, worse than no companion maybe even.
I thought about this when playing MGS5 and using the sniper Quiet as my buddy. An important mechanic to explain here is the 'reflex' mechanic: when you're caught the game goes slow mo, giving you time to take care of the enemy that spotted you before he alarms everybody in his surroundings of your presence. This mechanic pretty much trivializes stealth.
Enemies at night can only spot you if they are pretty much right in front of you unless they are a sniper or in a watchtower. Snipers are extremely rare and watchtowers are trivial to take care of because they always look in only one direction and the majority of them don't have another enemy in about a ~30 meter radius.
Also one thing to keep in mind is that when you sneak up to an enemy and you aren't wearing gear made to supress the sound of your footsteps they will turn around and catch you, which isn't a problem since you are close enough to just grab them, silently subduing them. Even when you are wearing stealth gear it's still common for the enemy to just turn around and catch you because of bad luck, grabs though still solve the problem.
So long story short, getting near-caught happens constantly and yet you basically never trigger the alarms. It becomes second nature to eliminate enemies in risky fashion since mechanics like reflex un-risks everything.
And then there is the buddy Quiet, a buddy so bad I would argue that having no buddy is better than taking her along.
She mainly does two things, recon and sniping enemies. The recon is incredibly bad, you can only send her to outposts and she can only mark enemies she can see (and even then enemies in her direct line of sight just aren't marked sometimes). Compare this to the wolf DD who follows you every step of the way and marks every enemy and plant up to a radius of ~90 meters around you regardless of whats in between you and the target. The only things that can spot you from further away than DD can mark are snipers and helicopters, both of which are extremely obvious to notice to say the least. Quiet is objectively worse than DD in terms of recon. DD is just cheating pretty much.
So Quiet should at least be giving great sniper support then right? No, she is a liability. The main problem here is that when any enemy catches you she will IMMEDIATELY shoot that enemy. Not when sounding the alarms but when the reflex mechanic kicks in. When a mechanic specifically made to get you out of trouble activates it completely invalidates her existence. But it gets worse, she isn't useless, she is actively harmful to you.
Her sniper isn't silenced, the earliest you can make a silenced sniper for her is at a bond level of 60%. Everything that raises the bond with her only raises it by at most 1%, the majority raising it by only 0,5%. That silenced sniper is also lethal, a non-lethal suppressed sniper requires a bond level of 80%.
This means that until you have raised her bond enough, whenever you get near-caught she shoots an enemy that is normally trivial to eliminate before you're actually caught, alerting all enemies. There is nothing you can do, countless times have I been judo-throwing enemies that saw me in the last possible moment only for Quiet to shoot that enemy mid-throw, causing everybody to know whats going on. There actually seriously is nothing you can do to not alert all enemies in the area once an enemy sees you, all the mechanics this game has to not get you caught become completely useless.
The fact that the non-lethal sniper requires a higher bond level also just makes it even worse. Central to the game is turning soldiers you meet on the battlefield into your own. The main reason why you would ever approach an enemy up close and not just take care of them from a distance is so you can extract them and make them part of your army. All the soldiers, excluding some unique main mission ones, have random stats so Quiet totally could have just killed a god-roll soldier you wanted.
Quiet being terrible at recon makes this even worse since you're going in partially blind.
I was done with Quiet after she alerted the third outpost in a row with her bs
6:20 Oh C'MON, the fact that he says "bring it on" right before the magic briefcase collides with him, that's WAY too funny to patch out
@12:09 and much like the real life location, and much like the real life location.😂 like a lil easter egg of its own haha
Lol thank you for pointing that out. So sorry for the slip up. I have no idea how that managed to slip through the cracks lol
@@cshift620 dont be sorry, we are all human lol, i love being the first to point it out though, its the same as when someone says “first” on a video🤷🏼♂️😂
I rofled at the Mario being shot skit LOL
Bwhhaha I'm proud of that joke, I'm glad you did too lol
@@cshift620 Your humor and delivery of it definitely helps you stand out in the sea of video game factoid channels
If this video ever gets a sequel, I really hope the infinite slingshot jump glitch from Ape Escape is brought up. That one is so fun to pull off
14:48 Filthy frank mentioned 🗣🗣🗣
IO bringing the briefcase back is just amazing. W devs
The GTA4 swingset is such a classic and it's very easy to pull off so anyone could do it, I remember when I played online and I'd get bored of being in the airport I'd just go there and sometimes there'd be another person doing it over and over and I'd just watch them for ages lol
Yo! I didn't know the "swingshot" was a documented bug omg. Me and my younger brother discovered that on our own and you just made me remember us setting up cars against it just to laugh at the rag doll if you hop out in the middle of getting flung.
The hitman devs bringing back the bug briefcase is amazing haha
You don't know how much I've waited for a new video 😭
Worst commercial failures in history?
Concord and Uwe Boll's Kickstarter for Postal 2
While not really useful, I once managed to freeze Ancano in Skyrim before he talks to you at the college, then left the room. When he was ported into the current room to talk, he was sliding over the floor, still stuck in his pose.
I remember in GTA Vice City, there was a cheat that makes cars temporarily fly a short distance if you go fast enough, but then they would come back down. But if you got in a tank and just kept firing backwards, you'd eventually be able to fly it indefinitely. But it wasn't easy to turn
Just a small correction, but I’m pretty sure that the briefcase wasn’t in the first HITMAN game, it was added in the 2nd. I remember that in the first game items that you smuggled in would be in large cases that you couldn’t carry around.
Early Pokémon games def have some contenders. For instance, item duplication or this one weird evolution one. That being that certain Pokémon and certain items have the same index numbers… which includes evolutionary stones… so if you don’t have the stone you need to evolve a certain Pokémon you can just find whatever Pokémon matches that stone’s index number, have the Pokémon you want to evolve battle it, and then after the battle your Pokémon will be seen by the game as having interacted with that stone and will evolve. I know this for Gen 1 but unsure if it works in any other gens. Under the circumstances of their development, it’s actually a miracle the early Pokémon games function right at all ever!
It's a smaller one, but getting doubled shiny pick-ups in the Guiding Lands of _Monster Hunter World: Iceborne_ if you have one level of Geologist in your armor set. It helped a lot with getting Guiding Lands resources, and never got patched out.
C-Shift my boy, you have the best sense of humor 😂😂😂
Hey, I'm early! Maybe we can see a video on cult classic video games? Games that werent successful on launch, but grew their audience or have a small, highly-dedicated audience? Like Psychonauts or EarthBound?
Here's a video idea for ya. "Moral choices that make no sense". My best example is Spider-man web of shadows. Which allows you choose both heroic red option and the more villainous black option. And the choice comes after the symbiote Wolverine boss where if you choose black, you rip Wolverine in half! Not only a feat that seems impossible given that no even the Hulk has even done that (at least not to Wolverine) but you can later make another choice to purge the city of symbiotes and go to final stage where you fend off symbiotes on the Shield helicarrier and Wolverine is for some reason not only in one piece but is fighting alongside you despite the fact that you rearranged his body parts.
Ngl, when I first saw you mention SF2, I thought the low-hanging fruit of combos was gonna be mentioned
Honestly surprised you didn't talk about Reload Dashing in the Bethesda bit
I genuinely can't play vanilla New Vegas without it
You should do best plot twists in video game history. You could include Shadow of the Colossus, Persona 4, Undertale, etc.
I cannot BELIEVE you didn't mention the Oblivion paintbrush exploit, beloved by speedrunners!
_I'm so glad Bully is making a comeback._
The Tunnel Snakes situation is insane ahh thumbnail
I would suggest that Super Mario 64 isn't as video game, but one massive mess of glitches that all coalesce into something resembling a video game.
Omg your laugh is so snuggly wuggly cute boy I'm literally shaking
The GTA IV swing set glitch is useful in curing my depression momentarily
There's some infamous movement-related bugs such as Half life's bhopping and Call of duty's slide cancel
21:36
It isn't just prevalent in Skyrim today, it's been observed occuring in _every_ Gamebryo game at some point or another, from Oblivion to Fallout 4, in varying degrees of commonality.
Talk about overpowered weapons weapons in videogames. The pistol in Halo 1, the shotgun in Gears of War, etc.
Holy heccaroonio, you didn't even have a thousand subs when I first commented, how are you already over 30k? O:
Well, you definitely deserve them 😁
But still :D
Even though i love watching poeple using glitches in speedruns, when I speedrun a game myself, I prefer to go through glitchless runs, so speedruns that use no glitches whatsoever. I prefer these because these are.. more accessible(?)
Elder Scrolls III has some beneficial glitches too. such as the soul trap glitch.
I don't even want to know how many hours my friends and I spent doing the slingset glitch.
My favorite is Fallout 3's Winterized T-51b Power Armor. Due to a coding oversight that unofficial patches unfortunately fix that some players have implemented and provided ways from preventing just that from being patched. Every armor and weapon in the game has a condition value that degrades the more it is used unless repaired. This includes NPCs like the ones in the Operation Anchorage simulation, which are supposed to "not have condition values". Although in Gambryo that is not allowed. Instead, they just set the condition value to almost 10 million. The Power Armor is supposed to be the standard one which only has 1,000 condition. That one is unused officially. Instead, you get the simulation version, which is the same thing but with a condition value so high that you never need to repair it.
When I finally got to play Fallout 3, I thought it was supposed to be like that. Nope! Coding error!
Surprised the Arkham city ice grande glitch isn't here. Lets you float to the max heights and lets you explore the city beyond the border. Or the Arkham Knight bridge glitch.
How did the military mess up his sex drive?
Good question. Ask Guile
You can outright skip 95% of the first Outlast right at the beginning of the game. Let me explain. As soon as you go through the front gate go right, there will be set of hedges lining a wall along with a curb. Run towards a gap in the hedges and as soon as you hit the curb jump, this should add a small boost to your jump allowing you on top of the hedges. Line yourself up with a rock on the other side of the wall then jump off into the abyss and tada you are now inside the underground lab effectively skipping the entire game. Basically what happened is that well you were falling you hit a checkpoint so once the game reloads the level it will spawn you inside the lab. Note that this can NOT be achieved on the hardest difficulty sense there are no checkpoints or auto saves.
Subscribed, great video.
You could make an entire video on useful glitches in Bethesda games
I was playing Pokemon Scarlett/Violet and i somehow glitched the grass away and the game started running MUCH better! I was blown away but sadly couldn't recreate it
“Guile is top tier in street fighter six!” *sf5 footage*
double jump in spyro 2 (patched in the remake unfortunately) is crazy
Not useful, but I love the glitch in Borderlands 1 where you fall through the ground into that surreal grey underworld.
Suprised to not see any Halo glitches. Like any glitch to speed run in CE or the Forklift Wall Glitch on Halo Reach
Just as I was binging 😂
I remember there being something random in fallout 76, I means lots of crap lol, it something about if you looked down while your were running and walking you travel super fast lol, it was really trippy
Pretty sure blj was discovered like 6 months to a year after sm64's release, not early 2000's
i have a question, where you inspired by A+ start? i saw you put one of his clips in the video
I spent hours in GTA 4 looking for different cars and testing them on the swingset of death trying to see which car would fly further. I forget what results I got, but I'm still curious if there is like a world record for that sort of thing or if anyone knows what vehicle gets the most results.
11:18 Flying with the tank was not a glitch but a cheat code Oo
The most useful glitches is the grenade launcher glitch from tge GameCube version of the resident evil remake.
New Vegas is just one big glitch
11:45 I know bro 😞
Hacks kind of make you feel how bad Mario's controls really are in Mario 64. Nintendo just had the sense to not stress what he's capable of.
I’m glad the bloodborne on was fixed i want to fight them at their most powerful
Terry Ways
20:04 postal 2 map theme??? Whuh
They are good until they crash your game, I was playing deus ex mankind divided and there is a 9 year old day one glitch with the inventory sistem, when you try to enter the shooting range or anywhere that takes your items with more than half full inventory the game crashes
So am i 💤
Games that gained a second life/lived longer than they realistically should have? TF2 is too easy, banned from discussion.
Wasgood yt im early
what about sonic unleashes m-speed and d-speed?
Maybe worst game launches?
Ayyyy thirty seconds in
IF NOONE GOT ME
I KNOW CODY INFINITE DAMAGE RAPID PUNCH IN FINAL FIGHT GOT ME
CAN I GET AN AMEN?
Special shoutouts tails in the iOS sonic ports’ flying speed increasingly rapidly if you reach the top of the screen allowing you to tear through levels too
C-shift the underrated goat fr i postponed my suicide for these vids
Algorithm boosting comment skrrtt
Love the video, but I wish the game community would stop calling them "glitches" like 12 year old. They're called BUGS, ask anyone with any knowledge of code. Bugs.
I've just accepted that people will use the two words interchangeably now. The way I tend to think of it, if you can reliably reproduce the issue, it's a bug. But "glitch" just sounds more whimsical and enigmatic I guess.
4:41 Hitman started in 2000 not 2016. Maybe fact-check your AI script writer next time. Goodbye forever.
You do realize he said continuation of the series in 2016, not the start of it