I Made Super Mario Bros but it's 3D
ฝัง
- เผยแพร่เมื่อ 19 มี.ค. 2021
- Check out what I'm currently working on: / codycanteatthis
GamerSupps: Use code "CantDrinkThis" to save 10% on all orders!
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After turning the original Sonic the Hedgehog into a 3D game, I decided to try and do the same thing with the original Super Mario Bros. This time I actually made all the models myself by using voxel art to turn Super Mario Bros into a 3D game.
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Second Channel: / codycanteatthistoo
Twitch: / codycanteatthis
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Music:
"Voxel Revolution", "Getting It Done", "Cyborg Ninja", "Mega Hyper Ultrastorm", "Cruising for Goblins", "Bit Shift"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b... - บันเทิง
Nintendo lawyers: yeah, interesting and all but you are going to jail
If he doesn't share it, then he won't go to jail. The most they can do is send him a seize and desist letter telling him to stop production on the game.
Also ask for a licensing fee for using their product without a "LICENSE"
Fuck copyright
@@elementgermanium agreed
Привет дмитрий ты русс?
Pretty slick
Yes Tetra, it is.
Also wow, low like count for a TH-camr I watch! 👌
True
Epic
Epic
Him: “Now I know how to use Unitys particle system”
Dani: “Welcone Aboard, student.”
Brackeys: "So, you have a student, student."
4:38
Ikr
√×✓✓
Yeeeeeeeeeeeeeees
4:38 the dani reference was amazing
0:12
You are about to single handedly restart the sega vs nintendo war
It's really a shame, he obviously hasn't played the early/pre 2000's sonic games to make that statement
@@maxrelax5940 Or Maybe he has
@@ninnikins4768 thats impossible. no one can have that opinion after playing those games
To be fair, Mario is better than Sonic in some cases, but I agree. Seeing people continue this war is annoying, I hope this was just a joke, at least he said "arguably"
@@maxrelax5940 i- i have that opinion after playing those games-
“Hey kid, you want to see something illegal”
*pulls out 3D original mario flashdrive*
then the kid goes. "oi wheres the crack"
@@OgGhostJelly that seems very british
4:15
@@OgGhostJelly Nobody uses question marks in this world?
Oh, im sorry. "Nobody uses question marks in this world."
Pulls out mario movie in theaters again
2:58 It's so satisfying when the blocks go from not interactive to interactive.
I love the way coders'/developers' minds work: seeing correlations everywhere and recognizing the simple within the complex.
"I won't be releasing this game for obvious reasons"
Nintendo's lawyer: I guess I'll stop typing the law suit...
hahahahhaaa
🤣🤣🤣🤣
FRRRR
Knowing Nintendo that lawsuit is still on its way
I was searching for this damn comment
"I won't be releasing this for obvious reasons"
Nintendo : You just avoided *A CEASE AND DESIST*
Knowing them they'll do it to the video anyway
XD
Dunno, more people needs to defy the big N to bring them down to earth.
Nintendon't
i subbed.yep this vid is amazing and i love how you nailed the looks of the cam view!
Hey man! I just found this video, and I love it so much! It actually inspired me to make an endless 3D runner-type Mario game with this art style. If I ever publish it, I'll be sure to put your name in the credits! Thanks dude!
Anyone: says “unity’s particle system”*
My brain: dani flashblacks*
yep
Same dude
True
Yeppppppp
me too I was like is he gonna reference to DANI *HE DID* and is he gonna say to use it and is he secretly dani
9:50 Fun Fact: In the original game, they actually did that block trick to stop Mario from walking forever too.
Ha ha no way
Lmao didn't know that
This an actually funny fact
it's a little different there. In the original SMB it's an invisible block in front of the castle door. When Mario touches it he himself becomes invisible, creating the illusion that he walked inside the castle.
@@TheRedCap I mean yeah, but I'd say turning off the castle's collision would be this video's equivalent to that.
Love the spinning coins. You did an incredible job. Great video!!
An absolute masterpiece. I'm so glad I found this page. But I was hoping you were gonna say something about how the art for the bush is actually the exact same as the clouds just with different colours.
I wouldn’t even know where to start. Very well done sir
Couldn't agree more.
Yea
Step 1: Download Unity
Step 2: Watch youtube videos of people making awesome stuff
Step 3: Realize you suck at this
Step 4: Cry
@@jon1913 hurts how true this is
@@jon1913 yea I used that help
If only Nintendo shared Sega's attitude to fan creations. This is incredible. Replicates the look and feel of the original perfectly, the 3d doesn't look out of place at all.
Cease and Desist
But then Nintendo won't make money off games they don't sell anymore!
/s
yeah, this is one of the rare cases that sega’s better than nintendo.
@Joan Mirabal a fan made a port of sonic CD for mobile and Sega loved it so much they hired him to port the other games and then that same guy along with other fans and people at Sega made sonic mania that and just generally whenever a really cool fan game becomes popular they cheer it on or make some positive mention of it.
Oh and just as a fun fact one of the dudes they hired was the guy who made probably one of the most cursed but still really funny sonic fan comics to grace TH-cam called hedgehog the sonic.
@Joan Mirabal Literally sonic mania
This reminds me of super paper Mario. Where the mechanic involves switching between 2D and 3D and viewing the whole world from a different perspective. Awesome job!
Good job, man! You're the best! Almost at 1 mil too!
Fun fact: Skinny Mario actually looked like this in the original betas of the game due to a glitch, and Nintendo thought this was so funny that they made it a custom power up you could unlock in a challenge level.
How would you find it?
You can unlock him in mario maker
That's mario maker
Pikachu
It's disappointing that Nintendo would never allow this to be published publicly, even if it's doesn't make a profit. This is genuinely amazing
Nintendo really cares about his Mario's 😒
i aggre
This is why I stopped buying anything from Nintendo and moved on to PC Gaming.
Nintendo didn’t seem to target VRCHAT yet but who knows maybe they will at some point
@@AnonymousUser-ww6ns i dont like nintendo too, but i buy the games to pretend like i wanted it the whole time
I have seen this video so many times now, but I still watch it every time I see it on my page and am always just as fascinated by the process
I love all your videos so much keep up the good work
Awesome work dude, wish I could try out all this cool stuff you make!
Same
Yes
Yeah
Give him a bit longer and it’ll just be a reskin of super mario 64
same and + i love your vids
That’s why original mario 64 placed shadow directly under mario disregarding the light source, so that you could know where you are.
* then why doesn't it really work in 3d world lol (sarcasm)
@@greentheshinyumbreon1 cause 3d world tries to replicate a style of gameplay used for a 3ds game that would benefit from the depth a 3ds has.
Pretty sure there's a large hit box on the enemies for. The entire enemy, but it asks if Mario was descending Y, cause you can still kill them from the sides (without the star, so if there was a star it'd probably just "disable" the directional aspect of it).
The hit box isn't just the top either way, you simply can't do it going from the Sides\Up from what I remember, no matter what Special Item Mario has or size.
Great work, looks amazing ❤
Mirroring the Goomba to make it look like it's moving was actually genius
It’s actually a very basic technique.
that's how they made him move in the original games too
th-cam.com/video/0vA0UjVhFXA/w-d-xo.html
That’s what they did in the original game, it just so happens that it worked perfectly in 3-D also because they are symmetrical
11:23 I BELIEVE Nintendo considered making an isometric angle mario in the early days, but decided against it for the same reason. I might have it confused with another franchise though.
Hi
Hey mondo 0o0
The Mario 3d World camera is kind of isometric sometimes.
lol platforming in isometric form is kinda hard. Mario 64 had small moments of isometric camera view but we had to rely on mario's shadow to know where we were falling. Wouldn't be a fun mechanic all the way through the game.
yeah both sega and nintendo consindered the third game in the series to be isometric
Very cool video. Liked and subscribed.
i watched your videos long time ago and its amazing btw!
TH-camr: *mentions Unity's particle system*
Dani: Hey.
"and now I can make cool effects like the cool kids on youtube" this guy right after breaking a Dani block
D A N I
@@auronduramos4219 Wow that was really cool
@@aidancommenting Wow that was really cool
@gd star69 wow that was really cool
4:37 "And now I can make cool effect like the cool kids on TH-cam"
Cody now you're officially one of the cool kids on TH-cam! You and Dani inspire me a lot so I've started making game dev content. I'm amazed at how much work you get done and how well you present it! With the videos I have now I would be more like the awkward shy toddler on TH-cam...
haha mouse go brrrrrrrrrrrrrrrrrr
That's my favourite part
Wow, even@@unitysparticlesystem itself approves of Cody making cool effects using him.😮
hah, baking go *BRRRRRRR*
it was good to know when i wtached this for the first time, that you made it real 3d, instead of whatpeople call "3d" where they just strech out the 2d sprite and call it 3d
This man is underrated
Front facing Mario isn't real, he can't hurt you. Front facing Mario: 1:48
POV: you didnt pass the vibe check 1:48
Idk about you but front facing Mario isnt cursed hes cute
Not to mention the neck crack 1:47
Pro tip: in the original Mario bros they programmed the stompable enemys in such a way, that if Mario is moving downwards and collides with an enemy, the enemy takes damage, in any other case, Mario takes damage. Maybe this could help you with the hit box problems
This is great advice!
As a big Mario and Sonic Fan It's super cool seeing you recreate this levels! :D
9:54 - yeah, thats how SMB did it too...its hard to tell because the blocks all look the same, but the one block in the bottom right corner of the 'door' is a Solid Object, so that Mario's auto-walk sequence doesnt make him walk off the screen, and then the layer on the Black Door is swapped to the foreground to put Mario 'behind' it...
*does an insane amount of work staying true to the original concept while completely reimagining it in a new medium*
"...alright. See ya."
Ikr
It's because he doesn't want to deal with copyright issues
At least give us the models am I right
@@lore644 Just replicate his process. He described how he created them.
When Nintendo takes too long to drop a new game, so you have to *make one* yourself
How every Metroid fan who still haven't gotten a game feels
WIsh nintendo went back to their old routes, instead of making garbage like mario odyssey
Lol so true
@@sbrw4316 Mario odyssey is a good game, but i do agree on your point.
Nintendo should make more games from the underrated characters, like Wario Land and Wario World. Let them have a chance to have more games other than Mario. Mario games need to have a break.
What I woulda done for hurting the enemies is put a hit box on Mario’s feet and on on the enemies head and is both hit boxes meet than the enemy dies, so if Mario is slightly off he won’t get hurt and will still kill the enemy
I respect this man he probbaly spent days or more on this but if he didn’t he might be as good as griffpatch or even better
11:23 This is why Mario has a shadow directly under him at all times in SM64. That way you'll always know where he'll land.
OOOOO smart wrinkly brain move
Mario looking a little... THICC
Edit: Dani would be proud with those particles
Wow that was really cool
Wow that was really cool
Wow that was really cool
THICC
@@briley5683 you ruined it
This was the first video i watched by this man
you know what, this man deserves way more subs, keep it up!
the funny thing is that stuff like using a block to stop mario from walking through the castle and mirroring the goomba sprites are actually the exact same methods used in the original game
Mario just walking into a wall each time we cleared a level ah hahahahahah
4:35
“But now I’ve finally started to learn how to use Unity’s particle system.”
*wait...*
_Music plays_
*NOOOOOO*
Instantly thought of that
UNITIYS PAR HGXTGYFXYYJ **FLUFFING BREAKS EVERYONE'S EARS (slightly less the Oh so you don't know what karlsON IS GDXCGHCUCJJYY)**
this is amazing
good job 10/10
He forgot the 1up mushroom
Can we just sit back and appreciate the fact that this man makes games that nobody will ever play. He puts so much hard effort into these games.
Edit: please stop calling me a bot… I’m a human.
its a very good way to learn game development
@@user-bb2op9he1x yeah
he probably would release it if nintendo wasnt so pissed about fangames
but he doesnt put download in description ..
@@mateiunguru7277 that's the whole point of the comment.
This... This is indeed a Masterpiece.
Yes
Indeed
It
Yes
.
really cool!!! amazing job it must be amazing being a real programmer like this!
Great work buddy! Something that would surely help is to make a shadow directly below Mario so that the player will know where Mario is while jumping.
Wow this is so awesome! Fantastic job!!
Man i think im kinda early
ayyyy
love the scripting
yeah it is
yow :D
This video really makes me want to have a Super Mario Maker 3D game
DO IT
@@omato2288 that would be awesome, but unbelievably difficult to make as intuitive as Mario Maker.
Tetris 3d ._. but you have to avoid blocks
Same
yeah
I am a huge fan of your work.
OMG this just brought back a memory of me trying to build the original 1-1 in Minecraft using resource packs i found on the internet and command blocks lmao (i made it "2d" too, so the are you could walk in was only 1 block wide lol)
I was just about to go to sleep but then I saw this. Now I'm thinking about the time and effort it took just to make this one video. Big respect man, well done!
If you ever do Pokemon red or Castlevania SOTN (at least a small part) that would be beyond epic
@H of The Stage I should also go to bed but this video motivoted me to stay awake
yea i do allot work on my videos to but ho cares..
Not me
I might make pokemon on scratch lol
@@BRICKHOUSEYT man if theres pokemon gold 3D theres no way iam not gonna pay for it and download the heck out of it :O
I've been using SMB1 sprites since forever, so seeing just ONE wrong pixel on one of the sprites made me explode.
Other than that, this video was amazing, really hope you/Nintendo find a way to release this/a game like this :D
Agreed
Also your channel is based off of 2d Mario, so I can understand :3
hi popular man
hi
imagine the explosion of pc's mind
I could never put so much time and effort on something I know can't be released, my sympathy goes for you bro
Such A Good Video I Have Rewatched This Like 7 Times
The way the original game works for detecting when Mario jumps on an enemy is that when Mario hits an enemy while he is falling, it counts as Mario jumping on their heads
Thats really interesting
Yup, which leads to wacky-looking stomps like mario stomping an enemy with his face xD
This is the kind of stuff that TH-cam is made for
Amen👍
Absolutely
True,
Not those videos of me at 3am eating shredded cheese in my pajamas.
Rather spend my time on TH-cam than Netflix or the others. I love videos like this
I'm surprised Nintendo hasn't sued him and tried to make him homeless just for doing this. Such a punk company.
I shall subscribe for all the hard work you do ❤❤❤
In Mario, there are no hit boxes to kill ennemies, the hurtbox is the hitbox, but if you touch it while having negative vertical velocity you kill them that’s it
Me when I see the Dani reference: Wow that was really cool
Wow that was pretty cool
Wow that was really- NO
Wow that was pretty cool
Wow that was pretty cool
Wow that was really cool
That Mario animation was better than Mario odyssey, they just made him do a jump pose
Exactly...whats wrong with that...in the 21st century where creating fluid 3d models and classic takes on those models...Nintendo uses their model to be constantly in their jumping model
Because it was thrown in at the last minute and the already had the 3D model from the pixel art amibo.
It was lazy and there is no excuse for it.
@@S0nicSpeed im pretty sure they did it on purpose for it to be funny, you don't need to get mad just because nintendo didn't do what you want...
@@pigaboyAKAthecoolestguyonearth I wasn't mad, I was just baffled lol
This is actually amazing
Thumb up !
Great pleasure to watch our dear old game getting his 3rd dimension :)
Though, Mario and enemies should be both moving 3D if looking for a refresh
or both keeping their old 2D moves to keep the original game mechanism.
Only the coins cave room here 11:15 gives a sense to Mario 3D moves.
This is so cool. Keep up the good work! :D
Lmao
your right
Hi! I watch you all the time!
Glad to see you here, i bet cody is even hapier!
Oh my goodness it’s Darby from Blue Television Games!
5:56 the legends say he never come back
6:00 HE'S BACK!!
Wow, Nice man!
so sick, nice work
0:53
Couldn't help but noticed that the Gameboy Advance port versions of the sprites were there too.
Gba is god tier
daniel s. gaming
hello
it was gameboy color. super mario deluxe is for gbc
Hola Daniel T.
"Now i can make cool effects like the cool kids on youtube"
You even added the same music i love that reference
7:25 beanos in the background
This is amazing!
Him: and arguably a better gaming franchise
-TAKE THAT BACK-
6:20 Fun fact: Cloud sprite and bush sprite in super mario is actually same but just different color
I know.
It’s still a cool fact though
bruh.... just realized...
Yeah, but the bush uses the top half of the cloud
LOL
Even more coping and pasting by the developers.
Wojtek Lados the copy and pasting was due to the limited memory of the nes. They had to reuse a ton of sprites and only had 4 colour palettes to work with
2:09 Why couldn’t the 8-bit costume in Odyssey be like this...
EXACTLY
WHAT WAS NINTENDO THINKING
ikr? nintendo did the costume wrong by making it a still object
@@davidkonevky7372 That’s what I’m saying!
It would’ve been perfect if the sprites changed depending on what Mario was doing like what’s going on here. It would’ve been so authentic! I mean sure, some extra work might’ve had to be put in for sprites when he ground pounds or throws his cap, but even without those it still would’ve been really nice
I don't think that Odyssey had an 8-bit costume, though...
@@lethaunticIt did you just needed the 8 bit amiibo from all the way back when Mario Maker was a new thing I think (idk don't have a switch but I have seen the costume before)
Brilliant work!
These look super good
That man just single handedly designed a decent videogame that would be fun on the Nintendo Switch
Already done by a lot of people actually.
as cool as this looks, the original mario levels do not take 3D spaces into account whatsoever so the levels wouldn't translate well into 3D. I don't think it'd be very good. But they've already done something similar where they take the style of the original mario levels and put a new spin on it and make it 3D. Try out Super Mario 3D Land and Super Mario 3D World if you want something close to this that is still functional.
fun for like 10 minutes lol.
for free perhaps
This guy: Makes original Mario in 3D and attempts different angles.
The side scrolling perspective: In your attempt to change the past, where did that lead you? Back to me.
Haha yes
Awesome work
4:38 That Clip Open my mind my boi dani inspierd this man the way he talks the why he made 3d and that sentence with
“Unity’s Particle System”
The way stomping enemies worked in the original SMB is if Mario has negative speed in the y direction, if he touches a stompable enemy on any part of their sprite, they get stomped.
wish there were more voxel based games like this, mario looks dope
Teardown is a really cool voxel based game.
@@Povilaz i know about teardown and think its dope but i was talking about the art style more so than the gameplay
The Touryst is a pretty cool voxel based rpg/3d platformer/puzzler that looks super nice. Would reccomend. (I know it's available on switch, and I think steam too)
You should try Lode Runner on Ps4 And Switch
@@GirFan1 looks really cool! thanks for bringing it to my attention
this is amazing
Good work now you have 700,000 subscribers so great work
When you aim for the hitbox and hit the hurt box, NotLikeThis
HELLOO
HELLO
Beans
Bananas
Burrito
6:40 Fun fact, that is pretty much what the devs did with the Goomba. The disk space was running low and they wanted to add an easy, small enemy because they deemed the Koopas too hard and overwhelming for a first enemy. Since there was pretty much space for only one more sprite, they made a Goomba "walk" by just mirroring it again and again, which I think is a pretty neat thing to do and perhaps an accidental faithful homage from your part
Edit: 9:54 Yet again this is pretty much what the devs did too. I don't know if you already knew this or if it was just a mere coincidence, but it's small details like this that make me appreciate this
No replys?!?!
HA! lawsuit possible .. well good thing crypto is open source.. HEX coin $0.055 $PLS coming soon same founder today is june 4 2022 dont sleep.
@@hextremelydesirable1648 Fuck crypto
NERD
@@hextremelydesirable1648 what
One tip I have for jumping on the head of something, check if the player is falling, by checking the y speed, if he is falling and collides with the hit box, then the player should ignore the damage and kill the mushroom
AWESOME
11:40 "I won't be releasing this" - *my disappointment is immeasurable and my day is ruined.*
3dSen PC is an emulator that does something sort of similar it’s on steam if you’re interested
Interestingly, the part where you put the block in the castle after you finish the level is the EXACT thing the original game does! Mario’s still behind there and you can interact with it by jumping over the flagpole!
really?! ha
7:00(ish) - it may help to set up some sort of 'priority list' when it comes to jumping on enemies and deciding who takes damage...in SMB, if Mario is Falling, he always 'wins' the collision (in other words, you can 'stomp' an enemy that is Above you, as long as your Y-velocity is Downward)
Using Unity's particle system.
**Dani intensifies**
He's pretty much the idol of the youtuber and gamedev combination
Aaaaaaaa
Wow that was really cool
*Graham intensifies*
KARLSON IS THICC