I Made Super Mario Bros but it's 3D

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 12K

  • @TetraBitGaming
    @TetraBitGaming 3 ปีที่แล้ว +10218

    Pretty slick

    • @Syreyup
      @Syreyup 3 ปีที่แล้ว +69

      Yes Tetra, it is.

    • @Syreyup
      @Syreyup 3 ปีที่แล้ว +48

      Also wow, low like count for a TH-camr I watch! 👌

    • @bluedoge6363
      @bluedoge6363 3 ปีที่แล้ว +16

      True

    • @seezee_
      @seezee_ 3 ปีที่แล้ว +13

      Epic

    • @slumbersky
      @slumbersky 3 ปีที่แล้ว +9

      Epic

  • @BluecoreG
    @BluecoreG 3 ปีที่แล้ว +5122

    0:12
    You are about to single handedly restart the sega vs nintendo war

    • @maxrelax5940
      @maxrelax5940 3 ปีที่แล้ว +153

      It's really a shame, he obviously hasn't played the early/pre 2000's sonic games to make that statement

    • @ninnikins4768
      @ninnikins4768 3 ปีที่แล้ว +113

      @@maxrelax5940 Or Maybe he has

    • @maxrelax5940
      @maxrelax5940 3 ปีที่แล้ว +79

      @@ninnikins4768 thats impossible. no one can have that opinion after playing those games

    • @alternatenican
      @alternatenican 3 ปีที่แล้ว +169

      To be fair, Mario is better than Sonic in some cases, but I agree. Seeing people continue this war is annoying, I hope this was just a joke, at least he said "arguably"

    • @kirbyiscool5580
      @kirbyiscool5580 3 ปีที่แล้ว +47

      @@maxrelax5940 i- i have that opinion after playing those games-

  • @hatandhoodie_
    @hatandhoodie_ 3 ปีที่แล้ว +303

    9:50 Fun Fact: In the original game, they actually did that block trick to stop Mario from walking forever too.

    • @Ollie.H-23
      @Ollie.H-23 3 ปีที่แล้ว +8

      Ha ha no way

    • @jestfullgremblim8002
      @jestfullgremblim8002 3 ปีที่แล้ว +4

      Lmao didn't know that

    • @jestfullgremblim8002
      @jestfullgremblim8002 3 ปีที่แล้ว +4

      This an actually funny fact

    • @TheRedCap
      @TheRedCap 3 ปีที่แล้ว +19

      it's a little different there. In the original SMB it's an invisible block in front of the castle door. When Mario touches it he himself becomes invisible, creating the illusion that he walked inside the castle.

    • @hatandhoodie_
      @hatandhoodie_ 3 ปีที่แล้ว +6

      @@TheRedCap I mean yeah, but I'd say turning off the castle's collision would be this video's equivalent to that.

  • @riekenfamilyalbum5832
    @riekenfamilyalbum5832 ปีที่แล้ว +37

    2:58 It's so satisfying when the blocks go from not interactive to interactive.

  • @MondoCool
    @MondoCool 3 ปีที่แล้ว +869

    11:23 I BELIEVE Nintendo considered making an isometric angle mario in the early days, but decided against it for the same reason. I might have it confused with another franchise though.

    • @zabooka
      @zabooka 3 ปีที่แล้ว +1

      Hi

    • @radharamanujam5735
      @radharamanujam5735 3 ปีที่แล้ว +1

      Hey mondo 0o0

    • @SporeFanification
      @SporeFanification 3 ปีที่แล้ว +9

      The Mario 3d World camera is kind of isometric sometimes.

    • @cybershellrev7083
      @cybershellrev7083 3 ปีที่แล้ว +9

      lol platforming in isometric form is kinda hard. Mario 64 had small moments of isometric camera view but we had to rely on mario's shadow to know where we were falling. Wouldn't be a fun mechanic all the way through the game.

    • @Joey_Rhubarb
      @Joey_Rhubarb 3 ปีที่แล้ว +2

      yeah both sega and nintendo consindered the third game in the series to be isometric

  • @Ankhyl
    @Ankhyl 3 ปีที่แล้ว +337

    That’s why original mario 64 placed shadow directly under mario disregarding the light source, so that you could know where you are.

    • @greentheshinyumbreon
      @greentheshinyumbreon 3 ปีที่แล้ว

      * then why doesn't it really work in 3d world lol (sarcasm)

    • @islandplace7235
      @islandplace7235 3 ปีที่แล้ว +2

      @@greentheshinyumbreon cause 3d world tries to replicate a style of gameplay used for a 3ds game that would benefit from the depth a 3ds has.

  • @johnnytwinjacket
    @johnnytwinjacket 3 ปีที่แล้ว +5922

    Nintendo lawyers: yeah, interesting and all but you are going to jail

    • @TexusNoe365247
      @TexusNoe365247 3 ปีที่แล้ว +257

      If he doesn't share it, then he won't go to jail. The most they can do is send him a seize and desist letter telling him to stop production on the game.

    • @tylerhouston69
      @tylerhouston69 3 ปีที่แล้ว +70

      Also ask for a licensing fee for using their product without a "LICENSE"

    • @elementgermanium
      @elementgermanium 3 ปีที่แล้ว +206

      Fuck copyright

    • @tylerhouston69
      @tylerhouston69 3 ปีที่แล้ว +52

      @@elementgermanium agreed

    • @Joske123
      @Joske123 3 ปีที่แล้ว +17

      Привет дмитрий ты русс?

  • @Thedog2366
    @Thedog2366 2 ปีที่แล้ว +334

    Him: “Now I know how to use Unitys particle system”
    Dani: “Welcone Aboard, student.”

    • @user-bu69ttf4ck
      @user-bu69ttf4ck ปีที่แล้ว +11

      Brackeys: "So, you have a student, student."

    • @KutoplMa
      @KutoplMa ปีที่แล้ว +6

      4:38

    • @3tern4l_f1r3
      @3tern4l_f1r3 ปีที่แล้ว

      Ikr

    • @bwexbwex
      @bwexbwex ปีที่แล้ว +1

      √×✓✓

    • @RealTwitchIce
      @RealTwitchIce 11 หลายเดือนก่อน

      Yeeeeeeeeeeeeeees

  • @Kevin-hp5fk
    @Kevin-hp5fk 3 ปีที่แล้ว +325

    If only Nintendo shared Sega's attitude to fan creations. This is incredible. Replicates the look and feel of the original perfectly, the 3d doesn't look out of place at all.

    • @swimmerofage2148
      @swimmerofage2148 3 ปีที่แล้ว +6

      Cease and Desist

    • @Aidensan11
      @Aidensan11 3 ปีที่แล้ว +15

      But then Nintendo won't make money off games they don't sell anymore!
      /s

    • @Александрблядь
      @Александрблядь 3 ปีที่แล้ว +13

      yeah, this is one of the rare cases that sega’s better than nintendo.

    • @tired9769
      @tired9769 3 ปีที่แล้ว +10

      @Joan Mirabal a fan made a port of sonic CD for mobile and Sega loved it so much they hired him to port the other games and then that same guy along with other fans and people at Sega made sonic mania that and just generally whenever a really cool fan game becomes popular they cheer it on or make some positive mention of it.
      Oh and just as a fun fact one of the dudes they hired was the guy who made probably one of the most cursed but still really funny sonic fan comics to grace TH-cam called hedgehog the sonic.

    • @dotwashere4498
      @dotwashere4498 3 ปีที่แล้ว +2

      @Joan Mirabal Literally sonic mania

  • @tesseractangular2557
    @tesseractangular2557 3 ปีที่แล้ว +55

    11:23 This is why Mario has a shadow directly under him at all times in SM64. That way you'll always know where he'll land.

    • @builderbosc
      @builderbosc 3 ปีที่แล้ว +4

      OOOOO smart wrinkly brain move

  • @ItsSplonk
    @ItsSplonk 2 ปีที่แล้ว +2505

    It's disappointing that Nintendo would never allow this to be published publicly, even if it's doesn't make a profit. This is genuinely amazing

    • @thepandaboySTanimations
      @thepandaboySTanimations 2 ปีที่แล้ว +66

      Nintendo really cares about his Mario's 😒

    • @italkalot849
      @italkalot849 2 ปีที่แล้ว +12

      i aggre

    • @TerxdAnims
      @TerxdAnims 2 ปีที่แล้ว +5

      @Я ВАИЕИА i dont like nintendo too, but i buy the games to pretend like i wanted it the whole time

    • @Drawing_tube
      @Drawing_tube 2 ปีที่แล้ว +4

      you can get a actual voxel Mario in Mario odyssey its called 8 bit mario (you'll get it later in the game)

    • @TWGatorade
      @TWGatorade 2 ปีที่แล้ว +5

      @@Drawing_tube it has no animations though, it just has the still jump animation

  • @tamimplayz
    @tamimplayz 2 ปีที่แล้ว +44

    4:38 the dani reference was amazing

  • @konradschulz7567
    @konradschulz7567 3 ปีที่แล้ว +175

    Pro tip: in the original Mario bros they programmed the stompable enemys in such a way, that if Mario is moving downwards and collides with an enemy, the enemy takes damage, in any other case, Mario takes damage. Maybe this could help you with the hit box problems

    • @cxx23
      @cxx23 3 ปีที่แล้ว +6

      This is great advice!

  • @DanielTGaming
    @DanielTGaming 3 ปีที่แล้ว +387

    0:53
    Couldn't help but noticed that the Gameboy Advance port versions of the sprites were there too.

  • @BeenyTee
    @BeenyTee 3 ปีที่แล้ว +93

    Front facing Mario isn't real, he can't hurt you. Front facing Mario: 1:48

    • @mr.worldwide4758
      @mr.worldwide4758 3 ปีที่แล้ว +4

      Idk about you but front facing Mario isnt cursed hes cute

    • @TronicSSJ07
      @TronicSSJ07 9 หลายเดือนก่อน +2

      Not to mention the neck crack 1:47

  • @koolbrayden21
    @koolbrayden21 7 หลายเดือนก่อน +1

    What I woulda done for hurting the enemies is put a hit box on Mario’s feet and on on the enemies head and is both hit boxes meet than the enemy dies, so if Mario is slightly off he won’t get hurt and will still kill the enemy

  • @thememegeneer5716
    @thememegeneer5716 3 ปีที่แล้ว +596

    “Hey kid, you want to see something illegal”
    *pulls out 3D original mario flashdrive*

    • @OgGhostJelly
      @OgGhostJelly 3 ปีที่แล้ว +18

      then the kid goes. "oi wheres the crack"

    • @kaydencebernard7775
      @kaydencebernard7775 3 ปีที่แล้ว +10

      @@OgGhostJelly that seems very british

    • @chyanbongco
      @chyanbongco 3 ปีที่แล้ว

      4:15

    • @pumajlr
      @pumajlr 3 ปีที่แล้ว +2

      @@OgGhostJelly Nobody uses question marks in this world?
      Oh, im sorry. "Nobody uses question marks in this world."

    • @clund4
      @clund4 3 ปีที่แล้ว

      Pulls out mario movie in theaters again

  • @ScopeShot
    @ScopeShot 3 ปีที่แล้ว +2826

    I wouldn’t even know where to start. Very well done sir

    • @euanc3011
      @euanc3011 3 ปีที่แล้ว +9

      Couldn't agree more.

    • @muintarabeih90
      @muintarabeih90 3 ปีที่แล้ว +2

      Yea

    • @youruniquehandle2
      @youruniquehandle2 3 ปีที่แล้ว +67

      Step 1: Download Unity
      Step 2: Watch youtube videos of people making awesome stuff
      Step 3: Realize you suck at this
      Step 4: Cry

    • @jjw3006
      @jjw3006 3 ปีที่แล้ว +6

      @@youruniquehandle2 hurts how true this is

    • @scratchcomplicity1803
      @scratchcomplicity1803 3 ปีที่แล้ว +4

      @@youruniquehandle2 yea I used that help

  • @sindraygd7787
    @sindraygd7787 3 ปีที่แล้ว +250

    Mirroring the Goomba to make it look like it's moving was actually genius

    • @Settiis
      @Settiis 3 ปีที่แล้ว +12

      It’s actually a very basic technique.

    • @ahmettcavus
      @ahmettcavus 3 ปีที่แล้ว +16

      that's how they made him move in the original games too

    • @EE-uc9qx
      @EE-uc9qx 3 ปีที่แล้ว +1

      th-cam.com/video/0vA0UjVhFXA/w-d-xo.html

    • @Dipwad_Omega
      @Dipwad_Omega 3 ปีที่แล้ว +7

      That’s what they did in the original game, it just so happens that it worked perfectly in 3-D also because they are symmetrical

  • @twovthree
    @twovthree ปีที่แล้ว +2

    I love the way coders'/developers' minds work: seeing correlations everywhere and recognizing the simple within the complex.

  • @lawbiffington143
    @lawbiffington143 3 ปีที่แล้ว +112

    The way stomping enemies worked in the original SMB is if Mario has negative speed in the y direction, if he touches a stompable enemy on any part of their sprite, they get stomped.

  • @lemonadesnake
    @lemonadesnake 3 ปีที่แล้ว +244

    Fun fact: Skinny Mario actually looked like this in the original betas of the game due to a glitch, and Nintendo thought this was so funny that they made it a custom power up you could unlock in a challenge level.

  • @pinkmell0w
    @pinkmell0w 3 ปีที่แล้ว +644

    6:40 Fun fact, that is pretty much what the devs did with the Goomba. The disk space was running low and they wanted to add an easy, small enemy because they deemed the Koopas too hard and overwhelming for a first enemy. Since there was pretty much space for only one more sprite, they made a Goomba "walk" by just mirroring it again and again, which I think is a pretty neat thing to do and perhaps an accidental faithful homage from your part
    Edit: 9:54 Yet again this is pretty much what the devs did too. I don't know if you already knew this or if it was just a mere coincidence, but it's small details like this that make me appreciate this

    • @liamisacoolkidforeverplayr9647
      @liamisacoolkidforeverplayr9647 3 ปีที่แล้ว +5

      No replys?!?!

    • @hextremelydesirable1648
      @hextremelydesirable1648 2 ปีที่แล้ว +2

      HA! lawsuit possible .. well good thing crypto is open source.. HEX coin $0.055 $PLS coming soon same founder today is june 4 2022 dont sleep.

    • @pinkmell0w
      @pinkmell0w 2 ปีที่แล้ว

      @@hextremelydesirable1648 Fuck crypto

    • @MessengerOfTheMessage
      @MessengerOfTheMessage 2 ปีที่แล้ว

      NERD

    • @IvanTube0
      @IvanTube0 2 ปีที่แล้ว +8

      @@hextremelydesirable1648 what

  • @jordanalex8674
    @jordanalex8674 ปีที่แล้ว +3

    This reminds me of super paper Mario. Where the mechanic involves switching between 2D and 3D and viewing the whole world from a different perspective. Awesome job!

  • @ionesito
    @ionesito 3 ปีที่แล้ว +1345

    "I won't be releasing this game for obvious reasons"
    Nintendo's lawyer: I guess I'll stop typing the law suit...

  • @SamHogan
    @SamHogan 3 ปีที่แล้ว +2937

    Awesome work dude, wish I could try out all this cool stuff you make!

  • @brandong4576
    @brandong4576 3 ปีที่แล้ว +274

    *does an insane amount of work staying true to the original concept while completely reimagining it in a new medium*
    "...alright. See ya."

    • @thegoldmario4879
      @thegoldmario4879 3 ปีที่แล้ว

      Ikr

    • @Parahelion
      @Parahelion 3 ปีที่แล้ว +3

      It's because he doesn't want to deal with copyright issues

    • @lore644
      @lore644 3 ปีที่แล้ว

      At least give us the models am I right

    • @Cygnus888
      @Cygnus888 3 ปีที่แล้ว +4

      @@lore644 Just replicate his process. He described how he created them.

  • @SaltyMole
    @SaltyMole 2 ปีที่แล้ว +2

    In Mario, there are no hit boxes to kill ennemies, the hurtbox is the hitbox, but if you touch it while having negative vertical velocity you kill them that’s it

  • @JiroSowell
    @JiroSowell 3 ปีที่แล้ว +87

    4:37 "And now I can make cool effect like the cool kids on TH-cam"
    Cody now you're officially one of the cool kids on TH-cam! You and Dani inspire me a lot so I've started making game dev content. I'm amazed at how much work you get done and how well you present it! With the videos I have now I would be more like the awkward shy toddler on TH-cam...

    • @smt4090
      @smt4090 3 ปีที่แล้ว +2

      haha mouse go brrrrrrrrrrrrrrrrrr

    • @unitysparticlesystem
      @unitysparticlesystem 3 ปีที่แล้ว +2

      That's my favourite part

    • @JiroSowell
      @JiroSowell 3 ปีที่แล้ว +2

      Wow, even@@unitysparticlesystem itself approves of Cody making cool effects using him.😮

    • @szymciogaming8407
      @szymciogaming8407 3 ปีที่แล้ว +1

      hah, baking go *BRRRRRRR*

  • @ypob2007
    @ypob2007 3 ปีที่แล้ว +451

    Anyone: says “unity’s particle system”*
    My brain: dani flashblacks*

    • @whotooed
      @whotooed 3 ปีที่แล้ว +4

      yep

    • @ledipri1563
      @ledipri1563 3 ปีที่แล้ว +4

      Same dude

    • @jadiorplays9918
      @jadiorplays9918 3 ปีที่แล้ว +4

      True

    • @caratpillar
      @caratpillar 3 ปีที่แล้ว +3

      Yeppppppp

    • @Kinghat69
      @Kinghat69 3 ปีที่แล้ว +3

      me too I was like is he gonna reference to DANI *HE DID* and is he gonna say to use it and is he secretly dani

  • @Concon12316
    @Concon12316 3 ปีที่แล้ว +53

    the funny thing is that stuff like using a block to stop mario from walking through the castle and mirroring the goomba sprites are actually the exact same methods used in the original game

    • @bluesolace9052
      @bluesolace9052 3 ปีที่แล้ว +4

      Mario just walking into a wall each time we cleared a level ah hahahahahah

  • @rtyuik7
    @rtyuik7 ปีที่แล้ว +1

    9:54 - yeah, thats how SMB did it too...its hard to tell because the blocks all look the same, but the one block in the bottom right corner of the 'door' is a Solid Object, so that Mario's auto-walk sequence doesnt make him walk off the screen, and then the layer on the Black Door is swapped to the foreground to put Mario 'behind' it...

  • @davidobrien8683
    @davidobrien8683 3 ปีที่แล้ว +302

    "I won't be releasing this for obvious reasons"
    Nintendo : You just avoided *A CEASE AND DESIST*

    • @circuit10
      @circuit10 3 ปีที่แล้ว +16

      Knowing them they'll do it to the video anyway

    • @14_bryce65
      @14_bryce65 3 ปีที่แล้ว +1

      XD

    • @The-Zer0th-Law
      @The-Zer0th-Law 3 ปีที่แล้ว +4

      Dunno, more people needs to defy the big N to bring them down to earth.

    • @cuuh.
      @cuuh. 3 ปีที่แล้ว +2

      Nintendon't

  • @plainblocks2
    @plainblocks2 3 ปีที่แล้ว +335

    TH-camr: *mentions Unity's particle system*
    Dani: Hey.

    • @mechanicalmacbook
      @mechanicalmacbook 3 ปีที่แล้ว +11

      "and now I can make cool effects like the cool kids on youtube" this guy right after breaking a Dani block

    • @auronduramos4219
      @auronduramos4219 3 ปีที่แล้ว +4

      D A N I

    • @potatopatato2516
      @potatopatato2516 3 ปีที่แล้ว +5

      @@auronduramos4219 Wow that was really cool

    • @gdstar6917
      @gdstar6917 3 ปีที่แล้ว +3

      @@aidancommenting Wow that was really cool

    • @aperturescienceguy2737
      @aperturescienceguy2737 3 ปีที่แล้ว +3

      @gd star69 wow that was really cool

  • @KentuckyFriedChildren
    @KentuckyFriedChildren 3 ปีที่แล้ว +72

    Interestingly, the part where you put the block in the castle after you finish the level is the EXACT thing the original game does! Mario’s still behind there and you can interact with it by jumping over the flagpole!

  • @THELAITHSHOW
    @THELAITHSHOW 6 หลายเดือนก่อน +1

    0:28 bro that transition was so smooth

  • @WRMHOLEMUSIC
    @WRMHOLEMUSIC 3 ปีที่แล้ว +264

    This video really makes me want to have a Super Mario Maker 3D game

    • @omato2288
      @omato2288 3 ปีที่แล้ว +4

      DO IT

    • @RealCrazyCoolYT
      @RealCrazyCoolYT 3 ปีที่แล้ว +9

      @@omato2288 that would be awesome, but unbelievably difficult to make as intuitive as Mario Maker.

    • @blazicky
      @blazicky 3 ปีที่แล้ว +4

      Tetris 3d ._. but you have to avoid blocks

    • @savrboy32a2
      @savrboy32a2 3 ปีที่แล้ว +2

      Same

    • @aurk9956
      @aurk9956 3 ปีที่แล้ว +1

      yeah

  • @michaelw8297
    @michaelw8297 3 ปีที่แล้ว +105

    If you add an invisible wall on the sides of the map to prevent falling off the map, I think the orthographic perspective would be a unique new Mario game style.

    • @artix-lucas6043
      @artix-lucas6043 3 ปีที่แล้ว +3

      Yeah ,i would love that

    • @greenredmario
      @greenredmario 3 ปีที่แล้ว +8

      'orthographic iso perspective would a unique new mario game style'
      super mario rpg fans crying rn

    • @sentientcardboarddumpster7900
      @sentientcardboarddumpster7900 3 ปีที่แล้ว +1

      @@greenredmario still my favorite

    • @FPRobber
      @FPRobber 3 ปีที่แล้ว +2

      Adding a shadow directly under Mario would also make it much easier to see where you're going. That's how Nintendo's 3D platformers do it

  • @Codyumm
    @Codyumm 3 ปีที่แล้ว +756

    When you aim for the hitbox and hit the hurt box, NotLikeThis

  • @cadewoolbright21
    @cadewoolbright21 ปีที่แล้ว +6

    Hey man! I just found this video, and I love it so much! It actually inspired me to make an endless 3D runner-type Mario game with this art style. If I ever publish it, I'll be sure to put your name in the credits! Thanks dude!

  • @kaulis6524
    @kaulis6524 3 ปีที่แล้ว +36

    "Now i can make cool effects like the cool kids on youtube"
    You even added the same music i love that reference
    7:25 beanos in the background

  • @nolanjoseph1553
    @nolanjoseph1553 3 ปีที่แล้ว +39

    4:35
    “But now I’ve finally started to learn how to use Unity’s particle system.”
    *wait...*
    _Music plays_
    *NOOOOOO*

    • @Shrando
      @Shrando 3 ปีที่แล้ว +2

      Instantly thought of that

    • @victorelazarzakzak
      @victorelazarzakzak ปีที่แล้ว

      UNITIYS PAR HGXTGYFXYYJ **FLUFFING BREAKS EVERYONE'S EARS (slightly less the Oh so you don't know what karlsON IS GDXCGHCUCJJYY)**

  • @BBPTV
    @BBPTV 3 ปีที่แล้ว +95

    That Mario animation was better than Mario odyssey, they just made him do a jump pose

    • @S0nicSpeed
      @S0nicSpeed 3 ปีที่แล้ว +12

      Exactly...whats wrong with that...in the 21st century where creating fluid 3d models and classic takes on those models...Nintendo uses their model to be constantly in their jumping model

    • @blueleader8323
      @blueleader8323 3 ปีที่แล้ว +5

      Because it was thrown in at the last minute and the already had the 3D model from the pixel art amibo.
      It was lazy and there is no excuse for it.

    • @pigaboyAKAthecoolestguyonearth
      @pigaboyAKAthecoolestguyonearth 3 ปีที่แล้ว +2

      @@S0nicSpeed im pretty sure they did it on purpose for it to be funny, you don't need to get mad just because nintendo didn't do what you want...

    • @S0nicSpeed
      @S0nicSpeed 3 ปีที่แล้ว +1

      @@pigaboyAKAthecoolestguyonearth I wasn't mad, I was just baffled lol

  • @aaronjacqsmiles4045
    @aaronjacqsmiles4045 หลายเดือนก่อน +1

    I wish all the wannabe "influencers" would take a page out of this guys book. Look things change and 30 years from now those people wont be in youtube making cash but this guy for sure will be with his skillset. Color me impressed my sir. Keep up the awesome vids

  • @bigpro3217
    @bigpro3217 3 ปีที่แล้ว +141

    That man just single handedly designed a decent videogame that would be fun on the Nintendo Switch

    • @ClusterFame
      @ClusterFame 3 ปีที่แล้ว +6

      Already done by a lot of people actually.

    • @dotwashere4498
      @dotwashere4498 3 ปีที่แล้ว +9

      as cool as this looks, the original mario levels do not take 3D spaces into account whatsoever so the levels wouldn't translate well into 3D. I don't think it'd be very good. But they've already done something similar where they take the style of the original mario levels and put a new spin on it and make it 3D. Try out Super Mario 3D Land and Super Mario 3D World if you want something close to this that is still functional.

    • @Moon-pt4cp
      @Moon-pt4cp 3 ปีที่แล้ว +4

      fun for like 10 minutes lol.

    • @lethauntic
      @lethauntic 3 ปีที่แล้ว +2

      for free perhaps

  • @Wumbonington
    @Wumbonington 3 ปีที่แล้ว +1307

    Can we just sit back and appreciate the fact that this man makes games that nobody will ever play. He puts so much hard effort into these games.
    Edit: please stop calling me a bot… I’m a human.

    • @السراقالمجهول
      @السراقالمجهول 3 ปีที่แล้ว +59

      its a very good way to learn game development

    • @jestfullgremblim8002
      @jestfullgremblim8002 3 ปีที่แล้ว +6

      @@السراقالمجهول yeah

    • @thermometerman1824
      @thermometerman1824 3 ปีที่แล้ว +78

      he probably would release it if nintendo wasnt so pissed about fangames

    • @mateiunguru7277
      @mateiunguru7277 3 ปีที่แล้ว +4

      but he doesnt put download in description ..

    • @user-main-locked
      @user-main-locked 3 ปีที่แล้ว +52

      @@mateiunguru7277 that's the whole point of the comment.

  • @jpdixon
    @jpdixon 3 ปีที่แล้ว +33

    The way the original game works for detecting when Mario jumps on an enemy is that when Mario hits an enemy while he is falling, it counts as Mario jumping on their heads

    • @confusedsnail6457
      @confusedsnail6457 3 ปีที่แล้ว +2

      Thats really interesting

    • @aok76_
      @aok76_ 3 ปีที่แล้ว +1

      Yup, which leads to wacky-looking stomps like mario stomping an enemy with his face xD

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man ปีที่แล้ว +2

    This was the first video i watched by this man

  • @PapaFearGaming
    @PapaFearGaming 3 ปีที่แล้ว +633

    Wow this is so awesome! Fantastic job!!

  • @HofTheStage
    @HofTheStage 3 ปีที่แล้ว +749

    I was just about to go to sleep but then I saw this. Now I'm thinking about the time and effort it took just to make this one video. Big respect man, well done!
    If you ever do Pokemon red or Castlevania SOTN (at least a small part) that would be beyond epic

    • @billykerger2185
      @billykerger2185 3 ปีที่แล้ว +2

      @H of The Stage I should also go to bed but this video motivoted me to stay awake

    • @theghostdragon8970
      @theghostdragon8970 3 ปีที่แล้ว +1

      yea i do allot work on my videos to but ho cares..

    • @joelcomer
      @joelcomer 3 ปีที่แล้ว

      Not me

    • @TSCClips
      @TSCClips 3 ปีที่แล้ว

      I might make pokemon on scratch lol

    • @MrStanopolak
      @MrStanopolak 3 ปีที่แล้ว

      @@TSCClips man if theres pokemon gold 3D theres no way iam not gonna pay for it and download the heck out of it :O

  • @stephenmartin2713
    @stephenmartin2713 3 ปีที่แล้ว +287

    This is the kind of stuff that TH-cam is made for

    • @alejandrocortez1853
      @alejandrocortez1853 3 ปีที่แล้ว +1

      Amen👍

    • @kyleg2294
      @kyleg2294 3 ปีที่แล้ว +3

      Absolutely

    • @Emu-
      @Emu- 3 ปีที่แล้ว +3

      True,
      Not those videos of me at 3am eating shredded cheese in my pajamas.

    • @thomofmaine
      @thomofmaine 3 ปีที่แล้ว +3

      Rather spend my time on TH-cam than Netflix or the others. I love videos like this

    • @itsyourenotyour9101
      @itsyourenotyour9101 3 ปีที่แล้ว

      I'm surprised Nintendo hasn't sued him and tried to make him homeless just for doing this. Such a punk company.

  • @Tarniqulent
    @Tarniqulent 2 ปีที่แล้ว +3

    When theres a fan game
    Sega:Wow great job
    Nintendo:Meet you in court tommorow twelve o clock

  • @Pixelcraftian
    @Pixelcraftian 3 ปีที่แล้ว +2694

    I've been using SMB1 sprites since forever, so seeing just ONE wrong pixel on one of the sprites made me explode.
    Other than that, this video was amazing, really hope you/Nintendo find a way to release this/a game like this :D

  • @IFGchannel931
    @IFGchannel931 3 ปีที่แล้ว +88

    11:40 "I won't be releasing this" - *my disappointment is immeasurable and my day is ruined.*

    • @man-o-flick88
      @man-o-flick88 3 ปีที่แล้ว +3

      3dSen PC is an emulator that does something sort of similar it’s on steam if you’re interested

  • @thomasrosebrough9062
    @thomasrosebrough9062 2 ปีที่แล้ว +177

    Ok I know I'm a YEAR late but this NEEDS a spot shadow underneath Mario!! All 3d Mario games have a spot shadow under him to make it easy to tell where he is physically and that's why the orthographic view was so difficult to use!

    • @SlothFang
      @SlothFang 2 ปีที่แล้ว +1

      Including the end fireworks when the timer is at certain points of time...

    • @rockets4lifegaming
      @rockets4lifegaming 2 ปีที่แล้ว +7

      He also needs to make some invisible walls around the level so Mario can't just jump off from the sides.

  • @mcg9573
    @mcg9573 11 หลายเดือนก่อน +1

    Pretty sure there's a large hit box on the enemies for. The entire enemy, but it asks if Mario was descending Y, cause you can still kill them from the sides (without the star, so if there was a star it'd probably just "disable" the directional aspect of it).
    The hit box isn't just the top either way, you simply can't do it going from the Sides\Up from what I remember, no matter what Special Item Mario has or size.

  • @mikeysaurlol
    @mikeysaurlol 3 ปีที่แล้ว +49

    wish there were more voxel based games like this, mario looks dope

    • @Povilaz
      @Povilaz 3 ปีที่แล้ว +2

      Teardown is a really cool voxel based game.

    • @mikeysaurlol
      @mikeysaurlol 3 ปีที่แล้ว

      @@Povilaz i know about teardown and think its dope but i was talking about the art style more so than the gameplay

    • @therendrythorn9240
      @therendrythorn9240 3 ปีที่แล้ว +2

      The Touryst is a pretty cool voxel based rpg/3d platformer/puzzler that looks super nice. Would reccomend. (I know it's available on switch, and I think steam too)

    • @pheebz007
      @pheebz007 3 ปีที่แล้ว

      You should try Lode Runner on Ps4 And Switch

    • @mikeysaurlol
      @mikeysaurlol 3 ปีที่แล้ว

      @@pheebz007 looks really cool! thanks for bringing it to my attention

  • @monkelard
    @monkelard 3 ปีที่แล้ว +696

    When Nintendo takes too long to drop a new game, so you have to *make one* yourself

    • @xshadowzone
      @xshadowzone 3 ปีที่แล้ว +12

      How every Metroid fan who still haven't gotten a game feels

    • @sbrw4316
      @sbrw4316 3 ปีที่แล้ว +4

      WIsh nintendo went back to their old routes, instead of making garbage like mario odyssey

    • @GaIacticArtz
      @GaIacticArtz 3 ปีที่แล้ว +1

      Lol so true

    • @user-main-locked
      @user-main-locked 3 ปีที่แล้ว +13

      @@sbrw4316 Mario odyssey is a good game, but i do agree on your point.

    • @ArjunTheRageGuy
      @ArjunTheRageGuy 3 ปีที่แล้ว +3

      Nintendo should make more games from the underrated characters, like Wario Land and Wario World. Let them have a chance to have more games other than Mario. Mario games need to have a break.

  • @Gejam_GameDev
    @Gejam_GameDev 3 ปีที่แล้ว +59

    6:20 Fun fact: Cloud sprite and bush sprite in super mario is actually same but just different color

    • @imapirate368
      @imapirate368 3 ปีที่แล้ว +5

      I know.
      It’s still a cool fact though

    • @TheeFlashbackMan
      @TheeFlashbackMan 3 ปีที่แล้ว +1

      bruh.... just realized...

    • @RealCrazyCoolYT
      @RealCrazyCoolYT 3 ปีที่แล้ว +1

      Yeah, but the bush uses the top half of the cloud

    • @wojteklados6395
      @wojteklados6395 3 ปีที่แล้ว +1

      LOL
      Even more coping and pasting by the developers.

    • @onett5200
      @onett5200 3 ปีที่แล้ว +3

      Wojtek Lados the copy and pasting was due to the limited memory of the nes. They had to reuse a ton of sprites and only had 4 colour palettes to work with

  • @lilmancc35
    @lilmancc35 ปีที่แล้ว +1

    Early into the video i made a joke that this was like mario maker, now im 3/4 into it and i can say, this is literaly mario maker x20.

  • @chimericalical
    @chimericalical 3 ปีที่แล้ว +12

    The TL;DR: version for how to make Mario’s stomping work is that in the original if he’s moving down on the y axis it doesn’t matter where his collision box intercepts that of something that can be stomped on. He will stomp on it. If moving up on the y axis or not moving on the y axis he will be hurt instead.

  • @therealdeadend
    @therealdeadend 3 ปีที่แล้ว +33

    Imagine super mario bros has just released and you played through all of it and thought it was awesome. Then a time traveller comes and shows you this.

  • @buildev22
    @buildev22 3 ปีที่แล้ว +117

    This... This is indeed a Masterpiece.

  • @solomonmoss-s2k
    @solomonmoss-s2k ปีที่แล้ว +1

    I miss you Cody I NEED MORE GAME DEV VIDS

  • @iminumst7827
    @iminumst7827 3 ปีที่แล้ว +58

    If you wanna fix the goomba hitbox, do this: Check for a collision with the goomba itself, and if has a higher vertical position than the goomba's coordinaties, then it's a stomp, if the condition is not met it hurts mario. You also need to turn off physical collision between Mario and Enemies, it prevents goofy things like the star powerup making Mario stop when he runs into an enemy. Treat the Goomba more like a 3D area that Mario can walk in, and not a physical object that he can collide with. For the first condition to work, either make sure that Mario and Goomba are both centered at the same height, and if they aren't just do a little basic math it create your own center point variable at the same height as the enemies.
    Also the fireballs should delete themselves when they impact an enemy.

    • @Bryan-fl5ve
      @Bryan-fl5ve 3 ปีที่แล้ว +6

      That's not quite how Mario hit boxes worked; in the old games it was based on Mario's velocity. If Mario is falling it counts as a stomp, if Mario is moving sideways or up it hurts Mario.

    • @iminumst7827
      @iminumst7827 3 ปีที่แล้ว

      @@Bryan-fl5ve ik, In my comment before editting it I had two conditions, falling being the first one. I removed it because I realize that a) that would break if he wanted to ad something like slopes like modern 2D Mario games and b) if he for some reason didn't disable physics collision for goombas the falling detection would ruin the code because it would register mario as standing on the goomba before checking his velocity. I went with position because it's more simple and more accurate to modern games where under certain conditions mario can goomba stomp without moving.

    • @Bryan-fl5ve
      @Bryan-fl5ve 3 ปีที่แล้ว +2

      @@iminumst7827 Well the Mario games had an answer for that; just as the sprite is displayed based on what state Mario is in (walking vs airborne), the hitbox would also take that into consideration when deciding if Mario gets hurt or damages the target. SMB3 also adds in a state in which Mario is sliding which also triggers the hitbox differently from walking/airborne.

    • @iminumst7827
      @iminumst7827 3 ปีที่แล้ว +1

      @@Bryan-fl5ve I am very much aware, the point you seemed to miss is that this guy defined Goomba as a physical object in the Unity physics engine, so it's possible that would put him into a walking state by landing on the Goomba before the collision code kicks in.

  • @bloxotrotbt4732
    @bloxotrotbt4732 3 ปีที่แล้ว +17

    This explains exactly why Nintendo changed Mario 3D World for the Enemy’s to have a path finder you can just run around the goombas

  • @BlueTelevisionGames
    @BlueTelevisionGames 3 ปีที่แล้ว +864

    This is so cool. Keep up the good work! :D

    • @channeldiscontiniued5537
      @channeldiscontiniued5537 3 ปีที่แล้ว +3

      Lmao

    • @thebrickpyramid
      @thebrickpyramid 3 ปีที่แล้ว +2

      your right

    • @gamerhatch9072
      @gamerhatch9072 3 ปีที่แล้ว +2

      Hi! I watch you all the time!

    • @builderbosc
      @builderbosc 3 ปีที่แล้ว

      Glad to see you here, i bet cody is even hapier!

    • @chrisharl
      @chrisharl 3 ปีที่แล้ว +1

      Oh my goodness it’s Darby from Blue Television Games!

  • @ThePoopleMan
    @ThePoopleMan ปีที่แล้ว +2

    Him With 114 Gigabytes: "Im Starting To Run Low On Storage Space"
    Me With 8 Gigabytes: "Look At How Much Space I Have, I Could Download So Many Games And Do So Many Things"

  • @undergroundmonorail
    @undergroundmonorail 3 ปีที่แล้ว +1343

    Really interesting that you used a hidden, physical block to stop Mario from continuing to walk at the end, considering that's exactly how the original game does it. There's a block right after the door for the castle that turns off Mario's sprite when he touches it after grabbing the flag. If you manage to get over the flagpole, you can stand on it to see

    • @monokuma7746
      @monokuma7746 3 ปีที่แล้ว +24

      Oh neat

    • @elineitz2428
      @elineitz2428 3 ปีที่แล้ว +55

      History repeats itself

    • @k-boi420
      @k-boi420 3 ปีที่แล้ว +30

      And if that block is removed, he will continue walking and never go to the next level.

    • @QwertyUiop-bs2zr
      @QwertyUiop-bs2zr 3 ปีที่แล้ว +6

      He probably just copied the strategy

    • @mina86
      @mina86 3 ปีที่แล้ว +25

      It doesn’t quite turn Mario’s sprite off. Rather, it decreases priority of the sprite such that it’s drawn behind the castle’s doors. This can be demonstrated with a Bullet Bill glitch which causes Mario to be shown behind the scenery rather than him disappearing.

  • @white_toad_appeal
    @white_toad_appeal 2 ปีที่แล้ว +407

    "Half the time it works as intended, half the time he takes damage"
    Ahh just like the original

    • @conepictures
      @conepictures 2 ปีที่แล้ว +15

      well, they used only 1 hitbox for taking damage and stomping. If you move downwards the enemy is stomped ... no matter where you hit it.

    • @setasan
      @setasan 2 ปีที่แล้ว +4

      Colision in the original depends on the directional pad pressed while mid air. If you hold down it will kill the mob even hiting from the front. If you hold left or right it will hit you.

    • @I_Love_Chinese_Food
      @I_Love_Chinese_Food 2 ปีที่แล้ว +1

      Do you think there's a afterlife?mmm

    • @I_Love_Chinese_Food
      @I_Love_Chinese_Food 2 ปีที่แล้ว

      @@conepictures Do you think there's a afterlife?mmm

    • @conepictures
      @conepictures 2 ปีที่แล้ว +5

      @@I_Love_Chinese_Food Yes, we are all reborn as carrots.

  • @danielinparentheses
    @danielinparentheses 3 ปีที่แล้ว +527

    Using Unity's particle system.
    **Dani intensifies**

    • @robbieaulia6462
      @robbieaulia6462 3 ปีที่แล้ว +10

      He's pretty much the idol of the youtuber and gamedev combination

    • @purlductions
      @purlductions 3 ปีที่แล้ว +3

      Aaaaaaaa

    • @lokitheprime
      @lokitheprime 3 ปีที่แล้ว +7

      Wow that was really cool

    • @grahamblox2128
      @grahamblox2128 3 ปีที่แล้ว +1

      *Graham intensifies*

    • @Masked_Darkness
      @Masked_Darkness 3 ปีที่แล้ว +3

      KARLSON IS THICC

  • @rgnszeb123
    @rgnszeb123 2 ปีที่แล้ว +3

    Love the spinning coins. You did an incredible job. Great video!!

  • @aziatouchsilent8507
    @aziatouchsilent8507 3 ปีที่แล้ว +148

    How this guy makes everything into 3d: **Breaks the character's neck**

  • @AListProductions
    @AListProductions 3 ปีที่แล้ว +452

    This is the best recommended video I've ever seen. Bravo

  • @SnowyFoxlinn
    @SnowyFoxlinn 3 ปีที่แล้ว +50

    Everyone knows that grabbing a mushroom makes Mario bigger
    *Footage of Mario becoming the size of a planet*

  • @midnighttheumbreon
    @midnighttheumbreon 7 หลายเดือนก่อน +1

    As a big Mario and Sonic Fan It's super cool seeing you recreate this levels! :D

  • @tylerhopper4543
    @tylerhopper4543 3 ปีที่แล้ว +74

    Me when I see the Dani reference: Wow that was really cool

    • @orangez8710
      @orangez8710 3 ปีที่แล้ว +1

      Wow that was pretty cool

    • @rainbowman6960
      @rainbowman6960 3 ปีที่แล้ว +1

      Wow that was really- NO

    • @pikachu-jf2oh
      @pikachu-jf2oh 3 ปีที่แล้ว +3

      Wow that was pretty cool

    • @Adam-oh3vu
      @Adam-oh3vu 3 ปีที่แล้ว +1

      Wow that was pretty cool

    • @dapotatoking4699
      @dapotatoking4699 3 ปีที่แล้ว +1

      Wow that was really cool

  • @malachihormel7994
    @malachihormel7994 2 ปีที่แล้ว +72

    I believe in the original, enemy collision is handled by checking Mario's Z velocity (or whatever your preferred up axis is). If Mario is currently falling he smashes the Goomba, otherwise he is hurt by the Goomba. This way you can use a single collision box to handle both interactions.

    • @GoldenseatGaming
      @GoldenseatGaming ปีที่แล้ว +1

      that is what they did

    • @Muho_is_me
      @Muho_is_me 11 หลายเดือนก่อน

      İm pretty sure thats Y and Z is the layer of the sprites (or in 3D case just X in a different direction)

  • @conspicuous.8163
    @conspicuous.8163 3 ปีที่แล้ว +78

    2:09 Why couldn’t the 8-bit costume in Odyssey be like this...

    • @DANNY1TDM
      @DANNY1TDM 3 ปีที่แล้ว +14

      EXACTLY
      WHAT WAS NINTENDO THINKING

    • @davidkonevky7372
      @davidkonevky7372 3 ปีที่แล้ว +3

      ikr? nintendo did the costume wrong by making it a still object

    • @conspicuous.8163
      @conspicuous.8163 3 ปีที่แล้ว +2

      @@davidkonevky7372 That’s what I’m saying!
      It would’ve been perfect if the sprites changed depending on what Mario was doing like what’s going on here. It would’ve been so authentic! I mean sure, some extra work might’ve had to be put in for sprites when he ground pounds or throws his cap, but even without those it still would’ve been really nice

    • @lethauntic
      @lethauntic 3 ปีที่แล้ว

      I don't think that Odyssey had an 8-bit costume, though...

    • @romancatholicgameing
      @romancatholicgameing ปีที่แล้ว

      ​​@@lethaunticIt did you just needed the 8 bit amiibo from all the way back when Mario Maker was a new thing I think (idk don't have a switch but I have seen the costume before)

  • @Onkelihro
    @Onkelihro 2 ปีที่แล้ว +1

    Bruuh.. crazy what a single person can do

  • @Thomasyeo96
    @Thomasyeo96 3 ปีที่แล้ว +36

    This would be be amazing from a first person perspective. Imagine playing this in VR.

    • @winwin6661
      @winwin6661 3 ปีที่แล้ว

      This could be where Nintendo is going

    • @8GuthixGaming8
      @8GuthixGaming8 3 ปีที่แล้ว +2

      That sounds kinda bad ngl

    • @SykoSkot
      @SykoSkot 3 ปีที่แล้ว +4

      Imagine doing this in VR.. WHILE STONED

  • @MurrayTheAwesome
    @MurrayTheAwesome 3 ปีที่แล้ว +72

    This guy: Makes original Mario in 3D and attempts different angles.
    The side scrolling perspective: In your attempt to change the past, where did that lead you? Back to me.

  • @yaboylou7967
    @yaboylou7967 3 ปีที่แล้ว +63

    That moment when the art teacher says you can chose what to create for a project:

  • @charmelink
    @charmelink 2 ปีที่แล้ว +4

    I could never put so much time and effort on something I know can't be released, my sympathy goes for you bro

  • @lunchforlouie
    @lunchforlouie 3 ปีที่แล้ว +60

    Fun fact, the original ‘Big Mario’ is actually two seperate objects moving at the same time. Difficult to program at the time, but great solution.

  • @sarapierson7272
    @sarapierson7272 3 ปีที่แล้ว +61

    Nintendo: you can’t make a fan game because of reasons! Valve: cool meme, it will be a plushy and cosmetic.

    • @PliskinYT
      @PliskinYT 3 ปีที่แล้ว +7

      @@lol-ih1tl They literally do take down any fan game that gets a ton of attention, then steal the idea to make their own game. Super Mario 35 is a perfect example, someone did it 2 years ago, they Cease and Desisted it then took the idea for themselves.

    • @vicenzogames5535
      @vicenzogames5535 3 ปีที่แล้ว +1

      Me:laughs in spycrab

    • @MarioSantos-zx4bj
      @MarioSantos-zx4bj 3 ปีที่แล้ว

      @@lol-ih1tl Súper Mario Bros:cleanin pipes

  • @SuperWiiBros08
    @SuperWiiBros08 3 ปีที่แล้ว +383

    time to get DMCA

    • @oreytel
      @oreytel 3 ปีที่แล้ว +9

      They didn’t publish the game lol

    • @Simbaexists
      @Simbaexists 3 ปีที่แล้ว

      a

    • @Mari_Izu
      @Mari_Izu 3 ปีที่แล้ว +3

      HAHAHA IT'S THE FIRST TIME SOMEONE MADE THIS JOKE! YOU IS SO ORIGENAL!

    • @oreytel
      @oreytel 3 ปีที่แล้ว +2

      @@Simbaexists unfunny

    • @Hybrid14498
      @Hybrid14498 3 ปีที่แล้ว +2

      ​@@oreytel Hahahan't

  • @ue.Prometheus
    @ue.Prometheus 10 หลายเดือนก่อน +1

    The Dani reference was nice

  • @_Bran
    @_Bran 3 ปีที่แล้ว +35

    Should've made it like Paper Mario were you switch camera angles to get past obstacles that you would have otherwise not have been able to see.

  • @WuIfheart
    @WuIfheart 3 ปีที่แล้ว +80

    No one
    Dani: what is unity's particle system it's a great system for making particle

    • @EpixClodz
      @EpixClodz 3 ปีที่แล้ว +5

      *hm yes, the floor is made out of floor*

    • @SANSYYGAMESFAKE
      @SANSYYGAMESFAKE 3 ปีที่แล้ว +1

      @@EpixClodz mEmE

    • @EpixClodz
      @EpixClodz 3 ปีที่แล้ว +1

      @@SANSYYGAMESFAKE approved!

    • @alternatenican
      @alternatenican 3 ปีที่แล้ว

      @@EpixClodz 10/10 original meme

  • @JTorch10
    @JTorch10 3 ปีที่แล้ว +142

    For the goomba hitbox: make a single hitbox that covers the whole goomba. Make it so if Mario touches the hitbox, he takes damage, but if he touches the hitbox AND is moving downward, the goomba dies. Pretty sure that's how they handle it in the 2-D games.

    • @joechristo2
      @joechristo2 3 ปีที่แล้ว +4

      (it is)

    • @dracibatic2433
      @dracibatic2433 3 ปีที่แล้ว

      but then you cant hit them while moving upward and that feels sad
      or you can jump on enemies with your face. which isnt sad

    • @dogcam8492
      @dogcam8492 3 ปีที่แล้ว +3

      @@dracibatic2433 that’s how the first Mario plus lost levels did it

    • @phigolden2706
      @phigolden2706 3 ปีที่แล้ว +1

      I would compare the normal off the collider if the vector is at x angle. Saaaaaay a sphear collider.

    • @vishwarao6064
      @vishwarao6064 2 ปีที่แล้ว

      @@joechristo2 k

  • @ytaloAzvd21
    @ytaloAzvd21 ปีที่แล้ว +1

    nintendo: yeah thats cool but did i allow it?

  • @Ceriva09
    @Ceriva09 3 ปีที่แล้ว +70

    The Goomba mirroring as an moving animation is actually the exact same way they did it in the original.

    • @JadeSpade46
      @JadeSpade46 3 ปีที่แล้ว

      Just like mario getting stopped in the castle.

  • @isntmuch
    @isntmuch 3 ปีที่แล้ว +15

    Im happy that you did the whole thing and not just a half-assed job

  • @IdanDavidAnimations
    @IdanDavidAnimations 3 ปีที่แล้ว +274

    3:37 I know this video 😆
    Great work mate

  • @SuperMario_120YT
    @SuperMario_120YT 27 วันที่ผ่านมา

    Fun fact: old skinny Mario’s sprite in 2014 was actually just a normal mushroom but when Mario took it, the small sprite stayed the same, but got stretched to be taller and it looked exactly like big Mario in this video

  • @Mr_Scoopy
    @Mr_Scoopy 3 ปีที่แล้ว +5

    The way hitboxes work in the original Super Mario Bros. is that it will hurt the player if they collide with it, unless the player is moving down, in which case it will stomp the enemy (that is, of course, if the enemy can be stomped on in the first place). You can actually hit an enemy without being above it if you’re moving down and collide with it. It’s pretty neat!

  • @funtimefoxyazzy9529
    @funtimefoxyazzy9529 3 ปีที่แล้ว +15

    5:56 the legends say he never come back

    • @vergil3551
      @vergil3551 ปีที่แล้ว +1

      6:00 HE'S BACK!!

  • @Spidermna_0
    @Spidermna_0 3 ปีที่แล้ว +96

    Therapist: front facing koopa doesn’t exist they can’t hurt you
    Front facing koopa:
    Edit: thank for like :)

  • @robertfugate2232
    @robertfugate2232 2 ปีที่แล้ว +3

    Very cool video. Liked and subscribed.