stuns are a huge problem in Pokémon UNITE

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 234

  • @dominikbedkowski5438
    @dominikbedkowski5438 2 หลายเดือนก่อน +38

    no

  • @ilphaesn
    @ilphaesn 3 หลายเดือนก่อน +189

    the fact that 20 minutes of this video is dedicated to naming the stuns shows just how much of a problem cc is. and from my point of view that’s only half of the equation, the other half being that THERE ARE NO DIMINISHING RETURNS ON SAID STUNS. we need to have diminishing returns, but that would require actual effort from the devs, who clearly do not care about or respect their community.

    • @ilphaesn
      @ilphaesn 3 หลายเดือนก่อน +22

      i want this game to ascend to heights unseen, i truly do, but it’s hard to see it happening when we get no communication about anything, the game is constantly in a state of broken and buggy (rip switch players) and just general negligence

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +19

      @@ilphaesn so true bro, like 20 minutes of me reading what the stuns do is wild. And you bring up a great point, not only is there hardly any counter to stuns, but also no diminishing returns

    • @YosiahW
      @YosiahW 3 หลายเดือนก่อน

      I was in my local coffee shop eating when you asked "Who's a good boy?" and I burst out laughing. 😂

    • @randommemeaddict249
      @randommemeaddict249 2 หลายเดือนก่อน

      ​@@ilphaesnI've actually never had performance issues on Switch. Mobile has lagged more and had a consistantly lower framerate despite having a relativly good phone.

    • @VexylObby
      @VexylObby 2 หลายเดือนก่อน +2

      @@randommemeaddict249The menu on Switch has always been insanely laggy, and constantly eats inputs. It feels amazing when they take away all of the bloat and reward menus.

  • @jennyperpa5302
    @jennyperpa5302 3 หลายเดือนก่อน +106

    In my opinion, before watching the video, the situation wouldn't be so bad if Full Heal hadn't been gutted. That item shouldn't just cleans CC. It should provide a set time of immunity to prevent chain CC. At the moment, it's useless against chain CC.

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +22

      @@jennyperpa5302 I love playing dragon dance pult and I can get halfway around my circle with a full heal before getting stunned out of it anyway

    • @BamaMophi
      @BamaMophi 3 หลายเดือนก่อน +5

      It’s been a while since I’ve played Unite. I’m sorry, they did WHAT to full heal?!

    • @PixelBilla
      @PixelBilla 3 หลายเดือนก่อน +10

      Made It useless ​@@BamaMophi

    • @psychotheunsane7285
      @psychotheunsane7285 3 หลายเดือนก่อน +5

      Guess it's similar to how stuns work in Guild Wars 2: enemy CCs you, you use a cleanseCC AGAIN HUR HUR

    • @serily4524
      @serily4524 2 หลายเดือนก่อน +3

      But lets be honest running full heal on a lot of pokemon isn't optimal, some pokemom benefit more from other battle items

  • @astropult9377
    @astropult9377 3 หลายเดือนก่อน +55

    I feel that most of the roster has CC because the developers felt as if these moves were bland without them. I mean think about it, unless a move does big damage, you wouldn’t want to pick it if all it does is damage. And we can’t just have every Pokémon doing huge amounts of damage, it would make the game unfun if you just die every second.
    *Usually*, when you’re stunned, you can probably still make it out alive with the enemies having a chance to take you down also. It makes for a nice balance between “If this hits me, can I still survive the aftermath or will I die?” instead of “If this hits me, I’m dead” So CC can basically be a trade off for big damage.
    However, it got to a point where there is now too much stuns to handle. Like some Pokémon don’t really need it.
    … I felt as I had more to say but forgot what I wanted to say… welp!

    • @CM_684
      @CM_684 3 หลายเดือนก่อน +14

      I'm pretty sure that isn't the big problem. Defenders and supporters get to keep their stuns but need their damage reduced otherwise we have mime, slowbro, blastoise, wiggly, tree 1v1 attackers, speedsters and even some all-rounders which is so unfair.
      All-rounders also should have some form of stuns.
      The attackers on the other hand, makes no sense for them to stun, like why does blaze kick from cinda stun, or everything in a9's kit is stuns, pikachu stuns on 2 of its moves, and slows on the other, espeon stuns and slows on two of its moves, delphox has infinte stuns in fire spin, gardevoir has moonblast stun. Why?
      Attackers job is to do damage, it's the front liners job to hinder the opponents

  • @JayVolv
    @JayVolv 3 หลายเดือนก่อน +57

    I think the biggest issue is that there is no form of counterplay and most of them are way too easy to land (I'm looking at you, Pikachu). For me, Unite needs to buff pink emblems and add held items that increase tenacity or mitigate the CC impact of some sorts. Also, just straight-up nerfing/re-working almost all CC would do wonders, but unfortunally, nowadays, the devs keep buffing everything by turning it into some form of CC or straight up buffing the already existing CC. Mime's Barrier, Duraludon's Stealth Rocks and Unite, Delphox's FIre Spin, Pikachu's Volt Tackle and so and so.

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +10

      yeah honestly, why would an attacker have a point and click stun it's WILD. I would love an entire nerf/re-work but you're totally right, instead of actually fixing the CC problem they just keep making it worse lol

    • @JayVolv
      @JayVolv 3 หลายเดือนก่อน +3

      I'd also like to add that a lot of those things are a product of Unite's powercreep. You've put every single mage in the game in the "not needed" part of the chart (even Chandelure and Espeon, which I personally disagree), but when you look at actual data from both competitive and ranked, they hardly seem as a problem, because the other mons have ways to powercreep their way through them: Blaziken has 4 consecutive moves, Falinks CC in more than enough (should be in the "not needed", imo) for it to one-shot you, Leafeon has a long-ranged point-and-click delete button, and on and on...

    • @hooparainbowbraceypkmonand7862
      @hooparainbowbraceypkmonand7862 3 หลายเดือนก่อน +2

      Honestly defenders should be the only.characters with hard stuns. And even then, more stuns should be like snorlax block where if you have a dash, lax can't do much to stop you. If slowbro surfs you, you can't really react especially if the enemy sets up and decides to delete you.

    • @smurfpoppin4470
      @smurfpoppin4470 2 หลายเดือนก่อน +1

      They should just drastically decrease the item that stops all CC for 1 second cooldown from 45 seconds to 15 seconds

  • @itsadog7613
    @itsadog7613 3 หลายเดือนก่อน +11

    One time I got stunned continuously and flew like REALLY high in the air because the enemies all ganged up on me, I remember specifically there were Mr mime, Snorlax and Mamoswine involved in it 💀

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +6

      bro used fly and wasn't even on talonflame

  • @CTrain822
    @CTrain822 2 หลายเดือนก่อน +7

    Appreciate the info dump. I knew stuns were a major part just through gameplay but the sheer amount of them and how many Mons carry them in their kits is insane. Appreciate the work 👍🏼
    Also that would be sick if you got to cast at Worlds!

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน +1

      @@CTrain822 hey thank you! Appreciate the support!

  • @wlod-lt8qt
    @wlod-lt8qt 3 หลายเดือนก่อน +19

    i'm not done with the video but there is a little mistake, zeraora does stuns with discharge, after a boosted and final tick of discharge, zeraora drags enemies to himself, it works as a combo of boosted, discharge, wait a bit, voltswitch, the boosted, final discharge tick and volt switch again, it drags enemies all the way back if timed correctly. ignoring that part, such a great theme to talk about, great video

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +9

      @@wlod-lt8qt yep someone else mentioned that and you’re totally right I forgot about it, I even play zera too LOL. Thanks for watching and pointing this out!

    • @darklord-uz1rm
      @darklord-uz1rm 3 หลายเดือนก่อน +3

      Idk if this also counts but dragapult has a slow on his dragon breathe i believe being a small aoe

  • @rimichu2339
    @rimichu2339 3 หลายเดือนก่อน +13

    Small correction Sylveon actually does have a small somewhat insignificant form of cc in draining kiss which decreases enemy move speed, you can see for yourself in the move description. It's not exactly very noticeable as with the many other forms of cc we have that have a greater effect but since decreasing move speed is considered a form of cc I thought it should still be considered and included

    • @mimi_kyuwu
      @mimi_kyuwu 3 หลายเดือนก่อน +4

      She states at the beginning that she isn't considering 'slows'

  • @viva3401
    @viva3401 3 หลายเดือนก่อน +23

    As an Absol main, I would LOVE to play Psycho Cut more often, but the Unstoppable from Sucker Punch is straight up mandatory for around 80% of his matchups to go from skill based to favorable, or more often, unfavorable to skill based. I don't hate stuns personally, but I do think the game could *really* benefit from diminishing returns. It's not often an enemy team (at least in solo queue) can properly coordinate CC chains, but 5 stacking is pretty stressful for anyone that needs to dive or flank to get any value. This results in, in my experience, "protect the president" comps being the only S tier team composition, which is boring as hell to play as, and against

    • @RyansChannel0203
      @RyansChannel0203 2 หลายเดือนก่อน +4

      Meanwhile I play 95% of my Absol games with Psycho Cut and a pretty high winrate at that. Lol

    • @viva3401
      @viva3401 2 หลายเดือนก่อน +1

      @@RyansChannel0203 Psycho Cut into ult just deletes pretty much every Attacker, and by itself, makes chasing Absol impossible. It's a fantastic move in its own right, but I feel like it necessitates precision use of Full Heal into certain matchups, where as Sucker skips all that and gives you a stun that can potentially hit more than one target. I played Pursuit/Psycho Cut for the last two seasons mostly (with a winrate near or above 60% most of the time), but upon swapping back to Sucker, noticed that your damage windows move from mostly being when you have ult up, to any time you won't get clapped by Slowbro or Mimi ults, or Mean Look.

    • @RyansChannel0203
      @RyansChannel0203 2 หลายเดือนก่อน

      I'd definitely be lying if I said all my games with Pyscho Cut are perfect (especially since I rarely use Full Heal anymore), but it's definitely my preferred playstyle.

  • @viva3401
    @viva3401 3 หลายเดือนก่อน +26

    "Why is Sableye allowed?"
    Hey now you leave the gremlin alone; Mean Look, Comfey, and Mimikyu are all 10x more toxic

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 หลายเดือนก่อน +4

      How is mimikyu toxic?

    • @viva3401
      @viva3401 2 หลายเดือนก่อน +7

      @@JacobPDeIiNoNi Play Rough. There is no comfortable counterplay to Shadow Sneak > Play Rough > Unite (Spark Wild Charge Zera is similarly lame as hell to fight, but the Unite is much less dumb). I have *almost* no issue with Shadow Claw Mimi personally, I just think the passive is a tad OP, and Shadow Sneak resets have a slightly egregious risk reward ratio.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 หลายเดือนก่อน +4

      @@viva3401 Oh I play shadow claw so I wasn’t thinking of play rough but yeah it is mad annoying that it just latches on and there’s nothing you can do… The shadow sneak resets are what make mimikyu fun but I agree they’re a bit too strong right now

    • @viva3401
      @viva3401 2 หลายเดือนก่อน +3

      @JacobPDeIiNoNi yup yup. It's really strong, and I think it's a good thing that almost every pick in the game has some sort of sauce to em. Imo Mimi's is a little unhealthy with Shadow Claw but a lot unhealthy with Play Rough. Could be worse though! Could be Mean Look, or just the entirety of Comfey lmao
      You could argue Charizard's latest buff makes him toxic too, but I think his kit is overall fine, just the Unite is dumb

  • @Pokeysanic
    @Pokeysanic 3 หลายเดือนก่อน +14

    It is so nice to hear someone talk about stuns in this game, so frustrating

  • @NightMare-ik9qn
    @NightMare-ik9qn 2 หลายเดือนก่อน +5

    Ping also matters when you get stun examples if you are on 20-40ms you can eject out of a machamp unite but if you are on 150-200 you can't even click your eject in a machamp unite the icon is straight up blocked

  • @yujirohamna2430
    @yujirohamna2430 2 หลายเดือนก่อน +8

    The problem for me isn't the sheer number. It's the ability to stack these affects.

    • @pikachichu__
      @pikachichu__ 2 หลายเดือนก่อน +2

      We need diminishing returns so much lmao. Imagine entering a teamfight and you can‘t press a single button and then you‘re dead. Absolutely agree

  • @steelagentkyle
    @steelagentkyle 3 หลายเดือนก่อน +27

    No shot you dropped the cowabummer

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +5

      @@steelagentkyle I’m glad you noticed

  • @wombo-Combo-99
    @wombo-Combo-99 3 หลายเดือนก่อน +3

    What a well researched video, i was kinda shocked when i saw the sub count, I hope this video reaches more people Thank you for your hard work😁 got yourself a new sub

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +1

      @@wombo-Combo-99 thank you so much!

  • @PFEANYCS
    @PFEANYCS 2 หลายเดือนก่อน +4

    I remember the first time I was attacked by a mamoswine. Oh how naive I was to believe he was the only one who had stun.

    • @gabrielaragon9562
      @gabrielaragon9562 2 หลายเดือนก่อน +3

      Mamoswine be like: stun stun stun (if you are an attacker you die here) stun stun stun and stun

  • @adonelliott6401
    @adonelliott6401 3 หลายเดือนก่อน +6

    THANK YOU I'M GLAD SOMEBODY FINALLY ADDRESSES THE PROBLEM

  • @hyunjees5907
    @hyunjees5907 3 หลายเดือนก่อน +7

    The problem started when full heal got nerf .. full heal was soo damn good to counter stun Pokemons but now 😢

  • @appleburst
    @appleburst 3 หลายเดือนก่อน +4

    Thank you for the insightful video! I believe that this level of stun should be able to be countered by a larger portion of the roster, and items like full heal and boost emblems should be more viable. I hate getting destroyed in .5 seconds because i got stunned to death before i could use wide guard

  • @jamie_5267
    @jamie_5267 3 หลายเดือนก่อน +12

    That's why as a jungle main who uses Speedsters, I wait for the opponent to exhaust all their abilities first before jumping in to secure a KO. One little wrong move and you're screwed though. You do have to play extra careful

    • @maizakame689
      @maizakame689 2 หลายเดือนก่อน +8

      then you get the teammates that dont know how to engage properly so they get picked off one by one and blame you for tryna play patient-

    • @gabrielaragon9562
      @gabrielaragon9562 2 หลายเดือนก่อน +1

      But then you get CC'd because of low cooldowns stuns

    • @jamie_5267
      @jamie_5267 2 หลายเดือนก่อน +1

      @@maizakame689 Yeah it happens. There have been too many times to count where I engage on a vulnerable enemy at less than half HP, my teammate/s get too scared and back out and retreat even though they're at full HP 😂

    • @ari08902
      @ari08902 2 หลายเดือนก่อน

      exactly! this is how you play against stun. all you need is skill and timing

  • @OneSpicyLoaf
    @OneSpicyLoaf 3 หลายเดือนก่อน +5

    As a meowscarada main i genuenly thought it was a skill issue or my build was just not cutting it but it's actually a legitimate issue in the game. If this isn't fixed soon i'll probably just quit and only come back when it's fixed

  • @JacobPDeIiNoNi
    @JacobPDeIiNoNi 2 หลายเดือนก่อน +10

    I mean I’d argue gardevoir’s cc is pretty needed for its gameplan, although it is definitely overturned. Both of gardevoirs damage dealing moves rely on your opponent being in one place for a while to work properly, and without any form of cc you would need to read exactly what they’re going to do at all times, which I think is an unnecessarily high skill requirement, gardevoir can do high damage but plenty of mons can do similar damage by just mashing a. Having a slow and stun gives opportunities to line up psyshock and future sight better. 1.2 seconds on moonblast is still crazy though, I don’t think her stuns are particularly well balanced, but I do think they’re important to her kit. The worst offender is just unite move, it was fine when it was a longer cooldown as this super impactful thing that can wipe entire teams, but only be used very rarely. So if she missed it was a big deal. But then they made it not only work better but also one of the shortest cooldowns in the game????? Genuinely don’t know what they were thinking, it’s kinda broken.

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 หลายเดือนก่อน +2

      Same thing for chandelure (basically gardevoir 2 lol) just to a lesser extent and with a much more fair unite move.

    • @kryssthianfroynoel8310
      @kryssthianfroynoel8310 2 หลายเดือนก่อน

      @JacobPDeIiNoNi tbf candle has much more control with overheat and flamethrower and much more explosive too with the passive

    • @JacobPDeIiNoNi
      @JacobPDeIiNoNi 2 หลายเดือนก่อน

      @@kryssthianfroynoel8310 Yeah that’s true, overheat is more maneuverable than psyshock and flamethrower faster than future sight so it definitely needs it less

  • @tuziaragon
    @tuziaragon 2 หลายเดือนก่อน +2

    I recently am ln a hiatus on unite and went back to Dota and any game i play and see multiple disablers, immediately think about BKB which gives magic immunity for over 4 seconds, maximum being like 8 seconds free of magic immunity. While i love it, that one item is so strong and shuts down many Heroes which is why every use of BKB the seconds of how long the effect decrease to then reset back to 8 secs. Not to mention, some spells go through it anyway. But what i like about BKB is that it is longer, but every use lowers the time. Unite's full heal when play dragonite is being so important to know when to use it because of cooldown and it lasting like a second in a half. I get the annoyance of stun stacking, but that's always been a thing, but in the context of it always being a 10 minute game, it really makes a point. I 100% agree get bothered with stuns on attackers as it covers them and counterplay is just playing way smarter or on cooldown, which not everyone can do. Thank you for sharing this, it is something i find very bothersome when playing unite.

  • @absolvt_
    @absolvt_ 3 หลายเดือนก่อน +4

    buff pink emblems, full heal & tenacity, more tenacity for all rounders involved into the Inner Focus ability on main games (Dnite, Luca, Umbreon & Kubfu) & mons with access to priority block moves should be on the list too; more Tsareena treatments!

  • @davidn7026
    @davidn7026 2 หลายเดือนก่อน +1

    Junglers get the initial red buff which slows enemies. That alone can be a game changer, but there are tons of other CCs

  • @RadenWA
    @RadenWA 2 หลายเดือนก่อน +1

    Your opinion on recent patch making tenacity actually do something that end up fixed as a “bug” anyways

  • @ecid1176
    @ecid1176 3 หลายเดือนก่อน +6

    I'm not sure if this counts but Zeraora also has a pull with his Discharge at a certain range. A little understated but some people time it with volt switch

    • @samifranco5541
      @samifranco5541 2 หลายเดือนก่อน

      Is very hard to actually do that combo and most people than just casually play Zeraora dont do it at all

  • @smalls4325
    @smalls4325 2 หลายเดือนก่อน +1

    Correction for zera, if you hit an enemy with a boosted while using discharge, at the final burst it will stun and pull toward him

  • @tyruku18
    @tyruku18 3 หลายเดือนก่อน +4

    8:18 Zerora's Discharge does drag enemies but if the enemies are already Paralyzed by Zeraora before the burst.
    My main issue that there is no form of Built-in Mechanic to stop stupid situations from happening.
    Like, I like the nerfs for CC Moves, but it does nothing to address the 3-10 second CC Chains. But there is no system in place to stop players from trapping for almost forever.
    Even Regieleki Electro Cage and Rayquaza's Twister CC Chain and you cannot do nothing if you get pushed to it. It kind of makes no sense, honestly.

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +3

      @@tyruku18 omg you’re so right I forgot about the discharge drag. And yes you’re so right, I talked about chain cc a little bit but even if they decided not to nerf anything else except chain cc maybe that could be meaningful enough

  • @Scrap_
    @Scrap_ 2 หลายเดือนก่อน +2

    I love how timi’s idea of balancing is to just release a new pokemon that counters whatever problem is currently hurting their game

    • @gabrielaragon9562
      @gabrielaragon9562 2 หลายเดือนก่อน +1

      So Ho-oh is the ultra counter to anything? Because he can revive

  • @SuluwuUNITE
    @SuluwuUNITE 2 หลายเดือนก่อน +1

    very interesting take on a game mechanic that i used to hate but now think is essential in an unbalanced game, love the detail and keep banging out the content - great vid

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน +1

      @@SuluwuUNITE thank you Suluwu! Definitely an essential part of the game but yeah totally agree it can be more annoying than anything

  • @itsfake759
    @itsfake759 3 หลายเดือนก่อน +4

    Smokebomb can give CC to the five pokemons without CC move, so yeah everything have CC.

  • @dimentioo
    @dimentioo 2 หลายเดือนก่อน +2

    no cuz nothing pisses me off more than getting cc’ed out of my unite move by a regular ol flare blitz that shit is so annoying and makes no sense to me.

  • @Kenma32041
    @Kenma32041 3 หลายเดือนก่อน +2

    The way I IMMEDIATELY agree when i saw the video title

  • @willowwing9202
    @willowwing9202 2 หลายเดือนก่อน +2

    irrelevant but the psychic solare + solar beam at 27:28 looked cool lol

  • @GunmarTheBlack
    @GunmarTheBlack 3 หลายเดือนก่อน +1

    I've played since day one and knew one day we'd get Decidueye because you need a sniper and the only other one we had was "too new" for Unite at the time, but I was pleasantly surprised when Mamoswine was added because I hadn't been keeping up with the news at the time, I remember back when they had him evolving into his final stage at level 10, now I think he is at such a good spot in the middle of the road that with as well as I know him I can pull off some crazy plays but only because I know how to use him to his best benefit because I've played with him since he released, Even if Decidueye is my favorite, Mamo is my main for sure
    At this point in the game I use a resonant guard, Weakness policy, and rapid-fire scarf item set with a 6 white/brown emblem set based around HP, If I want to go for absolute bulk when we don't have a supporter I will replace the scarf with the Aeos Cookie, but I like the boost to basic attack speed and the stun that it adds because of the CC he has and I plan on changing up my emblem set to maybe incorporate a triple six defense and HP based build or maybe some HP and cooldown so I can get my moves off and still use the scarf to get freezing off on my boosted basic attacks

  • @arri7242
    @arri7242 2 หลายเดือนก่อน +1

    so, my thoughts have been for a while that CC in this game is fine. while some characters do get an egregious amount, main examples being mime and tree, the overall CC in this game is adequate. the tank role has the job to take hits, including CC. i think it is reasonable to say that sure hit CC, for the most part, should be toned down or not be a sure hit moves.
    the issue i have is people deadbrainly saying "there's too much cc" without giving any reasoning other than it simply being annoying.

    • @greenwithin2126
      @greenwithin2126 2 หลายเดือนก่อน

      vouch

    • @serily4524
      @serily4524 2 หลายเดือนก่อน

      "Theres too much cc" doesn't need an argument to say theres too much buddy

    • @ohcomeon1111
      @ohcomeon1111 2 หลายเดือนก่อน

      The too much CC crowd are the ones going into fights braindead and have zero game sense and awareness.

  • @thiefpotato2759
    @thiefpotato2759 2 หลายเดือนก่อน +1

    I stopped playing a while ago because of how much cc this game has.
    I left right after Clefable was released and it was cuz I spent 5 entire matches just being targetted with CC. I would spawn, play the game a bit, then get CC'd to death after everyone got their CC. And it happened over and over. I would end up like 2/3 levels lower than everyone because I would just spawn and die when rejoining the team.
    Like it wasnt me playing badly, I was just the only healing support and they needed to kill me. So I would get everything + the kitchen sink thrown at me.

  • @zhang6754
    @zhang6754 3 หลายเดือนก่อน +2

    What would you rather have
    you thought league of oneshots or league of CC

  • @TaurellReed-zq9os
    @TaurellReed-zq9os 2 หลายเดือนก่อน +1

    It’s a problem in all mobas lowkey. There needs to be some sort of build in cc resistance that kicks in after every x amount cc that hits in a row with a short period of time, making you unstoppable for a short period of time. This could involve all cc except slow, slow should have a cap and/or shouldn’t stack. Or just give us more pokemon that can counter cc like blissey can provided blissey chooses Safeguard, and it’s not baited out. I think defenders need to have their damage adjusted and nerfed, or scale differently. I think some can just do too much on top of being a tank. Especially if the match snowballs and their the one carrying the team.🤷🏾 just my suggestion, I’m open for discussion on this.

  • @Jlopezocasio
    @Jlopezocasio 2 หลายเดือนก่อน +2

    Why is Cleffable allowed? Gravity completely makes Scizor useless and if you see one they will dedicate their move for when they see you.

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน +1

      so true, gravity is unrelenting

    • @KaiTheMemeKing
      @KaiTheMemeKing 2 หลายเดือนก่อน +3

      As a Clef player, can confirm. The second I see a Scizor I will instantly pick gravity. Do I feel bad for it? Yes, but it's just the correct play

    • @Jlopezocasio
      @Jlopezocasio 2 หลายเดือนก่อน

      @@KaiTheMemeKing Bullet punch should be ignored by this only keeping Scizor from using swords dance or double hit.

  • @balajikireeti776
    @balajikireeti776 3 หลายเดือนก่อน +1

    Hey husky, loved your breakdown and your analysis stuns are obviously a huge problem in the game I feel there should be some counter-play or make it a bit tricky to land stuns so the games need more skill based play. I am shocked to your see your subs, girl you deserve more! Another problem I usually face is jungle invading, I had played 6 games today and 4 of my games have my jungle invaded early in the game, two of the games had 3 of my allies competing for jungle at the beginning of the game none of them level up to 7 until 5 minutes of the game, so as expected all four of those games are total disasters. I mainly play soloQ and usually play carry builds on mon to fight and destroy goals but yeah it has become a tedious situation as my jungle gets invaded all the time, can you please consider making a video of your analysis regarding the strategies for jungle, which mon can take advantage of it most? I'm sure that there are people who doesn't know how to navigate throughout the game and do it at random but the impact on the game is heavy

    • @huskystar77
      @huskystar77  3 หลายเดือนก่อน +1

      thank you for the comment and the support! yeah totally agree that solo is rough, i'll def add a jungling deep dive to the list !

  • @Josh-gq6hh
    @Josh-gq6hh 2 หลายเดือนก่อน

    hi! this was a pretty nice and informative video :) I just wanted to offer feedback as someone who doesn't play Unite (I played it a little, but only got

  • @daviolivar
    @daviolivar 2 หลายเดือนก่อน +1

    I agree, but I think the game has a lot of unstoppable skills and ultimates, what's is good, BUT, in fact, it makes the mons that doesn't have it, a really bad experience to be playing. For example, I used to be zeraora main with the volt switch build, and that's too bad atm, you gotta run full heal, and if you use your full heal against heavy cc comps, you gotta wait the cool down for any play you want to do. So you've got Talonflame, that has a skill that makes him immune to everything for like 5 seconds, it makes no sense to me.

  • @阿.杰
    @阿.杰 2 หลายเดือนก่อน +1

    My favorite part of the game is when I get stunned to death(STD)!

  • @jpeg0045
    @jpeg0045 2 หลายเดือนก่อน +1

    average dorio main:
    (i still agree)

  • @blunt-shroom9623
    @blunt-shroom9623 2 หลายเดือนก่อน +1

    I personally hate the fact that fights against champions exist
    Charizard stuns
    Blastoise stuns
    Duraludon stuns (to lesser extent)
    Garchomp (to much lesser extent) STUNS
    B$TCH I JUST WANNA PLAY AND GET SOME REWARDS
    I MAIN DRAGAPULT I WANNA CRY
    I'm glad everyone understands how that large amount of stuns is bad for games

  • @gabrielaragon9562
    @gabrielaragon9562 2 หลายเดือนก่อน

    There is an overpowered Pokemon.
    Slowbro with the "fck this pokemon in particular" button

  • @whitedragonzerureusu4480
    @whitedragonzerureusu4480 2 หลายเดือนก่อน +1

    Pokemon i hate going up against: Trevenant. It's a tank. I get that, but it can take forever to take down. It doesn't help when it can shove + stun you and heal with the horn leech move. Next is Buzzwole. Screw Leech Life. It holds you for too long and can completely heal itself. Mean Look Umbreon keeps you trapped for too long. Gyarados can now paralyze you with its dragon breath somehow in this new anniversary update and Gyarados does too much damage in general. Goodra with dragon pulse that completely heals it. Mimikyu with its spammable stun moves. Which is all of them in some way. And lastly a good Sableye player, need I explain that?

  • @alwaysabiggafish3305
    @alwaysabiggafish3305 2 หลายเดือนก่อน +1

    LMAO seeing new moba players discovering CC and going through their phase of wanting to remove it is wild

    • @ohcomeon1111
      @ohcomeon1111 2 หลายเดือนก่อน

      Yeah I guess thinking is too hard for "gamers"

  • @HammyAndSammy
    @HammyAndSammy 2 หลายเดือนก่อน

    I'm shocked at the 11 seconds cc chain, I joke that cc chains takes forever but actually giving it a tangible number was a whiplash for me

  • @rikorocks5605
    @rikorocks5605 3 หลายเดือนก่อน +1

    8:19 you forgot that after a boosted attack and when the move discharge ends it stuns and pulls enemy towards zeraora

  • @azulon435
    @azulon435 2 หลายเดือนก่อน

    We could have new items that increased def and spdef and "forgive" a stun effect, with a reset time after that. Kinda like a calm mind + that sylveon gets. Heavy duty boots could work.

  • @samifranco5541
    @samifranco5541 2 หลายเดือนก่อน

    Fun fact Zeraora only stun whit slash on the last part of the skill so enemys have a chance to walk away fully of it if you dont get that last hit, same as discharge does a stun and attract the enemy only if you manage to hit the enemy whit 3 stacks of his normal hit this can be very hard to pull off for new players

  • @ImNotGoodAtAnimation
    @ImNotGoodAtAnimation 3 หลายเดือนก่อน +1

    Long comment incoming;
    I haven't finished the vid yet, but i feel like a bunch of the cc abilities are just too easy to do, Pikachu literally has 2 sure hit moves that slows and stun, they should rework volt tackle into dash, giving a bit of a mobility to pika could be nice. Mewtwo has psystrike which is just dumb, it's a sure hit move that slows, stun *AND* gives you unstoppable(it shouldn't give you unstoppable idk why they gave him that💀, just give unstoppable at lvl 11 upgrade or sum)
    Moonblast isn't sure hit but it's still very easy to land, maybe they can make the hitbox smaller or make the projectile slower
    That's why i think stuns like Telekinesis is okay cause it's mostly a skillshot (i know i seem to have Slowbro bias with pfp and all that but uhhh)
    Overall just make the stuns harder to achieve i think
    Also there should be an item that basically works like an eeveelution passive or something
    Also also they should separate the two Attackers in the game (marksman(cinder/deci/ninja) and mages (fox/a9/garde) there's no reason to put them in the same box, idk how that would fix the game, it's just something that bothers my tiny brain
    Also also also, subscribed :D

  • @neored6411
    @neored6411 2 หลายเดือนก่อน

    I made the first tier list for CC options in unite, you wouldn't believe how mad reddit was about me saying slows were a form of CC

  • @mouseplop27
    @mouseplop27 2 หลายเดือนก่อน +1

    poor greedent looks so lonely on the CC heavy vs likely to appear chart 😭

  • @lamparo7028
    @lamparo7028 2 หลายเดือนก่อน

    I remember when the game first came out, i played so much Greninja and Lucario and felt like i was deserving of my wins cause i outplayed the enemy team. Then blastoise and tsereena came out, then more characters with stuns came out, then if the enemy team knew you were carrying, the slow bro starts chasing you with its unite move. Next thing i knew having full heal or not was an indication if i was going to have fun in that game. So i dropped unite and now am a Genji Doon Ana player in overwatch; a game where characters like Genji and Doom eat a lot of chain cc and enemy cooldowns and get counter picked a lot...
    Im going to play singer player games from now on

  • @moonblastx1996
    @moonblastx1996 2 หลายเดือนก่อน +1

    This is a simple fix, they just need to go through the characters that aren't Defenders or Supporters and nerf or in some cases even remove their cc altogether
    They also should totally revert the Full Heal nerfs that never made sense

    • @moonblastx1996
      @moonblastx1996 2 หลายเดือนก่อน +1

      Excellent video btw this is so detailed and extra haha good job

  • @manuelarocho8131
    @manuelarocho8131 3 หลายเดือนก่อน +3

    Do love me some CC. Its so fun using my joystick to move! And the game has so many stuns it breaks the game! I swear i get stunned by nothing!😂

  • @milamaxwell1731
    @milamaxwell1731 3 หลายเดือนก่อน +1

    I've said this since, like the first season of Pokémon. Unite the fact that they just front load so many Pokémon. With so many ways to just debilitate you or straight up. Stop you from playing the game. And there are no options to counteract or fights. The debilitating abilities that Pokémon have and then the only option that was relevant useful and impactful was then nerved further for no justifiable reason makes 0 sense when you play Pokémon unite. There's a lot of problems with the game, but one of the bigger issues is the simple fact that. You are forced to choose a Pokémon with crowd control, slow or some form of. A debilitating move, because if not you just lose I mean, league of legends has multiple ways to fight against heavy crowd, control characters, and there are multiple different types of playstyles to deal with debilitating abilities.

  • @Valorant-is-Trash
    @Valorant-is-Trash 3 หลายเดือนก่อน +2

    Add merc treads to Unite lol

  • @SACREDSCIZOR9116
    @SACREDSCIZOR9116 3 หลายเดือนก่อน +2

    As a person who is a ninetales main I do feel my opponent especially melee feel so much pain but you cant completely remove stuns but stuns could be rework but Anyone who plays fire spin delphox I want to grab by the neck and throw him to the moon

    • @gabrielaragon9562
      @gabrielaragon9562 2 หลายเดือนก่อน +1

      It's not my fault that people just focus me with every attacker, even when being behind on level, so i'm playing fire spin to make the enemy suffer as i suffer

  • @rewind_kitsune
    @rewind_kitsune 3 หลายเดือนก่อน +1

    Babe wake up, husky posted another banger

  • @Bi-derPig
    @Bi-derPig 2 หลายเดือนก่อน

    I wanted to comment and say that slows are classed as CC and a few characters have them in their kit. Dragapult has dragon breath slows, Sylveon has draining kiss slows, Leafeon chlorophyll auto slows and intel acrobatics slows

    • @matthulu
      @matthulu 2 หลายเดือนก่อน

      While those aren't as impactful, they definitely still count, which means the only Pokemon that truly doesn't have any cc is Scyther, who has less moves than everyone else since choosing Bullet Punch automatically evolves it into Scizor

  • @suproxd
    @suproxd 2 หลายเดือนก่อน

    ok this is the first video Ive seen about this matter, I was starting to believe people were ok with this, thanks.
    Ok crying is over, opinion:
    the CC issue is something I've hated since forever, it makes the game and teamfights annoying just because half of the time it goes like: engage, get 3 stuns shoved in your head, die.
    Specially as someone who plays in mobile phone its even worse simply because you cant even aim moves in between stuns, so unless you autoaim everything on a fight, you most likely wont be able to use a single move

  • @dravalagon3691
    @dravalagon3691 2 หลายเดือนก่อน

    I wonder what you think about increasing tenacity? I know it was a bug but I had much more fun with the bug before they fixed it.

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน +1

      I think it would be cool if there were more skill-based counters to stun. We had Zoro's illusion, we had full heal, but they keep taking it away. Some other way to avoid stun may be cool, or even just some sort of skill based "reduction" to the time of stun. Not sure how that would be implemented though

  • @Jvsena
    @Jvsena 3 หลายเดือนก่อน +1

    Good stuff 👍

  • @mimi_kyuwu
    @mimi_kyuwu 3 หลายเดือนก่อน +1

    This video is triggering my PTSD

  • @RioniXIV
    @RioniXIV 3 หลายเดือนก่อน +2

    Well, if everything is op it's probably balanced

  • @pp-dt4zs
    @pp-dt4zs 3 หลายเดือนก่อน +1

    Oh I just wish that they'll add a support that nullifies the effects of ccs,,..

    • @maskedfoxx7173
      @maskedfoxx7173 2 หลายเดือนก่อน +3

      ...You mean safeguard Blissey..?

    • @gabrielaragon9562
      @gabrielaragon9562 2 หลายเดือนก่อน

      The solution is to always use a particular pokemon? That's not a solution

    • @maskedfoxx7173
      @maskedfoxx7173 2 หลายเดือนก่อน

      @@gabrielaragon9562 Lmao and where did I say it was a solution? The original comment said they wished there was a Pokémon in the game that nullified CC and I mentioned safeguard Blissey. I don't even think safeguard Blissey is good. I tried it but the shield is too small and the lack of healing really stings, but it's been in the game since day one.

  • @az7433046
    @az7433046 3 หลายเดือนก่อน +2

    Haven't watched the video yet, but let me just preface it by: there's plenty of stun in Pokemon Unite, but I don't think they're too bad or too long (except Slowbro but he gets a pass because he's balance around his single target stuns)
    As someone who comes from DOTA, the grandfather of Mobas, most of the stuns in PKMUnite are fairly short and in fact you kinda play around getting hit by some, in a risk/reward balance of what can you take for what benefit (position, damage, etc). In Dota a LOT of single heroes can stun whole groups for 4+seconds on the regular.
    The PROBLEM with Unite is the counterplay options... We only have extremely limited "hindrance immunity" on some Pokemon, and the Full Heal is a whopping what? 1.5 seconds? I dont even know because it sucks so much ass I don't even bother using it EVER. Id rather have Potion to counterplay the damage or Xspeed to avoid skills/ escape bad engagements. In Dota we have nearly impervious stun immunity for 9-6seconds, in Lol there's reductions for a lot of stuns and also most of them are not that long either. My honest opinion is that what we need in unite is both more options against hindrances in PKMN kits and Full Heal to actually not be dogshit, like 3 second duration at least or heavily reduce the cooldown to 50

  • @jachromium785
    @jachromium785 2 หลายเดือนก่อน

    10:37 the luckiest egg bomb ive ever seen

  • @Nintendilly
    @Nintendilly 2 หลายเดือนก่อน

    CC in unite is broken. I made a tweet on this issue months ago and it got a lot of positive feedback. The only nay-sayers were those who themselves only play heavy cc mons.. The issue is combined cc among the roster that just adds up then makes the game unplayable and more importantly unfun. Hope they address this soon

  • @PsyduckChad
    @PsyduckChad 2 หลายเดือนก่อน

    Just buff full heal. Or make pink useful and make them give you a small chance to ignore stun etc

  • @ohcomeon1111
    @ohcomeon1111 2 หลายเดือนก่อน

    I mean the game is strategic. Know your matchups and play accordingly. Know your character strengths and range. Know how their moves work to. There's a lot of unstoppable moves in the game too. Also your team has the same opportunity as stuns as your opponents. If you feel it's that bad you aren't playing around it well and your game knowledge is lacking.

    • @dinkoman2081
      @dinkoman2081 2 หลายเดือนก่อน

      This isn't real pokemon game lot broken got so much cc invulnerable or healing moves you need full team just deal with one and it worst you got 2 like that on other team

  • @irainkoolaidTTV
    @irainkoolaidTTV 2 หลายเดือนก่อน

    My team gettin cooked, forever immortalized in a husky TH-cam video. What an honor 😝😝😝

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน

      i should have put in the one after this, where you cooked us right back

  • @pkmnunite3283
    @pkmnunite3283 2 หลายเดือนก่อน

    I don't play HOK, but I did touch it really quickly at the beginning before not touching it ever again. Doesn't each character in HOK have a damage move and a stun move? Is that normal for moba games for every character to have stuns?

  • @StarlightMagician
    @StarlightMagician 2 หลายเดือนก่อน

    I swear the Devs have to have a Helplessness Fetish with how much CC they put into this game while giving you little to no good ways of dealing with it. Chain CC at least needs diminishing returns or at least some kind of "Can't be Stun locked" mechanic in the game.

    • @dinkoman2081
      @dinkoman2081 2 หลายเดือนก่อน

      I just got juggle by three players pokemon cc moves it dumb ass hell

  • @az7433046
    @az7433046 3 หลายเดือนก่อน

    Okay, after watching the video, I have some disagreements on your perspective on some of your pokemon.
    I disagree that Mr.Mime, Wigglytuff or Sableye should be changed in any way shape or form, SPECIALLY Sableye. The pokemon is extremely frail and easy to shut down, and if it is shut down, its almost a non-factor for the game. However I do agree that his stuns/aeos trap slow is disgusting, I wouldn't mind it getting nerfed even though I feel like it would serve zero purpose because he would be just as annoying and would not change either his gameplay or counter options. Wiggly and Mime sacrifice the chance of healing/shields for more stun which is absolute waste when you could have more disgusting stuns on more durable pokemons, so most of the time they're fair (my opinion)
    Dodrio is also one I feel is extremely fair, since it needs an specific style of play that's easy to shut down with slows, stuns (which of course we have PLENTY) and doesn't have a lot of hp, however if they do eventually buff Full Heal I wouldn't mind some changes to Drill Peck (mostly the stun, the damage is fine)
    Honestly, as I said on my previous comment; the problem is not the CC itself, most of the CC is extremely easy to avoid, and even if you don't a lot of it is very short lived. There are disgusting pokemon like Mime, Wiggly, Trevenant, Slowbro, Mamoswyne, Blastoise, etc, but even those having glaring weaknesses in their stuns and capabilities... However, when you stack all of them together without a single counterplay option (imagine running Full Heal), it can be a nightmare if you're on the receiving end of chain.
    I completely disagree on neutering all of these pokemon or most of the pokemon who have cc (Except Trevenant tbh) when an easy, carpet fix for 90% of these issues is to add more tenacity to emblems and actually make decent emblems that could be use and making full heal not absolute dogwater.

  • @raymond2009v
    @raymond2009v 3 หลายเดือนก่อน +4

    It’s not, just Pokémon UNITE it’s most Japanese maid games Asians love stuns

  • @anidiot1122
    @anidiot1122 2 หลายเดือนก่อน

    In my opinion sylveon is the best Example of a mon with cc the cooldown of draining kiss is high and It's omly the amount of cc he needs (wich is Enough to catch up with your opponent) and its not the moves omly gimic

  • @igorsantos95
    @igorsantos95 2 หลายเดือนก่อน

    Slow is also terrible, I use X speed to avoid it, but even when I'm using it I keep getting slowed down, this item now a days is useless to run away in battles

  • @firewater1991
    @firewater1991 3 หลายเดือนก่อน +1

    I think it's just a weird situation. There are certainly arguments to reduce the CC in the game but I think that would require some huge reworks in other places in the game.
    For example, ONLY heavily nerfing CC, and giving either no or small amounts of compensation would ruin immobile mages and attackers who aren't able to survive being dove by all rounders or speedsters. Getting oneshot without any counterplay by a Leafeon/Talonflame/Mimikyu/Falinks etc is just as non-interactive as being CC'ed for 5 seconds straight as one of those mons. They would force attackers as a class to either be very long range, very mobile, or keep the CC to be playable. And if a mon cannot be one of those things (Hi Pika and A9) they aren't playable.
    One can say, "well a better balanced teamcomp avoids that" And that's true but also realistically it's still gonna feel bad when the tank cannot save a carry from 2-3 divers at once and the attacker gets one shot by the one who sneaks thru the CC.
    On that note I think if damage as a whole was nerfed, so that you'd have to be consistently ahead to oneshot enemies on more damage heavy roles like all rounder/speedster, then the nerfs to CC or adjustments could be more power neutral. Still would be a lot of growing pains for attacker mains but at least they'd get to play the game. And forces speedsters to do more/be better in order to get the games they want
    Supports and Tanks should keep their CC though because that's their job. Half the reason Goodra and Greedent are terrible tanks (and fake all rounders) is that they can't really protect their teammates nor do the damage to justify not being a tank. Mime keeping the CC makes sense because what else does he do as a "support" or in these days mostly as a "tank". I'd argue the same for Sableye because the mon need something to keep him distinct from other supports. Not to mention the non-sableye supports are already just healbots or seen as tanks (Mime/Wigglytuff) having no CC just limits how supports are unique in what they do.

  • @randommemeaddict249
    @randommemeaddict249 2 หลายเดือนก่อน

    I absolutely hate Delphox. Loved it as an XY starter, but in Panic Parade it's getting United on sight.
    I used to be a Slowbro main. I'm not sure exactly when the Shadow Flame Update occured, it may have been after your recording. But Slowbeam now hits thru hinderance resistance. Slowbro can pull Charizard out of the sky now.

  • @GingerWithEnvy
    @GingerWithEnvy 2 หลายเดือนก่อน

    Hate to point out but if slow counts as CC, then theres not 5 that dont have CC, theres only 1
    Draining kiss on sylveon slows
    Dragon breath on dragapult slows
    Acrobatics on Inteleon slows
    Leaf blade on leafeon slows
    Now, they dont always run the moveset that includes the CC, but really its only scyther that doesnt have CC, and thats only because scizor does and its the same character, so really, there is no individual license in unite where there is a build that has no CC

    • @GingerWithEnvy
      @GingerWithEnvy 2 หลายเดือนก่อน

      Now, I know these slows arent really impactful compared to other slows or CC, but I just wanted to point out the problem is actually worse than stated at the start of the video

  • @Xivna
    @Xivna 2 หลายเดือนก่อน

    Sableye boosted attack only fears if they were invisible, and they need to be out of vision (or use shadow sneak) for that. Still annoying wont deny xD
    As for why they have so much cc, thats kinda their only thing. A supporter with no heals or shields, low damage, squishy af. So their only focus is to annoy you
    And i share your sentiment about hating buzzwole

  • @GaaraOTD_TTV
    @GaaraOTD_TTV 3 หลายเดือนก่อน

    Big views on the huskyvision

  • @raymond2009v
    @raymond2009v 3 หลายเดือนก่อน +2

    Hell, even the ray stun

  • @xriel_youtube
    @xriel_youtube 2 หลายเดือนก่อน

    Then full heal would become a better item, but I'll still take eject button 🤔

  • @jay-jayz
    @jay-jayz 2 หลายเดือนก่อน

    It's a MOBA, they need move variations. It's part of the nature of the game

  • @eliravioli8233
    @eliravioli8233 2 หลายเดือนก่อน

    Honestly a lot of cc should be skill shots and not just point and click, like electro web being point and click is very annoying

  • @purplebunz
    @purplebunz 2 หลายเดือนก่อน

    I don't understand why mobas are so obsessed with giving every single character a stun. One nice thing in Gigantic was the rarity of stuns

  • @PokePhan
    @PokePhan 2 หลายเดือนก่อน

    Stun or be Stunned

  • @maskedfoxx7173
    @maskedfoxx7173 2 หลายเดือนก่อน

    Hot take but I don't think the stuns are so egregious that the whole effing roster needs to be reworked. A lot of the CC is pretty insignificant and if you're of adequate skill then you know better than to just rush in and get CC-chained until you die. Granted sometimes that'll happen anyways because it's a very unpredictable game and you will get caught out every now and then, but my point stands. It feels like the same deal as the infamous Goodra; it only does well against people that are stupid enough to keep standing right in front of him and continuously give him 40% regen every five seconds as your ranged allies are sobbing behind you wishing you would just walk away already so I can KO him damnit Lucario you are NOT HELPING AHHHHHH
    ...Ahem.
    Sure, a lot of the CC might feel kind of unnecessary, (and I do think some of the more intense stuns could stand to be toned down a bit) but would the game even be that fun to play if only 10% of the roster could slow or stun? Fuck no! The biggest part of the appeal to me is how every mon has its own unique gameplay. Literally what would differentiate Chandelure, Delphox and Gardevoir if they didn't have their unique CC? Your choice in Mon would boil down to "I think this one is cooler" since those three would all just deal damage at range.
    What I really think would help here is a damn buff to full heal, and pink emblems. Pink emblems especially because if you use those you are straight up trolling and that is a fact. They are completely worthless and their effects are indistinguishable from not having them. That is embarrassing design. And full heal because that's a speedster's lifeline when dividing those pesky back liners in those critical fights.
    One thing I've also noticed as a day one player is the meta will shift back and forth constantly between "there's too much CC, I can't move for five whole seconds and then I die!" and "there's too much CC immunity, I'm a sitting duck in all my games!" so I get the feeling as more patches come out and new mons get released, eventually we'll be complaining about how every meta pokemon can do whatever they want because you can't stun them. It's just the cycle of balance.

    • @huskystar77
      @huskystar77  2 หลายเดือนก่อน +1

      @@maskedfoxx7173 I don’t think that’s a hot take! As I talked about, most of the high impact CC in the game is on defenders who should have it. (I mean, now fire spin is broken…so…). And totally agree, people will find a way to complain about everything lol

    • @serily4524
      @serily4524 2 หลายเดือนก่อน

      I dont think its people complaining about everything, its people complaining about something truly wrong, its ok to have cc on defenders but the problem is getting stunned for too long

  • @serily4524
    @serily4524 2 หลายเดือนก่อน

    Mime wiggly support

  • @serpentine8229
    @serpentine8229 3 หลายเดือนก่อน +1

    If they didn’t nerf full heal, I don’t think this would be this horrendous
    Edit: I feel like only Defenders should have CC moves. As they’re the ones taking the brunt of the damage. There would be exceptions with other roles but in a perfect world, it’d only be Defenders with CC moves

  • @Murs.
    @Murs. 2 หลายเดือนก่อน

    yk somethings badly wrong when even league have less cc than the Moba you're playing

  • @hooparainbowbraceypkmonand7862
    @hooparainbowbraceypkmonand7862 3 หลายเดือนก่อน

    Thought this was just a moba thing. My friends have said that mobas live and die by cc but...apparently unite just has a shit ton of cc afterall