the lack of sufficient ammo hurts BOTH the launchers. A whopping 81 damage leaving tanks enough time to run away and repair makes these weapons pretty useless. And they have aps that blocks half or a third of your total ammo
They really should give more details in terms if stats. Like the reload speed of each gun. The armor protection of the tanks mav etc. Good video. I was asking myself that question
Definitely! I also really dislike the current trend of showing various bars for things such as 'firepower', and 'acurracy' which essentially tell you nothing important. I want to see solid stats like bullet damage at various ranges, recoil, basically Symthic in game.
The M5 also has the huge zoom on it's scope which can be great for hitting targets on larger distances. Not to mention that it's very easy to calculate how high you need to aim since you can just ping the enemy and calculate accordingly.
It’s worth noting that the RPG has a reload bug which allows you to reload a rocket much faster than you can when going through the whole reload. When the rocket is loaded, you already have your one shot. You actually don’t have to wait for the soldier to put the RPG back on their shoulder for you to fire it again. It may be unintentional, but it’s excellent for putting damage down range quicker than the Recoilless.
Seems like the rpg works a lot better in teams of two or more where you're coordinating an attack on a tank. That pretty much mitigates the issue of not having enough rockets and you can pretty much instagib a tank with it
Recoilless is far better choice in my opinion, you don’t have to deal with running out of ammo constantly, as much. That’s a big deal for me. I am also someone who fights aircraft with the launcher, and the three M5 shots can bring down a hind and condor, RPG can’t do that. Like you mentioned the rangefinder is also a huge deal for those far range shots. The RPG just feels so obsoleted and I feel like it can’t compete with the recoilless especially with the 2 shots. The high damage is really the only reason to grab this and I think another additional shot for each launcher would be a great thing and would allow the RPG some more utility over the M5. Nice video ghost ☺️
To check damage you don't need to go into vehicle, you can turn on damage numbers in game options and it will display them on screen with each hit. But maybe it doesn't work if its empty? I am not sure
Been watching you for 4 years, I have watched you the most since Season 4. DICE really has done what they can to fix the disaster EA had them release. Happy you have been uploading so much in the past few weeks. Great work!
one thing i notice when i got and was getting the rpg is the lack of support players using ammo crates like at times i can go through an entire match without a single support dropping ammo or even angels crate everyone just uses the medic crate even when playing as falk and swear most angel players dont know they can call in a crate
Supports not dropping ammo?! Blasphemy On a serious note, this isn’t anything new unfortunately, even in the previous games it was a chore getting ammo from one of you even got one
@@jaraldoe yeh but it’s a lot more worst now in the older games most support players would have the ammo crate equipped since assault which then later became medic had the med crate equipped by default so there wouldn’t be a decision between both because even then people would have them they just wouldn’t drop it until you gain their attention where now no one would equip it
@@itbemerexy2732 no what I do wish is they would is fix the magazines in the plus system big reason why people don’t carry crates because people just change the magazine and gives them max ammo another thing they should do is add Boston dynamics robot dogs that carry’s both heath and ammo like the ammo and health statins in bfv not only does it makes sense it’s realistic to what they’re trying to do in the real world
@@thetrashpope557 if you are talking about removing the different mags i am all for that. Some where else i have already when into how many guns could be added to the game if they did
something that worked very well for me with the rpg is put turret down with boris which does at least like 10-15 dmg to a tank, 2 rpg shots plus an at grenade and bye bye tank.
I tried the RPG and went straight back to the M5. Having only two shots is very limiting, even if you have someone giving you ammo you have to wait for the cool down to get your next shot so the M5 generally has more damage potential. The range finder is super effective and you can make camping tanks/AA at long range retreat. The other reason is having extra ammo to shoot at helicopters.
I understand that they may want to promote teamwork with the 2 rounds for the rpg but a good portion of us play solo. They really need to give solos a better shot at standing a chance against any vehicle.
@@fotis3v480 It's not a solo game. You have your squad so you can get revived by any of them, and also hope that your squad makes up a good spread of classes. Like having a medic and assault and engineer. Then you're good to go. Stick together, choose a point to cap and get 'er done. That one guy sitting way back on a hill sniping is lame. Kills don't win the game, caps do.
And here where I just thinking about what the differences is and what I would like to use more. Just perfect timing that I went into yt and now doesn't have to try it myself. Great vid!
One thing ive noticed. Sometimes i hit choppers with an rpg when they fly close, yet even when hit, they take 0 dmg. No explosions occur, just some particles and that's it. IDK if this is a bug or the rpg wont go off when firing soo close.
The range finder is a huge plus for me, I often spot the vehicle to get the distance and use the range finder to make the aim hit perfectly every time even for vehicle at the 200 to 400m range. Anything further risk vehicle just running away while the projectile is flying over.
Did you happen to test out the damage of the AT nade? Cause theoretically you could hit the rear of a tank twice and finish them off with an AT nade without needing a third rocket
I unlocked it after recording the commentary so haven't had much of a chance to use it yet. But it seems to do around 21 damage to a tank, which would make a tank soloable with an M5 but not an RPG sadly. Well, unless you hit a shot in the rear.
Yeah I think this is the an ADS animation of sorts, it's similar to zooming in with the range finder on the M5, only there's nothing to zoom into so it just kind of sways about for a bit until it's ready.
The sound though! The "M5" Carl Gustav's sound is massive IRL (ground shaking) but not really in game, still better *BADONK* than the RPG ptj-whoosh-sound xD
The SMAW from bf4 was the best rocket launcher in all of battlefield, it’s hipfire was pinpoint and it’s velocity was crazy so taking down aircraft’s was so east
RPG and M5 really needs 5 rockets.. to balance.. remember it also is needed against helicopters and jets. Or we need the modern version of the fliegerfaust in BF 2042 stupid flares...
I feel The RPG should've been the ONE launcher that can solo a tank but requires more skill if they reduce the muzzle velocity and trajectory to compensate for higher damage. Also make it spawn with its maximum ammo count of three rockets.
The recoilless has the benefit of a range finder though. So finishing low health vehicles at a distance is easier with it. But i mostly agree that putting damage down range faster is better
If they do that doesn't it mean they have to add more missiles to lis like how will that work and yes I do agree they should add more rockets like on bf3 and bf4 idk how it is for the previous after bc2 and no I only played the campaign not the multiplayer.
The only way that’s be balanced with vehicles is to decrease the velocity by a lot! Right now the launchers are basically hit scan, you can shoot a tank 300m away and there’s literally no time to react. If they had BF4 velocity then sure give everyone 5-6 rockets :) MBT law was hits scan but it at least had the beeping warning.
@@TheDBZ_KING7_Official yeah ik I mean like this Dice we are talking about here there might be a chance they screw something up like accidentally giving Lis 3 or 4 missiles to use while it regenerates. Even though I enjoy playing as Lis that is over doing it when you think about it.
@@swector_unit4257 Maybe it would be overdoing it if they actually worked as they should, but they don't. Most of the time I end up flying straight through my target with one or both of my rockets. Vehicle hitbox desync is unbelievably terrible and needs to be fixed
Tbh with the early future setting they could have made a scope for the rpg, the ironsights are okay but since Stalker game from like the early 2000 had something like that says something. I mean this old pipe can still lock on on soflam targets like the M5 wich is stupid consider that thing looks anything but modern enough to do something like that. And yes i know Bad company these old irons could do it back then too ... but since it is older then what we have now i can forgive something like that.
Rpg does load faster, requires a perfect weapon swap. And the damage in two shots wont net you the kill but someone on your team will clean it up with almost any explosive.
TLDR: M5 deals more total damage over longer time but RPG has more DPS. Both are roughly enough to kill a tank alone from side/rear. M5 makes for a better sniper than rpg because of its scope. (We really need a rangefinder/adjuster gadget in 2042. M5 has been unironically the best sniper in the game aganist stationary target over extreme distances)
Something you may have missed would be the factor of anti-personnel utility. Does the RPG vary in splash damage, and what would that look like? If the RPG was more proficient in anti-infantry situations than the M5, that would be its saving grace.
Isn't that little icon in the RPG thumbnail the Armor Piercing logo for this game? Does it do more damage because it's ignoring armor values, and if so does that dramatically change damage across different armor values when compared to the other rockets/M5? For instance are the damages more similar for a less armored vehicle like the jeeps? I think it would be better if the RPG was a 2-hit kill to the rear of tanks... because of the lack of ammo, and I don't think they can lock-on in this game? (with the help of other gadgets)
The RPG doesn't actually really behave any differently from a damage-boosted M5. There doesn't _seem_ to be any difference at least, but it does strike me as odd that they specifically gave the RPG the same icon as the AP ammo and AT under-barrel launchers when they just added AT text labels to all the other AT gear. The icon doesn't really mean that it's better at punching through armor either; the AT underbarrel has the same icon but is very heavily effected by armor, dealing as much as 30 to MBT rear armor but as little as 9 to the front, however the same icon is also found on the AP rounds that do almost identical damage regardless of where they hit. It might signify reduced splash radius or reduced damage against infantry as it does for the other items with the icon, but I haven't tried the RPG against infantry yet so I can't make any claims there.
The first few days of playing the RPG I thought is was completely useless. Somehow it didn't oneshot players, the damage felt too small... But now I feel a lot better about it, no idea what changed it.
Vehicle players have a real reason to be afraid now. The RPG does that much damage, even 2 shots at spawn, plus the new AT nade, as well as the AP underbarrel... Tank campers don't have the 24/7 Irish protection now either.
I hate how games always feel the need to make the rpg so extra powerful, the gustaf should be flatter further and faster shooting with more damage, but slower ads reload and less spare rounds, that’s the realistic way to balance the two
The lack of rounds doesnt make sense at all. They hyped up the amount of vehicles and such but then make the only two options for shoulder fired infantry rockets almost useless. In bf4 you could kill at least two tanks with one spawn and now you can’t even kill one… its so frustrating and stupid
I don't play the engineer class because it takes 30 seconds to get 1 rocket from the ammo box. It's just stupid, I should be standing still for 2 minutes to replenish all of my rockets. That's gamebreaking for me.
I’m console controller player and the game assist has been so screwed up with so many patches that it’s a wonder that anyone with controllers are hitting anything with it. Dice needs to stop all the nerfing the weapons and systems before all we are shooting each other at point blank range and not killing each other. The LATV 25mm flack gun is a great addition to the infantry because this prevents being farmed from preying helicopters. Most of the times I can’t even get my Wildcat to spawn. Keep the game realistic and stop this nerfing.
I think that 2 rockets are a rough shoice but testing the damage i kinda understand why. But i think they should improve in ways to replenish ammo, because either with the rpg or m5 i hate wañking for 5 minutes without someone to give amm9
What if they let you take quick heal w a tank w thermal smoke and aps. Hear me out. It sucks at where it's at it's a glass cannon. By upping it we get a tanky tanks. More people will have to play support tank becomes viable and lower how much repair tool repairs it. Might be divisive but I'm curious to see what people think. Where the tank is now it doesn't feel great.
Against MBTs, it does 17-19 damage based on what I've seen with it. However I have yet to test it extensively, so it might be capable of a bit more if you can lob it just right.
Is it me or do u have to actually hit ppl with the rocket to kill ? Splash dmg makes no sense either feels like I didn’t even scratch the enemy w splash dmg
I didn't test it against a transport helicopter but it definitely 1-shots the rest as expected. I've hit infantry a few times but considering you only get 2 shots I don't really recommend wasting it on that. Seemed similar to the M5 in terms of splash.
Im so tired of my team mates not helping taking anything out so i just use everything that can do damage to a tank no matter how small the damage is its better than teammates not helping out
Then new map is an absolute nightmare for vehicles, I stopped pulling vehicles after my second day playing it. The RPG and AT grenades don't really help either. Vehicles have become huge cert pinatas, C5 is still ridiculous as before. You have better survivability playing as infantry on this map. That said, AA lock-ons are useles on this map and one above average pilot can make everybody quit. The new CRAM doesn't really help much since it's destroyed most of the time.
I feel like when I play bf2042 the the rpg needs at least one extra round to compair it you the recoiless feels like the smaw where it does less damage but has a faster traverse speed more ammo but less damage form bf4 but the rpg should get 3 rounds to make it more effective at taking out armor because I feel that right now rpg is not able to handle ground vehicles unless there already damaged by someone other than you 2 shot is not enough I'm my opinion plus in bf4 that was the draw backs smaw had more ammo traveled faster but did less damage than the rpg vs ground vehicles
The launchers in all bf games wind up really being useless because you can’t clear a vehicle by your self with out another player to result you on top of that the damage they do is trash and any half way decent driver isn’t going to let you just get all your shots off I’ve switched to using mines to clear vehicles and aircraft are neigh unstoppable
"...if there's a support player nearby" Ah yes, the biggest draw back to playing engineer. You never have ammo for your launchers when you're the main form of AT. That's why so many play Lis. Infinite missiles.
The lack of a third round really hurts the RPG
U get it when u interact with the ammo box
@@Exton_Z1 I was mentioning the lack of a third round on spawn
@@Exton_Z1 i shouldn’t have to go find a support first to be able to kill shit. That’s hella dumb.
the lack of sufficient ammo hurts BOTH the launchers. A whopping 81 damage leaving tanks enough time to run away and repair makes these weapons pretty useless. And they have aps that blocks half or a third of your total ammo
@NAVYPROUD34 thats the point tho so you can't solo a tank
They really should give more details in terms if stats. Like the reload speed of each gun. The armor protection of the tanks mav etc. Good video. I was asking myself that question
Absolutely, the pros outweigh the cons if there are even any
Definitely! I also really dislike the current trend of showing various bars for things such as 'firepower', and 'acurracy' which essentially tell you nothing important. I want to see solid stats like bullet damage at various ranges, recoil, basically Symthic in game.
@@GhostGamingg what is fire power suppose to even mean at 50?
Was literally discussing this just now with someone, impeccable timing
Haha, happy to be of service mate
The M5 also has the huge zoom on it's scope which can be great for hitting targets on larger distances. Not to mention that it's very easy to calculate how high you need to aim since you can just ping the enemy and calculate accordingly.
It’s worth noting that the RPG has a reload bug which allows you to reload a rocket much faster than you can when going through the whole reload. When the rocket is loaded, you already have your one shot. You actually don’t have to wait for the soldier to put the RPG back on their shoulder for you to fire it again. It may be unintentional, but it’s excellent for putting damage down range quicker than the Recoilless.
Excellent point, hadn't realized this yet.
I always play with a friend who mains Falck and always uses an ammo box so even if the RPG has less ammo it's definitely the best choice for me
does falks ammo box replenish rpg?
yes
Seems like the rpg works a lot better in teams of two or more where you're coordinating an attack on a tank. That pretty much mitigates the issue of not having enough rockets and you can pretty much instagib a tank with it
Deus Ex soundtrack on background. I see you are man of culture.
Well spotted sir. I use it now and again and nobody has ever picked up on it. I guess that game is before most people's time here :).
Recoilless is far better choice in my opinion, you don’t have to deal with running out of ammo constantly, as much. That’s a big deal for me. I am also someone who fights aircraft with the launcher, and the three M5 shots can bring down a hind and condor, RPG can’t do that. Like you mentioned the rangefinder is also a huge deal for those far range shots. The RPG just feels so obsoleted and I feel like it can’t compete with the recoilless especially with the 2 shots. The high damage is really the only reason to grab this and I think another additional shot for each launcher would be a great thing and would allow the RPG some more utility over the M5. Nice video ghost ☺️
Thanks mate, good points. I think we could well se both launchers get an extra shot in the future.
in my opinion they should add a rpg with a scope (this is in portal mode)
Ye the RPG v2 does have a scope irl, I don't see the scope rail on the launcher in game tho :(.
seeing that it is a gadget and not an actual weapon, i doubt it since there has never been an option to customize gadgets
I love counter sniping snipers with the M5.
To check damage you don't need to go into vehicle, you can turn on damage numbers in game options and it will display them on screen with each hit. But maybe it doesn't work if its empty? I am not sure
Been watching you for 4 years, I have watched you the most since Season 4. DICE really has done what they can to fix the disaster EA had them release. Happy you have been uploading so much in the past few weeks. Great work!
one thing i notice when i got and was getting the rpg is the lack of support players using ammo crates like at times i can go through an entire match without a single support dropping ammo or even angels crate everyone just uses the medic crate even when playing as falk and swear most angel players dont know they can call in a crate
Supports not dropping ammo?!
Blasphemy
On a serious note, this isn’t anything new unfortunately, even in the previous games it was a chore getting ammo from one of you even got one
@@jaraldoe yeh but it’s a lot more worst now in the older games most support players would have the ammo crate equipped since assault which then later became medic had the med crate equipped by default so there wouldn’t be a decision between both because even then people would have them they just wouldn’t drop it until you gain their attention where now no one would equip it
they should just make both ammo and medic crates into one thing
@@itbemerexy2732 no what I do wish is they would is fix the magazines in the plus system big reason why people don’t carry crates because people just change the magazine and gives them max ammo another thing they should do is add Boston dynamics robot dogs that carry’s both heath and ammo like the ammo and health statins in bfv not only does it makes sense it’s realistic to what they’re trying to do in the real world
@@thetrashpope557 if you are talking about removing the different mags i am all for that.
Some where else i have already when into how many guns could be added to the game if they did
something that worked very well for me with the rpg is put turret down with boris which does at least like 10-15 dmg to a tank, 2 rpg shots plus an at grenade and bye bye tank.
I tried the RPG and went straight back to the M5. Having only two shots is very limiting, even if you have someone giving you ammo you have to wait for the cool down to get your next shot so the M5 generally has more damage potential. The range finder is super effective and you can make camping tanks/AA at long range retreat. The other reason is having extra ammo to shoot at helicopters.
I understand that they may want to promote teamwork with the 2 rounds for the rpg but a good portion of us play solo. They really need to give solos a better shot at standing a chance against any vehicle.
Stop playing solo
@@Prophet44-o4bstop crutching on teams to make up for not being able to play solo.
@@fotis3v480 It's not a solo game. You have your squad so you can get revived by any of them, and also hope that your squad makes up a good spread of classes. Like having a medic and assault and engineer. Then you're good to go. Stick together, choose a point to cap and get 'er done.
That one guy sitting way back on a hill sniping is lame. Kills don't win the game, caps do.
And here where I just thinking about what the differences is and what I would like to use more. Just perfect timing that I went into yt and now doesn't have to try it myself. Great vid!
One thing ive noticed. Sometimes i hit choppers with an rpg when they fly close, yet even when hit, they take 0 dmg. No explosions occur, just some particles and that's it. IDK if this is a bug or the rpg wont go off when firing soo close.
Same, I had it multiple times with RPG and it's super frustrating
The range finder is a huge plus for me, I often spot the vehicle to get the distance and use the range finder to make the aim hit perfectly every time even for vehicle at the 200 to 400m range. Anything further risk vehicle just running away while the projectile is flying over.
I love the reticle on the M5, easy range estimates. I actually use it all the time against snipers haha.
Same hahhaha
Did you happen to test out the damage of the AT nade?
Cause theoretically you could hit the rear of a tank twice and finish them off with an AT nade without needing a third rocket
It doesn’t pop on contact so it’s iffy. Idk why it doesn’t, it should. I have taken out a MAV with it. I saw it bounce off the roof.
AT-Nade is trash, it doesn't work most of the time. If you want to hunt vehicles, use the AK-24 or SFAR with underbarrel 40mm AP
@@Epok97 well it’s description during the season showcase said it explodes on contact with vehicles, that seems like a bug
@@Epok97 It does pop on contact, I unlocked it, deals around the same damage as an M5 does
I unlocked it after recording the commentary so haven't had much of a chance to use it yet. But it seems to do around 21 damage to a tank, which would make a tank soloable with an M5 but not an RPG sadly. Well, unless you hit a shot in the rear.
i find using 2x RPG to the rear + anti tank grenade for ez combo
edit: to specify, Rpg, grenade then 2nd rpg round
Whenever I change from primary or secondary to RPG my rpg sight will sway left and right for eternity before it stops so i could aim.
Yeah I think this is the an ADS animation of sorts, it's similar to zooming in with the range finder on the M5, only there's nothing to zoom into so it just kind of sways about for a bit until it's ready.
The sound though! The "M5" Carl Gustav's sound is massive IRL (ground shaking) but not really in game, still better *BADONK* than the RPG ptj-whoosh-sound xD
The SMAW from bf4 was the best rocket launcher in all of battlefield, it’s hipfire was pinpoint and it’s velocity was crazy so taking down aircraft’s was so east
RPG and M5 really needs 5 rockets.. to balance.. remember it also is needed against helicopters and jets. Or we need the modern version of the fliegerfaust in BF 2042 stupid flares...
The rpg 2 shots the bolte. 10/10
For ammo count and optic, the M5. For cool, the rpg. But not enough ammo for the rpg for me to use it
I feel The RPG should've been the ONE launcher that can solo a tank but requires more skill if they reduce the muzzle velocity and trajectory to compensate for higher damage. Also make it spawn with its maximum ammo count of three rockets.
This seems like a great idea man. Id be cool with that
It should have been like BF4 where the RPG had more damage but slower projectile velocity than the SMAW. Both had the same ammount of ammo.
When getting resuplied by a ammo crate you can cary up to three rpg rounds which means you can probably solo a tank
Same for the recoilless with a max of 4 rockets
The recoilless has the benefit of a range finder though. So finishing low health vehicles at a distance is easier with it.
But i mostly agree that putting damage down range faster is better
DICE should be allowing players to hold more launcher ammo, especially now that only engineers can have launcher gadgets.
If they do that doesn't it mean they have to add more missiles to lis like how will that work and yes I do agree they should add more rockets like on bf3 and bf4 idk how it is for the previous after bc2 and no I only played the campaign not the multiplayer.
The only way that’s be balanced with vehicles is to decrease the velocity by a lot! Right now the launchers are basically hit scan, you can shoot a tank 300m away and there’s literally no time to react. If they had BF4 velocity then sure give everyone 5-6 rockets :) MBT law was hits scan but it at least had the beeping warning.
@@swector_unit4257 Lis's missiles regenerate every 45 seconds, the other launchers require you to resupply from an ammo box.
@@TheDBZ_KING7_Official yeah ik I mean like this Dice we are talking about here there might be a chance they screw something up like accidentally giving Lis 3 or 4 missiles to use while it regenerates. Even though I enjoy playing as Lis that is over doing it when you think about it.
@@swector_unit4257 Maybe it would be overdoing it if they actually worked as they should, but they don't. Most of the time I end up flying straight through my target with one or both of my rockets. Vehicle hitbox desync is unbelievably terrible and needs to be fixed
good to know i don't necessarily need to grind for it. thanks!
The RPG 7 is perfectly suited for closer combat like on the new map, but the rangerfinder makes the M5 the winner on ranged engagements.
What I would do is have an under barrel grenade launcher AP and the Anti armor grenade with either the rpg or m5
Tbh with the early future setting they could have made a scope for the rpg, the ironsights are okay but since Stalker game from like the early 2000 had something like that says something.
I mean this old pipe can still lock on on soflam targets like the M5 wich is stupid consider that thing looks anything but modern enough to do something like that.
And yes i know Bad company these old irons could do it back then too ... but since it is older then what we have now i can forgive something like that.
Can also lock onto targets with the m5 if you have a soflam or sensor dart from a support player
Really glad they brought back a fan favorite
You can lock on targets that are behind a building or terrain with RPG
I couldn't wait to get the RPG. Then i switched back to the M5 and use the RPG again.
Anyone notice the RPG round being loaded in the launcher has no propellant charge?
Rpg does load faster, requires a perfect weapon swap. And the damage in two shots wont net you the kill but someone on your team will clean it up with almost any explosive.
Tbh, i think that the Recoilless M5 and RPG are fine the way they are. M5 for accuracy, RPG for power.
TLDR: M5 deals more total damage over longer time but RPG has more DPS. Both are roughly enough to kill a tank alone from side/rear. M5 makes for a better sniper than rpg because of its scope. (We really need a rangefinder/adjuster gadget in 2042. M5 has been unironically the best sniper in the game aganist stationary target over extreme distances)
wildest part is the velocity is actually slower than the m5!! i thought for SURE the rpg was way faster ive been undercompensating for travel time 😭
unrelated but the fact that the sph only does 8 damage is crazy to me. They fr need to buff rocket launchers
Something you may have missed would be the factor of anti-personnel utility. Does the RPG vary in splash damage, and what would that look like? If the RPG was more proficient in anti-infantry situations than the M5, that would be its saving grace.
Tried it : it is pure trash . Rpg like the portal weapons are trash
Isn't that little icon in the RPG thumbnail the Armor Piercing logo for this game? Does it do more damage because it's ignoring armor values, and if so does that dramatically change damage across different armor values when compared to the other rockets/M5? For instance are the damages more similar for a less armored vehicle like the jeeps?
I think it would be better if the RPG was a 2-hit kill to the rear of tanks... because of the lack of ammo, and I don't think they can lock-on in this game? (with the help of other gadgets)
The RPG doesn't actually really behave any differently from a damage-boosted M5. There doesn't _seem_ to be any difference at least, but it does strike me as odd that they specifically gave the RPG the same icon as the AP ammo and AT under-barrel launchers when they just added AT text labels to all the other AT gear.
The icon doesn't really mean that it's better at punching through armor either; the AT underbarrel has the same icon but is very heavily effected by armor, dealing as much as 30 to MBT rear armor but as little as 9 to the front, however the same icon is also found on the AP rounds that do almost identical damage regardless of where they hit. It might signify reduced splash radius or reduced damage against infantry as it does for the other items with the icon, but I haven't tried the RPG against infantry yet so I can't make any claims there.
It’s missile vs shoulder propelled Grenade😮
The first few days of playing the RPG I thought is was completely useless. Somehow it didn't oneshot players, the damage felt too small... But now I feel a lot better about it, no idea what changed it.
Rpg basically a better rocket 🚀 for finishing off low hp tanks etc.
yeah i got something to mention,the soflam does not work on the rpg right but on the recoilless launcher :) ?
It works with RPG too
Vehicle players have a real reason to be afraid now.
The RPG does that much damage, even 2 shots at spawn, plus the new AT nade, as well as the AP underbarrel...
Tank campers don't have the 24/7 Irish protection now either.
I hate how games always feel the need to make the rpg so extra powerful, the gustaf should be flatter further and faster shooting with more damage, but slower ads reload and less spare rounds, that’s the realistic way to balance the two
If its a ground target use c5. If its a Air transport flying around caps, Launcher
The lack of rounds doesnt make sense at all. They hyped up the amount of vehicles and such but then make the only two options for shoulder fired infantry rockets almost useless. In bf4 you could kill at least two tanks with one spawn and now you can’t even kill one… its so frustrating and stupid
Good comparison. Thanks.
You might not get the kills on a bailed tank but you get the vehicle destroyed which is what T1s this weapon.
I don't play the engineer class because it takes 30 seconds to get 1 rocket from the ammo box. It's just stupid, I should be standing still for 2 minutes to replenish all of my rockets. That's gamebreaking for me.
Well, well. Make the RPG a 3 shot kill weapon, only give it two rounds.
Where have we seen that before? LOL
i hope they add scope of 2042 to bf 3 weapons. And maybe add bf 4 will be big update
m5 can lock onto laser designated targets, easier to take down planes
Both need velocity buff asap it has the ballistics of a airsoft rifle
Does the RPG have a higher chance of disabling a vehicle part?
You forgot to mention that the M5 can lock onto a laser designated target (soflam)
RPG can too
Idc which is better. The mere existence of the RPG as an option allows me to roleplay and faction lock my loadouts.
You can get a third rocket for the rpg, just need a ammo box
Recoilless M5 fires AP shells, RPG-7V2 fires HEAT... hence the armor pen and increased damages
I’m console controller player and the game assist has been so screwed up with so many patches that it’s a wonder that anyone with controllers are hitting anything with it. Dice needs to stop all the nerfing the weapons and systems before all we are shooting each other at point blank range and not killing each other. The LATV 25mm flack gun is a great addition to the infantry because this prevents being farmed from preying helicopters. Most of the times I can’t even get my Wildcat to spawn. Keep the game realistic and stop this nerfing.
I think that 2 rockets are a rough shoice but testing the damage i kinda understand why. But i think they should improve in ways to replenish ammo, because either with the rpg or m5 i hate wañking for 5 minutes without someone to give amm9
Theres like 2 seconds of lag whenever i hit something with this launcher and having one less shot makes this thing pointless to run.
What if they let you take quick heal w a tank w thermal smoke and aps. Hear me out. It sucks at where it's at it's a glass cannon. By upping it we get a tanky tanks. More people will have to play support tank becomes viable and lower how much repair tool repairs it. Might be divisive but I'm curious to see what people think.
Where the tank is now it doesn't feel great.
why do you only start with 2 rockets with rpg? fires quick but aiming isnt as easy with the sights. plus i hit people with rpg and they dont die?!
Rpg splashes so much you'll hit something see the sparks but get no damage
Sounds like the RPG would pair well with the AT grenade equiped. How much damage does the AT grenade do?
Against MBTs, it does 17-19 damage based on what I've seen with it. However I have yet to test it extensively, so it might be capable of a bit more if you can lob it just right.
@@GremlinSciences Thanks!
Is it me or do u have to actually hit ppl with the rocket to kill ? Splash dmg makes no sense either feels like I didn’t even scratch the enemy w splash dmg
I cannot collect anymore boins. I got to 5100 and they just stopped. Anyone else have this problem? Is there a limit?
Can the RPG lock on to a target that is marked?
Yes
I didn't have anybody to test this with but I'm going to go out on a limb and say yes, otherwise it would just be an even worse choice over the M5.
m5 can also lock onto a soflam
is there a delay when you want to fire the rpg, look like it on your gameplay
Yeah there's a slight sway until the ADSing animation is done, it's to make up for the same zoom in animation on the M5 I think.
This game needs an entire rework on the armour damage system.
Lack of ammunition. Prigozhin simulator.
Can someone mark the target for you with the RPG so that it can lock on? if not then isn't the M5 just better?
The rpg can lock onto marked vehicles
2 frame reload difference IS important
How to obtain rpg ? I cant see it anywhere
What about against infantry? Does it have more splash damage? Also against air is it the same situation with damage values?
I didn't test it against a transport helicopter but it definitely 1-shots the rest as expected. I've hit infantry a few times but considering you only get 2 shots I don't really recommend wasting it on that. Seemed similar to the M5 in terms of splash.
@@GhostGamingg thank you 🤙
Im so tired of my team mates not helping taking anything out so i just use everything that can do damage to a tank no matter how small the damage is its better than teammates not helping out
Then new map is an absolute nightmare for vehicles, I stopped pulling vehicles after my second day playing it. The RPG and AT grenades don't really help either. Vehicles have become huge cert pinatas, C5 is still ridiculous as before. You have better survivability playing as infantry on this map. That said, AA lock-ons are useles on this map and one above average pilot can make everybody quit. The new CRAM doesn't really help much since it's destroyed most of the time.
*At what distance does RPG start to drop??*
I feel like when I play bf2042 the the rpg needs at least one extra round to compair it you the recoiless feels like the smaw where it does less damage but has a faster traverse speed more ammo but less damage form bf4 but the rpg should get 3 rounds to make it more effective at taking out armor because I feel that right now rpg is not able to handle ground vehicles unless there already damaged by someone other than you 2 shot is not enough I'm my opinion plus in bf4 that was the draw backs smaw had more ammo traveled faster but did less damage than the rpg vs ground vehicles
The launchers in all bf games wind up really being useless because you can’t clear a vehicle by your self with out another player to result you on top of that the damage they do is trash and any half way decent driver isn’t going to let you just get all your shots off I’ve switched to using mines to clear vehicles and aircraft are neigh unstoppable
M5 launcher has a scope glint
I like how the Bad Company 2 RPG has a scope on it. They should allow the choice for that on the 2042 one.
"...if there's a support player nearby"
Ah yes, the biggest draw back to playing engineer. You never have ammo for your launchers when you're the main form of AT. That's why so many play Lis. Infinite missiles.
Im getting killed with 1 shot of a recoilless
I can kill a tank with m5+grenades, often with rpg i hit tank with everything and can't kill it
large ammo bags are pretty rare
It’s frustrating they decided to draw the line on explosive spam with the rocket launchers 😒
I’ve noticed the RPG does more damage