When the Developer Team Actually Had Military Experience

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

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  • @muaxh03
    @muaxh03  หลายเดือนก่อน +1575

    I've seen so many requests to compile everything into one video, so I hope you enjoy it!

    • @dramat123
      @dramat123 หลายเดือนก่อน +3

      wait you can lock on eagle??? im gonna be a spear main and my team wont even have eagles xD

    • @Virsteinn
      @Virsteinn หลายเดือนก่อน

      What song did you use?

    • @kinlyki
      @kinlyki หลายเดือนก่อน

      @@Virsteinn it's all from Halo

    • @Virsteinn
      @Virsteinn หลายเดือนก่อน

      @@kinlyki Do you have any idea how little that narrows it down?

    • @tomasruzicka9835
      @tomasruzicka9835 หลายเดือนก่อน

      The red tracers are so useless in the game 😀The only reason for them would be to see where the bullets are going, because I bet that the bullets themselves would be pitch black usually. But in the game where the bullet is brighter than the tracer, it's sooo useless 😀

  • @sirschleck-alot2140
    @sirschleck-alot2140 หลายเดือนก่อน +5199

    The fact that this video is just about the weapons and is 15+ Minutes long shows what a great developer arrowhead is

    • @Tachyon_77
      @Tachyon_77 หลายเดือนก่อน +86

      great when they want to be 😆

    • @bachtruongson9408
      @bachtruongson9408 หลายเดือนก่อน +107

      @@Tachyon_77 great with the details, fumble with the game

    • @Tachyon_77
      @Tachyon_77 หลายเดือนก่อน +16

      @@bachtruongson9408 true

    • @son-dr8ft
      @son-dr8ft หลายเดือนก่อน +26

      7 years of development wasn’t for nothing

    • @valcommander7981
      @valcommander7981 หลายเดือนก่อน +11

      too bad they region locked the damn game

  • @benbauer3426
    @benbauer3426 หลายเดือนก่อน +5477

    Doesn't even have to be military experience, it's just taking the time to actually understand firearms.

    • @benbauer3426
      @benbauer3426 หลายเดือนก่อน +314

      (Tom Clancy was never in the military, for example; he just knew a thing or two because he spent time learning.)

    • @NihongoWakannai
      @NihongoWakannai หลายเดือนก่อน +110

      Yeah the military doesn't even use most of these gun mechanisms.

    • @thejay8963
      @thejay8963 หลายเดือนก่อน +39

      Another example would be Michael Mann, who directed, among a number of other great works, Miami Vice (show) and Heat. He has no military experience whatsoever.

    • @thejay8963
      @thejay8963 หลายเดือนก่อน

      Also notably, many military members are known to have little knowledge of firearms. Just see the Navy officer discharged for appearing in a press photo... With a backwards-mounted optic.

    • @keenanbartlome8153
      @keenanbartlome8153 หลายเดือนก่อน +43

      Absolutely. You can just be an enthusiast and learn these things.

  • @mekacrab
    @mekacrab หลายเดือนก่อน +1916

    I like it so much more when games don't auto-reload your weapons when they're empty and let you experience the joy of hearing the click of your gun at the worst moment.

    • @woolsnik4333
      @woolsnik4333 หลายเดือนก่อน +148

      Especially in a game such as Helldivers, where good bullet management is a MUST

    • @minhluonguc8825
      @minhluonguc8825 หลายเดือนก่อน +71

      That heart-dropping moment of “oh dear I’m dead”

    • @minhluonguc8825
      @minhluonguc8825 หลายเดือนก่อน +6

      That heart-dropping moment of “oh dear I’m dead”

    • @ddnava96
      @ddnava96 หลายเดือนก่อน +89

      Fun fact about The Last of Us: If you try to fire an empty weapon you will hear that click, but if your enemies are human they will also hear it and assume you ran out if ammo and leave their cover

    • @pixelpretzel4546
      @pixelpretzel4546 หลายเดือนก่อน +32

      @@ddnava96 never played that game but that is actually awesome

  • @HorizonStronghold
    @HorizonStronghold หลายเดือนก่อน +1239

    One thing you forgot to mention: the design for the autocannon is specifically set up to work with two people. The bolt is on the outside of the weapon, away from where helldivers are trained to hold it but towards where the second person is. In order for a lone helldiver to pull the charging handle they have to reach around the weapon.
    Additionally, the shells don’t eject out the side like every other gun in the game. They eject out the back so as to not hit the loader.

    • @Outpost38C
      @Outpost38C หลายเดือนก่อน +89

      It is for this reason that I’ve asked my friends over voice to pull the bolt on my ac if they’re also using one. It’s WAY easier to reload when you don’t have to pull the bolt yourself, and it’s way faster for them to do it too. It’s a shame that you have to be holding the backpack if you want to assist with reloads, you can’t just run up and help if someone’s struggling with their recoilless.

    • @Vergilonastackoflawnchairs
      @Vergilonastackoflawnchairs หลายเดือนก่อน +19

      Even though most bolt action rifles have the bolt on the right side, the autocannon's looks like it was designed for a right hand grip ergonomically speaking, so the diver could just palm up pull back the thing 'without' thinking and for ease/minor comfort

    • @Taolan8472
      @Taolan8472 หลายเดือนก่อน +7

      Eh, that argument would hold more water if *nearly every single gun* didn't have their charging handle on the right-hand side of the gun.

    • @anteshell
      @anteshell หลายเดือนก่อน +27

      @@Taolan8472 I guess you've never seen guns in real life. Unless they're ambidextrous, they almost always have the charging handle on the right. But the reason for it is entirely different than with the autocannon.
      With small arms, it is so you can keep the gun trained on the target with the left hand supporting it while doing one handed reload with your right hand. While this game's animations don't reflect that, the guns itself are based on that reality. However, with autocannons, that is not the case. That is not designed to be one man operable. It is very specifically designed for teamed operation and that is why the charging handle is also on the right.
      TLDR; The argument is still water tight and you only managed to puncture your brains.

    • @gotindrachenhart
      @gotindrachenhart หลายเดือนก่อน +5

      It ejects upwards from the breech and is sent rearwards over the shoulder.

  • @spottedot
    @spottedot หลายเดือนก่อน +1336

    This is so interesting to see how much detail the devs put into the gun mechanics. Thanks for showing this off.

    • @klaw7050
      @klaw7050 หลายเดือนก่อน +37

      Not just gun mechanics. Today I noticed that if you have a chest wound and no stims, when you try to heal your character will try to shout "I have no stims", but won't be able to, as if he's out of breath or coughing blood.

    • @ethangames5189
      @ethangames5189 หลายเดือนก่อน

      That's dark​@@klaw7050

  • @thehoodedteddy1335
    @thehoodedteddy1335 หลายเดือนก่อน +3419

    THIS is what 8 years of development is supposed to look like, Concord!

    • @STRIDER_503
      @STRIDER_503 หลายเดือนก่อน +141

      The fact Sony allowed it to happen is even more hilarious.

    • @jakkandjing
      @jakkandjing หลายเดือนก่อน +149

      8 years to research and develop genders and pronouns lol

    • @KptnAutismus
      @KptnAutismus หลายเดือนก่อน +91

      ​​@@jakkandjingwait until you hear how helldivers 2 handles gender. you people can't help but get your feelings hurt.

    • @thehoodedteddy1335
      @thehoodedteddy1335 หลายเดือนก่อน +25

      @ 8 years to care waaay too much about it but still end up seeming disingenuous about it at the same time

    • @doorsareforopening
      @doorsareforopening หลายเดือนก่อน +27

      ​@@KptnAutismusThe brawl and lean build thing is standard practice made to appease you people

  • @Pikachu790
    @Pikachu790 หลายเดือนก่อน +723

    Personally I love that a lot of the weapons have a unique "ammo check" animation too. Even the Expendable AT has one, where your character reaches for the back cover to make sure it's there, and additionally doesn't do that again if you re-check while not having fired it yet. I'm only a bit sad that they don't have first-person versions of doing that, as you need to aim to be in first person.

  • @rompevuevitos222
    @rompevuevitos222 หลายเดือนก่อน +312

    It is not only that they knew or got informed, it is the fact that they cared enough to add it.
    There is no bigger show of passion than adding mini-details that most games don't implement, that most players would never even notice, on a game that doesn't even need them. They didn't did that because they had to, they did it because they wanted it.
    Regardless of what the publishers do with the game, it is nice to know that there is a passionate developer team behind it.

  • @sumobear5010
    @sumobear5010 23 วันที่ผ่านมา +114

    Something you didn't note, with the Senator if you don't empty the whole cylinder, your diver won't use a speed loader and will load the rounds manually.

  • @LtCWest
    @LtCWest หลายเดือนก่อน +410

    I swear to the gods, this video could cure Mr Brand Boys Fallout-4-Assault-Rifle-Cancer.

    • @mekacrab
      @mekacrab หลายเดือนก่อน +47

      This game cured me from all the cursed Bethesda guns I've been exposed to.
      Brandy boy would be proud

    • @LtCWest
      @LtCWest หลายเดือนก่อน +5

      @@mekacrab Shortly after I posted my comment and joined the mans Discord channel, linked the video immediately in the right channels. No reactions so far from him, Im afraid, might have missed it and I dont really feel like becoming a spammer for internet points....

    • @mekacrab
      @mekacrab หลายเดือนก่อน +14

      @@LtCWest He probably knows that Helldivers 2 has very clean gun designs and animations. At least I assume he does.

    • @dogdog357
      @dogdog357 หลายเดือนก่อน +6

      ​@@mekacrab let's just hope he eventually makes a video ranking the guns. Who knows, he might just be grinding the super credits right now to get the warbonds

    • @KristianKumpula
      @KristianKumpula หลายเดือนก่อน +3

      Oh no, why did you have to remind me of the WW1 machinegun posing as a WW3 assault rifle 😭

  • @Friday_WasTaken
    @Friday_WasTaken หลายเดือนก่อน +370

    these are all very cool and props to the devs for oincluding that. but holy cow, the dust cover on fresh guns...!? i think that might be the first time i have ever seen that implamented :D

    • @gotindrachenhart
      @gotindrachenhart หลายเดือนก่อน +9

      Tactical/milsim shooters typically have this too. America's Army had a great initial load animation were you actually looked into the breech while working the charge handle to verify loaded. Was such a good game.

  • @FilthEffect
    @FilthEffect หลายเดือนก่อน +1564

    Bethesda could never

    • @egosdragonis6149
      @egosdragonis6149 หลายเดือนก่อน +65

      They also never visited clubs

    • @CabreraAparicio-xm1gs
      @CabreraAparicio-xm1gs หลายเดือนก่อน +43

      But IT JUST WORKS

    • @Xtoxinlolinecronomicon
      @Xtoxinlolinecronomicon หลายเดือนก่อน +43

      I mean they can't even develop a new game engine.

    • @mekacrab
      @mekacrab หลายเดือนก่อน +63

      Bethesda still have trouble knowing the difference between a square shape and a circle shape.
      No wonder their gun designs suck.
      fkn square barrel lmao

    • @Vibrioidimp7
      @Vibrioidimp7 หลายเดือนก่อน +30

      And yet Bethesda shills will call you a gun nut and say, "thEY DoN't nEEd tO BE ultRA ReaIsTic!"

  • @Meedia-pi6mi
    @Meedia-pi6mi หลายเดือนก่อน +496

    love that, despite the fact that helldivers are disposable, high command put a minimum arming distance on the grenade launcher.

    • @HunterStiles651
      @HunterStiles651 หลายเดือนก่อน +147

      Well yeah. Just because they're disposable doesn't mean it's beneficial to have a quarter of them blow themselves up five seconds after landing because they tried to shoot a grenade at an enemy that was right in their face

    • @DrDoom77976
      @DrDoom77976 หลายเดือนก่อน +55

      @@HunterStiles651 exactly, disposable doesnt mean cheap, it just means more affordable

    • @GodActio
      @GodActio หลายเดือนก่อน +20

      Makes sense, they don't want to damage the grenade launcher

    • @renj123
      @renj123 หลายเดือนก่อน +17

      it's more expensive to replace a trooper no matter how dispensible, than it is to fire another round. But also, in case the ammo/primer is faulty, the minimum arming distance will ensure it blows up safely away from the trooper. Again, it doesn't save much to cheap out on the safety mechanism, it costs way more to replace a trooper on the ground.

    • @o_khalri_nasai
      @o_khalri_nasai 28 วันที่ผ่านมา +1

      @@HunterStiles651 I've done that far too often with the Eruptor...

  • @Rvtk4
    @Rvtk4 หลายเดือนก่อน +178

    some of these are totally impressing, especially in TPP game where details like dust covers will not be seen by 99% players
    Im at 200+ hrs in game and some of these details I saw for the first time thanks to this video
    small (but amazing) things like mentioned dust covers gives game a soul, things that are totally missable and just completely unnecessary, but devs took care of it, simply to make the game better and more immersive

    • @Voidwielder
      @Voidwielder หลายเดือนก่อน +6

      I never knew about the red tracers, granted I'm usually too focused on enemies to notice until *click click click*

  • @lotgc
    @lotgc หลายเดือนก่อน +398

    I find it amusing that graphical fidelity keeps getting better and better over the years, yet it's always the little stuff that blows us away.
    I guess what's funny about it is that this kind of thing would have blown our minds 20 years ago BECAUSE it was a sign of an advanced game, but it blows our mind today because it shows us the gamedevs actually care 😂

    • @combinecommando001
      @combinecommando001 หลายเดือนก่อน +27

      If a dev cares enough to put in the work on the small details, it tells you they care enough about the larger things. Granted, not necessarily, but it's a good indicator

    • @kuromiLayfe
      @kuromiLayfe หลายเดือนก่อน +4

      just wait till you have to put all the guns together at the start of the game and if you miss even a single spring it won’t fire or explode in your face 😂

    • @JB-xm1cs
      @JB-xm1cs หลายเดือนก่อน +4

      Better graphics allow for us to see even smaller details 😉

    • @gotindrachenhart
      @gotindrachenhart หลายเดือนก่อน +2

      There was an old total conversion mod for UT99 that, while having blocky graphics compared to today's games, had all this and more. It was a tactical style game that was ahead of it's time in terms of milsim stuff. Also CoD4 had a lot of this too as well as the ArmA series and it's previous games.
      Also, I believe the safe arming distance for 40mm is something like 10 meters for low velocity rounds.

    • @GugureSux
      @GugureSux หลายเดือนก่อน +5

      The sad thing is, we already had some of this stuff 20 years ago.
      Max Payne was praised for its moving slides and both empty mags and casings staying on the ground. Killing Floor and Red Orchestra, both mid-00s UT2k4 mods originally, had crazy amount of detail on the weapons and their animations, including those launcher grenades with a minimum safe distance. Crysis did that and the "+1 in the chamber" reloads.
      The sum of parts in HD2 is impressive, but both looks and tech-wise it's barely on par with some 10yo titles. It plays and looks like MGS5 for the most part, a 2015 game, yet requires ten times stronger hardware to run smooth.

  • @KeanuChrist
    @KeanuChrist หลายเดือนก่อน +91

    The little details like the struck primers, and the dust covers are insane. Only someone who knows what a “primer” even is would recognize such a thing, and shows everyone the developers love what they do.

  • @heyjoejoe1589
    @heyjoejoe1589 หลายเดือนก่อน +38

    The Halo soundtrack really enhanced my enjoyment from this video. Thanks for taking the time to show all this

  • @julio24pro
    @julio24pro หลายเดือนก่อน +101

    There is something about getting all this facts at the same time that breaks my mind.
    I've played so many hours of helldivers II this game is at another level.

    • @Voicelesslurker
      @Voicelesslurker หลายเดือนก่อน

      would you recommend to buy it now?

    • @julio24pro
      @julio24pro หลายเดือนก่อน +1

      @Voicelesslurker Surely

  • @spencersdh1
    @spencersdh1 หลายเดือนก่อน +36

    I think about good example of a non military game with crazy attention to detail is Killing Floor 2. The developers also made the Rising Storm series, so all of the weapons have fantastic reload animations, but the real surprise is when "zed time" (slow motion) triggers. It immediately become apparent that the only way they could have created the firing animations is by watching slow motion footage of the guns actually firing. Not only do loose parts jiggle, but parts you assume to be solid flex under the recoil forces. Metal turns into rubber in slow motion, just as it should. It's incredible.

  • @cashsarihs
    @cashsarihs หลายเดือนก่อน +26

    12:20 I'm actually so glad suppressive fire is a feature, I couldn't tell but it always felt helpful

  • @BubingusCinemaHub
    @BubingusCinemaHub หลายเดือนก่อน +85

    Part of the reason this game feels so great to play is because of mechanics and ballistics like we see here. Every gun feels so unique. Its amazing. Also why the game doesn't perform as well as people would think. It has so many moving parts! I hope AH keeps it up!

    • @bikehunter82
      @bikehunter82 หลายเดือนก่อน

      .....AH is fine. Sony is garbage.

    • @Aflay1
      @Aflay1 หลายเดือนก่อน +14

      Not only are the weapons and playable characters so satisfyingly realistic, but the enemies. The destructible environments, the bugs, the bots. They all have individual parts and methods of deconstructing them.
      Bugs are weaker in the joints, even armored ones. The heads are vulnerable, but god help you if a Brood Commander goes berserk without their head because, newsflash, some bugs can live without a head for a pretty long while.
      You can destroy the arms of the Hulks. You can destroy parts of the Factory Strider and destroy the treads of the Shredder Tanks. Headshots give a satisfying fiery fizzle.
      Shooting with explosive or heavy impact weapons stun the enemy appropriately. I can't tell you how satisfying it is to hit an enemy and see them flinch, and how utterly terrifying it is when they don't. The way ships crash when you destroy them. The way bugs and bots fly when they are blown up.
      I can forgive the glitches and everything, because they're funny. But I can really appreciate the moving parts that function as intended. That's how you make a good ass game.

    • @senounatsuru6453
      @senounatsuru6453 หลายเดือนก่อน +7

      @@Aflay1 My favorite detail is how hitting a dropship in the engines with a recoilless rifle sends it spinning out, but hitting it right in the middle (a structural weakpoint because of how it carries troops) will tear it in half.

    • @zFubarr
      @zFubarr หลายเดือนก่อน +6

      This changed my mind on a few things I thought were jank, it's not jank, it's fucking grounded realism making it feel and act a certain way by design haha

  • @castlebarron1788
    @castlebarron1788 หลายเดือนก่อน +82

    My colorblind ass can’t tell regular rounds from red tracers so I never knew it was a thing

    • @henriknutsson8500
      @henriknutsson8500 26 วันที่ผ่านมา +6

      Don't worry. I only ever heard the different sound the last few bullets made. Was usually way more focused on surviving than seeing what my bullets look like.

    • @LukasJampen
      @LukasJampen 13 วันที่ผ่านมา

      I'm not colorblind but never paid enough attention to the individual rounds to notice as it is fairly slight difference and so fast it's a blink and you'll miss it moment.

  • @odg1190
    @odg1190 หลายเดือนก่อน +60

    This is what devs should focus on in their games, not just trying to make people's skin hyper realistic or have 4k leaf textures for trees.

    • @Avelcaine
      @Avelcaine หลายเดือนก่อน +2

      Aren't they kind of the same phenomenon? "Graphical verisimilitude" over "artistic vision," I mean.
      Then again, in a milsim (not that H2 is milsim, lol), I guess beautifully realistic firearm mechanics ARE art direction.

    • @ToTlToT
      @ToTlToT หลายเดือนก่อน +5

      @@Avelcaine This hilariously, is actually not the same thing, despite it all being "graphical".
      We all LOVE these small details, but unlike say "realistic" leaves and more detailed hair, these small details are individual animations. Which is alot of work for something that people might not even realise.
      Game engine improvement and AAA's "look at the graphics" are realy just improvement in both graphic card design and rendering technology like ray tracing. these provide overall benefit to the game, but its more of improvement to the engine. this means ultimately, HD2's guns would require alot more work than say something from Halo Infinite.
      The focus on small details like these is more of a showmanship for the Dev's passion and commitment. They didn't have to do any of this, yet they choose to.

    • @mr.tweaty
      @mr.tweaty หลายเดือนก่อน

      Gameplay first (which seems good) then this...

    • @mathewunknown8266
      @mathewunknown8266 วันที่ผ่านมา

      NO, they shouldnt and thats such a dumb take. Its amazing if devs do have extra time for this, but its extremely wasteful, both in game performance and dev time. I would much rather have extra 4-5 guns to play with rather than my pistol simulating bullet load. Its great that they have passion for the weapons and their game, but in general its stupid to do this.

    • @odg1190
      @odg1190 20 ชั่วโมงที่ผ่านมา

      @@mathewunknown8266 Yes they should. You want more guns, but they're all gbs worth of data a piece because they can't optimize their games. There's a reason the new cods keep having to prevent people from using older guns and skins every couple games, the size creep is insane

  • @silencedmaxim5889
    @silencedmaxim5889 หลายเดือนก่อน +253

    The attention to detail in this game is insane. It's tempting me to buy it despite all its controversy (Sony)

    • @djtrac3r935
      @djtrac3r935 หลายเดือนก่อน +57

      Do it, join the helldivers.

    • @PhatNguyenTheGreat
      @PhatNguyenTheGreat หลายเดือนก่อน +39

      Liberate the galaxy, protect our home, join the helldivers.

    • @Danthepanman1
      @Danthepanman1 หลายเดือนก่อน +41

      A controversy has to have people defending and criticizing both sides
      No one should be defending Sony

    • @TimberwolfJ1
      @TimberwolfJ1 หลายเดือนก่อน +11

      ​@@Danthepanman1you could say sony is defending sony

    • @ThatCyanThing-yt5wu
      @ThatCyanThing-yt5wu หลายเดือนก่อน +3

      Take this as note of Arrowhead's detail and passion, specifically this game was torched by sony,
      And also they mayyy need someone new for balance

  • @felix2315
    @felix2315 หลายเดือนก่อน +67

    Love how you can see the rounds move in the spray and pray. 5:55

  • @PabloHernandez-gl5ij
    @PabloHernandez-gl5ij หลายเดือนก่อน +24

    Thank You MUAXH for doing this little compilation of all the good things when the developers use their military expertise and put every attention to details into the game.😊👍

  • @nathanhaywood273
    @nathanhaywood273 หลายเดือนก่อน +13

    I've always thought that the guns were the coolest thing about Helldivers.
    The choice to not use arcade reloading for this game really made it so much more enjoyable to me.
    I wish more games did realistic reloads...
    I didn't realize just how much effort they put into their guns, thanks for the showcase! Cool vid!

  • @Theatlascreates
    @Theatlascreates หลายเดือนก่อน +26

    We need to combine the Halo soundtracks, Arrowhead’s weapon mechanics, Titanfall’s movement, and the story of OG CoD to create the ultimate game.

    • @Scooter227
      @Scooter227 หลายเดือนก่อน +3

      Titanfall has everything covered except Arrowhead’s mechanics

    • @ZackExplorer28
      @ZackExplorer28 19 วันที่ผ่านมา +1

      i would freaking LOVE to play a game like that!^^

  • @justsomejerseydevilwithint4606
    @justsomejerseydevilwithint4606 หลายเดือนก่อน +642

    A reminder that this is the first ever 3D game made by the devs.

    • @dj11o9er
      @dj11o9er หลายเดือนก่อน +56

      Uhm.... The other games were also 3D...

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 หลายเดือนก่อน +38

      @@dj11o9er Helldivers was a top-down tho

    • @dj11o9er
      @dj11o9er หลายเดือนก่อน +91

      @@justsomejerseydevilwithint4606 Yet it was 3D... Your point? Top downs can also be 3D.

    • @justsomejerseydevilwithint4606
      @justsomejerseydevilwithint4606 หลายเดือนก่อน +49

      @@dj11o9er Right, a bit, but they're not to this level of gameplay, animations, interactions and whatnot. They aren't going to be animating the individual shells on ONE helldiver's gun for a top-down.
      Or maybe they did and they've always been chads, I'm not familiar with helldivers one.

    • @anthonynguyen2661
      @anthonynguyen2661 หลายเดือนก่อน +43

      @@justsomejerseydevilwithint4606 then the word you are looking for is 3rd person shooter/1st person not 3D

  • @pontaponpon4391
    @pontaponpon4391 หลายเดือนก่อน +8

    6:16 never seen a youtuber saying to dislike if you didn't like it but it's so true and yet so honest
    Mad respect for you ngl

    • @revolvingworld2676
      @revolvingworld2676 หลายเดือนก่อน

      Actually I know some yotubers that say that. They are anime youtubers though.

    • @pontaponpon4391
      @pontaponpon4391 หลายเดือนก่อน

      @revolvingworld2676 oh alr ty for the information

  • @tianxiu
    @tianxiu หลายเดือนก่อน +14

    It's such a great game. Even though I don't play it now, I don't regret buying Collector and all the DLCs from them. They deserve it.

    • @Animeke-san
      @Animeke-san 6 วันที่ผ่านมา +1

      They've pretty much ruined the game by "balancing" everything.

  • @LilShrimp01
    @LilShrimp01 17 วันที่ผ่านมา +5

    I really got into milsims before this game. Arma, Squad, Post... despite this being an over-the-top shooter, it has really good attention to detail for everything from the guns to atmosphere. You can actually see your ship send in stratagems and ordnance. The fact that the SEAF artillery fires rounds in the order you put them in, things have weak spots and armor (so you're not just hitting a general hit box), and your character's stamina is affected by incline and even the substance you're walking on (note going through water and sand) - one could say they tried to pack in as much "realism" as they could in such a cinematic, balls-to-the-wall game. Respect to the devs.

  • @oneveryfishyboi331
    @oneveryfishyboi331 หลายเดือนก่อน +2

    the spray and pray duckbill thing firing vertically if youre sideways is so obvious once you see it, but so many developers would forget to do it

  • @tonysnow8377
    @tonysnow8377 หลายเดือนก่อน +3

    dope vid man, a few of these i actually noticed myself. Just goes to show how great of a dev/game this is. Lot s of work did go into it, including people attention to detail that we all appreciate.

  • @Weeble_RL
    @Weeble_RL หลายเดือนก่อน +10

    Arrowhead need to make a CQB or MilSim game like Ready Or Not. That would go so unbelievable hard with the amount of detail it would have packed in!

  • @Bulldozer233
    @Bulldozer233 หลายเดือนก่อน +24

    This game can make any gunnut proud unlike starfield

  • @TotallyNotShiny_Stone
    @TotallyNotShiny_Stone หลายเดือนก่อน +13

    14:35 OHHHHHHHHHHHHHHHHHHHHHHHHH, That why my Eagle are on cooldown randomly sometimes!
    I thought the AA emplacement are just a set radius where Eagle can't come in and that's it.
    It can actually damages Eagle outside of that set radius as well.
    15:03 I'm calling the Democracy Officer on you. YOU TRY TO SHOOT OUR EAGLE DOWN!?

  • @bigfatbee7671
    @bigfatbee7671 หลายเดือนก่อน +18

    1:50 HALO REACH MUSIC 🔥

    • @NotAWookiee
      @NotAWookiee หลายเดือนก่อน +3

      HECK YEAH

    • @D3vilOps
      @D3vilOps 22 วันที่ผ่านมา

      Playing this while fighting illuminate

    • @海洋之月
      @海洋之月 11 วันที่ผ่านมา

      \(^-^)/

  • @brickpuncher1429
    @brickpuncher1429 หลายเดือนก่อน +2

    Something with the Verdict that I noticed was that the Helldiver ACTUALLY presses the slide catch, returning the slide to chamber.

  • @sycho-tech5104
    @sycho-tech5104 หลายเดือนก่อน +5

    the attention to detail is definitely one of the bigger reasons this is such a great game. even if you don't notice little things like that, you can almost feel them, because they make the game feel More.

  • @smokescreen100
    @smokescreen100 หลายเดือนก่อน +12

    The US bomber squad known as the Eager Beavers used a 2:1 tracer patter for intimidating if I remember correctly

  • @funtaril
    @funtaril หลายเดือนก่อน +14

    It's kinda surprising seeing a person who notices all that stuff but calls rounds/cartridges "bullets"

    • @largestella7996
      @largestella7996 21 วันที่ผ่านมา

      It's probably just out of habit, just from knowing a bit about guns before being educated on the technicalities. For me it's kinda like calling a vacuum cleaner a 'hoover', I know it's not actually correct but just out of habit I always say it..

  • @shadowalleydenizen4834
    @shadowalleydenizen4834 หลายเดือนก่อน +3

    On top of seeing the little details you showed off with the weapons, as a Halo fan, the music you picked really tied the room together XD
    Wish I could get Helldivers 2, but loved the video overall

  • @AvnoArts
    @AvnoArts หลายเดือนก่อน +38

    2:17 is that halo music i hear?

    • @XSniper74184
      @XSniper74184 หลายเดือนก่อน +9

      First track was as well, you are correct

    • @Khaim.m
      @Khaim.m หลายเดือนก่อน +4

      Pretty sure it's all Halo music.

    • @ItsmehChara
      @ItsmehChara หลายเดือนก่อน +3

      I've played halo for 8 years, I can confirm most of the music in this video is from halo, but I'm not quite sure about 9:57 or 14:30. I think it may be in game music, could be wrong though.

    • @NatalieNirian
      @NatalieNirian หลายเดือนก่อน +2

      Halo: Reach mein beloved.

    • @killslayer1526
      @killslayer1526 หลายเดือนก่อน +1

      YES! From Halo Reach!

  • @CycloPreda
    @CycloPreda หลายเดือนก่อน +18

    Damn that HALO Reach soundtrack is blasting nostalgia !!

    • @Tony-ks5vz
      @Tony-ks5vz หลายเดือนก่อน +1

      This is from Halo 2. It's called "Peril". By the Composers: Martin O'Donnell, Michael Salvatori :D

    • @CycloPreda
      @CycloPreda หลายเดือนก่อน

      @@Tony-ks5vz Dude's actually changed the soundtrack, I swear it was one from Reach before lmao

    • @Tony-ks5vz
      @Tony-ks5vz หลายเดือนก่อน +1

      @@CycloPreda Oh really, my bad x) The music from all the Halo games is absolutley crazy-good though!

    • @CycloPreda
      @CycloPreda หลายเดือนก่อน

      @@Tony-ks5vz ikr ! 😍😍

    • @justanotherprotogen7403
      @justanotherprotogen7403 หลายเดือนก่อน +1

      @tony-ks5vz the song at 2:17 is tip of the spear from the mission long night of Solus from halo reach

  • @finnanderson-ns6ye
    @finnanderson-ns6ye หลายเดือนก่อน +20

    Gyro Jet White Claw penetration test. Like if you watched Brandon’s video. 3:55

  • @friendlyfire3412
    @friendlyfire3412 หลายเดือนก่อน +18

    You can lock on to Eagle 1? Thats unexpected!

    • @geraltthewitcher1822
      @geraltthewitcher1822 หลายเดือนก่อน +7

      You can. I call that traitor activities

    • @LoliFoxQueen
      @LoliFoxQueen หลายเดือนก่อน +5

      @@geraltthewitcher1822 that or the RnD division forgot to install the IFF systems... again

  • @nayhem
    @nayhem หลายเดือนก่อน +16

    7:21 Definitely not based on my experience. Who else checks their watch five times to remember it once?

    • @PurpIexion
      @PurpIexion หลายเดือนก่อน

      You clearly haven't met anyone with ADHD.

    • @muddysudz6550
      @muddysudz6550 หลายเดือนก่อน +3

      I do

  • @brentogara
    @brentogara หลายเดือนก่อน

    This is brilliant work, both by the devs and by you compiling it all together. I especially appreciate the slow-mo and closeups.

  • @Tsunamiatunzen1
    @Tsunamiatunzen1 หลายเดือนก่อน +7

    Didn't know about a few of these even though I try to keep up on this. Glad to know I can Regen stamina faster now!

  • @edwardkenway148
    @edwardkenway148 15 วันที่ผ่านมา +1

    These are the kind of details that you never see but when you know they're there it makes the experience 10 times better

  • @mekacrab
    @mekacrab หลายเดือนก่อน +11

    Btw, Call of Duty still doesn't have the +1 bullet in the chamber after a partial reload lol. After 20 years.
    This is what separates great games from decent games, details. (and this is not even such a detail tbh)

  • @SakuyalzayoiTheMaid
    @SakuyalzayoiTheMaid 8 วันที่ผ่านมา +1

    19 hours into the game and ive taken a note of nearly all of these in game as i was waiting for extraction or sam site boot-ups, honestly so much eye candy to occupy you waiting for a supposed future computer terminal to process stuff

  • @xoyak7981
    @xoyak7981 หลายเดือนก่อน +7

    7:49 just noticed he isnt even pulling the trigger back lol, his finger is passing through

  • @adawg3032
    @adawg3032 20 วันที่ผ่านมา +1

    the dust covers being shut upon every landing is a testament to the armorors ability to maintain the helldivers weapons.

  • @fourswords77
    @fourswords77 หลายเดือนก่อน +5

    So THATS why my eagle stragems would all go on cooldown

  • @salsal1862
    @salsal1862 15 วันที่ผ่านมา

    This video is really in depth on details I didn't notice. Thank you very much!

  • @kushirojin9842
    @kushirojin9842 หลายเดือนก่อน +3

    As everything in Helldiver 2 is cannon, this video is basically a weapon showcase and manual of how to handle guns

  • @jcaesar19871
    @jcaesar19871 หลายเดือนก่อน +2

    Funny thing is, you don't even need military experience. Just five minutes in the gun range with a few different guns. lol

  • @christopherlng753
    @christopherlng753 หลายเดือนก่อน +6

    Beats the hell out of Bethesda’s attempts

  • @Clementinewoofwoof
    @Clementinewoofwoof 21 วันที่ผ่านมา

    I love the music you put over it and love how most video game military analysis videos use it, it’s a bop

  • @kissgergo5202
    @kissgergo5202 หลายเดือนก่อน +5

    0:38 I wish they made a special animation for using the ammo on the side

  • @Timothious_Maximus
    @Timothious_Maximus หลายเดือนก่อน +1

    this is the level of combat immersion i want to see out of every shooter

  • @Rashed1255
    @Rashed1255 หลายเดือนก่อน +31

    I love all of this, gamers would say “they should’ve spent the time elsewhere” but nah, this pleases me.

    • @fortunatebum
      @fortunatebum หลายเดือนก่อน +4

      The time costed them money, money they could’ve kept, they used that cash to make a well designed game.

    • @DeNihility
      @DeNihility หลายเดือนก่อน +11

      ​@@fortunatebumThis is what makes it well designed.

    • @Rashed1255
      @Rashed1255 หลายเดือนก่อน +9

      @@fortunatebum they’ve spent that cash well.

    • @Blaze_Shadowflame
      @Blaze_Shadowflame หลายเดือนก่อน +2

      No real gamer would say that. We like little details like these.

    • @Rashed1255
      @Rashed1255 หลายเดือนก่อน +4

      @@Blaze_Shadowflame remember when they nerfed the breaker & also changed the magazine model to reflect the nerf?

  • @NovaRexus64
    @NovaRexus64 19 วันที่ผ่านมา

    Their attention to detail is genuinely so impressive. Really above and beyond.

  • @code_renard
    @code_renard หลายเดือนก่อน +17

    ngl, the tracer effect is kinda neat, but in good measure is pointless because you kinda will never actually see it, and if you do, you're probably paying more attention to the tracer than what you're trying to shoot at.

    • @nihluxler1890
      @nihluxler1890 หลายเดือนก่อน +2

      It’s a different colored tracer. I doubt it took a month of work to implement.

    • @code_renard
      @code_renard หลายเดือนก่อน +1

      @nihluxler1890 Not really saying that, just saying it's most definitely pointless

    • @Blackgriffonphoenixg
      @Blackgriffonphoenixg หลายเดือนก่อน +5

      ​@code_renard Nah, some people will pick up on subtle things, even subconsciously.
      I always had a "feeling" I was almost out of ammo when playing, even without checking my hud. Sure I might be bragging right now, but I can honestly say I noticed those things when playing.

    • @elizabethhicks4181
      @elizabethhicks4181 หลายเดือนก่อน +1

      Once you get used to the cadence of certain fast firing guns, it’s actually very easy to note the tracers and reload when you see them start going out. If you react to them, usually by the time you’ve reacted, you’re on full empty without having to pull the trigger on an empty chamber. Even if you don’t perfectly empty the mag and leave two or three on the ground, you get that extra bullet in the chamber from reloading a partially empty mag

  • @Wangpi3ce
    @Wangpi3ce 16 วันที่ผ่านมา

    I have to say, excellent choice of soundtrack. The wave of nostalgia that hit me when Peril came on at the start, flash backs to 2005 on Delta Halo!

  • @TerrorLTZ
    @TerrorLTZ หลายเดือนก่อน +167

    its not called "military experience" its called they did their own Homework on How guns and military works then the animation team having fun moving polygons

    • @AnxiousMrDnD
      @AnxiousMrDnD หลายเดือนก่อน +34

      i mean they are from sweden which has mandatory military service, so it'd say it's it military experience in this case

    • @TheAbyssalStorm
      @TheAbyssalStorm หลายเดือนก่อน +8

      @@AnxiousMrDnD I think the mandatory service kickstarted their research into proper military weapon design.

    • @lucasrakian7205
      @lucasrakian7205 หลายเดือนก่อน +8

      @TerrorLTZ tbh we gotta admit making agame is wayy harder than you think. Each of the guns may actually have over 100 lines of codes written into them
      Ex: Physics, animations, tracers, fire and aiming.

    • @UwU-235
      @UwU-235 หลายเดือนก่อน +4

      @@AnxiousMrDnDtbh military experience doesn’t equal knowing anything about guns or the military.

    • @beaustrom923
      @beaustrom923 หลายเดือนก่อน +3

      @@lucasrakian7205 Generally you'd try to abstract it such that you write a bunch of code for all the guns in the game, and then minimal code for each one.

  • @TheVerendus
    @TheVerendus หลายเดือนก่อน

    This is awesome. I have almost 200 hours in this game but havent noticed a lot of these little details! The dust cover popping open after firing for the first time surprised me the most, that's a crazy detail.

  • @IceSki117
    @IceSki117 หลายเดือนก่อน +3

    It's a Helldivers video but has a track from Halo Reach's OST in the background.

  • @vajoker1569
    @vajoker1569 หลายเดือนก่อน

    Amazing video, thanks for reinforcing how great this game is and how much effort the devs put in to this game.

  • @carlosmdc9069
    @carlosmdc9069 หลายเดือนก่อน +4

    So interesting. I always wondered why my eagle would rarely go to cooldown without using all of them or manual rearm.
    Edit: typos

  • @SakuyalzayoiTheMaid
    @SakuyalzayoiTheMaid 8 วันที่ผ่านมา +1

    12:20, this is also why laser weapons are solid, you can wave the light in the general direction of the bots as you are running and get the full supression effect for pretty much free

  • @thegrimcritic5494
    @thegrimcritic5494 หลายเดือนก่อน +3

    Oh wow I thought I was seeing things whenever I noticed my bullets turning red as the mag went down to empty. You’re telling me that’s INTENDED?! Holy crap. I’ve straight up been conditioned to notice that and feel like my firepower was puttering out each time I saw red bullets. I never even considered that they were TRACERS!

  • @Manimal_Official
    @Manimal_Official หลายเดือนก่อน

    Wow. I’m over 500 hours into this game and haven’t noticed a single one of these. The gunplay/ feel has always been one of my favorite features of the game, but seeing this amount of detail is worth writing home about.

  • @LunamPuer
    @LunamPuer หลายเดือนก่อน +115

    "When the Developer had military experience."
    Meanwhile Helldivers are the most physically inept fighting force to ever set foot on planet Earth. Tripping over rocks, taking 10 seconds to get up from the ground, rolling in the dirt every time they fall, can't vault over 4 feet tall rocks, can't swim, can't climb, can't jump.

    • @dogdog357
      @dogdog357 หลายเดือนก่อน +49

      In all fairness, swimming with as much gear as the average helldiver has on would be difficult. Heaviest you could probably be is fortified commando, a shotgun, the deagle, HE grenades, HMG, and the supply pack. All of that bulk would certainly weigh you down a lot.
      But yea, helldivers in light armor and minimal gear should have no issue actually swimming

    • @jojo_dipshit
      @jojo_dipshit หลายเดือนก่อน +8

      To be fair, the guns are good, the divers suck. And they would suck, you can speedrun basic training in 5 minutes and you’re still shaking off freezer burn when you drop.

    • @NovaExxi
      @NovaExxi หลายเดือนก่อน +37

      Helldivers are civilians who volunteered into the force, they get 72 hours of training before getting frozen into their own ship and yeeted into the nearest battlefield. Can't really blame them for not being seasoned soldiers
      (At least that's what I understand of helldivers. I haven't played the game, my pc just can't XD)

    • @dogdog357
      @dogdog357 หลายเดือนก่อน +6

      @NovaExxi Nah that's about accurate

    • @NovaExxi
      @NovaExxi หลายเดือนก่อน

      @@dogdog357 Great! Thanks ^^

  • @alexsimonenko465
    @alexsimonenko465 หลายเดือนก่อน +2

    *This guy has excellent taste in music and in video games*

  • @DualShock2-the-great
    @DualShock2-the-great หลายเดือนก่อน +29

    How did you get into that menu 0:23

    • @djwhyteryce3368
      @djwhyteryce3368 หลายเดือนก่อน +33

      Jesus man they tell you literally one time in the tutorial for 5 seconds you don't remember? (I had to look it up too you hold down reload)

    • @TheTrainMaster15
      @TheTrainMaster15 หลายเดือนก่อน +8

      How did you pass the tutorial?

    • @DualShock2-the-great
      @DualShock2-the-great หลายเดือนก่อน

      @ I passed the tutorial but when I switch guns it doesn’t show the ammo like it does for him

    • @TheTrainMaster15
      @TheTrainMaster15 หลายเดือนก่อน +11

      @@DualShock2-the-great hold the reload button to get to the ui that lets you select the flashlight, zoom and fire rate

    • @DualShock2-the-great
      @DualShock2-the-great หลายเดือนก่อน +2

      @ thank you pookie

  • @bleeeagh
    @bleeeagh หลายเดือนก่อน +1

    It's the small details that makes games feel more polished and cool im telling ya

  • @djtrac3r935
    @djtrac3r935 หลายเดือนก่อน +10

    Arrowhead I feel does more realistic shit in their game than modern COD...AND THIS GAME IS A SCI-FI SHOOTER.

    • @Elvyne
      @Elvyne หลายเดือนก่อน +1

      Yep. The difference between a good studio and one that pumps out games every year

  • @KingMaraxus
    @KingMaraxus 17 วันที่ผ่านมา

    Helldivers 1 also had insane attention to detail, with shell casings flying, footprints in the snow/sand, and things like that. It was one of the things I was most looking forward to when the sequel was announced

  • @LethalOwl
    @LethalOwl หลายเดือนก่อน +6

    On one hand I'm very impressed. On the other, I hope this massive detailing work is not a primary priority of theirs when making weapons. Most of the people seeing this wouldn't even know these details were a thing if it weren't for videos like this. Even more people will stop caring about the details a short while after noticing them and the "Wow!"-factor has worn off.

    • @TheAbyssalStorm
      @TheAbyssalStorm หลายเดือนก่อน +1

      The thing is, even if the “wow” factor wears off, if they put in less details it would make their quality less consistent, and trust me, people will notice.

    • @thebygoneking
      @thebygoneking หลายเดือนก่อน

      Quality like this shows throughout the entirety of any game with this type of commitment. Left 4 Dead is another franchise where you can really feel that the small details elevated the game as a whole--and it becomes way more evident with games like Back 4 Blood absolutely sinking in a dumpster because of the lack of detail.
      Even if they don't notice this specifically, this kind of attention to detail is precipitated throughout the entire project.

    • @chuck7024
      @chuck7024 21 วันที่ผ่านมา

      Yeah, the "wow" factor for most guns is gone after you use them once. They always have their focus in the wrong place. Glaring bugs that have been there since day one, along with 90% of the weapon and support weapon pool being terrible. To add to that they released this expansion early and not only is it buggy as hell with every enemy phasing through walls, but it's very clearly unfinished and we were lied to about the maps.

    • @speckkatze
      @speckkatze 8 วันที่ผ่านมา

      @@chuck7024you do realize that different people at a game studio do different things, right? Anything shown in this video that doesnt affect gameplay was the work of an animator, who wouldnt be responsible for fixing bugs that aren’t specifically an animation going wrong.

  • @asmolboi1859
    @asmolboi1859 18 วันที่ผ่านมา

    its called attention to detail combined with realism, and most AAA shooters have barely ever heard of it. little details like these are always awesome to find in games

  • @DalekEmperor-S.W.The217th
    @DalekEmperor-S.W.The217th หลายเดือนก่อน +12

    2:53 my wallet when i want to buy helldivers (1. i don't have a wallet 2. i don't have PS5)

  • @Kaycee_Ace
    @Kaycee_Ace 29 วันที่ผ่านมา +1

    Something they should add is that for weapons that fire continously for a while should have the muzzle change color and maybe even start glowing if you shoot for too long, bonus points for the visual of heat distortion.

  • @muffinconsumer4431
    @muffinconsumer4431 หลายเดือนก่อน +3

    8:38 mf actually blurred out “death” 😂 stack that ad revenue lmao

  • @DrakeNS42
    @DrakeNS42 หลายเดือนก่อน

    That's a surprising amount of detail they put into these little-seen facets. Pretty impressive. Thanks for the video!

  • @hamzah800
    @hamzah800 หลายเดือนก่อน +4

    the detail in this game is pretty insane. it's a shame that the engine is no longer supported and now causing all sort of problem for the dev

  • @LuigiVasku
    @LuigiVasku 4 วันที่ผ่านมา

    So many little details in this game show how much care the developers put into it. Many players won't ever notice those details but they did it anyway!

  • @MrBotdotnet
    @MrBotdotnet หลายเดือนก่อน +1

    I've never played helldivers and still I'm amazed by how insane the detail is in every little thing
    the cases have physics!?

  • @BoeJiden-w3u
    @BoeJiden-w3u 23 วันที่ผ่านมา +1

    The halo 2 music goes harder than you can even fathom

  • @Amonomen
    @Amonomen 25 วันที่ผ่านมา

    The attention to detail in this game is the reason this game became as popular as it did. This game is absolutely amazing.

  • @adawg3032
    @adawg3032 20 วันที่ผ่านมา

    one of my favorite things about helldivers 2 is the team reloads. when your sitting there with your autocannon or rocket launcher staring down 2 hulks and all other kinds of bad guys and like an angel one of your teammates hops on knowing it is now your duty to dispense maximum democracy, it is good.

  • @Estigfend4367
    @Estigfend4367 9 วันที่ผ่านมา

    It’s details like these that make me really appreciate the attention to detail in Helldivers and other games.
    Sure, most of these details are fluff and wouldn’t make a difference in active gameplay, but the fact that they sat down and sunk the extra time in adding them is just really nice, makes me appreciate Arrowhead more.

  • @toes7209
    @toes7209 23 วันที่ผ่านมา

    The amount of care and attention to detail is insane

  • @Cognithazard120
    @Cognithazard120 14 วันที่ผ่านมา

    Gotta love how the poster of this video both knows halo soundtrack, AND sound knowledge of firearm details
    And AKG footage. Very nice

  • @simperorweeb1450
    @simperorweeb1450 19 วันที่ผ่านมา

    The Halo soundtrack at the beginning is so good! I love it

  • @LyonPercival
    @LyonPercival หลายเดือนก่อน +1

    Holy shit... even the dust covers!
    And this is a 3RD PERSON SHOOTER too!

  • @neckbread1829
    @neckbread1829 หลายเดือนก่อน

    Helldivers 2 has some, if not the best technical graphics design I have seen in a video game. The attention to detail in the animations are incredible