Before the "ackshually" comments come in, I know this isn't the most realistic or technical way to do it. That's the point. This video is designed to showcase a simple method for carrier landings that's best suited for beginners or pilots who just want to get it done without worrying about the nitty-gritty.
Ackshually Nah, but a little tip for players, when starting up the game, before choosing the pilot you can go to settings,and there you can find an option which says "hook physics" or something like that. With that option you can enable or disable the physics of the arrestor hook, meaning it will only interact with the wires and nothing else, avoiding it from bouncing.
One random tidbit i'd add that occurred to me the other day was that getting a good 2 wire landing *felt* like you were gonna overshoot from your position in the cockpit. Basically, remember how fucking massive your aircraft is and that your tail hook is a fair distance behind you and below you. Besides, being a bolter beats crashing face first into the back of the carrier because you undershot.
Dude this saved me hours of frustration. My wrist injury makes fine tuning difficult, so landing isn’t always possible for me (doesn’t stop me from enjoying the rest of the game though). Having this pop up in my recommended was a godsend. Took a couple of attempts, but I finally nailed it using your video
bro tysm! I was getting frustrated because i couldn't land right but literally right after watching ur video, i landed first try. Deserves a like and sub for saving me so much time and patience
Yo fellas, another way to find your RTB point even if the mission creater didn't set an RTB waypoint is to use your COMMS page and call up ground for a rearm. That will always draw a waypoint to the closest rearm point from your current position, and in addition to that it will put the waypoint on the functioning rearm point, so no more hoping from rearm point to rearm point trying to find the one that works.
I actually found carrier landings to be pretty easy overall, and nailed it on just my 3rd attempt, even before watching this video. The only reason I didn't get it on my first attempt was because I forgot to lower my landing gear, and on the second attempt, I forgot to lower the arrestor hook. LOL
I really appreciate these tutorials they have both been exceptionally helpful alot easier to watch a 4 minute quick and dirty tutorial than a 30 minute full depth guide lol
My guy, you are a legend! Thx! I was so frustrated after lining up those landings and hitting no wires one after another... carrier landings in SP VR and Nuclear Option got me too relaxed and made me forget why IRL aircraft literally slam themselves on the deck. Thx a lot!
Oh damn I have been going in way to fast. I tried doing that one mission for practice landing and I kept coming in at about 300 so I would snap the wires every time lol.
Landing flaps will push you downward, which can make it easier to land but I’ve found that it’s easier to land on the carrier with no flaps because then my steering will be the only thing affecting my trajectory and AoA.
I have the speed and altitude down good but i can't get the lining up left and right, i can't see the deck till it's too late and just guessing left or right rarely works at all
Do you ever use flaps? I have always been using them for my landings but idk if it makes a difference and I feel like is less stable? Just curious on your thoughts?
I use them on short takeoffs to help generate lift, but not for landings. I’ve landed without flaps so many times that it throws me off and makes it harder when I use them at this point.
I don’t think I get 60 fps either, but I play over airlink so that’s probably expected. The best thing you can do to improve performance on a quest 2 is to play connected to the PC instead of over airlink. The cable definitely helps reduce latency. Other than that, I’d check out some of the other optimization guides on TH-cam that give tips on improving steam vr and quest link latency.
@@darkstar1592 thing is that i have a very stable 90fps in all the other VR games i play, even Blade and Sorcery on max graphical settings. i already play a cable, so i think its a limitation in the engine
use virtual desktop. ur pc isnt powerful enough to push 90fps in vtol, so airlink just halves it and uses asynchronus space warp to double ur frames to 90, which doesnt look as good as in virtual desktop that uses SYNCRONUS space warp. cap at 45 and use ssw for 90fs, or u can enable 120fps in quest settings and get 60fps doubled to 120. works really good especially in flight sims
180 seems awfully fast for a landing. That said, nice to see someone using the 'point and power' technique! All this AOA business is over complicating something that is pretty simple.
Now I have it installed and I've done some testing. 150kts (possibly lower 150 still strikes me as fast) the auto throttle makes it incredibly easy, just set SPD 150. Put your velocity vector jobber half way down the ship. AoA is for noobs, point and power all the way.
@@darkstar1592 Great tutorial dude - I see real instructors and students over complicating what is fundamentally a simple technique, and yet you've nailed it. Yes, in theory pitch controls speed and power controls rate of descent, but not on the approach - point the nose (or VV pipper) where you want to go and use power to make the speed right (or the SPD function/auto throttle of the AFCS, as you can't trim in VTOL VR).
honestly this is not that hard for me, hardest part is refueling mid air. Never made it possible without hotas. VR controllers are just not that precise and sensitive for this.
Landing flaps will push you downward, which can make it easier to land but I’ve found that it’s easier to land on the carrier with no flaps because then my steering will be the only thing affecting my trajectory and AoA.
This is not how real carrier landings work. This will work if you just need to complete a mission but if you want to do a realistic landing then look elsewhere
You really care about carrier landings dont you. You commented on ferrets video too about how it was innacurate. You are making yourself seem like an Um Akchually person.
@@callummcneill6266 it bothers me that someone might go looking for a realistic carrier landing tutorial, find this, and think that this is the real way a navy pilot lands on a carrier. Carrier ops is a fascinating, balletic, Rube Goldberg made up of man and machine. It's like nails on a chalkboard to hear some of these half assed, "How to land on carrier" "tutorials"
ACKTUALLY I am a NAVY SEAL FIGHTER PILOT DELTA FORCES GREEN BERET MARSOC RAIDER SPECIAL OPERATOR and this is how we do it so just take your comment and SKIDDADDLE
Before the "ackshually" comments come in, I know this isn't the most realistic or technical way to do it. That's the point. This video is designed to showcase a simple method for carrier landings that's best suited for beginners or pilots who just want to get it done without worrying about the nitty-gritty.
Ackshually
Nah, but a little tip for players, when starting up the game, before choosing the pilot you can go to settings,and there you can find an option which says "hook physics" or something like that.
With that option you can enable or disable the physics of the arrestor hook, meaning it will only interact with the wires and nothing else, avoiding it from bouncing.
Very helpful tip. This landing method does work either way, surprisingly, but you need to be more precise with your landing with hook physics enabled.
Thanks I'll turn this off as well
One random tidbit i'd add that occurred to me the other day was that getting a good 2 wire landing *felt* like you were gonna overshoot from your position in the cockpit.
Basically, remember how fucking massive your aircraft is and that your tail hook is a fair distance behind you and below you. Besides, being a bolter beats crashing face first into the back of the carrier because you undershot.
Exactly.
Dude this saved me hours of frustration. My wrist injury makes fine tuning difficult, so landing isn’t always possible for me (doesn’t stop me from enjoying the rest of the game though). Having this pop up in my recommended was a godsend. Took a couple of attempts, but I finally nailed it using your video
Glad it helped!
The lower speed and targeting the end of the runway helped. Thanks for the tips.
Glad it helped.
bro tysm! I was getting frustrated because i couldn't land right but literally right after watching ur video, i landed first try. Deserves a like and sub for saving me so much time and patience
Glad I could help!
Yo fellas, another way to find your RTB point even if the mission creater didn't set an RTB waypoint is to use your COMMS page and call up ground for a rearm. That will always draw a waypoint to the closest rearm point from your current position, and in addition to that it will put the waypoint on the functioning rearm point, so no more hoping from rearm point to rearm point trying to find the one that works.
I actually found carrier landings to be pretty easy overall, and nailed it on just my 3rd attempt, even before watching this video. The only reason I didn't get it on my first attempt was because I forgot to lower my landing gear, and on the second attempt, I forgot to lower the arrestor hook. LOL
I really appreciate these tutorials they have both been exceptionally helpful alot easier to watch a 4 minute quick and dirty tutorial than a 30 minute full depth guide lol
Glad you like them!
such a great tutorial! Learned how to land the T-55 using this when it released. Just watched this video again as a refresher :)
My guy, you are a legend! Thx! I was so frustrated after lining up those landings and hitting no wires one after another... carrier landings in SP VR and Nuclear Option got me too relaxed and made me forget why IRL aircraft literally slam themselves on the deck.
Thx a lot!
thank you! this genuinely helped me unlike my 30 attempts and 1 other video
Lol - flawless! I love the recommendation of using TGP on it, especially when learning. Thanks for the help!
Oh damn I have been going in way to fast.
I tried doing that one mission for practice landing and I kept coming in at about 300 so I would snap the wires every time lol.
300 is fine for a normal runway but 200 is the absolute max for carrier landings in my experience. 180 is ideal.
Idk why I thought it was supposed to be 250… had max flaps too
lol i didnt know either, ive been going in at 300 aswell. i used to think my throttle had to be at the bar on the hud in order to not stall lmao
Don’t know why I thought it was 240kts 😅
That explains why it never stopped at the end of the flight deck 😂
Thanks for this video. I was finally able to land after taking notes from this video
Glad it helped
Y'know. I never considered using the tgp for lineup
very nice tutorial, Just wondering why you didn't use any flaps?
Landing flaps will push you downward, which can make it easier to land but I’ve found that it’s easier to land on the carrier with no flaps because then my steering will be the only thing affecting my trajectory and AoA.
Been playing since 2017 and I cannot get a three wire still
Any landing you can walk away from is a good landing
I have the speed and altitude down good but i can't get the lining up left and right, i can't see the deck till it's too late and just guessing left or right rarely works at all
That’s why I use the TGP to get a better look. You can also see the ideal path on your NAV, but I think the TGP helps more.
Do you ever use flaps? I have always been using them for my landings but idk if it makes a difference and I feel like is less stable? Just curious on your thoughts?
I use them on short takeoffs to help generate lift, but not for landings. I’ve landed without flaps so many times that it throws me off and makes it harder when I use them at this point.
little known fact: you can land on the enemy carrier and the catapults work, but because i was using f45 and vtol'd i dont know if the wires work
hey darkstar, i get a 45 fps cap for multiplayer. can i change it? i have an oculus quest 2 and a powerful gaming pc
I don’t think I get 60 fps either, but I play over airlink so that’s probably expected. The best thing you can do to improve performance on a quest 2 is to play connected to the PC instead of over airlink. The cable definitely helps reduce latency. Other than that, I’d check out some of the other optimization guides on TH-cam that give tips on improving steam vr and quest link latency.
@@darkstar1592 thing is that i have a very stable 90fps in all the other VR games i play, even Blade and Sorcery on max graphical settings. i already play a cable, so i think its a limitation in the engine
Unity isn’t known for good net-code and optimization so you’re probably right.
use virtual desktop. ur pc isnt powerful enough to push 90fps in vtol, so airlink just halves it and uses asynchronus space warp to double ur frames to 90, which doesnt look as good as in virtual desktop that uses SYNCRONUS space warp. cap at 45 and use ssw for 90fs, or u can enable 120fps in quest settings and get 60fps doubled to 120. works really good especially in flight sims
So confident you didn't even throttle im case of bolter
No need lol. It’s surprisingly consistent for being so simple.
@@darkstar1592 clearly you have gotten used to the pure skill of the boat community
Hop in an atc lobby
180 seems awfully fast for a landing. That said, nice to see someone using the 'point and power' technique! All this AOA business is over complicating something that is pretty simple.
Now I have it installed and I've done some testing. 150kts (possibly lower 150 still strikes me as fast) the auto throttle makes it incredibly easy, just set SPD 150. Put your velocity vector jobber half way down the ship. AoA is for noobs, point and power all the way.
Finally, someone who understands
@@darkstar1592 Great tutorial dude - I see real instructors and students over complicating what is fundamentally a simple technique, and yet you've nailed it. Yes, in theory pitch controls speed and power controls rate of descent, but not on the approach - point the nose (or VV pipper) where you want to go and use power to make the speed right (or the SPD function/auto throttle of the AFCS, as you can't trim in VTOL VR).
Barrows Shore
honestly this is not that hard for me, hardest part is refueling mid air. Never made it possible without hotas. VR controllers are just not that precise and sensitive for this.
Very nice.
Thanks!
I tried it a week and now i realized : Oh I have to retraxr the hook :D I am soo silly :D
i mean extend the hook
darkstar!!!!!
Hi! No flaps??
Landing flaps will push you downward, which can make it easier to land but I’ve found that it’s easier to land on the carrier with no flaps because then my steering will be the only thing affecting my trajectory and AoA.
i hate carrier landings they gave me testicular cancer because i died after a 1 hour surveillance mission
There is a quicksave button! MFD -> Game -> QSave
It’s better to land late than early. Better to try again than crash into the back of the carrier.
This is not how real carrier landings work. This will work if you just need to complete a mission but if you want to do a realistic landing then look elsewhere
Correct
You really care about carrier landings dont you. You commented on ferrets video too about how it was innacurate. You are making yourself seem like an Um Akchually person.
@@callummcneill6266 it bothers me that someone might go looking for a realistic carrier landing tutorial, find this, and think that this is the real way a navy pilot lands on a carrier. Carrier ops is a fascinating, balletic, Rube Goldberg made up of man and machine. It's like nails on a chalkboard to hear some of these half assed, "How to land on carrier" "tutorials"
ACKTUALLY I am a NAVY SEAL FIGHTER PILOT DELTA FORCES GREEN BERET MARSOC RAIDER SPECIAL OPERATOR and this is how we do it so just take your comment and SKIDDADDLE