If you want to learn more about Mantaflow and how it works check out my class on Skillshare! The first 1,000 people to use this link will get a 1 month free trial: skl.sh/blendermadeeasy02221
the material for the inside emitter isn't showing the color. its black. when i was making the material on the tutorial..no color shown. any way to fix this?
when i try to render it apperantly the cube and the particle system and locked together and when i render it it shows the cube instead of the ball and particles. i tried hiding it but then the particles hide too. Help please
FOR THOSE OF YOU WHO CANNOT GET THE FLUID TO TURN BLUE AT 3:15 1. Change from wireframe mode to viewport shading 2. Hide the cube and outer sphere 3. Check where you "deleted" the vertex at the top of the sphere containing the liquid for me there was a false face still generated in this area. If you cannot see through the space into the sphere then click on the face and hit 'X' then select 'delete face'
Complete noob, this is my second tutorial with this channel, and he explains everything soo well and clearly. Hopefully will learn more and create some cool stuff of my own soon.
If you use blender 2.83 you dont need to have a hole in the effector object. ie. the ball can roll around with fluid in it without leaking. For some reason 2.90 onwards wont do this-no fluid will appear in a sealed effector.
Урок, не полный. Мало того что не показана полная инструкция (видео переходит, а модификаторы подключены ,что вызывает проблемы), так и модель не получается такой какой должна быть из-за этого! Жидкость на 70-ом кадре исчезает. А в уроке нет.
HELP Needed: My cube is showing up in my render...any thoughts on what I missed? Everything inside the cube is working...i just cant see it once I render Update: I missed checking the "Show Emitter" in Render
In blender 3.01, and there are no particles whatsoever in the center sphere. It also never turned blue like it did for you. I went over this video 2x and retraced every step...what did I do wrong? Thanks in advance!
@@cheesecakefactory4560 did he say to do that? because i followed every step to a t and now my liquid is falling right through both spheres four minutes in. seasoned guys like this forget important details like that which hinders noobs like me from moving forward and having to stop an tutorial halfway. its frustrating. unless theres a glitch with fluid sim in blender 3.0.1. other sims i have no issue. its always water sim that gives me issue after issue
Perfect tutorial! Thanks a lot. I just followed this video and finished this animation. But I still don't know why must create a hole on the top of the sphere (if not, the stimulation doesn't work) Can somebody tell me~ orz...
@Blender Made Easy I got to 12:20, but when I am in the particle tab, I have no option to scale the particles. Did I not click something I was supposed to? I am in blender 2.93 Edit: Solution: Turns out I just had to update to blender 3.01
when i try to render it apperantly the cube and the particle system and locked together and when i render it it shows the cube instead of the ball and particles. i tried hiding it but then the particles hide too. Help please
Thank you for perfect tutor! Unfortunately, I can't render in cycles(it`s too hard for my comp), so question, which type of shader fits for eevee (besides a principle bsdf with one color)?
Hey man! Thanks for the tut, im really looking forward to go through it:) Is it possible to export this as an FBX/OBJ to use in lets say, Unity or Unreal engine? Im eager to check out the result in regards to the AR experience. Have a good day!
Have a huge problem, the domain box when I make the final render is still visible, if i disable the render Icon ( the camera) in the view layer and render the particles disappear and try to find a solution in forums but the only solution they gave is bake the mesh and render, obviosly that work but turn the particles into a liquid and donde want the liquid just want the partibles like U made it in this video, Am I mising something what can I do? sry for my bad english
Nevermind, I found it. For anyone else struggling: uncheck 'show emitter' in both render and viewport display. the checkbox is seen in the particles tab of the domain (cube).
Could you just use the sphere as a fluid domain object? So instead of having a cube-shaped domain and a spherical obstacle inside it, you could just have a spherical domain.
Hey, I seem to have a problem, when i have planar checked on the effector the sim breaks, i have it unchecked and the sim works but all the particles fall straight through. Any ideas?
Does the normals being flipped effect the material at all? I ask because I noticed when making a glass I some how flipped my normals and it looked off, after asking around, I checked and flipped them back and it actually affected the look a bit. Which I did not expect to work with the material being clear
Thanks for your great tutorials, I am a blender noob, my problem is when I instance the icosphere it is emitting from the 3d cursor separate from the fluid, what am I doing wrong, thank you.
My question is how could we create the same effect with something that look more like a real liquid?? I made this tutorial and even in your video the liquid part since its made with a small ico sphere look more like sands and the liquid look pixalated. Is cranking up the resolution would help to remove that effect?? or to make liquid look like liquid its a total different process?
I agree. Bake simulation, then Create mesh from simulation, bake that. Then you can also add foam and spray particles, but you must bake each. There is a Blender 3.1 tut that shows this by MK Graphics.
I am trying to render this and am getting 12 minute render times per frame. Ive done other fluid renders that did not take this long. Anyone know how i can decrease the render time?
Mine just isnt loading any particles, I tried deleting more of the top of the sphere and upping the resolution by a lot and nothing is working. Can anyone help? Update: Just redid all the steps from scratch and somehow its working now so I will keep trucking on
thank you for the tutorial, and do I need to back the data again before final rendering? seems my fliud is gone. after setting my camera etc. very strange
Nice vid, question tho, my fluid was visible in wireframe and rendered mode, but when i rendered it, it wasnt there, just an empty glass ball. I slept on it and when i came back the fluid is now also gone in everything except wireframe. Help?
I closed my project yesterday after completing the tutorial. The render worked. I made some changes today, and now the particles aren't showing. What have I done!? Liquid is switched on
@@SeJoVaDI07 I started the project again and had no issues the second time. Good learning experience I guess. Would love to know what happened though. I also went back to a previous incremental save and it was still broken. Very strange!
It's probably because the simulation cache was saved in a temp folder. Which means when you close the project and open it back up it will be gone. If you want to prevent this go into the domain settings and change the cache folder directory to a different folder.
My company is looking for a new artists and I saw this video. Your computer is such a talented artist. I would love to hire it. Starting at $57 an hour. Let me know what your computer thinks.
and my sim just fell through the world....damnit 🤣🤣 got to back track and see what i did wrong, solid tutorial though. error is on my side. i do it often in liquid/smoke sims
I don't know what I'm doing wrong, I tried following this tutorial to a T, but all my particles just fall through everything. I'm on Blender 3.5 and perhaps the behaviour changed or something. Tried to research what's happening but I can't figure it out.
When I am changing my resolution division from 36 to 96 The inner sphere doesn't light up in blue and nothing happens at all, anybody knows why? Algum BR pra salva?
Hey ! Saw a lot of your tutorials and it seems like you have a lot of experience with fluid simulations ! I wanna know, how would you achieve a "blocky" smoke simulation ? Something close to the "Cubic" Viewport Display. There is no mention of this anywhere and you are my last chance, do you know how this could be achieved ?
Hi there, fortunately yes I do know how to achieve that look. I've created a tutorial with the basic process. After you have converted it to a mesh just add the Remesh Modifier on top of it all and set the mode to Blocks and that will give you the cubic look. th-cam.com/video/4QMuXQH_5ZA/w-d-xo.html
Ik this was 2 years ago but at 1:35 I’m having troubles with finding the normals box in my viewport overlays the furthest it goes down is motion tracking I don’t have the rest of the options
In Edit Mode, if you press the Mesh Edit Mode button on the "right side" of the Show overlay button, you will find the Normals option as the second item from the bottom. It functions just like in the tutorial.
could i please get a blend file download so i can look at all of the geometry nodes, i think i did something wrong and im just tryna figure it out where
I did the tutorial, and managed to do everything went perfectly and I rendered the first 41 images, but when I stopped and reopened it the next day but when I tried to re render the rest of the images the back simulation didn't didn't render despite it still being backed in the domain , do you know what happened or how I can properly save a simulation?
@@lexpst4675 Unfortunately no I have been too busy with other issues and I am no really good at finding sites or videos to explain or solve problems I have like I can't seem to find Dual Mesh in the Geometry nodes for example and all evidence tells me that it's supposed to be included in 3.1
If you want to learn more about Mantaflow and how it works check out my class on Skillshare!
The first 1,000 people to use this link will get a 1 month free trial: skl.sh/blendermadeeasy02221
the material for the inside emitter isn't showing the color. its black. when i was making the material on the tutorial..no color shown. any way to fix this?
Can you show a more in depth look into the finishing touches?
when i try to render it apperantly the cube and the particle system and locked together and when i render it it shows the cube instead of the ball and particles. i tried hiding it but then the particles hide too. Help please
@@adler.productionss same problem
pls help me.
When I switch to the render view mode, the cube does not become invisible. And I see a cube in the viewport. What to do?
Whoa that default did NOT like being deleted.
Lol
Created a time warp
Hahaha this made me laugh frfr
Cube: How dare you delete me! I’m going create a Black Hole in fi- [Gets sucked into the void.]
Poor cube 😢😢
FOR THOSE OF YOU WHO CANNOT GET THE FLUID TO TURN BLUE AT 3:15
1. Change from wireframe mode to viewport shading
2. Hide the cube and outer sphere
3. Check where you "deleted" the vertex at the top of the sphere containing the liquid for me there was a false face still generated in this area. If you cannot see through the space into the sphere then click on the face and hit 'X' then select 'delete face'
For me it was the frame being at 0 and when i moved to 1 the liquid appeared. Hopefully this helps someone.
nothing's showing up
i mean i followed the whole tutorial, but for some reason nothing shows up even after baking :'
Thank you so much!@@arg4712
@@thegreenwizard3005 same, what a waste of time
Sometimes blender really surprises me (I mean creators off course 😅)
This one of the best liquid simulation tutorial i've seen. Thanks for sharing!
Best liquid Simulation love it 😊
I love this guy he's very good at teaching blender I couldn't be happier
Complete noob, this is my second tutorial with this channel, and he explains everything soo well and clearly.
Hopefully will learn more and create some cool stuff of my own soon.
If you use blender 2.83 you dont need to have a hole in the effector object. ie. the ball can roll around with fluid in it without leaking. For some reason 2.90 onwards wont do this-no fluid will appear in a sealed effector.
I am trying to do this with the version 3.2 and i am facing the same issue, not getting the fluid. can you please guide me through it
Awesome. Didnt know you could do fluid simulations inside Blender.
So cool and helpful! Thanks for sharing!
Brilliant tutorial. Would love to see you make a Palantir from lord of the rings.
I really wanted to know this info!
Thank you!
that's beautiful omg!!
Amazing tutorial sir,
A really nice tutorial, love it
This is an absolutely amazing tutorial. Thank you so much!
Ummm...🤔 Nope. Not really. It's a very cool demonstration of ability, but it's not a 'tutorial'.
@@EleanorPeterson It is a tutorial. I was able to follow it and create my own fluid simulation like that.
I don't really like the look of glass casting a shadow like that. Pretty cool tutorial though. Will give this a try later :)
Awesome stuff
Yes!
Nice and magical
Ok 11.16.2023
This is cool!
Is there value in redoing with current 4.0?
Yooo I am first dude....
Great work keep it up dude...
Thanks a ton!
Very friggin sweet!
nice thanks
Great video)
Урок, не полный. Мало того что не показана полная инструкция (видео переходит, а модификаторы подключены ,что вызывает проблемы), так и модель не получается такой какой должна быть из-за этого! Жидкость на 70-ом кадре исчезает. А в уроке нет.
HELP Needed: My cube is showing up in my render...any thoughts on what I missed? Everything inside the cube is working...i just cant see it once I render
Update: I missed checking the "Show Emitter" in Render
Thanks bro
0:20 how did you put that animation for deleting the cube?
idk?
Someone please respond to this!
In blender 3.01, and there are no particles whatsoever in the center sphere. It also never turned blue like it did for you. I went over this video 2x and retraced every step...what did I do wrong?
Thanks in advance!
Did you switch the liquid back on ?
Remember we switched it off when we made the amount 100%
@@cheesecakefactory4560 did he say to do that? because i followed every step to a t and now my liquid is falling right through both spheres four minutes in. seasoned guys like this forget important details like that which hinders noobs like me from moving forward and having to stop an tutorial halfway. its frustrating. unless theres a glitch with fluid sim in blender 3.0.1. other sims i have no issue. its always water sim that gives me issue after issue
@@cheesecakefactory4560 THANKS it worked!!!!
thanksss.you are awesome
Thanks a lot. Gonna dig through ur lessons for more stuff.
AMAZING
I am working in Blender 3.1.2
Somehow the fluid will not show up anymore after I reopened the blender a day later. Is there a way to fix it?
Perfect tutorial! Thanks a lot. I just followed this video and finished this animation. But I still don't know why must create a hole on the top of the sphere (if not, the stimulation doesn't work) Can somebody tell me~ orz...
forget particle simulation tutorial... I want a tutorial on that sick delete cube animation ...
:P
Same
it took me 2h to delete my cube. that's the real struggle :)
@@muajin how?????plz help ㅠㅠ
@Blender Made Easy I got to 12:20, but when I am in the particle tab, I have no option to scale the particles. Did I not click something I was supposed to? I am in blender 2.93
Edit: Solution: Turns out I just had to update to blender 3.01
wow great
when i try to render it apperantly the cube and the particle system and locked together and when i render it it shows the cube instead of the ball and particles. i tried hiding it but then the particles hide too. Help please
you can hide the cube in render..beside the hide option
Thank you for perfect tutor!
Unfortunately, I can't render in cycles(it`s too hard for my comp), so question, which type of shader fits for eevee (besides a principle bsdf with one color)?
Super ❤️
Hey man! Thanks for the tut, im really looking forward to go through it:)
Is it possible to export this as an FBX/OBJ to use in lets say, Unity or Unreal engine? Im eager to check out the result in regards to the AR experience.
Have a good day!
your telling me i can use assets i create in blender import to unreal and exp them in ar
Have a huge problem, the domain box when I make the final render is still visible, if i disable the render Icon ( the camera) in the view layer and render the particles disappear and try to find a solution in forums but the only solution they gave is bake the mesh and render, obviosly that work but turn the particles into a liquid and donde want the liquid just want the partibles like U made it in this video, Am I mising something what can I do? sry for my bad english
Same problem for me, I am gladly hipping your comment up
Did you solve this? I have the same problem!
Nevermind, I found it. For anyone else struggling: uncheck 'show emitter' in both render and viewport display. the checkbox is seen in the particles tab of the domain (cube).
That default cube fought for its life. 😞
Could you just use the sphere as a fluid domain object? So instead of having a cube-shaped domain and a spherical obstacle inside it, you could just have a spherical domain.
Nope that does not work. The domain will always be the shape of a cube even if you use a sphere.
@@BlenderMadeEasy Thanks, good point! I tried it out myself now.
Is it possible to do with a different object instead of glass sphere, more complex, like the blender monkey, for example?
Why in my render the particles doesn't show? It;s just rendering empty sphere
That 96 samples just destroyed my computer lol
Hey, I seem to have a problem, when i have planar checked on the effector the sim breaks, i have it unchecked and the sim works but all the particles fall straight through. Any ideas?
The cube doesn’t go away from the render
Does the normals being flipped effect the material at all? I ask because I noticed when making a glass I some how flipped my normals and it looked off, after asking around, I checked and flipped them back and it actually affected the look a bit. Which I did not expect to work with the material being clear
Did everything step by step and It's noisy all around the image. Quick fix?
thanks for the amazing tutorial! noob question.... how to add the image to the compositing in the background?
My gt 1030 is like 💥💥🔥🔥
super))))
Thanks for your great tutorials, I am a blender noob, my problem is when I instance the icosphere it is emitting from the 3d cursor separate from the fluid, what am I doing wrong, thank you.
FOR THOSE WHO DIDN'T GOT THEIR SPHERE TURNED BLUE AT 3:15 , JUST ENSURE THAT YOU CHECKED IN TO LIQUID SETTINGS BELOW BORDER COLLISIONS
My question is how could we create the same effect with something that look more like a real liquid?? I made this tutorial and even in your video the liquid part since its made with a small ico sphere look more like sands and the liquid look pixalated. Is cranking up the resolution would help to remove that effect?? or to make liquid look like liquid its a total different process?
you can use mesh settings in physics tab
I agree. Bake simulation, then Create mesh from simulation, bake that. Then you can also add foam and spray particles, but you must bake each. There is a Blender 3.1 tut that shows this by MK Graphics.
I am trying to render this and am getting 12 minute render times per frame. Ive done other fluid renders that did not take this long. Anyone know how i can decrease the render time?
i have an animation that takes hours per prame using cycles
Mine just isnt loading any particles, I tried deleting more of the top of the sphere and upping the resolution by a lot and nothing is working. Can anyone help?
Update: Just redid all the steps from scratch and somehow its working now so I will keep trucking on
hello bro, i have a question, your render is in 60 fps or 24?
should be 24 fps
thank you for the tutorial, and do I need to back the data again before final rendering? seems my fliud is gone. after setting my camera etc. very strange
baking I mean
I am using 3.2.1, and I read few comments saying some problem rearding versions after 2.9. was this the cause of the problem?
Astonishing work! May i ask is this animation possible with closed different shape? Thanks in advance!
Yes, if you repeat the steps you did with the sphere I’m pretty sure you can do it with any shape including custom models
Awesome tutorial! Is there any way to synchronise the animation with music? So this "fluid" is active with each beat
Try Looking at the different force field options available in blender!
Thanks )))))))))))))))))))))))))))))))))))))))))))))))))
Im at 13:47 and I can already feel my computers render time going up
No more Mantaflow, it’s broken. I have compiled yesterday FlipFluids and it’s useable and faster
Hi how did you do that did you buy it or made it with the codes and what version of blender did you use
@@shakibhossain7460 I am also interested in this question
Nice vid, question tho, my fluid was visible in wireframe and rendered mode, but when i rendered it, it wasnt there, just an empty glass ball. I slept on it and when i came back the fluid is now also gone in everything except wireframe. Help?
i have the same problem cant seem to find any solutions
But why must there be a hole in the effector? And what has the resolution to do with it?!
I closed my project yesterday after completing the tutorial. The render worked. I made some changes today, and now the particles aren't showing. What have I done!? Liquid is switched on
I got the same problem. I would like to know that too
@@SeJoVaDI07 I started the project again and had no issues the second time. Good learning experience I guess. Would love to know what happened though. I also went back to a previous incremental save and it was still broken. Very strange!
It's probably because the simulation cache was saved in a temp folder. Which means when you close the project and open it back up it will be gone. If you want to prevent this go into the domain settings and change the cache folder directory to a different folder.
@@BlenderMadeEasy legend, thank you!
I am unable to add anything in the shader. all of the options appear gray
my project wont render it just restarts the render after its done and when i go to veiw it its just a still image what do i do
my fluid just felt down to the ground lmao
solution?
@@ДмитрийПанда I'm also looking for one bro I hope experts can give a tutorial
wow
The outermost UV ball has filled the upper hole. Isn’t the inner UV ball hole filled? At 3:52 in the video
Nope
why after i closed the project the fluid disappear?
My company is looking for a new artists and I saw this video. Your computer is such a talented artist. I would love to hire it. Starting at $57 an hour. Let me know what your computer thinks.
I have a problem, at frame 41 it turns gray the color of the particles for the rest of the animation :(
Why does the baking process take so long. Good video by the way.
anybody know why the particles are becoming black in viewport render and render
When I am changing my resolution division from 36 to 96 The inner sphere doesn't light up in blue and nothing happens at all, anybody knows why?
same
Awesome, thanks. Can someone explain to a newbie what "baking in" exactly does? Please see e.g. 6:09.
Essentially Baking In allows you to view the particles in the viewport without blender lagging as much. It also makes it easier to render.
if you where wondering the minimum resolution for 1 hole is 62
I have done and redo the tuto blender does not want to do as the tuto has you save to share?
How much time for this to render?
When I tried to bake it it says "no active image found, add a material or bake to an external file... did I miss something?
Thank you
and my sim just fell through the world....damnit 🤣🤣 got to back track and see what i did wrong, solid tutorial though. error is on my side. i do it often in liquid/smoke sims
when the liquid first falls it has some of it leaking out of the sphere
Hello there, I am having problem in rendering the animation. I have a 1560 gtx nvidia, 16gb asus f15.
Please tell me a way to counter this problem.
I don't know what I'm doing wrong, I tried following this tutorial to a T, but all my particles just fall through everything. I'm on Blender 3.5 and perhaps the behaviour changed or something. Tried to research what's happening but I can't figure it out.
The particles only appears in Wire edge mode but doesn't appear when rendering, any solution please?
did you fix this?
When I am changing my resolution division from 36 to 96 The inner sphere doesn't light up in blue and nothing happens at all, anybody knows why?
Algum BR pra salva?
Sir please create an electricity effect
For some reason my particles dosn't show up when i render and don't know why this happens, i got the last version of Blender. Someone can help please
Hey ! Saw a lot of your tutorials and it seems like you have a lot of experience with fluid simulations ! I wanna know, how would you achieve a "blocky" smoke simulation ? Something close to the "Cubic" Viewport Display. There is no mention of this anywhere and you are my last chance, do you know how this could be achieved ?
Hi there, fortunately yes I do know how to achieve that look. I've created a tutorial with the basic process. After you have converted it to a mesh just add the Remesh Modifier on top of it all and set the mode to Blocks and that will give you the cubic look. th-cam.com/video/4QMuXQH_5ZA/w-d-xo.html
@@BlenderMadeEasy Thank you so much ! I appreciate the fast response too !
Ik this was 2 years ago but at 1:35 I’m having troubles with finding the normals box in my viewport overlays the furthest it goes down is motion tracking I don’t have the rest of the options
In Edit Mode, if you press the Mesh Edit Mode button on the "right side" of the Show overlay button, you will find the Normals option as the second item from the bottom. It functions just like in the tutorial.
Great tutorial, thank you! I just wonder if anyone knows is it possible to loop fluid particles in Blender?
could i please get a blend file download so i can look at all of the geometry nodes, i think i did something wrong and im just tryna figure it out where
Where can I download this
I did the tutorial, and managed to do everything went perfectly and I rendered the first 41 images, but when I stopped and reopened it the next day but when I tried to re render the rest of the images the back simulation didn't didn't render despite it still being backed in the domain , do you know what happened or how I can properly save a simulation?
same for me, idk how to fix it yet, did you find out how to?
@@lexpst4675 Unfortunately no I have been too busy with other issues and I am no really good at finding sites or videos to explain or solve problems I have like I can't seem to find Dual Mesh in the Geometry nodes for example and all evidence tells me that it's supposed to be included in 3.1
Free the data and bake again, works for me