Honestly, you are the best teacher in 3d on TH-cam. The way you not just finished on modeling but kept going and even showed lighting and rendering process really made me respect you even more. Thank you for such outstanding tutorials. You are the one who makes this Blender Community to strive and evolve.
@@prabhakaragawane Or .. maybe you are too slow, just hit pause / re-wind or adjust the vides speed on your computer. it took me 2 hours to work through his 13 minute video ... i sure would'nt want to watch a 2 hpur video.
Another way to loop a noise texture is to keep it on 3D, but plug in the position node to the vector input. Add to this position the position of an empty axis, and use "follow path" on that empty to a bezier circle. Then animating the empty from 0 to 100 loops it. Play with the size of the bezier circle to adjust how erratically the noise changes.
THANK YOU. I tried doing this as described in the tutorial and it wasn't looping properly at all, but your method worked perfectly. Such a neat little trick, I can already see how versatile this would be as an input for all sorts of cool stuff!
Goddammit, so I tried this method but it gets a weird sigmoid/sine rhythm to the noise, kinda cool but not what I was after. FINALLY checked out Joey Carlino's vid and realised I hadn't ramped the MixRGB factor. Loop fixed 😁
linear interpolation.. perceptually lossless... node wrangler... the fact that u mention how rendering in mp4 is less stable than png... always the best
Just after this tutorial, I think I can say that geo nodes probably have the best “ease of setup : amazing render” ratio of all the systems in Blender.
The fact that you can export these as alembic to Unreal Engine, is insane. Obviously you need to sort out your materials, but the geometry movement is usable.
Another awesome geometry nodes tutorial? Ducky 3D spoiling over this last week with some next level content! I love it! WOOOOOOOO!!!!!!!! I hope everyone has had a great weekend and you all have a fantastic week! 😃
I'm not an animator but I've been wondering what the boxes with the lines connecting them are for SO LONG, now I know they're nodes. I will do nothing with this information, but I am glad to finally have it.
how are you teaching yourself about geo nodes? i feel like i cant even grasp the concept. I've been following your tutorials and when i try to branch off and make my own project i get no where and frustrated very quickly. :( i'm also not very smart, nobody seems to believe me tho lol
@LookSee my best advice is to work on your own projects and as you come across things you dont know learn the associated technique or skill to make that project happen. It could be any kind of project. abstract even. Once u acquire a new problem and ur unsure how to solve it, search online ur problem. try not to be too wordy. you might even learn a bonus or bonuses. i personally only enjoy tutorials when i understand them and my goals align similiarly with what the tutorial will most likely show ne. Example I want to make a hover tank. hovering is important. how can i do that? Online theres a tutorial about hover cars or simply a ufo floating. Then i watch, learn and guage if it worth the time and effort to acheive my goal. If u do ur own thing, i think youll be motivated even more to learn and it may become much easier to understand stuff in blender in opposed to just doing a tutorial for just doing a tutorials sake. im not 100% here to watch Ducky make this abstract object but i am here to get an idea of how to seamlesly animate scales and such in geometry nodes. I hope this long ass answer helped u in some way.
Hi Ducky, I really to thank you for your tutorial, it helped me initiate learning blender. After creating the geometry nodes by myself and I am so excited about that. Thank you so much!!
Hi Ducky3D, You have been uplaoding a lot more I am very happy, I just wanted to tell you a suggestion, Since Cycles and Cycles X take a very long time to render, especially 250 frames i suggest you use EEVEE with the SSGI addon, it give the exact same Cycles SSGI but for EEVEE you get much more fast renders without any loss in shading, hope it helps PS: I know you already know this, but SSGI means Screen Space Global Illumination :)
@@darkcgi Because if you do this, each frame will be rendered as an image(OpenEXR). This helps because if you have done some color matching or made your animation filmic, you can keep those properties by selecting all of those "images" and putting them into Blender's video editor. If you have made these properties and just did an ffMPEG video, you would not see these properties in the final render. (if you are not skilled enough to understand this or I did not explain it well then just stick with the way he did it in the video.)😂👌
@@SonOfTheCovenant I guess I should have been a little more specific. Why these settings instead of just a PNG sequence. I get the making individual frames to pull back to VSE to do post processing but what is the advantage for these specific settings.
@@darkcgi I only use these settings because people have suggested it to me and because they work out fine, but to be honest, I dont really understand the Color depth setting or the Codec. Maybe the advantage is that these settings are widely used which means that there are much more tutorials using these settings. Sorry if I couldn't answer your question. I'm not amazing at Blender yet.
im having issues withe the animation part at 7:40.... when i press 'i' to initiate the mixed noise texture. nothing is happening at to the very end. I move the cursor to 1 after moving the timeline to the end, and the only registered action is at frame 0. As well for the 'W' nothing registers and records in the timeline through to the end. Pressing enter doesnt work when trying to initiate the fac to frame 250. What am i doing wrong?
Thanks for this tutorial. Honestly to those who've just started using Blender, it seems like we all started learning at the perfect time. Geo-nodes are so new that ppl are still playing around and figuring things out. So its fun to know that you may also discover something if you persist!
the scale will be 1/the resolution so if i have a cube with a resolution of 10 (10x10x10 cube of cubes), the scale for each cube should be 0.1 as shown in the tutorial here
2:32 Yoyu actually can. the reason why you couldn't is because you were using instances and there is a way to bevel that to without doing what you did. All you have to do is put a realize instances node in the front of the nodes and it will work.
How did you make this so easy to understand? Geometry nodes are really amazing things that I really need to do more research on for sure! Thank you for the tutorial!
I love your tutorials! I'm not a Blender expert and I can follow them without going back too often though I would suggest you're ore specific about the buttons you tell us to push.
I was kind of stressed out by the amount of stuff I have to learn. I now realize, that it won't matter what I learn as long as I don't want to use it yet. So learn only what you currently want to, without overlapping the topics, and confusing yourself.
it' s not looping for me ! I set the w value of noise texture to 0 on first frame and 5 of the other one and the factor value mix rgb to 0 at first frame and as of the last frame i set the w value of the noise texture to -5 and the other one to 0 and the factor of mix rgb node to 1 it's still not looping ! what should I do?
I always render to PNG. Because if I spot something during render. I can stop the render, modify to improve, and start from where the renders ended previously. Converting from PNG to FFmpeg is usually very fast.
I watched this when it was originally posted but didn't have a laptop that could run anything past 2.79 😭 But recently I was GIVEN a left-behind laptop (I'm the head of maintenance for a major hotel brand) from one of our properties... and lo and behold! It's good all the way up to ver 4 (and counting)!!!! 🤩 So.... I'm sure you can all imagine I have a LOT of catching up to do!!!! I've been watching everything in the community, but now I get to PARTICIPATE! 🥰
I see that this is an older video, so perhaps I'm just a little late to the game, but I wanted to mention that using the scene time as a procedural driver means that you can conveniently set and change your loop point with a single input. You can also control the animation speed with a single input as well. Also, splitting the inner cube structure into another node tree means you can't have all of your parameters available in one location. Just my $.02
Nice one. Actually, if you are lazy and want to change the speed of the W value, it's not necessary to change it on both noise textures. Since you always start and end on 0, there's no reason for using the same value in positive and negative like 10/-10 or 5/-5, you can get away with changing just one of those values.
All those geometry node videos are so amazing I love it!! The only thing is that I would love a tutorial on how to apply all those animations on an existing mesh (let’s say a head or on a body)that would be awesome!!!🤩 🤩 🤩
im on blender 3.4, maybe because it is a new blender download for me, but they changed that mix rgb thing. ?. it is just 'mix' and you have to change it from float to color.. my beginner brain melted a bit lol .. pushin thru
Impressive!!!! Is it aso posssible to remove the 'inner cube' so after the 'outer cubes' pulsated, shrank and finally disappeared it realeaved an empty space inside?
When you change the factor on Mix Rgb to 1.0 and then press enter… mine does not set to yellow after pressing enter… why?? Please help video timer [7:20]
Love your tutorials! - but so frustrated with learning blender on mac.... I get the big concepts, but the small throw-away mentions like "Right Click to shade smooth" gets me hung up for like 15 min diving into a tangent tut search on why blender isn't recognizing Control Click as a Right Click. aye! Anyway, I have learned so much from your tutorials though! Thank you for sharing your knowledge!! Keep up the great work!
Theoretically there is a way to bevel in Geometry Nodes! Try the Subdivision Surface Node and adjust the Crease Value. BUT this will also crank up your poly count. :(
my key frames arent registering in the playback. i see on ducky screen, summary - plane - geonodes but on my screen only summary is showing. i can hit i and do all that, but no moves/ yellow dots / names are showing on the playback
Search for looping (W) for shaders and literally you can copy shader tutorial to geometry nodes. This is a great way to make a procedural noise loop node. "Creating perfect animated noise loops in Blender."
You don't have follow and like vidéo of Joey Carlino :) you have to do what you like to be done for you... in this mindset, I thank you very much for your sharing, always so interesting ^^
why dont I have those dots at the end of the animation on 250 like you do. ive been stuck on this for 50 minutes now and nothing is working troubleshoot wise. is it because i have 3.1 ???? im stuck and its extremely aggrivation. i even slowed down the speed to 2.5 and literally copied your every mouse click and move . looked at every option to make sure our screens match and nothing....
Bought a book on that topic. My attention span errm the lack of confused me right at page three. But mixed up primitives of the modelling editor and node editors primitives. At a prompt app of linux/win I unterstand once cd is one not gives the full path. But respectively I expected some hints of menu structure, until one got the grasp of the new context. So some water fixture according to a bird aquirer has to get in.
with your free material - i tried a material and tried it on a box, but can not unwrap it, it is all messed up even if I fix it, doesn't update? maybe i am doing something wrong :)
Honestly, you are the best teacher in 3d on TH-cam.
The way you not just finished on modeling but kept going and even showed lighting and rendering process really made me respect you even more.
Thank you for such outstanding tutorials. You are the one who makes this Blender Community to strive and evolve.
no he's too fast he should be a little show
check out the channels like polyfjord they explain in the best way !!!!
@@prabhakaragawane Or .. maybe you are too slow, just hit pause / re-wind or adjust the vides speed on your computer. it took me 2 hours to work through his 13 minute video ... i sure would'nt want to watch a 2 hpur video.
@@jlr3636 it took me 13 mins
bro out here arming a whole new generation of 3D artists with doctorates in awesomeness.
absolute legend
Another way to loop a noise texture is to keep it on 3D, but plug in the position node to the vector input. Add to this position the position of an empty axis, and use "follow path" on that empty to a bezier circle. Then animating the empty from 0 to 100 loops it. Play with the size of the bezier circle to adjust how erratically the noise changes.
whahah you said but plug
THANK YOU. I tried doing this as described in the tutorial and it wasn't looping properly at all, but your method worked perfectly. Such a neat little trick, I can already see how versatile this would be as an input for all sorts of cool stuff!
Goddammit, so I tried this method but it gets a weird sigmoid/sine rhythm to the noise, kinda cool but not what I was after. FINALLY checked out Joey Carlino's vid and realised I hadn't ramped the MixRGB factor. Loop fixed 😁
the cubes just scale equally tho...
linear interpolation.. perceptually lossless... node wrangler... the fact that u mention how rendering in mp4 is less stable than png... always the best
Just after this tutorial, I think I can say that geo nodes probably have the best “ease of setup : amazing render” ratio of all the systems in Blender.
The fact that you can export these as alembic to Unreal Engine, is insane. Obviously you need to sort out your materials, but the geometry movement is usable.
can u export this to unity?
Another awesome geometry nodes tutorial? Ducky 3D spoiling over this last week with some next level content! I love it!
WOOOOOOOO!!!!!!!!
I hope everyone has had a great weekend and you all have a fantastic week! 😃
You have one more coming tomorrow
@@TheDucky3D Sweet! I'm looking forward to it my friend! Thanks so much for all that you do! 😃
bro u had coffeeeeeeeee!
@@satch1237 Nah man. I'm worse when I have coffee. LOL! 😂
The fact that you give credit is such a respectful move. Big ups
I'm not an animator but I've been wondering what the boxes with the lines connecting them are for SO LONG, now I know they're nodes. I will do nothing with this information, but I am glad to finally have it.
That was crazy. Was pleased..I managed to get something resembling your final masterpiece, replicated! What an experience 😃
You show what you promised. Then you take it to the next level. Thank you so much!
Freaking love this. Been trying to really grasp Geo nodes..
Thank you for make tutorials for everyone that wants to learn about blender, you help a lot of people including me
you're the best Blender teacher on youtube so far. Thank you for that!
Oh my I did not know you could click and drag to adjust multiple fields at once, thank you for the tutorial but mainly for this :)
how are you teaching yourself about geo nodes? i feel like i cant even grasp the concept. I've been following your tutorials and when i try to branch off and make my own project i get no where and frustrated very quickly. :( i'm also not very smart, nobody seems to believe me tho lol
@@jimmyjoe1591 im dumber than you think lol you started off with conceptually and im like bruh big words
@LookSee my best advice is to work on your own projects and as you come across things you dont know learn the associated technique or skill to make that project happen. It could be any kind of project. abstract even. Once u acquire a new problem and ur unsure how to solve it, search online ur problem. try not to be too wordy. you might even learn a bonus or bonuses. i personally only enjoy tutorials when i understand them and my goals align similiarly with what the tutorial will most likely show ne. Example I want to make a hover tank. hovering is important. how can i do that? Online theres a tutorial about hover cars or simply a ufo floating. Then i watch, learn and guage if it worth the time and effort to acheive my goal. If u do ur own thing, i think youll be motivated even more to learn and it may become much easier to understand stuff in blender in opposed to just doing a tutorial for just doing a tutorials sake.
im not 100% here to watch Ducky make this abstract object but i am here to get an idea of how to seamlesly animate scales and such in geometry nodes. I hope this long ass answer helped u in some way.
@@neyshkaslkeraxepithelium7265 hey can i ask a quesiton, will i be able to export this animation cube into unity? like work this the same in unity
@@akshaydalvi5966 really motavting comment
blender guru geo nodes tutorial
Friend of my "I finally finished the donut tutorial!" Me with this new tutorial from ducky: >:)
Thank you for putting this together, def continuing to learn a lot from you and owe a TON
I absolutely love you for existing
Thanks to you and Joe. This is a simple way to loop the nodes. Worked for me.
I am very new to Blender and this was a great tutorial with a fantastic result.
love the vids
Hi Ducky, I really to thank you for your tutorial, it helped me initiate learning blender. After creating the geometry nodes by myself and I am so excited about that. Thank you so much!!
Dude you are unstoppable 💖
Hi Ducky3D, You have been uplaoding a lot more
I am very happy,
I just wanted to tell you a suggestion,
Since Cycles and Cycles X take a very long time to render, especially 250 frames
i suggest you use EEVEE with the SSGI addon, it give the exact same Cycles SSGI but for EEVEE
you get much more fast renders without any loss in shading, hope it helps
PS: I know you already know this, but SSGI means Screen Space Global Illumination :)
thanks for that tip. But hey will it surely be as cycles ?
@@jassisingh8556 similar, not as good as cycles but, good enough
@@Loffai thanks dude
I should have done this Im at 12 hours of rendering on my 2018 Mac mini
I want to thank you for this tutorials they really help alot
thank you are the best blender tutor,Honestly
I tried this with Iso Sphere worked great. now i have a alien sphere :). Thanx great TUT bro as always.
I would suggest using:
File format: OpenEXR
Color: RGB
Color depth: Float(Half)
Codec: ZIP(Lossless)
Image seqence(Overwrite)
Could you please provide details why you would suggest this?
@@darkcgi Because if you do this, each frame will be rendered as an image(OpenEXR). This helps because if you have done some color matching or made your animation filmic, you can keep those properties by selecting all of those "images" and putting them into Blender's video editor. If you have made these properties and just did an ffMPEG video, you would not see these properties in the final render. (if you are not skilled enough to understand this or I did not explain it well then just stick with the way he did it in the video.)😂👌
@@SonOfTheCovenant I guess I should have been a little more specific. Why these settings instead of just a PNG sequence. I get the making individual frames to pull back to VSE to do post processing but what is the advantage for these specific settings.
@@darkcgi I only use these settings because people have suggested it to me and because they work out fine, but to be honest, I dont really understand the Color depth setting or the Codec. Maybe the advantage is that these settings are widely used which means that there are much more tutorials using these settings. Sorry if I couldn't answer your question. I'm not amazing at Blender yet.
Amazing work my brother. Love it love it all bro
im having issues withe the animation part at 7:40.... when i press 'i' to initiate the mixed noise texture. nothing is happening at to the very end. I move the cursor to 1 after moving the timeline to the end, and the only registered action is at frame 0. As well for the 'W' nothing registers and records in the timeline through to the end. Pressing enter doesnt work when trying to initiate the fac to frame 250. What am i doing wrong?
Thanks for this tutorial. Honestly to those who've just started using Blender, it seems like we all started learning at the perfect time. Geo-nodes are so new that ppl are still playing around and figuring things out. So its fun to know that you may also discover something if you persist!
I'm not as scared of Geo nodes because of Ducky 3D, thank you
the scale will be 1/the resolution
so if i have a cube with a resolution of 10 (10x10x10 cube of cubes), the scale for each cube should be 0.1 as shown in the tutorial here
2:32 Yoyu actually can. the reason why you couldn't is because you were using instances and there is a way to bevel that to without doing what you did. All you have to do is put a realize instances node in the front of the nodes and it will work.
How did you make this so easy to understand? Geometry nodes are really amazing things that I really need to do more research on for sure! Thank you for the tutorial!
..when I add the mesh primitive cube I have no vertices options?...all I have is a single size option..not even x,y,z?..
I love your tutorials! I'm not a Blender expert and I can follow them without going back too often though I would suggest you're ore specific about the buttons you tell us to push.
I am loving all this uploading
You are the best teacher bro, many thanks, I love your tuts
I was kind of stressed out by the amount of stuff I have to learn. I now realize, that it won't matter what I learn as long as I don't want to use it yet. So learn only what you currently want to, without overlapping the topics, and confusing yourself.
it' s not looping for me !
I set the w value of noise texture to 0 on first frame and 5 of the other one and the factor value mix rgb to 0 at first frame
and as of the last frame i set the w value of the noise texture to -5 and the other one to 0 and the factor of mix rgb node to 1
it's still not looping ! what should I do?
I always render to PNG. Because if I spot something during render. I can stop the render, modify to improve, and start from where the renders ended previously. Converting from PNG to FFmpeg is usually very fast.
Great tutorial! I wish you would have showed us how you made the rotation part of the animation
what is the issue with rotation? you just keyframe it and adjust the speeds in graph editor
you can check out blender guru's 3.0 donut part 11; it does a great job talking about the basics of animation
@@Victorloyt Thank you, I've been putting that video off because I just did his old donut tutorial but I guess I need to check it out now
if you also parent an empty to both of the planes, you can keyframe a rotation :) (to get started) and then what patakk mentions just adjust the speed
7:21 when I hover over Fac and click "I" it doesn't work, is there another key to press in this case?
Go to view on top of the timeline and check of "only keyframes from selected channels". had the same problem
I watched this when it was originally posted but didn't have a laptop that could run anything past 2.79 😭
But recently I was GIVEN a left-behind laptop (I'm the head of maintenance for a major hotel brand) from one of our properties... and lo and behold! It's good all the way up to ver 4 (and counting)!!!! 🤩
So.... I'm sure you can all imagine I have a LOT of catching up to do!!!!
I've been watching everything in the community, but now I get to PARTICIPATE! 🥰
That’s awesome
you can also loop it with value and do #frame to link the value to fram of the W ( i learn this from blender guru) helps alot
thanks for sharing this one !
Great tutorial like always 👌. Thank you for your work ✌
I see that this is an older video, so perhaps I'm just a little late to the game, but I wanted to mention that using the scene time as a procedural driver means that you can conveniently set and change your loop point with a single input. You can also control the animation speed with a single input as well. Also, splitting the inner cube structure into another node tree means you can't have all of your parameters available in one location. Just my $.02
Hey, where would the scene time go, I have used in another video. Cheers.
You made me start with the geometry nodes,
thx :)
Really cool!! Great tutorial thank you!
ON "NOISE TEXTURE" you explain very well. clearly understand thank you.
Amazing tutorial! Thank you so much!
Nice one. Actually, if you are lazy and want to change the speed of the W value, it's not necessary to change it on both noise textures. Since you always start and end on 0, there's no reason for using the same value in positive and negative like 10/-10 or 5/-5, you can get away with changing just one of those values.
All those geometry node videos are so amazing I love it!! The only thing is that I would love a tutorial on how to apply all those animations on an existing mesh (let’s say a head or on a body)that would be awesome!!!🤩 🤩 🤩
I just thought...imagine doing like a Medusa head with geo nodes to generate the snake hair! That would be so cool huh!
of course for some reason when i press i on fac it doesnt intsert a keyframe. even though it turns yellow,
Can you do the same, but using a custom model instead of the cube? Ex: 3d logo model, instead of cube
can you please make a tutorial explaining how to make things explode?
You are amazing ,your videos helped me a lot really enjoy your content, keep it up .
This is sick
All hail the loop…nice one Ducky…Joey has dope character animations, proper shout #StrongWorkYo
Awesome!! Thank you so much.
This does not loop for me. Also at 9:20 you didn't actually demonstrate that it looped...
yea ive got the same issue, doesnt loop at all
6:26 "I'm just going to go ahead and delete-" *duplicates it*
Theres always more than we thought
im on blender 3.4, maybe because it is a new blender download for me, but they changed that mix rgb thing. ?. it is just 'mix' and you have to change it from float to color.. my beginner brain melted a bit lol .. pushin thru
I can't see the mix RGB in the geomotry nodes anymore.
If you haven’t figured it out yet click float and change it to color
Очень поучительные видео. Спасибо(:
nice blue !
Brilliant! Thanl you Ducky!!!
I just can't put any keyframe like Ducky does in the 7:26 :( how can i fix it?
Nice.. Have you messed with making these audio reactive ? Would you replace the noise texture or any thoughts on how to do this?
Impressive!!!! Is it aso posssible to remove the 'inner cube' so after the 'outer cubes' pulsated, shrank and finally disappeared it realeaved an empty space inside?
amazing mannn thank you
i dont have mix rgb what to do
its just called mix now and you change it from float to color
Just made first animation with this tutorial. Now just waiting for the render
Do remember how long it took? I 'm at 12 hours!
@@ih4269 6 hours I think lol. My graphics card wasnt compatible with blender so couldnt use it.
Твои tutorials очень очень интересные познавательные!Спасибо за tutorial 👏👏👏
When you change the factor on Mix Rgb to 1.0 and then press enter… mine does not set to yellow after pressing enter… why?? Please help video timer [7:20]
I've seen so many Blender tutorials, I'm starting to think that many of life's troubles can be resolved with a ColorRamp and Noise Texture node.
Yes!
Love your tutorials! - but so frustrated with learning blender on mac.... I get the big concepts, but the small throw-away mentions like "Right Click to shade smooth" gets me hung up for like 15 min diving into a tangent tut search on why blender isn't recognizing Control Click as a Right Click. aye! Anyway, I have learned so much from your tutorials though! Thank you for sharing your knowledge!! Keep up the great work!
I love your videos!!! thanks!
Great Tutorial.
Hi, i hope you answer this. How can i put a logo or a picture in one of the faces of the big cube. Thanks a lot for your work. You are awesome!!!
Theoretically there is a way to bevel in Geometry Nodes! Try the Subdivision Surface Node and adjust the Crease Value. BUT this will also crank up your poly count. :(
Thank you so so so much sirrr ❤
my key frames arent registering in the playback. i see on ducky screen, summary - plane - geonodes but on my screen only summary is showing. i can hit i and do all that, but no moves/ yellow dots / names are showing on the playback
oof i see ducky made a video 12 days ago "5 Ways to Make Looping Animations in Blender 3.4 (Blender Tutorial)"
tryna digest it now
You have to actually select the node first by clicking on it the editor
Amazing 🔥
Search for looping (W) for shaders and literally you can copy shader tutorial to geometry nodes. This is a great way to make a procedural noise loop node.
"Creating perfect animated noise loops in Blender."
You don't have follow and like vidéo of Joey Carlino :) you have to do what you like to be done for you... in this mindset, I thank you very much for your sharing, always so interesting ^^
Dude really awesome tutorial. Please more tutorials using Geo node.
why dont I have those dots at the end of the animation on 250 like you do. ive been stuck on this for 50 minutes now and nothing is working troubleshoot wise. is it because i have 3.1 ???? im stuck and its extremely aggrivation. i even slowed down the speed to 2.5 and literally copied your every mouse click and move . looked at every option to make sure our screens match and nothing....
Newbie on Blender 3.6.0 - I am stuck on Click and drag, it does not work for me. Any reason I do not know of?
Thanks!!!
u think i can texture the loop cube without other cube to pass the color
please tell me can i change box size like some cubes are short, long, slim, thick ?
Bought a book on that topic. My attention span errm the lack of confused me right at page three. But mixed up primitives of the modelling editor and node editors primitives. At a prompt app of linux/win I unterstand once cd is one not gives the full path. But respectively I expected some hints of menu structure, until one got the grasp of the new context. So some water fixture according to a bird aquirer has to get in.
soo cool man!
with your free material - i tried a material and tried it on a box, but can not unwrap it, it is all messed up even if I fix it, doesn't update? maybe i am doing something wrong :)
Can make animation like Allspark from Transformers movie
I can see regular uploads 👍
PLEASE! Turn on screencasting of presssing keys. It's ofter super not obvious what you are pressing