KineFX Masterclass | Houdini Illume | Jeff Wagner

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ความคิดเห็น • 28

  • @parkercoleman8078
    @parkercoleman8078 ปีที่แล้ว

    Bless your soul Jeff! Cant believe im just seeing this, keep being golden!

  • @edh615
    @edh615 2 ปีที่แล้ว

    Keep coming back to this video, great content Jeff!!

  • @Floydianification
    @Floydianification 2 ปีที่แล้ว +1

    such a smoothing voice

  • @DevGods
    @DevGods 3 ปีที่แล้ว +8

    Jeez! I've been rigging using Auto Rig Pro in blender but I want to transfer my entire character pipeline into houdini! This is great.. This plus the beginner series with fur dude really has me excited about the toolset.

    • @polynoise
      @polynoise 2 ปีที่แล้ว

      Hi did you manage to switch to houdini kinefx? or stick to autorig pro?

    • @DevGods
      @DevGods 2 ปีที่แล้ว +2

      @@polynoise now that I animate mostly in unreal I just use the rig that comes out of CC4 or Auto Rig Pro. I did make some tools for bulk retargeting. Check my channel

    • @polynoise
      @polynoise 2 ปีที่แล้ว +1

      ​@@DevGods Thanks, yesterday I saw your retargeting setup and will try use something like this :) CC4 looks interesting, never hear about this before. I also have plan to create some basic scifi game in ue + houdini but i am so used to blender that it can be hard...

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 2 ปีที่แล้ว

    i really have big hope for kinefx can take over old ways of rigging very soon specially in facerig areas. this procedural and non destructive method is the best

  • @djorzgul
    @djorzgul 3 ปีที่แล้ว

    ah, great... exactly what I needed, 2h of KineFX galore :) Thank you Mr. Jeff, you helped a lot with this one.

  • @stereographik
    @stereographik 3 ปีที่แล้ว +1

    Thank you so much, that was exactly what I needed to start with rigging in houdini !

  • @_jdfx
    @_jdfx 3 ปีที่แล้ว

    that rig tree view is great, that's what I would expect in LOPs too like in Katana or Gaffer.

  • @thehomedepothouseplant9986
    @thehomedepothouseplant9986 3 ปีที่แล้ว

    Thank you for this!!

  • @Ignash
    @Ignash 3 ปีที่แล้ว

    Wo ho watching this!

  • @kalingaanimationstudio
    @kalingaanimationstudio 3 ปีที่แล้ว +4

    I want to learn kine fx but still not getting it how to do it..

  •  3 ปีที่แล้ว

    Awesome

  • @ronalddanda9672
    @ronalddanda9672 3 ปีที่แล้ว +1

    As we wait.

  • @Ch405G4m1nG
    @Ch405G4m1nG 3 ปีที่แล้ว

    YEAH!!!!

  • @watkinscreatives
    @watkinscreatives 4 หลายเดือนก่อน

    Just a heads up, opening this file now produces the following error, and the animation no longer plays:
    Error
    Invalid source /obj/retarget/fktransfer/computetransform5.
    (Error: No transform attribute exists, unable to compute local transforms).
    Invalid source /obj/retarget/fktransfer/computetransform5.
    (Error: No transform attribute exists, unable to compute local transforms).

  • @ziyaddin88
    @ziyaddin88 3 ปีที่แล้ว

    I think the orient joint thing is the best part. makes orienting joints superfast. Is it possible to make the same interface for object level bones?:))))))

  • @nathanbayne3576
    @nathanbayne3576 3 ปีที่แล้ว

    HELLLLLZZZZ YESSS

  • @jimjimjim5995
    @jimjimjim5995 3 ปีที่แล้ว

    Finally

  • @mihaiwilson
    @mihaiwilson 2 ปีที่แล้ว

    Ragdoll? Partial ragdoll with motors? Is this described anywhere?

  • @BeastArt.3d
    @BeastArt.3d ปีที่แล้ว

    thank you very much, that's a lot of cool stuff to learn.
    However th-cam.com/video/Z04t_OxBshA/w-d-xo.html does not work in my file. motionclipblend makes the arms become extremely tiny, though single motionclips have proper size before. There are few nodes before motionclipblend so I can't imagine what might be the reason here.
    Do you have any guess?

    • @PeterBowdidge
      @PeterBowdidge ปีที่แล้ว

      I think deletejoints is causing issues (19.5.403). I found it worked by disabling deletejoints, copying the group from deletejoints into a separate groupjoints sop (placed after the motionclip), then using that group name in the motionclipblend (blend tab, blend mode By Joint Group, Joint Group).

  • @user-wv2rv7vg3u
    @user-wv2rv7vg3u 3 ปีที่แล้ว

    沙发!

  • @timothybladel5828
    @timothybladel5828 2 ปีที่แล้ว

    Now I followed this but could not get the two motion clips to belend until I actually did away with the delete Joints step. Why is that?

  • @user-rn9el7xu3k
    @user-rn9el7xu3k 3 ปีที่แล้ว

    Привет

  • @cihankenar1
    @cihankenar1 2 ปีที่แล้ว +1

    Great tutorial, but not very beginner friendly. We need much simpler setups to be able to create and follow along.