KineFX for Games | Luiz Kruel | Houdini 18.5 HIVE

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • From the Houdini 18.5 HIVE (Originally broadcast October 29, 2020)
    Luiz will explore how the new KineFX character tools in Houdini can be used in support of gamedev projects. He will talk about the motion editing and retargeting tools and how they can be used to refine your motion libraries.
    Luiz Kruel is a Sr. Technical Artist formerly from SideFX. With a decade of production experience in games, he has worked on several of the largest franchises in the industry, including Halo, Call of Duty, Doom, Madden and Just Cause. He was part of the SideFX games team and was responsible for developing tools to bridge the gap between Houdini and Game Engines.

ความคิดเห็น • 28

  • @xerc1
    @xerc1 3 ปีที่แล้ว +14

    Hey Luiz, thank you so much for your work on the Game Dev Toolkit/ SideFX Labs. You've created a fantastic new branch within Houdini and I sincerely hope others will continue your enthusiastic lead. All the best to you!

  • @lucienbeaujouan4951
    @lucienbeaujouan4951 3 ปีที่แล้ว +2

    You helped me a lot with your contribution at sideFx lab Luis, we will miss you !

  • @OscarGaya
    @OscarGaya 3 ปีที่แล้ว +4

    We will miss your presentations Luis. Good luck in your next project.

  • @Ly4nik1Bowman1
    @Ly4nik1Bowman1 3 ปีที่แล้ว +14

    RIP Maya

  • @putoparri
    @putoparri 3 ปีที่แล้ว

    Great presentation Luiz as always! I hope you the best in whatever you are doing next! Cheers!

  • @chr1st0pher
    @chr1st0pher 3 ปีที่แล้ว

    realllly great video luiz, this really helped me get going with this stuff super fast. great overview! not just for games! good luck at your next gig :)

  • @PawelGrzelak
    @PawelGrzelak 2 ปีที่แล้ว

    Loved that one. Good overview

  • @mohanpugaz
    @mohanpugaz 3 ปีที่แล้ว

    Best kinefx tut so far! thanks a lot

  • @Pitoshko
    @Pitoshko 2 ปีที่แล้ว

    This video is gold! Inspiring!

  • @VlatkoDojchinoski
    @VlatkoDojchinoski 3 ปีที่แล้ว +2

    Thanks to the tutorial! I have question ( sorry if its answered and I skipped it ) : on 16:43 where you are skinning the crab, how to export that rigged and skinned character out for game engine? Thanks

  • @tbarsnessvfx
    @tbarsnessvfx 3 ปีที่แล้ว +2

    Luiz congrats on your next endeavor! I'm sure side fx will miss the level of innovation you bring when it comes to the labs tools development.

  • @sams_3d_stuff
    @sams_3d_stuff 3 ปีที่แล้ว

    Thank you so much Luiz.

  • @krzysztofwolski9156
    @krzysztofwolski9156 3 ปีที่แล้ว +3

    Where can we find an example how to prepare a rig like in 53:00? Is possible to get this HDA?

  • @MortalVildhjart
    @MortalVildhjart 3 ปีที่แล้ว

    I think i need to take like 6 months of work, Archive my brain storage of Maya and just move in with Houdini. This is incredibly awesome.

    • @braddlackeyy
      @braddlackeyy ปีที่แล้ว +1

      Do it its worth it

    • @MortalVildhjart
      @MortalVildhjart ปีที่แล้ว +1

      @@braddlackeyy I actually have been, and i rarely open maya anymore. It was sooooooooo worth it.

    • @braddlackeyy
      @braddlackeyy ปีที่แล้ว +1

      @@MortalVildhjart I did the same 3 yes ago. Haven't opened max up in a long time.

  • @DevGods
    @DevGods 2 ปีที่แล้ว

    Tried to replicated what luiz was doing @ 34:22 with the tops network. I keep getting an error when exporting my animation "Error Missing clipinfo detail attribute" Even thought I've used a configure clipinfo node. Exporting each animation by hand works but when letting the rop fetch node do it it doesnt work

  • @workflowinmind
    @workflowinmind 3 ปีที่แล้ว +4

    10:17 Am I the only one who can't roundtrip existing blend shapes? The importer detects them, but the exporter is not exporting them apparently;;;

    • @workflowinmind
      @workflowinmind 3 ปีที่แล้ว +1

      This is resolved in newer versions!

  • @hongrenyan9589
    @hongrenyan9589 3 ปีที่แล้ว

    Oh, Nooooo Luiz, I am going to miss you!!

  • @gulagwarlord
    @gulagwarlord 3 ปีที่แล้ว

    If anyone is having trouble getting the joints to show up in the mesh with the view-based mode, it seems to be a bug in 18.5.351. You can't template/display the skeleton node, you have to draw it in without it connected and then have the last node before it displayed.

  • @gabegoodwell4594
    @gabegoodwell4594 3 ปีที่แล้ว +1

    Hey Guys, Anyone has an idea what's inside the Rig Attib Vop at 5:17? I'm struggling with the feet on the ground thing...

  • @ziqingzhang942
    @ziqingzhang942 3 ปีที่แล้ว

    I'm more curious about what motion capture system you use at home

  • @gulagwarlord
    @gulagwarlord 3 ปีที่แล้ว

    The View Based center-of-geometry thing doesn't seem to work. It always creates bones on the surface of whatever face is under the cursor. Also, sometimes, bones are unselectable for some strange reason. It looks so easy in the tutorials but I might have to do it the old way.

  • @axe_fx
    @axe_fx 3 ปีที่แล้ว

    can someone provide the hipfile for Crunch retargeting? I want to take a closer look on how they retargeted a very difficult skeleton like his

  • @qumpania
    @qumpania 3 ปีที่แล้ว

    KindaFX