ikchains workflow

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

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  • @ViralKiller
    @ViralKiller 6 หลายเดือนก่อน

    Excellent tutorial, especially the step by step approach. Could you do a tutorial for moving a character walking across the room? Everyone always does in-place leg animations, I want to be able to animate a character actually travelling

    • @mattestela
      @mattestela  6 หลายเดือนก่อน

      I'm not much of an animator!

  • @SuperMyckie
    @SuperMyckie ปีที่แล้ว

    The best knowledge doesnt always come from the million sub channels... thanks for this mate, i have been trying to get exactly this integrated setup for a week now..

    • @mattestela
      @mattestela  ปีที่แล้ว

      cheers, smash that like and subscribe button or whatever the kids do these days… :)

  • @arturmagomedov5672
    @arturmagomedov5672 3 ปีที่แล้ว +2

    Thanks Matt, from your tutorial i learned about reparent joints and skeleton blend nodes, before that i used a new skeleton control rig for same purpose

  • @bugcri4747
    @bugcri4747 3 ปีที่แล้ว +2

    You save me from hard work!

  • @MrRwccwr
    @MrRwccwr 2 ปีที่แล้ว +1

    💥 Thank you.

  • @haroonalhitary
    @haroonalhitary 3 ปีที่แล้ว +3

    You saved my day again. Thanks for your valuable contributions to the vfx community

  • @mangoship
    @mangoship 3 ปีที่แล้ว +2

    Very nice Matt, specially the fact that extractallpoints sop exist!

  • @AlessandroPepe
    @AlessandroPepe 2 ปีที่แล้ว +2

    great set of examples, thank you so much for spending the time to explain this !

    • @mattestela
      @mattestela  2 ปีที่แล้ว

      Cheers! Once you get your head into kinefx it makes sense, the problem everyone seems to have at first is bringing your old maya/max/whatever rigging assumptions. It's a really interesting way of bringing houdini workflows to rigging, super fun to play with.

  • @galagast-fx
    @galagast-fx 2 ปีที่แล้ว +1

    awesome! exactly what i was looking for! thank you~

  • @evanrudefx
    @evanrudefx ปีที่แล้ว +1

    once again you saved me. thanks

  • @anemotiona
    @anemotiona ปีที่แล้ว +1

    With the new Skeleton Blend node, I had to specify the hip joint in the group parameter. Match by Attribute 'name' didn't seem to work. It was blending the whole skeleton into the hip joint otherwise!

    • @mattestela
      @mattestela  ปีที่แล้ว

      Ah thanks! I'll make a note on the wiki...

  • @alaezalfa
    @alaezalfa 11 หลายเดือนก่อน

    useful thank you Matt