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Thank you for providing the scene file. This stuff is kind of hard.
Wow, thank you vaery much for this tutorial!!
Please more videos like this!
This is fantastic, very clear and easy to understand for the most part, :) Thank you
Thanks! I hope you found it helpful
Thanks for sharing this workflow
Nice work
also "im using vops to not scare people away with vex" made me laugh when what you do is highly technical and i doubt someone who is scared by basic vex is gonna go with this kind of setup
NICE!
忍 is what your UID icon inspired from? Pretty impressed for an oriental word reader!
@@rogerlee4397 Yeah, glad you like it :)
I work under the name Pixel Ninja so for my logo I went with a somewhat geometric version of the kanji for ninja
Why don't you make more tutorials like this?
I definitely plan to, but I only tend to make a tutorial when I find some niche thing that interests me enough to make one.
Can't believe how useful this tutorial is, thank you very much, this has helped me clear up some issues I've had in production before, do you have an email for private contact?
Glad to hear it was helpful :)
Sure, it's matt@pixelninja.design
@@PixelNinjaDesign thanks!
i mean, this is great tutorial, but this is just ridiculous, for such a simple scene so much stuff to remember, complex matrices conversions and so on, just to get absolutely basic rig, solaris has long way to go to get it to useful state for small studios and individuals who cant afford to have specialised people to set up this kind of stuff
Very true, there's definitely room for improvement on the toolset for converting between LOPs and SOPs. Though to be fair they don't really intend for this kind of workflow as for character and animation work you would normally just be referencing cached geo. This is me shoehorning SOPs into things because it's the toolset we're all most familiar with.