This is exactly the workflow I've been looking for in my Freelance work. Watching this has made me realize just how much manual work I've been doing that should've been made procedural. I've also been using multiple simple Procedural materials duplicates where I randomize colors between each of them. Did not know about color attributes before this. Definitely getting this course soon
Of course you can, you can export anything in blender to unity. Just to note, if you are using geometry nodes you have to apply the modifier so the geometry node data becomes a solid mesh.
I’m my experience working effectively with asset libraries and linking is advanced. The cute city is designed as an approachable vehicle for understanding the advanced concepts. But what kind of advanced things do you mean?
@@khtrammell Just kidding, I watched to the end, though I was never subbed. Thanks for the laugh. Seriously though, you should just delete it and make a new one. a, x, enter, shift-a, m, c
This is exactly the workflow I've been looking for in my Freelance work. Watching this has made me realize just how much manual work I've been doing that should've been made procedural. I've also been using multiple simple Procedural materials duplicates where I randomize colors between each of them. Did not know about color attributes before this. Definitely getting this course soon
dude you took the words right out my mind i´m buying it next month
Excellent! Looking forward to this one. Thanks Kent
Cheers, Jared!
The end result is eyecandy, great work.
Thanks a lot! :)
Wow!! Thanks! This is brillant!
Really loved this! Thank you so much :D
All of a sudden I have a CG Cookie Sub
Stylized trees are so you know you find so many that just aren't perfect but you figured out a good method
Thanks! I'm glad you liked it :)
@@khtrammell I'm telling Everybody...you guys deserve a parade for inventing a new tutorial level
very interesting video, thanks for that
Thanks for watching! :)
Do you have a video that shows how to make the building materials
Awesome work. Does anybody knows is possible, how to do the same gradient "painting" in C4D with Octane?
Kent IS blender.
cool video
Is the course including topic of how to lighting up the cars headlamp and cars animation?
Yes to head lamp lighting, no to the traffic animation. The animation is based on this video: th-cam.com/video/yqTXiw6MJgI/w-d-xo.html
@@khtrammell Thanks for your reply
@@khtrammell Are the buildings built with Buildify?
May i know The assets in this course can export to unity to test or not?
Of course you can, you can export anything in blender to unity.
Just to note, if you are using geometry nodes you have to apply the modifier so the geometry node data becomes a solid mesh.
How can I export those texture and combine to 1 texture file?
small question
can i sell created 3d model of buildings without nodegroups
Are you going to show us how to do the lighting as well?
Yes lighting is covered in chapter 4 of the course!
cool!@@khtrammell
Can I buy this??
Hi! Where is the complete tutorial?
Hello 🤗
Please I want more advanced blender lessons because it is required of me at the university
I’m my experience working effectively with asset libraries and linking is advanced. The cute city is designed as an approachable vehicle for understanding the advanced concepts.
But what kind of advanced things do you mean?
@@khtrammell Things like setting up a character and moving them around in the program and designing cities and scenes with new ideas
Asset Wizzard Pro
Not deleting the default cube. Unwatchable. Unsubscribed.
I...understand 😞
@@khtrammell Just kidding, I watched to the end, though I was never subbed. Thanks for the laugh. Seriously though, you should just delete it and make a new one. a, x, enter, shift-a, m, c
too difficult for understanding