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Blender 3.5 Cyberpunk Building in 10 Minutes - # 105

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  • เผยแพร่เมื่อ 7 มิ.ย. 2023
  • In episode # 105 of the 10-minute modeling challenge, I attempt to model a cyberpunk building for the weekly modeling challenge =) Join the weekly modeling challenge in the Discord server - link below!
    LEARN LOW POLY Character Modeling - Blender 3.5 Full Course:
    • LEARN LOW POLY Charact...
    Watch this video to learn every step of the way to create your very own characters!
    Support me on Patreon where you can download this very blend file as a tutorial tier:
    / imphenzia
    Imphenzia Discord server invite:
    / discord
    My Instagram:
    / imphenzia
    Wishlist Ultranova on Steam:
    store.steampowered.com/app/23...
    My website:
    www.imphenzia.com
    Twitter:
    / imphenzia
    My Itch.Io page with all my Ludum Dare games:
    imphenzia.itch.io/
    Imphenzia Merch:
    teespring.com/stores/imphenzia
    My Twitch Channel:
    / imphenzia
    Download the palette textures used in this video:
    www.dropbox.com/s/c0ovy2342h9...
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Blender settings video (shiny borders):
    • My Blender 2.82 Setup ...
    If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
    Additional info:
    I've been modeling in Blender since about 2015, but more recently in the past couple of years. I've been making games and assets in Unity since 2011, and I'm currently working on a multiplayer RTS game called Line War.
    I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My main microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
    Thanks a lot for watching and sharing my videos :)

ความคิดเห็น • 70

  • @RamirDuria
    @RamirDuria 6 หลายเดือนก่อน +24

    This level of knowledge in blender is what aspire to get to in the future.

  • @lux_less
    @lux_less 10 หลายเดือนก่อน +18

    Oh my gosh, probably seems really simple but I love that you say outloud the keybinds/shortcuts that you're using!
    Very helpful!

  • @scribblingjoe
    @scribblingjoe 8 หลายเดือนก่อน +5

    I feel the Eevee renderer’s bloom makes it look more alive. Without it looks like the building is closed.

  • @willfitt08
    @willfitt08 ปีที่แล้ว +14

    Wow! You make it look so easy!!

    • @user9932
      @user9932 ปีที่แล้ว +2

      fact

  • @vinzjralordz6943
    @vinzjralordz6943 8 หลายเดือนก่อน

    amazing!

  • @JeraWolfe
    @JeraWolfe 10 หลายเดือนก่อน +1

    This was a watershed moment in my Blender3d journey, following this tutorial.

  • @danishyousuf7665
    @danishyousuf7665 ปีที่แล้ว

    Excellent

  • @gordonbrinkmann
    @gordonbrinkmann ปีที่แล้ว +24

    If you combine Eevee and Cycles to get bloom in Cycles, you could just as well only use Cycles and add glow in the Compositor... when you ask what I like for rendering I'll go for Cycles. To me rendering is not what I get instantly in the viewport - it's what I get when I hit F12 to render. So as I said, I can easily get glow with Cycles in compositing and it's much easier to get realistic reflections, transmissive glass materials, emissive materials etc. in Cycles without the need to set it all up like in Eevee.

    • @armenhovhannisyan5505
      @armenhovhannisyan5505 ปีที่แล้ว +3

      I was gonna say that. A simple fog glow in the compositor achieves a great result.

    • @StanleyKubick1
      @StanleyKubick1 ปีที่แล้ว +1

      he prefers to work in eevee, get over it

    • @armenhovhannisyan5505
      @armenhovhannisyan5505 ปีที่แล้ว +1

      @@StanleyKubick1 heh...

    • @ethanael_yovan
      @ethanael_yovan ปีที่แล้ว +1

      @@StanleyKubick1 he wants to give us tips for rendering, get over it

    • @ethanael_yovan
      @ethanael_yovan ปีที่แล้ว

      @@StanleyKubick1 he wants to give us tips for rendering, get over it

  • @kevaHimself
    @kevaHimself ปีที่แล้ว

    Finished cyberpunk edgerunner yesterday, definitely quantity illusion

  • @Guitars-Gear-Music
    @Guitars-Gear-Music 8 หลายเดือนก่อน

    impressive!

  • @user-zl5qy5gl8s
    @user-zl5qy5gl8s ปีที่แล้ว

    좋은 하루 되시고, 오늘도 행복한 하루~

  • @Pixels4Games
    @Pixels4Games ปีที่แล้ว +5

    Wow, this cyber city building turned out really great. You make it look so simple but every time I try to make any 3D model for my own games I fails - so that's why I'm sticking with 2D games for now. Anyway congrats. Keep up the great work.
    - Dan

    • @SadTown99
      @SadTown99 8 หลายเดือนก่อน +5

      Just take it slower brother, give yourself some breathing room to learn without racing a mental clock...Take the pressure off yourself by not trying to create a project you'll finish & use for anything, just do a bunch of throwaway projects while you learn from mistakes so you get comfortable with the software... After dedicating a few months to that, you'll eventually get to a point you can navigate much faster & take on bigger tasks...
      I know you can do it & It will be worth it!!

  • @godonholiday
    @godonholiday ปีที่แล้ว +1

    Great video as always, hope the move is proving not to stressful and you are all settled in now.
    Couple of questions for you, how are you judging heights when you model? I followed the character course.. but I didn't really follow and just went with what looked ok.. but didn't like the end result. Do you use the blender grid lines to estimate?
    Second, are you still using the tablet pen for modeling? or a mouse? My mouse is a little clunky, so any recommendations there? Might get a bamboo type tablet, but not sure if that is more for drawing or modeling?
    Cheers

  • @AndroidHandFeel
    @AndroidHandFeel ปีที่แล้ว

    헐~ 행복해 ....

  • @juliusnadar7802
    @juliusnadar7802 ปีที่แล้ว

    Genius

  • @EmvyBeats
    @EmvyBeats ปีที่แล้ว +1

    Definitely the evee render, if it was a realistic scene or textured different probably the cycles render. Combining them looked the best tho.

  • @feemation
    @feemation ปีที่แล้ว

    This is what I'm waiting for, please speed it up sir, about cyberpunk I'm very excited.

    • @fv4202x
      @fv4202x ปีที่แล้ว

      just watch live stream in 2x bro. you will go to the future

  • @fnwinter
    @fnwinter ปีที่แล้ว +1

    so 행복해!😃great job

  • @scribblingjoe
    @scribblingjoe 8 หลายเดือนก่อน

    I feel it makes more sense to have a bunch of junk hastily added to the top and sides. In a world that is overpopulated people are going to make more use of vertical space and those additions would be added onto older structures with little regard for the original design.

  • @aunabbas8582
    @aunabbas8582 ปีที่แล้ว

    I like the unshaded version. ☺️

  • @Girasole4ever
    @Girasole4ever ปีที่แล้ว

    Hi, Imphenzia.
    You can use viewport compositor with cycles.
    But i do believe that in 3.5.1 the glare (fog glow - bloom) is still unsupported as is still had to be wrote for GPU.
    But i know that 3.6 has it.
    Just tested it.

  • @MaximVed
    @MaximVed 8 หลายเดือนก่อน

    If you want to add bloom in cycles:
    Open compositing tab.
    In node-based system, insert a bloom node between render layers and composite nodes.
    change the bloom type to "Fog glow"
    Adjust bloom node's intensity and threshold for desired glow strength and brightness.

  • @KatereenArt
    @KatereenArt ปีที่แล้ว +4

    For this artwork I prefer the eevee bloom over cycles.
    A lot of junk that you added works quite well :)

  • @tookiyo1183
    @tookiyo1183 9 หลายเดือนก่อน

    wow amazing how quick you made the whole building! I was wondering if you or the people in the comments could tell me how do I add the different color viewport to add the emission to the signs without going to the shaders? thanks! and awesome job!!

  • @Advantage-Player
    @Advantage-Player ปีที่แล้ว

    Woo Hoo!

  • @JeremyCiske
    @JeremyCiske ปีที่แล้ว

    I have recently come across some of your tutorial videos specifically the low poly character creation, among many others. My question is how are you able to duplicate and then move the object after finalizing the duplication. Every time I try to do that it seems to automatically connect to the object I duplicated it from. My steps are Shift+D, move the cursor to ensure it did the duplicate, then press L-mouse button to release, then scale, than G to move it. But as soon as I grab it again its connected to the rest of the model and creates other triangles in the model because it connected itself. Could you possibly help me figure out what I am doing wrong? Thanks in advance...

  • @abltanarana
    @abltanarana ปีที่แล้ว +1

    Can you bake a 16K Texture in Blender 3.0.0+? I have a problem and stuck at 13% Terxture baking (16K). The newest possible version of Blender that worked is 2.93.5.

  • @ohcla131
    @ohcla131 6 หลายเดือนก่อน

    Great tutorial ! What are his viewport options, mine doesn't look like this ?

  • @xenitsq
    @xenitsq 7 หลายเดือนก่อน +1

    how can i get the window on the left side with the controls

  • @D4rkplace3517
    @D4rkplace3517 ปีที่แล้ว +1

    İ am using your pallets but my colors dont shining. İ cant give a bloom effect. What should i do?

  • @VFFAME
    @VFFAME 10 หลายเดือนก่อน

    Thanks I followed you, can i use on my game this model ?

  • @sadf
    @sadf 6 หลายเดือนก่อน

    What is the modifyer for the cool edge effects in the video?

  • @ericksuarez8499
    @ericksuarez8499 2 หลายเดือนก่อน

    how you make glow colors? idk that

  • @MrAsddfghjklify
    @MrAsddfghjklify ปีที่แล้ว

    I really like the song you used for the timelapse, but can't see what song it is? I'm assuming it's one of your songs, could I get the name of it?

  • @user-cv6vb1kh3b
    @user-cv6vb1kh3b หลายเดือนก่อน

    행복해ㅋㅋㅋㅋㅋㅋㅋㅋㅋ

  • @ninjacodertech
    @ninjacodertech ปีที่แล้ว +1

    best one is cycles + eevee

  • @stermangor
    @stermangor 7 หลายเดือนก่อน

    Great video ! If i may ask what is the addon you are using in the left top corner with the pallets ?

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน

      Hi, it is not an addon, it is just a palette texture that I place the UVs on

  • @IronMan-yg4qw
    @IronMan-yg4qw ปีที่แล้ว

    can you please do 10 minute sculpt videos?

  • @user-ii9fg3hn3g
    @user-ii9fg3hn3g 7 หลายเดือนก่อน

    Im korean, and that '행복해' means 'im happy' and '나' means 'I'. Haha
    your work is very fantastic, but i never seen that word in korean store sign. The direction of the word is the opposite. Anyway, VERY GOOD!!🎉

  • @user-xz4cr1ky5j
    @user-xz4cr1ky5j 5 หลายเดือนก่อน

    can u please tell about your layout plss

  • @Juxtapox
    @Juxtapox ปีที่แล้ว +1

    How to do the inset without creating the edges that goes out towards the outer edge? As in 1:18

    • @Imphenzia
      @Imphenzia  ปีที่แล้ว +2

      I actually press Shift+D to duplicate the the face so it's not part of the same mesh, but it is in the same object. It is tricky to tell from that video, but I press Shift + D, and then I press Escape or Right click to snap it back to the original position before extruding it upwards again. Sorry, I missed to enable Screencast keys in the beginning of that video.

    • @Juxtapox
      @Juxtapox ปีที่แล้ว

      @@Imphenzia Ah, thank you for the quick reply! And thank you for the video!

  • @HieromonkRazov
    @HieromonkRazov ปีที่แล้ว +3

    Greate! Shaders transfer to Godot from blender very well. Thx)

  • @danchovy1111
    @danchovy1111 ปีที่แล้ว

    Nice haircut!

  • @alicemystery5332
    @alicemystery5332 ปีที่แล้ว

    i like cycles better but both look great to me.

  • @oliviarose7869
    @oliviarose7869 ปีที่แล้ว

    Hey! Idk if it’s purposeful but the Korean on the side is sideways and backwards!

  • @STYM-wx9mt
    @STYM-wx9mt ปีที่แล้ว

    Please make a character of vampire 🧛‍♂️

  • @iamrusdark
    @iamrusdark ปีที่แล้ว

    Great building! Imphenzia style. 😉👍
    Eevee is Ok for static renders.
    And what if the scene has a lot of moving objects with shadows and reflections? We should bake volumetric lighting and reflections every frame.
    We can automate it using scripts, but it takes a lot of time anyway. At the end it will take the same time to render as in cycles or even more.

  • @user-fi6dp9qg4r
    @user-fi6dp9qg4r 10 หลายเดือนก่อน

    Imagine scrolling through youtube and suddenly a building with "YPPAH" sign shows up
    Great tutorial, though.

  • @sicfxmusic
    @sicfxmusic ปีที่แล้ว

    I use your trimer to eat my pizza in 10 minutes 😜😜

  • @user-hy1eq4xv8j
    @user-hy1eq4xv8j ปีที่แล้ว

    not sure you did it on purpose, the words on the walls are flipped

  • @XXBrunX
    @XXBrunX ปีที่แล้ว

    Eevee looked better here, but for realism Cycles is always the winner, unless you can't render with it witihin a lifetime with your PC

  • @user-wv7kd8eg2i
    @user-wv7kd8eg2i ปีที่แล้ว

    its not korean actually XD

  • @apoorvpandey3D
    @apoorvpandey3D ปีที่แล้ว

    Rap on "E to extrude and S to scale" by chatGPT
    (Verse 1)
    Yo, let me take you on a trip, a blender expedition,
    Where E's gonna extrude and S gonna scale with precision.
    We're diving into 3D, where creativity's unleashed,
    Blender's the tool, let's rap about functions that'll never cease.
    (Chorus)
    E to extrude, S to scale, that's how we rock the game,
    Blender's our playground, where art becomes flame.
    From vertices to faces, we're building something grand,
    With every click and keystroke, we make the world expand.
    (Verse 2)
    Picture this, we start with an object, simple and plain,
    But with E, we'll pull and push, make it rise like a plane.
    Extruding edges, creating depth, giving objects new life,
    Adding dimension, making models sharp as a knife.
    (Pre-Chorus)
    Blender's the canvas, where imagination takes flight,
    With S to scale, we bring it all to the right height.
    From tiny pebbles to towering mountains so grand,
    We'll use the scaling function, take control in our hand.
    (Chorus)
    E to extrude, S to scale, that's how we rock the game,
    Blender's our playground, where art becomes flame.
    From vertices to faces, we're building something grand,
    With every click and keystroke, we make the world expand.
    (Verse 3)
    Now, let's talk about scaling, the tool of transformation,
    S brings the magic, resizing with dedication.
    From X to Y to Z, we stretch and shrink with ease,
    Bringing objects to life, like a cool summer breeze.
    (Pre-Chorus)
    Blender's the canvas, where imagination takes flight,
    With S to scale, we bring it all to the right height.
    From tiny pebbles to towering mountains so grand,
    We'll use the scaling function, take control in our hand.
    (Chorus)
    E to extrude, S to scale, that's how we rock the game,
    Blender's our playground, where art becomes flame.
    From vertices to faces, we're building something grand,
    With every click and keystroke, we make the world expand.
    (Bridge)
    Blender's the stage, where artists create their symphony,
    Using E to extrude and S to scale, a divine harmony.
    With every vertex, every face, we sculpt our masterpiece,
    Unleashing our creativity, never ceasing to increase.
    (Chorus)
    E to extrude, S to scale, that's how we rock the game,
    Blender's our playground, where art becomes flame.
    From vertices to faces, we're building something grand,
    With every click and keystroke, we make the world expand.
    (Outro)
    So grab your mouse, your keyboard, let's dive into the unknown,
    Blender's our vessel, where our wildest dreams are sown.
    E to extrude, S to scale, the functions that we embrace,
    Blender's our world, where art finds its rightful place.

  • @saturn_in_blue
    @saturn_in_blue ปีที่แล้ว

    I like a lot of your stuff, but honestly not a fan of this one. It just looks like a big mess of incoherent greebles with no consistent vision or look.

  • @StanleyKubick1
    @StanleyKubick1 ปีที่แล้ว

    the only reason they "build weirdly" in the future, is because present-day designers are lazy. Stop adding stupid shapes to buildings to make them "futurishtic"

  • @dueddel
    @dueddel ปีที่แล้ว

    That's worth an absolute thumbs down … I mean, thumbs up. 👍 … Force of habit to downvote. 😅

  • @ts_cohn
    @ts_cohn ปีที่แล้ว +1

    The Korean is written backwards.
    R to rotate X 180
    Then...
    행 enter
    븍 enter

    To get the vertical text.
    You can do it!