Quest 3’s Tracking Just Got WAY BETTER & PSVR2 is coming to SteamVR!
ฝัง
- เผยแพร่เมื่อ 30 ก.ค. 2024
- Thank you to SideQuest for Sponsoring this video! They are giving a Quest 3 to a special someone in this community! Information here:
sidequestvr.com/app/10831/ban...
Hello and welcome to TUESD- I mean.. Saturday Newsday! Quest 3 and Pro just got some pretty awesome hand tracking upgrades that I have been eagerly anticipating, brain computer interfaces take another step towards becoming a "consumer product", PSVR 2 is receiving official PC support, new VR headsets! A LOT has happened! I hope you enjoy!
My discord:
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Support my content:
/ thrillseeker
TIMESTAMPS
00:00 Intro
00:57 Sidequest Ad
01:47 Brain Computer Interfaces
03:36 Wide Motion Mode
04:55 Concurrent Hands and Controllers (multimodal)
06:28 Quest UI overhaul
07:41 PSVR2 ON PC!
09:09 Valve Prism
10:23 Huawei Vision
11:02 Vi
12:21 Outro - วิทยาศาสตร์และเทคโนโลยี
Thank you Sidequest for supporting my content and for giving away a Quest 3! You can find the details here:
sidequestvr.com/app/10831/banter-public-beta?
Let me know what you love and hate about modern VR UI/UX! I am working on a deep dive of the *VR UX* and your input would be omega valuable! Much love.
*2 quest 3's now, in celebration of this video there doing another one
We need to get to websites, faster, easier, clicking the bookmarks button feels so cave man. Not being able to change the homepage in a browser yikes 😬.
Being able to resize the window in a "close" universal menu would be cool.
The uni-menu's "pinned" apps is a joke, force pinning adware called "horizon feed" and "people" taking 2 out of only 5 pins 🤢
I want to be able to launch sideloaded apks without having to hit a dropdown and feeling like a criminal, just add all apps to an app drawer like experience with internet shortcuts would be ideal for me.
Probably not within the scope of your project but I still haven't found a working remote desktop Built for the universal menu the built in "remote display" only shows your computer, useless.
I half thought someone would have made a ROM for this android device by now, given all these UI issues, but there really is no modding community for the quest
One thing I'm not a huge fan of is how two-dimensional it is. I get that it's largely because most apps are designed for desktop use, but it would be cool to see VR-specific apps have more actual depth to their menus and effects. It's not a huge sucker that it's all in 2D, and I guess it does preserve battery life, but it feels like a missed opportunity. Even something as mundane as tapping on an icon and seeing it bounce around in 3D a little would be nice.
I still can't get used to your hair. 😂
Here's my wishlist Santa ❤
An app drawer that has sideloaded apks so I'm not feeling like a criminal as well as browser shortcuts
Customizable browser homepage
unpin "horizon feed" and "people" (people could have its own button elsewhere) #notanapp
Resizable windows in "close" universal menu
Make the window frame "grabbable" area bigger I miss the first time, Everytime.
A working remote desktop in uni-menu
Doesn't matter if it's not actually weekly, this is the only VR news roundup that I actually care about watching.
@@ThrillSeekerVRjust don’t push yourself too hard man, burnout is real
Same dude 😂🎉
i want it to be weekly 😢
But VR news is periodical not all the time
that valve announcement was absolutely criminal😭
I was genuinlley listening to all the specs wanting the headset only to hear it was a meme break 😭
What if it's a fakeout to create hype and gauge interest and then in December Prism will drop unannounced.
stealth meme break was the best :D
@@johnsmyth8673it is a fake
@johnsmyth8673 as much as i wish to agree with you, i really dont think the prism is ever coming out. its gonna be something else
I haven’t been into the news for a long time so I totally took the Valve Prism bait ☹️ damn.
I remember thinking when index came out that “oh I’ll just wait till the next one”.
5 years later.. lmaoo
Then there’s those of us who bought one, love it, and can’t seem to find replacement parts for a well worn friend. 🤦🏼♂️
But then when the new one comes out you should wait a year for the hardware defects to be resolved.
@@mqb3gofjzkko7nzx38 Which is about how long it takes for all the preorders to shake out.
@mqb3gofjzkko7nzx38 Assuming there would be a price drop I'd agree, but without a price drop might aswwll go for it I'd say. Either way, I'm just blabbing about nothin lol
Yeah, I felt that too. Index is so outdated now, but I don't want to get anything from Meta. So waiting is the only option for now
If Tuesday Newsday is posted on a Saturday you KNOW it's gonna be a good one. ;P
no way good to see u here !!
Tuesday newsday just sounds good
FR!! I'm so excited for this controller + hand tracking combo. I wonder what it means for quest vrchat users. Hand tracking is janky in vrchat bc of arm movement just randomly making you go 🧍♂but with controllers strapped on maybe your hands just straight up not tracking won't be an issue nearly as much. If the headset has something more to go off of than your fingers that can actually be seen at all angles it may make hand tracking fully usable in games!!
@TheVirtualReality I heard ChilloutVR is coming out on the Quest platform. Do you plan on trying it out?
New Zealand timezone = Sunday Newsday. We got keep up.
xD
You should probably be asleep now
Same
@@hyperhypa its 10:28 am
Cozy rainy day
Quest UX: Often buttons / objects require extreme steadiness to differentiate a "click" from a short "drag". I've seen this in many apps, but even basic virtual keyboard use. For any object that cannot be dragged using the trigger alone, a "click" should always register unless one pulls far away from the initial point vector.
Lets go competition. Making VR better for its users
Regarding Quest UX, it can remember multiple boundaries, so it should be able to remember past window layouts and automatically open them. There’s also no reason it shouldn’t be able to remember how if passthrough was on or off, or how loud the volume was. This is the virtual equivalent of tab groups
Six’s headset being called Vi is kinda funny cause that’s the Roman numeral for six
You mentioned "controller holsters" as soon as my mind came to that same realization. It's definitely an accessory for the near future.
I'd pick up a pair of controllsters for sure
It's an accessory that should have been accessible for a long time. If their taking this long to make controller holsters you have to start questioning how fucking stupid these companies are.
@@hexshadow6647Well, usually the CEO (in this case Mark Zuckerberg) is smart but he can only do so much and come up with so many different ideas. I honestly have a lot of respect for Meta specifically in the VR category. They are the only company that is making standalone VR widely accessible and it's been getting better and better while other companies don't even have a standalone VR headset. I do think Mark Zuckerberg is smart.
Crushed my heart with the valve prism. I was hopping with excitement thinking it's exactly what I've been waiting for...
that meme break broke my heart lol i pause and call my friend exited before i saw the meme break lol
hand tracking on quest has been lacking for a while now. thank the lord there’s finally an update
congrats! you're the first comment!
@@stuffidowhenimbored2219 the only bad thing is that i sounded like a robot 💀
@@Tre1in fairs
@@Tre1inI would say the opposite, a bot would say something annoyingly generic, like "First" or "Love ur content".
It's refreshing to see a first comment that actually tries to be a comment.
@@stuffidowhenimbored2219for me he’s no way near the first comment
For the UI, I hope they improve the apps library. Let us delete apps from the library and also let us arrange them in the order we want rather than just alphabetically or most recent.
This. Folders would be nice too.
And also the ability to unzip files from the internet. Oh and also adjusting the mic gain would be nice too, Meta!!
In terms of looks, I really like Apple's approach with the opaque glass backgrounds for 2D apps, but I'd also like to somehow see skeuomorphism implemented within 2D apps.
I just hope the Quest 3 can process the blur effect in real-time, because if Meta adds it - it would look so much better and would also feel more in the space.
Also, they really should bring back the virtual keyboard from the Oculus home/Oculus link. To this day, it's the greatest virtual keybooard I've used.
Yeah apple copied windows Vista and 7 long time ago.
@@LG141602 ok but what does that have to do with anything?
Multimodal mode could work really well with Shiftall's Flip VR controllers, those that have a hinge to flip up to free up your fingers.
It would allow for easy switching between controller tracking and hand tracking, without having to deal with holsters.
I just want to add, that till this day after years of watch your channel.... I love your intro! The intro sound and coffee clip. Thanks for keeping it . Brings that branding fun to the videos.
Honestly I started falling for your Valve Prism bit because I bit the bullet and got tired of waiting for a new Valve headset this year and ordered a BSB. It would totally fit for Valve to finally announce this the moment I bought a new headset.
Genuinely my favourite vr news channel. There's just something unique about the intro music, getting some coffee made and hearing the words "it's *insert day here* Newsdayyyyy"
2:39 if meta wants to do a "controllerless" headset this would be perfect combine it with hand tracking and haptics and it would be amazing
Hahaha, perfect use for Memebreak! Thanks Thrill!
i love all your vids and you got me to buy a quest 2 in 2020.i now have a quest 3 and its been cool.Thank you for doing what you do
6:20 :oo
this is so cool!
imagine a game where you walk around and interact with stuff with your hands, but pull out a controller or while shooting 🤔
wouldn't be that doable right now, of course, but if something like a controller holster gets popularized / comes with a headset / get sold as an official accessory, we might see stuff like this in the future. can't wait!
That’s a cool idea
I can't stress enough just how much your channel boosts my hope for the future. Your channel is basically the definition of HopeCore
I don't even use vr but I miss the quality of the newsday videos
Where are you man?
I would love to be able to have an actual VR room that can be walked around (unlike the Quest's room) where you can set screens for things like your remote desktop and video screens. It would be awesome if it had an immediate tech demo like ping pong and if you could invite friends into your space.
I can proudly say that I watched every single video in your Channel, starting last spring. I started as a curious viewer, then Quest 2 adopter, and now I have a monster PC and graphics card to get ready for something better than Quest 3 (maybe valve's new headset?). Thank you for all the effort you take making your channel.
you know it's a good day when thrill uploads a new video
The htc vive xr elite has a multimodal mode, for example with Maestro, a controller is used for the wand and the hand tracking is used for pointing at the musicians.
The wait for your content quality is always worth it not gonna lie. Thrill and Cass & Chary are my favorites since VR pushed off more
Never have I been so excited for the future of VR as I am today, the Control Labs bracelet especially. Though I just know that I’ll have to take out a mortgage to get one.
For me the parts of the UI I love the most are seamless compatibility across tops to run concurrently especially music I love jumping in the VR putting on my favorite playlist jumping into my favorite game and rocking out
That Valve joke nearly broke my heart, lmao ! And I don't even own any PC VR headset. Was straight happy for PC crowd...and then sad for y'all
Excellent video, great updates on the PSVR2 potential and the Quest tracking! Still waiting on that Valve info.
I love your videos!!!! Thank you!! I look forward to these every day hahaha if only you could upload everyday I’d watch
Between you and Brad you cover everything I care about with XR. Always happy to see a XDay Newsday!
Good round up, thanks Thrill!!
Seeing how much stuff is being integrated into vr and how they could work if combined in the future is the coolest thing.
Nothing like some VR news to go with my morning cup of coffee.
Definitely excited about the updates to quest!
Thrill seeker where is new video :-( I miss you
I hope you are doing well.
If so, do you or anyone have a clue what causes the "sudden/random tracking lost" issues on the quest 3. mine seems broken, and while reseach for fixes this seems a quite common problem.
That wrist attached bni is insane. I saw a similar device used for a entire prosthetic arm with extremely low latency.
I hope button inputs can be reliably emulated with the wrist band. I had this idea ever since CTRLabs showcased it, that you could scan any object like a 3d printed sword, import the model into VR, track it via optical, and use the wrist band to detect finger taps on it as virtual button inputs, and thumb movement as a virtual joystick
Its always a good day when thrill uploads
Keep up your great content.
@ThrillSeekerVR thanks for showcasing my space in the video, i'm so happy to see it in a popular video. currently that version of that world doesn't exist and is getting constant updates to feature better and more fun interactables
Saturday newsday, wow
I always am super excited to hear about BCI's. This is what I am going to study in college and want to go into when I finish with it.
We need hand tracking in the oculus pc vr app! Can't believe this has not been added yet.
I got so sad when I saw that the valve prism was fake
Great, wasn’t expecting a thrilldrop but it’s nice to get one 🎉
Gotta love sunday newsday
Always good VR news here!
Concurrent multimodal tracking opens up tracking from 3 point to 5 point tracking! This is huge! 5 point tracking for FBT or peripherals all on a headset with two controllers. Like you said, if we get some good straps, the official possibilities just open up big time! However, would the tracking of the controllers if strapped to the legs be more limited still since they normally require inside out tracking with the cameras? Or would they be able to function more like IMUs or just gyroscopes below the waist?
I was wondering the exact same thing. Would be neat but I feel like there would be issues with regular controllers to track legs.
being able to use menus and move around in vrchat with the controllers but have hand tracking would be great
So has that issue with the charging being slower than power drain been rectified in any way preferably with out melting ports
nice work thrill!!!
my bigest problem with quest ui is you cant hide or remove games from acount I have old uninstalled applab games cluttering my app draw and they need to be in there own section that I dont open into by default and I need to have a remove from acount button like in steam
4:32 "The headset knows where your hands are because it knows where they aren't."
Hey guys I bought a quest 3 but I haven't used it all that much. can you recommend some games I have a decent PC so I can run most I think.
Also for some reason I cant enable developer mode anymore through my phone because it wont connect no matter what I do got any tips?
Ouch! That meme break got me, I’ve been out of the vr news sphere for a little.
Yay, newsday. Always looking forward to your news. It doesn't matter it is not weekly :)
I love your content and am exited for more vr news
Honestly, Valve should make that headset
The Vi gloves could be good for flight sims, if you can disable interaction when the glove feels pressure you could interact with the cockpit when you let go of the stick or throttle and disable it when you're holding it. And they don't cover your fingers so that helps when pressing buttons
Just bought a semi-busted quest 2 off of e-bay, bout time I upgrade from my htc vive. This video came out at the perfect time! Time to fire up the 3D print to replace some parts
I like it when the keyboard is able to be grabbed and moved around, like in the oculus pc software
Always good videos
the pavr2 news is the beast and most existing news iv heard in some time
Thank you for the video.
honestly "prism" is such a fire name for a vr headset, extra sad it's not real
wow the brain thing looks so cool
Valve Prism website is a prank...
OR IS IT, THRILL?!?!?!
I am huffing 3 tanks of Copium while thinking that Volvo had their hands in that prank website, as a prank within a prank
Because the Prism is actually real and it'll definitely come to us with all those specs....
...right?
Was wondering if the Sony psvr announcement has to also deal with the recent Sony vr modeling announcement.
With the quest 3 when you move your windows they seem to try and curve spherically around where they think the hmd is…. I would love to be able to turn and twist my hand while moving them so that you can angle them as you want rather than how they think you should. Great video Thrill!
@ThrillSeekerVR This might be a bit too much work, but he should do a shorts series for Tuesday Newsday where he explains the most important parts of it in the 60 seconds he has. For the people who don’t have time to watch the full 20 minute videos.
One annoyance I have with the quest interface is that I can only have one window/application open at a time. I should be able to watch family guy clips, car obsticle course clips, Thrillseeker videos, redit stories, slime videos, sigma edits, and mobile game adds all playing at the same time to soothe my little gen z brain and further deplete my attention span.
Hey thrillseeker, honestly, the only gripe I have with the oculus ui is the lack of convenient multi display setups. Like, I can have multiple windows open, but it’s kinda useless when one of those windows can’t be my pc. I want built in virtual desktops with separate desktops in my space, and it would be great if I could arrange the windows more freely in my space, have more freedom with the distance and sizing of the windows, and have my desktop(s) open alongside whatever else.
Valve prism would have been awesome tho
I hope I'll be able to have finger movement like the Index on the Quest 3 controllers now we can use both hand and controller tracking at the same time
Even though my old HTC Vive just died on me (rip my old friend, you will be missed ;-;), I love keeping up with the VR news. Thanks for making it easy to consume, as always! ^-^
Weird that HDR looks so grey on my samsung s23.
something like that braclet would be nice for legs aswell to enable you to walk in place and have that translated to VR
Good video as always, I recently got an HTC Vive 1.0 complete set. I'm loving it, but one of my base stains is busted. I still use it and it works well enough. I'd love to know what it's like When both are working. Anybody know of a good sensor that works with this unit?
at 7:32(i forgot how to set the time thingy that you can click) how did you do that?? thats so cool
I might just have to get that CIX Vi headset, looks comfortable
What game was the game he was playing that looked like portal?
Can someone say me where I can buy the west / hoodi form 11:39 ? looking cool
Imagine Walkabout Minigolf where you can see everyone's other hand! This is all I need from multimodal.
Hope you’re doing good Thrill
To the VR UI question, I just wish there was more 3D and physical movement when interacting with interfaces. I did some mock ups while I was working for Deca of having windows be cubes instead, and “draggable” items shrink into cubes when grabbed and expand back when placed and all that. Basically I just want to see the capabilities of the system taken advantage of. I think I still have some videos of those mock-ups somewhere.
man, your weekly videos were such a routine for me, i miss them so much. but i understand your decision, take care and see you soon!
As a VR dev it's a bit frustrating how poor hand tracking is at the moment, especially on the Apple Vision Pro. I mean, if you are not gonna have controllers, I would expect the hand tracking to be more reliable. They can fix some of it with software updates I'm sure. But it might take a few hardware generations for hand tracking to really become a thing.
quick question to anyone that can answer, my quest store shows the rift store and isnt letting me search the applab and quest store as a whole. is there a fix?
So the meta hand tracking thing is using the same technology as is used in upper limb prosthetic devices, its a set of Myoelectric sensors that detect the small electrical signals generated by muscles contracting. What they have is an array of these sensor that will probably be using AI to decode/interpret the signal being generated. There's currently a couple systems for prosthetic, that I know of, the Coapt complete control gen 2 and the Ottobock MyoPlus. It'll be really cool to see how they implement it in a consumer device, but based on the other systems it won't be that seamless, they require you to train the ai, and if the sensor placement isn't consistent, like it would be in a prosthetic socket, then you might have to do some retraining or calibration each time to put it on.
Really interesting, I hope they make some of their data available so it can help improve prosthetic below elbow device control.
(I've tried the more basic 2 input version where one sensor is open and the other is close for hand control and it's really cool.)
If it works out, that means people could have digital prosthetics to use in VR games, but it would also be an option for everyone else. And like you're getting at, the data would be backwards compatible for use with real life prosthetics.
It's good when something like this can be offered to a wider market and benefit from group research. Honestly, the medical field for prosthetics and the virtual integration field for gaming have common goals.
i hope one day we’ll see something the scale of the beyond with a high fov
The most frustrating thing about VR UI for me is the pinch to select. I like using hand tracking when not playing games. It's easier and quicker to just use my hands. However as the quest uses the whole hand to aim the pointer and I have to pinch my index finger and thumb to active a click, it always slightly changes my target point. On "VR menus" they are normally forgiving enough, but on websites it's a 50/50 coin flip if I hit the right thing. I'd love the option to aim with one hand and select with the other (using a pinch or similar).
I'd have definitely paid the extra for eye tracking on my quest 3, but we are where we are 🤷♂️
I've heard you can pinch with the hand that doesn't aim? (I haven't had the chance to test it yet)
But I have two little circle corsors which are linked two each hand. So if I aim with the right and pinch the left, the left corsor will select as far as I know.
If there is an option somewhere, then you've just blown my tiny little mind 😁
Yeah I just got to test it and it doesn't work 😢 at least not on the home screen UI. (Maybe what I heard was referring to some specific app). Sorry for the false hopes
THRILLSEEKER UPLOAD THIS GONNA BE A GOOD DAY
Bro i really dont care how long it takes to post a video. You are my #1 go-to for vr news and updates. I love the content and care about you and your mental health, and only wish the best for you. Thank you for taking the time to make videos for us. -Grey
Not to mention, sometimes the UI menu is super laggy when it first opens when there isnt even anything really running. (dunno if it's just me)