How to Build a Side Scroller Template with Unreal Engine 5.2
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Finally, the latest Unreal Engine 5.2 version for Apple silicon has been pretty stable, and learning Unreal Engine is more enjoyable. Now it's time to share what I've learned.
I wanted to share in quick how-to video for creating a side scroller project template.
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Created a followup video to tweak the turning animation further and incorporate Paragon characters. th-cam.com/video/pwHYyxzk1V4/w-d-xo.html
Now that Steamboat Willie is entering the public domain I’m going to make a game with that version of Mickey & Minnie. Similar to the old magic castle games but with much more content.
Awesome video! Just what I needed. Simple and to the point.
Glad it helped!
Snap Layers are amazing! Thank you for showing them to me.
They are!
Thank you for this! I was having an issue with my character being pushed off the map by some obstacles. I wouldn't have thought of a constraint for it.
This is great, but I would love to some day see how to create a multiplanar movement sidescrolling system, like you would see in an old beat em up game like TMNT Arcade. All of the ones I have found online only show how to make controls for a single plane. I've tried to figure it out on my own using this technique, but I can't seem to figure out how to get the character to walk up and down without turning and facing the camera. In old beat em ups, the character stays facing a single direction while traversing the Y plane.
You should be able to do something similar. In the third person blueprint. keep the movement input as is, could be tweak or create a new the camera boom blueprint. Then on the viewport add blocking volumes on the Y sides to create that effect.
Excelent tutorial! How can I make the camera to dont got forward when I go in front of an object?
Edit: Found out we just need to turn off collision test on camera
this has been an amazingly simple yet comprehensive tutorial and exactly what I was looking for! thank you!
Glad it was helpful!
thanks for mentioning the constraints.🥳
I already thought about parenting characters to some kind of spline along the whole level. 😒
Thank you for this video. It really helped me begin my game making journey.
Hi, this tutorial is working great, but could you help me with making it so that when I walk backwards it plays a specific animation. For example, I am remaking this flash game in 3D and want to stay true to the flipped running animation effect instead of seeing the back of my character when running backwards. I have flipped and made seperate animations, but I just can't seem to figure out how to set it up properly, anything helps. Thanks in advance!
OMG THANK YOU SO MUCH THIS HELPED ME A LOT!!!
Glad it helped!
Awesome tutorial man Keep Doing More Stuffs your way of Teaching is too good
Thank you!!! HELPS A LOT!!! This version 5.2 do not show many template options as before, same to 2D. Please, tell me again how are you using the "disconnet" at 5:29 (what key?) I can't understand.
Gald it helped! Keyboard shortcut to disconnect pins is Alt + left click for Windows and Option + Click on a Mac.
Bro the shirt is dope !
great tutorial, simply and clear
Glad you liked it.
good job keep it up
Hey. Good tutorial! But i i have a problem with a camera. If character goes through a doorway for example then the camera zooms in.
You can adjust the camera boom component and set the "Do Collision Test" to false. Give that a try.
@@JustAnotherDangHowToChannel it worked! Thank you :) I wish you would make more UE5 sidescroller tutorials.
Great! I’m getting more requests for side scroller tutorials and I’m planning on doing so.
Many thx for the tutorial! There is just one issue when the character is turning it is not facing the player. There is a solution with rotating the CameraBoom 180 degrees and then rotating the Playerstart 180 degrees, too. But do you perhaps know a better solution for this?
Yep, check my followup tutorial pinned up in the comments. I showed a couple of options.
Что делать если в event graph ничего нету?
Hi bro is it possible to make with this system a way to change the cam position for like a story mode in a boss fight
yep, totally possible to customize the camera component such as having on bounding box areas for boss levels then change the camera angle.
great video. Very helpful
This is exactly what I was looking for!
Hello, thank you for your video. I would like to ask if collision programs can be written in the unreal UI system.
Because I want to trigger the appearance of a small game window in the game, can I still trigger a 2D small window in a 3D project, or do you have other ways to achieve it?
thank you
Really helpful video, thank you!
very clear, good job!
Simple and great ! Great work, and thank you ! have a sub and a like !
Thanks for the sub!
Thank you!!
thanks for the help realy appreciate it
Lets say i have a square plateforme to add in dept behaviour in a side scroller, i want to rotate the character 90 degree to a corner so now it can moves up and down, whats the implementation value i have to play with....
Good challenge, I may try to use set control rotation z axis to 90 degrees to rotate the view.
This helped me a TON!! Thanks mate! Do you have any contact info in case we have questions?
Follow me on twitter/x -> @olopsman
What mac do you use? It runs pretty smooth. Nice.
Just the base m1 pro 16inch.. if apple silicon supports continues to improve I might upgrade when M3 comes out :)
you are my heroes XD
awesome!
how i can remove player animation when i turn side?
Like instant turn of mortal kombat
I know what you mean.. on the character movement component.. look for the rotation rate and set the Z to -1. I'll pin this comment for others to see.
@@JustAnotherDangHowToChannel thank you, your solution is better than mine, i had find rotation rate option, but i set Z to 90000. LOL
i tried this but my character just snapped into another position@@JustAnotherDangHowToChannel