what a wise advice...........I'm touched.... "Do not be discouraged, if the results are not as you wish. Take a break, come back, learn..... It's all part of the process" 👍👍👍
Great tutorial. I would like to add that for rendering, it is preferable to render out in .EXR format instead of a .JPG image sequence for post production. The reason is .EXR writes 32-bit float points per channel, it stores RGBA (each color + alpha), and it utilizes lossless compression. For example, if you have a model in Blender and render in EXR your can texture everything individually in Davinci. Its nice to have the ability to make changes if necessary during post. Try it.
Hey Dusty pixels, have you also looked into making a control rig? Unreal engine supports making a control rig and editing bones in the sequencer. This way you can make animations in the sequencer itself. Might be fun to look into and this can add more flexibility.
I really am happy to see this video, I currently work as a programmer trying to do something like this and one of the things I have used in industry is control rigs, creating them allows you to make and tweak animations that you have in a level sequence and then even bake them out to keep them for later. Most of my work is VR based but we use level sequences as basically a moving cutscene for the most part
I normally bring in models from sketch fab for example to fix their control rigs, textures or the model itself. I just get more control over the model itself in blender. Hope this clears things up.
Nice video! One minor thing, the rule of thirds is when your grid is split into thirds. The golden ratio setting splits your screen into golden rectangles. Also please use EXR not JPEG. Then you can get all sorts of different layer from one render and use cryptomattes, depth passes, normal passes etc. Also, use nuke, not resolve for post-processing. They have a free non-commercial version.
Awesome feedback. I think a new version needs an upload. I have learnt so much since this video. Personally, I have been putting Nuke off for far too long. Its time to add it to the tool belt. Thanks for the extra tips, everyone will benefit from this for sure!
Awesome video. Thanks! I’ve been wanting to delve into something like this format making short films. It’s been intimidating trying to learn and develop a concise work flow outside of making TH-cam videos of gameplay specifically. This was hugely helpful. Thanks again.
Great work and tutorial, thanks! Just planning my first Unreal short. How do you approach multiple scenes in a short film? Is it one huge environment with multiple cameras set up in a chronological timeline or is there a better/easier way, or do you save a project per scene and then export and edit in resolve (I'm used to pre comps in After effects and someone else mentioned levels)? Cheers
As my projects are getting larger and more complex with each iteration I am still experimenting with this myself tbh. As of now, I create a specific level and treat that as a set location. I plan all of my shots beforehand in Notion and then essentially work through a checklist for that specific level. With the sequencer you can dump it all into one timeline, however, things will get messy. Alternatively, you can use shot sequences and sub-sequences to string together multiple complex shots into one timeline. Inside the shot track I will have things like my camera and so forth, then in either the main sequencer or sub-sequences I will have my character animations. Hope this helps and if nothing makes sense be sure to ask questions here. :)
@@dustypixelsUE5 Thanks for that detailed reply! It makes sense but as I'm still learning the tool, not every aspect is clear, so I'll use that as a guide and come back with any queries as I'm further along if that's ok? It's the one aspect of Unreal filmmaking that I've not seen mentioned in depth aside from just setting up shots in sequencer, so really appreciate your insights from your own workflow! Thanks, Adriano
stuning work my friend! I looooooooooove battefield! I grew up playing battlefield 2 with my cousins, I always wanted to make something inspired from that game in unreal engine, I hope I'm gonna make it for 2023! your video is an inspiration, cheers!
Decals or in the material itself. I normally use a decal if it needs to be done in sequencer. Just attach it and use the actor hidden in game feature to make it appear when needed.
How would you add the gun? I normally would add it to the bone and than make the left hand follow the a point on the gun in the animbp but there is no way of using the animation blueprint. So how did you add the gun in this scene?
As I wasn't using any BP's with my guns, I simply added the static mesh into the movie sequencer. From there, I attached the rifle to my main model and adjusted the positioning. If you plan on using further animations for your gun, you can add them within the sequencer. I hope this helps.
@@dustypixelsUE5 yeah thanks, i did the same as you said, works good. Gun can be slightly off the hand at some times and I just have to make small adjustments here and there. Thank you 😊
Another small question, how do you adjust the position of your character when coming from a non root animation? did you find a nice solution to adjust the player position without any jank?
yea this is a bit unadorable sadly, from what I remember I always had to reset both the rotation and location of my characters, that being before I added any keyframes. If the model itself is not aligned with you pivot point. You can use the middle mouse button to adjust it, then right click and set the pivot point to realign your animation. Hope this helps.
Mazzini it seems you may have the shot list added to your sequencer instead of camera cuts. Try deleting the (shot) bar on the left and adding the camera sequencer. That way you can switch between camera shots etc. And also remember to end your sequencer at the correct frame!
I am using a Intel I7 4.20GHz. 32GB of Ram Nvidia GTX 1660 Super If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
Really sorry for the late reply! I am using a Intel I7 4.20GHz. 32GB of Ram Nvidia GTX 1660 Super If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
Why would you export in 4K and then downscale? You're increasing your render times while also making sure you get almost none of the benefit of that additional detail.
Upscaling can often help remove small artifacts that can appear within your render. However, thankfully others have pointed out that it is best to render an EXR file rather then a PNG sequence. Hope this helps.
@@dustypixelsUE5 well watz ur i.G ? Lets work together. . lets do a project together. I have tons of animation i want done and i wrote scripts for ..have voices for etc ...etc..whats your i.g and fb lets talk Family ...
I am using a Intel I7 4.20GHz. 32GB of Ram Nvidia GTX 1660 Super If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
This was incredibly useful! Can you tell me how you get your guns attached to your models and what blood effects you use! Thank you so much for reaching these skills because it’s hard to learn on your own 🙏🏽
I am glad this has helped. For the guns I simply added them into my sequencer and attached them to the characters rig from there. It will take some repositioning from there but once that's done, the weapon should follow your character. Any issues be sure to get in touch.
@@dustypixelsUE5 thank you so much your work is fantastic it means a lot you took time out of your day to help 🙏🏽 can’t wait to watch more of your content 👊🏽
what a wise advice...........I'm touched....
"Do not be discouraged, if the results are not as you wish. Take a break, come back, learn..... It's all part of the process"
👍👍👍
Jpeg format...? You should be exporting in EXR with render passes for composition.
Thank you for the feedback, next level unlocked 🔐
Thanks for this
Funny how all the unreal tutorials talk about color grading but export JPEGs
Great tutorial. I would like to add that for rendering, it is preferable to render out in .EXR format instead of a .JPG image sequence for post production. The reason is .EXR writes 32-bit float points per channel, it stores RGBA (each color + alpha), and it utilizes lossless compression. For example, if you have a model in Blender and render in EXR your can texture everything individually in Davinci. Its nice to have the ability to make changes if necessary during post. Try it.
This came out spectacularly... Very nicely done...
Thank you! 😊
This is a FANTASTIC workflow video. Thank you for taking the time to create this and pass on your knowledge. Definite sub from me. Great job.
Thank you for the kind words, I’m really glad it’s been useful. See you in the next episode.
I love the vfx you added, it made the cinematic look real!!
As me just starting out this was Extremally helpful.
That’s awesome, glad it was helpful. Happy creating.
This is simply one of the best overviews I’ve seen.
you are too kind sir, I'm glad it was helpful
Holy cow! Game development is insane. I want to see more from ure5
Hey Dusty pixels, have you also looked into making a control rig? Unreal engine supports making a control rig and editing bones in the sequencer. This way you can make animations in the sequencer itself. Might be fun to look into and this can add more flexibility.
Ahh you are a gem! I've been looking into this for my next big project and this is gonna save me alot of time! Thank you
Fabulous. God level production. Atleast to beginners like me.
Keep it up, glad this could be of use.
Phenomenal explanation. Thank you!
Glad this helped.
You sir are a legend. Thank you.
Glad to help
I really am happy to see this video, I currently work as a programmer trying to do something like this and one of the things I have used in industry is control rigs, creating them allows you to make and tweak animations that you have in a level sequence and then even bake them out to keep them for later.
Most of my work is VR based but we use level sequences as basically a moving cutscene for the most part
Beautiful breakdown!
Glad you liked it Motion
This was amazing. thank you. Question. what exactly does it mean to clean the marketplace models in Blender? Why do you do this?
I normally bring in models from sketch fab for example to fix their control rigs, textures or the model itself.
I just get more control over the model itself in blender. Hope this clears things up.
oh god i remember that star wars video. bringing back stressful memories. good to see the progress youve made. proud of ya man
Good short.I'll copy to study it. The only thing that pop up to me like 3D was the tank. Perhaps the shading. The rest looks good
Nice video! One minor thing, the rule of thirds is when your grid is split into thirds. The golden ratio setting splits your screen into golden rectangles.
Also please use EXR not JPEG. Then you can get all sorts of different layer from one render and use cryptomattes, depth passes, normal passes etc. Also, use nuke, not resolve for post-processing. They have a free non-commercial version.
Awesome feedback.
I think a new version needs an upload. I have learnt so much since this video.
Personally, I have been putting Nuke off for far too long. Its time to add it to the tool belt.
Thanks for the extra tips, everyone will benefit from this for sure!
Good plan!! 👍 I loved the workflow, I'm using the system you gave us here in my workflow and it's been working REALLY well!
Thanks for the video and the workflow tips!!!
My pleasure!
This is super interresting, need more videos like this
Thanks man you did an amazing job explaining this process
Glad you liked it!
Dude, your work is just inspirational! Amazing stuff. Subbed! And much love from India! Keep up the good work :)
Thank you very much! I'm glad this has been helpful! Much love from Ireland, all the best!
What an amazing tutorial, I wish you best, because you clearly deserve more subscriptions
Thank you Rafal, thanks for watching and your kind words.
This video was absolutely brilliant! Super usefull! Thanks!
thanks for stopping through! Best of luck
Very helpful video
Thank you for making it
My pleasure 😊
oh wow this is dope !!!
I’m glad you enjoyed and found some value. More content is on its way.
Awesome video. Thanks! I’ve been wanting to delve into something like this format making short films. It’s been intimidating trying to learn and develop a concise work flow outside of making TH-cam videos of gameplay specifically. This was hugely helpful. Thanks again.
It can be alot, specially when just starting. Don't give up though, it's super rewarding
Thanks a lot for sharing your workflow!
My pleasure! I hope this helped
Great work and tutorial, thanks! Just planning my first Unreal short. How do you approach multiple scenes in a short film? Is it one huge environment with multiple cameras set up in a chronological timeline or is there a better/easier way, or do you save a project per scene and then export and edit in resolve (I'm used to pre comps in After effects and someone else mentioned levels)? Cheers
As my projects are getting larger and more complex with each iteration I am still experimenting with this myself tbh.
As of now, I create a specific level and treat that as a set location. I plan all of my shots beforehand in Notion and then essentially work through a checklist for that specific level.
With the sequencer you can dump it all into one timeline, however, things will get messy. Alternatively, you can use shot sequences and sub-sequences to string together multiple complex shots into one timeline.
Inside the shot track I will have things like my camera and so forth, then in either the main sequencer or sub-sequences I will have my character animations.
Hope this helps and if nothing makes sense be sure to ask questions here. :)
@@dustypixelsUE5 Thanks for that detailed reply! It makes sense but as I'm still learning the tool, not every aspect is clear, so I'll use that as a guide and come back with any queries as I'm further along if that's ok? It's the one aspect of Unreal filmmaking that I've not seen mentioned in depth aside from just setting up shots in sequencer, so really appreciate your insights from your own workflow! Thanks, Adriano
Amazing tutorial!!! Thanks :D
Glad you liked it!
Awesome work man
Thank you Favy! Cheers!
Thank you for this video. Very informative.
Glad you enjoyed it!
stuning work my friend! I looooooooooove battefield! I grew up playing battlefield 2 with my cousins, I always wanted to make something inspired from that game in unreal engine, I hope I'm gonna make it for 2023!
your video is an inspiration, cheers!
your too kind. Yea BF2/3 hold a very special place in my heart and rightfully so!
Thanks for stopping by, best of luck!
📘 Sign up the Unreal 5 Cinematic Course:
shorturl.at/irGSY
is it free?
I am surprised you are using the legacy movie exporter as oppose to movie render queue.
I will probably be using the movie render que moving forward.
great job dude
Do you teach any classes from the beginning
Very good video. Needs a Sunglasses required warning on the bright white scenes as i got flash banged lol
aha I do apologise, seemed a good idea at the time. Ill be sure to change things up in future videos. Thanks for watching
Great Video!!!! very cool
Thank you very much!
extremely insane 💛 thanks for sharing
Your welcome, I’m glad this has helped!
i like this video it is short and sweet
Thank you 😊
Looks fantastic. Well done.
I see you're using Davinci Resolve. I just tried that myself; I love it.
Best wishes
Resolve is a great free tool! I couldn’t work without it.
How can I get a character model just like a realistic soilder u used
Have a deep dive in places like CGTrafer and Sketchfab. There are great free and paid models.
@@dustypixelsUE5 i couldn't get free ones
And the available ones aren't good
i read that the davinci resolve free version only uses cpu to render, if im not mistaken does that make renders more time consuming?
I have never really had any issues with Render times unless rendering at 4k and beyond, which is expected.
this is awesome man - good inspiration to get my horror cinematic completed for Halloween
I'm glad this has helped. Be sure to share your project with us when its complete! I'd love to see it!
Nice MEN!
Very good
Thank you, I hope this was helpful.
@@dustypixelsUE5 👏 yes
very nice!
Interesting workflow. I'd be curious how much money you budget for models, textures, tools etc.
👏👏👏👏👏👏👏
A very beautiful scene. BTW, Where Did you get the soldier model from?
plz provide link
Do you have to use blueprint when making these films?
Nope that is the beauty of Unreal.
Where do I watch this short film? Assuming it’s out
Is it possible to achieve that with a laptop using RTX 4080 12GB VRAM and 32GB of RAM ?
Of course
@@dustypixelsUE5 Thanks !
Do you know how i can add bullet wounds to characters?
Decals or in the material itself.
I normally use a decal if it needs to be done in sequencer. Just attach it and use the actor hidden in game feature to make it appear when needed.
@@dustypixelsUE5 Thx, this some useful advice
How would you add the gun? I normally would add it to the bone and than make the left hand follow the a point on the gun in the animbp but there is no way of using the animation blueprint.
So how did you add the gun in this scene?
As I wasn't using any BP's with my guns, I simply added the static mesh into the movie sequencer. From there, I attached the rifle to my main model and adjusted the positioning. If you plan on using further animations for your gun, you can add them within the sequencer. I hope this helps.
@@dustypixelsUE5 yeah thanks, i did the same as you said, works good. Gun can be slightly off the hand at some times and I just have to make small adjustments here and there. Thank you 😊
Thank you, useful
Thank you, I’m grateful for your feedback. More content like this is on its way.
Another small question, how do you adjust the position of your character when coming from a non root animation? did you find a nice solution to adjust the player position without any jank?
yea this is a bit unadorable sadly, from what I remember I always had to reset both the rotation and location of my characters, that being before I added any keyframes. If the model itself is not aligned with you pivot point. You can use the middle mouse button to adjust it, then right click and set the pivot point to realign your animation. Hope this helps.
I've always wanted to make my own star wars films but I never understand how to do it
Hopefully this sets you on the right path :D
I love it very nice movie
Thank you :)
🤘🏻🤘🏻
Hi how much do you charge to create a project? I have an audio only drama that I would like to be made into a cinematic.
i can't end the render, when i try to export, UR5 dont export my cine camera actor view but the shot0010_01 view. this make me crazy
Mazzini it seems you may have the shot list added to your sequencer instead of camera cuts.
Try deleting the (shot) bar on the left and adding the camera sequencer. That way you can switch between camera shots etc.
And also remember to end your sequencer at the correct frame!
thank you
Your very welcome, I hope this guide has helped. More is on the way. 🙏
@@dustypixelsUE5 This video is very helpful and inspiring
Wow nice...
Thanks for share this video
your welcome, I am glad this has helped.
keep on the fire
how come you dint use movie cine render q
Will do, I probably will use the render q moving forward Arthur.
Howd you do the camera shake?
You can do camera shake in engine with a blueprint or in post with Davinch Resolve.
I use both depending on the scene.
@@dustypixelsUE5 thanks, found the blueprint solution which is great. Resolve gets through most, but sometimes that real depth is nice. cheers.
Hardware requirements? What are you using? I popped an RX580 out my old mining rig and my daughter told me it was unusable.
I am using a Intel I7 4.20GHz.
32GB of Ram
Nvidia GTX 1660 Super
If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
What computer do you use???
I custom built my pc. My full specs are in the description of the video 😊
What graphic card that you used?
1660 super. Full PC specs in description.
Wow, a small scene took you two months 😱😱😱😱😱.
what is your pc components pls? - mince keep crash every 5 mins :S
Really sorry for the late reply!
I am using a Intel I7 4.20GHz.
32GB of Ram
Nvidia GTX 1660 Super
If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
Why would you export in 4K and then downscale? You're increasing your render times while also making sure you get almost none of the benefit of that additional detail.
Upscaling can often help remove small artifacts that can appear within your render.
However, thankfully others have pointed out that it is best to render an EXR file rather then a PNG sequence.
Hope this helps.
Do u know how to do cartoon animation?
I know how to do it. Just not very well.
@@dustypixelsUE5 well watz ur i.G ? Lets work together. . lets do a project together. I have tons of animation i want done and i wrote scripts for ..have voices for etc ...etc..whats your i.g and fb lets talk Family ...
Cool, how many people made it?
1
@@dustypixelsUE5 would you be interested to get involved in creating something for The Media Franchise I am working on?
What are the pc specifications?
I am using a Intel I7 4.20GHz.
32GB of Ram
Nvidia GTX 1660 Super
If you are struggling to get solid frames when working, make sure to lower the quality in the settings tab. Just make sure to reset it when rendering out any cinematics!
Great video. Do you ever make cinematics with blueprints. I don't understand why that's better.
I don't use blueprints, for my next project I think I will be
meu sonho e ter uma rtx 3080 pra usa unreal
where can we get the tutorial
Bread
thanks for sharing these tips 💛🔥 impressive work gr8J0b
your very welcome, I glad this helped! Best of luck
And now unreal will be a subscription service.
I know :(
I wonder if it will impact us indi folks or just large scale studios?
No
Kısmetse olur 5. bölüm
thats not a step by step,or a tutorial, just an exempleof what could be done
thumbnail kinda Klickbait
This was incredibly useful! Can you tell me how you get your guns attached to your models and what blood effects you use! Thank you so much for reaching these skills because it’s hard to learn on your own 🙏🏽
I am glad this has helped. For the guns I simply added them into my sequencer and attached them to the characters rig from there. It will take some repositioning from there but once that's done, the weapon should follow your character. Any issues be sure to get in touch.
@@dustypixelsUE5 thank you so much your work is fantastic it means a lot you took time out of your day to help 🙏🏽 can’t wait to watch more of your content 👊🏽
@@dustypixelsUE5 do you have an Instagram by chance?
Too hard.
How in 2024 is there no very basic way to make movies?
There is no such thing as Cinematic Workflow. The "Cinematic" is so Over used.
I guess its just a way for game dev's to refer to the movie sequencer. Cinematic / cut scenes etc...
где лось
This is awesome 👏 👏👏
Short and spicy!!!
Can you create a discord group for your community?
thank you I am glad this has helped!!
Here's our cord link
Discord: discord.gg/DFkBdt2T
👍👍
do you like war ?
I love the vfx you added, it made the cinematic look real!!
Thank you.
You're welcome!
Thank you
You're welcome