Thanks for watching! Hope you learned a ton. ► Subscribe to Cobra Code: youtube.com/@CobraCode ► Cobra Code's Beginner 2D Tutorial: th-cam.com/video/QVxK2dPJr4g/w-d-xo.html ► Learn how to make money from your indie games (free webinar): www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a TH-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
@@erosdemise1359 Thank you :D Yes, a full turn based JRPG course with top down sections is planned, however it's still gonna take quite a while until I'll get to that.
Hey DJ here, I would like to say great work on the video! I love your content and Thomas's content. Channels like yours keep me hooked on Unreal Engine. I'm learning Unreal Engine little by little and eventually plan to create some side-scrolling and 2.5D games. Thanks!
It's funny how times change. Back in the days, devs used all sorts of tricks on home computers to create the illusion of 3D, such as parallax scrolling, vector balls, voxels, isometric, etc. And today, they're trying to emulate 2D graphics in a 3D engine🙈😂
It's incredible what unreal is capable of when it comes to 2d games. Octopath is probably the most known example. It really deserves more support not only from Epic, but also the community by making more tutorials/guides. I feel this lack of support is currently the biggest barrier to entry for a lot of new people.
This channel has opened my eyes to so many things in the game dev space. I love how this channel has multiple developer including yourself, as it makes it feel so unbiased and actually helpful.
As someone who has been making a 2D game in Unreal for almost 2 years now, I can absolutely agree its possible. Unreal is great for both 2D and 3D, you just have to be a bit creative when it comes to solving some problems that other engines tackle better.
What about lighting/shadows and normal/height maps in full 2D(non hybrid) games? Is it possible/easy to do? Because unity and Godot has those and much more. And it's very easy to make stuff look super pretty.
@@shadmansudipto7287 Its very much possible! I believe Cobra Code even has a tutorial on this: th-cam.com/video/vIBW0j7JDRQ/w-d-xo.htmlsi=szRG8_vj71gwp6Yg
As a UNITY (former) purist, I used to be against hearing out the Unreal squad. But with age and work experience, I learned that “ease of use” is worth its weight in gold. So now I'm starting to contemplate embarking on an Unreal Engine journey for the game that I am currently documenting.
I started using unreal after trying unity and it’s not that unity is bad but once you learn unreal you won’t wanna go back unless you need something from unity specifically.
@@HorrorFox_Gaming After writing this comment, I did dip my toe back in unity just to see what's changed, and frankly it's not the same tool it was 6 years or 10 years ago. Sure you still need to code in C# and not in a low-code node based scripting, but frankly I prefer it. I'm very good at coding, so that's no issue. But I do think visually Unreal gives AAA quality presentation without a lot of 3rd party efforts
Hi!!! I was just getting into a real gaming engine after making games on Roblox for several years. I grew up on the platform and as I grew up realized its limitations while still having the passion for game dev. Picking an engine is daunting especially with unities pricing changes so I decided to go to unreal, but I also wanted to make (not exclusively) 2d games. Thanks for the encouragement!
It’s very cool that you choose to use your platform to feature people with more experience like this, or when you have Felipe speak about 3D. I recently started following Cobra so I’m glad to see the boost to their platform!
It was great fun seeing ya beeing featured on Thomas's channel now CobraCode. Did a really amazing job on explaining the aspects of creating 2D with Unreal. Been also following ya a long time as well. Really did great. Great job CobraCode. :)
As someone making an fps with sprites instead of 3d models, I've been enjoying the process with UE5. I would definitely recommend giving it a try. Also for an old school look you can make the textures slightly emissive and go with unlit or baked lighting. Tons of ways to go about it.
Basically, ignore the hivemind and use the engine that you can use best. Game dev is hard enough, so don't just force yourself to use an engine you don't understand. If UE fits with you and your style, even for 2D, use it!
Cobra Code spreading the good word 💪 A game engine is more than it's graphics, while game engines often sell themselves with their graphical capacities (specially Unreal), Unreal has a lot more to offert and a large portion of what makes Unreal great has nothing to do with being a 3D game or 2D game.
Thanks, this is just what I needed to hear. I've been planning on getting into gamedev and I wanted to learn something that will be safe for the future. Being able to start with a 2D game in Unreal and then transition into something else feels better than doing it on a different program and then be stuck with it or having to relearn a new one later on.
Oh yeah, used to make them all the time as a hobby years ago...sprites, paper2d, etc.. UE is more flexible than the interwebs leads people to believe. It used to have a 2d platformer template years ago as well.
Last year I tried Unreal Engine, it had a file size of 30GB ! Empty project export size is also huge > 100MB.That's overkill for a 2D game especially those who are developing on old hardware or planning to release a game for web and mobile.
Their is a nano template for unreal to make it smaller but still not as much as with unity or godot. To me unreal is just to big in size for what i want to make
This is because you have to take care of some extra steps to reduce the size of the final project. By default, Unreal will also pack all of the Engine's assets even if you are not using them. Look up for a tutorial on how to reduce build size in Unreal export or something like that. I have a project that originally was 5GB, but after taking care of the settings, I was able to bring it down to 150MB which actually corresponds to the assets I am using.
@@NuttachaiTipprasert yeah, it's because they don't know how to use it effectively. I personally like GB studio for my pixel perfect game development, but for 2D-HD Unreal fulfills my needs. Godot is getting there, so I am excited for the future.
@@EstebanLopez-bn9pdit's because it's harder to use for their purpose, and because other engines have better tooling for 2D and on top of that run better on all kinds of hardware
it's not that you cannot make 2D games with Unreal but there are other tools that do the job of making 2D games easier and offering way more tools than Unreal for 2D games.
I just released a 2D side-scroller horror game on Steam that was entirely made in Unreal 5 and it runs and looks great! So anyone looking to make the jump from other engine it totally can be done!
Uhh I’m kind of surprised PaperZD wasn’t mentioned or expanded on here. It used to be a paid 3rd party add-in but since receiving a Megagrant is now permanently free and recommended by Epic as the proper way to do 2D sprite animation. It solves a lot of the problems Paper2D left behind. I know CobraCode has done videos on it too so it seems strange not to emphasize 🤷 Probably the main differentiator to realize though beside the weight of the engine is that there is no 2D skeletal animation built-in, at least without using a 3rd party solution like Spine
Yeah on my channel I talk about PaperZD a lot, but I didn't want to overload a audience that is probably completely new to the topic with too much information. Many people are opposed when they hear the word 'plugin' and don't want to take that extra step, which is another reason.
Cobra Code convinced me to try to make a 2D game in unreal. Honestly, I love it, but I wish the 2d features of the engine were more robust. Regardless, the tools it has are more than enough for a 2.5D game.
One thing to consider is your computer power, for example I could only afford a Odyssey Laptop and I can't even download Unreal, after unity recent betrail my option was Godot, and I'll use it until I have the means to build a powerfull computer
There's also Guilty Gear Xrd and Guilty Gear Strive, both are fighting games that use 3d models to mimic 2d sprites and perform really well and use Unreal Engine iirc.
I bought his new course in Udemy for 2D and it's insanely good! There's a ton of good tips for 2D set ups and also in his Patreon I think he give you a whole full template for getting new projects base on that or I think it's already free but the 2.5D it's just Patreon I don't remember
I mean sure, you can make 2D Games in Unreal. Just like when Unity back before 4.3 came out you can make 2D Games but with alot of tricks. 2.5D games I can 100% say anyone should go for it since you can use Unreal strengths. However just 2D games, there are other tools like Unity, Godot, GDevelop, GM2, etc. that does the job way much more easier and efficient and they update their 2D tools unlike Epic Games.
i recently started making my first game and i'm an artist by trait , unity was quite annoying for me, but unreal with paper zd is great for what i'm doing , much easier to use
if your making simple 2d games with unreal that bloatware is going to be crazy and the filesize would be like 30 to 50 gb just really overkill for simple games
Well of course you can make a 2D game in UE. It's just that nobody really pushed the features of 3D of UE, integrated in a 2D game.. Or at least, I have know of
I'd disagree with most comments saying that the problem with Unreal is that it is only a 3D engine with people trying to implement 2D, or that Unreal lacks documentation and/or support for 2D. Unreal has lots of 2D features, more than enough to make a game with. Secondly, channels like Cobra Code and other independent people have made tons of discussions and support for 2D. Even the official unreal docs have much more documentation now. The reason so many people avoid Unreal, in my opinion, is a stigma or reputation that has been attached to unreal since the UE4 days.
For me its really simple. Unreal has full visual scripting, Unity doesn't. I need to learn C# to make a game on Unity, but my basic knowledge of C++ was all I needed to understand Unreal Blueprints (and, honestly, you don't even need that). You *can* do 2D graphics in both programs, but one of them makes programming very easy... sooo, Unreal is the best choice for me.
Unity has had visual scripting for years. You even had things like Playmaker before they got their own official solution (which is just Bolt but renamed)
@@ZedDevStuff I've heard that Unity's visual scripting is kinda lackluster and that you can't really make a fully fledged game with just their visual scripter. Is this still true? If not, maybe I'll give it a shot, but at this point I'm comfy in blueprints and for career purposes it doesn't make sense to start over with Unity.
@@RevolverPicturesYT it just mirrors all C# classes in the domain (at least it did last time I used it, which was the year they acquired Bolt). Haven't used it in a while tho but I'm sure you can use it for pretty much anything as long as the performance overhead doesn't matter
I just use Game Maker Studio 2. They changed from a subscription to a one-time purchase, so it's even better now. And it's just $100 for everything instead of the insane prices they had before, which was like $100 for Windows + $100 for Mac + $150 for HTML 5 + $200 for iOS + $200 for Android.
You know, it used to be a one-time purchase back in the day and then they change to subscription and then they change it again to be one-time purchase 😅 I purchased Game maker studio 2 back in 2018 on steam before the subscription 😁
@@korpos8833 Yeah, but as I said, it used to be more expensive if you wanted to release on multiple platforms. Now it's $100 total (without consoles). It's also free to release free games anywhere now.
Wait was that 2.7 GiB memory for a simple 2D game ? And 38% CPU usage for such simple Update cycle ? Nah I'd go for one among Godot, Defold, Gdevelop,Phaser,Love2D than this.
Unreal Engine is a powerful tool, but it's important to think about some of the downsides when it comes to making 2D games with it. Mainly that Unreal is fundamentally a 3D engine so there's inherent additional overhead when adapting it for 2D projects. That said, you can definitely make great 2D games with Unreal Engine because of its powerful features like easy-to-use scripting, beautiful lighting system etc... But, just because you can, doesn't mean it's the best or most optimal choice. And this is coming from someone who loves Unreal and have been using it for over 8 years.
I'm learning Godot because I was planing on making a 2D game, but I was originaly very tempted to learn Unreal in it's place, everything by default already looks beautyful there! I still cannot obtain that look in Godot. I was convinced against Unreal in fear they make some stupid move like Unity and make me learn an engine top to bottom again, Godot gives me the security of being free software and it's growing fast. I still everyday look at my Epic Games Launcher with doubt, Unreal is a really nice option I still consider. Unity is already dead.
There is a large misconception about unreal in general for being unwieldy and complex. Most of it stems from people coming from unity and expecting a blank canvas, while unreal has some patterns it wants you to follow, its ultimately documentation failure. Epic should spend some time on either bringing an existing unreal creators or making one themselves to create a course that focuses on creating a tiny game from start to finish while focusing on best practices, and yes c++.
Or maybe just want an engine that is more suited for our purpose. 2D in unreal comes with a lot of overhead that make the rendering inefficient. Sure, you are able to hit that 60 FPS cap. But the hardware is consuming more power than necessary to achieve that result. This is not good for a handheld like the Steam Deck. Unreal also don't update their 2D tools. It is mostly unsupported.
Takes me back to the run cost of unreal Everything 2d can be done in other engines that unreal can do in a 2d environment However Unreal running cost on your pc is clearly geared toward 3d environments with lighting and lumen and all sorts more There's other engines that do the same thing for a fraction of the pc hardware needed So that's it In a nutshell. You can But why would you?
I absolutely love Unreal and Unity but truth be told, DO NOT use Unreal for 2D games. Specially if you are just starting out. There are very few tutorials for 2D and even less support from Unreal itself. However, when it comes to 2D games made with Unity, boy oh boy, likes of Stardew Valley and Ori and the blind forest can chew and spit any 2D game made with Unreal. If you will be using Unreal just in the hopes of getting Mega Grant, DON'T make a fool of urself. I am myself making a 3D Open-world farming Game in Unity but honestly sometimes I feel I should have made it in Unreal, but IF it would have been a 2D game, NEVER in my life I would have used Unreal. BTW, I have a decade of experience as a Solo Game dev in the Industry. 😉
I tried making multiple 2D games in Unity and honestly I found multiple limitations. Octopath Traveler sold me on Unreal and then Ender Lilies sealed the deal. Using the PaperZD plugin to make my 2D games in Unreal has been making my life easier than it ever was in Unity. But, that's just my experience. In the end, the best game engine is the one that pays your bills, be it Unity, Unreal or Godot.
@@ryooniohe was talking about tutorials about similar games. There are a ton of tutorials for making games similar to pretty much every popular game you can think of
I cant even speak because I use UE for 3D and GameMaker for 2D (GameMaker uses the frame rate tied logic which is pretty bad but it is my first programming language) I tried using unity 3 times but gave up because I honestly don't like the engine, but after the runtime fee thing I just dumped it. Godot is good but Unreal Engine is better for 3D in my opinion. Unreal Engine 2D can be called bad but I think I'm one of the last people who use GameMaker (it's really outdated literally every engine can make 2D and 3D now)
When you use Paper2D in Unreal you rely on something that hasn't been really supported by epic, well basically ever since it was created. I found non of the arguments of this video really convincing. I could come with a load of arguments on why Unity or Godot are better. Would you really settle for a tool that basically is just "good enough" or rather use a great tool?
Because a game engine is more that it's graphics. A large portion of Unreal's feature (and any game engines tbh) do not really on it being a 3D game or 2D game.
I guess it's just the work flow. I do believe any other engine may be way better than unreal engine when comes to 2D but I think it's even exciter learning the tool you use and making something that "it wasn't for that"
Well triangle strategy and both octopath travelers is exactly my inspiration and they were made in this engine. However I think the person should use what they are comfortable with. I don't want to try and learn two engines and I plan on trying a 3d game.....some day
Drop unity like a hot brick. Godot for simple games 2D and 3D, and Unreal for 3D and exceptional quality. Unity just can't compete. (And can't be trusted.)
Why? Why you all make 2d games when you can make 3d sidescroler game (2.5D) you can make amazing games like trine but everyone still make stupid 2D why?
Because there is nothing wrong with 2D. A lot of 2D games would either not the the same or look a lot worse with 3D, like Cuphead. Try and imagine that in 3D
Thanks for watching! Hope you learned a ton.
► Subscribe to Cobra Code: youtube.com/@CobraCode
► Cobra Code's Beginner 2D Tutorial: th-cam.com/video/QVxK2dPJr4g/w-d-xo.html
► Learn how to make money from your indie games (free webinar): www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a TH-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Thanks for having me on!
It was a blast to work on this video :D
I've loved your videos and following along with them to develop my game now!
Hey! @cobraCode, I have taken the courses you have on Udemy and wondered if you will ever plan to do any courses or tutorials in the 2d topdown style?
@@erosdemise1359
Thank you :D
Yes, a full turn based JRPG course with top down sections is planned, however it's still gonna take quite a while until I'll get to that.
@@scevvin7788 Thank you :)
Hey DJ here, I would like to say great work on the video! I love your content and Thomas's content. Channels like yours keep me hooked on Unreal Engine. I'm learning Unreal Engine little by little and eventually plan to create some side-scrolling and 2.5D games. Thanks!
It's funny how times change.
Back in the days, devs used all sorts of tricks on home computers to create the illusion of 3D, such as parallax scrolling, vector balls, voxels, isometric, etc.
And today, they're trying to emulate 2D graphics in a 3D engine🙈😂
It's like fashion, "how could people wear that of have that haircut?" five years later "let's wear that"
Artstyle is one helluva drug, huh?
It's incredible what unreal is capable of when it comes to 2d games. Octopath is probably the most known example. It really deserves more support not only from Epic, but also the community by making more tutorials/guides.
I feel this lack of support is currently the biggest barrier to entry for a lot of new people.
Octopath is in a 3D environment though, not really 2D.
This channel has opened my eyes to so many things in the game dev space. I love how this channel has multiple developer including yourself, as it makes it feel so unbiased and actually helpful.
As someone who has been making a 2D game in Unreal for almost 2 years now, I can absolutely agree its possible. Unreal is great for both 2D and 3D, you just have to be a bit creative when it comes to solving some problems that other engines tackle better.
What about lighting/shadows and normal/height maps in full 2D(non hybrid) games? Is it possible/easy to do? Because unity and Godot has those and much more. And it's very easy to make stuff look super pretty.
@@shadmansudipto7287 Its very much possible! I believe Cobra Code even has a tutorial on this: th-cam.com/video/vIBW0j7JDRQ/w-d-xo.htmlsi=szRG8_vj71gwp6Yg
As a UNITY (former) purist, I used to be against hearing out the Unreal squad.
But with age and work experience, I learned that “ease of use” is worth its weight in gold.
So now I'm starting to contemplate embarking on an Unreal Engine journey for the game that I am currently documenting.
I started using unreal after trying unity and it’s not that unity is bad but once you learn unreal you won’t wanna go back unless you need something from unity specifically.
@@HorrorFox_Gaming After writing this comment, I did dip my toe back in unity just to see what's changed, and frankly it's not the same tool it was 6 years or 10 years ago.
Sure you still need to code in C# and not in a low-code node based scripting, but frankly I prefer it. I'm very good at coding, so that's no issue.
But I do think visually Unreal gives AAA quality presentation without a lot of 3rd party efforts
@@curiousconsultant7922thanks for the inside!
Hi!!! I was just getting into a real gaming engine after making games on Roblox for several years. I grew up on the platform and as I grew up realized its limitations while still having the passion for game dev. Picking an engine is daunting especially with unities pricing changes so I decided to go to unreal, but I also wanted to make (not exclusively) 2d games. Thanks for the encouragement!
It’s very cool that you choose to use your platform to feature people with more experience like this, or when you have Felipe speak about 3D. I recently started following Cobra so I’m glad to see the boost to their platform!
It was great fun seeing ya beeing featured on Thomas's channel now CobraCode. Did a really amazing job on explaining the aspects of creating 2D with Unreal. Been also following ya a long time as well. Really did great. Great job CobraCode. :)
Thank you :)
As someone making an fps with sprites instead of 3d models, I've been enjoying the process with UE5. I would definitely recommend giving it a try. Also for an old school look you can make the textures slightly emissive and go with unlit or baked lighting. Tons of ways to go about it.
what type of shooter are you making? I've seen people pull off Doom like shooters before
@@compatriot852 Sorry for the late reply making a boomer shooter inside of a mech.
Basically, ignore the hivemind and use the engine that you can use best. Game dev is hard enough, so don't just force yourself to use an engine you don't understand. If UE fits with you and your style, even for 2D, use it!
Cobra Code spreading the good word 💪
A game engine is more than it's graphics, while game engines often sell themselves with their graphical capacities (specially Unreal), Unreal has a lot more to offert and a large portion of what makes Unreal great has nothing to do with being a 3D game or 2D game.
No way it’s the only guy I know about who uses Unreal 2D
@@HoodedOlive XD
Awesome stuff CobraCode, I have a portfolio thanks to your classes and tutorials. Excited to keep going along the unreal path.
Thanks, this is just what I needed to hear.
I've been planning on getting into gamedev and I wanted to learn something that will be safe for the future.
Being able to start with a 2D game in Unreal and then transition into something else feels better than doing it on a different program and then be stuck with it or having to relearn a new one later on.
he just earned a new sub
First I need to have a $50,000 PC just to run Unreal
I have a 10+ year old pc, GF 970, i7 processor and 16 GB Ram and UE runs just smoothly enough with a tiny tiny bit of lag. I dunnow, maybe it helps?
@BanXxX69 I have a rtx 3060 and a modern 12 Core cpu and unreal 5 doesn't really run well because I have 8gb of ram
Oh yeah, used to make them all the time as a hobby years ago...sprites, paper2d, etc.. UE is more flexible than the interwebs leads people to believe. It used to have a 2d platformer template years ago as well.
Blueprints scripting is so much more powerful than people realized
than*
@@ItsNothingAmazingHe is demonstrating the kind of poor programming that blueprints programmers do, with English.
@@shadmansudipto7287 why do you hate visual scripting?
It's also annoying to use.
@@thehemohscinproject I can see why some people would feel that way, it hasnt been for me though
Last year I tried Unreal Engine, it had a file size of 30GB ! Empty project export size is also huge > 100MB.That's overkill for a 2D game especially those who are developing on old hardware or planning to release a game for web and mobile.
Their is a nano template for unreal to make it smaller but still not as much as with unity or godot. To me unreal is just to big in size for what i want to make
This is because you have to take care of some extra steps to reduce the size of the final project.
By default, Unreal will also pack all of the Engine's assets even if you are not using them.
Look up for a tutorial on how to reduce build size in Unreal export or something like that.
I have a project that originally was 5GB, but after taking care of the settings, I was able to bring it down to 150MB which actually corresponds to the assets I am using.
@@EstebanLopez-bn9pd Or use another less bloated engine. There's a reason why Unreal is not popular among mobile and 2D game developers.
@@NuttachaiTipprasert yeah, it's because they don't know how to use it effectively.
I personally like GB studio for my pixel perfect game development, but for 2D-HD Unreal fulfills my needs. Godot is getting there, so I am excited for the future.
@@EstebanLopez-bn9pdit's because it's harder to use for their purpose, and because other engines have better tooling for 2D and on top of that run better on all kinds of hardware
Great Information! Thank you!
it's not that you cannot make 2D games with Unreal but there are other tools that do the job of making 2D games easier and offering way more tools than Unreal for 2D games.
PaperZD (not to be confused with Paper 2D) enters the chat.
And your game won't melt potatoes if you use anything other than Unreal
Thank you for opening a new way
I'm just happy to see devs still making 2D games, regardless of the engine.
This is the bolt of inspiration I need. Thanks for sharing! I am a RPG kind of guy and would like to try a JRPG genre game.
I just released a 2D side-scroller horror game on Steam that was entirely made in Unreal 5 and it runs and looks great! So anyone looking to make the jump from other engine it totally can be done!
I would like to check that out :D
Could you please tell me the name?
Sure! Its called "Terror At Oakheart"@@CobraCode
Uhh I’m kind of surprised PaperZD wasn’t mentioned or expanded on here. It used to be a paid 3rd party add-in but since receiving a Megagrant is now permanently free and recommended by Epic as the proper way to do 2D sprite animation. It solves a lot of the problems Paper2D left behind. I know CobraCode has done videos on it too so it seems strange not to emphasize 🤷
Probably the main differentiator to realize though beside the weight of the engine is that there is no 2D skeletal animation built-in, at least without using a 3rd party solution like Spine
Yeah on my channel I talk about PaperZD a lot, but I didn't want to overload a audience that is probably completely new to the topic with too much information.
Many people are opposed when they hear the word 'plugin' and don't want to take that extra step, which is another reason.
Cobra Code convinced me to try to make a 2D game in unreal. Honestly, I love it, but I wish the 2d features of the engine were more robust. Regardless, the tools it has are more than enough for a 2.5D game.
One thing to consider is your computer power, for example I could only afford a Odyssey Laptop and I can't even download Unreal, after unity recent betrail my option was Godot, and I'll use it until I have the means to build a powerfull computer
Wow. I didn't know Ender Lilies was made in Unreal.
There's also Guilty Gear Xrd and Guilty Gear Strive, both are fighting games that use 3d models to mimic 2d sprites and perform really well and use Unreal Engine iirc.
I bought his new course in Udemy for 2D and it's insanely good! There's a ton of good tips for 2D set ups and also in his Patreon I think he give you a whole full template for getting new projects base on that or I think it's already free but the 2.5D it's just Patreon I don't remember
I'm really interested, do You mind to share the course name?
After what Unity did I'm happy that UE can also make 2D games.
i use unreal because it provides some of the game and UI architecture. (Gamemode + states + player controller and UMG)
Here’s me still using an Amiga A1200 😂
I mean sure, you can make 2D Games in Unreal. Just like when Unity back before 4.3 came out you can make 2D Games but with alot of tricks. 2.5D games I can 100% say anyone should go for it since you can use Unreal strengths. However just 2D games, there are other tools like Unity, Godot, GDevelop, GM2, etc. that does the job way much more easier and efficient and they update their 2D tools unlike Epic Games.
if spykids 2 taught me anything its that "an artist is only as good as its softwares". regardless of software, any artist can achieve its goal
Thanks Thomas
i recently started making my first game and i'm an artist by trait , unity was quite annoying for me, but unreal with paper zd is great for what i'm doing , much easier to use
How crazy is it that I searched this question up😂😂😂😂
Not that crazy espeically if you are into game development. 2D game development is a very popular subject.
if your making simple 2d games with unreal that bloatware is going to be crazy and the filesize would be like 30 to 50 gb just really overkill for simple games
Godot is a good option too.
overall its what engine works best for that you need it to do.
Hello, a question for everyone. How can i play the game i created on my cellphone. Please I need to know. Thank you
can i do this on 5.4.1?
Using Unreal engine to make a 2d game is like, using a bazooka to kill a fly
Well of course you can make a 2D game in UE. It's just that nobody really pushed the features of 3D of UE, integrated in a 2D game.. Or at least, I have know of
I see Ender Lilies, it piqued my interest.
I'd disagree with most comments saying that the problem with Unreal is that it is only a 3D engine with people trying to implement 2D, or that Unreal lacks documentation and/or support for 2D. Unreal has lots of 2D features, more than enough to make a game with. Secondly, channels like Cobra Code and other independent people have made tons of discussions and support for 2D. Even the official unreal docs have much more documentation now. The reason so many people avoid Unreal, in my opinion, is a stigma or reputation that has been attached to unreal since the UE4 days.
Fire ♨now ❤❤❤❤❤
For me its really simple. Unreal has full visual scripting, Unity doesn't. I need to learn C# to make a game on Unity, but my basic knowledge of C++ was all I needed to understand Unreal Blueprints (and, honestly, you don't even need that). You *can* do 2D graphics in both programs, but one of them makes programming very easy... sooo, Unreal is the best choice for me.
Unity has had visual scripting for years. You even had things like Playmaker before they got their own official solution (which is just Bolt but renamed)
@@ZedDevStuff I've heard that Unity's visual scripting is kinda lackluster and that you can't really make a fully fledged game with just their visual scripter. Is this still true? If not, maybe I'll give it a shot, but at this point I'm comfy in blueprints and for career purposes it doesn't make sense to start over with Unity.
@@RevolverPicturesYT it just mirrors all C# classes in the domain (at least it did last time I used it, which was the year they acquired Bolt). Haven't used it in a while tho but I'm sure you can use it for pretty much anything as long as the performance overhead doesn't matter
What is the game at the 0:07 run time?
Ender lilies
@@SilkySnow9 thanks
I just use Game Maker Studio 2. They changed from a subscription to a one-time purchase, so it's even better now. And it's just $100 for everything instead of the insane prices they had before, which was like $100 for Windows + $100 for Mac + $150 for HTML 5 + $200 for iOS + $200 for Android.
You know, it used to be a one-time purchase back in the day and then they change to subscription and then they change it again to be one-time purchase 😅
I purchased Game maker studio 2 back in 2018 on steam before the subscription 😁
GMS2 is good for small prototypes, but any large project is a bad match.
@@korpos8833 Yeah, but as I said, it used to be more expensive if you wanted to release on multiple platforms. Now it's $100 total (without consoles). It's also free to release free games anywhere now.
There are a lot of big and successful games made on GMS
What's the game shown in the thumbnail?
Ender lilies
Wait was that 2.7 GiB memory for a simple 2D game ? And 38% CPU usage for such simple Update cycle ?
Nah I'd go for one among Godot, Defold, Gdevelop,Phaser,Love2D than this.
why not unity?
@@uusfiyeyh no you don't have to and you won't have to. I don't pay fees. I just earn using unity. Lol
@@uusfiyeyhnot really. Go read their new licensing. It's technically cheaper than before
Well one thing is completly wrong! Bolt was a third party project and now it is called "Visual scripting" and it is a build-in module
Unreal Engine is a powerful tool, but it's important to think about some of the downsides when it comes to making 2D games with it. Mainly that Unreal is fundamentally a 3D engine so there's inherent additional overhead when adapting it for 2D projects.
That said, you can definitely make great 2D games with Unreal Engine because of its powerful features like easy-to-use scripting, beautiful lighting system etc... But, just because you can, doesn't mean it's the best or most optimal choice. And this is coming from someone who loves Unreal and have been using it for over 8 years.
unreal engine got me when i first used it. Till then I am on unreal engine. Best engine. Never tried 2d games. But for 3d games its best
meanwhile me playing hungry shark knowing damm well it will run bass on my phone
I have using unity for a while and wanna get into unreal but i just can’t get into it idk why if someone has suggestions plz tell me
I just switched to gdevelop (no shade on unreal its great) but gdevelop is just way more suited for 2d, and overall has easier development tools
I'm learning Godot because I was planing on making a 2D game, but I was originaly very tempted to learn Unreal in it's place, everything by default already looks beautyful there! I still cannot obtain that look in Godot.
I was convinced against Unreal in fear they make some stupid move like Unity and make me learn an engine top to bottom again, Godot gives me the security of being free software and it's growing fast. I still everyday look at my Epic Games Launcher with doubt, Unreal is a really nice option I still consider.
Unity is already dead.
There is a large misconception about unreal in general for being unwieldy and complex. Most of it stems from people coming from unity and expecting a blank canvas, while unreal has some patterns it wants you to follow, its ultimately documentation failure. Epic should spend some time on either bringing an existing unreal creators or making one themselves to create a course that focuses on creating a tiny game from start to finish while focusing on best practices, and yes c++.
I still am iffy on the blueprints. I hate visual scripting tbh. I like pure code for it's flexibility.
The only thing I like about Unreal is C++ and its renderer.
The people saying "you can't do things in unreal" simply don't want to move away from their inferior engines.
Or maybe just want an engine that is more suited for our purpose.
2D in unreal comes with a lot of overhead that make the rendering inefficient. Sure, you are able to hit that 60 FPS cap. But the hardware is consuming more power than necessary to achieve that result.
This is not good for a handheld like the Steam Deck.
Unreal also don't update their 2D tools. It is mostly unsupported.
If I could do an unreal engine game I would do vampire masquerade like game or one about all supernatural
Takes me back to the run cost of unreal
Everything 2d can be done in other engines that unreal can do in a 2d environment
However
Unreal running cost on your pc is clearly geared toward 3d environments with lighting and lumen and all sorts more
There's other engines that do the same thing for a fraction of the pc hardware needed
So that's it
In a nutshell.
You can
But why would you?
would say that they deffo need to invest into 2d.
I absolutely love Unreal and Unity but truth be told, DO NOT use Unreal for 2D games. Specially if you are just starting out.
There are very few tutorials for 2D and even less support from Unreal itself. However, when it comes to 2D games made with Unity, boy oh boy, likes of Stardew Valley and Ori and the blind forest can chew and spit any 2D game made with Unreal. If you will be using Unreal just in the hopes of getting Mega Grant, DON'T make a fool of urself.
I am myself making a 3D Open-world farming Game in Unity but honestly sometimes I feel I should have made it in Unreal, but IF it would have been a 2D game, NEVER in my life I would have used Unreal.
BTW, I have a decade of experience as a Solo Game dev in the Industry. 😉
I tried making multiple 2D games in Unity and honestly I found multiple limitations.
Octopath Traveler sold me on Unreal and then Ender Lilies sealed the deal.
Using the PaperZD plugin to make my 2D games in Unreal has been making my life easier than it ever was in Unity.
But, that's just my experience. In the end, the best game engine is the one that pays your bills, be it Unity, Unreal or Godot.
Stardew Valley wasn’t made in Unity. It was written from scratch in XNA
@@ryooniohe was talking about tutorials about similar games. There are a ton of tutorials for making games similar to pretty much every popular game you can think of
Well its tilemap editor is still in beta
Unity is good, but it takes a while to start the project :/
Then you're gonna hate unreal from what I hear, and not even talking about the compile times
I cant even speak because I use UE for 3D and GameMaker for 2D (GameMaker uses the frame rate tied logic which is pretty bad but it is my first programming language)
I tried using unity 3 times but gave up because I honestly don't like the engine, but after the runtime fee thing I just dumped it. Godot is good but Unreal Engine is better for 3D in my opinion. Unreal Engine 2D can be called bad but I think I'm one of the last people who use GameMaker (it's really outdated literally every engine can make 2D and 3D now)
TIL Ender Lilies made in Unreal Engine.
ah yes, I love toodie games
Hey
Hello bro ❤❤❤
Only someone with no experience in unreal can claim you can't do 2d on it.
👍
Lmao... so this was an ad for Unity.. basically..
yes you can. (summary)
❤❤❤
UNITY bought bolt and its inbuilt
When you use Paper2D in Unreal you rely on something that hasn't been really supported by epic, well basically ever since it was created. I found non of the arguments of this video really convincing. I could come with a load of arguments on why Unity or Godot are better. Would you really settle for a tool that basically is just "good enough" or rather use a great tool?
Because a game engine is more that it's graphics. A large portion of Unreal's feature (and any game engines tbh) do not really on it being a 3D game or 2D game.
I guess it's just the work flow. I do believe any other engine may be way better than unreal engine when comes to 2D but I think it's even exciter learning the tool you use and making something that "it wasn't for that"
@@GiulianoVenturoagreed. And it would be, I find it more exciting 😊.
Well triangle strategy and both octopath travelers is exactly my inspiration and they were made in this engine. However I think the person should use what they are comfortable with. I don't want to try and learn two engines and I plan on trying a 3d game.....some day
PaperZD is a free plugin that solves much of these issues
Can you make a 2D game in unreal? Yes: Guilty Gear
Dadish is made in unreal
Drop unity like a hot brick. Godot for simple games 2D and 3D, and Unreal for 3D and exceptional quality. Unity just can't compete. (And can't be trusted.)
first?
There are no more risks to using Unity than any other engine including Unreal.
98p
sad
vbn
Why? Why you all make 2d games when you can make 3d sidescroler game (2.5D) you can make amazing games like trine but everyone still make stupid 2D why?
Because there is nothing wrong with 2D. A lot of 2D games would either not the the same or look a lot worse with 3D, like Cuphead. Try and imagine that in 3D
Man. I hate these video where the author talks real fast. Sounds like a used car salesman. Exit v. After 6 seconds