.. that is something i really hate.. I Mean it is hard enough to use geometry nodes if you can not understand how they really work. But changing the names of nodes every few months on an upgrade is at least trolling. Thanks for telling the name.
for people following this tutorial: 1: you must apply an edge crease to one of the far edges on your guide geometry. the edge you mark will be the 'root' of the hair and is perpendicular to the direction the hair flows. 2: you must turn off visibility for the original guide geometry, otherwise it will not appear to be deleted. 3: in recent versions of blender the "equals" node does not appear in a search. it is now part of the "compare" node.
This is literally amazing 🤩 Thank you so much for sharing! People probably already know this but this video is only part of the process. The tutorial part starts with a grid plane that has been creased on one side to dictate where the roots of the curves lie. This doesn’t get demonstrated here in this video so if you are looking to try this out go to this video’s description for a more thoroughly put walkthrough. Also as a disclaimer, this process doesn’t work for 3.5.1 (the newest version), I’m assuming this tutorial was done on 3.5.0. I’ve learned all of this the hard way and I hope no one else has to but I’m still extremely grateful regardless.
This is amazing and it's free I just can't believe it. Thank you for sharing this Geometry Nodes Hair Generator. Do you think you can make a full video tutorial starting out with a new Blend file and appending the Geometry node you provided us, to how to draw hair on the base of the character? I am able to draw on the file you provided us but I can't figure out how to set it up so I can draw hair for my character's base.
File > Append > NodeTree, append everything Add a hair curve, in the modifiers assign the Hair geonode If you want to use another "Guide" collection, modify the Hair node in the beggining with a Group Input and attach to the collection in the Collection Info node inside Hair (top left)
sorry, i'm new to blender, i saw how you made the nodes, but i have a question. how to make the hair draw like in the first seconds of the video using the pencil tool?
You create a Bezier Curve object, then you go into Edit mode, then you use the Draw tool (on the left side of the screen). You should change it from Cursor to Surface, and you can also adjust some of the other tool settings as well.
If anyone has tried or are planning to try to animate this hair just know that the noise textures will not work because as the hair deforms the texture coordinates change causing the hair to look like it’s blowing in the wind as it animates.
This is exactly what I need to do...which makes it all the more aggravating that there's no narration. There's no way I'm going to try and follow this by sight alone.
I realy like this method and its results. I would like to use this as you showed in the beginning where you draw the hair, but I cannot get the nodes to work on a curve, probably because I cannot add hair first.
Have you tried the “Interpolate Curves” node introduced in Blender 3.5? This is a key ingredient in constructing the bundled hair assets node groups, but you can also use it on its own.
This is cool! How did you have the crease edge data to assign on Named Attribute? I try to add crease value 1 to all the edges to make the Named Attribute have the option, but once I add the delete geometry node, nothing happens. I figure you have some edge data in the plane that makes the difference. How can I do the same as you?
@@Epic-FX I had the same issue (mesh is creased) and found out I didn't select the mesh in object info node, after I do that the option "crease" appear in the named attribute node
@@LucaZecchi From the producer's point of view, I think it was possible to pass because it was a natural thing. 🤣🤣 Let's be grateful for the free release of this wonderful node, my friend
I'm very new to geometry nodes. I followed the tutorial and went through the breakdown but nothing is happening. My plane is still just a plane. Any ideas on what I'm doing wrong? I'm in blender 3.5
what if at the beginning with "named attribute" i cannot see "Edge > Crease" part but all others from that list are there? Face > sharp_face (Boolean) Point > position (Vector) Face Corner > UVMap (2D Vector) Point > rest_position (Vector)
I ran into this problem too. The video tutorial starts with the plane already created. I followed the link in the description for the detailed breakdown and they show that you need to put a crease on an edge. They show two different approaches, but I think the correct one is to crease the "root" or the edge where the hair is supposed to start. It seems like once that crease is made, then it appears in the named attributes.
ugh...can i just say I really wish they didn't have to use NODES for freaking hair.... I'm dyselxic and this stuff drives me insane because of how many different things you have to know and do for it. I wish there was a way to do it whiteout having dang nodes then again I normally just make my characters have mesh hair anyway, only reason I roll my eyes to this is because my "boss" who I work temporarily for wants this sort of thing that drives me insane.....
Awesome setup! The results are beautiful 😍 But I have a question... Can this be used to create stylized (Anime/Cartoon) hair and convert it into mesh or hair cards? If so, could you please make a tutorial about it? Thank you 😊
this is really cool, thank you for sharing with us! i was wondering, is it possible to have it fill in with curves for when the geometry is a cylinder/cone shape? it'd be incredibly useful for stylized hairs for putting in hair spikes. thanks for your time!
HI i love this so much i downloaded it from gumroad and read the articel but i dont understand how i can use this for other projects or save the node... maybe u can help me out ^^
Is there a way to add resolution to the curves without using the subdivisions in the render settings? I am trying to create a braid and would need more resolution in order to follow the geometry... Thx
I feel sooooo stupid. I read all the comments and try my best. But I still do not understand how to use it. I use Blender 3.5 Does someone have won this addon? It looks as magic
I'm pretty sure because the curves are referencing a mesh. You can deform the mesh and the curves should follow. I'm going to try it as soon as I get this reverse curves part to work.
I fixed my curve direction issue, and rigged the guide mesh. The hair does animate with the skeleton, which is awesome! I've never been able rig hair before in any software! I'm sure playback will be an issue, but that is common for all software. Normally a simple mesh hair is used and then is converted to curve based hair at render time.
the geonodes work for me when i followed the instructions and it also worked when i added an edge crease a sphere but how do i get the effect you do with bezier curves? and how to we use the appended nodes?
Hello there, I work with your system of hair and it works great for my projects (I can work better with it than the built-in geometry nodes hair), but I've run into an issue: I added a clump and curl modifier and the hair jitters/flickers, it seems to be the curl modifier, because on another model with clump, it doesn't happen. Have you run into this issue yourself? And if you did, you know how to fix it? Edit: Found the solution myself, if anyone else runs into this issue: just set the guide mask distance to "0"...
can this work for a realistic hair system? what i mean specifically is i need to design hair just as it grows on an actual human hair layers and what not, so when i animate it in 3d movies or one of my games it will flow and move realistically can this help? I'm very new too blender I'm sorry if this isn't the right way too describe things but this looks really promising , good job.
I have lots of respect to you for making this and I will definitely do what I can to put it to good use however I have 1 major question. how do you use it? I add the geonodes to my mesh but it just disappears and I can't get it to work. (I am appending the nodes directly from your blend file on gumroad)
@@CherylynnLima I followed the documentation from the descrption after I did all the nodes and just put them all together again comparing the pictures. Do that and it will work. I dont know why, its a little bit different.
@@xeofrios Oh, I like the overall thickness, but I want to have a shape that gathers towards the end. Maybe because of the noise node, the tip of your hair looks stubby. Can I send you a picture through Twitter message?
So i got this to work on a simple singular hair card but as soon as I tried this on a hair card- based mesh, it completely freezes up Blender. Even after setting all the resolutions in the geo nodes to 1 and double guides to 0. My blender just dies lol.
This looks to be incredibly useful, I've mostly used the old standard particle systems for hair and got a hang of it, specially to make it work with simulations/animations. The one downside I've had with this is low frame rate for animating, is there any workaround for this or must we wait for the official geonodes simulations to be implemented? I have gotten it to sort of work by animating or using a simulation with the mesh guide but I can't really preview it with the hair turned on, and must pray for it to not clip much into the model.
I have the same issue. For geo hair, can it be converted to hair cards?...I think that will be a performance saver tho I don't know how to simulate cards mesh lol. This is epic for static frame render tho.
May I ask how you use hair particle system with animation? For me the simulated results don't work at all and I haven't found a good solution to rig hair. I'm thinking this method with curves or mesh could actually work better ? Not sure
@@CGCouple-zy3em Depends what method you've got as hair, a mesh/hair cards, the old particle hair system or the one in this video, which without proper geonodes simulation, I think the only way you've got to animate it is by deforming the mesh or curve guide. Right now for anything not using the old particle system, the ways to deform have to be surface/mesh deform modifier with a cloth sim on it, or rigging the hair with bones and keyframing that or using an addon like wiggle bones or bone dynamics on the rig.
Absolutely brilliant method, thank you for sharing. I have a question. I cannot use the guide mesh I created as a hair. Although it is in the correct collection. How can I use this node system with the guide mesh I created? Although I did what you said for the guide mesh in the breakdown in the description, I could not succeed.
Guys, I`m little bit confused. In tutorial author said that empty hair doesn't need to be parented by grid mesh, but blender doesn't allow to create empty hair curve instance without parent object???
That is simple. Goto the File tab in de left top corner, scroll down and chose append then in the pop up menu search the file and either chose the object or the node.
Great tutorial, i have doubt how about i'm creating edge creases to all the edege loops vertically, i want the endpoint or length of the each hair to last edge crease, Is that possible??
i tried flattening the splines along normals of the mesh, but it seems impossible. none of the rotation and euler nodes have any effect on the offsets axes
never mind, i took a look at the blend file from gumroad and noticed the xyz nodes. ridiculous how much i have to play reverse engineering, just because someone is too lazy to write a proper documentation.
@@杨小威 Oh you mean using curves instead to mesh as guides? I might do a video in the future, but it's a bit more complicated. For now, you can use the Gumroad file.
Excuse me, I would like to ask why there is no cure topology option in my ADD and why my plane disappeared when I finished the whole program? Thank you
Sorry, maybe its because of the translation I cannot exactly understand your problem. Have you read the breakdown in the description? Which Blender version are you using?
@@nublord365 Go to"edit mode" you need to select the edges you wanna work with, from the object, for the hair to start. Select the "Edge- Edge crease" or "Shift+E" set it to 1 and then go to the nodes. You can compare the nodes to the documentation, its a bit different and it will work just fine :) Also with cards.
Hey there! Nice tutorial but this isn’t working for me. I don’t see the edges in object mode and what is the “crease” named attribute? Thanks in advance
thankyou soooo ... but I definitely connected the material you made to 'set material'. nothing changes and it's just black. At Render View. Your result is so cool, but I'm so sorry that I can't apply it. How do i solve this?
@@xeofrios Yes, I downloaded it and opened it. But Blender does crash, as soon as I open the file. Through the previous version of the blender, Removed the hair material(from 'set material') > then ok(open) So I brounght all the elements by using 'append' and connected hair material(you made) and 'set material' node... but(ㅜㅜ) hair color was still black... no glossy, no change color. It was unaffected by hair materials and same if different materials were applied.
For those who can't find 'Field at Index' , in blender 3.5+ its name has changed to 'Evaluate at index'
Not all heroes wear capes. Thank you kindly.
.. that is something i really hate..
I Mean it is hard enough to use geometry nodes if you can not understand how they really work. But changing the names of nodes every few months on an upgrade is at least trolling.
Thanks for telling the name.
❤
Well now there is no interpolate domain. Why can't blender stop changing things? So mad rn. :(
@@cloudlove1 Hi, it's now Evaluate on Domain.
for people following this tutorial:
1: you must apply an edge crease to one of the far edges on your guide geometry. the edge you mark will be the 'root' of the hair and is perpendicular to the direction the hair flows.
2: you must turn off visibility for the original guide geometry, otherwise it will not appear to be deleted.
3: in recent versions of blender the "equals" node does not appear in a search. it is now part of the "compare" node.
hi. how to make step 2?
For someone like me, who's spent countless hours failing to get the hang of combing particle hair, this is life-changing. Thank you so much!
how did you manage to make it?? what's the initial mesh?
Hii, i did the exact same nodes but why didn’t my mesh change one bit?
This is literally amazing 🤩 Thank you so much for sharing! People probably already know this but this video is only part of the process. The tutorial part starts with a grid plane that has been creased on one side to dictate where the roots of the curves lie. This doesn’t get demonstrated here in this video so if you are looking to try this out go to this video’s description for a more thoroughly put walkthrough. Also as a disclaimer, this process doesn’t work for 3.5.1 (the newest version), I’m assuming this tutorial was done on 3.5.0. I’ve learned all of this the hard way and I hope no one else has to but I’m still extremely grateful regardless.
3.4.0Alpha
Thank you for pointing out that you need to go to this video’s description for a more thoroughly put walkthrough on how to do the whole process!
OMG that is insane i struggle so much with hair, thank you so much for sharing.
1 years late find this genius method. Thank you
damn, this is literally mind BLOWING🤯
YOU MADE ONE OF THE HARDEST THING , SO EASY .
HATS OFF
you replicate this y dont
This is amazing and it's free I just can't believe it. Thank you for sharing this Geometry Nodes Hair Generator. Do you think you can make a full video tutorial starting out with a new Blend file and appending the Geometry node you provided us, to how to draw hair on the base of the character? I am able to draw on the file you provided us but I can't figure out how to set it up so I can draw hair for my character's base.
File > Append > NodeTree, append everything
Add a hair curve, in the modifiers assign the Hair geonode
If you want to use another "Guide" collection, modify the Hair node in the beggining with a Group Input and attach to the collection in the Collection Info node inside Hair (top left)
This is the way. Absolutely should be built right in!
Jesus, its pure GOLD, thank you so much!
sorry, i'm new to blender, i saw how you made the nodes, but i have a question. how to make the hair draw like in the first seconds of the video using the pencil tool?
You create a Bezier Curve object, then you go into Edit mode, then you use the Draw tool (on the left side of the screen). You should change it from Cursor to Surface, and you can also adjust some of the other tool settings as well.
@@SchemingGoldberg How do I create a Bezier curve object and does it work in Blender 3.6?
you are the best
cannot believe blender itself didn't implement anything like this!
If anyone has tried or are planning to try to animate this hair just know that the noise textures will not work because as the hair deforms the texture coordinates change causing the hair to look like it’s blowing in the wind as it animates.
The hair sticks on the mesh. I just used cloth simulation on that. It is not great but it moves.
This is exactly what I need to do...which makes it all the more aggravating that there's no narration. There's no way I'm going to try and follow this by sight alone.
I mean, there is a text breakdown too.
Thank you so much for this! I will definitely come back for future projects!
I realy like this method and its results. I would like to use this as you showed in the beginning where you draw the hair, but I cannot get the nodes to work on a curve, probably because I cannot add hair first.
am using 4.2 but i cant fine edge or crease option in name attribute,, anyone tell me how to fix this
"crease" name not available in blender 3.5 under named attribute, what's the solution for this?
use crease_edge instead
To use Crease, select an edge or facet, then press Shift + E.
Very, very, very beautiful!😍
This is awesome, tho I was wondering could you make a tutorial on how to use this to make other hairstyles once you’ve downloaded it?
Amazing! thanks for sharing! can't wait to try it
Have you tried the “Interpolate Curves” node introduced in Blender 3.5? This is a key ingredient in constructing the bundled hair assets node groups, but you can also use it on its own.
This is cool! How did you have the crease edge data to assign on Named Attribute? I try to add crease value 1 to all the edges to make the Named Attribute have the option, but once I add the delete geometry node, nothing happens. I figure you have some edge data in the plane that makes the difference. How can I do the same as you?
I'm having the same issue
You can add Chris to the edge by selecting the edge of the part where you want the hair to start and pressing Shift+E!!
@@Epic-FX I had the same issue (mesh is creased) and found out I didn't select the mesh in object info node, after I do that the option "crease" appear in the named attribute node
@@Kybby_1227 Thank you so much!! I don't understand why making a tutorial and not showing all the steps...
@@LucaZecchi From the producer's point of view, I think it was possible to pass because it was a natural thing. 🤣🤣 Let's be grateful for the free release of this wonderful node, my friend
I'm very new to geometry nodes. I followed the tutorial and went through the breakdown but nothing is happening. My plane is still just a plane. Any ideas on what I'm doing wrong? I'm in blender 3.5
same problem
what if at the beginning with "named attribute" i cannot see "Edge > Crease" part but all others from that list are there?
Face > sharp_face (Boolean)
Point > position (Vector)
Face Corner > UVMap (2D Vector)
Point > rest_position (Vector)
I ran into this problem too. The video tutorial starts with the plane already created. I followed the link in the description for the detailed breakdown and they show that you need to put a crease on an edge. They show two different approaches, but I think the correct one is to crease the "root" or the edge where the hair is supposed to start. It seems like once that crease is made, then it appears in the named attributes.
To use Crease, select an edge or facet, then press Shift + E.
ugh...can i just say I really wish they didn't have to use NODES for freaking hair....
I'm dyselxic and this stuff drives me insane because of how many different things you have to know and do for it.
I wish there was a way to do it whiteout having dang nodes
then again I normally just make my characters have mesh hair anyway, only reason I roll my eyes to this is because my "boss" who I work temporarily for wants this sort of thing that drives me insane.....
What mesh did you guys use? It doesn't work for me at all I just see nothing.
Awesome setup! The results are beautiful 😍
But I have a question... Can this be used to create stylized (Anime/Cartoon) hair and convert it into mesh or hair cards?
If so, could you please make a tutorial about it?
Thank you 😊
Yes, if you convert the curves to mesh with the required profile. I am also working on another method to create stylized hairs right now.
this is really cool, thank you for sharing with us!
i was wondering, is it possible to have it fill in with curves for when the geometry is a cylinder/cone shape? it'd be incredibly useful for stylized hairs for putting in hair spikes. thanks for your time!
I don't understand, how do you draw the hair on like in the first part of the video?
HI i love this so much i downloaded it from gumroad and read the articel but i dont understand how i can use this for other projects or save the node... maybe u can help me out ^^
this looks awesome but I have no idea how to implement this to my own projects :(
hi, great node system, can I get a detailed description of node setup from you
I have described the node setup in the breakdown
Is there a way to add resolution to the curves without using the subdivisions in the render settings? I am trying to create a braid and would need more resolution in order to follow the geometry...
Thx
I feel sooooo stupid. I read all the comments and try my best. But I still do not understand how to use it. I use Blender 3.5 Does someone have won this addon? It looks as magic
This is amazing🔥. Thanks so much🙏🏾
How would you use this in animation, such as a walk cycle? Would you animate the mesh or in the geo nodes?
I'm pretty sure because the curves are referencing a mesh. You can deform the mesh and the curves should follow. I'm going to try it as soon as I get this reverse curves part to work.
I fixed my curve direction issue, and rigged the guide mesh. The hair does animate with the skeleton, which is awesome! I've never been able rig hair before in any software! I'm sure playback will be an issue, but that is common for all software. Normally a simple mesh hair is used and then is converted to curve based hair at render time.
the geonodes work for me when i followed the instructions and it also worked when i added an edge crease a sphere but how do i get the effect you do with bezier curves? and how to we use the appended nodes?
Hi, is the empty hair curve a child of the mesh or it's own object?
This is crazy. I respect you.
Thank you very much! Your video helped me a lot.
Keep up the good work man :)
Man, I should batter start learning Geometry nodes !!
Hello there, I work with your system of hair and it works great for my projects (I can work better with it than the built-in geometry nodes hair), but I've run into an issue:
I added a clump and curl modifier and the hair jitters/flickers, it seems to be the curl modifier, because on another model with clump, it doesn't happen.
Have you run into this issue yourself? And if you did, you know how to fix it?
Edit: Found the solution myself, if anyone else runs into this issue: just set the guide mask distance to "0"...
Can't find field at index node😢
It has been renamed to "Evaluate at Index" hope you resolved your issue, this answer is for those that will come after us.
can this work for a realistic hair system? what i mean specifically is i need to design hair just as it grows on an actual human hair layers and what not, so when i animate it in 3d movies or one of my games it will flow and move realistically can this help? I'm very new too blender I'm sorry if this isn't the right way too describe things but this looks really promising , good job.
Thank you sooooo much! It's really awesome!
At 0:42 seconds, how can I select opposite and select *empty hair*? I've tried many ways but still can't do it.
please help me
Huge thanks for the file, you helped me a lot!
I have lots of respect to you for making this and I will definitely do what I can to put it to good use however I have 1 major question. how do you use it? I add the geonodes to my mesh but it just disappears and I can't get it to work. (I am appending the nodes directly from your blend file on gumroad)
The group only works if you use a hair curves object. You will need to change the referenced object/collection inside the node tree.
i can't get the blender file to work with my mesh
@@xeofrios how do you do this? can you show us
@@CherylynnLima I followed the documentation from the descrption after I did all the nodes and just put them all together again comparing the pictures. Do that and it will work. I dont know why, its a little bit different.
our hero thanks for this amazing video
And I also have no Edge (crease, float) in the Named Attribute in the Name. Is it critical? if so, how can I fix it?
I tried this and it was successful. Where should I touch to make the ends of my hair thinner?
The float curve node connected to the curve radius node at the end controls the hair thickness
@@xeofrios Oh, I like the overall thickness, but I want to have a shape that gathers towards the end. Maybe because of the noise node, the tip of your hair looks stubby. Can I send you a picture through Twitter message?
@@Kybby_1227 I think you are talking about clumping? You are free to message me 😄
I think you are a genius.. for sure..
hello ! please share a tutorial for how can we bake a UV map from nodes
Sorry, which vrsion f blender do you use in this video? My version is 3.5 and I try to repeat your process of drawing hair in it but nothing works.
This is amazing! Can I get control on how the hair looks, like the shape,Clumping,roughness,Kink etc?
Recently Blender 3.5 beta got prepackaged node groups for hair modification. You can use those.
So i got this to work on a simple singular hair card but as soon as I tried this on a hair card- based mesh, it completely freezes up Blender. Even after setting all the resolutions in the geo nodes to 1 and double guides to 0. My blender just dies lol.
This looks to be incredibly useful, I've mostly used the old standard particle systems for hair and got a hang of it, specially to make it work with simulations/animations. The one downside I've had with this is low frame rate for animating, is there any workaround for this or must we wait for the official geonodes simulations to be implemented? I have gotten it to sort of work by animating or using a simulation with the mesh guide but I can't really preview it with the hair turned on, and must pray for it to not clip much into the model.
No, sadly I don't think we have any better options for simulations right now.
I have the same issue. For geo hair, can it be converted to hair cards?...I think that will be a performance saver tho I don't know how to simulate cards mesh lol. This is epic for static frame render tho.
I have tried hair cards, but they never look good enough. Maybe somebody with more experienced in grooming can try it out.
May I ask how you use hair particle system with animation? For me the simulated results don't work at all and I haven't found a good solution to rig hair. I'm thinking this method with curves or mesh could actually work better ? Not sure
@@CGCouple-zy3em Depends what method you've got as hair, a mesh/hair cards, the old particle hair system or the one in this video, which without proper geonodes simulation, I think the only way you've got to animate it is by deforming the mesh or curve guide.
Right now for anything not using the old particle system, the ways to deform have to be surface/mesh deform modifier with a cloth sim on it, or rigging the hair with bones and keyframing that or using an addon like wiggle bones or bone dynamics on the rig.
Absolutely brilliant method, thank you for sharing. I have a question. I cannot use the guide mesh I created as a hair. Although it is in the correct collection. How can I use this node system with the guide mesh I created? Although I did what you said for the guide mesh in the breakdown in the description, I could not succeed.
Have you entered the correct object name into the object info modifier and marked the roots as crease?
There is a way to convert all these hair in hair card to be used for video games characters?
Hi dude worderful word but i need to export in fbx, and when i convert in mesh i can't apply material, how i can fix that? many thanks
Guys, I`m little bit confused. In tutorial author said that empty hair doesn't need to be parented by grid mesh, but blender doesn't allow to create empty hair curve instance without parent object???
Just make it in the parent instance, works.
Amazing tut! Thanks a gazillion!
could you show how to install and use that geometry node? it's not a addon..so.. I don't know how to run please..
Thank you so much, its very instructive :D
You are creative, thank you
Hi! I downloaded it but it doesn't show in the user library :(( can someone help me?
You need to mark the node group as asset and save the file in the specified location in your preferences.
why i cant add object to use nodes,whit curve its works fine,but not with object
Is it possible to bake the hair you create into hair cards?
Some of the stuff changed in 4.0 and up
Yeah some of the names have changed. If you download the file Blender will automatically update those.
Fantastic video! Dumb question: can anyone explain to me how to import the created geo nodes to an existing blender project?
That is simple. Goto the File tab in de left top corner, scroll down and chose append then in the pop up menu search the file and either chose the object or the node.
Great tutorial, i have doubt how about i'm creating edge creases to all the edege loops vertically, i want the endpoint or length of the each hair to last edge crease, Is that possible??
Do you mean you want the hair parallel to the edge crease?
Power To The Nodes!!! 😁❤
This is far beyond impressive 🤯you're amazing! Can this be exported as an alembic file to be used in game engines?
I wanna know this too😂
i tried flattening the splines along normals of the mesh, but it seems impossible. none of the rotation and euler nodes have any effect on the offsets axes
never mind, i took a look at the blend file from gumroad and noticed the xyz nodes. ridiculous how much i have to play reverse engineering, just because someone is too lazy to write a proper documentation.
i cant find the creases attribute in the named attribute node :( PLEASE HELP ME
Me gusta tu voz XD. Gracias.
What if you want to add volume to the hairstyle?
why curve radius do not work in blender 4.1? I change viewport shading to display render preview but do not work
Afaik there haven't been any changes related to that
This is so cool but how do I get it to scale up for larger heads?
The scale doesnt matter
Wow! This tutorial is perfect! How can i put a color in this hair?
Change the hair colour in the material
Can you explain what crease_edge is?
I already know that the vertex group start value that is the starting point of the hair guide line is one.
Can hair physics still be applied to it?
How do you guys do this is so difficult.
Yes, but then how do you convert this to a particle system?
Help!
@@DarkNik. Apply the modifier and click on Object>Convert>Particle System
Sir, may the hair created like this way be animated?
is it possible to make physics to this hair?
Can you make this tutorial in Blender 3.5?
Now the video is just like magic. I can't see how to realize it?Curves to guides?
Sorry, maybe it's because of translation I cannot understand your question.
@@xeofrios It's convenient to record a video to explain how the curve achieves this effect?
I am not familiar with this part of the process~
@@杨小威 Oh you mean using curves instead to mesh as guides? I might do a video in the future, but it's a bit more complicated. For now, you can use the Gumroad file.
Excuse me, I would like to ask why there is no cure topology option in my ADD and why my plane disappeared when I finished the whole program?
Thank you
Sorry, maybe its because of the translation I cannot exactly understand your problem. Have you read the breakdown in the description? Which Blender version are you using?
Can you tell me if I can export this into ue5 for a metahuman?
I Nani'd so hard when clicking on this... I didn't even search for this because the methods I'd seen looked tricky so I left them till later
can you append and use in blender 4.0 ?
Thank you for this ❤️
I don't have the "crease" attribute proposed, could you help me ?
Same issue
@@nublord365 Go to"edit mode" you need to select the edges you wanna work with, from the object, for the hair to start. Select the "Edge- Edge crease" or "Shift+E" set it to 1 and then go to the nodes. You can compare the nodes to the documentation, its a bit different and it will work just fine :) Also with cards.
Can I turn off active spline somehow? To prevent hair from sticking to each other, tried disabling all the nodes, could not find
Sorry, I did not understand what you mean by active spline
Faço tudo como instuido, mas não vira cabelo. Continua uma malha...
Hey there! Nice tutorial but this isn’t working for me. I don’t see the edges in object mode and what is the “crease” named attribute? Thanks in advance
It is renamed to "crease_edge" in newer verions
good tutorial
the complete version?????
please!!!!
thankyou soooo ... but I definitely connected the material you made to 'set material'. nothing changes and it's just black. At Render View. Your result is so cool, but I'm so sorry that I can't apply it. How do i solve this?
Have you tried out the Gumroad file?
@@xeofrios Yes, I downloaded it and opened it. But Blender does crash, as soon as I open the file. Through the previous version of the blender, Removed the hair material(from 'set material') > then ok(open)
So I brounght all the elements by using 'append' and connected hair material(you made) and 'set material' node...
but(ㅜㅜ) hair color was still black... no glossy, no change color. It was unaffected by hair materials and same if different materials were applied.
You may think it's strange because I'm not good at English, but your video is the best and your skills are the best. 'ㅁ'bb
@@강도희-x8z Ok, are you using the new hair object? Which Blender version are you using?
@@xeofrios 3.4.1version, no new hair object. i just append all the elements and join hair material to 'set material' thankyou