How to Create Professional Hairstyles in Blender 3.5

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  • เผยแพร่เมื่อ 10 เม.ย. 2023
  • The new Hair Modifier in Blender 3.5 make creating professional hairstyles easier than ever. After watching this video you'll know how.
    My Custom Hair Modifiers:
    drive.google.com/drive/folder...
    My references: drive.google.com/drive/folder...
    Medusa Nodes:
    ikakupa.gumroad.com/l/XEzSy
    Guide Hair Workflow Example:
    • Maya Xgen Timelapse (D...
    Become a Hair Expert:
    • Blender 3.3 New Hair s...
    -----------------------------------------------------------------------------------
    ↪ Join my Discord: / discord
    ↪ Instagram: / noggi_now
    ↪ Twitter: / noggi29318543
    ↪ Facebook: / noggi-106680368087394
    -----------------------------------------------------------------------------------
    Music by Epidemic Sound:
    www.epidemicsound.com
    -----------------------------------------------------------------------------------
    My PC specs:
    NVIDIA GeForce RTX 2080 Ti
    Intel Core i9
    32 GB RAM
    Pen Tablet: XP Pen Deco LW
    -----------------------------------------------------------------------------------
    Enjoy your day. :)
    #3D_Modeling #Blender #hair
  • บันเทิง

ความคิดเห็น • 295

  • @ianfavreau9776
    @ianfavreau9776 11 หลายเดือนก่อน +24

    I can't thank you enough for this tutorial. I was sifting through a heap of horrible "how-to's" that started with an already finished model. This gave me the confidence to approach my own character's hair with these techniques.

  • @DmitryPekarev
    @DmitryPekarev 10 หลายเดือนก่อน +2

    One of the best hair tutorials I've seen for the last year. Compact and very informative.
    Thank you.

  • @JoeyCarlino
    @JoeyCarlino ปีที่แล้ว +31

    Noggi is my hero

  • @davidlee9467
    @davidlee9467 7 หลายเดือนก่อน +1

    I almost watched all Blender new hair system tutorial in TH-cam. I would say the one you made is the best. Thanks!

  • @Harbinger3721
    @Harbinger3721 ปีที่แล้ว +13

    Thank you for the tips! I've been having fun messing around on my own, but now I can really work towards my goals.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +2

      Awesome! Happy I could help. :)

  • @kevinlewellen1037
    @kevinlewellen1037 ปีที่แล้ว +2

    Excellent and comprehensive explanation of the new system! Thank You!

  • @TacoBear_Studios
    @TacoBear_Studios 9 หลายเดือนก่อน +2

    You, Sir, have a new fan, subscribed. This is the best hair video on the new hair tools in blender. When it came to character modeling, I felt like I had hit a wall when it came to doing hair. I was discouraged and I didn't want to continue modeling, But then I found your video and it was the hand up that I needed to get over that wall. Thank you personally noggi.

  • @user-mv4ru9ll4v
    @user-mv4ru9ll4v 5 หลายเดือนก่อน

    Thank you. The style that you have done there to show us how to do it is great. So many of the teaching videos do not have voices and they are moving so quickly you do not know what they are doing. I finally know how to create hair. Merci beaucoup

  • @doc.skillz7166
    @doc.skillz7166 11 หลายเดือนก่อน

    excellent tutorial. i spent hours debating on whether to use grooms or hair cards, knowing grooms would be better but cards would be more performance efficient(but also very tedious to set up) and this tutorial solved the issue nice and effectively

  • @Max-oo1xw
    @Max-oo1xw ปีที่แล้ว +4

    Dude your channel was suggested to me by the gods of blender. Yesterday I thought I should finally give the new hair system a try to finally achieve my dream of creating somewhat realistic hair (close to impossible with the particle system for me...) and I was again close to giving up again but then your channel appeared on my TH-cam front page like a light at the end of a tunnel and the light was this tutorial which is the best tutorial on creating hair Ive ever seen. This might sound overdramatic but honestly after trying to create hair for almost a year now I never found a single useful tutorial. Thank you very much!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Haha, yeah information about creating realistic hair seems to be very rare on TH-cam for some reason. Happy I could help. :D

  • @scatterbrainart
    @scatterbrainart 3 หลายเดือนก่อน +1

    Clear, concise, and simple... this saved me a lot of time figuring it out myself. Thank you brother!

  • @GT91mix
    @GT91mix ปีที่แล้ว +1

    The best explanatory video on the new Hair system that I have seen. Great job 👍🏻

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Thank you. :)

  • @henryklunaris
    @henryklunaris ปีที่แล้ว +1

    This is awesome. I'm actually about to do the hair part of my character I've been working on for a few months, will try this in him, so excited!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Have fun! :)

  • @FeRReTNS
    @FeRReTNS ปีที่แล้ว

    Yes! I've been waiting for this video!

  • @minnedanhieux1040
    @minnedanhieux1040 ปีที่แล้ว

    Finally a non magic 'Tatah hair!' tutorial. From scratch is what we need! THX.

  • @Nasibihc
    @Nasibihc 8 หลายเดือนก่อน +6

    For anyone else wondering, when you do make the separate scalp mesh into it's own object, don't forget to reset all transforms on it. If you don't and even if you have the sculpt collision on, it most likely won't work and the comb will clip the hair through the mesh as it doesn't know where to calculate the correct surface.

  • @amixofgeekcontent
    @amixofgeekcontent ปีที่แล้ว +11

    For the custom hair modifiers:
    6:27 How to Import Custom Hair Modifiers
    6:32 Fly-Away Hair Modifier
    6:48 Push Roots Above Surface Modifier
    7:01 Fill Parting Edge Modifier
    7:32 Select Random Curves Modifier
    7:51 Set Material, and Basic Hair Shader Modifiers
    8:14 Multi-Colored Hair Modifier
    8:43 Convert to Stylized Hair Modifier
    8:51 Convert To Mesh Modifier
    9:10 Medusa Nodes Add-on
    9:36 Triple AAA Video Game Hair?
    9:58 How to Hair cards
    Thanks so much!

  • @wall-egamming9546
    @wall-egamming9546 9 หลายเดือนก่อน

    Thank you very much for your contribution that helps me quickly improve processes. Hope you keep it in the future.

  • @CGDive
    @CGDive ปีที่แล้ว

    A very nice guide! Thank you!

  • @USBEN.
    @USBEN. ปีที่แล้ว +3

    As mentioned by multiple others, i would like a dedicated video on hair cards, my potato gonna need that.

  • @andyn9741
    @andyn9741 ปีที่แล้ว +1

    Always here to save the day, thank you lad

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      My pleasure. :)

  • @ronnietusi9115
    @ronnietusi9115 ปีที่แล้ว +1

    Great tuts, Thank you!

  • @gabrielmoro3d
    @gabrielmoro3d ปีที่แล้ว +1

    Brilliant. You explained everything perfectly. Best 3.5 Hair tutorial I've found. Thank you so much!

  • @adamleyon8297
    @adamleyon8297 ปีที่แล้ว +1

    Awesome video!

  • @smikhasko2758
    @smikhasko2758 2 หลายเดือนก่อน

    Это просто находка какая-то. Столько полезной информации за 12 минут, что мозг чуть не лопнул.

  • @alanhuang8165
    @alanhuang8165 3 หลายเดือนก่อน

    Thanks!This tutorial is really helpful for me!

  • @gilbz
    @gilbz ปีที่แล้ว +49

    Thanks so much for going into the hair card workflow! I've been looking for Blender Hair Tool alternatives, and I'll give this a shot. If you happen to have the time at some point, could I suggest a more in depth video with a final product using hair cards? I'm sure it would be much appreciated! Thanks again for your super helpful videos!

    • @codex8559
      @codex8559 ปีที่แล้ว +4

      Noggi is an angle sent from the heavens. 🥺Also hoping for a full work flow for hair card. 🙏

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +11

      It's on my list of ideas. I think you could even extend the functionality of the node setup even more. That's something I'll probably experiment with at some point. :)

    • @gilbz
      @gilbz ปีที่แล้ว

      @@Noggi_3D Glad to hear it! Looking forward to it :)

    • @michaelrotaru1148
      @michaelrotaru1148 ปีที่แล้ว

      @@Noggi_3D th-cam.com/video/oqjKMd9CYI4/w-d-xo.html check this one out

    • @containedhurricane
      @containedhurricane ปีที่แล้ว +1

      How about the automatic hair card rigging for hair animation in game engines? Making bones for each hair card manually is very time-consuming

  • @cxc491
    @cxc491 ปีที่แล้ว +2

    Finally, thank you!

  • @lilmeowmeow1288
    @lilmeowmeow1288 3 หลายเดือนก่อน

    omg you honestly answered all my questions

  • @ignorante.promedio
    @ignorante.promedio ปีที่แล้ว +1

    your hair tuts are the best

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Thank you. :)

  • @domin6168
    @domin6168 ปีที่แล้ว +2

    It looks interesting, I need to get used to this hair system a bit more (I used it twice xD)
    Btw. Thanks for showing how I can convert this to mesh, because honestly I was wondering about that.
    It will definitely be useful ;D

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      It has a steep learning curve, but is worth the effort. :)

  • @Hannantonova
    @Hannantonova 26 วันที่ผ่านมา

    Great tutorial!

  • @pallogvinov1706
    @pallogvinov1706 ปีที่แล้ว

    It's amazing. Thank you very much!!!

  • @AwesomeChono
    @AwesomeChono 2 หลายเดือนก่อน

    Don't usually comment much, but this is a great video and super helpful video dude

  • @michaelshaw4738
    @michaelshaw4738 8 หลายเดือนก่อน

    Really Useful,Thanks a lot!

  • @gamermanv
    @gamermanv 6 หลายเดือนก่อน

    This is the best video I've ever seen

  • @biki_02
    @biki_02 8 หลายเดือนก่อน

    dude it's awesome tutorial for real.

  • @TruthSurge
    @TruthSurge ปีที่แล้ว

    i added BSDF for hair, set color to black and it still is white in cycles render. I didn't do that complicated stuff in this vid, I just went to material icon, clicked, added principled BSDF hair and set color and it does change it to black in evee render but not cycles. wonder why it isn't working just by adding that special one and changing it in the right panel to black.

  • @foncon9642
    @foncon9642 9 หลายเดือนก่อน

    Thank you for the hair card stuff.

  • @GauravSharma-gt2gp
    @GauravSharma-gt2gp ปีที่แล้ว +1

    Amazing! Thanks.

  • @Tremori_A
    @Tremori_A ปีที่แล้ว +3

    Sheesh I've been struggling with hair for years all my characters look better bald, and I like keeping up with the tech. This is very helpful. You should.make a complimentary advanced tut

  • @azmalenjazpublisher5204
    @azmalenjazpublisher5204 ปีที่แล้ว

    You are creative, thank you

  • @leodegrance5609
    @leodegrance5609 ปีที่แล้ว

    Thanks for the excellent tutorial and the added nodes. It all doesn't seem to intimidating to me now. Going to try this soon on some characters and see how it all works. Thanks!

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Sounds awesome! Have fun. :)

  • @slashton1723
    @slashton1723 8 หลายเดือนก่อน +3

    I don't understand the first bit at all? Why is it so quick?

  • @NOVAC-pl7mc
    @NOVAC-pl7mc ปีที่แล้ว

    You're the best man. Thank you for this tutorial. Have you made any tutorials related to drapery and long clothes. Id luv to see them as well

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      I have 2 videos about cloth sculpting, showcasing the best brushes to use IMO. If I need cloth simulations, Blender is my last choice. :D

  • @iqbalqureshiArt
    @iqbalqureshiArt ปีที่แล้ว +1

    This is just incredible. Thanks a lot for the simple and easy to understand tutorial.

  • @faviandimas8343
    @faviandimas8343 ปีที่แล้ว

    Can't wait for whole Hair cards for video games workflow!

  • @ofekdavid1757
    @ofekdavid1757 ปีที่แล้ว

    I can transfer the Hair to maya because of you, thank you so much!

  • @iGambitoi
    @iGambitoi ปีที่แล้ว

    Eager to try it! +sub

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Have fun. :)

  • @BlueSpiritC
    @BlueSpiritC ปีที่แล้ว

    Yay new video😅...

  • @noosman16
    @noosman16 ปีที่แล้ว +1

    Ok if you make a complete hair course, I want to be the first one to buy it!

  • @Bro-rv5ld
    @Bro-rv5ld ปีที่แล้ว

    very helpful!

  • @lydiascottart
    @lydiascottart ปีที่แล้ว +1

    awesome tutorial, very simple to understand! thank you for the nodes you made! They are so helpful! ! I just started learning how to do hair recently. I was watching your other tutorial about hair and I was surprised you made a new one! Is there a way to animate the hair like it's floating? (I'm quite new to blender..)

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Happy to hear that. In my previous hair tutorial, at the end, I showed a simple way to animate hair. More complex simulations should be possible with the upcoming simulation nodes. :)

  • @Lakius
    @Lakius ปีที่แล้ว +2

    I've been in a 3d-printable mood for my designs lately. That stylized modifier should be much more palatable than bezier curve wrangling.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +2

      It's definitely more fun. Creating hair with bezier curves is almost as bad as retopology for me. :D

  • @brevintagsa
    @brevintagsa 11 หลายเดือนก่อน

    Wow. I didn't know Andrew Garfield is expert in Blender 3D. Thanks mate

  • @Storyx1
    @Storyx1 ปีที่แล้ว +1

    INSANE

  • @LowBudgetStudiosMario
    @LowBudgetStudiosMario 8 หลายเดือนก่อน

    dang. legend.

  • @9b8ll
    @9b8ll ปีที่แล้ว +11

    This is by far an amazing tutorial about not only hair but geo nodes. Why do geo nodes have to be this complicated???

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      Thank you. They have a steep learning curve, but you don't need much more than the basics to create some cool custom hairstyles. :)

  • @deepakkumar-bq5bp
    @deepakkumar-bq5bp ปีที่แล้ว

    NICE

  • @beeverone4740
    @beeverone4740 ปีที่แล้ว

    Thanks Noggi!!!

  • @2zzy_
    @2zzy_ ปีที่แล้ว +2

    i loved the hair card one,they are best for low specs PCs(which is i have 😂😂 )

  • @hectorrojo
    @hectorrojo 2 หลายเดือนก่อน

    This is my place to come back and refresh the new Hair system concepts.
    How can I thin the tip of the hair in "Stylized Hair"? 🤔
    Thank you Noggi.👋

  • @mosamaster
    @mosamaster ปีที่แล้ว

    Did you sculpt your own hair with Blender ?! It looks perfect !❤

  • @nic-ori
    @nic-ori ปีที่แล้ว

    Thanks.

  • @xnwn
    @xnwn 5 หลายเดือนก่อน

    this new hair system still has a lot of parts that frequently don’t really work for me. I’ve been at it four days now and the interpolation hair tool is not working properly 😑 Ive watched like 5 videos and everybody does hair differently
    thank you for the tutorial though it definitely got me further.

  • @studiotouge
    @studiotouge 9 วันที่ผ่านมา

    This is amazing and helped me understand the basics of hair nodes. Is there a way to set the hair length from a weight painted mask similar to Blenders original hair particle system or does the length solely rely on the curve length and the single trim node?
    Also is there a way to adjust the collision of the curves when dealing with smaller curves that will not comb?

  • @Xenostray
    @Xenostray 7 หลายเดือนก่อน

    Excellent tutorial!
    I just have a question : how do you give the guide/parent curves a profile width (without having it on children). I would need that to see the curve tilt of these guides

  • @belphh3d
    @belphh3d 10 หลายเดือนก่อน +2

    Noggi how can I add your nodes into the asset library? Awesome tutorial!

  • @Ironpants57
    @Ironpants57 ปีที่แล้ว +5

    Awesome! I wonder why collision is off by default for hair objects, seems kinda weird.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      It can create a big distance between the surface and hair depending on the scale, so maybe it's off to avoid confusion. :)

  • @user-mg5dv7sy6m
    @user-mg5dv7sy6m 10 หลายเดือนก่อน

    Thankyou,

  • @digitalchemistry2515
    @digitalchemistry2515 7 หลายเดือนก่อน +1

    Hi, I was following along with the hair cards part of the tutorial, appended the specified nodes from your blend file to my project but when I go to add the 000_Set_Material modifier, it's not in the dropdown. I'm stumped tbh....
    Thanks for making this tutorial btw, it's well explained and has really got me into looking at hair!

  • @FrostedZaibatsu
    @FrostedZaibatsu 11 หลายเดือนก่อน +2

    If the geometry nodes arent showing in your blender file, make sure its not toggled off in the filter settings (funnel shaped thing)

    • @ratus69
      @ratus69 11 หลายเดือนก่อน +1

      thanks a lot !! I was having this problem for a while now and in filters Node Tree was unchecked grrrr

  • @shift4cube
    @shift4cube 7 หลายเดือนก่อน

    really thanks for this video and how to simulate this hair nodes?

  • @csuulok
    @csuulok 3 หลายเดือนก่อน

    BRO OH MY FRICKIN' GOD THIS IS SO EASY OH MY GOD THIS IS SO COOL BRO THANKS FOR SHOWING THIS TO ME and i just realized that my caps lock was on sorry but i will not rewrite this comment so you just have to accept that i'm shouting. sorry.

  • @ElQueNoSale
    @ElQueNoSale 11 หลายเดือนก่อน

    guy no need to jump the video i just saving my self some time cos i know im gonna forget the instruction
    9:38 thanks for the video btw

  • @IzEFunni
    @IzEFunni 8 หลายเดือนก่อน

    10:00 That's what I need, but everything is great.

  • @BrandonBloxBB
    @BrandonBloxBB ปีที่แล้ว

    Do you think it’ll be possible to easily have hair animated one day soon if not all ready or is it just for renders right now?

  • @TheIdilek
    @TheIdilek ปีที่แล้ว +1

    Thanks for video. I want to control hair curve profile radius with weight or texture map. I tried, but its radius do not change according to the map. They all increase or decrease together.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      Hmm, yeah it doesn't work for me either. You might have to look into the modifier to see why it works for the interpolation mod.

  • @davidbennettarts2205
    @davidbennettarts2205 ปีที่แล้ว +1

    Awesome video! It really helps to break down the process. @noggi Are you sure you have linked the correct custom hair modifiers file? There are only 2 or 3 node trees starting with your 000 prefix.

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +3

      Thanks for the heads up. I uploaded a new file that should contain all of them. 🙏

    • @davidbennettarts2205
      @davidbennettarts2205 ปีที่แล้ว

      @@Noggi_3D Oh thats excellent! And the shaders are there too, brilliant. Thank you! It's awesome that you are sharing it, you should really sell it!

  • @montumeroe9593
    @montumeroe9593 7 หลายเดือนก่อน

    Thank you for all your hard work we'll never meet, but I'll buy you an imaginary drink of mango juice thanks.

  • @ChupOye20
    @ChupOye20 ปีที่แล้ว

    Noggi plz make a tutorial on stylized character sculpting
    Complete body

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      I'm not that deep into stylized modeling but maybe one day. ;)

  • @Djonsing
    @Djonsing 8 หลายเดือนก่อน

    Спасибо за модификатор Push Roots, его сильно не хватало

  • @dgreenspino
    @dgreenspino 3 หลายเดือนก่อน

    Thanks for your postings. I've learned a lot from you and now I have a question. Somehow the surface deform node has disconnected from the mesh. It has 3 red dots. I'm not exactly sure this is the problem but when I move my rig the hair doesn't fully conform to the mesh. It's lagging behind. I've searched for hours and now my only solution is to redo the hair from the very beginning, which is working but it's a costly way to fix what is probably an easy fix. I'm sure there is a single click solution to reconnect what went wrong. If this makes sense, can you please offer a solution?

  • @TomaZxxZas
    @TomaZxxZas 11 หลายเดือนก่อน

    works great, but when I set my color to be on the brighter side, there are these super bright (almost white) strands that really stand out and ruin the hair (at least in eevee) any idea how to fix it? Thanks

  • @channelname8623
    @channelname8623 4 หลายเดือนก่อน

    so google showed me other people are also experiencing the sculp collision bug that doesnt allow you to properly comb the hair down close to the scalp. ive found 2 fixes. 1) is scale everything up very large, then you can comb the hair down closer to the scalp. 2) is scale the hair plate smaller than the head so even though you cant comb the hair down close to the hair plate, it will look like it sas the intended effect of getting close to the head without clipping through it, despite it still technically bugging out and not allowing you to comb the hair close to the hair plate.
    has onyone found other work-arounds since the devs dont plan to fix it?

  • @wegotguns3325
    @wegotguns3325 11 หลายเดือนก่อน

    Hey man, do you know if there's a way to use meshes with the new hair system? Say I have a sculpted clump of stylised hair and I wanted to use it along the hair curves?

  • @TheFunDimension
    @TheFunDimension ปีที่แล้ว

    Why is so difficult to find a good hair card tutorial out there.

  • @manuel.camelo
    @manuel.camelo 6 หลายเดือนก่อน +7

    My GOD is complicated asf 👁️👃👁️🙏

  • @user-yf7hp7ry8t
    @user-yf7hp7ry8t ปีที่แล้ว

    Thank you! Your hair nodes are excellent! Please allow me to ask a question, how can I convert the mapping node from your “set material” into real UVMap? I couldn't reproduce the current effect when I was making a real UV. :(

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว

      The set material node only applies a material to the GeoNode model. If you want to generate a UV map from GeoNode values, check out the part of the video that talks about hair cards. There I show how I do it for those. Maybe that works for your case too. :)

    • @user-yf7hp7ry8t
      @user-yf7hp7ry8t ปีที่แล้ว

      @@Noggi_3D Thank you so much! :)

  • @savageratentertainment
    @savageratentertainment 11 หลายเดือนก่อน

    well when trying to finally follow along weirdly enough I don't have the interpolate hair curve modifier showing up and I do have 3.4 since it's the best my rig can handle.
    not sure what's going on or if I did something entirely wrong but I couldn't follow along at all :/

  • @mercurysmith563
    @mercurysmith563 10 หลายเดือนก่อน

    Interpolation can cover well but, if you are trying a choppy, short hair style it becomes a real challenge, especially dealing with ears. Long hair or hair over the ear like your example are easier but, try a short Bob style...really tough and interpolation actually gets in the way. Of course, ears and short hair have always been a challenge.

    • @ripkaylizzle2170
      @ripkaylizzle2170 9 หลายเดือนก่อน +1

      You'll have to make multiple hair groups to get around the ears and make groups for the other layers of hair for short hair styles. Its a hassle but in the end its so worth it.

    • @mercurysmith563
      @mercurysmith563 9 หลายเดือนก่อน

      @@ripkaylizzle2170 Yes, that was getting ugly. I was getting obsessed with realism then had to pull myself back as it was a stylized character and perfect human hair would not really be a match. So, I went with a hair pulled back, pony tail. I used interpolation for the main hair pulled back but, that was too uniform and the children groups made it look too fake in that the children clusters looked too uniform in their groups, kinda patchy, so, I used the interpolation as the underlayment then ran a layer of individual groups that let me turn and twist them individually so it looked more like hair and less like a helmet. I didn't want to get too realistic as the character is a stylized female. I ran bangs on the front which was all individual hairs with a duplicate modifier of between 40 and seventy. Lot of work, even then I had to do like you mentioned around the ears, real tricky.

  • @FKDAbyss
    @FKDAbyss ปีที่แล้ว

    Hey Noggi! Thank you for this great video. I have a question, should your custom modifiers work with any kind of hair? I go with weight painting for density for the hair, I was trying to use the "Push roots above surface" but it doesn't seem to change anything even after changing the values, any suggestions?

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      They should work for most hairstyles, but may require some tuning. It could be the order of your modifiers that is causing the issue. :)

    • @FKDAbyss
      @FKDAbyss ปีที่แล้ว

      @@Noggi_3D Thank you Noggi! I will change the order to see if that does it

  • @GwennyOnMars
    @GwennyOnMars 10 หลายเดือนก่อน

    Very nice tutorial ! Thank you :)
    I have an issue already mentioned here and on Twitter but I still was not able to fix it : when I try to convert the Curves object to mesh using Convert -> Mesh, only the curves appear, the volume created by the modifiers disappear.
    So I tried with the cube hack. I created a cube, applied the Convert To Mesh GeoNode modifier and while the hair appear in preview, I cannot apply the modifier. The exact error is : Geometry cannot be retrieved from the modifier object.
    I tried with Blender 3.5 and 3.6 but to no avail.
    If anyone had this issue, I would be glad to hear about it !

  • @thomasmann4536
    @thomasmann4536 6 หลายเดือนก่อน

    hey! question about the hair material: do you know, why on some strands, the tips (and sometimes roots) of the hair glow?

  • @louriano_studios4012
    @louriano_studios4012 9 หลายเดือนก่อน

    Yo noggi can you help me with something? I have this groom it’s basically a dread and fade combo but it’s composed of multiple parts, I did the fade, beard, roots & eyebrows with nodes, but I did the actual dreads with the old particle system I’m pretty new to blender and computers in general, so the hair might be done a little wrong but my problem is when I go to move the armature for my Mb-lab model the hair doesn’t move with it having trouble getting everything to move with the head what are your thoughts and if possible can you walk me through it ?

  • @killer8217gaming
    @killer8217gaming ปีที่แล้ว +4

    These are still not usable in game engines right? Or perhaps that changed? (the convert to mesh modifier you made would probably work if you extract it as a mesh but i mean if its possible without stylized hair, just like the normal particle system in which case we use Alembic export, which didnt seem to work with this new blender hair system before if im not mistaken!)

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      You can turn these Empty Curves into real curves (or the old particle system), but I failed trying to import those into Unreal. I managed to do it before, but I forgot how to do it...

    • @killer8217gaming
      @killer8217gaming ปีที่แล้ว

      @@Noggi_3D only doable way to do it from the testing I did so far is to use Import to Unreal (the latest version)
      It can import it as hair particles (without any geometry nodes applies obviously, that's where your modifier comes into play!)

  • @Pokolo413
    @Pokolo413 ปีที่แล้ว +1

    8:46
    absolutely marvelous! i've been wanting something similar to this for the 3.5 geo hair. i wanted to ask, do you happen to have considered doing the inverse and having the control of bezier curve hair for geo node curve hair? it would be really useful and totally worth buying

    • @Noggi_3D
      @Noggi_3D  ปีที่แล้ว +1

      It's probably possible, but I'm not smart enough to figure that out. :D

    • @Pokolo413
      @Pokolo413 ปีที่แล้ว

      @@Noggi_3D thank you so much for the reply!!! darn, thats fair. it's a shame since the hair system is so focused on hair first rather than form first which works best for stylized looks and hair tufts. thank you for your time though and your consideration!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 ปีที่แล้ว

      Yes, you can use Bézier curves (or Paths, or any other Curve type) in a Curve object and bring that into the Hair Curves

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 ปีที่แล้ว

      via “Object Info” in Geometry

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 ปีที่แล้ว

      Nodes to use as guide curves.

  • @todzi7181
    @todzi7181 8 หลายเดือนก่อน

    Hi, doesn't it cause problems to have separate meshes (for example for the beard) when I want to do jaw simulations? The separate mesh will not follow the jaw correctly?

  • @sulivarace7138
    @sulivarace7138 11 หลายเดือนก่อน

    It's the first time that I block so quickly, I stop at 1.17 I don't understand how it makes the curves appear after the weight paint.
    Do you know if it's possible to start from an already existing base and convert that into hair while keeping the same topology for those who can't make it?

  • @Aniceghost
    @Aniceghost ปีที่แล้ว

    Real