Up until now the ACs were pretty useless once LTs got unlocked. Now with the deployable bridges, they'll have some use late game. Sure it may not be alot, but I was pushing across a gap I'd want SOME kind of armor helping out.
I still use AC's in late game, but usually it's for partisan/counter partisan stuff. This sorta bridge landing fits straight into that kind of playstyle and I can't wait!! :)
What's the first thing you're going to look at with the new Cinematic Camera? Changes/Correction: - For Trenches and Bunkers Sandbag & Barbed Wire mods have been REVERTED back to Bmats - Tankette if i recall count as AC class vehicles so can also cross bridges. - Not changed, but i totally forgot to show the storm cannon map icon, I'm sure you can imagine it though. Apologies for any details i might have talked about but not shown in the video, i was short on time as i was wrapping up my work season this week.
Its a shame they took away the ability to use construction vehicles on boats. My unit - the 443rd Land Sharks Combat Engineers Regiment - often made use of this, by having a cargo ship and a landing boat with a crane on it be used to quickly move supplies along the coast. We'd dock close to an unused shipyard and use it as a makeshift port to offload vehicles and supplies with the crane in the boat.
storm cannons were the only way we broke through the warden bunkers line in red river , we had a group coordinate all the trucks and materials specifically to build a base with the cannon and breakthrough, they had howies to defend against arty with row after row of concrete bunker, we were making zero progress for literal days
I thought I heard they were no longer going to do the 'trench upgrades require sandbags and barbed wire' - because there were a lot of complaints? Also - they had mentioned doubling the cost of the Freighter from 500 to 1000 bmats, but that was also repealed because - again - complaints. Can you confirm the former (trench upgrades) was repealed or not?
I believe there's a minimum distance you need to keep between 2 built bridges, though you can probably in some cases fudge it. Though are you willing to risk a tank?
Haven't really played the game yet but you could technically try that out on a flat area where the tank won't fall that far down. If the vehicle only get minor damage from that "fall" there.
I heard there’s no “weight dispersion” using more than one bridge. However, I also have heard a really short bridge, going downhill, using petrol, Outlaw speedboost may actually make it across (But will most likely destroy bridge after, leaving the tank stranded)
I feel like the new _sandbag/barber wire/barbed wire fence/tank trap_ system is very clunky, its a pain to deliver all the supplies to build one, and to build one sand bag wall, you now need 3 trips, while previously you could build multiple of them in one go i much prefer building one sandbag wall by slowly hitting it with a hammer, than running back and forth to the nearest pallet
"Some friction with logistics", fucking Christ, the only friction I want to cause right now is between my eyeballs and a spoon. Fuck I hate doing logi already.
@@ISawABear No man, I am literally being 100% serious about self-mutilation and hating logi. There is no chance of hyperbolic humour. How did you know?
so let me get this straight, if logi forgets to lock truck , i can just hop in and by-pass AI ? or will it only hide my name from other players and AI still be able to detect partisan inside a vehicle ?
@@XxLastYetixX how vehicles work is that who ever was in the driver seat that’s the players faction claimed vehicle if you have a enemy in any other seat it is not claimed and there fore AI will not shoot at the vehicle if you go inside the enemies passenger seats. I hope you will be able to hide inside a truck while the enemy is driving it.
Could you make a small video explaining all the differences between prototype vehicles, mass produced, and "regular" and all different types of a vehicle and say how to make all of them, and how they differ i honestly got confused a long time ago and dont rly know what is the proper way to get battle vehicles.
But really it is just different faction flavor. Collie one will be better for holding people back for a while, but has a slower fire rate. Warden one will tear through any push way faster, but can’t keep up that he’ll storm for as long.
whats the difference with the HMG the ratcatcher gets 175 rounds but has longer range ? cause the collies get a 250 round one which makes them more ammo efferent per Reload
As far as i can tell there is no range difference, many weapons have ammo differences without other benefits, so Warden will likely just have to use burst fire more effectively.
Two questions: Can you elaborate on the Rifle Garrison/Machine gun Garrison combination. Is it just removing the MG? Is it some hybrid? It will greatly change building meta depending on what it means. Can we do listening kit half tracks?
Rifle Garrison/Machine gun Garrison combination: they used to be 2 consecutive upgrades for the bunker vote upgrade system, now both effects are combined into the same upgrade. listening kit half tracks? No unfortunately, devs did not include those and we should complain until they do.
Its not Steam its a game launcher called Playnite. This might sound contrarian but i hate how bloated steam is, playnite sources all your game launchers and puts all your games into 1 spot.
Hopefully not. Devs said their next major update will be catered to the logi system, so I hope the Logi Union sees that post before doing anything damaging to the war economy.
@@RobinsonLaneScaryNed lmfao. the next "major" update isn't until (something like) end of 1st quarter 2022. that'd be around May. Earliest is March. They have a minor update they've teased that will do SOME damage control - but it's just that. and it's in February. Three months for changes that should have been implemented from the get go when they introduced the Entrenched update. It's clear none of the devs have spent an entire war as just a logi player, otherwise they might have foreseen how some of these changes would not go over so well, and would be poorly implemented with the current tools at the logi player's disposal. So in short. don't get on the logi player's backs just cuz the devs were short sighted in their game design.
This game is getting too micro for Christ sake! B mats are gonna be pointless on the battlefield in a couple of updates and logistics is gonna be a nightmare!
Up until now the ACs were pretty useless once LTs got unlocked. Now with the deployable bridges, they'll have some use late game. Sure it may not be alot, but I was pushing across a gap I'd want SOME kind of armor helping out.
I still use AC's in late game, but usually it's for partisan/counter partisan stuff. This sorta bridge landing fits straight into that kind of playstyle and I can't wait!! :)
@@majorplothole2620 Definitely. Assuming ACs retain their very cheap price, I can see 4-5 pushing across a bridge all at once.
What's the first thing you're going to look at with the new Cinematic Camera?
Changes/Correction:
- For Trenches and Bunkers Sandbag & Barbed Wire mods have been REVERTED back to Bmats
- Tankette if i recall count as AC class vehicles so can also cross bridges.
- Not changed, but i totally forgot to show the storm cannon map icon, I'm sure you can imagine it though.
Apologies for any details i might have talked about but not shown in the video, i was short on time as i was wrapping up my work season this week.
I think just my own characters face. It gives the customisation option an actual reason to exist
The Barbed Wire and Sandbag Modification changes for Trenches got reverted. They still use Bmats.
@@s4lt181 Ah fuck so they did
. . . THE BONE WAGON
If I remember correctly, the colonial machinegun is High velocity which gives it an extra 50% damage, just an interesting additional information.
2:44 Bear: do i also understand this might cause some friction with logistic
Logistic: *Communist chanting*
Thank god, no more accidentaly dismantling a tri-pod mid battle in a panic.
Activity log... that is going to greatly increase the dynamic of the game, both positive and negative.
mostly negative
Seems like we are getting somewhere now with the modularity, can't wait to play with the halftracks
Great update, as a tanker more AT makes things wayy more fun!
Interesting to see how bayonet camera will change the melee game
You mean the spinning around each other in circles until someone gets clipped by that ridiculous hitbox?
The info doesn't hit the same when I just read the update notes so this is perfect! :D
Thank you!
Its a shame they took away the ability to use construction vehicles on boats. My unit - the 443rd Land Sharks Combat Engineers Regiment - often made use of this, by having a cargo ship and a landing boat with a crane on it be used to quickly move supplies along the coast. We'd dock close to an unused shipyard and use it as a makeshift port to offload vehicles and supplies with the crane in the boat.
Ohhhhh, this is definitely going to get me in on this war. FOR CALLAHAN!
Are you saying I can't commit mass-slaughter with a single 30mm shell anymore?
Correct, now you'll need multiple 30mm to commit mass slaughter
Profanity filter is now toggled option. Praise Callahan.
They got rid of it with the 20mb patch :(
the devs fear the true power of the gamers
GREEEEEN COLONIALSSS are the best soldiers on the field 💪💪💪
😆😆😆
storm cannons were the only way we broke through the warden bunkers line in red river , we had a group coordinate all the trucks and materials specifically to build a base with the cannon and breakthrough, they had howies to defend against arty with row after row of concrete bunker, we were making zero progress for literal days
Our bunkers in Ash Fields were even more impressive
I just love this game.
Мы держались как могли, мы до конца старались, но новое оружие колонистов просто непобедимо.
I thought I heard they were no longer going to do the 'trench upgrades require sandbags and barbed wire' - because there were a lot of complaints?
Also - they had mentioned doubling the cost of the Freighter from 500 to 1000 bmats, but that was also repealed because - again - complaints.
Can you confirm the former (trench upgrades) was repealed or not?
Yes it was reverted. See the pinned comment
5:50 Me: *giggle* its gonna be called "The Boner", right??
Actual name: "Bonewagon".
Disappointed in my fellow Wardens..
Wow, our man is still playing Aven Colony in the Year of our Lord 2022? Hasn't it been like 5 years since the last update?
Well it was free on Epic Games a few months ago and i like city builders. Played it for about 2 weeks until i got all i wanted out of it.
Am i the only one that would watch him do a playthrough of Banished?
Im way too slow a builder for it to be a fun watch. Though ive been dipping into anno 1404 lately
@@ISawABear Implying that we would want someone speed building their way through.
That's why I said playthrough and not walkthrough ;)
just because wardens ain't doing so hot doesn't mean we'll stop fighting! great video as always bear
you win some, you lose some,
You stopped fighting
Half-Track RPG :'D
Noice video; THX (dolby surround)
Good video let see how this new update play out, see you on the Battlefield, Callahan Protects.
Can you build 2 of these smal bridges next to each other and drive with one track on each bridge to split the Wight?
I believe there's a minimum distance you need to keep between 2 built bridges, though you can probably in some cases fudge it. Though are you willing to risk a tank?
Haven't really played the game yet but you could technically try that out on a flat area where the tank won't fall that far down. If the vehicle only get minor damage from that "fall" there.
I heard there’s no “weight dispersion” using more than one bridge. However, I also have heard a really short bridge, going downhill, using petrol, Outlaw speedboost may actually make it across (But will most likely destroy bridge after, leaving the tank stranded)
field bridges are a game changer
FIELD BRIDGE ARE U FOR REAL THIS IS HUDGE
I feel like the new _sandbag/barber wire/barbed wire fence/tank trap_ system is very clunky, its a pain to deliver all the supplies to build one, and to build one sand bag wall, you now need 3 trips, while previously you could build multiple of them in one go
i much prefer building one sandbag wall by slowly hitting it with a hammer, than running back and forth to the nearest pallet
"Some friction with logistics", fucking Christ, the only friction I want to cause right now is between my eyeballs and a spoon. Fuck I hate doing logi already.
maybe... idk take a break and play another role, or another game? you know there's not requirement to do it right?
@@ISawABear No man, I am literally being 100% serious about self-mutilation and hating logi. There is no chance of hyperbolic humour. How did you know?
This game looks beautiful. With the cinematic camera we can finally enjoy the scenery and the effort the devs put into this game.
Hold up friend, I think you buried the lead. Soldier names no longer show up when inside vehicles!?
Partisans beware! The Q-Truck is here!
Off to hide inside a collie truck
so let me get this straight, if logi forgets to lock truck , i can just hop in and by-pass AI ? or will it only hide my name from other players and AI still be able to detect partisan inside a vehicle ?
even if is just hiding name-tag from other players , i don't think people outside logi and partisan work understand how big of change this is.
@@XxLastYetixX how vehicles work is that who ever was in the driver seat that’s the players faction claimed vehicle if you have a enemy in any other seat it is not claimed and there fore AI will not shoot at the vehicle if you go inside the enemies passenger seats. I hope you will be able to hide inside a truck while the enemy is driving it.
@@XxLastYetixX yeah it will show friendless but not enemies and yes as a partisan it is a large change
What does the stacking shipping containers mean? Like you can stack them in inventory or just in like a truck
They were previously stackable on the ground one on top of the other, that feature was removed temporarily but is back now
Could you make a small video explaining all the differences between prototype vehicles, mass produced, and "regular" and all different types of a vehicle
and say how to make all of them, and how they differ
i honestly got confused a long time ago and dont rly know what is the proper way to get battle vehicles.
Zoom didnt seem to work for me :/
My jaw dropped on the MG fire rate and then I realized it was X5 sped up xD
see you on the field bear.
What if you build two bridge and let the tank cross the middle
I think the minimum proximity between bridges prevents this. And even then im sure the tank would damage both structures
Why don't have both tripod mgs 250 rounds?
Because Warden technology is objectively inferior to superior Cavoish engineering.
*Because the Collies sacrificed several babies to give their tripods more munition and the Glorious Wardens would never stoop to such a level (yet)*
@@josephstahl9119 I know if you guys would actually use your babies instead of eating them maybe you would get somewhere
But really it is just different faction flavor. Collie one will be better for holding people back for a while, but has a slower fire rate. Warden one will tear through any push way faster, but can’t keep up that he’ll storm for as long.
@@highjumpstudios2384 Thanks for the compliment since well Cavoia is latterly us wardens homeland
This is important.
Well looks like it’s time for Jesus to return to the battlefield..with grilled cheese and whiskey of course
Wait...banished actually looks pretty cool
its a very good city builder
whats the difference with the HMG the ratcatcher gets 175 rounds but has longer range ? cause the collies get a 250 round one which makes them more ammo efferent per Reload
As far as i can tell there is no range difference, many weapons have ammo differences without other benefits, so Warden will likely just have to use burst fire more effectively.
@@ISawABear thats going to be painful for halftrack users, stealing emplacements i feel is going to become another reason to partisan because of this
Nice
Excited for the next war!
I love the disappointment when talking about the B O N E W A G O N
Anyway, great video as always!
NO MORE BRIDGE FIGHTS XD YEHEEEEEEEEES
I want so badly to try out the dev server, but every time I try to join I get a "Error connecting to server" message.
Devbranch is offline now
Also make sure to change the betas on steam if your using steam.
Two questions:
Can you elaborate on the Rifle Garrison/Machine gun Garrison combination. Is it just removing the MG? Is it some hybrid? It will greatly change building meta depending on what it means.
Can we do listening kit half tracks?
Rifle Garrison/Machine gun Garrison combination: they used to be 2 consecutive upgrades for the bunker vote upgrade system, now both effects are combined into the same upgrade.
listening kit half tracks? No unfortunately, devs did not include those and we should complain until they do.
@@ISawABear half track union confirmed
When will these changes be implemented?
Next war, Which might be soon since the wardens are losing.
this new war that starts this Tuesday
Petrmission to change the name of the double Rpg to: SPNkR Sir!
Permission granted
(the hell did i not think of this???)
what game launcher was that?
Playnite
@@ISawABear thanks
nice video as always. o7
what is that a steam skin you have it looks wicked
Its not Steam its a game launcher called Playnite. This might sound contrarian but i hate how bloated steam is, playnite sources all your game launchers and puts all your games into 1 spot.
@@ISawABear woah I didn't know about playnite I'm gonna go check it out thanks for the quick reply gamer o7
man so glad you can get wheelchairs over field bridges, sure glad BOTH factions have PVE wheelchairs.....oh wait
Return the ticking sound to the chat y.y
wtf, this is literally what I did, hhahaha modded banished ftw!
Let’s see if the boys in L.O.G.I go on strike.
Hopefully not. Devs said their next major update will be catered to the logi system, so I hope the Logi Union sees that post before doing anything damaging to the war economy.
@@RobinsonLaneScaryNed lmfao. the next "major" update isn't until (something like) end of 1st quarter 2022. that'd be around May. Earliest is March. They have a minor update they've teased that will do SOME damage control - but it's just that. and it's in February.
Three months for changes that should have been implemented from the get go when they introduced the Entrenched update.
It's clear none of the devs have spent an entire war as just a logi player, otherwise they might have foreseen how some of these changes would not go over so well, and would be poorly implemented with the current tools at the logi player's disposal.
So in short. don't get on the logi player's backs just cuz the devs were short sighted in their game design.
Profanity filter is now toggleable... thank fuck, now we can say offensive things like "analogue" again.
Should I buy Foxhole?
Depends on the type of games you like and if youre willing to work with others
yes its cheap af, best 15 bucks I've ever spent (got it on sale)
Working with others should be fine, however, I was moreover wondering if I should wait to get a PC instead of using my laptop.
Yessss
What war is this? Vehicles and weapons dont seem to match ww1...
Foxhole is set in a fictional world with technology resembling wwi and wwii era equipment
This game is getting too micro for Christ sake! B mats are gonna be pointless on the battlefield in a couple of updates and logistics is gonna be a nightmare!
You where dead wrong
First
Bridges are totally bull sheet... It's ruining every aspect of the game...