The Extent of Speed Conservation

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  • เผยแพร่เมื่อ 5 ก.ย. 2016
  • Previously, I showed how we could use speed conservation to conserve speed from HMC to the castle, and ultimately use it to get to the Secret Aquarium 0x [ • SM64 - Go to The Secre... ]. Since then, I've received many comments from people wondering whether this technique could be used in other situations as well, primarily whether we could bring speed upstairs and save A presses entering TTC and RR. Unfortunately, such suggestions grossly overestimate the extent of where we can conserve speed. In reality, conserving speed between levels can only be done in a very limited set of situations, and so it's not nearly as useful as one might think. Consequently, I wanted to clear this up once and for all, as I explain the true extent of speed conservation.
    Here is a summary of where we can conserve speed. Within a level, we can conserve speed through being in water, holding onto poles, reading text, being in cutscenes, and holding onto the owl. Between levels, we can conserve speed when exiting out of a level, dying into a game over then resuming a save file, exiting DDD through the hatch, falling off in VCutM, and going into the sunken ship in JRB.
    For more info on speed conservation and sliding speed, watch this video: • Sliding Speed and Spee...
  • เกม

ความคิดเห็น • 542

  • @tomokokuroki2506
    @tomokokuroki2506 7 ปีที่แล้ว +399

    I just want to stop and appreciate the fact that "pre-owl speed" is a thing.

    • @JetFalcon710
      @JetFalcon710 3 ปีที่แล้ว +7

      Absolutely beautiful

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC 3 ปีที่แล้ว +7

      @Anessen pre-nacho speed

    • @Dante_Sparda_DMC
      @Dante_Sparda_DMC ปีที่แล้ว +3

      Why did I say "pre-nacho speed"?

    • @Lucian4694
      @Lucian4694 ปีที่แล้ว +9

      @@Dante_Sparda_DMC well, Mario hasn’t been seen eating any nachos, so technically all of his speed is pre-nacho speed

  • @Bismuth9
    @Bismuth9 7 ปีที่แล้ว +208

    That goomba at 6:46 gets fucking rekt

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +79

      He almost messed up the shot!

    • @Ninetails2000
      @Ninetails2000 7 ปีที่แล้ว +3

      Child abuse!

    • @codaman127
      @codaman127 7 ปีที่แล้ว +23

      *Comes to learn some badass technical stuff about a great N64 game*
      *Files a CPS case for a rekt mini Goomba*

    • @DowntownLAKid
      @DowntownLAKid 7 ปีที่แล้ว +5

      His little feet crack me up

    • @kkmac7247
      @kkmac7247 2 ปีที่แล้ว +1

      Old bismuth comment

  • @thepersonwhocomentz
    @thepersonwhocomentz 7 ปีที่แล้ว +671

    Oh no, it's another "we can't do this cool thing that would crack tons of A presses but I'll still explain it in detail and crush your dreams anyway" video.

    • @theSato
      @theSato 7 ปีที่แล้ว +207

      But on the other hand:
      Oh yay, it's another "super interesting and entertaining video that teaches us more about the inner workings of one of the greatest video games ever made" ♥

    • @lpsp442
      @lpsp442 7 ปีที่แล้ว +14

      Would you rather he just kept you in the dark?

    • @theclashingcrafter5354
      @theclashingcrafter5354 7 ปีที่แล้ว +8

      Sato no it's a "well no one is ever going to understand how to do it but it'll be super funny to see them try to replicate anything I do in this video" video

    • @FalcoGer
      @FalcoGer 7 ปีที่แล้ว +5

      as long as your dream is, for some reason, to 'play' sm64 without an a button. which is dumb in the first place. and you're not playing either. doing everything frame perfect and with floating point precision angles is just impossible. it's obviously tool assisted.
      The concepts presented and the technical implementations are interesting, but there is no point.

    • @theclashingcrafter5354
      @theclashingcrafter5354 7 ปีที่แล้ว +31

      FalcoGer looks like someone's jealous that they can't do this

  • @Y337n3ss
    @Y337n3ss 5 ปีที่แล้ว +149

    "hi! i'll prepare the cannon for you!"
    mario: ok
    mario: *goes flying away to Neverland*

    • @skyebluee
      @skyebluee 3 ปีที่แล้ว +10

      *yuep yuepyuep yuep yuep*
      WHAAAAAAHHHHHHHH

    • @Isakube
      @Isakube ปีที่แล้ว +1

      "thou simpletons. i do not requirest such vehicles"

    • @gm_construct_13_betaexplor38
      @gm_construct_13_betaexplor38 ปีที่แล้ว

      @@Isakube “thy combustion devices have no need for me”

  • @ThePondermatic
    @ThePondermatic 7 ปีที่แล้ว +42

    Ladies and gentlemen, in this video, pannenkoek seriously discusses the idea of deliberately getting a game over in order to potentially save A presses.

  • @akumoth8357
    @akumoth8357 7 ปีที่แล้ว +115

    the title of this video sounds like a math rock album

    • @ddsao
      @ddsao 7 ปีที่แล้ว +4

      underrated comment

  • @YTSunnys
    @YTSunnys 7 ปีที่แล้ว +364

    We just need to find a way to BLJ without pressing A!

    • @seakladoom
      @seakladoom 7 ปีที่แล้ว +167

      1. Map A to a C button
      2. We did it

    • @anabiel7630
      @anabiel7630 7 ปีที่แล้ว +60

      No C button? There's four of them! C up, C left, C down, C right.
      not that SM64 actually allows rebinding, but apparently the joke is obligatory at this point.

    • @Qbe_Root
      @Qbe_Root 7 ปีที่แล้ว +39

      Fortunately, there are other ways to build up hyperspeed without pressing A (e.g. walking under the gate by the lake in HMC)

    • @funnydogman9534
      @funnydogman9534 7 ปีที่แล้ว +3

      but no 0xa before second floor so its useless aside from SA entry

    • @cozily4181
      @cozily4181 6 ปีที่แล้ว +5

      What the hell is sunny doing in Mario 64 go back to maker

  • @nintendofan222222222
    @nintendofan222222222 6 ปีที่แล้ว +16

    1:08 Can we all just take a second to appreciate how perfect that was

  • @UberLoaf
    @UberLoaf 7 ปีที่แล้ว +118

    Pannen, we now know that you have perfected interdimensional travel, not just in a mere video game, but surely in real life, too. Tell us how.

    • @jongyon7192p
      @jongyon7192p 7 ปีที่แล้ว +22

      He's probably been planning to do a commentated video of it. But only after he's made the other commentated videos first.

    • @hikari_no_yume
      @hikari_no_yume 7 ปีที่แล้ว +59

      “Unfortunately, the universe crashes if you let the camera follow you to a parallel universe. So, here, I've hacked the universe to fix the camera in place.”

    • @Christer2222
      @Christer2222 7 ปีที่แล้ว +24

      Oh, so that is why we call it the observable universe Kappa

    • @Anaklusmos42
      @Anaklusmos42 7 ปีที่แล้ว +9

      +( ͡° ͜ʖ ͡°) it does take A presses though

    • @jongyon7192p
      @jongyon7192p 7 ปีที่แล้ว +8

      Vincent Rousset No wonder he won't tell us about dimension travel. We would start SPAMMING the A button 30 times a second! Instead of waiting 12 hours to save an A press, we'd have pressed A 1.3 million times in that time!!! That's 1300 thousands! And that's horrible!

  • @iqbaltrojan
    @iqbaltrojan 5 ปีที่แล้ว +18

    7:13 sneaky x pos, nice job developers

  • @adirblazkowics7717
    @adirblazkowics7717 3 ปีที่แล้ว +5

    6:46
    That goomba just goes FLYING

  • @wj11jam78
    @wj11jam78 7 ปีที่แล้ว +16

    I would just like to take some time to appreciate how intricate and amazing this game is.
    I know the glitches like HSW and PUs weren't added on purpose, but they really show you how the game works and the extent the programmers went to.

  • @fendoroid3788
    @fendoroid3788 7 ปีที่แล้ว +155

    Lol, Mario's X starting position in Big Boo's Haunt is 666. Coincidence? 🙃

    • @Lugmillord
      @Lugmillord 7 ปีที่แล้ว +21

      OH! Very nice find :D That must have been on purpose...

    • @adus2821
      @adus2821 6 ปีที่แล้ว +8

      ILLUMINATI: Stay right where you are

    • @thecrazyinsanity
      @thecrazyinsanity 6 ปีที่แล้ว +1

      no

    • @FemboyBlake
      @FemboyBlake 5 ปีที่แล้ว +2

      I think not!

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว

      Nope!

  • @Lugmillord
    @Lugmillord 7 ปีที่แล้ว +141

    We need to be conservative with the resources we got. The Mario world doesn't have an unlimited supply of them although we act as if it did. What would our children and grandchildren think of us if we used up all the speed before they could even lay a hand on Mario games? We need to conserve it as well as we can!

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว +5

      Conserve speed? How about conserve sm64 cartridges and N64s for our children/grandchildren

  • @Jefferflakes
    @Jefferflakes 7 ปีที่แล้ว +35

    i hope someday pre-owl speed becomes important and a regularly used term

    • @Mabi19
      @Mabi19 6 ปีที่แล้ว +1

      Probably not, unless it will bring some major time save since all stars in WF are already 0x

    • @alexmayo3753
      @alexmayo3753 6 ปีที่แล้ว +3

      I don’t think they meant in SM64 specifically, just in everyday life.

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว +1

      >be me
      >at school
      >teacher: pre owl speed.
      >XD.mp4

  • @armadillo152
    @armadillo152 7 ปีที่แล้ว +5

    I've played through this game about 50 times and I never knew about the warp-out in DDD, that's crazy

  • @bepistm3124
    @bepistm3124 7 ปีที่แล้ว +208

    The A Button Challenge is definitely my favourite anime, but filler episodes like these are certainly disappointing :p

    • @dmas7749
      @dmas7749 7 ปีที่แล้ว +17

      Damn it you made me wish this was real.

    • @garfieldandfriends1
      @garfieldandfriends1 6 ปีที่แล้ว +6

      Top 10 Anime Betrayal

  • @theSato
    @theSato 7 ปีที่แล้ว +100

    holy shit, so many Pannen videos this week, HNNNNNG

    • @Kebabrulle4869
      @Kebabrulle4869 7 ปีที่แล้ว +3

      Keok though... Koek would have been HYPE

    • @OblivionWalkerVerified
      @OblivionWalkerVerified 7 ปีที่แล้ว +1

      he is running out of ideas...

    • @RaFaReAcH
      @RaFaReAcH 7 ปีที่แล้ว +1

      no he's not... i dunno

    • @OblivionWalkerVerified
      @OblivionWalkerVerified 7 ปีที่แล้ว +1

      we think he is...

    • @theSato
      @theSato 7 ปีที่แล้ว +17

      Truls Henriksson
      A Keok video is still better than 98.53% of TH-cam.

  • @BornLosersGaming
    @BornLosersGaming 7 ปีที่แล้ว +2

    Pannek I love these channels, and everything you do. Thanks for making it all! It's such an absolute blast seeing the inner workings of this game.

    • @crylune
      @crylune 14 วันที่ผ่านมา

      damn why do you two only have two likes

  • @HobbesandCalvinFan
    @HobbesandCalvinFan 7 ปีที่แล้ว +1

    These videos just can't cease to amaze.

  • @Clawyf
    @Clawyf 7 ปีที่แล้ว +11

    Loving the late night pannenkeok

  • @brianpso
    @brianpso 7 ปีที่แล้ว +22

    omg how did I not know about that hatch in DDD until now!?

    • @SkicoNow
      @SkicoNow 7 ปีที่แล้ว +2

      Wait, you didn't know it existed??

    • @brianpso
      @brianpso 7 ปีที่แล้ว +1

      Nope

    • @TheLemonSweat
      @TheLemonSweat 7 ปีที่แล้ว +15

      That hatch sucked me win when I had like 99 coins or something. I was so triggered

    • @MrBeanBag
      @MrBeanBag 6 ปีที่แล้ว

      brianpso it’s a sneaky little hatch, i played this game when i was little and just a few weeks ago i found out it existed

    • @cowboyluigi5275
      @cowboyluigi5275 6 ปีที่แล้ว

      i never knew about that either.

  • @mirax96
    @mirax96 7 ปีที่แล้ว +52

    Can the conserved speed be used by Demo Mario?

    • @mintsjams8862
      @mintsjams8862 7 ปีที่แล้ว +2

      I would believe so, as spawning displacement works with demo Mario.

    • @mirax96
      @mirax96 7 ปีที่แล้ว +4

      Will Arnett If that's the case, maybe mixing spawning displacement AND conserved speed may help Demo Mario get that darn star... Maybe?

    • @Thisisforvortex
      @Thisisforvortex 7 ปีที่แล้ว +2

      This we need to know.

    • @John12346
      @John12346 7 ปีที่แล้ว +2

      thisthisthis. Demo Mario might be able to snag that one star in JRB with the right starting speed.

    • @eimazd
      @eimazd 7 ปีที่แล้ว +1

      Not sure if you could mix spawn displacement and conserved speed without A, but speed might help if it works

  • @TheLoveMario
    @TheLoveMario 7 ปีที่แล้ว +13

    >video begins with building speed for 25 hours thing
    >DIS GUN B GUD

    • @sewanze
      @sewanze 7 ปีที่แล้ว +32

      You discovered greentext arrows yesterday and you want to fit in with the cool kids?

    • @cookieglob
      @cookieglob 7 ปีที่แล้ว +8

      yeah, police? i just witnessed a fucking murder

    • @SrKing-dm4ku
      @SrKing-dm4ku 7 ปีที่แล้ว +1

      So a flock of crows? Wait, no, those are vultures. You dead, son.

  • @WilliametcCook
    @WilliametcCook 7 ปีที่แล้ว +112

    1:41 _unh_

    • @gongagunka3018
      @gongagunka3018 6 ปีที่แล้ว +31

      *WHAAAOAOOOAOAOAOOOO*

    • @edgarvega5859
      @edgarvega5859 4 ปีที่แล้ว +2

      *Hyper speed backwards movement noises*

  • @LetsBuildADalek
    @LetsBuildADalek 7 ปีที่แล้ว +2

    Another issue with using HMC to get speed for other places is that they can only use the MIPS trick to get to HMC's entrance without an A press twice. That means that we can only use it for one more thing, unless it can save 2 a presses in one go.

  • @yugureyt
    @yugureyt 7 ปีที่แล้ว +1

    I love everything you do here. You're the best mario 64'er ever

  • @ryanthelion6926
    @ryanthelion6926 7 ปีที่แล้ว

    YAAAAAAAAAS I LOVE YOUR VIDEOS! THEY'RE SO INTERESTING!!!

  • @SSAS1129
    @SSAS1129 3 ปีที่แล้ว

    This is the 2nd pannenkoek video I’ve watched since 5/16/21

  • @OblivionWalkerVerified
    @OblivionWalkerVerified ปีที่แล้ว +1

    You know when file select music plays you are about to learn what feels like a quantum physics lesson

  • @TheDoomerBlox
    @TheDoomerBlox 3 ปีที่แล้ว

    The common denominator between when speed is conserved, and is reset - is whether or not there is an obvious "cutscene" (as small as they may be!) upon entering a new area.
    The few level transitions which were mentioned to conserve speed don't have Mario do a cute "entry" animation.

  • @Lexan_YT
    @Lexan_YT 7 ปีที่แล้ว

    Another great video!

  • @SkicoNow
    @SkicoNow 7 ปีที่แล้ว +1

    1:41 The owl was like, "NOPE."

  • @boxrog
    @boxrog 7 ปีที่แล้ว +11

    the absolute madman

    • @TheKeitaNobodyAskedFor
      @TheKeitaNobodyAskedFor 6 ปีที่แล้ว

      Justin W IS THAT A JOJO REFERENCE?

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว

      "Sadly, it takes 1x a press to kill this man/woman."

  • @katshuma
    @katshuma 2 ปีที่แล้ว

    I just find 4:55 so funny. Like, Mario is SO eager to continue his adventure that he can't contain himself.

  • @najwan3672
    @najwan3672 7 ปีที่แล้ว +8

    WHO"S THE FASTEST NOW HUH, SONIC?!

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว +1

      "Sadly, it takes 1 full a press to reach Mach speed."

    • @gavrielmacleod
      @gavrielmacleod 3 ปีที่แล้ว

      That kid in the ad for Lego: Hello there

  • @ComposerSyterious
    @ComposerSyterious 6 ปีที่แล้ว +4

    This makes me think, if you can convert your speed conservation after a game over into a ready-to-play file, does that mean Mario's speed can be translated to the demo reels as well?

  • @legionmammal9785
    @legionmammal9785 7 ปีที่แล้ว +8

    tbh, I didn't even know about ~98% of these level transitions :p

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว

      ≈90%

  • @RarefoilB
    @RarefoilB 7 ปีที่แล้ว +9

    I guess we need to find some way to build up speed in the top floor then.
    Hey, what exactly is the trigger for making the eel move out of the ship in WDW? I can be swimming all around him trying to coax him out, and all you did was an reverse arc.

    • @Lugmillord
      @Lugmillord 7 ปีที่แล้ว +8

      You just swim in front of his face and then swim close to the surface.

    • @ashtonsmith1730
      @ashtonsmith1730 4 ปีที่แล้ว

      @@Lugmillord it is JRB that has the ship

  • @grassdigger8695
    @grassdigger8695 7 ปีที่แล้ว +19

    Pannen, I've asked this a couple times but I'm not sure if you've seen it. What happens if you end the demo with text on screen (from bomb-buddy or sign) or while in a cannon? I'm hoping it causes a glitch since you can't normally exit a level with either of the above conditions in effect.

  • @lurdinhapinheiro7839
    @lurdinhapinheiro7839 ปีที่แล้ว

    "If we die in a course then we get ejected,then we also cannot conserve speed"
    Me:OBVIOUSLY BECAUSE WE GET STUNNED BY THAT EJECT

  • @Superdavo0001
    @Superdavo0001 7 ปีที่แล้ว

    Woo! I'm on a Keok video! I know so much more now than when I made that comment...

  • @TheAmbientWarrior
    @TheAmbientWarrior 6 ปีที่แล้ว

    1:43 Holy cow, I just realized Mario casts a shadow on the death barrier. How have I never noticed that before?

  • @welcoe
    @welcoe 7 ปีที่แล้ว +2

    So if you make suggestions that won't work, you get to be included in a video? Awesome! Can you grab a bob-omb hands free and then enter a Pedro Spot to build up QPU speed, and then carry the bob-omb to the PU, and then clone the PU, and then bring it to the main map of TTC and release it. Then use the ground from the cloned PU to climb up to all the stars!

    • @corbincox9925
      @corbincox9925 7 ปีที่แล้ว

      The PU is not an object, it is a real place in the game, and the floor and walls are still floor and walls, if the PU was an object for some reason, this may have been possible, but I'm pretty sure that HMC (Hazy Maze Cave) is the only place where getting to a PU 0xA is possible, but I believe it is impossible to clone on that map.

    • @welcoe
      @welcoe 7 ปีที่แล้ว

      +Corbin Cox LOL I know. Like I said in the comment, it "won't work".

    • @want-diversecontent3887
      @want-diversecontent3887 6 ปีที่แล้ว

      Corbin Cox
      WDW, Probably JRB.
      JRB was just recently found.

  • @MarioDSLife
    @MarioDSLife ปีที่แล้ว

    4:47 I never realized how realistic this game is, with Mario literally choking and grasping for air. Kinda creepy and scary!

  • @billymcsaggytits6479
    @billymcsaggytits6479 6 ปีที่แล้ว

    1:43 The owl was just like "Get dat shit outta here, ride your own owl."

  • @Ciopekwah
    @Ciopekwah ปีที่แล้ว

    tbh 'the extent of speed conservation' makes for a super badass album/track name, same with 'parallel universes' xDD

  • @PC_Simo
    @PC_Simo 3 ปีที่แล้ว +1

    So, only one question remains: Are there any hyperspeed spots *IN* the upstairs courses that we could exit, *WHILE* conserving our speed, such that we wouldn’t *HAVE TO* go through a loading zone 🤔?

  • @HeardTheSound
    @HeardTheSound 7 ปีที่แล้ว +34

    Hey, fellow insomniacs. Hope you're having a wonderful evening.

    • @DragonslayerProd
      @DragonslayerProd 7 ปีที่แล้ว

      Indeed I am! I'm almost done editing my new video :D

    • @theSato
      @theSato 7 ปีที่แล้ว +7

      nice self-advertising
      (no really, its better than most other people who try to hide it)

    • @silasreel983
      @silasreel983 7 ปีที่แล้ว

      seconded

    • @dmas7749
      @dmas7749 7 ปีที่แล้ว

      Meh. I'd prefer if it weren't there at all.

    • @theSato
      @theSato 7 ปีที่แล้ว

      D MAS
      same, still a little tacky

  • @venandi5372
    @venandi5372 7 ปีที่แล้ว

    What about storing speed in death? Could that work as it pops you out of the course you could use it on the final boss and do what you did in the video.

  • @crep50
    @crep50 2 ปีที่แล้ว

    I see the correlation, whenever you enter water with sliding speed, or gain speed and, as long as you stay in, or end up in water after a zone change you’ll keep your speed
    Plus a few others

  • @berkeleycreager3601
    @berkeleycreager3601 7 ปีที่แล้ว

    THAT'S why I would always go at an angle for the Caged Island Star.

  • @technorazor976
    @technorazor976 7 ปีที่แล้ว +1

    If Princess Peach saw Mario using such witchery, she would rather stay with Bowser.

  • @mathphysicsnerd
    @mathphysicsnerd 7 ปีที่แล้ว +2

    That last one is the most interesting situation in my view. Is it known why speed conservation works in this particular loading zone? Also, just a random thought, are there any spots in the ship where one might be able to HSW or otherwise gain speed?

    • @superilikeeggsyo
      @superilikeeggsyo 7 ปีที่แล้ว +1

      I think they all have to do with whether Mario spawns in water or not.
      That's the only thing I can think of that the JRB ship, the DDD hatch and Invisible Mario Death all have in common.

    • @mathphysicsnerd
      @mathphysicsnerd 7 ปีที่แล้ว

      Doucheman Macgee Then why doesn't it work with The Secret Aquarium?

    • @superilikeeggsyo
      @superilikeeggsyo 7 ปีที่แล้ว

      mathphysicsnerd
      No clue. Only guess I have is maybe it's because it's going from the castle to somewhere else Vs. going from somewhere else to the castle/somewhere else?

    • @mathphysicsnerd
      @mathphysicsnerd 7 ปีที่แล้ว

      Doucheman Macgee I guess that's possible but it's very anti-intuitive that the castle would affect it in that manner, especially since exiting to the castle grounds from DDD allows for the maintenance of Speed Conservation.

    • @superilikeeggsyo
      @superilikeeggsyo 7 ปีที่แล้ว

      mathphysicsnerd
      That's why it's just a guess. My reasoning is that there's somehow differences in going from the overworld -> stage (secret aquarium), stage -> overworld (Course Exit, Alternate Course Exits like DDD hatch and waterfall) , and stage -> other part of a stage (JRB ship)
      Maybe it's because the secret aquarium entrance counts as a painting? He said in the video that paintings in particular take away all of your speed.

  • @MyNameIsntRyan
    @MyNameIsntRyan 7 ปีที่แล้ว

    Can you use the game over speed storage to do anything interesting from the courtyard, like enter the basement?

  • @Redeem_Honor
    @Redeem_Honor 6 ปีที่แล้ว

    Is that why when we let go from the owl in Whomp's Fortress, we aren't dropped straight down? I always have an issue where when I let go, I always end up being pushed in one direction just a tad.

  • @Dronkhrrrrng
    @Dronkhrrrrng 7 ปีที่แล้ว +123

    Some random chick: Are you playing Mario?
    Me: I'm learning physics.
    SRC: Isn't that game not about physics?
    she was found dead next morning killed by half a knife stab

    • @OctaHeart
      @OctaHeart 7 ปีที่แล้ว +37

      Why waste a half knife press man?

    • @zelivira
      @zelivira 7 ปีที่แล้ว +11

      Wow kid thats pretty edgy you might hurt yourself

    • @EseRigbone
      @EseRigbone 7 ปีที่แล้ว +48

      A knife stab is a knife stab.

    • @maxalabama
      @maxalabama 7 ปีที่แล้ว +50

      You can't just say it's only half.

    • @dmas7749
      @dmas7749 7 ปีที่แล้ว

      -6edgy3me-

  • @themysterymariohacker4936
    @themysterymariohacker4936 6 ปีที่แล้ว

    0:00 - 0:02 nice remix! drums and creepy music! xD

  • @jeffreyzilla
    @jeffreyzilla 7 ปีที่แล้ว +10

    I'm assuming you've already thought of this, but maybe dying with a lot of negative speed in hmc can get demo mario to clip inside the cannon to shoot to the star.

    • @craftyawesome6830
      @craftyawesome6830 7 ปีที่แล้ว +1

      Demo Mario would have to enter the sliding state the first possible frame

    • @powerhouseofthecell9758
      @powerhouseofthecell9758 7 ปีที่แล้ว

      If you die in a sliding state in NYC, Would Demo Mario be sliding in that critical first frame?

    • @craftyawesome6830
      @craftyawesome6830 7 ปีที่แล้ว

      John Jowers Probably not?

    • @raydarable
      @raydarable 7 ปีที่แล้ว +1

      +John Jowers New York City?

    • @powerhouseofthecell9758
      @powerhouseofthecell9758 7 ปีที่แล้ว

      raydarable No. I actually wanted to say HMC, but stupid autocorrect

  • @LadyZechie
    @LadyZechie 7 ปีที่แล้ว +4

    I noticed that, for a moment, at 7:00 you still had sliding speeds while your XYZ positions were set for the upcoming level, which was different from the rest of the transitions as they were all set to 0 at essentially the same time. Assuming that Mario is in fact outside of PSS rather than in some weird transition army limbo (because the XYZ positions were set for the next area), is there really no way to use those sliding speeds before they're set back to 0? Or does the game prohibit the playing of the area before all defaults are set?

    • @RarefoilB
      @RarefoilB 7 ปีที่แล้ว +4

      That seems to be a common phenomenon with every transition that's not a painting or a loading zone: When Mario's loaded into his new position, his sliding speed is perserved, then reset when everything's normal, with the exception of Exiting the Stage through the Pause Menu. That may be because we're on the ground when exiting through the Pause Menu, and all other times, we're in the air. If there was some kind of spawning displacement that immediately put us on the ground when we're thrown out of the stage, we could conserve our speed.

    • @geekerandy8773
      @geekerandy8773 3 ปีที่แล้ว +1

      RarefoilB A LONG TIME LATER, WE FIND A USE FOR SLIDING SPEED!

  • @caldera11
    @caldera11 7 ปีที่แล้ว +67

    look mom, i'm in a pannenkeok video!

    • @iP0STcomments
      @iP0STcomments 7 ปีที่แล้ว +6

      Caldera11 i'm right beside you too

    • @ryanbauman8966
      @ryanbauman8966 6 ปีที่แล้ว +1

      REAAAALY CALDERA

    • @trionhd7223
      @trionhd7223 5 ปีที่แล้ว +1

      Fail,its UncommentatedPannen

  • @ultimatecorgi3392
    @ultimatecorgi3392 7 ปีที่แล้ว

    Is there just an entire society of programmers dedicated to analyzing the quirks of this single video game?

  • @JorWat25
    @JorWat25 7 ปีที่แล้ว

    Wait, there's a hatch in DDD that leads outside? I have literally never seen than before...

  • @NovaTheDark
    @NovaTheDark 6 ปีที่แล้ว +1

    7:36 i didn't know this was even possible x)

  • @pepperonipizza8200
    @pepperonipizza8200 6 ปีที่แล้ว

    "Hi, I'll prepare the cannon for you" *Kicks Mario off island.*

    • @pixelator5312
      @pixelator5312 3 ปีที่แล้ว

      you fool. that *was* the cannon

  • @brodyread9951
    @brodyread9951 7 ปีที่แล้ว +15

    is it possible to conserve speed and use it in a demo file maybe then you could get the star in jrb

    • @Trinexx42
      @Trinexx42 7 ปีที่แล้ว

      I was thinking the same thing.

    • @Superdavo0001
      @Superdavo0001 7 ปีที่แล้ว +3

      To be able to conserve speed, you would need to enter a sliding state on the first frame possible, so the demo probably wouldn't do that.

    • @RaFaReAcH
      @RaFaReAcH 7 ปีที่แล้ว +2

      if you use spawning displacement for mario to be on a slope an slide... it could work
      EDIT: I dunno, being burn to the death resets your speed? game over speed conservation is only possible through falls?

    • @Phanton404
      @Phanton404 7 ปีที่แล้ว

      of course not

    • @RaFaReAcH
      @RaFaReAcH 7 ปีที่แล้ว

      hopefully pannen will reply to my questions

  • @l9m241
    @l9m241 7 ปีที่แล้ว +6

    0:30
    ;-; doesn't work for doors...
    It's weird how the many transitions that _do_ conserve speed involve water in some way. Weird how the secret aquarium is the only level you enter in a swimming state that doesn't conserve speed.

    • @TheVercci
      @TheVercci 7 ปีที่แล้ว +3

      It's because the speed is lost before you get in the water.

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว

      @@TheVercci Mario is loaded in the water

  • @poke548
    @poke548 7 ปีที่แล้ว +1

    So why can you not save speed at the beginning of a new save file? Unless it deliberately wipes your momentum, spawning into a cutscene nullifies momentum saving (Which I don't think it would), or the transition from cutscene to text-box kills it, holding a direction from frame one should allow you to save your momentum. I reckon if we can figure out exactly where in there and why the momentum is killed, then unless it's the first one, maybe there's a workaround?

    • @Caroniver_Robocacci
      @Caroniver_Robocacci 6 ปีที่แล้ว

      pokefan548 If you look at the debug box, it's when Mario exits the pipe. He has set movement values in the cutscene.

  • @TheStickCollector
    @TheStickCollector 6 ปีที่แล้ว

    This game sure had a lot of detail back in the day

    • @TheStickCollector
      @TheStickCollector 6 ปีที่แล้ว

      Also how did you find the names of the secret stages probably through the manual I assume

    • @evelynmontes983
      @evelynmontes983 6 ปีที่แล้ว

      Yoshibro26 late response but pausing the game tells you the course

  • @luitze
    @luitze 2 ปีที่แล้ว +1

    4:17 imagine peach being kidnapped and hoping Mario to save her and see this

  • @xproot0
    @xproot0 ปีที่แล้ว +1

    6:47
    Goomba: Oh I found Mario! Here's my chance!
    Mario: *sends the Goomba flying* no

  • @Myriadys
    @Myriadys 7 ปีที่แล้ว

    This leads into a question I've had nicely; how exactly does BLJing work? Like, how does it work in the code that makes it able to give you unbounded negative speed but nothing of the sort in the positive direction? How was it fixed in the rumble edition (I know it's got a different name but it escapes me)?

    • @raydarable
      @raydarable 7 ปีที่แล้ว

      The backward movement was never assigned a limit because the developers never thought you could get so much reverse speed.

  • @kelPrins
    @kelPrins 6 ปีที่แล้ว

    so when is the no A any% run (or max% no a presses or however you will cal it)

  • @StickFiguresMaster
    @StickFiguresMaster 7 ปีที่แล้ว

    holy shit, you need to make a speedrun video for us showing how long itll take you to get 120 stars

    • @raydarable
      @raydarable 7 ปีที่แล้ว

      He has a google document that says how long it would take.

  • @Samuuu18
    @Samuuu18 3 ปีที่แล้ว

    You need a sliding speed pressing Z, but how I can convert the negative speed to normal speed, when mario falls in the water after a BLJ and you are going to use the speed that you conservate, how you make this speed positive to go towards?

  • @QuiteDan
    @QuiteDan 5 ปีที่แล้ว +1

    You should do a video on how that damn eel works. I've been playing this game for 20 years and I still don't know exactly what makes it exit that hole.

    • @RandomHans
      @RandomHans 3 ปีที่แล้ว

      the eel kinda has like a hitbox. maybe

  • @firstnamelastname8684
    @firstnamelastname8684 6 ปีที่แล้ว

    1:08 hello mario!
    2 seconds later: goes off flying uncontrolably.

  • @colonthree
    @colonthree 7 ปีที่แล้ว

    You'd think that the Mario-class in the code would have resetting of speed to 0 for transitions to keep this from happening. All it would need is an if-check or have all the variables be == 0 at the top when it loads. Maybe it's declaring the types but not giving them values?

  • @madeformario
    @madeformario 6 ปีที่แล้ว

    so, we can get behind the 8 star door early 0xA, by first doing HSWing in the courtyard to get to the moat door, then go to hmc to build up some speed and bam 0 stars behind the 8 star door but its completely useless since you wouldn't save an A press, nor time with this.

  • @Buhroocykins
    @Buhroocykins 7 ปีที่แล้ว

    What about conserving speed between two existing files, instead of conserving between one existing, and one new file?

  • @MrBeanBag
    @MrBeanBag 7 ปีที่แล้ว +1

    The owl at 1:40 said GET REKT SCRUB

  • @TheManOfManyCheeses
    @TheManOfManyCheeses 7 ปีที่แล้ว

    Do we know why speed is conserved through some loading zones and not others, like how it's conserved in the ship in JRB and exiting the hole in DDD, but not others? The only theme I can see is that the previous two I mentioned deposit you into water, which seem to conserve speed.

  • @shizue1721
    @shizue1721 7 ปีที่แล้ว

    Have you played SM64DS? I found an out of bounds glitch that could get us through the third locked door with 0 stars. Unfortunately, the loading zone fails to trigger and I fall through the map.

  • @redstonian1019
    @redstonian1019 7 ปีที่แล้ว

    Do A Video On How Shadows Work also i saw a shadow a bit beyond the death barrier

    • @jaydentt
      @jaydentt 4 ปีที่แล้ว

      What is that thing in your profile pic

  • @bsperoz
    @bsperoz 7 ปีที่แล้ว

    I've actually had the thing at 1:10 happen to me and until now I never knew why!!!

  • @Lizuma
    @Lizuma 5 ปีที่แล้ว

    Cool!

  • @michaelwojnar648
    @michaelwojnar648 7 ปีที่แล้ว

    So THAT'S why letting go of the owl always felt so unpredictable!

  • @EeveeTheEevee
    @EeveeTheEevee 6 ปีที่แล้ว

    Can you conserve speed by using the game over method, then going onto another pre existing save file?

  • @stephenkamyszek7992
    @stephenkamyszek7992 7 ปีที่แล้ว

    Can you conserve your speed if you open a different save file after a game over?

  • @miserablesmileface7062
    @miserablesmileface7062 7 ปีที่แล้ว

    Can you carry over speed to a demo or manipulate the spawn points?

  • @xianlucax9343
    @xianlucax9343 6 ปีที่แล้ว +2

    Wait, if you can conserve speed by dying and causing a game over, can you conserve speed into a demo? If so, is there a way to use that to cause demo-Mario to collect a star?

  • @cryptic1487
    @cryptic1487 6 ปีที่แล้ว

    any way to use this technique with a tutorial since i want to use this to practice getting out of bounds.

  • @lordlouckster2315
    @lordlouckster2315 ปีที่แล้ว

    Can we conserve speed when falling off TotWC?

  • @frogsareop5623
    @frogsareop5623 3 ปีที่แล้ว

    They seemingly did a pretty good job at mitigating speed conservation attempts by adding "set to zero" checks everywhere. Imagine how much more insane SM64 would be if you could just conserve your speed through loading zones, while moving normally, etc. You could essentially just BLJ your entire way through the game. They also did a good job with bounds, never making it actually possible to get out of bounds, though I'm not sure that's a good thing as we never would have gotten parallel universes that way.
    Someone should make a ROM hack where all these things that are impossible in the base game, are possible... and then challenge Pannen to save all the A-presses. Think it'd be possible?

  • @hylus5d10
    @hylus5d10 5 ปีที่แล้ว

    (If you get a game over, could you use the speed in the demo?)

  • @PlsStopTheseMeaninglessUpdates
    @PlsStopTheseMeaninglessUpdates 7 ปีที่แล้ว

    Could you please make a video about how does the ending cutscene work?

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว

      I don't know anything more about it than the common viewer. There's nothing to test

    • @michellebridge7312
      @michellebridge7312 3 ปีที่แล้ว

      @@UncommentatedPannen i used a moon jump code in the credits and i died. but it was just normal mario 64 but with no hud. i have not seen file it is on. but my guess is file a.

  • @Architector_4
    @Architector_4 7 ปีที่แล้ว

    Okay, now a random question that i'm sure as hell was answered before:
    If there's a level with death barrier below it, is it possible to fly far, far away and fly by the side of that death barrier? I.e. are death barriers infinite in all sides?

    • @UncommentatedPannen
      @UncommentatedPannen  7 ปีที่แล้ว +1

      Death barriers are just floor triangles of a certain type. When Mario gets too close to above one of these floor triangles, then it triggers the fade-out. You cannot go past a death barrier, because there is no floor out that far, and so it's considered out of bounds. Mario cannot move through area considered out of bounds

    • @Architector_4
      @Architector_4 7 ปีที่แล้ว

      Ah, i forgot about the bounds. Sorry for taking your time :v

  • @zzykrkv8322
    @zzykrkv8322 6 ปีที่แล้ว

    Could you build speed from wdw to get to ttc?

  • @tylersfoot
    @tylersfoot 3 ปีที่แล้ว

    EPICCC

  • @TheReaIToad
    @TheReaIToad 2 ปีที่แล้ว

    Where is Cot MC where is that waterfall how do you do that