B3313 v1.0 (Official) - The Ending Route
ฝัง
- เผยแพร่เมื่อ 1 พ.ค. 2024
- A visual guide to reaching the "ending" of the game, provided you've collected all 13 Red Stars.
Closed captions recommended!
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TIMESTAMPS
00:00 Castle Grounds
00:23 Crescent Castle
00:53 Bowser's Floor
01:10 Bowser's Prison
01:34 Peach's Floor
02:04 Peach's Cell
03:06 Ruins in the Blood Lake
03:30 Haunted Castle Grounds
03:45 Randomized Realm
05:29 Eternal Fort (Final boss)
10:07 Beginnings
10:25 Castle Grounds (Ending)
11:03 Monochrome Castle Grounds
11:15 Monochrome Lobby
11:56 World of Dreams
13:15 Star Road
13:57 EXTRA - Randomized Realm's Bob-omb Buddy
14:21 EXTRA - Luigi in The Walls
16:07 EXTRA - Victorious Consequences
17:22 EXTRA - The 0th Pipe
18:12 Outro - เกม
This is one of those games where it feels like no matter what you do, no matter how far you explore, no matter how long you spend, you are forever trapped in the castle walls. The true paradox is when you are in an outside area, where are you exactly, are you truly outside? Even the game states that you are trapped inside its walls...
Kinda like how you can access normal castle grounds by jumping into the mini model of the castle, this game just blow's my mind.
This is actually some of the coolest shit. What makes it more unsettling is that it’s the characters you know too.
I know this is a copypasta, but I think it's a fitting statement about the hack. Bravo.
-words of someone with a glimmer of hope before the great clown storm
This is a fever dream version of super mario 64
the kind of nightmare you have as a kid after playing sm64 all day
i dont have the skill to understand what i see
Neither do all of us
Maybe it was a *_thing in this world that you're not meant to see._*
level up and put some skill points in it then
@@memelurd7341 Now the voice of a deity permea- wait wrong game
@@spyr0guy No no, continue. :)
Its funny how people complain about the ending when they forget we are the ending.
Ending 1. We choose to finally quit and stop playing the game to let the ai rest/ or destroy the core ending the game for good
Ending 2. continue to play the game and continue to put the ai in pain
This is my theory of what the entire point of this game is.
Precisely. I’m pretty sure B3133 was directly inspired by Super Mario 64 classified, which has the same idea.
@@Birtheater4545I knew it.. the levels hella similar to greenio's levels
I headcanon that two AIs are at play here, one that is basically Classified's AI and another one that actually is having fun, the former represented by faceless Mario and the latter by Shadow Mario. The Classified AI's core is located in AI Underground (despite that place being imaginary in Classified), and the shadow AI's is in the maze area, so it has a chance to send you to a troll version of that area
Notaron que en la zona dónde entramos Suena la canción de La casa embrujada del Carrusel
Pasamos y pasar algo extraño y aparece Luigi y dice déjame ir déjame irme déjame ir déjame ir
Despite the dev shit being annoying I do have to admit that I like the ruined party / shame room, makes it seem like it's punishing the player for leaving what could've been a celebration after beating Bowser.
No digas malas palabras 𝕥𝕠𝕟𝕥𝕠
@@joseluisestrada3347 ni empiezes, estamos en el pinche internet tu mami no nos puede castigar
@@joseluisestrada3347 Bruh
People care way too much about the stupid dev drama, and I don't know why it's not a complex drama both sides were in the wrong because, in reality, Mario games don't matter. I played both UA and Offical and both are fine rom hacks. I wish the shame shit was removed though.
I guess it's the unfortunate reality of today's culture where we automatically assume the worst of people without letting them even defend themselves. I don't really know the details of what happened, but I can infer that both sides are in the wrong, or at least that they didn't handle the situation like they should've.
This comment gives me hope as it's the antithesis of cancel culture. Instead of demonization, we entertain the idea that like all humans, people have disputes and are flawed.
chris was in the wrong for being an absolutely horrible toxic person to everyone in the dev team. I was in the wrong for not completely quitting even when money was offered.
@@benedani9580 and there we go... cancel culture buzz words
@@Luxembourgish why even bother typing that if you have literally 0 idea how the drama went? I'd suggest doing a little bit of research first. it's not hard to find what chris has done to the developers, the document is 1 search away. as one of the people affected I have a very good reason to be spreading awareness that you would understand if you didn't insist on being clueless on purpose.
I loved these mods, because Mario 64 is very lonely because there is never an NPC and you feel out of nowhere that something out of place could happen, like going to another map or having an NPC appear that wants to kill you.
Well, that's what I think
Toads in the castle and Pink bob-ombs in the levels:
Where were people like you 5 years ago when SM64 was remembered for, y'know, being a good game? This "I always thought SM64 was creepy" stuff just appeared out of nowhere.
I have no idea what you're talking about, skinny, I only said that the game was lonely but I never said that it was a bad game and that it is a masterpiece, just because I thought that something bad could happen just because I felt the map for not having npc that Talk to you and have few enemies, plus it was played at night, so I had plenty of reasons to imagine ridiculous things.
I used the translator because I don't speak English @@De_an
@@De_an it can be both, It's early 3d it's a bit uncanny for people who didn't grow up with it. But it's also a well made game that pioneered 3d platformers that still holds up today.
I think the reason some people could find it creepy is just the emptiness, how it feels like there's less there since decking out 3d levels wasn't something anyone had ever done before. Another reason, maybe, is the sprites that always face you. Particularly with the pokeys, those things kinda feel like they're staring into your soul. I understand the reasons for these things, and I am in no way critiquing the masterpiece that is Super Mario 64, this is just some good old-fashioned hypothesizing.
Honestly, dev drama aside the fact there’s no “definitive” final version of b3313 really takes b3313 as a work of art to the next level. The confusing feeling of trying to understand and comprehend b3313 now extends beyond the game itself, with information and guides written about the game being inaccurate and unlabeled about which version they are referring to; even trying to follow a guide for b3313 has been made part of the game experience, with many a wrong turn you can make!
I’ve always felt that games in this genre like Yume Nikki become very guide dependent which takes away the mystery and surprise at times, but the perfect solution to keep players on their toes has developed.
I hope some future game in this genre takes full advantage of this. It’s already disconcerting running into this for b3313, but we are at the precipice of whole new levels of terror. Imagine following a guide to reach one jumpscare only to run into another well before the final step to catch you off guard, or taking a turn following a guide only to end up on a one way trip to somewhere completely different and new and getting your fast travel turned off so you’re forced to explore, or following a text guide and making it to your destination only to watch footage of others following the same instructions you were and to see they went through an entirely different set of areas despite arriving at the same place.
It would be cool to see something similar to the Fun Level system in undertale but much more impactful. Also seems like a darn lot of work
B3313 to be scray.
THE RIDE NEVER ENDS
🤨
“yeaeh!”
So was Micheal Jackson the voice actor for this mario?😂
bruh
No though Mel Blanc offered a voice clip or two
As someone who fell for the Waluigi rumor back in the day, I had the stupidest smile seeing that secret area in the wall.
Deep down we wanted it to be true
Just found your vid on recommended, banger vid.
Call me crazy, but this is probably my favorite ending of all games, it's incredibly... i don't know how to describe it, i have such a special connection to B3313.
bro i was actually laughing so hard at 11:49 where you said "This must be a bad sign." after reading a sign
Ngl the song in the ending at castle grounds goes so hard. I really like the atmosphere of the ending. So well done. I hope there are more creations by the people behind this. B3313 was incredible.
Do you know the name for that ost??
@@zxykudo3862 I wish I could help you, I couldn't find an upload on it
@@zxykudo3862 It's "Dire Dire Victory"
I found another Final Bowser. I got to a different version by chance when I went into the first pipe after standing on Bowser's chair. I wasn't able to beat him because I died. My difficulty level is quite high at the moment but not too high to not beat the regular Final Bowser.
17:16 right here, i wonder what's in the rest of the room
10:55 Thumbnail
Why has Bowser’s sound effects been switched with “big cat stock sound effect”?
Real ones know about that waluigi hole
The Killer Luigi was actually so creepy.
cool ending! Star roads music is so sad though lol
I knew that you could triple-jump to the 0th pipe. On a different note, what's up with the comments about stuff to do with the drama being put in the romhack?
i had knowledge of this hack after i saw the CLASSIFIED series made by Greenio, and i have to say this looks awsome and also a little disturbing
So reading the comments seems I'm not the only one who finds this underwhelming? Had 1.0 or 1.1 or whatever come out 2 years ago, when b3313 was at the peak of its popularity, it'd would have been cool, nowadays it's like meh whatever. First I'm hearing about dev drama but it makes sense, this project just fell apart and its noticeable in the complete lack of direction
Just like pikmin fortune these people can't get ahold of themselves
I think the lack of a satisfying ending is intentional. After all the aimless meandering you did through your "endless mario wonderland," did you expect a meaningful conclusion? No, here's some more stars, this is what you wanted.
I hate that the game builds up saving luigi ("where is he" "get me out" etc) and instead of building on that the added a lame spite-filled room to the back of the castle.
@@spyr0guyApparently, the leader of the team did want to put an actual ending but we know what happened.
@@spyr0guyturns out the ai is the main antagonist/victim in this romhack
Its been forced to pump out level slop and is in costant pain. Thats why it forces us to quit the game or destroy the core so it can rest.
Bowser sounds soo weird! He even sounds like a cat 🐱
7:43 is a new part to me
When Bowser jumps and is grabbed by the tail, he hisses like a kitten. 😅
Jaguar stock sound my beloved
@@palecaptainwolfkayls8499soi un hombre 😅
As far as I’m concerned, this will be worth playing once they patch out the dev drama shit.
Honestly? I agree with you.
B3313 is supposed to be a spooky adventure through a Mario 64 prototype, not some ventilation for subtly "shaming" real people.
Reprimand the player for exploring the game too much or something, not the devs who sought to branch out and tie up loose ends.
They included their drama in the game? Godamn it
I didn’t see it as related to any drama, though I don’t know of it.
Could anyone give the very basic gist on why “Shame” is a theme?
@@palecaptainwolfkayls8499read the wiki article about the shame room.
@@Spoon97 the wiki describes the room. i can't find anything about the dev drama
Forget about dveloper drama and whataboutism
This is amazing and just demonstrates there is more than mario 64
Looks like you got the shorter Mario RNG lol.
I like hiw things are slightly oversized
I kinda like how that whole decision makes you feel like the geometry is saying “You are quite small in this world, Jumpman,” …in a weird way.
Seems like a beta of what it was gonna be super mario 64.
Cool video btw!❤
what's the music that plays from the castle grounds (ending) to the dream world?
nvm, its dire dire victory
this is the real ending i can not get ot it but ive seen it on youtube
That's cool
YES
Yo, I dreamed of that place ☠️
So there's no escape? Mario and Luigi are just fucked?
That unfortunately seems to be the case.
just found out this. i need to know what is this and what's this "dev drama" u talking about
That wing cap song slaps tho
The Eternal Fort music slaps
that final bowser bossfight thing was really hard!
13:55 The tower with the Bob-Omb is from The City stage.
I don't know why, but I love the music in the game.
WHATS THE SONG FOR THE LUIGI FRAGMENT
7:33 That scream is definitely ripped from Looney Tunes
It's a stock sound effect from Warner Bros, probably a placeholder during the beta.
YEAH!!🗣️🔥🔥🗣️🔥🔥🔥🗣️🔥🔥🗣️🔥🗣️🗣️🗣️
18:12 is it just me or is this song also used in that one ROM hack called Another Super Mario 3D for the DS?
What SM64 a name Copyright or not copyright
Mama Mia...
what is the song that starts at 10:25 called? can’t find it on any OSTs
"Dire, Dire Victory"
9:17 why does bowser roars like a jaguar? lol
I was saying the same thing why do he sound like a Jaguar lol
TBH the ending in this version sucks the other version of this is better but for my ending idk if it would work is that after you beat the bowser in Eternal Fort Mario escapes this creepy castle
nah 1.0 ending feels more intune with what the game supposed to be, it's not supposed to a huge payoff or revelation, it never was with these yume nikki lsd sim type games
@@anklemannunlike these others, this one was supposed to have a actual plot before the drama
Shame room was unnecessary.
Everything else was interesting tho
Where do you find this?
Wait it’s actually finished now?
Is there any sort of TRUE ending after beating Star Road? Or is this it? Just endlessly stuck within the castle walls?
I don't think there is a *true* ending, unfortunately...
The "true ending" is to not launch the game. You can find and destroy the ai in this hack. Doing so crashes the game, setting you back to before you did so.
The true ending is realizing curiosity for curiosity's sake has led you around in circles. The "no ending" decision is the best one the hack could have made, especially considering how out-of-place the older plans felt.
-idk-
Um...
didn't Peach turn out to be the true Big Bad of B3313? Or wasn't she supposed to be?
It's all up to your interpretation. My theory is that all of the game is under control by a "Personalization AI" which screws with the inner workings of characters, levels, and even certain items.
As evidenced by "personalization values" which affect gameplay based on the player's actions, I like to think that the game itself is the main antagonist.
@@JakeTheVictini Well, in-universe, someone would have to have created the Personalization AI
That plot point was scrapped because it was lame. The only villain here is your own curiosity.
Lore of B3313 v1.0 (Official) - The Ending Route momentum 100
I feel like I was seeing an old beta version from Nintendo Power Magazine from the 90's.
I cant believe this can fit 64mb
How did you get to pipe 0? I'm doing the exact same thing as you, but I always end up bellow the island
Nevermind I managed to do it. For those interested, you got to keep the A button pressed, I didn't know it was making mario float further
se supone que esta es la versión final no? y que paso? en los comentarios me dan a entender que esto no puso salir a la luz o que el desarrollo salio muy mal, que paso?
También me gustaría saber lo mismo. Parece que hubo drama, difamación y desorganización de por medio. Pensé que el unabandoned era la versión oficial y final.
Hubo drama con el equipo y el autor original dejó de trabajar con ellos, el equipo sacó lo que tenían pensando en no dejar el trabajo incompleto, pero ahora el autor original sacó la versión 1.0 que es la final, por eso la llaman oficial y es la que vemos en el vídeo
@@NecroxTheGamer01 Entonces dicho esto supongo que el unabandoned es de parte del equipo que continuó trabajando luego de que el autor original decidiera dropear el proyecto hasta que le dio por volver y sacar su propia versión?
@@ChrisPTY507 Sí
yeah
.... I want there because i wasn't sure i reached the end.... Because i had the same end by going into the "Eternal Fort ( beta )" the first time... Now that i think about it, i kinda wonder how i managed to go to that beta map ?
The game made me feel complex emotions, as if i could see the collective consciousness of the whole Mario 64 community. It's really something that i never saw before. It's not meant to be all scary, it can be nostalgic, silly, surprising, melancholic and even challenging. I made a whole map by myself and it was a blast to make. Then i saw the "fake" ending and decided to finish the whole game at 100% by looking at the wiki and my notes... Was fun too ! Now, i have 450 stars and loved that long and unusual experience.
Fuck that level on the Silicon Graphics chipset though, wtf was that ?
I still haven't beaten this game yet
This Sm64 romhack reminds me of does roblox type of games where is all crappy and shit but if you explore enough you’ll start to find secrets like scary shit and levels that are insanely high quality that would actually scare the shit out of you if your home alone.
It feels like you are on drugs feeling like you just need to play some Video games and Super Mario 64 is a really confusing game
Marichael Jackson?
I found a message left by the developer that was only visible outside the map, it only said: "FUCK"
There's an official 1.0?
Yes, this is the official 1.0 version
This sound of mario
give me a download link
“YE” “BUH”😂
Didn’t know Jackson voiced Mario
shame thing seems kinda petty but it does fit the games vibe of being cruel and unusual so i dont rly mind.
cant really blame someone getting their project copied being butthurt about it (even if the copiers were former devs)
i hope 1.0 gets a pc port so i can play in glorious 60fps
chris and everyone else did a great job. best sm64 hack ever (so far??)
ive been there
2:38 Que pasa si toca la oscuridad
te hundes en ella, es como si fuera arena movediza y te mata
@@LanTWO ah
I think general consensus atm is Unabandoned is better, yeah? I still need to play more official 1.0.
Certainly made by better people at least lol
@@fgfhjfhjfbhfghf5771 Context?
@@fgfhjfhjfbhfghf5771from what i understand the unabandoned dev team is worse & accused chris of a lot of shit he didn’t actually do. either way the unabandoned team doesn’t fully understand the ethos of b3313 the way the creator does and i’m pretty sure the official 1.0 straight up has more content, so, i think it’s worth playing
@@impwolf found Chris's alt
Both versions have their own quirks.
Unabandoned is less penalizing than Official. A lot of crash sequences were replaced by simply losing a life which is far less painful because you don’t have to repetitively set up the minus lives over and over again. There’s more stars in Unabandoned, but I’m a bit neutral on star count since I find polish more valuable than quantity. Also, Unabandoned had a much easier way to access Star Road which was unnecessarily scrapped in the Official version: that means I have to refight Bowser all over again if for some reason I was booted past the ending. Also, the maze-like 4B is not in Unabandoned which is a plus.
Official had less stars but the levels I’ve been to has been substantially more polished. The ones that suffered from “My first level” syndrome were either touched-up or replaced by better levels. There are more levels and less stars in each: it makes it less painful if the level you warped to wasn’t from a painting and it immediately kicks you near the start upon either collecting a star or dying. There are less red coin stars than Unabandoned which I sometimes find to be a plus. There’s one less star in SGI INDY, the WORST level! Also, the Red Stars are found fighting bosses instead of “forbidden” places in the castle: also a neutral take.
I’ve beaten Unabandoned with *465 Stars and Official with 350. Reasons for not completing both of them are as follows.
Some stars in Unabandoned are completely inaccessible due to the game glitching out. One star that involves racing Koopa the Quick I cannot get because he never appears.
As for Official, after discovering the devs closed off the easier access to Star Road even after beating Eternal Fort, I decided to end it there. I’m not gonna be dependent on constantly save stating because I stepped “out of line” in such a random game that again, is real enthusiastic with crashing!
Edit: My apologies, I mistyped and I meant to say I collected *465* Stars in Unabandoned. This is actually another plus for that version. For some reason, there’s no proper “Star Map” in the Official version while the Unbandoned version you know which stars you do and don’t have in each level. Just having that feature at the start was a great motivator to get nearly all of the stars in that game.
“Ye” 💀
17:17 Not funny Chris you don't own creepy pasta beta romhacks.
Nor does the unabandoned team but that didn’t stop them from attempting to hijack him and the rest of the teams work.
@@darthwinsorwe still didn’t need developer drama inserted into the rom hack bro
@@darthwinsorit's already "hijacking" a Nintendo IP so really everything's free game lmao. Besides Chris is an immature jerk who will turn on people at the drop of a dime. Did you know he banned someone from his discord for pinging another user who was cool with being pinged?
I ain't reading your justifications. They're thieves, bullies and liars and you support them.
"hijack" lmao
Por alguna razón me da miedo este rom hack, la musica, los sfx, y el ambiente.
Esa es la magia de Super Mario 64.
@@Stevito16 ¿Causar miedo a sus jugadores?
@@random5424
Sí, porque cada copia de Super Mario 64 está personalizada.
@@Stevito16 Eso es una mamada, ¿Qué pasa cuando juegas en consolas hackeadas?
@@Stevito16En realidad eso es una teoria
18:10 that's beat tho
Mario still sounds like rayman
Retroarch won't run it, even with the Parallel core. Wish I could play this. Sounds like a ride.
Just use project 64
It takes some setup shenanigans to get it to work, I think, but Parallel launcher uses Retroarch anyway... should be no reason why it won't work
works on my machine™️
Bowser sounds like a cougar!
every beta rom of mario 64 is personalized
disappointing this game's story ends on a cliffhanger. i know it could've been done for effect like "oooh this game doesn't have an ending because it's infinite and the true ending is you just deleting the game!!" it makes sense but it just kind of feels..lazy? the game hints to various plotlines throughout your journey like for example, ghost peach, drowned luigi, the core, the anomalies, yet none of it really gets solved or answered. the game is still great though, it must've taken ages for all of this to be finished and i kind of feel bad for calling the ending lazy because there's clearly a LOT of effort put into this game regardless
One of those secrets in castle number are bad ideas, it's a bug game exe, but keep investigating.
2:04
"Mario" or "Poyo"?
Definitely "Mario".
b3313 sounds are funny
It's like the Mario version of Yume Nikki
the most disturbing thing for me in this game is Mario's voice wth does he sound lile that lol
These are the stock sound effects used in beta versions of SM64, before they got Charles Martinet.
Mario's "Whooo" sounds like Michael Jackson, hahaha
Needs NTSCQT
there is no way that is the real ending ive played this game forever and i did not know about this at all better not be cap
17:00 Doors Bust's