Blender - Completely Rigging A Character (5 MINUTES!)

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • Alright, today I'll show you the ENTIRE rigging process for a game-ready character from scratch to finish, WITH advanced features like IK and custom color coordinated layers in less than 5 minutes-!! Hope it helps :)
    If you enjoyed this video, please consider becoming a Member :)
    / @theroyalskies
    Or joining the Patreon Squad directly:
    / royalskies
    It makes a huge difference, and really helps ensure I'm able to make the best videos I possibly can Free for everyone here on TH-cam -
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    - Royal Skies -
    #3D#Animation#Blender
    -------------------------------
    Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

ความคิดเห็น • 390

  • @TheRoyalSkies
    @TheRoyalSkies  2 ปีที่แล้ว +256

    You can find the FULL free "Blender-Rigging" playlist I've created for anyone wanting to learn right here:
    th-cam.com/video/dMjie2R93WM/w-d-xo.html
    If you want the more detailed playlist that goes over things like shape-keys and motion capture, you can find that rigging playlist here:
    th-cam.com/video/PFaqjwpGxOc/w-d-xo.html
    What do you think about this kind of tutorial? And, would you like to see a video like this on a slightly more advanced character??

    • @pauljamesvfx
      @pauljamesvfx 2 ปีที่แล้ว +16

      yes please

    • @iron9217
      @iron9217 2 ปีที่แล้ว +11

      Fast and thorough with no B.S|. this is why I keep coming back.

    • @kubaofc123
      @kubaofc123 2 ปีที่แล้ว +5

      Very good. Video on more advanced character would be much appreciated

    • @ryanolburke
      @ryanolburke 2 ปีที่แล้ว +5

      I actually understood the IK a little clearer here... A more advance rigging would be great to understand a few more constraints that can be presented

    • @projectknm8670
      @projectknm8670 2 ปีที่แล้ว +2

      While I have gone through the previous rigging tutorial, I'm nonetheless surprised to see it done so quickly and while keeping clear exactly what you're doing. You've really got a knack for this. And yes, seeing a process on a slightly more advanced character would be greatly appreciated.

  • @woush123
    @woush123 2 ปีที่แล้ว +591

    Does anybody else hate being stuck on a project and looking up a tutorial, only to find 20 minute long videos that might have the information you need?
    I love this channel because it's short and concise. I get all the information I need to know in about 3 minutes and I'm back working on my project.

    • @MattMarkYT
      @MattMarkYT ปีที่แล้ว +11

      Yeah but I ended up having to replay the video multiple times because my rig isn't working. I don't know where I went wrong. So in that aspect, a concise tutorial can be bad.

    • @SuperGGLOL
      @SuperGGLOL 11 หลายเดือนก่อน +8

      it's not only 20 minutes, it's also filled with ramblings and advertisement, also more ramblings

    • @projectRaMan
      @projectRaMan 11 หลายเดือนก่อน

      if by "hate" you mean "love", then yes. Definitley.

    • @FifinatorKlon
      @FifinatorKlon 10 หลายเดือนก่อน +1

      Remember when you would find Photoshop tutorials without anyone talking. They'd just type in the infos on Notepad while recording and constantly make typos.

    • @Tcrakman
      @Tcrakman 9 หลายเดือนก่อน +1

      Indeed! straight to the point, no bullshit. Royal is one of the best channels in the Blender community.

  • @ARDIZsq
    @ARDIZsq ปีที่แล้ว +168

    Straight, to the point, and no filler. Showing how to rig a non human character is even better since it actually TEACHES you how to do things instead of just "Yeah, download a plugin and press a button."
    11/10 tutorial.

    • @montymole2
      @montymole2 8 หลายเดือนก่อน +2

      he could've slowed down some though, alot of stuff he was saying and doing wound up being blended together cause of how fast he was talking and doing everything, which made me wind up needing to rewind MANY times lol

  • @residentevilfan543
    @residentevilfan543 2 ปีที่แล้ว +166

    I would personally love to see more of this exact video but on different model types, this was very helpful but I think seeing the process on more models that are quite different will help with being able to apply this knowledge to anything, thank you for the great tutorial

  • @ELAZA
    @ELAZA 2 ปีที่แล้ว +59

    How about rigging a short small character. Like a plushie..or Teddy bear

    • @coronaphone710
      @coronaphone710 11 หลายเดือนก่อน +2

      Or a tardrigrade

    • @sinoki4413
      @sinoki4413 6 หลายเดือนก่อน +2

      @@coronaphone710 or maybe even a rotifer.

    • @maggie3060
      @maggie3060 6 หลายเดือนก่อน +2

      Probably requires more weight painting.

    • @caedesregis2006
      @caedesregis2006 6 หลายเดือนก่อน +6

      Theres nothing u can do. The little characters are untouchable when it comes to rigging and if you do even think about rigging a small model Rick astley will come to your house at 3 am and rickroll you for the next 24 hours.

    • @Progressplayer
      @Progressplayer 5 หลายเดือนก่อน

      Or Uzi, Like I am currently

  • @kings-letter
    @kings-letter ปีที่แล้ว +45

    THIS! this is how you do tutorials, everyone watch and learn. no fillers, to the point and explains it like he is explaining it to a 10 year old.
    Thank you!

  • @okayoni6342
    @okayoni6342 2 ปีที่แล้ว +40

    Thank you for making this tutorial! I always thought rigging was kind of jank at times but this is very clear. Thanks!

  • @vZanimCC
    @vZanimCC ปีที่แล้ว +5

    "im walkin here"

  • @TheGreatAwesome
    @TheGreatAwesome ปีที่แล้ว +5

    I stayed away from IK for 10 years because everytime I mess with it, it's a disaster. Then I was watching this and thought That looks super easy, why have I stayed away from IK. 6 hours later and I'm climbing back out of the IK rabbit hole again trying to fix the IK disaster I made today. I don't know what magic was done in this video, but in real life, it's not so simple.

  • @Skyerzen
    @Skyerzen 2 ปีที่แล้ว +24

    Never EVER listen to people that tell you to slow down your tutorials.
    I learned to Rig in Blender through your tutorials. Granted, it took a few watches to get all of the details BUT that's preferable to the typical suuuuuuuuuper slow tutorial style most asshats in youtube use where they stop to explain every step.... or when they start by telling you how to add a cube....
    The beauty of video is that you can re-watch as many times as you need! Keep making fast condensed videos and never EVER slow them down. :D

    • @SirKeeganPenney
      @SirKeeganPenney ปีที่แล้ว +1

      If you can't comprehend or visually see a demonstration of what their trying to describe, their not creating a tutorial their just speed running a process and expecting you to understand. This tut is not a great example of anything to try to follow along to, it's just a demonstration of how it can be done in less then 5 minutes with a very simple model.

    • @simonzhang3D
      @simonzhang3D ปีที่แล้ว +1

      Best if they want to teach you the fucking shorts cuts as well ... like dude i am not here to make a doughnut. Tutorials for people who can use the programm alrdy and keep it short are a goldmine, time is money

    • @simonzhang3D
      @simonzhang3D ปีที่แล้ว

      ​@@SirKeeganPenney to some extend making things too long will hinder the learning experience imo. But you are right if this is a paid rigging course i would be fuming, but as a short youtube video perfect, now i know the basics and can look up the details myself in my speed how i want to

  • @0pride809
    @0pride809 2 ปีที่แล้ว +13

    Just a reminder that this is my favorite channel on this platform still. Thanks sensei

  • @Bryanzilla
    @Bryanzilla 2 ปีที่แล้ว +21

    Hey Royal Skies! just wanted to say some few words, Thank you so much. I am an animation student in PH and struggling, and took Game Dev major (I suck so much on coding hahaha) Your video helped me in these years and glad that I cam across you. I am still learning, but with your content, its like you are assiting me well! I am on my Senior year (Gonna repeat one more year cause I failed my senior project haha) and through this journey, I am truly greatful and hope many students, hobbyist and interested people would be helped just like how you helped me. Keep up the great work!

    • @cozz124
      @cozz124 4 หลายเดือนก่อน +1

      so how'd it go

    • @Bryanzilla
      @Bryanzilla 4 หลายเดือนก่อน +1

      @@cozz124 guess who is a graduate!!!

    • @cozz124
      @cozz124 4 หลายเดือนก่อน +1

      @@Bryanzilla woohoo! congrats man :3

  • @Blvxkyy
    @Blvxkyy 2 ปีที่แล้ว +3

    Arigatō Sensei. 🙃🙃🙃🙃

  • @gendalfgray7889
    @gendalfgray7889 ปีที่แล้ว +5

    Note: bone symmetizing works on x axis. If you not made model right/left side on x axis from start you need to go to object mode, click rotation and in item/tool/view menu go to tool - options - transform and check origins to rotate origin point so its aligned properly.
    Why there no bone symetrizing on other axies no one knows.

  • @Mocorn
    @Mocorn 2 ปีที่แล้ว +10

    I loved this video. The format is great but it also made me think that it could work wonderfully as a teaser for a longer video of this exact character where you provide the character and we get to rig it along with you in real time while watching the video. That's some Patreon stuff that I would pay for. Enough of these "short" lessons and I think we could actually learn this magic :)

  • @declanmohan1850
    @declanmohan1850 2 ปีที่แล้ว +8

    There was some weird rotation on the leg bones after you rotated it to make the right leg, to make them face the right way select them all and hit shift n global Z axis (or global y axis depends). I may be overthinking it though but it could cause some problems if you try to add a pole target for the knees on this sort of rig.

  • @moatddtutorials
    @moatddtutorials 2 ปีที่แล้ว +1

    5 minutes well spent
    Edit: Here's your change: 0:32

  • @kaiser9321
    @kaiser9321 2 ปีที่แล้ว +6

    I don’t bother adding “left”, I just name it as bone.L, this is way easier to name! Hope this helps someone. Don’t recall where I heard this, think it was from the 2.6 days.

    • @sonario6489
      @sonario6489 2 ปีที่แล้ว +1

      xD I usually go with _L and _,R because that's the standard Valve format used in things like Source Filmmaker

    • @fuwabnuuy
      @fuwabnuuy 6 หลายเดือนก่อน

      ​@@sonario6489 omg same here! 😂

  • @oversalt4713
    @oversalt4713 2 ปีที่แล้ว +6

    I would like to see a short tutorial on how you export an animated character like this, import to a blank unity project (or unreal) and then how to get the engine to use those animations correctly. Like an aquarium styled scene, just the creature npc doing its thing passively in the background. Would be mighty helpful for testing.
    ps. Love your channel, keep up the awesome content.

  • @Radiocactive_garlic
    @Radiocactive_garlic 2 ปีที่แล้ว +2

    Awesome work, keep it up! Once I can make money with your teachings I'm gonna repay ya !

  • @ringo5438
    @ringo5438 2 ปีที่แล้ว +6

    Idk what to say other than this guy such a good teacher, there are lot of tutorials on blender on TH-cam but no one teach theory and practical stuff straight to the point like this guy. Totally my favourite blender teacher

  • @benjithenpc4691
    @benjithenpc4691 2 ปีที่แล้ว +1

    Thinking about the way this would walk, it would probably be two back legs kicking off for the one front leg to catch it in a very fast tacking motion..

  • @Andytzzu1
    @Andytzzu1 2 ปีที่แล้ว +1

    Hello sir. Great video ...but what about something with liike 6 legs & wings or something like that ? :D many thanks

  • @KevinRMoore
    @KevinRMoore 2 ปีที่แล้ว +1

    Your accent is friggen awesome! Bahdahboom 🙂

  • @vivy5588
    @vivy5588 2 ปีที่แล้ว +5

    Royal always delivers and never fails me. Glad I joined and support him.

  • @craftingfunfun7387
    @craftingfunfun7387 2 ปีที่แล้ว +1

    Does anyone know if this rig as such could be exported to Unity for animating there?

  • @AmamonDvlMan
    @AmamonDvlMan 7 หลายเดือนก่อน +2

    The skeleton wont appear, why is it invisible? Is it stupid?

    • @Creaturella_CoS
      @Creaturella_CoS 6 หลายเดือนก่อน

      same
      idk why its invisible

  • @Klonion_009
    @Klonion_009 ปีที่แล้ว +1

    So could I import a rigged model like that to Roblox studio and be able to animate it and use it in my game?

  • @noirlavender6409
    @noirlavender6409 2 ปีที่แล้ว +1

    Thank you very much teacher Royal Skies, can you please turn on the keys on the screen addon for your next videos?

  • @igordemelo4128
    @igordemelo4128 ปีที่แล้ว +1

    bro really dropped a 5min video that takes 3 hours to follow up like damn

  • @ScorgeRudess
    @ScorgeRudess 2 ปีที่แล้ว +2

    This guy is incredible... The next Ian Hubert

    • @mqbaka
      @mqbaka 2 ปีที่แล้ว +1

      Even the voice..

  • @mqbaka
    @mqbaka 2 ปีที่แล้ว +1

    So you wanted me to click on the like button and subscribe? Nnnot a prooblem.

  • @MuhammadIqbal-qu9xf
    @MuhammadIqbal-qu9xf 2 ปีที่แล้ว +1

    Damn, your video is realy helpfull... thanks a lot

  • @DolphLOL
    @DolphLOL 6 หลายเดือนก่อน +4

    "If it's your first time rigigng you should just watch to understand 🤓" *speedruns the entire tutorial*

  • @lordaniolist
    @lordaniolist ปีที่แล้ว +2

    Oh my gosh this just made my year!
    I had no idea why my meshes just WOULD NOT RIG CORRECTLY! I followed all the steps people had, straight forward, but never worked until I finally got 1 to work.
    I tried to rig up another mesh yesterday and it just wouldn't work.
    I watched this and tried on another mech and it works! I had to set each separate piece to parent with automatic weights to the armature, not join up the entire body and parent it! Thank you so much!

  • @noirlavender6409
    @noirlavender6409 2 ปีที่แล้ว +1

    Also here's my comment for "please rig more complex characters / anime girls" :v

  • @Blackskies-b1z
    @Blackskies-b1z ปีที่แล้ว +2

    At 1:12 I can see a lot of people had the same issue that I did since its the most replayed part of the video. But right after you add a bone constraint to the first part of the leg you move it around and it moves the other bones along with it. However whenever I add the constraint and try and move the leg structure like you do, it wont move all the bones like in your video and instead only moves the first two bones in a stiff way and just rotates the leg it doesnt actually move the leg around even though Im using the move tool. Do you know why that happens? Or is there an option I can check?

    • @natalieolsen4102
      @natalieolsen4102 ปีที่แล้ว +1

      I actually wondered about this too! Then I saw the video again, and it said that the IK-bone cannot be parented to anything.. So you need to clear parent on the IK bone. Hope this helped.

    • @IdiocracyIsAProphecy
      @IdiocracyIsAProphecy ปีที่แล้ว

      @@natalieolsen4102 Thank you so much! and @4nA-Log Thank you for asking the question :D

    • @mmmagma
      @mmmagma ปีที่แล้ว

      @@natalieolsen4102it won’t let me clear the parent?

    • @natalieolsen4102
      @natalieolsen4102 ปีที่แล้ว

      make sure you are in edit mode and not pose mode, let me know if that wasn't the problem @@mmmagma

  • @risingghost2809
    @risingghost2809 2 ปีที่แล้ว +1

    Rig us, baby! Errr... I mean, yes, we would love to see more rigging tuts.

  • @luisysusmunecos
    @luisysusmunecos ปีที่แล้ว

    I'm thinking of throwing myself on the floor to cry! ... I follow all your steps in this video and the IK glitches when I try to move the leg and if I move the central bone the ik does not follow the movement

  • @gomolemomolefhi8929
    @gomolemomolefhi8929 2 ปีที่แล้ว +1

    Woah it reminds me of Grimm in rwby.. its so sick!!! Neat!

  • @ryanmckenzie5918
    @ryanmckenzie5918 6 หลายเดือนก่อน +1

    I have to say -- I'm getting back into modeling/animation after a long break (I'm talking a couple years), and this is EXACTLY the kind of tutorial I need. Short, sweet, to the point, without dragging out the basics. Thank you so much!

  • @luca_sbll
    @luca_sbll 2 ปีที่แล้ว +1

    It's kinda funny that you decided to use red for right and green for left, because the lights on boats and planes follow exactly the opposite approach!

  • @awaiout
    @awaiout ปีที่แล้ว +1

    definitely not for beginners
    slow down

  • @imetsuma
    @imetsuma 2 ปีที่แล้ว +1

    Oh my glob duuuude !!! You're a legend !!!!! Dammit !!!

  • @hankokrob3283
    @hankokrob3283 2 ปีที่แล้ว +1

    i fu...king love your videos hahaha

  • @Gr8GooseYouTube
    @Gr8GooseYouTube 8 หลายเดือนก่อน +1

    Thank you so much! Finally, a tutorial video that isn't 45+ minutes long! I'm rigging something that has three legs just like this model, btw it's not a monster, it's a robot, and it looks completely different, I did not steal this model as an idea.
    edit: I changed it to four legs, It was easier to place the legs in fourths

  • @farianderson168
    @farianderson168 2 ปีที่แล้ว +1

    ah! i feel better now, you make it easy :)
    also, don't forget to put this video in the Rigging Playlist ;)

  • @instinctisfiercenotcruel.958
    @instinctisfiercenotcruel.958 2 ปีที่แล้ว +1

    such an awsome moster my goodness

  • @maxp7096
    @maxp7096 2 ปีที่แล้ว +1

    NIce. Also need more complicated rigging tutorials. =)

  • @Gaming.ChuChu
    @Gaming.ChuChu 2 ปีที่แล้ว +1

    I love this!
    Still some tips are useful!
    Thanks for making thiis tutorial!!

  • @pukey82
    @pukey82 2 ปีที่แล้ว +1

    You are a life saver. Always have been! :D

  • @staticbuilds7613
    @staticbuilds7613 11 วันที่ผ่านมา

    How do you get the legs to move like that. When I do it the bone rig only rotates and not moves around
    Never mind. After 2 minutes I found out that I needed to add a IK constraint manually to the Bone rig. If anyone is wondering you do it through the bone constrains option which looks like a blue bone stick in a wheel.

  • @whiskerbiscuit6674
    @whiskerbiscuit6674 4 หลายเดือนก่อน

    Should have went nautical. Red= Port/Left. Blue/green=starboard/right. That's why most rigs use those colours. Apologize.

  •  2 ปีที่แล้ว +1

    Nice. Thank you!

  • @WhyWu
    @WhyWu 9 หลายเดือนก่อน +1

    Thx this helped a lot

  • @DerekElliott
    @DerekElliott ปีที่แล้ว

    Great video format -- loved the overview!

  • @kygigni
    @kygigni หลายเดือนก่อน

    You actually helped me out with that weight paint. I constantly had the problem of parts moving which weren't supposed to do so.

  • @SilexProductions7
    @SilexProductions7 6 หลายเดือนก่อน

    Hey, super duper cool video with a master advice at the begining. Really flowy explanaition i'm now ready to have fun* with rigging ! (*hopefully)

  • @yo-ht5jb
    @yo-ht5jb 2 ปีที่แล้ว +1

    OMG more animation pls

  • @duhproffessionallove2011
    @duhproffessionallove2011 2 ปีที่แล้ว +2

    This video is exactly what I wanted, since watching your shorter videos is more for one specific question but doesn't tell the whole story, this one complements your other work perfectly for being a more comprehensive answer to the whole process without being too long in itself. Well done, and thanks for the awesome work you put in!

  • @friskygachauwu738
    @friskygachauwu738 ปีที่แล้ว

    It's a good tutorial but i am trying to animate LOW POLY and SEPERATED Body parts. So im stuck with that... does anyone have a tutorial for that because none of them have that for some reason (I'm talking about Roblox, Creatures of Sonaria Models-)

  • @rasinRadon
    @rasinRadon 9 หลายเดือนก่อน

    My imported model in Blender keeps stretching and bending and deforming when I posed it. I have it fully rigged, put in my own vertex groups for the bones, have it weight painted, but still it deforms. Mainly the chest (it's a Flash DC model and his lighting bolt emblem keeps stretching and deforming). I don't know what to do. Any help would be greatly appreciated!

  • @chumcool
    @chumcool ปีที่แล้ว

    My model has four legs opposed to your example of three. When I duplicate the first set of bones and then label them "RIGHT" I then, following your example, right click and Symmetrize... I get a frustrating result that resembles nothing in comparison to yours. What should I do?

  • @rabbidsnipes5654
    @rabbidsnipes5654 7 หลายเดือนก่อน

    when I finish making the rig, does it save into the model for eternity?, or I'm just gonna have to recreate it everytime I want to use that model for another project?

  • @thsuperelite
    @thsuperelite 2 ปีที่แล้ว +1

    Thank you so much ! I would be really grateful if you can teach how to rig mid to complex level facial rigging. or like how to use bone drivers to change a custom material property etc without having to go in shading mode every time.

  • @lucarionite6538
    @lucarionite6538 19 วันที่ผ่านมา

    Thank you for the help 😊
    I just finished rigging a 6 limb creature

  • @sunny99179
    @sunny99179 9 หลายเดือนก่อน

    You saving my life again😅, after i learn all this 3 months ago, i dont remember many stuff because blender is about all these menu and options and sub options, anyways...
    Did you maked an video showing the process to transfer weight paint from one object to another like this: transfer from shirt to coat or armor? I recall it is parent with empty groups but i dont remember exactly what to do, if i need to group on same or i just go with these 2 objects on weight paint and transfer data ans also the steps of selection are very important like: select 1st the paintedWeight object them the empty object... it is something that blender isnt so helpful about... maybe an pluging would help with button showing: *main object*, *destination object* it would help a lot 😅
    Thank you again😊

  • @piranha-art5936
    @piranha-art5936 8 หลายเดือนก่อน

    How would you do this using rigify? Or is it pointless, making it more difficult? I'm currently trying to rig a character divided by objects.

  • @abussola0
    @abussola0 ปีที่แล้ว

    Your videos are very Top. It is helping me a lot. I have some doubts if you can help me I would be very happy.
    How can I save multiple animations in Blender
    And how to send the animations in Unreal. Thanks

  • @ChristofuPH
    @ChristofuPH 9 หลายเดือนก่อน

    Brooo you helped my ass man thanksss

  • @322ss
    @322ss 2 ปีที่แล้ว +1

    Those bone orientations you have look a bit wonky. Would have been nice to mention how to adjust bone roll settings.

    • @glazedham682
      @glazedham682 2 ปีที่แล้ว +1

      In case someone wants to know, select the Armature, use Edit mode, select all bones, then F3 menu -> Armature -> Bone Roll -> Clear Roll. Bone roll is used to affect rest position and can muck up animations if you have it but aren't expecting to (like if you've edited the armature after making an animation).

    • @322ss
      @322ss 2 ปีที่แล้ว

      ​@@glazedham682 And that usually isn't enough depending on the orientation of your skeleton bones... and up direction is subjective too depending on what your rig needs, so if you want to manually roll bones go to edit mode, and press Ctrl + R to roll, same can be done numerically from Transform panel. To clear roll using keyboard shortcut, use Alt + R. And usually it is beneficial to know how the axes are aligned, so it is best to set bone axes visible from Armature Object Data Properties > Viewport Display > Axes. Also, using b-bone display mode is very useful, way easier on eyes and easy to see bone orientation and Ctrl+Alt+S can be used to scale them. I understand this series is about the basics, but IMHO not knowing about roll is not going to end nicely. Too bad Blender can't readjust animation if rest pose bone axis orientation is modified.

  • @ahmetahaydemir
    @ahmetahaydemir 2 ปีที่แล้ว +1

    Love you

  • @Caitlinsculpts
    @Caitlinsculpts 2 ปีที่แล้ว +1

    Thank you, That really explained whats going on with the rigging there!

  • @futureflyboy0066
    @futureflyboy0066 ปีที่แล้ว

    Any chance you'd want to rig a very difficult model that I've been trying to work on for possibly almost 2 years??? I'm only a beginner

  • @manuelghezzodebadin9898
    @manuelghezzodebadin9898 ปีที่แล้ว +1

    How can you make it so that by rotating the base bone the upper bones follow with their rotation like a tail at 2:11 ?

  • @coffeediction
    @coffeediction 2 ปีที่แล้ว

    not a "character" rigging tutorial............. there is a big difference, all you needed to do is google "character" and "creature", damn the clickbait is real.

  • @djalexander968
    @djalexander968 8 หลายเดือนก่อน

    it could be just a single sentence answer, but ive seen plenty of people try the bending and such, what if maybe that spore-sac looking think were to slightly dilate? or i guess a better way to say is what if you threw one more bone on top and tried to scale it in an animated loop or something, would that work?

  • @aniexety8102
    @aniexety8102 ปีที่แล้ว

    when I symmetrize to the other side, it's flipped over the wrong axis. I've looked through settings and can't seem to find how to make it do the right one. Anyone got tips?

  • @tobithealien8908
    @tobithealien8908 11 หลายเดือนก่อน

    I'll try it on my dino model that's been giving me hard time with rigging for a while. Went through sooo many tutorials. None worked for me. this looks more informative

  • @dziku2222
    @dziku2222 2 หลายเดือนก่อน

    Blender acting as usual with it's shit interface. "e" does nothing instead of making new bones

  • @MasterAkiDraw
    @MasterAkiDraw 2 ปีที่แล้ว +1

    AMAZING tutorial! thanks so much!

  • @shifflettartstudios2335
    @shifflettartstudios2335 9 หลายเดือนก่อน

    Your videos are always helpful but I am curious about animating a little robot character. It has little tube arms and neck but instead of legs it moves with tracks

  • @lanefaulhaber1824
    @lanefaulhaber1824 ปีที่แล้ว

    Is it ideal to break all of the parts of your character into separate objects? Right now I have a character that is all one object! Does this keep me from effectively rigging him like this at all??

  • @AKKK1182
    @AKKK1182 ปีที่แล้ว

    Amazing until the point where you connect the skeleton to the model. Literally no idea how that happens, you select both somehow and magic happens.

  • @davidgread511
    @davidgread511 หลายเดือนก่อน

    Been following you for years, your art is improving immensely. Well done.

  • @celmyguzman8972
    @celmyguzman8972 5 หลายเดือนก่อน

    Good video! everything is well explainted and is so usefull, thanks!

  • @thisjustin77
    @thisjustin77 6 หลายเดือนก่อน

    Bruh broke this stuff down in under 5 min. Where is the JOIN button at!! LOL

  • @SirKeeganPenney
    @SirKeeganPenney ปีที่แล้ว

    I wish you'd slow it down for like 2 seconds before every important note, I can't even pause to see what your trying to demonstrate your going just toooooo fast. Otherwise good tut

  • @PingerSurprise
    @PingerSurprise ปีที่แล้ว +1

    I've been struggling to find a simple but and effective way to pose my characters, especially for animations. This video helps a lot getting a better ideas on how to set up IK properly! Thank you again!

  • @perkele1989
    @perkele1989 2 หลายเดือนก่อน

    Amazing how fast you can teach these concepts. Perfect video!

  • @shangraw9628
    @shangraw9628 7 หลายเดือนก่อน

    why would you have to separate all the meshes like that? like head from torso, torso to legs etc.. what would be the downside of doing it all in one mesh?

  • @projectRaMan
    @projectRaMan 11 หลายเดือนก่อน

    Is there a way to parent the bones/joints of the rig to bezier curves instead of other bones? It just looks aesthetically better to use curves to me.

  • @kazii_the_avali
    @kazii_the_avali 3 หลายเดือนก่อน

    im having trouble parenting as my neck keeps coming unattached when trying to parent

  • @Shattered3582
    @Shattered3582 ปีที่แล้ว

    my bone won't symmetrise is not working even when i add the whole right naming shit convention in the bone naming i really need some help

  • @RTergel
    @RTergel 20 วันที่ผ่านมา

    Whenever I try to symmetrize it literally just doesn’t what do I do

  • @rg2265
    @rg2265 6 หลายเดือนก่อน

    Need to be very familiar with UI for this tutorial which is otherwise fantastic!!!

  • @Cgeta4
    @Cgeta4 3 หลายเดือนก่อน +2

    Tutorials like that are nice for when you've done it before but gotten rusty

  • @tmnixis1675
    @tmnixis1675 ปีที่แล้ว

    how come whenever i find a tutorial and follow the exact steps my blender always seems to be broken and do the exact opposite of of what im trying to do. im struggling with the ik constraint, i go to move the ik foot and it can only rotate at its connection to the other bone. like wtf
    ugg

  • @macweiss5010
    @macweiss5010 ปีที่แล้ว

    none of this worked in my version of blender regretfully it didn't help at all, maybe make a newer version for newer blender?

  • @TheOrteme
    @TheOrteme 2 ปีที่แล้ว +1

    Thanks for you evfforts man! It's awesome!