Blender: Rig A Character From Scratch | CLEAR BEGINNERS GUIDE

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 283

  • @sennabullet
    @sennabullet ปีที่แล้ว +59

    I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!

  • @FeAlmeida76
    @FeAlmeida76 ปีที่แล้ว +20

    You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this.
    keep teaching...
    Thanks a lot!

  • @fady904
    @fady904 ปีที่แล้ว +20

    I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.

  • @petedejager
    @petedejager 2 ปีที่แล้ว +16

    By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.

  • @fatbobfatbob
    @fatbobfatbob 21 วันที่ผ่านมา +1

    Fabulous video, Clearly explained and demonstrated.
    You have saved me a great deal of cursing and swearing, not to mention a head ache from head butting the nearest wall.
    I have just subscribed and excited to watch more of you content, Thank you so much for your time and effort to produce such a clear concise video, ⭐⭐⭐⭐⭐👍😃👍

  • @GrayLierre
    @GrayLierre 6 หลายเดือนก่อน +11

    If after hooking up the leg target your knee is bending in a weird way, go back into edit mode and use CTRL-R on the leg bones. My knee was pointing in the opposite direction, so i rotated my bones 180 degrees and that worked for me.

  • @l3lack_Cat
    @l3lack_Cat 3 หลายเดือนก่อน +3

    Thanks a bunch. I have 0 EXP in rigging and now I've got something satisfyingly functional. I learned a lot.

  • @kulewa1
    @kulewa1 5 หลายเดือนก่อน +3

    Outstanding tutorial. Very clear, very basic, explains everything without jabbering, and most importantly, done at the right speed.

  • @keenefx321
    @keenefx321 10 หลายเดือนก่อน +3

    Brilliant, this is the clearest instruction I have seen, my brain thanks you!

  • @killerrabbitmedia
    @killerrabbitmedia 9 หลายเดือนก่อน +1

    Great beginner video, no unnecessary detail and super easy to follow. Awesome stuff

  • @jackcampbellable
    @jackcampbellable 4 หลายเดือนก่อน

    This video deserves a million likes! Best one I’ve seen yet on TH-cam and I’ve been searching for hours! I can’t explain how much you helped I was starting to get unmotivated so thank you sooo much

  • @Volt_Jolt
    @Volt_Jolt 6 หลายเดือนก่อน +4

    That was amazing, I've just fully rigged a character previously having no clue where to start. Thank you!

  • @Eriodas
    @Eriodas ปีที่แล้ว +5

    Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups).
    The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).

    • @ivankaslavkova256
      @ivankaslavkova256 20 วันที่ผ่านมา

      How do I deal with not working inverse kinematics, no matter what I do it doesn't work 😢😢😢

  • @keeperoftheknights7568
    @keeperoftheknights7568 6 หลายเดือนก่อน +1

    ive looked through alot of videos about stuff like this and this video is the only one to help me start modeling correctly

  • @TomMeyer-LB
    @TomMeyer-LB 17 วันที่ผ่านมา

    Really the best rigging tutorial. Small enough steps, every step explained... thanks for this cool work! Helped super much!

  • @yusfmuralsgraffititv1051
    @yusfmuralsgraffititv1051 10 หลายเดือนก่อน +1

    Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓

  • @pawe8713
    @pawe8713 ปีที่แล้ว +2

    15:51 you can select all LEFT bones, rightclick anywhere, go into names submenu and click auto left/right naming or something like this

  • @maldazzararr9603
    @maldazzararr9603 ปีที่แล้ว +17

    Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.

    • @cozmic124
      @cozmic124 8 หลายเดือนก่อน

      WHY DOES THE WORLD HATE US AMD USERS ?!?!?!?!??!?!?!? AHHHHHHHHHHHHHH

    • @eggboii8
      @eggboii8 4 หลายเดือนก่อน

      Thank you so much

    • @xkaroolajna
      @xkaroolajna 3 หลายเดือนก่อน

      Also, when you are in the Pose mode, you can click on the Pose menu at the top and then select Inverse Kinematics/Add IK to bone.

    • @antal3534
      @antal3534 2 หลายเดือนก่อน +1

      can you explain this in other words? like dafuq is an adrenalin software?

    • @maldazzararr9603
      @maldazzararr9603 2 หลายเดือนก่อน +1

      @@antal3534 amd drivers

  • @Motion_Facts_1
    @Motion_Facts_1 9 หลายเดือนก่อน

    you are the only one who tech blender like it is possible to use as beginner, thank you so much !

  • @GyanendraPrasadDhal-n9f
    @GyanendraPrasadDhal-n9f 4 หลายเดือนก่อน

    One of the best tutorials I have come across, you have real talent to be a teacher....

  • @christheother9088
    @christheother9088 3 หลายเดือนก่อน +4

    Very nice tutorial. Rotation of the bones in relation to targets is a subtly. In 2.79 symetterize decided to rotate a leg 180 degrees. The mannequin survived surgery and is doing fine.

  • @harshaan8984
    @harshaan8984 ปีที่แล้ว +2

    Perfect tutorial. Great starting point, and yet at the end of the tutorial we get a character rigged (enough) for animation.

  • @BafanaKwena
    @BafanaKwena 2 หลายเดือนก่อน

    Thanks for teaching me all the Blender basics, especially the one on how to disable the rig that comes with a character

  • @sweetysheelvanth3405
    @sweetysheelvanth3405 2 หลายเดือนก่อน

    I have watched so many videos and about to give up🥺This video was a huge help, I can’t thank you enough🙏

  • @alexplaytop
    @alexplaytop 10 หลายเดือนก่อน +2

    VERY USEFUL video - thanks a lot, waiting for more!

  • @noriega211
    @noriega211 4 หลายเดือนก่อน

    Just 2minutes into this tutorial and I know I'm going to love it. Already used to your wonderful detail and well explained tutorials❤🤘💪💯

  • @enjoyenjoy5721
    @enjoyenjoy5721 5 หลายเดือนก่อน +1

    Amazing and very professional and fun at the same time! You explain this better than me, explaining a nitwit where the light goes when you close the fridge door! .. (at least what they told me...)

  • @RishabhKumar_42069
    @RishabhKumar_42069 9 หลายเดือนก่อน +91

    Bro knew what he was doing 💀7:36

    • @_igloo_
      @_igloo_ 7 หลายเดือนก่อน +12

      "I've moved it up in there" (7:42)
      "If you're in solid mode" (7:47)

    • @Lordicus21
      @Lordicus21 5 หลายเดือนก่อน

      @@_igloo_ 🤣

    • @jasontran6401
      @jasontran6401 4 หลายเดือนก่อน +3

      I got stuck at this part of the tutorial for hours on my model

    • @stx_1
      @stx_1 4 หลายเดือนก่อน

      @@jasontran6401 💀💀

    • @Gimmickvr
      @Gimmickvr 2 หลายเดือนก่อน

      💀💀

  • @michaelderosier3505
    @michaelderosier3505 ปีที่แล้ว +2

    He is a really good instructor! This video really helped me to understand rigging.

  • @FatRogSlim
    @FatRogSlim 8 หลายเดือนก่อน +1

    I've stoped blender few years ago and forgot everything. Thumb up for reminding me all!

    • @FatRogSlim
      @FatRogSlim 8 หลายเดือนก่อน

      btw, making the poles parents (keep offset) of the target (foot pole for knee target etc) is smarter than main

  • @Junixrez
    @Junixrez ปีที่แล้ว +1

    legit the best tutorial i've ever seen, you just saved me alot

  • @TheRealFrank
    @TheRealFrank 9 หลายเดือนก่อน +1

    THANK YOU SO MUCH
    I really needed this - I'm making a video game with blender and unity
    So easy to follow and very thorough as well.

  • @ExileAgedele
    @ExileAgedele 6 หลายเดือนก่อน

    thank you so much for this! i feel like every other tutorial is using rigify, which seems like a great tool but i've been trying to find a video that will teach me the fundamentals so i can use rigify as a tool rather than as a crutch. this is exactly what i was looking for, thanks!

  • @Bakamatsu-GojiFanArchive
    @Bakamatsu-GojiFanArchive 5 หลายเดือนก่อน

    Hey I'm using the most recent version of Blender and followed along. Glad your advice is still helping us out still.

  • @stoicservant4017
    @stoicservant4017 10 หลายเดือนก่อน

    it was hard for a beginner but Im so suprized l ve done everything correctly. you are a good teacher. thx for tut.

  • @mrwkwk5478
    @mrwkwk5478 5 หลายเดือนก่อน +1

    Since "generation has thrown an exception: list index out of range". and im looking video on yutube and to find a solution to the problem, and I thought about creating it manually. and I found your video which really really helped my problem. THANK YOU SO MUCHHHHH I REALLY APPRECIATE IT😍😍🤩🤩🤩🤩

  • @Gman18
    @Gman18 8 หลายเดือนก่อน

    This was so well explained, my god this is the best video around that explains very good any necesary thing we need to know about riging
    thankyou, this will make my work even better!

  • @auwkaktusek
    @auwkaktusek วันที่ผ่านมา +1

    Hey! This was super informative! I gave up like 70 times in the first 5-10 min but when I fixed all the issues and learned how the program works it went downhill from there, until… when I apply “automatic weights” it deforms my characters back and forearms. How to fix that?? 😭

  • @johnnyisshin3697
    @johnnyisshin3697 2 ปีที่แล้ว +6

    Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...

    • @csfan8965
      @csfan8965 ปีที่แล้ว +1

      Were you in the right mode?
      I was trying this over and over in Edit Mode when I should have been going it in Pose Mode

    • @Pabzooloo
      @Pabzooloo ปีที่แล้ว +3

      Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.

    • @leonardofelix8592
      @leonardofelix8592 ปีที่แล้ว

      @@Pabzooloo I would never think about checking the AMD software to fix this, you're a savior, thank you!

    • @eueumesmoaquelecara4638
      @eueumesmoaquelecara4638 ปีที่แล้ว

      @@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.

    • @AdamCodes2
      @AdamCodes2 7 หลายเดือนก่อน +1

      ctrl+shift+c but in pose mode

  • @Caper6767
    @Caper6767 ปีที่แล้ว +2

    thank you so much man, you explained everything really well!! i only downloaded blender like 2 days ago but this is helping me learn alot!

  • @joannamblount
    @joannamblount 24 วันที่ผ่านมา

    Life saver of a tutorial!

  • @sasha_soundcloud
    @sasha_soundcloud 8 หลายเดือนก่อน

    bro thanks so much for this awesome clip explaining everything down to a T, I was so lost on my assignment but now I'm hella confident!

  • @animationstrik
    @animationstrik 5 หลายเดือนก่อน

    Awesome tutorial for beginners with All required details.
    Thanks ❤❤❤

  • @danielinserte9814
    @danielinserte9814 ปีที่แล้ว +1

    looks like a really good tutorial im gonna follow this when i got time for my own character :D and see if i can do it :D

  • @IBUKUNADEOLAPONMILEADENIRAN
    @IBUKUNADEOLAPONMILEADENIRAN ปีที่แล้ว +1

    Thank you Pixxo. Cool stuff, very good, simple, and clear tutorial.

  • @jesusguillen5054
    @jesusguillen5054 ปีที่แล้ว

    Man, this is reeeeeally a great tutorial... Some values were different for my model, but after playing a bit with it i made it work. Thanks a lot!

  • @koonjhkoonjh
    @koonjhkoonjh ปีที่แล้ว +1

    Thanks It helped me alot!😇 & Thank you because of you I am encouraged to do SCULPTING. I have made my 1st sculpture by your tutorial

  • @NandanSanchaniya
    @NandanSanchaniya 8 หลายเดือนก่อน

    thanks for the tutorial on character rigging it really solved my problem with animating characters with bones manually..

  • @trueblue97
    @trueblue97 ปีที่แล้ว +1

    Man these tutorials are really helpful so far. Only part I messed up here I think is the knees. Idk why, but I learned a lot just the same, so thanks!

  • @GOITOM-p6y
    @GOITOM-p6y 10 หลายเดือนก่อน

    Thank you very much...i have been challenging so much with other videos....but this video solved my problem...Thank you thank you so much!!!!!

  • @ヒデオダナ
    @ヒデオダナ 4 หลายเดือนก่อน

    You have a talent to be a teacher & also you are my life saviour thx

  • @simply_the_dev7588
    @simply_the_dev7588 ปีที่แล้ว +4

    What's the difference between control shift C vs just shift i ? I tried both and they both look the same. I'm not seeing anything different.

  • @hadi3d
    @hadi3d ปีที่แล้ว

    Clear and straight to the point. Great tutorial. Thank you.

  • @Vanalleswa
    @Vanalleswa ปีที่แล้ว

    very great tutorial! you explain it very well step by step!! thanks a lot!

  • @rg2265
    @rg2265 ปีที่แล้ว +1

    Thank you! But my arm controllers don't move alone with arms. What do I do? Thanks

  • @demkillerus
    @demkillerus 2 หลายเดือนก่อน

    Big thanks, great tutorial, the best i have seen I think

  • @septeffort9391
    @septeffort9391 ปีที่แล้ว +12

    In my case, the value for the Pole Angle was, -90°, instead of +90°.

    • @JackSather
      @JackSather ปีที่แล้ว

      THANK YOU

    • @Lordicus21
      @Lordicus21 5 หลายเดือนก่อน

      me too, also for the arms

  • @luiscc2884
    @luiscc2884 2 ปีที่แล้ว +67

    Thanks dude, I learned how to rig in 2017, but I Forgor 💀

    • @lolakoha7431
      @lolakoha7431 ปีที่แล้ว +2

      Literally same

    • @monecakay
      @monecakay ปีที่แล้ว

      @@lolakoha7431 same

    • @Mikimon
      @Mikimon 4 หลายเดือนก่อน +2

      Forgor? 💀💀 now did you rember?

    • @Kiyamlol
      @Kiyamlol 3 หลายเดือนก่อน

      No member sadge

  • @rileyhess1385
    @rileyhess1385 ปีที่แล้ว +3

    This is awesome! Thank you!

  • @marelecticus5
    @marelecticus5 9 หลายเดือนก่อน

    Thanks a lot! Maybe the Best Tutorial on TH-cam defently one of the best

  • @ramees-wooo
    @ramees-wooo 11 หลายเดือนก่อน +1

    I did, but the part in symmetrise my leg bones went properly but the hand bones went upwardly ,why this happened?

  • @VenomSkywalker.
    @VenomSkywalker. 8 หลายเดือนก่อน +1

    at 4:38 I don't have the option for the mesh.unsubdivide I have the other option tho which is the Edge Ctrl + E

    • @PrivateCitzX
      @PrivateCitzX 8 หลายเดือนก่อน

      I'm a beginner also so only try this if your using a model you downloaded or don't care about messing up but.. if you select it and go to modifiers, then add modifier -> generate -> decimate and then bring down the ratio a bit it does the same thing??

    • @bjondersson
      @bjondersson 6 หลายเดือนก่อน

      @@PrivateCitzX The decimate modifier did not give good results. I got a comparable result to the one in the video with Edge - Un-Subdivide.

    • @PrivateCitzX
      @PrivateCitzX 6 หลายเดือนก่อน

      @@bjondersson Wish I could help, I went the route of retopolgy and yet still I had issues. I tried to fine tune the weight paints and it got better but still not 100% right. I think you want to retopolgize the model and really think through where the joints connect. If you haven't done retopolgy before, it's rough. I didn't use any addin for mine and alot of the tutorials use an addin like retopoflow. Also, more Verts near the joints are good. Look up how to do shoulder retopolgy for the concept

    • @bjondersson
      @bjondersson 6 หลายเดือนก่อน

      @@PrivateCitzX I think you misunderstood; I don’t have issues. I wanted to inform that Edge - Un-Subdivide works fine. The result looks identical to the one in the video.

    • @PrivateCitzX
      @PrivateCitzX 6 หลายเดือนก่อน

      @@bjondersson oh gotcha, I just woke up when I replied lol. Anyway, I same as the original poster could not find an option to un-subdivide

  • @weareeternal3230
    @weareeternal3230 ปีที่แล้ว +3

    Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.

  • @rsher_digital-art
    @rsher_digital-art 6 หลายเดือนก่อน

    Absoulty valuable tutorial. You are the man now dog! (humor)

  • @CGI.Graphics
    @CGI.Graphics ปีที่แล้ว +1

    Very fantastic I understand character rig basic 👍

  • @alanrcastro8580
    @alanrcastro8580 ปีที่แล้ว +4

    I'm having some trouble with the inverse kinemactis part.
    After I finish the process of pairing both the hands and feet to their IK bones, they detach from the rest of the arm/leg; so when I move them very far they just deform the model.
    How do I solve that?

    • @Omnivoid22
      @Omnivoid22 ปีที่แล้ว

      yeah same. Did you ever figure it out? let me know what to do

    • @d3m0npiggy
      @d3m0npiggy ปีที่แล้ว +1

      I believe you're having an issue with the Bone Constraints not being assigned. Go to the next step and select the bone that you've applied the IK to like LowerLeg.L. Under Bone Constraints, make the chain length 2. He doesn't explain that this issue will occur if you don't do this. Check that everything is parented like it is in the video with the wrist IK parented to the torso and the ankle IK parented to the main bone.

    • @csfan8965
      @csfan8965 ปีที่แล้ว

      Hey @@d3m0npiggy I'm having the same issue as @alancastro8580 I parented the respective bones to the main and torso bones, but it's still possible to pull off the hand bone and the foot bone. I still haven't found a solution to this. In the video he conveniently never extends the hand of foot control past the connectivity range.

    • @d3m0npiggy
      @d3m0npiggy ปีที่แล้ว

      ​@@csfan8965 Switch to Pose Mode, Select the LowerLeg.L, Under Bone Constraints under the details, change Chain Length to 2. It's explained in the video.

    • @csfan8965
      @csfan8965 ปีที่แล้ว

      I followed this step by step and my IK is set up with the appropriate chains. It does not solve. @@d3m0npiggy

  • @antonparovchenko8576
    @antonparovchenko8576 ปีที่แล้ว +1

    Awesome tutorial, thank you very much!

  • @_danek_1
    @_danek_1 ปีที่แล้ว +1

    This was really helpful for me! Thank you for your Work!

  • @septeffort9391
    @septeffort9391 ปีที่แล้ว

    You have teaching talents.

  • @Retro-Future-Land
    @Retro-Future-Land 8 หลายเดือนก่อน

    For some reason when I set the number of ???? to '2' on the lower leg bone it adjusts the leg bones in pose mode automatically, making it different to the edit mode bones.
    What's the reason and deal with that?!

  • @pitmonk
    @pitmonk ปีที่แล้ว +1

    What a great help this video, thank you vey much.

  • @gn2b445
    @gn2b445 9 หลายเดือนก่อน +2

    hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?

    • @gn2b445
      @gn2b445 9 หลายเดือนก่อน +2

      oh nvm you can lock axis' in bone properties under Inverse Kinematics

  • @hanslohm7987
    @hanslohm7987 7 หลายเดือนก่อน

    Very well explained! Thanks for it!!

  • @michelochandula8555
    @michelochandula8555 ปีที่แล้ว

    wow this video is just on point, thanks man

  • @rartblock
    @rartblock ปีที่แล้ว +2

    i can not add mesh unsubdivide how do i do that? there is no option like that i am only getting edge subdiv can i use that too?

    • @bjondersson
      @bjondersson 6 หลายเดือนก่อน

      I tried Edge - Un-Subdivide and that seems to do the same thing.

  • @SalimAbdumaliki
    @SalimAbdumaliki ปีที่แล้ว

    At 07:18, I can not select the top part of the armature, in selecting it, it selects the whole bone, somebody help me with this.

    • @koonjhkoonjh
      @koonjhkoonjh ปีที่แล้ว

      Go to edit mode then select

  • @8-BitStudios
    @8-BitStudios 2 ปีที่แล้ว +1

    Parenting the bones to the model with automatic weights completely deformed my model, any fix?

    • @PIXXO3D
      @PIXXO3D  2 ปีที่แล้ว +1

      Did the bones have transforms before you did the parenting? Also, did you apply the scale of your mesh? Just check these as a start. There can be many situations that can cause this, so it really is a process of elimination sometimes.

    • @8-BitStudios
      @8-BitStudios 2 ปีที่แล้ว

      ​Thanks for the quick reply! But no transforms were made to the bones before parenting and i applied the scale of the mesh too.

  • @matelu75
    @matelu75 2 หลายเดือนก่อน

    thanks bro, amazing tut!!!

  • @adam17266
    @adam17266 ปีที่แล้ว +5

    I used the "Low Poly Girl" from the previous tutorial, but when I click "With automatic weights", then the model breaks completely.

    • @seraphimipx2611
      @seraphimipx2611 ปีที่แล้ว

      same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?

    • @julienjububibi6866
      @julienjububibi6866 ปีที่แล้ว

      same for me any solution ?
      @@seraphimipx2611

  • @garyward3796
    @garyward3796 4 หลายเดือนก่อน

    Fantastic tutorial but at the final stage when the armature is attached to the mannequin using Automatic weights.... my mannequin pinches to nothing at the wrist and shoulder joints. Legs are fine and bend as they should but why the deformities in shoulder and wrist?

  • @MoontharoP
    @MoontharoP 22 วันที่ผ่านมา

    I tried with a three part model of a Captain America, and when I use the automatic weights it does not attach to the mesh, it does not move anything. Can anyone help me with this?

  • @bjondersson
    @bjondersson 6 หลายเดือนก่อน

    I don't think you have to first select Disconnect Bone and then Clear Parent. Just selecting Clear Parent also disconnects it (it can't be connected without a parent). You can see this in the Bone Properties Relations settings.

  • @dabajabaza111
    @dabajabaza111 ปีที่แล้ว +1

    Fantastic tutorial. Thank you for sharing.

  • @Dan_Moller
    @Dan_Moller 4 หลายเดือนก่อน

    A question.... why exactly do we need a IK bone for the hand. Could I just add the IK to the hand bone itself? What would be the differences?

  • @bjondersson
    @bjondersson 6 หลายเดือนก่อน

    In Blender 4.1 on a Mac I had to press Alt (not Ctrl as said in the video) and left click to select a bone in Weight Paint mode.

  • @XTZY1
    @XTZY1 ปีที่แล้ว +1

    amazing tutorial!

  • @MaoMavo
    @MaoMavo 3 หลายเดือนก่อน

    anyone doing custom mesh and having his bones affect other parts or deform things like cheese, you should go into weight paint and check the paint of every bone (for me it's alt+ left mouse) and substract or add however yxou see fit like he did at the end of the video.

  • @Lordicus21
    @Lordicus21 5 หลายเดือนก่อน

    You helped me a lot, I am very grateful

  • @tvcomputer1321
    @tvcomputer1321 6 หลายเดือนก่อน

    amazing tutorial thank you. @28:11 i think you mean to say "make sure you are in object mode" :D

  • @NosxCain
    @NosxCain 6 หลายเดือนก่อน

    I followed the instructions and went to go click on automatic weights, It gave me an error message. If I'm doing a fatter character like the Pokémon snorlax, do I need to scale the armatures bigger to reach mesh?

  • @MegaManNeo
    @MegaManNeo 3 หลายเดือนก่อน +1

    I'm using a game character model and I stuck at the model following the armature movement :(
    Still have a T pose for the mesh.

  • @francoiscilliers8961
    @francoiscilliers8961 4 หลายเดือนก่อน +1

    I think the pole angle might have to be -90 degrees for the arm target?

    • @hashiramatreefalling4045
      @hashiramatreefalling4045 4 หลายเดือนก่อน +1

      I had the same problem too, my arms and legs weren't rotating properly until i input -90. I think maybe it's because he's using an older version of blender?

    • @francoiscilliers8961
      @francoiscilliers8961 4 หลายเดือนก่อน

      @@hashiramatreefalling4045 Right, so it worked for both of us; good

  • @openherewinchesterroadchan2070
    @openherewinchesterroadchan2070 3 หลายเดือนก่อน

    hi the problem is starting after asigning foot target, the leg dont move properly and i also notice i havent the yellow line in pose mode connecting IK and upper leg? when i move IK it s separate from leg and leg is straight. can somebody explain and help? done all like in video

    • @kubagg_3374
      @kubagg_3374 2 หลายเดือนก่อน

      same problem :(

  • @mailliam548
    @mailliam548 6 หลายเดือนก่อน

    Great riggin guide , just need a guiude to switch between IK and FK

  • @Hale-ze4gm
    @Hale-ze4gm 9 หลายเดือนก่อน

    This one deserve a sub!!

  • @yess6267
    @yess6267 2 หลายเดือนก่อน

    i dunno why, but the knees start bending the wrong way everytime no matter what model i use. even tho its rigged to be in V sort of pose around the knee for some reason in object and pose mode its just jumps into a totally different pose. weird

  • @julienjububibi6866
    @julienjububibi6866 ปีที่แล้ว +1

    Hey guys, i used my owned character, when i click on "With automatic weights" my charcter goes completly broke.. i think it's problem with the weight. I propably can painted everything but... Any solutions ?

    • @fingertipsaint
      @fingertipsaint 10 หลายเดือนก่อน

      Hello. I'm having the same problem. Did you find a solution? Thanks.

  • @AsbestosSoup
    @AsbestosSoup ปีที่แล้ว +2

    Great vid! Really helped me understand rigging at a lower level for more advanced meshes :).Quick question, if my legs joints deform and sort of implode when I go into object or pose mode, what am I missing?

    • @jawlco
      @jawlco ปีที่แล้ว +1

      Skill?

    • @AsbestosSoup
      @AsbestosSoup ปีที่แล้ว +2

      :(

    • @jawlco
      @jawlco ปีที่แล้ว

      :(@@AsbestosSoup

  • @josephwastaken7104
    @josephwastaken7104 4 หลายเดือนก่อน

    Would this same method work to set up an IK Rig for Sims4 wicked whims animations? Like could I use the rig provided by the creator of WW and create an IK rig with that for posing an animating? I’ve been trying to do this for years and it just doesn’t work when I try it. Sorry if you know nothing about Sims4 or the wicked whims mod. Just thought I’d ask.

  • @danielazar4064
    @danielazar4064 ปีที่แล้ว +1

    Thank you, really helps!