I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!
You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this. keep teaching... Thanks a lot!
I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.
By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.
Fabulous video, Clearly explained and demonstrated. You have saved me a great deal of cursing and swearing, not to mention a head ache from head butting the nearest wall. I have just subscribed and excited to watch more of you content, Thank you so much for your time and effort to produce such a clear concise video, ⭐⭐⭐⭐⭐👍😃👍
If after hooking up the leg target your knee is bending in a weird way, go back into edit mode and use CTRL-R on the leg bones. My knee was pointing in the opposite direction, so i rotated my bones 180 degrees and that worked for me.
This video deserves a million likes! Best one I’ve seen yet on TH-cam and I’ve been searching for hours! I can’t explain how much you helped I was starting to get unmotivated so thank you sooo much
Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups). The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).
Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓
Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.
Very nice tutorial. Rotation of the bones in relation to targets is a subtly. In 2.79 symetterize decided to rotate a leg 180 degrees. The mannequin survived surgery and is doing fine.
Amazing and very professional and fun at the same time! You explain this better than me, explaining a nitwit where the light goes when you close the fridge door! .. (at least what they told me...)
thank you so much for this! i feel like every other tutorial is using rigify, which seems like a great tool but i've been trying to find a video that will teach me the fundamentals so i can use rigify as a tool rather than as a crutch. this is exactly what i was looking for, thanks!
Since "generation has thrown an exception: list index out of range". and im looking video on yutube and to find a solution to the problem, and I thought about creating it manually. and I found your video which really really helped my problem. THANK YOU SO MUCHHHHH I REALLY APPRECIATE IT😍😍🤩🤩🤩🤩
This was so well explained, my god this is the best video around that explains very good any necesary thing we need to know about riging thankyou, this will make my work even better!
Hey! This was super informative! I gave up like 70 times in the first 5-10 min but when I fixed all the issues and learned how the program works it went downhill from there, until… when I apply “automatic weights” it deforms my characters back and forearms. How to fix that?? 😭
Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...
Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.
@@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.
I'm a beginner also so only try this if your using a model you downloaded or don't care about messing up but.. if you select it and go to modifiers, then add modifier -> generate -> decimate and then bring down the ratio a bit it does the same thing??
@@bjondersson Wish I could help, I went the route of retopolgy and yet still I had issues. I tried to fine tune the weight paints and it got better but still not 100% right. I think you want to retopolgize the model and really think through where the joints connect. If you haven't done retopolgy before, it's rough. I didn't use any addin for mine and alot of the tutorials use an addin like retopoflow. Also, more Verts near the joints are good. Look up how to do shoulder retopolgy for the concept
@@PrivateCitzX I think you misunderstood; I don’t have issues. I wanted to inform that Edge - Un-Subdivide works fine. The result looks identical to the one in the video.
Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.
I'm having some trouble with the inverse kinemactis part. After I finish the process of pairing both the hands and feet to their IK bones, they detach from the rest of the arm/leg; so when I move them very far they just deform the model. How do I solve that?
I believe you're having an issue with the Bone Constraints not being assigned. Go to the next step and select the bone that you've applied the IK to like LowerLeg.L. Under Bone Constraints, make the chain length 2. He doesn't explain that this issue will occur if you don't do this. Check that everything is parented like it is in the video with the wrist IK parented to the torso and the ankle IK parented to the main bone.
Hey @@d3m0npiggy I'm having the same issue as @alancastro8580 I parented the respective bones to the main and torso bones, but it's still possible to pull off the hand bone and the foot bone. I still haven't found a solution to this. In the video he conveniently never extends the hand of foot control past the connectivity range.
@@csfan8965 Switch to Pose Mode, Select the LowerLeg.L, Under Bone Constraints under the details, change Chain Length to 2. It's explained in the video.
For some reason when I set the number of ???? to '2' on the lower leg bone it adjusts the leg bones in pose mode automatically, making it different to the edit mode bones. What's the reason and deal with that?!
hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?
Did the bones have transforms before you did the parenting? Also, did you apply the scale of your mesh? Just check these as a start. There can be many situations that can cause this, so it really is a process of elimination sometimes.
same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?
Fantastic tutorial but at the final stage when the armature is attached to the mannequin using Automatic weights.... my mannequin pinches to nothing at the wrist and shoulder joints. Legs are fine and bend as they should but why the deformities in shoulder and wrist?
I tried with a three part model of a Captain America, and when I use the automatic weights it does not attach to the mesh, it does not move anything. Can anyone help me with this?
I don't think you have to first select Disconnect Bone and then Clear Parent. Just selecting Clear Parent also disconnects it (it can't be connected without a parent). You can see this in the Bone Properties Relations settings.
anyone doing custom mesh and having his bones affect other parts or deform things like cheese, you should go into weight paint and check the paint of every bone (for me it's alt+ left mouse) and substract or add however yxou see fit like he did at the end of the video.
I followed the instructions and went to go click on automatic weights, It gave me an error message. If I'm doing a fatter character like the Pokémon snorlax, do I need to scale the armatures bigger to reach mesh?
I had the same problem too, my arms and legs weren't rotating properly until i input -90. I think maybe it's because he's using an older version of blender?
hi the problem is starting after asigning foot target, the leg dont move properly and i also notice i havent the yellow line in pose mode connecting IK and upper leg? when i move IK it s separate from leg and leg is straight. can somebody explain and help? done all like in video
i dunno why, but the knees start bending the wrong way everytime no matter what model i use. even tho its rigged to be in V sort of pose around the knee for some reason in object and pose mode its just jumps into a totally different pose. weird
Hey guys, i used my owned character, when i click on "With automatic weights" my charcter goes completly broke.. i think it's problem with the weight. I propably can painted everything but... Any solutions ?
Great vid! Really helped me understand rigging at a lower level for more advanced meshes :).Quick question, if my legs joints deform and sort of implode when I go into object or pose mode, what am I missing?
Would this same method work to set up an IK Rig for Sims4 wicked whims animations? Like could I use the rig provided by the creator of WW and create an IK rig with that for posing an animating? I’ve been trying to do this for years and it just doesn’t work when I try it. Sorry if you know nothing about Sims4 or the wicked whims mod. Just thought I’d ask.
I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!
You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this.
keep teaching...
Thanks a lot!
I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.
By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.
Fabulous video, Clearly explained and demonstrated.
You have saved me a great deal of cursing and swearing, not to mention a head ache from head butting the nearest wall.
I have just subscribed and excited to watch more of you content, Thank you so much for your time and effort to produce such a clear concise video, ⭐⭐⭐⭐⭐👍😃👍
If after hooking up the leg target your knee is bending in a weird way, go back into edit mode and use CTRL-R on the leg bones. My knee was pointing in the opposite direction, so i rotated my bones 180 degrees and that worked for me.
Thanks a bunch. I have 0 EXP in rigging and now I've got something satisfyingly functional. I learned a lot.
Outstanding tutorial. Very clear, very basic, explains everything without jabbering, and most importantly, done at the right speed.
Brilliant, this is the clearest instruction I have seen, my brain thanks you!
Great beginner video, no unnecessary detail and super easy to follow. Awesome stuff
This video deserves a million likes! Best one I’ve seen yet on TH-cam and I’ve been searching for hours! I can’t explain how much you helped I was starting to get unmotivated so thank you sooo much
That was amazing, I've just fully rigged a character previously having no clue where to start. Thank you!
Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups).
The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).
How do I deal with not working inverse kinematics, no matter what I do it doesn't work 😢😢😢
ive looked through alot of videos about stuff like this and this video is the only one to help me start modeling correctly
Really the best rigging tutorial. Small enough steps, every step explained... thanks for this cool work! Helped super much!
Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓
15:51 you can select all LEFT bones, rightclick anywhere, go into names submenu and click auto left/right naming or something like this
Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.
WHY DOES THE WORLD HATE US AMD USERS ?!?!?!?!??!?!?!? AHHHHHHHHHHHHHH
Thank you so much
Also, when you are in the Pose mode, you can click on the Pose menu at the top and then select Inverse Kinematics/Add IK to bone.
can you explain this in other words? like dafuq is an adrenalin software?
@@antal3534 amd drivers
you are the only one who tech blender like it is possible to use as beginner, thank you so much !
One of the best tutorials I have come across, you have real talent to be a teacher....
Very nice tutorial. Rotation of the bones in relation to targets is a subtly. In 2.79 symetterize decided to rotate a leg 180 degrees. The mannequin survived surgery and is doing fine.
Perfect tutorial. Great starting point, and yet at the end of the tutorial we get a character rigged (enough) for animation.
Thanks for teaching me all the Blender basics, especially the one on how to disable the rig that comes with a character
I have watched so many videos and about to give up🥺This video was a huge help, I can’t thank you enough🙏
VERY USEFUL video - thanks a lot, waiting for more!
Just 2minutes into this tutorial and I know I'm going to love it. Already used to your wonderful detail and well explained tutorials❤🤘💪💯
Amazing and very professional and fun at the same time! You explain this better than me, explaining a nitwit where the light goes when you close the fridge door! .. (at least what they told me...)
Bro knew what he was doing 💀7:36
"I've moved it up in there" (7:42)
"If you're in solid mode" (7:47)
@@_igloo_ 🤣
I got stuck at this part of the tutorial for hours on my model
@@jasontran6401 💀💀
💀💀
He is a really good instructor! This video really helped me to understand rigging.
I've stoped blender few years ago and forgot everything. Thumb up for reminding me all!
btw, making the poles parents (keep offset) of the target (foot pole for knee target etc) is smarter than main
legit the best tutorial i've ever seen, you just saved me alot
THANK YOU SO MUCH
I really needed this - I'm making a video game with blender and unity
So easy to follow and very thorough as well.
thank you so much for this! i feel like every other tutorial is using rigify, which seems like a great tool but i've been trying to find a video that will teach me the fundamentals so i can use rigify as a tool rather than as a crutch. this is exactly what i was looking for, thanks!
Hey I'm using the most recent version of Blender and followed along. Glad your advice is still helping us out still.
it was hard for a beginner but Im so suprized l ve done everything correctly. you are a good teacher. thx for tut.
Since "generation has thrown an exception: list index out of range". and im looking video on yutube and to find a solution to the problem, and I thought about creating it manually. and I found your video which really really helped my problem. THANK YOU SO MUCHHHHH I REALLY APPRECIATE IT😍😍🤩🤩🤩🤩
This was so well explained, my god this is the best video around that explains very good any necesary thing we need to know about riging
thankyou, this will make my work even better!
Hey! This was super informative! I gave up like 70 times in the first 5-10 min but when I fixed all the issues and learned how the program works it went downhill from there, until… when I apply “automatic weights” it deforms my characters back and forearms. How to fix that?? 😭
Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...
Were you in the right mode?
I was trying this over and over in Edit Mode when I should have been going it in Pose Mode
Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.
@@Pabzooloo I would never think about checking the AMD software to fix this, you're a savior, thank you!
@@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.
ctrl+shift+c but in pose mode
thank you so much man, you explained everything really well!! i only downloaded blender like 2 days ago but this is helping me learn alot!
Life saver of a tutorial!
bro thanks so much for this awesome clip explaining everything down to a T, I was so lost on my assignment but now I'm hella confident!
Awesome tutorial for beginners with All required details.
Thanks ❤❤❤
looks like a really good tutorial im gonna follow this when i got time for my own character :D and see if i can do it :D
Thank you Pixxo. Cool stuff, very good, simple, and clear tutorial.
Man, this is reeeeeally a great tutorial... Some values were different for my model, but after playing a bit with it i made it work. Thanks a lot!
Thanks It helped me alot!😇 & Thank you because of you I am encouraged to do SCULPTING. I have made my 1st sculpture by your tutorial
thanks for the tutorial on character rigging it really solved my problem with animating characters with bones manually..
Man these tutorials are really helpful so far. Only part I messed up here I think is the knees. Idk why, but I learned a lot just the same, so thanks!
Thank you very much...i have been challenging so much with other videos....but this video solved my problem...Thank you thank you so much!!!!!
You have a talent to be a teacher & also you are my life saviour thx
What's the difference between control shift C vs just shift i ? I tried both and they both look the same. I'm not seeing anything different.
Clear and straight to the point. Great tutorial. Thank you.
very great tutorial! you explain it very well step by step!! thanks a lot!
Thank you! But my arm controllers don't move alone with arms. What do I do? Thanks
Big thanks, great tutorial, the best i have seen I think
In my case, the value for the Pole Angle was, -90°, instead of +90°.
THANK YOU
me too, also for the arms
Thanks dude, I learned how to rig in 2017, but I Forgor 💀
Literally same
@@lolakoha7431 same
Forgor? 💀💀 now did you rember?
No member sadge
This is awesome! Thank you!
Thanks a lot! Maybe the Best Tutorial on TH-cam defently one of the best
I did, but the part in symmetrise my leg bones went properly but the hand bones went upwardly ,why this happened?
at 4:38 I don't have the option for the mesh.unsubdivide I have the other option tho which is the Edge Ctrl + E
I'm a beginner also so only try this if your using a model you downloaded or don't care about messing up but.. if you select it and go to modifiers, then add modifier -> generate -> decimate and then bring down the ratio a bit it does the same thing??
@@PrivateCitzX The decimate modifier did not give good results. I got a comparable result to the one in the video with Edge - Un-Subdivide.
@@bjondersson Wish I could help, I went the route of retopolgy and yet still I had issues. I tried to fine tune the weight paints and it got better but still not 100% right. I think you want to retopolgize the model and really think through where the joints connect. If you haven't done retopolgy before, it's rough. I didn't use any addin for mine and alot of the tutorials use an addin like retopoflow. Also, more Verts near the joints are good. Look up how to do shoulder retopolgy for the concept
@@PrivateCitzX I think you misunderstood; I don’t have issues. I wanted to inform that Edge - Un-Subdivide works fine. The result looks identical to the one in the video.
@@bjondersson oh gotcha, I just woke up when I replied lol. Anyway, I same as the original poster could not find an option to un-subdivide
Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.
Absoulty valuable tutorial. You are the man now dog! (humor)
Very fantastic I understand character rig basic 👍
I'm having some trouble with the inverse kinemactis part.
After I finish the process of pairing both the hands and feet to their IK bones, they detach from the rest of the arm/leg; so when I move them very far they just deform the model.
How do I solve that?
yeah same. Did you ever figure it out? let me know what to do
I believe you're having an issue with the Bone Constraints not being assigned. Go to the next step and select the bone that you've applied the IK to like LowerLeg.L. Under Bone Constraints, make the chain length 2. He doesn't explain that this issue will occur if you don't do this. Check that everything is parented like it is in the video with the wrist IK parented to the torso and the ankle IK parented to the main bone.
Hey @@d3m0npiggy I'm having the same issue as @alancastro8580 I parented the respective bones to the main and torso bones, but it's still possible to pull off the hand bone and the foot bone. I still haven't found a solution to this. In the video he conveniently never extends the hand of foot control past the connectivity range.
@@csfan8965 Switch to Pose Mode, Select the LowerLeg.L, Under Bone Constraints under the details, change Chain Length to 2. It's explained in the video.
I followed this step by step and my IK is set up with the appropriate chains. It does not solve. @@d3m0npiggy
Awesome tutorial, thank you very much!
This was really helpful for me! Thank you for your Work!
You have teaching talents.
For some reason when I set the number of ???? to '2' on the lower leg bone it adjusts the leg bones in pose mode automatically, making it different to the edit mode bones.
What's the reason and deal with that?!
What a great help this video, thank you vey much.
hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?
oh nvm you can lock axis' in bone properties under Inverse Kinematics
Very well explained! Thanks for it!!
wow this video is just on point, thanks man
i can not add mesh unsubdivide how do i do that? there is no option like that i am only getting edge subdiv can i use that too?
I tried Edge - Un-Subdivide and that seems to do the same thing.
At 07:18, I can not select the top part of the armature, in selecting it, it selects the whole bone, somebody help me with this.
Go to edit mode then select
Parenting the bones to the model with automatic weights completely deformed my model, any fix?
Did the bones have transforms before you did the parenting? Also, did you apply the scale of your mesh? Just check these as a start. There can be many situations that can cause this, so it really is a process of elimination sometimes.
Thanks for the quick reply! But no transforms were made to the bones before parenting and i applied the scale of the mesh too.
thanks bro, amazing tut!!!
I used the "Low Poly Girl" from the previous tutorial, but when I click "With automatic weights", then the model breaks completely.
same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?
same for me any solution ?
@@seraphimipx2611
Fantastic tutorial but at the final stage when the armature is attached to the mannequin using Automatic weights.... my mannequin pinches to nothing at the wrist and shoulder joints. Legs are fine and bend as they should but why the deformities in shoulder and wrist?
I tried with a three part model of a Captain America, and when I use the automatic weights it does not attach to the mesh, it does not move anything. Can anyone help me with this?
I don't think you have to first select Disconnect Bone and then Clear Parent. Just selecting Clear Parent also disconnects it (it can't be connected without a parent). You can see this in the Bone Properties Relations settings.
Fantastic tutorial. Thank you for sharing.
A question.... why exactly do we need a IK bone for the hand. Could I just add the IK to the hand bone itself? What would be the differences?
In Blender 4.1 on a Mac I had to press Alt (not Ctrl as said in the video) and left click to select a bone in Weight Paint mode.
amazing tutorial!
anyone doing custom mesh and having his bones affect other parts or deform things like cheese, you should go into weight paint and check the paint of every bone (for me it's alt+ left mouse) and substract or add however yxou see fit like he did at the end of the video.
You helped me a lot, I am very grateful
amazing tutorial thank you. @28:11 i think you mean to say "make sure you are in object mode" :D
I followed the instructions and went to go click on automatic weights, It gave me an error message. If I'm doing a fatter character like the Pokémon snorlax, do I need to scale the armatures bigger to reach mesh?
I'm using a game character model and I stuck at the model following the armature movement :(
Still have a T pose for the mesh.
I think the pole angle might have to be -90 degrees for the arm target?
I had the same problem too, my arms and legs weren't rotating properly until i input -90. I think maybe it's because he's using an older version of blender?
@@hashiramatreefalling4045 Right, so it worked for both of us; good
hi the problem is starting after asigning foot target, the leg dont move properly and i also notice i havent the yellow line in pose mode connecting IK and upper leg? when i move IK it s separate from leg and leg is straight. can somebody explain and help? done all like in video
same problem :(
Great riggin guide , just need a guiude to switch between IK and FK
This one deserve a sub!!
i dunno why, but the knees start bending the wrong way everytime no matter what model i use. even tho its rigged to be in V sort of pose around the knee for some reason in object and pose mode its just jumps into a totally different pose. weird
Hey guys, i used my owned character, when i click on "With automatic weights" my charcter goes completly broke.. i think it's problem with the weight. I propably can painted everything but... Any solutions ?
Hello. I'm having the same problem. Did you find a solution? Thanks.
Great vid! Really helped me understand rigging at a lower level for more advanced meshes :).Quick question, if my legs joints deform and sort of implode when I go into object or pose mode, what am I missing?
Skill?
:(
:(@@AsbestosSoup
Would this same method work to set up an IK Rig for Sims4 wicked whims animations? Like could I use the rig provided by the creator of WW and create an IK rig with that for posing an animating? I’ve been trying to do this for years and it just doesn’t work when I try it. Sorry if you know nothing about Sims4 or the wicked whims mod. Just thought I’d ask.
Thank you, really helps!