I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!
You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this. keep teaching... Thanks a lot!
I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.
By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.
If after hooking up the leg target your knee is bending in a weird way, go back into edit mode and use CTRL-R on the leg bones. My knee was pointing in the opposite direction, so i rotated my bones 180 degrees and that worked for me.
Very nice tutorial. Rotation of the bones in relation to targets is a subtly. In 2.79 symetterize decided to rotate a leg 180 degrees. The mannequin survived surgery and is doing fine.
Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups). The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).
This video deserves a million likes! Best one I’ve seen yet on TH-cam and I’ve been searching for hours! I can’t explain how much you helped I was starting to get unmotivated so thank you sooo much
Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.
Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓
Since "generation has thrown an exception: list index out of range". and im looking video on yutube and to find a solution to the problem, and I thought about creating it manually. and I found your video which really really helped my problem. THANK YOU SO MUCHHHHH I REALLY APPRECIATE IT😍😍🤩🤩🤩🤩
thank you so much for this! i feel like every other tutorial is using rigify, which seems like a great tool but i've been trying to find a video that will teach me the fundamentals so i can use rigify as a tool rather than as a crutch. this is exactly what i was looking for, thanks!
Amazing and very professional and fun at the same time! You explain this better than me, explaining a nitwit where the light goes when you close the fridge door! .. (at least what they told me...)
This was so well explained, my god this is the best video around that explains very good any necesary thing we need to know about riging thankyou, this will make my work even better!
I don't think you have to first select Disconnect Bone and then Clear Parent. Just selecting Clear Parent also disconnects it (it can't be connected without a parent). You can see this in the Bone Properties Relations settings.
anyone doing custom mesh and having his bones affect other parts or deform things like cheese, you should go into weight paint and check the paint of every bone (for me it's alt+ left mouse) and substract or add however yxou see fit like he did at the end of the video.
Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.
Fantastic tutorial but at the final stage when the armature is attached to the mannequin using Automatic weights.... my mannequin pinches to nothing at the wrist and shoulder joints. Legs are fine and bend as they should but why the deformities in shoulder and wrist?
Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...
Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.
@@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.
Great tutorial! One question: To me it seems intuitive that i can grab the head, move it, and the rest of the body will move. That doesn't work with this set-up. How do you achieve that?
same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?
Something that happened when I was doing the leg target thing, when I put the Pole Angle at 90° the leg bent the wrong way. But putting the Pole Angle at -90° fixed that. I don't know if I did something wrong or if Blender has changed something in the year this video has been out but something others may need to keep in mind.
I followed the instructions and went to go click on automatic weights, It gave me an error message. If I'm doing a fatter character like the Pokémon snorlax, do I need to scale the armatures bigger to reach mesh?
hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?
Would this same method work to set up an IK Rig for Sims4 wicked whims animations? Like could I use the rig provided by the creator of WW and create an IK rig with that for posing an animating? I’ve been trying to do this for years and it just doesn’t work when I try it. Sorry if you know nothing about Sims4 or the wicked whims mod. Just thought I’d ask.
I had the same problem too, my arms and legs weren't rotating properly until i input -90. I think maybe it's because he's using an older version of blender?
i dunno why, but the knees start bending the wrong way everytime no matter what model i use. even tho its rigged to be in V sort of pose around the knee for some reason in object and pose mode its just jumps into a totally different pose. weird
I am shocked this video is not at 1M views. I have been looking at rigging and animation videos for the past 3 days and yours is BY FAR the best among the bunch. Clear explanations. Great advice. Just fantastic. Thank you for sharing your knowledge. Thumbed and subbed!!!
You are a real teacher! Simple and clean. I save this video to watch later again. I search a TONS of sites and videos on the internet about this topic but I never found something like this.
keep teaching...
Thanks a lot!
I'm so glad I found this tutorial. Hands-on tutorial and engaging your viewers with homework is a great way to learn. Thank you for putting this tutorial together.
By Jove, this is gold! I've been struggling with rigging ever since I discovered rigging, but this is the first time it all makes sense. Very well explained, many thanks.
If after hooking up the leg target your knee is bending in a weird way, go back into edit mode and use CTRL-R on the leg bones. My knee was pointing in the opposite direction, so i rotated my bones 180 degrees and that worked for me.
Outstanding tutorial. Very clear, very basic, explains everything without jabbering, and most importantly, done at the right speed.
Bro knew what he was doing 💀7:36
"I've moved it up in there" (7:42)
"If you're in solid mode" (7:47)
@@_igloo_ 🤣
I got stuck at this part of the tutorial for hours on my model
@@jasontran6401 💀💀
💀💀
Thanks a bunch. I have 0 EXP in rigging and now I've got something satisfyingly functional. I learned a lot.
Very nice tutorial. Rotation of the bones in relation to targets is a subtly. In 2.79 symetterize decided to rotate a leg 180 degrees. The mannequin survived surgery and is doing fine.
Great beginner video, no unnecessary detail and super easy to follow. Awesome stuff
Really helpfull, I just started to rig my first character in blender (a Primarys Intercessor Space Marine from Warhammer 40k) and of course i run into many problems (with loose parts, geometry issues, some parts not moving at all...) that i then figured out how to solve thanks to this tutorial. Everyone out there seems to go directly to the automatic functions without making even quick and easy ways to do the manual part (weight paint and vertex groups).
The model i started with is a complex one, but that actually helps if you want to learn fast (but with a lot of patience).
Brilliant, this is the clearest instruction I have seen, my brain thanks you!
This video deserves a million likes! Best one I’ve seen yet on TH-cam and I’ve been searching for hours! I can’t explain how much you helped I was starting to get unmotivated so thank you sooo much
That was amazing, I've just fully rigged a character previously having no clue where to start. Thank you!
Ctrl+shift+C might not work with AMD gpu because of driver key bindings - You need to check in the adrenalin software and change or disable these bindings.
WHY DOES THE WORLD HATE US AMD USERS ?!?!?!?!??!?!?!? AHHHHHHHHHHHHHH
Thank you so much
Also, when you are in the Pose mode, you can click on the Pose menu at the top and then select Inverse Kinematics/Add IK to bone.
can you explain this in other words? like dafuq is an adrenalin software?
@@antal3534 amd drivers
One of the best tutorials I have come across, you have real talent to be a teacher....
Thank you Pixxo 3d. I finally did it. I could not believe. After Several youtube videos yours is clean and Understandable. I have no school. but with youtube and You. I found school to go🤓🤓🤓
ive looked through alot of videos about stuff like this and this video is the only one to help me start modeling correctly
I have watched so many videos and about to give up🥺This video was a huge help, I can’t thank you enough🙏
I've stoped blender few years ago and forgot everything. Thumb up for reminding me all!
btw, making the poles parents (keep offset) of the target (foot pole for knee target etc) is smarter than main
you are the only one who tech blender like it is possible to use as beginner, thank you so much !
Thanks dude, I learned how to rig in 2017, but I Forgor 💀
Literally same
@@lolakoha7431 same
Forgor? 💀💀 now did you rember?
No member sadge
Thanks for teaching me all the Blender basics, especially the one on how to disable the rig that comes with a character
In my case, the value for the Pole Angle was, -90°, instead of +90°.
THANK YOU
me too, also for the arms
Just 2minutes into this tutorial and I know I'm going to love it. Already used to your wonderful detail and well explained tutorials❤🤘💪💯
VERY USEFUL video - thanks a lot, waiting for more!
He is a really good instructor! This video really helped me to understand rigging.
legit the best tutorial i've ever seen, you just saved me alot
Since "generation has thrown an exception: list index out of range". and im looking video on yutube and to find a solution to the problem, and I thought about creating it manually. and I found your video which really really helped my problem. THANK YOU SO MUCHHHHH I REALLY APPRECIATE IT😍😍🤩🤩🤩🤩
THANK YOU SO MUCH
I really needed this - I'm making a video game with blender and unity
So easy to follow and very thorough as well.
thank you so much for this! i feel like every other tutorial is using rigify, which seems like a great tool but i've been trying to find a video that will teach me the fundamentals so i can use rigify as a tool rather than as a crutch. this is exactly what i was looking for, thanks!
Perfect tutorial. Great starting point, and yet at the end of the tutorial we get a character rigged (enough) for animation.
15:51 you can select all LEFT bones, rightclick anywhere, go into names submenu and click auto left/right naming or something like this
Hey I'm using the most recent version of Blender and followed along. Glad your advice is still helping us out still.
Awesome tutorial for beginners with All required details.
Thanks ❤❤❤
Amazing and very professional and fun at the same time! You explain this better than me, explaining a nitwit where the light goes when you close the fridge door! .. (at least what they told me...)
it was hard for a beginner but Im so suprized l ve done everything correctly. you are a good teacher. thx for tut.
Clear and straight to the point. Great tutorial. Thank you.
You have teaching talents.
You have a talent to be a teacher & also you are my life saviour thx
Big thanks, great tutorial, the best i have seen I think
This is awesome! Thank you!
This was so well explained, my god this is the best video around that explains very good any necesary thing we need to know about riging
thankyou, this will make my work even better!
Thanks a lot! Maybe the Best Tutorial on TH-cam defently one of the best
Thank you Pixxo. Cool stuff, very good, simple, and clear tutorial.
bro thanks so much for this awesome clip explaining everything down to a T, I was so lost on my assignment but now I'm hella confident!
thank you so much man, you explained everything really well!! i only downloaded blender like 2 days ago but this is helping me learn alot!
Thank you very much...i have been challenging so much with other videos....but this video solved my problem...Thank you thank you so much!!!!!
Man these tutorials are really helpful so far. Only part I messed up here I think is the knees. Idk why, but I learned a lot just the same, so thanks!
Thanks It helped me alot!😇 & Thank you because of you I am encouraged to do SCULPTING. I have made my 1st sculpture by your tutorial
Man, this is reeeeeally a great tutorial... Some values were different for my model, but after playing a bit with it i made it work. Thanks a lot!
I don't think you have to first select Disconnect Bone and then Clear Parent. Just selecting Clear Parent also disconnects it (it can't be connected without a parent). You can see this in the Bone Properties Relations settings.
What's the difference between control shift C vs just shift i ? I tried both and they both look the same. I'm not seeing anything different.
anyone doing custom mesh and having his bones affect other parts or deform things like cheese, you should go into weight paint and check the paint of every bone (for me it's alt+ left mouse) and substract or add however yxou see fit like he did at the end of the video.
Thank you! But my arm controllers don't move alone with arms. What do I do? Thanks
thanks for the tutorial on character rigging it really solved my problem with animating characters with bones manually..
looks like a really good tutorial im gonna follow this when i got time for my own character :D and see if i can do it :D
Very fantastic I understand character rig basic 👍
thanks bro, amazing tut!!!
For the CTRL+SHIFT+C part: remember to switch to POSE MODE
💪💪💪
tysm
Thanks, great help
Awesome tutorial, thank you very much!
A question.... why exactly do we need a IK bone for the hand. Could I just add the IK to the hand bone itself? What would be the differences?
I did, but the part in symmetrise my leg bones went properly but the hand bones went upwardly ,why this happened?
This was really helpful for me! Thank you for your Work!
amazing tutorial!
Did anyone figure out how to place the target bone for the upper arm? I put it behind the arm on the Y axis, but when I move the IK bone for the hand my arm bends in a weird unnatural way.
Narrator: This video is getting a bit long...
Beginner: This video is a bit short...
What a great help this video, thank you vey much.
Fantastic tutorial but at the final stage when the armature is attached to the mannequin using Automatic weights.... my mannequin pinches to nothing at the wrist and shoulder joints. Legs are fine and bend as they should but why the deformities in shoulder and wrist?
Very well explained! Thanks for it!!
Fantastic tutorial. Thank you for sharing.
Shift+ctrl+c or ctrl+shift+c doesn't seem to work anymore(blender 3.4.1). Although ik s can be added through bone constraints properties menu, it doesn't behave the same as in video. Couldn't make the pole target bones behave...
Were you in the right mode?
I was trying this over and over in Edit Mode when I should have been going it in Pose Mode
Not sure if you're still having this issue, but check to see if either on your Geforce Nvidia software or AMD Software Adrenaline have hotkeys enabled. AMD has a tab specifically labeled hotkeys when you click on the settings gear. Disable the hotkeys there and restart Blender.
@@Pabzooloo I would never think about checking the AMD software to fix this, you're a savior, thank you!
@@Pabzooloo I say the same, I didn't even know I even had the AMD software in my PC. I disabled the hotkeys and it worked instantly, didn't need to restart.
ctrl+shift+c but in pose mode
Great riggin guide , just need a guiude to switch between IK and FK
Great tutorial! One question: To me it seems intuitive that i can grab the head, move it, and the rest of the body will move. That doesn't work with this set-up. How do you achieve that?
wow this video is just on point, thanks man
I used the "Low Poly Girl" from the previous tutorial, but when I click "With automatic weights", then the model breaks completely.
same here. i am using my own character. it does have cartoonin proportions but the size should be fine. also armature as well as character are uniform/zeroed out… did you find the problem?
same for me any solution ?
@@seraphimipx2611
Imp
16:39
22:56
32:06
ctrl+ahift+c
Something that happened when I was doing the leg target thing, when I put the Pole Angle at 90° the leg bent the wrong way. But putting the Pole Angle at -90° fixed that. I don't know if I did something wrong or if Blender has changed something in the year this video has been out but something others may need to keep in mind.
This one deserve a sub!!
You helped me a lot, I am very grateful
Absoulty valuable tutorial. You are the man now dog! (humor)
I followed the instructions and went to go click on automatic weights, It gave me an error message. If I'm doing a fatter character like the Pokémon snorlax, do I need to scale the armatures bigger to reach mesh?
thank you so much for video!
I'm using a game character model and I stuck at the model following the armature movement :(
Still have a T pose for the mesh.
In Blender 4.1 on a Mac I had to press Alt (not Ctrl as said in the video) and left click to select a bone in Weight Paint mode.
Rigify is still bugging. Thanks for your time and efforts to create this tutorial.
Thank you so much for this!!!! :D
Thank you, really helps!
THAKS SO MUCH FOR THE HELP
just thankyou really
hey dude just a question, im doing the IK, and wondering how i can make it so only certain bones rotate certain ways while being IK, so that it looks more realistic?
oh nvm you can lock axis' in bone properties under Inverse Kinematics
very great tutorial! you explain it very well step by step!! thanks a lot!
Thank you very much I got you well
Would this same method work to set up an IK Rig for Sims4 wicked whims animations? Like could I use the rig provided by the creator of WW and create an IK rig with that for posing an animating? I’ve been trying to do this for years and it just doesn’t work when I try it. Sorry if you know nothing about Sims4 or the wicked whims mod. Just thought I’d ask.
I think the pole angle might have to be -90 degrees for the arm target?
I had the same problem too, my arms and legs weren't rotating properly until i input -90. I think maybe it's because he's using an older version of blender?
@@hashiramatreefalling4045 Right, so it worked for both of us; good
Thank you very much .
Great tut, thanks
Great video. Thank you.
Why don't you work in the industry anymore? (26:56) What happened, burned out?
i followed the steps great indeed but the mesh does not move with the bone movement did i miss a step??
i dunno why, but the knees start bending the wrong way everytime no matter what model i use. even tho its rigged to be in V sort of pose around the knee for some reason in object and pose mode its just jumps into a totally different pose. weird