@@Claayh i think your tendancy to occassionally vertical kite helped out quite a bit there. If you aren't really looking tk use melee movement since charged attacks aren't affected by it you may be interested in the "gills" booster you might have gotten in deptch 2. Don't recall. You did incredibly well even if your stagger punish is insane enough to help when you manage to get the stagger close enough to you.
The boss in the moonlight stage (IBIS) took me a lot of tries to beat with my AC on release (where it was not nerfted but not too much). I knew it was because of my build though. Also now thee are many changes and buffs to weapons and core parts which makes even more interesting your playthrough.
There's two "friends" one is nagai, the other is walter himself. Arguably theres a third in carla, which *might* be referred to. But yknow. Theres a fair bit of story thats a lil less direct.
I think the sad part about Meterlink is that she so loyal to Arquebus (perfect track record btw) but Snail just left her for dead it even worse in ng++
The coral *might* destroy evetything. There may be other ways around it, and igniting it will destroy an entire solar system at minimum. You have to make the choice between paying a hefty price to keep things as they were, but be garunteed survival as a whole, or take a risk on something new and perhaps unforeseeable.
Did... did he just... 1st try IBIS?!! Also, quick tip to get better results with the Moonlight: check the melee stat on your arms, and the EN specialisation stat on your generator. The higher they are, the greater the damage! EN specialisation will also improve damage of any other EN weapon.
@ArmoredMaster I sadly only noticed that stat recently, but I'm gunna pay WAYYY more attention to it from now on before I set a build 😭😭 and Hahhaha YUP PILEBUNKER ON TOP
Bro, you beating the Ibis on the first try is beyond impressive.
@@banx757 AYY THANK YOU tbf my build did carry
@@Claayh i think your tendancy to occassionally vertical kite helped out quite a bit there.
If you aren't really looking tk use melee movement since charged attacks aren't affected by it you may be interested in the "gills" booster you might have gotten in deptch 2. Don't recall.
You did incredibly well even if your stagger punish is insane enough to help when you manage to get the stagger close enough to you.
@notimportant768 damn man thank you I really appreciate it, I'm just glad u guys are enjoying the series so much
The plot of this game is genuinely one of my favourites of all time especially the true ending route!
@@mothmist I CANT WAIT TO GET THEM ALL
The 1000 years of pain technique (pilebunker) you did on G3 was incredibly funny. Just full sending it right up main street
@@roninsghost108 HAHAHA TY I find this weapon so funny (but it sucks if u miss 😭)
I only thought of it just now but I'm now convinced that Ibis is a reference to Rosine from Berserk.
@are3287 when I get to that part in berserk I'll lyk if I see it
the pilebunker bullying goes crazy
@@Iniixia REAL (it's so funny I love it)
Amazing work on ibis
@@Constantine212 THANK YOUU!!
Excited to see what ending you'll go for! Either way new game plus will make getting to the other 2 endings a lot faster
@@Crimelife1999 I'm really enjoying ng+ so far be ready for the videos on it next week ;) and the ending for this run is out this week hehe
The boss in the moonlight stage (IBIS) took me a lot of tries to beat with my AC on release (where it was not nerfted but not too much). I knew it was because of my build though. Also now thee are many changes and buffs to weapons and core parts which makes even more interesting your playthrough.
@@eherden2169 I'm glad I'm interesting then 😭
I beg on my knees that you choose arye
@@beaufoster-ballard758 you will just have to see when the finale comes out 👀👀
There's two "friends" one is nagai, the other is walter himself.
Arguably theres a third in carla, which *might* be referred to. But yknow.
Theres a fair bit of story thats a lil less direct.
@notimportant768 OOOH NAGAI I BEEN GETTING SOME OF HIS NOTES. That makes alot of sense ty
I think the sad part about Meterlink is that she so loyal to Arquebus (perfect track record btw) but Snail just left her for dead it even worse in ng++
@@DFCMH WTF MAN THAT MAKES IT SM WORSE
The coral *might* destroy evetything.
There may be other ways around it, and igniting it will destroy an entire solar system at minimum. You have to make the choice between paying a hefty price to keep things as they were, but be garunteed survival as a whole, or take a risk on something new and perhaps unforeseeable.
@@notimportant768 bet ur curious what I chose for my first playthrough 👀
Did... did he just... 1st try IBIS?!!
Also, quick tip to get better results with the Moonlight: check the melee stat on your arms, and the EN specialisation stat on your generator. The higher they are, the greater the damage!
EN specialisation will also improve damage of any other EN weapon.
@ArmoredMaster I sadly only noticed that stat recently, but I'm gunna pay WAYYY more attention to it from now on before I set a build 😭😭 and Hahhaha YUP PILEBUNKER ON TOP
All those wheel enemies have Combat Logs and they’re weak to Explosive Weapons. Kinetic and Lasers have little effect on them.
@@cireoath336 OOOH THATS USEFUL
Yeah the dam wheels was a pain for me because I run a full energy damage focused AC.
@@eherden2169 yikesss
I want some AC dlc or another AC game 😢.
@@jethrodark2372 SAMEEE
@@jethrodark2372 SAMEEE