@pegasusrr3156 do you have a source for that? cuz last time i checked he was expecting to be directing less and less and allow other talents in the company to take the lead
Imagine surviving the three nights to fight the nightlord just to get destroyed in 2.83 seconds by "Nameless Radagon consort: isshin of cinder, the saint of kos".
Many roguelikes have enemy modifiers to make them harder (Like Risk of Rain Elites) so it'd be so funny if Nightreigns equivalent were just adding more boss title like names like 'Consort', 'Of Flame/Dark/Radagon'
Watched a streamer playing a DS1 randomizer and it spawned in kalameet for bed of chaos, which BoC just stays inactive in the back for whatever fight replaces it. However one of Kalameets attacks must have hit a hit box for BoC which activated it and of course BoC stays active every attempt after that. Bed of Kalameet was hilarious and one of the most BS things I have ever seen lol.
Probably one of the funniest things to happen this week is a friend of mine recently started a full playthrough of DS3 for the first time. He got to Nameless King like, a day or two before the Game Awards and the Nightreign announcement and commented "Man Nameless was so fun. I wouldn't mind fighting him again"
I haven't even defeated Nameless King despite replaying and beating the game for the 7th time. Mind you that I defeated every other boss except Nameless King.
@@NoHezitationPontiff is objectively hard. Don't lie and say you beat him ez on your first try, you definitely had to study this boss and learn their move set especially in the second phase. Unless you summoned three phantoms to gank the boss for you....
@@samuelgeaney7556No, it's Elden Ring. Everytime I see people that prefers BB over other Souls is always just around "the vibes", and I do agree, BB is still my number 1 favorite, but technically speaking ER is just superior in most (if not all) aspects. Also, the magnum opus usually means "the most imprtant/impactful" for the creators, and Elden Ring is exactly that, the sales numbers, and the first time that hits mainstream hits.
@@plipplop728 Combat, music, atmosphere, story are all so much better in Bloodborne. Elden Ring was amazing but it was too big for it's own good. It needed to be about 20-30 hours shorter
Those are clearly not Dark Souls characters. Those are obviously: The Keeper of Grace, The Baron’s Dear Froki, The Millipede Demon, and the King of Many Names. All original never before seen concepts.
Miyazaki wasn’t kidding when he said he was gonna let more people take the reins. The director of this game said Miyazaki literally just told him to do whatever he’d like to and now we’re getting a huge “everything is here” type game. Miyazaki may be done with ER for now but obviously he wasn’t speaking for everyone evidently lol Also worth mentioning this director has been on the fromsoft team since the DS1 days. Apparently he’s played a part in DS1 and DS3’s level design as well as Sekiro and Bloodborne’s combat system. This is looking promising and I respect the ambition of taking the ER IP in a new direction, so I’m looking forward to seeing what he cooks up here. It also seems like this game can be played solo which is good to hear as honestly I prefer solo gameplay, even if this is more of a co-op focused game (though I’d still like to try co-op with others occasionally too)
I don’t see this as “everything is here”. Not even close. This seems like a very walled garden experience with (some) choices you can make. It also seems very random in scope, and can only hope it procedurally generates cool shit. Otherwise, it’s going to get old, real fast. Fromsoftware, don’t stain this legacy
@@JPlays-i4m it’s a “new direction” in the sense that Fromsoft has never made a game like this before. It’s still of course grounded in what they’ve already built as a soulslike but I still think it’s an ambitious deviation from what they’ve normally made
I absolutely love Elden Ring, especially my first and second playthroughs. But you're exactly right. Replaying it can become a bit of a chore once you know where everything is. The more I learn about Nightreign the more I'm looking forward to bite size "runs", whether on my own or with randoms.
I think that argument is KINDA flawed, at least the way Vaati put it. I believe ER is less replayable... well, simply because its bigger then all of the other ones. That feeling of ''I know where everything is to do my build, getting there is kind of a chore'' has always been there, but since the other games were more streamlined, it was easier.
@@felipecouto1102 Agreed. The scope of Elden Ring is a major factor. As enjoyable as my first 150 hours were, it's a much bigger investment to jump back in and do it all again. Especially when compared to all of the previous Fromsoftware games.
@@felipecouto1102 it's not really fun to replay for like 5th time, i can boss rush DS3 in one evening with constant dopamine from killing bosses since i finished it so many times. Elden Ring just has much more you have to do to boss rush in fun way.
@skrety9250 Heavy disagree. If you just wanna do a boss rush in a fun way, you can beat ER EXTREMELY quickly (granted you dont want to beat *EVERY* boss) A friend of mine beat Elden Ring twice in a single afternoon just to replay the bosses
Miyazaki has said that he likes to foster talent on smaller projects, and give them room to be creative and take some risks. That's a very wise approach to growing FromSoft and keeping it dynamic. I'm looking forward to playing with my friends ~
yah what i read about early development is the dev brought this to miyazaki. miyazaki provided some input and intial development ideas and from there pretty much gave the new lead full control of this idea
It's cool because this is literally how Miyazaki himself became so well known. The Demon's Souls project was struggling, and he asked to take the helm. FromSoft took a chance on him.
I've seen people complain about this game but not acknowledge that this is a smaller scale project for new talent so it's happy to see someone mention it because it's irresponsible to give new talent millions of dollars to build the next big fromsoft game it's smarter to give them these projects that can turn out to be fun plus pretty sure fromsoft wants to do other things than just souls like style games I'm all for more from them
@@ultratrongermfs hear their favorite studio is going a different direction and think its the end of the world lmao, this why people say soulslike fans are insufferable
Let me preface this - vaati is quite possibly my favorite content creator of TH-cam and all social media, I absolutely love everything he does - I laughed when he said “I’ve been able to piece some of them together based on the trailer.. this, is an archer character” and it’s a guy holding a bow about to shoot it
If they bring back bosses from older games, then I want the Abyss Watchers back. They would fit perfectly. You play solo? You fight the fired up version. You are 3 players? You fight 3 of them, a small lasting part of the legion.
I'm sure (I hope atleast) that they aren't bringing back the nameless king we know exactly. Kind of like how Patches is a recurring character through out all souls games, but has his own lore within each.
@@DJ_Cub I love nameless, and yes I know he is in the video. I just simply don't think they are joining Dark Souls and Elden Ring together or anything like that. I think it would be odd to do so also. They are likely to incorporate him like they did with Patches. New game, new lore. Maybe even no lore.
@@Kamushiiba Nah, I love NK. Since DS3 and Elden Ring combat are do similar, he would fit really well. All I need is for them to give him a little upgrade, with more variable combos, so he isn't the exact same as in DS3. But since they add bosses like Centipede Demon from DS1, I already expect them to update the old bosses to keep up with the players.
We got a Nightreign victory royal Yeah Elden Ring we bout to get down (get down) Ten kills on trash mobs right now Just wiped out Liturgical Town My friend just got downed I revived him now we're heading southbound Now we're in the Sages Ruins Streets Hop on your bird, go to the marked sheet Take me to your PC to play Nightreign today You can take me to Caelid, but not Rot Lake I really love to chug flasks with you We can be pro Nightreign gamers Pro Nightreign gamers
Namely, I think that this game being so intentionally uncannon is actually really great, because that means the spinoff that’s only getting the green light because it’s FUN, is allowed to be FUN without being constrained to fitting a narrative. Letting us fight old enemies in a new world with new mechanics is inherently FUN. I really hope the game is good and gets attention. More companies shouldn’t be afraid to take risks in the interest of FUN Also, calling it now, Nameless King was the Storm King all along
@@JA-kr1lz If they have a large enough variety of new bosses as well, then I think the context of fighting the highlights of the fromsoft catalogue in a co-op roguelike battle royale definitely adds enough to justify it (assuming the game's fair priced). Plus i don't think the average elden ring player has beat the nameless king dozens of times lol
Really not sure what to think of this. The director is the individual who was in charge of the combat of Bloodborne and Sekiro, so at least the gameplay will be great.
One important bit they talked about that didn't make it into this video is that this is intended as a one purchase experience. Despite looking like it might be a live service or have live service elements (or just be From's version of a asset re-using cash grab) this is a buy it once and get everything game. All of the content is supposed to be in the game and just unlockable by actually playing it. There are no Seasons or Battle Passes or anything like that. Of course, I can imagine if NeightReign does do extremely well and they can sell future regions, more characters, more bosses, etc. then they might still do so but that's not the intention or the plan.
That is exactly my biggest fear. I don't care about the lore, and I always thought it made sense that the world of ER was the same of Demon's and Dark souls, just in different times or smth like that. I still don't like seeing actual Dark souls characters showing, as I feel they outlived their purpose, but I don't care: this game will be for the sake of gameplay mostly so who cares. But a microtransactions system would put a gravestone on the whole game for me.
1- single purchase no microtransactions seems to be very contrary to the type of game and gameplay shown so far. 2- with that said From already made all the money from ER and SoTE. How important will it be for the company for this new game to succeed? 3- with a different monetization system, most of these games are free to play. Will From release the game for, lets say, 40$ to compete?
@goncaloferreira6429 Yeah exactly what I was thinking. This looks like Diablo-like monetization and if they attempt it I hope they will go in terrible loss
I know it sounds a tad dumb, but I'd love the Skeleton Lords or Prowling Magus from DS2 show up as bosses with big ass hordes of foes, hitting a bunch of those boney boys at once with a greatsword was one of the funnest moments I had in a dark souls games
The only thing I want is that DS2 will not be forget, its the best moment to improve the boss of the game, and a lot of them have potential (at least, I want to see Aldia and Vendrick)
One thing i do not see anyone mentioning is the part where two players are attacking an NPC and distinctly pulls off a co op juggle. One guy sends him up and the other bats him BEFORE he hits the ground. That is something you DEFINITELY couldnt do on ER. I think NR has substantially upgraded the netcode for online play, at least to support high action co op play
It definitely requires that they've done more than the net code, cause they'll have had to change how the engine is treating certain animations and when i-frames for them activate. A reason FS has always had certain anims just blanket provide i-frames (for instance opening doors, pulling levers, getting on or off Torrent, activating backstabs and grabs, etc) is because allowing for those anims to get interrupted is complicated. DS2 allowed for it on paper by letting the player take damage but continue the anim visually, though this creates a kind of disconnect when a player with no poise can not get knocked down while opening a chest but can as soon as it's done, despite taking damage from both equally. They clearly weren't happy with that solution because they went back to and dug deeper into generous i-frames for scripted anims with subsequent games. Getting interrupted requires at minimum windows in the anim that it can be canceled out of, and then at least 1 "interrupted" anim to play that shows the character being knocked down or out of whatever they were doing. Ideally you'd have at least 3 or 4 anims to diversify the falls so players don't get bored, and a few tiers of fall at that so that players can tell what level of impact they received to cause an interruption. That's already a lot just for the PC, let alone for enemy NPCs. And we already know the Havok engine, even as juiced up as they made it for ER, has a hard limit on how many animations it can handle. I suspect to allow for this they will have cut the number of weapon types down considerably, as well as the number of idle animations needed for various things, to allow for those anim slots to go to these new interrupt anims. It's definitely a step in the right direction as far as realism and immersion are concerned, I only hope they pull it off well. The idea of interrupting an enemy grabbing my friend or juggling a mob between us sounds great.
That might be why it's a standalone game They must have realized that the base game can't handle this kind of netcode demand Hopefully they focused the time taken from character and enemy design to rebuild a fully functional co-op system
I hope they add PVP modes. Souls pvp is always fun, but held back by netcode. They already made what is basically a battle royale, why not make fort night Elden ring real?
I’m going to assume it’s going to be bosses from dark souls, maybe demon’s and elden ring. Bloodborne and Sekiro would be hard to manage mechanically. I hope I’m wrong though and I’m seeing this as we’ll still have elden ring basic movements
It blows my mind that people would actually be upset and concerned about the game. It is a complete surprise announcement developed by fromsoft. Until they make a bad game it seems safe to assume it is going to be amazing. Moreover, I doubt Miyazaki would be fine with ruining all of the lore from all of his games. People seem to always freak out and fromsoft always knows what they are doing. Spirit ashes in ER, shadow tree fragments, guns in bloodborne, reviving in sekiro, etc.
This does explain the leak of a Dark Souls 3 remake at Fromsoftware. They weren't remaking DS3, they were remaking the Dark Souls bosses to fit into Nightreign
It'll never be as effecient as getting closer with a melee weapon, because if arrows are stronger AND safer than everything else, what's the point of the melee combat system ?
@@TheStickMachine The random nature of the game, plus the more specialized classes means that there'll be characters more suitable for melee combat than others, unlike in Dark Souls and Elden Ring where all you had to do was re-spec. Also, FromSoft unfortunately has this precedent that their ranged combat options aren't nearly as good as melee weapons.
That chest screenshot showing the chain on one chest in the "not a mimic" orientation, but not showing the chain on the other chest has me convinced Mimics are returning.
Genuinely so excited for this kookie mashup of new and old content. The thrill of fighting old bosses with an updated set of player movement options turns a simple nostalgia trip into a refreshing experience.
Can’t wait to fight the big Oro and Peeve boss on the third day just to get one-shot, pointed down at, and hearing “lol gg nerd” as the screen fades to black.
I think it’s cool they’re bringing back some classic bosses and I think it makes sense. It’s called “The Lands Between”, I always kinda took that as it was a sort of intersection between the other fromsoft games. There’s references to “the land of reeds” and Horah Lou and the tarnished get banished to…somewhere else? Patches is in Elden Ring! I think it makes sense and I’m excited that this might be a way to get some friends into the series with me.
We should also give credit to FromSoft for being willing to show actual gameplay footage instead of a cinematic movie trailer. I couldn’t be more excited for this.
Tbf, this is a game that looks like is 90% reused assets. Not that hard to get gameplay footage in early development. ETA: I am a massive fan of the series and can't wait for this game. I just was pointing out how it was easy enough to get a gameplay trailer early jn Dev as they have all/most of the assets already there.
@@hennessya96 People need to stop the whole “reused assets is bad” thing. That’s mainly a western concern. The reason why so many western developers struggle to consistently release games is that they’re too ambitious with material, and the development team will EXCLUSIVELY work on that game and that game alone, taking 8 years at a time, without any inbetween. God forbid that game underperforms, because then the western developers always end up laying off employees as a result. Japanese developers cracked the code. Persona/Shin Megami Franchise, Metal Gear, Fromsoftware’s Souls games etc. All these games have a thing in common, they’re Japanese. In japan, their code of conduct differs from Westerners! Western believe in perfection in ONE swoop, whereas Japanese believe that perfection is achieved through trial and error and at the end of the tunnel. Persona and Shin Megami games are basically all the same ‘tints’ of each other, the same formula, enemies, and concepts, but you still notice a gradual increase in quality as you play their games chronologically, eventually reaching Persoona 5. FROMSOFTWARE: Demons Souls was never meant to be special. They intended Demons Souls to be a learning experience of game development. Then Fromsoft would begin to iterate, and iterate, and iterate on the same concepts enemies and themes, until Miyazaki was comfortable with making a game he considers his the Magnum Opus, Elden Ring. Games like Persona 5 and Elden Ring only work they way they doe is because their developers are Japanese. Those games NEEDED the resources, ideas, themes, and experiences of prior games to create what they consider the Magnum Opus. Westerners would try to develop Elden Ring or Persona 5 as their first games. God forbid they fail, because then the gaming industry suffers immensely as a result of their “perfectionism.” Even Baldurs Gate 3: they’re not Japanese develoeprs, but they’re not western either. They follow the same principle: Baldurs Gate is almost entirely reused assets, bosses, concepts, etc. Yet that game is what Larian considers their “Magnum Opus” because it game out exactly when it needed to: after all the experience and assets obtained from prior games
@@roiroije6326 that's absolutely absurd. I have no skills whatsoever in coding or game development. I bet a couple of modders could have done something similar. But im not hating on the reusing of assets or nightreign. Im super excited. I just think that having gameplay footage already isn't that big of a brag considering how the game is being made.
I think the biggest things they need to nail is variety from run to run, and guaranteeing that beating these foes we've all already beaten several times in DS1, DS2, DS3 and Elden Ring feels polished and radically different from fighting them in the games they originate from. If they yoink a boss from Dark Souls 1, but adjust it to match the new crazy pace of this game's 3 player co-op, then I don't think it's a huge problem. Crafting *new* experiences with older assets is a great idea, but the experience has to feel genuinely new and different.
18:00 This is what I always dreamed of for Dark Souls. An enemy who changes their attacks for multiple players as opposed to one. Too often enemies are so singularly focused, and the only thing that poses a threat is an AOE attack
This seems like it could be a really fun side thing to mess around with for a while. Also, as a bonus, this is absolutely getting data mined immediately and modders are going to have a field day with the assets.
Yes, yes we are. We're already putting our heads together on how to crack the new hks, what trickery they've done to make wall scaling work, and what will be needed to make asset porting possible. I myself mainly specialize in animation stuff, and I can already see new tech has been injected into the engine to allow for animations like the flying ones and the big jump into the air and diving ones. Retargeting them for the DS3 and ER engines hopefully won't be too hard, but we'll see. Anyway, yeah, we are already cooking on trying to anticipate what we'll need to do to figure it out. Once files and the new engine get out there the usual suspects should have a decomp and file structure cracked quickly enough.
Inb4 The Night King just has the ability to put people in a nightmare, so things don't have to be canon. To slay him is to escape the nightmare, where he's actually a weak frail old man. And his name? Miquela Jackson.
Maybe this is the universe that Godefroy is from and he accidentally ended up in the original timeline somehow. Inb4 Godefroy is one of the main bosses in nightreign
Now this is a well put-together video! I enjoyed this immensely, and I am now even more super stoked to be playing NightReign later this year. And yes, I already signed up for the play test, hoping I’ll be one of the lucky few selected to try it out. This is gonna be epic in its own right.
A small detail about the "red corpse" mechanic that I find really interesting is that that's a super old mechanic, like original Nethack old. In Nethack (possibly other classic roguelikes as well), dying would leave "bones" files, which are exactly like the red corpse. When playing on public servers, these bones files can be shared, letting you find the equipment from other players' failed runs, so long as you can defeat what killed them, and defeat their ghost/zombie/vampiric form (depends on how they died). Knowing From Soft's history I am certain this was an intentional nod, or at least inspired by this mechanic
This actually sounds a lot like risk of rain 2. Different character classes, co-op, items with rarity, a time limit on each stage and fighting a boss at the end.
Haven't played much ror2, enjoyed the first one much more, but it reminds me personally of the multiplayer from Dragon Age:Inquisition. I'm sure it remind a lot of us if different games since it's such a wide net haha
Talking about something else...do you remember Tenchu? Those ninja games that were published by FromSoft back in the day for ps1 and ps2. I can personally remember Tenchu Fatal Shadows for ps2. It is no secret to most people that the combat in Tenchu became the foundation for what it would be the souls-like combat we all know and love today but, something I realized just recently is that there's a big easter egg in Sekiro of Tenchu in the item selection of the merchant in Senpou Temple, you see, this particular merchant sells something called "Colored rice" which is the equivalent to very overpriced Prism Stone from Dark Souls series, here's the twist...this is actually a reference to Tenchu's own "Colored rice" which, funny enough, has the exact the usage as in Sekiro which means this "Colored rice" is the real grandfather of the Prism stone item and its effect as well.
I trust nightreign because everyone was saying elden ring could be bad as it was the first fromsoftware's open world game but it turns out to be a once in a lifetime experience. I think nightreign could be a big thing in gaming history.
Everyone who said that about Elden Ring was right - it's big and empty. Vaati even said it in this video where he says he feels like he has to do a painful speedrun across the map to get to the stuff that actually matters
I think that you'll choose how your character will fight. Like you'll choose each souls game mechanics. In the omen fight in the trailer it was like sekiro style doing parries with the sword. So you'll choose mechanics from demon's souls, ds1,2 and 3, elden ring, sekiro or even bloodborne
Bro that is such a cool idea and im glad its not "forced" to play with people aswell. Amazing FromSoft, a Soulslike Rougelike is everything I ever wanted.
It look great. Pretty sure some of the new concepts that well received will be a staple in next mainline game. The parkour and everchanging world seems like great for the next games.
Lore reasons aside one thing fans can majority agree on is that the odds are not 100% denying that "remnants" would not exist. Souls lore showed possibility of different universes, patches is like a realm hopper going along his way, everything in the world's has "cycles" of things starting and coming to an end. So not completely far fetched to say they don't belong in ER because who knows where they fit in the timeline of things.
@@360Fov its a B team game directed by someone other than miyazaki and it releases next year, its literally a small inbetween title, the main team is working on the next game
@@360FovFromsoftware has had multiple teams working on different projects simultaneously for almost all of its existence. Dark Souls released close to AC5 and Bloodborne's development overlapped at first with the development of DS2 and later DS3. Sekiro managed to overlap with four different projects during its development cycle DS3, Deracine, Elden Ring and AC6. They always have multiple projects running, we'll get our big fancy game within a few years and I doubt this would have any effect on that since you get heavily diminishing returns with massive team sizes in basically all software projects. I would be more concerned about the future implications of the Sony acquisition.
This world being parallel but a branch post shattering could still give us lore about the world through item descriptions that talk about the past the way Elden ring does given that they’re included
Admittedly I'm only halfway through the video, but wanted to post this ASAP incase Vaati actually sees this comment. (Incase you do, love your videos lol) I'm mostly deaf, born that way, so I watch all of Vaati's vids with CC on incase I mishear certain words and to try to warn you Vaati, when you post your small print corrections at the bottom of the screen, it can get hidden by the subtitles lol I almost missed this 'pull towards you' one cause of this, just hoping maybe an easy thing to avoid in the future?
@@KlumpusVT I know and appreciate the information incase I didn't, but the problem then becomes if I move it up, it blocks a portion of the scenes lol Its not a big deal though, I'll figure out something, this comment was entirely just a shot in the dark anyways.
Thank you for referenceing the painted world thing, I would like to say don’t forget that the world she was painting was made with Humanity and that could very well be the Universal Will, after the paint finally “dryed” is when the Universal Will “left”. Needless to say super hype
I’m stoked tbh. From is so popular today because they let Miyazaki take risks. No matter what the combat is going to be fun..and having an online game where you earn your emotes/skins with gameplay instead of microtransactions and get to learn a whole new set of rules for a game seems so damn fun
@@theclawyaww3740Are you serious? Fromsoftware (the people who pioneered the entire souls genre) are making a co-op rogue-lite with a battle royale circle, and you don’t think that’s taking a risk? Are you okay? This sounds fun as fuck though tbh, but go ahead and be a pessimist
@@theclawyaww3740 What modern trend is it chasing though? Roguelites have had a resurgance but I wouldnt call it a trend. Vaati is wrong when he says this is an extraction game. There is mothing to suggest that. I dont see the trend you think its going after. Helldivers maybe? Its not even much like that though. Its kinda its own thing.
its so insanely out of left field for Fromsoft but genuinely could be so fire. And it's a great way to give the B-team a shot at getting something out there, something I wish we saw more in the industry, just making something for the love of it
@@LZ02-OVERTURE Miyazaki becoming presi changed the game. His approach to developer wants and needs is something desired. Everything after dark Souls 3 (when Miyazaki became presi) was out of passion from Miyazaki, and now he’s willing to give his developers that same passion
I think this looks genuinely amazing, it's very up my alley since I love both Elden Ring and roguelikes such as Risk of Rain 2, Ravenswatch (which even shares the 3 day system), Gatekeeper, and even games like Helldivers which feature match-based coop in an open world with random elements. I hope Nightreign has more than one map, maybe more added in future updates or DLC. Getting to explore a remixed Liurnia, Altus, or Cerulean Coast.
Thank youuu I was hoping I wasn't the only person here making the connection to Ravenswatch. I absolutely love the game. I just hope fromsoft will be able to pull off doing a rouge-like game like this.
@@puffballbk2186 Miyazaki is not the only person writing for the games lol. He didn't direct the latest Armored Core either. Is the lore on that broken? Ishizaki also worked on the first Dark Souls, Bloodborne, and DS 3.
@ I never claimed for it to be broken, only less intricate and interesting which armored cores lore is. Not that armored core needs that it’s a different thing, but a game set in the Elden ring world I feel has to have that same level of quality of it’s just going to be a bit disappointing
@@puffballbk2186 Oh please, you just randomly namedropped Miyazaki and as shown by your comments do not actually understand the history of From's game dev cycles, as Miyazaki has only directed a couple Armored Core games and the franchise goes back to the 90's, so it's far more intricate than the souls series or Elden Ring is. You've seen one trailer and made an assumption entirely because it isn't directed by Miyazaki - even though he wanted Ishizaki to direct a game - and have explicitly ignored Ishizaki also being someone who worked on the development of Elden Ring. SO which is it? Is Miyazaki, this person you consider to be a genius, now a fool for actually trusting people he's worked with for years on developing their own projects?
@@iedawahato you are trying to claim I’m overtly using assumptions, but you have made more in this reply then I’ve done in the past 3 years alone. If you can’t make an argument with legs to stand on just don’t do it. As for the armored core stuff, yes I know Miyazaki directed two games (he was also a producer on last raven) but if you know Miyazakis philosophy as well as the only reason this game is coming out, it’s that he wants to give new directors creative freedom no matter what, why? Because he didn’t have it exactly on games like ac4 and 4a. Now, did the 4th gen come out well? Yes it did they are my favorite gen but not because it was directed by Miyazaki but because he was backed up by employees with years of experience on core games and he just let them do their thing. Now where am I getting with this? Basically I am saying armored core is fine with not having intricate lore because that’s not the focus of the games, they thrive off of customisation and expression in gameplay. Souls game thrive off of the reward of patience from the player, whether it be exploration, boss fights or even by extent lore analysis. Which, Miyazaki says is his primary focus and passion as he wants to create a ambiguous world that puts players in the same position he was in when he was younger reading books about western history and mythology as well as fantasy. Now the crux of my problem with Nightreign is that it will use a pre existing world(s) in a opposite way that Miyazakis games are made. In Elden ring specifically so much of the world is meticulously crafted, people can use visual storytelling to put pieces together in the lore on a COMPLETELY different level any other game can, the world has a greatly spanning history in both politics and geography. And that’s all awesome, and then Nightreign is just like; “yep let’s put bosses from other games into here that fit very well in their own context and put them here that will work!”. And don’t get me wrong, that’s cool and all but it will be overall negative towards the story
This actually such a beautiful thing to witness! The game studio who in a very simplified way made almost identical games with slight improvements made success with their new title (ER) which gave them even more place for experimentation and now they are doing an entirely new game. Wow
I don’t know what we did to deserve the last few years of service and outstanding DLCs, but I will forever thank Miyazaki and everyone involved in this game for bringing it to life, giving it the love it deserves, and continuing to improve on it’s perfection
That's the thing...its another DS2 situation. Miyazaki didn't really work on this and is done by another team from fromsoftware. Just a cool test project.
@@anstorner This is not me hating, but the game being almost entirely reused assets is pretty much the definition of cutting corners to turn out the game quickly.
Hades has an amazing story which requires multiple runs to see everything, including losing. If they make it like winning or losing you have more lore, it will be really cool and add to the extension of the game.
@RebeleneM you know what I mean😂. but if we being "um actually🤓☝🏼" bro's, then Sekiro and Bloodborne are both "Souls like". They aren't part of the Souls series
Randomizers are great for all games, and all games could use a randomizer mode made officially by the developers. I would love GameFreak to make their own randomized Pokémon campaign, that is a company that does reuse all their assets and yet people don't complain about that. I would love an Elder Scrolls randomizer made by Bethesda, I cannot think of a single game that would not be improved by the addition of a randomizer mode.
As someone who has recently become obsessed with randomised runs because I want that fresh new feeling, the news of Night Reign is making me froth at the mouth.
I'd have played this if it were a mod. I'd have contributed to a patreon to support the creation of that Mod. Miyazaki approved of this, selected the director himself, and FROM funded the creation of this. I'm in.
For people getting upset about getting a revisit to an existing world rather than an entirely new one, I think I'm right in saying that this is being produced by the studio's B Team, and therefore it's not eating into new ip developments. Going further, I'd assume that as the next main project ramps up they'll even start to migrate members from here to there as well.
Not upset about revisiting Lands Between…I’m pretty pumped actually. I’m upset that it’s a multiplayer *centered game. Upset is a very strong word though. I’m never upset when FromSoft releases a new game. Just wish they would stick to the mostly single player game with optional multiplayer sprinkled in format. That’s just me. I play games to escape people for a bit. Little bit antisocial when it comes to my gaming time
The repayable boss fight gauntlet in sekiro should've been in elden ring. But this might be an upgrade to that. After the GoW ragnarok valhalla dlc, this might be the elden ring version of that.
@@linah1998 fr, with the bittersweet feeling that came from beating fun bosses but knowing that the run back is such a long time (midir, nameless, gael, and now divine beast+etc), given the opportunity of a boss rush that's all i would do. Now seeing these core experiences come back but with smoother movement and better options gets me super pumped. Like, you mean we might be able to fight something like a legion of abyss watchers together or something? yesx100
I love that so much, Hitting your allies to revuve them like telling them "idiot" while punching them. And its so Hilarious thinking shooting an arrow at your downed friend to revive them from a mile away.
I'm not certain that I'm entirely interested in Nightreign, but you have made it sound more appealing and promising that what I had initially thought from the trailer + website description info. Thanks for the in depth info!
Yeah I'm not feeling it at all. I was turned off at the start when he said the combat zone is shrinking or whatever. Then when he said you doing create characters, I'm out.
@@argonaut_jay The having to use preset heroes is really what turned me off from it the most, if it's "cheap" or maybe on sale some time after launch I'll give it a go, but that does hurt my potential interest significantly mysself.
I’m calling it right now. They’re bringing back mimic chests. 4:01 the chest on the left you can just barely see a chain on the right side of it. Which unless I’m remembering incorrectly none of the chest in Elden ring had chains and that was how you could tell in the souls games if they were mimics based on if they faced forward or back. That chest on the left is a mimic!! 🎉
Honestly bro, I saw it too, but nameless king is back, and I’m so excited to see if he’s the same or if he’s changed, in general I’m just surprised for the call backs to old games.
It’s like Dark and Darker. And people loved that. And we can just say ‘Convergence’ with all the world’s colliding. The last class has to be a caster faith build, right? Like a healer class? We got the Warrior, the fighter, the Paladin/Lancer, the rogue/ninja, the ranger/archer, the wizard/caster. Only class missing is the healer type. You call them a summoner or something if they get a familiar. Kind of like Scholar from FFXIV. Very excited to endlessly watch crews run through this.
Risk Of Ring bouta go so hard. I LOVE Roguelike games and my biggest issue with replaying Elden Ring has always been how huge the game is. Nightreign looking to be my forever Elden Ring game!
Man I hope cool armor will be unlockable through really tough challenges so when you see a player with a certain armor you know they did something impressive.
There will be different cosmetics you can purchase with currency you gain with each run. However I would also like to see skins you can earn through challenges.
Yes there will be unlockable outfits for each of the corresponding 8 characters. There will also be something akin to Bloodborne Caryll runes. That you can by with a currency known as marks. These marks are the only thing it seems that you get to take with you back to the hidden roundtable. Where the vendor possibly is the Dark Souls 3 fire keeper.
It’s crazy to see a game dev who’s become very famous for creating a whole sub game genre but yet still have the creative juices and balls to do new things. Like this is crazy every new thing I hear about this game gets me more excited. Fromsoftware is killing it
I don't know if you've seen the Elden Ring Color Theory by Hawkshaw but it could stand as a piece of evidence for Elden Ring being the sequel of Dark Souls. A new world, painted into being. A world in which colors seem to correlate to power and power seems to correlate to color. Colors and pigments, changing reality. Sounds like it would be pretty fitting for a PAINTED world!?
In one interview about bloodborne, when asked about the interconnection of the map, Miyazaki randomly said: "bloodborne is a painted world, like dark souls, in several aspects"... At the time of bloodborne release, dark souls ending was already written, so it's totally plausible that bb is the painted world inside ariandel. Instead i think elden ring is a world born from the ashes of ringed city
It’s not that, bosses from previous games are brought in because the Night lord, something to do with merging parallel dimensions as stated by the director. But again this is super non canon and iirc Miyazaki said the games are not connected
@@puffballbk2186 Or Night Lord has the power to invoke nightmares (like St. Trina's ability to invoke dreams), which is why the land is randomized, and so are the enemies.
I would actually kill for something like this with as a studio passion project between fromsoft and the monster hunter team to bring the perfect rouge like 🔥
I've noticed that the zone in night reign is similar to the blue "fire" that comes from incomplete gaol's it feels related and I can't wait to see lore vids possibly connecting the two 😤
Something no one mentions when speaking about reuse of bosses, it's that it allows people who didn't play the previous games to fight these fantastic (for the most part) bosses. And personally I love the concept of these bosses being drawn to this world, because it's not copying the bosses, it's really them, so I get even less the hate for it.
The originals games are still available and playable, you know. To me this will be a cheap marketing operation by Bandai, very low effort and very "Team B". The lore explanation will be "reused assets".
I feel like if they import Namless King his moveset has to be different, or some kind of scaling has to be different because you have to have a chance to defeat these bosses without dying 500 times
You also forget to mention it's fun to fight them in a game that plays with very different rules than the original games, and it's also fun to see how the bosses were adapted to fit it. I don't think the centipede demon will be at ds1 speed for example, and that makes it interesting, coupled with having to fight it in a very different environment.
Well some of the bosses DEFINITELY have to be adjusted. Freja would be literally just a free boss kill with Elden Rings mobility. There is no way she could keep up its just her Dark Souls 2 version. Same thing with Nameless King honestly.
with a randomized map you can have a new poison swamp every time! Myiazaki must be so proud
Myazaki doesnt work on this its not a elden ring game. Its fortnite
@@RealEvilLordExdeath thats why he is proud, now he knows that the torch will be well carried
@@Girlthatgotsweeptbybarrons he didnt direct it bc he doesnt like the idea
@pegasusrr3156 do you have a source for that? cuz last time i checked he was expecting to be directing less and less and allow other talents in the company to take the lead
@pegasusrr3156that's BS. Miyazaki gave Ishizaki the green light for this project.
Imagine surviving the three nights to fight the nightlord just to get destroyed in 2.83 seconds by "Nameless Radagon consort: isshin of cinder, the saint of kos".
Comment underrated 🤣🤣🤣🤣
"Isshin of cinder" 😭😭😭
Many roguelikes have enemy modifiers to make them harder (Like Risk of Rain Elites) so it'd be so funny if Nightreigns equivalent were just adding more boss title like names like 'Consort', 'Of Flame/Dark/Radagon'
LMAO
That’s a diabolical thought sir
""night king radahn promised consort of the bed of chaos" is perhaps the greatest souls adjacent sentence ive ever read
Just wait till we get ancient dragon royal rat authority duo
Watched a streamer playing a DS1 randomizer and it spawned in kalameet for bed of chaos, which BoC just stays inactive in the back for whatever fight replaces it. However one of Kalameets attacks must have hit a hit box for BoC which activated it and of course BoC stays active every attempt after that. Bed of Kalameet was hilarious and one of the most BS things I have ever seen lol.
I hope Radahn 3 - return of the electric bogaloo is the final boss again. It would be the funniest thing ever.
Maliketh just drops in. "I AM DEATH SCRUB"
Exactly like playing their previous games?
That's not the Nameless King guys. That's the Unspecified Lord, completely different character.
I believe you are mixing him up with the Unlabeled Monarch
@@jim0_o actually I think you might have him mixed up with the incognito ruler
Guys, you're all wrong, it's actually the Anonymous Tyrant
@@the.zabrakI believe you may have gotten him confused with the undisclosed sovereign
@eggyweggywoowoo Pretty sure thats the unidentified aristocrat?
Probably one of the funniest things to happen this week is a friend of mine recently started a full playthrough of DS3 for the first time. He got to Nameless King like, a day or two before the Game Awards and the Nightreign announcement and commented "Man Nameless was so fun. I wouldn't mind fighting him again"
I also finished Ds3 for the first time very recently. I had slight fit of ptsd when i saw him in this trailer
I haven't even defeated Nameless King despite replaying and beating the game for the 7th time. Mind you that I defeated every other boss except Nameless King.
@@FrosteryGaming
Same here.
@@FrosteryGaming You'll get it eventually, just needs some practice. Or is there anything specific in the fight you are struggling with?
hes got the right mindset
Who else is excited for “Three Nights at Ranni’s”
maybe they'll hire toro of black souls fame to direct this one
I'll bring my blueberry popsickles.
*_FAUL TARNISH_*
_" Edge, Lord "_
@@mrwtfwhy IM GOING TO ALICE!
I think it would be mad funny to just get jumpscared by Pontiff Sulyvan while running from Margit
Omg don't bring him back he traumatized me more than nameless king 😂
Then in second phase Sulyvan instead of a clone summons Rellana
I think it's not impossible for him to be the night lord
@@Legal_OwO Pontiff was one of the easier boss in dark souls 3
@@NoHezitationPontiff is objectively hard. Don't lie and say you beat him ez on your first try, you definitely had to study this boss and learn their move set especially in the second phase. Unless you summoned three phantoms to gank the boss for you....
Fromsoft already made their magnum opus with Elden ring, they deserve to make a fun spin-off celebrating their past projects.
Their Magnum opus was Bloodborne. Followed by Elden Ring
@@samuelgeaney7556 spotted the Soyborne
@@samuelgeaney7556No, it's Elden Ring. Everytime I see people that prefers BB over other Souls is always just around "the vibes", and I do agree, BB is still my number 1 favorite, but technically speaking ER is just superior in most (if not all) aspects. Also, the magnum opus usually means "the most imprtant/impactful" for the creators, and Elden Ring is exactly that, the sales numbers, and the first time that hits mainstream hits.
@@itscoolthough419 *Chadborne
@@plipplop728 Combat, music, atmosphere, story are all so much better in Bloodborne. Elden Ring was amazing but it was too big for it's own good. It needed to be about 20-30 hours shorter
Can't wait for the plotwist that the Night Lord is actually Allmind from AC6 and you need a fight a mech as final boss.
Nineball, Envoy of Allmind
@@TriforceWisdom64”resistance is futile foul tarnished”
Have you seen the scale difference? The mech would be bigger than a dragon!
@@robertbcardozathat's the best part! Though yeah it wouldn't work as a normal boss, entirely because of the speed lmao
"main system, activating combat mode"
Goodluck with the lore on this one, Vaati!
*sweats profusely*
@@VaatiVidya cant wait for a 4 hour video about the Lord of Night and how he managed to bring Nameless King to heel.
@@VaatiVidyaFirekeeper casually showing up in The Lands Between be telling us that Nameless King and Morgott are buddies now.
I'm hoping we can collect Maidens from previous Soulsborne games like Pokémon.
@@jamster8764"Shanalotte, I choose you!"
*"Bear seek seek lest!"*
Those are clearly not Dark Souls characters. Those are obviously: The Keeper of Grace, The Baron’s Dear Froki, The Millipede Demon, and the King of Many Names. All original never before seen concepts.
Sir Kiro, Master of Deflection, is entirely unique to the elden ring ip and we implore you to prove otherwise
My personal Favorite was Big Tree that caught a Cold of Curses, Crispy Keratin Lord, and of course, Guy Who Chases You
My favorite is Guy(?) Who Runs Away From You Down Endless(?) Hallway
@@Tenchigumi shoutout to Split Ancestry Primrose and Abyss, Father of the Man
I'm quite partial to "Lightning Dude With Bird".
0:19 “That’s where the similarities end… Thankfully.”
Couldn’t have said it better. 👏
Miyazaki wasn’t kidding when he said he was gonna let more people take the reins. The director of this game said Miyazaki literally just told him to do whatever he’d like to and now we’re getting a huge “everything is here” type game. Miyazaki may be done with ER for now but obviously he wasn’t speaking for everyone evidently lol
Also worth mentioning this director has been on the fromsoft team since the DS1 days. Apparently he’s played a part in DS1 and DS3’s level design as well as Sekiro and Bloodborne’s combat system. This is looking promising and I respect the ambition of taking the ER IP in a new direction, so I’m looking forward to seeing what he cooks up here. It also seems like this game can be played solo which is good to hear as honestly I prefer solo gameplay, even if this is more of a co-op focused game (though I’d still like to try co-op with others occasionally too)
I don’t see this as “everything is here”. Not even close. This seems like a very walled garden experience with (some) choices you can make. It also seems very random in scope, and can only hope it procedurally generates cool shit. Otherwise, it’s going to get old, real fast.
Fromsoftware, don’t stain this legacy
This really might be amazing. It has potential. And Fromsoft, not just Miyazaki, have delivered time and time again. This will be great. I believe it.
its just a spin off i would not call it a new direction entirely.
Look how well Dark Souls 2 turned out without Miyazaki 😃
I'm not being sarcastic (and yes I know he's listed as "supervisor" in the DS2 credits)
@@JPlays-i4m it’s a “new direction” in the sense that Fromsoft has never made a game like this before. It’s still of course grounded in what they’ve already built as a soulslike but I still think it’s an ambitious deviation from what they’ve normally made
Where we dropping boys? Caelid towers?
Nooooooo, not the Elden/Eleven
If you drop Caelid, I'm feedind XD
Not me. I'm dropping in Fia's bed.
Yeah you dropping solo bro f that
Legendary loot at Jagged Peaks
**Young me thinking that I finally beat Nameless King**
**Adult me, now, sweating**
His chicken is the only difficult thing about his fight because his head hitbox is hard to hit, and he annoyingly flies everywhere.
Remember how you died and kept challenging him? Yah he wants to make you feel that.
It only took me 100+ attempts......EZ
@@DarkPassenger100 tries? You make him sound ez indeed.
can't wait to finally beat him and then immediately after have the Orphan of Kos crawl out of a cave
I absolutely love Elden Ring, especially my first and second playthroughs. But you're exactly right. Replaying it can become a bit of a chore once you know where everything is.
The more I learn about Nightreign the more I'm looking forward to bite size "runs", whether on my own or with randoms.
I think that argument is KINDA flawed, at least the way Vaati put it. I believe ER is less replayable... well, simply because its bigger then all of the other ones. That feeling of ''I know where everything is to do my build, getting there is kind of a chore'' has always been there, but since the other games were more streamlined, it was easier.
@@felipecouto1102 Agreed. The scope of Elden Ring is a major factor. As enjoyable as my first 150 hours were, it's a much bigger investment to jump back in and do it all again. Especially when compared to all of the previous Fromsoftware games.
@@felipecouto1102 it's not really fun to replay for like 5th time, i can boss rush DS3 in one evening with constant dopamine from killing bosses since i finished it so many times. Elden Ring just has much more you have to do to boss rush in fun way.
@skrety9250 Heavy disagree. If you just wanna do a boss rush in a fun way, you can beat ER EXTREMELY quickly (granted you dont want to beat *EVERY* boss)
A friend of mine beat Elden Ring twice in a single afternoon just to replay the bosses
Miyazaki has said that he likes to foster talent on smaller projects, and give them room to be creative and take some risks. That's a very wise approach to growing FromSoft and keeping it dynamic. I'm looking forward to playing with my friends ~
yah what i read about early development is the dev brought this to miyazaki. miyazaki provided some input and intial development ideas and from there pretty much gave the new lead full control of this idea
It's cool because this is literally how Miyazaki himself became so well known.
The Demon's Souls project was struggling, and he asked to take the helm. FromSoft took a chance on him.
I've seen people complain about this game but not acknowledge that this is a smaller scale project for new talent so it's happy to see someone mention it because it's irresponsible to give new talent millions of dollars to build the next big fromsoft game it's smarter to give them these projects that can turn out to be fun plus pretty sure fromsoft wants to do other things than just souls like style games I'm all for more from them
I hope they cook something great from the creation of this spin-off
This is the least risk taking approach; reusing their biggest IP
The answer to “Why is Nameless King in Elden Ring?” is very clearly “Because it’ll be fun”, and that’s an excellent sign.
"Because it's cool as fuck"
F it we ball
@@hyenfpsimagine if they expand on old bosses. Like you defeat Nameless king, and then there is an EXTRA PHASE HOLY
Might as well ask how the fuck Patches made it into Bloodborne.
"We thought it'd be funny"
If that’s F2P game then yeah for sure. You can’t be serious.
Hearing "PvE, coop, survival, roguelike, soulslike" for a fromsoftware game sounds like the craziest fever dream
nightma
re*
@@ratharos "omg guys i dont like fun fromsoft games are meant to be insufferable just like i am"
@@ultratrongermfs hear their favorite studio is going a different direction and think its the end of the world lmao, this why people say soulslike fans are insufferable
As a risk of rain player, I can safely say that I had to get a new screen from the amount of liquid that [manifested]
sounds great, roguelikes have some of the best games ever made so i have no complaints
this looks insanely good
Cant wait for your lore videos on that one 😂❤
Everything is connected
Perfectly balanced, as all things should be
Solo night lord when?
Oh my god its the naked pot guy
all the people who used to try and connect all the fromsoft games into one connected multiverse rn: AND THEY CALLED US MAD!
Looking forward to this now honestly since risk of rain 2 is busted. Soon to be fixed but still hella busted.
Let me preface this - vaati is quite possibly my favorite content creator of TH-cam and all social media, I absolutely love everything he does - I laughed when he said “I’ve been able to piece some of them together based on the trailer.. this, is an archer character” and it’s a guy holding a bow about to shoot it
I thought the exact same thing 😂
Same hahaha 😂
This is some "his name is big hat Logan because he wears a big hat" type of stuff
Lmao fair
@@felipearrais5415Ds1 : Brian destroyer of abysses
Ds2 : bob
If they bring back bosses from older games, then I want the Abyss Watchers back. They would fit perfectly. You play solo? You fight the fired up version. You are 3 players? You fight 3 of them, a small lasting part of the legion.
Oh yes and the Farron Greatsword i love spamming l1 with that thing
I'm sure (I hope atleast) that they aren't bringing back the nameless king we know exactly. Kind of like how Patches is a recurring character through out all souls games, but has his own lore within each.
@@Kamushiibawhy no love for Nameless? And he’s in the gameplay so…
@@DJ_Cub I love nameless, and yes I know he is in the video. I just simply don't think they are joining Dark Souls and Elden Ring together or anything like that. I think it would be odd to do so also.
They are likely to incorporate him like they did with Patches. New game, new lore. Maybe even no lore.
@@Kamushiiba Nah, I love NK. Since DS3 and Elden Ring combat are do similar, he would fit really well. All I need is for them to give him a little upgrade, with more variable combos, so he isn't the exact same as in DS3.
But since they add bosses like Centipede Demon from DS1, I already expect them to update the old bosses to keep up with the players.
We got a
Nightreign victory royal
Yeah Elden Ring we bout to get down (get down)
Ten kills on trash mobs right now
Just wiped out Liturgical Town
My friend just got downed
I revived him now we're heading southbound
Now we're in the Sages Ruins Streets
Hop on your bird, go to the marked sheet
Take me to your PC to play Nightreign today
You can take me to Caelid, but not Rot Lake
I really love to chug flasks with you
We can be pro Nightreign gamers
Pro Nightreign gamers
Namely, I think that this game being so intentionally uncannon is actually really great, because that means the spinoff that’s only getting the green light because it’s FUN, is allowed to be FUN without being constrained to fitting a narrative. Letting us fight old enemies in a new world with new mechanics is inherently FUN. I really hope the game is good and gets attention. More companies shouldn’t be afraid to take risks in the interest of FUN
Also, calling it now, Nameless King was the Storm King all along
You’re literally echoing what Sven said in his speech at the Game Awards. Make a game fun and revenue will follow.
I mean an argument can definitely be made that fighting bosses that you’ve killed dozens of times, in previous games, is NOT FUN
@@JA-kr1lzShut up
@@JA-kr1lz If they have a large enough variety of new bosses as well, then I think the context of fighting the highlights of the fromsoft catalogue in a co-op roguelike battle royale definitely adds enough to justify it (assuming the game's fair priced). Plus i don't think the average elden ring player has beat the nameless king dozens of times lol
The only reason this is called Elden ring, and not its own name is because it will sell because of the name, not because of the gameplay.
Really not sure what to think of this. The director is the individual who was in charge of the combat of Bloodborne and Sekiro, so at least the gameplay will be great.
How did you comment before the video started. Early access?
I think it'll be a fun diversion to play with friends at the very least
@@Brandon_Y.most likely, I was wondering the same thing
@@jordananthony3910the vid was unlisted for an hour
i did not need to hear more. His structure will lead to success i think
One important bit they talked about that didn't make it into this video is that this is intended as a one purchase experience. Despite looking like it might be a live service or have live service elements (or just be From's version of a asset re-using cash grab) this is a buy it once and get everything game. All of the content is supposed to be in the game and just unlockable by actually playing it. There are no Seasons or Battle Passes or anything like that.
Of course, I can imagine if NeightReign does do extremely well and they can sell future regions, more characters, more bosses, etc. then they might still do so but that's not the intention or the plan.
Because Fromsoft, hopefully even with Sony & denying them, knows how to sell an actual complete game.
That is exactly my biggest fear. I don't care about the lore, and I always thought it made sense that the world of ER was the same of Demon's and Dark souls, just in different times or smth like that. I still don't like seeing actual Dark souls characters showing, as I feel they outlived their purpose, but I don't care: this game will be for the sake of gameplay mostly so who cares. But a microtransactions system would put a gravestone on the whole game for me.
1- single purchase no microtransactions seems to be very contrary to the type of game and gameplay shown so far.
2- with that said From already made all the money from ER and SoTE. How important will it be for the company for this new game to succeed?
3- with a different monetization system, most of these games are free to play. Will From release the game for, lets say, 40$ to compete?
@@goncaloferreira6429 they said it would be priced similarly to the elden ring dlc, so expect it to be around 40 dollars
@goncaloferreira6429 Yeah exactly what I was thinking. This looks like Diablo-like monetization and if they attempt it I hope they will go in terrible loss
I know it sounds a tad dumb, but I'd love the Skeleton Lords or Prowling Magus from DS2 show up as bosses with big ass hordes of foes, hitting a bunch of those boney boys at once with a greatsword was one of the funnest moments I had in a dark souls games
The only thing I want is that DS2 will not be forget, its the best moment to improve the boss of the game, and a lot of them have potential (at least, I want to see Aldia and Vendrick)
One thing i do not see anyone mentioning is the part where two players are attacking an NPC and distinctly pulls off a co op juggle. One guy sends him up and the other bats him BEFORE he hits the ground. That is something you DEFINITELY couldnt do on ER. I think NR has substantially upgraded the netcode for online play, at least to support high action co op play
we also see a boss getting attacked while it's grabbing someone. I bet that is changed too
It definitely requires that they've done more than the net code, cause they'll have had to change how the engine is treating certain animations and when i-frames for them activate. A reason FS has always had certain anims just blanket provide i-frames (for instance opening doors, pulling levers, getting on or off Torrent, activating backstabs and grabs, etc) is because allowing for those anims to get interrupted is complicated. DS2 allowed for it on paper by letting the player take damage but continue the anim visually, though this creates a kind of disconnect when a player with no poise can not get knocked down while opening a chest but can as soon as it's done, despite taking damage from both equally. They clearly weren't happy with that solution because they went back to and dug deeper into generous i-frames for scripted anims with subsequent games. Getting interrupted requires at minimum windows in the anim that it can be canceled out of, and then at least 1 "interrupted" anim to play that shows the character being knocked down or out of whatever they were doing. Ideally you'd have at least 3 or 4 anims to diversify the falls so players don't get bored, and a few tiers of fall at that so that players can tell what level of impact they received to cause an interruption. That's already a lot just for the PC, let alone for enemy NPCs. And we already know the Havok engine, even as juiced up as they made it for ER, has a hard limit on how many animations it can handle. I suspect to allow for this they will have cut the number of weapon types down considerably, as well as the number of idle animations needed for various things, to allow for those anim slots to go to these new interrupt anims. It's definitely a step in the right direction as far as realism and immersion are concerned, I only hope they pull it off well. The idea of interrupting an enemy grabbing my friend or juggling a mob between us sounds great.
Not sure if I will play this but netcode fixes I look forward to. Ac6 has such problems with bazookas and lasers being out of wack
That might be why it's a standalone game
They must have realized that the base game can't handle this kind of netcode demand
Hopefully they focused the time taken from character and enemy design to rebuild a fully functional co-op system
I hope they add PVP modes. Souls pvp is always fun, but held back by netcode. They already made what is basically a battle royale, why not make fort night Elden ring real?
Hey tbh, let me fight the Nameless King, let me fight Gehrman, let me fight my GOAT Sister Friede.
It is a Spin-Off. Go crazy.
I’m going to assume it’s going to be bosses from dark souls, maybe demon’s and elden ring. Bloodborne and Sekiro would be hard to manage mechanically. I hope I’m wrong though and I’m seeing this as we’ll still have elden ring basic movements
Artorias (not corrupted) and Sif boss fight when???
@@snefanssonthe run speed is much higher already so i wouldn’t be surprised if they’ve edited more of the combat abilities
It blows my mind that people would actually be upset and concerned about the game. It is a complete surprise announcement developed by fromsoft. Until they make a bad game it seems safe to assume it is going to be amazing. Moreover, I doubt Miyazaki would be fine with ruining all of the lore from all of his games.
People seem to always freak out and fromsoft always knows what they are doing. Spirit ashes in ER, shadow tree fragments, guns in bloodborne, reviving in sekiro, etc.
This does explain the leak of a Dark Souls 3 remake at Fromsoftware.
They weren't remaking DS3, they were remaking the Dark Souls bosses to fit into Nightreign
Clever observation, maybe this explain the leaks of the remake of ds3
@@Kubo1800That... That's what ClayAlmighty just said.
I’m excited for Nameless Kings new moveset
No way he’s going to fight the same
He’s actually extremely easy now
@@Clarity_Controlwait, I think kubo might onto something tho..
True. But really think about it. This really might explain the leaks about a ds3 remake.@@Clarity_Control
the ring coming closer and looking like fire. hmmmm like the edges of a painting burning off to the center
Heresy is not native to this world, it is but a contrivance. All things can be conjoined
Behold dog
"All things can be conjoined"
"most things can be conjoined"
Turtle Pope was trying to get us ready for this all along. Sasuga Michaelzaki-san-sama-desu.
Now seing Miriel and Aldia having a conversation together is printed in my mind
The "attack your downed enemies to revive them" mechanic has me really interested in the archer. Long-distance reviving? Sweet.
It'll never be as effecient as getting closer with a melee weapon, because if arrows are stronger AND safer than everything else, what's the point of the melee combat system ?
@@TheStickMachine The random nature of the game, plus the more specialized classes means that there'll be characters more suitable for melee combat than others, unlike in Dark Souls and Elden Ring where all you had to do was re-spec.
Also, FromSoft unfortunately has this precedent that their ranged combat options aren't nearly as good as melee weapons.
@@StrikeNoir105E its still elden ring, all you actually need to do is press weapon art
I wonder how you will be revived in single player 🤔
@@ExTremZero pre made characters, AoW isnt a thing anymore its just skills for characters not based on weapons.
That chest screenshot showing the chain on one chest in the "not a mimic" orientation, but not showing the chain on the other chest has me convinced Mimics are returning.
Finally, my random charged swinging shall not be in vain!
The guardian feels like he would have been from the previous age of the Lands Between. When the Stormhawk King still ruled.
Genuinely so excited for this kookie mashup of new and old content. The thrill of fighting old bosses with an updated set of player movement options turns a simple nostalgia trip into a refreshing experience.
Hopefully the bosses will get updated too. Imagine centipede demon but like... way better.
put perfectly! I don't know why people get so mad at reused assets when most people didn't even kill the Nameless King the first time 😂
@@TheUltimateMachineGodI already love centipede demon despite everyone's critique of them.
Cash grab the video game
Yep. To see you and your buds jumped on by John souls, or a player raid boss, to run around as chaos is all around you. :)
Time is really, really convoluted...
With parry gods centuries old phasing in and out…
Can’t wait to fight the big Oro and Peeve boss on the third day just to get one-shot, pointed down at, and hearing “lol gg nerd” as the screen fades to black.
yes...time is indeed covoluted [T]
@@husamjanahi7770 _"Well, fancy that.
A lost lamb wandereth in, with nary a peep from the bell."_ 😏
The flow of time is convovovovovo
Nameless King just wanted to go for a very enthusiastic walk and ask his enemies if their health plans were apparently great.
I don't know why Nameless King is such a good abridged Alucard, but I keep seeing this and I love it
You have a vision here. I like it.
Apparently it's great!
Nameless King is an utter JOKE compared to Elden Ring bosses. Power creep is all too real. Nameless king is basically a tutorial boss by ER standards.
When nameless king asks Luigi that question 💀
I think it’s cool they’re bringing back some classic bosses and I think it makes sense. It’s called “The Lands Between”, I always kinda took that as it was a sort of intersection between the other fromsoft games. There’s references to “the land of reeds” and Horah Lou and the tarnished get banished to…somewhere else? Patches is in Elden Ring! I think it makes sense and I’m excited that this might be a way to get some friends into the series with me.
The basilisk headed mage enemy goes so hard ngl
Also that dragon with the sideways crocodile head is the coolest thing ever
I think that might be the playable character with the spirit companion
@@kimashitawa8113one of the character being a dragon feels a bit overpowered but I’ll take your word for it
We should also give credit to FromSoft for being willing to show actual gameplay footage instead of a cinematic movie trailer. I couldn’t be more excited for this.
good point, dropping gameplay this early before release means the important bits of the game are done. I think it'll be a solid entry
Tbf, this is a game that looks like is 90% reused assets. Not that hard to get gameplay footage in early development.
ETA: I am a massive fan of the series and can't wait for this game. I just was pointing out how it was easy enough to get a gameplay trailer early jn Dev as they have all/most of the assets already there.
@@hennessya96 Okay, then take the assets and remake it yourself then if it’s so easy.
@@hennessya96 People need to stop the whole “reused assets is bad” thing. That’s mainly a western concern. The reason why so many western developers struggle to consistently release games is that they’re too ambitious with material, and the development team will EXCLUSIVELY work on that game and that game alone, taking 8 years at a time, without any inbetween. God forbid that game underperforms, because then the western developers always end up laying off employees as a result.
Japanese developers cracked the code. Persona/Shin Megami Franchise, Metal Gear, Fromsoftware’s Souls games etc. All these games have a thing in common, they’re Japanese. In japan, their code of conduct differs from Westerners! Western believe in perfection in ONE swoop, whereas Japanese believe that perfection is achieved through trial and error and at the end of the tunnel. Persona and Shin Megami games are basically all the same ‘tints’ of each other, the same formula, enemies, and concepts, but you still notice a gradual increase in quality as you play their games chronologically, eventually reaching Persoona 5. FROMSOFTWARE: Demons Souls was never meant to be special. They intended Demons Souls to be a learning experience of game development. Then Fromsoft would begin to iterate, and iterate, and iterate on the same concepts enemies and themes, until Miyazaki was comfortable with making a game he considers his the Magnum Opus, Elden Ring. Games like Persona 5 and Elden Ring only work they way they doe is because their developers are Japanese. Those games NEEDED the resources, ideas, themes, and experiences of prior games to create what they consider the Magnum Opus.
Westerners would try to develop Elden Ring or Persona 5 as their first games. God forbid they fail, because then the gaming industry suffers immensely as a result of their “perfectionism.” Even Baldurs Gate 3: they’re not Japanese develoeprs, but they’re not western either. They follow the same principle: Baldurs Gate is almost entirely reused assets, bosses, concepts, etc. Yet that game is what Larian considers their “Magnum Opus” because it game out exactly when it needed to: after all the experience and assets obtained from prior games
@@roiroije6326 that's absolutely absurd. I have no skills whatsoever in coding or game development. I bet a couple of modders could have done something similar. But im not hating on the reusing of assets or nightreign. Im super excited. I just think that having gameplay footage already isn't that big of a brag considering how the game is being made.
They should rename it to "Elden Core 7: Souls Die Borne"
Remastered *
Prepare to souls edition
This is a good comment
Scholar of the Shadow Hunters
FromSoftware Cinematic Universse
9:44 The Veiled Monarch returning with banger voicelines 🙏
I think the biggest things they need to nail is variety from run to run, and guaranteeing that beating these foes we've all already beaten several times in DS1, DS2, DS3 and Elden Ring feels polished and radically different from fighting them in the games they originate from.
If they yoink a boss from Dark Souls 1, but adjust it to match the new crazy pace of this game's 3 player co-op, then I don't think it's a huge problem. Crafting *new* experiences with older assets is a great idea, but the experience has to feel genuinely new and different.
There is literally 0 chance of them bringing back older bosses and giving them the same exact speed as the game they came from
@@thatswhatsgood24 yeah. The centipede demon already is different from what vatti said. Its limbs fall off and attack
@@pianopp1 thats not different, thats how he works in ds1 too
@@shadowlayman379 really? Guess ive never noticed. I never got attacked by his limbs.
I won't recognize anything from DS2. I hated the map design of that game. Just a terrible game.
fort,
night
Mist, or beast
Try finger
But hole
Head
Finger, hole
Time for head
I can't wait to play Harvey Birdman, Attorney at Limgrave
The final fantasy dragoon dive is everything lol so damn cool honestly.
Shh...don't give away the hidden unlockable player character.
You beat me to it lmao.
How familiar are you with bird law tho
18:00 This is what I always dreamed of for Dark Souls. An enemy who changes their attacks for multiple players as opposed to one. Too often enemies are so singularly focused, and the only thing that poses a threat is an AOE attack
Miyazaki got Vaati working overtime with the announcement of Elden Ring Nightreign
No sooner does Vaati get a moment of fresh air from being in the FROM lore mines, he's put back in lol XD
This seems like it could be a really fun side thing to mess around with for a while. Also, as a bonus, this is absolutely getting data mined immediately and modders are going to have a field day with the assets.
Yes, yes we are. We're already putting our heads together on how to crack the new hks, what trickery they've done to make wall scaling work, and what will be needed to make asset porting possible. I myself mainly specialize in animation stuff, and I can already see new tech has been injected into the engine to allow for animations like the flying ones and the big jump into the air and diving ones. Retargeting them for the DS3 and ER engines hopefully won't be too hard, but we'll see. Anyway, yeah, we are already cooking on trying to anticipate what we'll need to do to figure it out. Once files and the new engine get out there the usual suspects should have a decomp and file structure cracked quickly enough.
@@professormallard4348 I did not understand a single word but this is cool
Nightreign to Eldenring is like Godefroy to the Golden Lineage. Nobody knows why and how, only that they are connected somehow.
Underrated comment
that's actually a pretty good analogy
Inb4 The Night King just has the ability to put people in a nightmare, so things don't have to be canon. To slay him is to escape the nightmare, where he's actually a weak frail old man. And his name? Miquela Jackson.
Maybe this is the universe that Godefroy is from and he accidentally ended up in the original timeline somehow. Inb4 Godefroy is one of the main bosses in nightreign
Now this is a well put-together video! I enjoyed this immensely, and I am now even more super stoked to be playing NightReign later this year.
And yes, I already signed up for the play test, hoping I’ll be one of the lucky few selected to try it out. This is gonna be epic in its own right.
A small detail about the "red corpse" mechanic that I find really interesting is that that's a super old mechanic, like original Nethack old. In Nethack (possibly other classic roguelikes as well), dying would leave "bones" files, which are exactly like the red corpse. When playing on public servers, these bones files can be shared, letting you find the equipment from other players' failed runs, so long as you can defeat what killed them, and defeat their ghost/zombie/vampiric form (depends on how they died).
Knowing From Soft's history I am certain this was an intentional nod, or at least inspired by this mechanic
It's also in nioh!
NieR Automata does this too!
@@Audifan8595 For the first half of the game, but yeah I forgot about that
This actually sounds a lot like risk of rain 2. Different character classes, co-op, items with rarity, a time limit on each stage and fighting a boss at the end.
Haven't played much ror2, enjoyed the first one much more, but it reminds me personally of the multiplayer from Dragon Age:Inquisition. I'm sure it remind a lot of us if different games since it's such a wide net haha
RoR2 does not have a time limit
thats what i was thinking, but instead of survivors its different rpg classes like a mage , tank, archer or knight whatevs
Risk of Ring
There is a pretty new game called 'Ravenswatch' wich is literally 'spend three days to lvl up your character and fight a powerful boss each night'.
Man they really did just make a bird into an entire character
The unified hatred by every player incarnated him into a tarnished
The bird is in fact up
He looks like an amcient Stormhawk from Stormveil, he uses the Storm Ashes of war, there has to be a connection.
james stormveil
Talking about something else...do you remember Tenchu? Those ninja games that were published by FromSoft back in the day for ps1 and ps2. I can personally remember Tenchu Fatal Shadows for ps2. It is no secret to most people that the combat in Tenchu became the foundation for what it would be the souls-like combat we all know and love today but, something I realized just recently is that there's a big easter egg in Sekiro of Tenchu in the item selection of the merchant in Senpou Temple, you see, this particular merchant sells something called "Colored rice" which is the equivalent to very overpriced Prism Stone from Dark Souls series, here's the twist...this is actually a reference to Tenchu's own "Colored rice" which, funny enough, has the exact the usage as in Sekiro which means this "Colored rice" is the real grandfather of the Prism stone item and its effect as well.
I trust nightreign because everyone was saying elden ring could be bad as it was the first fromsoftware's open world game but it turns out to be a once in a lifetime experience. I think nightreign could be a big thing in gaming history.
It won't.
I definitely have high hopes for it. Fromsoft is the GOAT when it comes to making games man.
Nobody was saying that of elden ring except weird ponies
Big thing idk. Maybe if dark souls 2 is your favourite game.
Everyone who said that about Elden Ring was right - it's big and empty.
Vaati even said it in this video where he says he feels like he has to do a painful speedrun across the map to get to the stuff that actually matters
I'm super glad Nightreign isn't canon, it gives FromSoftware a chance to just have fun with stuff without having to be tied down to RRM's world
where art thou dropping
Tarnished Towers
Godfrey Grove
Messmer Meadows
Renala's Rise
I think that you'll choose how your character will fight. Like you'll choose each souls game mechanics. In the omen fight in the trailer it was like sekiro style doing parries with the sword. So you'll choose mechanics from demon's souls, ds1,2 and 3, elden ring, sekiro or even bloodborne
Bro that is such a cool idea and im glad its not "forced" to play with people aswell. Amazing FromSoft, a Soulslike Rougelike is everything I ever wanted.
It look great. Pretty sure some of the new concepts that well received will be a staple in next mainline game. The parkour and everchanging world seems like great for the next games.
@@sadiqraga3451 I hope the movement is added to every soulsborne game from now on. Fast paced nier-like movement would be great
Lore reasons aside one thing fans can majority agree on is that the odds are not 100% denying that "remnants" would not exist. Souls lore showed possibility of different universes, patches is like a realm hopper going along his way, everything in the world's has "cycles" of things starting and coming to an end. So not completely far fetched to say they don't belong in ER because who knows where they fit in the timeline of things.
Patches is just an inside joke from the developers
Sounds like a fun side experimental project while they work on the next big game
meanwhile it occupies all of their time and staff are pouring their heart and soul into it, but it looks like a side project lol
@@360Fovwhere is it stated there entire team is working on it?
@@360Fov its a B team game directed by someone other than miyazaki and it releases next year, its literally a small inbetween title, the main team is working on the next game
exactly, I don't get why people are so upset about this.
@@360FovFromsoftware has had multiple teams working on different projects simultaneously for almost all of its existence. Dark Souls released close to AC5 and Bloodborne's development overlapped at first with the development of DS2 and later DS3. Sekiro managed to overlap with four different projects during its development cycle DS3, Deracine, Elden Ring and AC6.
They always have multiple projects running, we'll get our big fancy game within a few years and I doubt this would have any effect on that since you get heavily diminishing returns with massive team sizes in basically all software projects. I would be more concerned about the future implications of the Sony acquisition.
This world being parallel but a branch post shattering could still give us lore about the world through item descriptions that talk about the past the way Elden ring does given that they’re included
Admittedly I'm only halfway through the video, but wanted to post this ASAP incase Vaati actually sees this comment. (Incase you do, love your videos lol)
I'm mostly deaf, born that way, so I watch all of Vaati's vids with CC on incase I mishear certain words and to try to warn you Vaati, when you post your small print corrections at the bottom of the screen, it can get hidden by the subtitles lol I almost missed this 'pull towards you' one cause of this, just hoping maybe an easy thing to avoid in the future?
You can move the cc around with click and drag 👍
That's great bro
@@KlumpusVT I know and appreciate the information incase I didn't, but the problem then becomes if I move it up, it blocks a portion of the scenes lol
Its not a big deal though, I'll figure out something, this comment was entirely just a shot in the dark anyways.
Thank you for referenceing the painted world thing, I would like to say don’t forget that the world she was painting was made with Humanity and that could very well be the Universal Will, after the paint finally “dryed” is when the Universal Will “left”.
Needless to say super hype
💯 agree D3 painting prophecy coming to fruition👍👍
The 'Erdtree' could be seen as 'the brush' in a sense.
I’m stoked tbh. From is so popular today because they let Miyazaki take risks. No matter what the combat is going to be fun..and having an online game where you earn your emotes/skins with gameplay instead of microtransactions and get to learn a whole new set of rules for a game seems so damn fun
This is literally the opposite of taking risks. Use your IP to chase modernt trends
This is not by Miyazaki, it’s by a first time director who worked on combat since ds3
@@theclawyaww3740Are you serious? Fromsoftware (the people who pioneered the entire souls genre) are making a co-op rogue-lite with a battle royale circle, and you don’t think that’s taking a risk? Are you okay? This sounds fun as fuck though tbh, but go ahead and be a pessimist
@@theclawyaww3740 Coop roguelite boss rush is a modern trend? Damn i havent been playing attention
@@theclawyaww3740 What modern trend is it chasing though? Roguelites have had a resurgance but I wouldnt call it a trend. Vaati is wrong when he says this is an extraction game. There is mothing to suggest that. I dont see the trend you think its going after. Helldivers maybe? Its not even much like that though. Its kinda its own thing.
i like the idea of a separate game not only normalizing co-op, but giving us a bridge while we wait on either a new dlc or new game. it looks fun
Can't wait for *Ludwig Blade of the slave knight Gael* to be an actual thing
Can’t wait for Bed of Chaos with Godskin Duo combo fight
its so insanely out of left field for Fromsoft but genuinely could be so fire. And it's a great way to give the B-team a shot at getting something out there, something I wish we saw more in the industry, just making something for the love of it
Just making something for the love of it is oldschool 2000s pre-Souls FromSoftware type mentality so glad to see them go back to that.
@@LZ02-OVERTURE Miyazaki becoming presi changed the game. His approach to developer wants and needs is something desired. Everything after dark Souls 3 (when Miyazaki became presi) was out of passion from Miyazaki, and now he’s willing to give his developers that same passion
i searched for this video two hours before you uploaded it and now i’m back and just so happy to be here
This just makes me want an Elden Ring/Fromsoft soulsgame MMO
I think this looks genuinely amazing, it's very up my alley since I love both Elden Ring and roguelikes such as Risk of Rain 2, Ravenswatch (which even shares the 3 day system), Gatekeeper, and even games like Helldivers which feature match-based coop in an open world with random elements. I hope Nightreign has more than one map, maybe more added in future updates or DLC. Getting to explore a remixed Liurnia, Altus, or Cerulean Coast.
Thank youuu I was hoping I wasn't the only person here making the connection to Ravenswatch. I absolutely love the game. I just hope fromsoft will be able to pull off doing a rouge-like game like this.
Bless you for releasing this right at the last hour of my shift
doesn't it feel so good to know you get to go home and chill with content you love 😅
Bro, this man is never going to sleep, the lore is too much.
Lore probs will be ass cause no Miyazaki direction
@@puffballbk2186 Miyazaki is not the only person writing for the games lol. He didn't direct the latest Armored Core either. Is the lore on that broken?
Ishizaki also worked on the first Dark Souls, Bloodborne, and DS 3.
@ I never claimed for it to be broken, only less intricate and interesting which armored cores lore is.
Not that armored core needs that it’s a different thing, but a game set in the Elden ring world I feel has to have that same level of quality of it’s just going to be a bit disappointing
@@puffballbk2186 Oh please, you just randomly namedropped Miyazaki and as shown by your comments do not actually understand the history of From's game dev cycles, as Miyazaki has only directed a couple Armored Core games and the franchise goes back to the 90's, so it's far more intricate than the souls series or Elden Ring is.
You've seen one trailer and made an assumption entirely because it isn't directed by Miyazaki - even though he wanted Ishizaki to direct a game - and have explicitly ignored Ishizaki also being someone who worked on the development of Elden Ring. SO which is it? Is Miyazaki, this person you consider to be a genius, now a fool for actually trusting people he's worked with for years on developing their own projects?
@@iedawahato you are trying to claim I’m overtly using assumptions, but you have made more in this reply then I’ve done in the past 3 years alone.
If you can’t make an argument with legs to stand on just don’t do it.
As for the armored core stuff, yes I know Miyazaki directed two games (he was also a producer on last raven) but if you know Miyazakis philosophy as well as the only reason this game is coming out, it’s that he wants to give new directors creative freedom no matter what, why? Because he didn’t have it exactly on games like ac4 and 4a. Now, did the 4th gen come out well? Yes it did they are my favorite gen but not because it was directed by Miyazaki but because he was backed up by employees with years of experience on core games and he just let them do their thing. Now where am I getting with this? Basically I am saying armored core is fine with not having intricate lore because that’s not the focus of the games, they thrive off of customisation and expression in gameplay. Souls game thrive off of the reward of patience from the player, whether it be exploration, boss fights or even by extent lore analysis. Which, Miyazaki says is his primary focus and passion as he wants to create a ambiguous world that puts players in the same position he was in when he was younger reading books about western history and mythology as well as fantasy.
Now the crux of my problem with Nightreign is that it will use a pre existing world(s) in a opposite way that Miyazakis games are made. In Elden ring specifically so much of the world is meticulously crafted, people can use visual storytelling to put pieces together in the lore on a COMPLETELY different level any other game can, the world has a greatly spanning history in both politics and geography. And that’s all awesome, and then Nightreign is just like; “yep let’s put bosses from other games into here that fit very well in their own context and put them here that will work!”.
And don’t get me wrong, that’s cool and all but it will be overall negative towards the story
This actually such a beautiful thing to witness! The game studio who in a very simplified way made almost identical games with slight improvements made success with their new title (ER) which gave them even more place for experimentation and now they are doing an entirely new game. Wow
I don’t know what we did to deserve the last few years of service and outstanding DLCs, but I will forever thank Miyazaki and everyone involved in this game for bringing it to life, giving it the love it deserves, and continuing to improve on it’s perfection
That's the thing...its another DS2 situation. Miyazaki didn't really work on this and is done by another team from fromsoftware. Just a cool test project.
Yes but such thing dossent look rushed or under an heavy deadline like Ds2 did considering it had such massive ideas that didnt manage to be completed
@@inoodlesi4459 And ds2 is great so I will gladly take more of these!
@@anstorner This is not me hating, but the game being almost entirely reused assets is pretty much the definition of cutting corners to turn out the game quickly.
@@inoodlesi4459 Another DS2 would be fine as DS2 was great.
Hades has an amazing story which requires multiple runs to see everything, including losing. If they make it like winning or losing you have more lore, it will be really cool and add to the extension of the game.
Omg this would be PERFECT
This game feels like it's going to be a stockpile of all the assets and ideas that didn't make the cut from all the previous souls like games
They're not "souls like" games. They are THE souls games. The originals, not the copy cats.
@RebeleneM you know what I mean😂. but if we being "um actually🤓☝🏼" bro's, then Sekiro and Bloodborne are both "Souls like". They aren't part of the Souls series
24:43 This is why randomizers are so popular with these games. Fromsoft saw their popularity and decided to make them official.
😮 yeah sound like great stuff :)
Randomizers are great for all games, and all games could use a randomizer mode made officially by the developers. I would love GameFreak to make their own randomized Pokémon campaign, that is a company that does reuse all their assets and yet people don't complain about that. I would love an Elder Scrolls randomizer made by Bethesda, I cannot think of a single game that would not be improved by the addition of a randomizer mode.
As someone who has recently become obsessed with randomised runs because I want that fresh new feeling, the news of Night Reign is making me froth at the mouth.
recently i started playing a randomizer with a friend and we are having lots of fun, i'm looking forward Nightreing aegerly
Makes me hungry for that chicken dinner, I wonder if Rhanni will hit the griddy in the matches end screen.
Typical standard old asset flip to cash grab scheme
@@lachlantwycross3981typical standard miserable chronically online bot who can't stand seeing other people enjoy things
@@lachlantwycross3981 you’re free to think that, but I disagree and I’m still excited for it
I'd have played this if it were a mod.
I'd have contributed to a patreon to support the creation of that Mod.
Miyazaki approved of this, selected the director himself, and FROM funded the creation of this.
I'm in.
The more I learn about this the more excited I get. I've gone from very skeptical at first to very excited now.
For people getting upset about getting a revisit to an existing world rather than an entirely new one, I think I'm right in saying that this is being produced by the studio's B Team, and therefore it's not eating into new ip developments. Going further, I'd assume that as the next main project ramps up they'll even start to migrate members from here to there as well.
Not upset about revisiting Lands Between…I’m pretty pumped actually. I’m upset that it’s a multiplayer *centered game. Upset is a very strong word though. I’m never upset when FromSoft releases a new game. Just wish they would stick to the mostly single player game with optional multiplayer sprinkled in format.
That’s just me. I play games to escape people for a bit. Little bit antisocial when it comes to my gaming time
@@t-mac1236its not multiplayer only
@@t-mac1236 It's not multiplayer only! Fully playable solo as well (just probably more difficult)
@@t-mac1236 it can be played solo
@@theomann1534ahh I see. Not quite caught up on the details yet. That certainly makes this more appealing. Thanks!
The repayable boss fight gauntlet in sekiro should've been in elden ring. But this might be an upgrade to that. After the GoW ragnarok valhalla dlc, this might be the elden ring version of that.
tbh every title since DS2 should have had bonfire ascetics. It was the single best invention to come out of this title
@@linah1998 fr, with the bittersweet feeling that came from beating fun bosses but knowing that the run back is such a long time (midir, nameless, gael, and now divine beast+etc), given the opportunity of a boss rush that's all i would do. Now seeing these core experiences come back but with smoother movement and better options gets me super pumped. Like, you mean we might be able to fight something like a legion of abyss watchers together or something? yesx100
I love that so much, Hitting your allies to revuve them like telling them "idiot" while punching them. And its so Hilarious thinking shooting an arrow at your downed friend to revive them from a mile away.
Imagine a "git gud" emote where you can use it right before punching them? Or a "throw dung pie"
Thanks!
I'm not certain that I'm entirely interested in Nightreign, but you have made it sound more appealing and promising that what I had initially thought from the trailer + website description info. Thanks for the in depth info!
Yeah I'm not feeling it at all. I was turned off at the start when he said the combat zone is shrinking or whatever. Then when he said you doing create characters, I'm out.
@@argonaut_jay The having to use preset heroes is really what turned me off from it the most, if it's "cheap" or maybe on sale some time after launch I'll give it a go, but that does hurt my potential interest significantly mysself.
@@BlooCobaltYT yeah I agree
@@BlooCobaltYT well you can not play and i'll have fun, you can be squidward lmao
The compendium seems like a good addition, imagine having to speed read item descriptions while on a time limit XD
No pvp so lame .
@@Hungo80k What does that have to do with the original comment you're replying to.
@@Hungo80kFromsoft PvP is a waste of devtime
Your wife's BF will disagree
I’m calling it right now. They’re bringing back mimic chests. 4:01 the chest on the left you can just barely see a chain on the right side of it. Which unless I’m remembering incorrectly none of the chest in Elden ring had chains and that was how you could tell in the souls games if they were mimics based on if they faced forward or back. That chest on the left is a mimic!! 🎉
Honestly bro, I saw it too, but nameless king is back, and I’m so excited to see if he’s the same or if he’s changed, in general I’m just surprised for the call backs to old games.
It’s like Dark and Darker. And people loved that. And we can just say ‘Convergence’ with all the world’s colliding.
The last class has to be a caster faith build, right? Like a healer class? We got the Warrior, the fighter, the Paladin/Lancer, the rogue/ninja, the ranger/archer, the wizard/caster. Only class missing is the healer type. You call them a summoner or something if they get a familiar. Kind of like Scholar from FFXIV. Very excited to endlessly watch crews run through this.
Having to fight Balteus, White Glint, and Nineball Seraph as the nightlord in one sitting as a birbman
Risk Of Ring bouta go so hard. I LOVE Roguelike games and my biggest issue with replaying Elden Ring has always been how huge the game is. Nightreign looking to be my forever Elden Ring game!
come onnn ring of rain was right there! (and was more accurate to the game!)
@@cruncyart too on the nose lol
Hello??? Isn't it Elden Rain?
Man I hope cool armor will be unlockable through really tough challenges so when you see a player with a certain armor you know they did something impressive.
Ultimate drip armor for successfully completing a run on soul level 1 without dying 😎
@@Pepe-pq3omclub only no armour no buffs
There will be different cosmetics you can purchase with currency you gain with each run. However I would also like to see skins you can earn through challenges.
I’m hoping we get armor from dark souls like think about The Abyss Walker from dark souls 1, and so on
Yes there will be unlockable outfits for each of the corresponding 8 characters. There will also be something akin to Bloodborne Caryll runes. That you can by with a currency known as marks. These marks are the only thing it seems that you get to take with you back to the hidden roundtable. Where the vendor possibly is the Dark Souls 3 fire keeper.
It’s crazy to see a game dev who’s become very famous for creating a whole sub game genre but yet still have the creative juices and balls to do new things. Like this is crazy every new thing I hear about this game gets me more excited. Fromsoftware is killing it
I wonder what Vaati’s excited voice sounds like. I swear he’s been doing ASMR for 10 years now.
He probably was excited when they told him early about it he probably isn’t as excited now 😊l
Vaati's played a bunch of random soulslikes with iron pineapple on his channel. You can see how he sounds like normally.
I don't know if you've seen the Elden Ring Color Theory by Hawkshaw but it could stand as a piece of evidence for Elden Ring being the sequel of Dark Souls.
A new world, painted into being. A world in which colors seem to correlate to power and power seems to correlate to color. Colors and pigments, changing reality.
Sounds like it would be pretty fitting for a PAINTED world!?
In one interview about bloodborne, when asked about the interconnection of the map, Miyazaki randomly said: "bloodborne is a painted world, like dark souls, in several aspects"...
At the time of bloodborne release, dark souls ending was already written, so it's totally plausible that bb is the painted world inside ariandel. Instead i think elden ring is a world born from the ashes of ringed city
It’s not that, bosses from previous games are brought in because the Night lord, something to do with merging parallel dimensions as stated by the director. But again this is super non canon and iirc Miyazaki said the games are not connected
@@puffballbk2186 Or Night Lord has the power to invoke nightmares (like St. Trina's ability to invoke dreams), which is why the land is randomized, and so are the enemies.
@@untipo. no, miyazaki also said the games arent connected, source me this instead of bullshitting.
@@duckyduckington9736 he never said that. Where did you read that?
I would actually kill for something like this with as a studio passion project between fromsoft and the monster hunter team to bring the perfect rouge like 🔥
I've noticed that the zone in night reign is similar to the blue "fire" that comes from incomplete gaol's it feels related and I can't wait to see lore vids possibly connecting the two 😤
Something no one mentions when speaking about reuse of bosses, it's that it allows people who didn't play the previous games to fight these fantastic (for the most part) bosses.
And personally I love the concept of these bosses being drawn to this world, because it's not copying the bosses, it's really them, so I get even less the hate for it.
The originals games are still available and playable, you know.
To me this will be a cheap marketing operation by Bandai, very low effort and very "Team B". The lore explanation will be "reused assets".
@@arizonallp those are the exact thoughts i have, feels really cheap
I feel like if they import Namless King his moveset has to be different, or some kind of scaling has to be different because you have to have a chance to defeat these bosses without dying 500 times
You also forget to mention it's fun to fight them in a game that plays with very different rules than the original games, and it's also fun to see how the bosses were adapted to fit it.
I don't think the centipede demon will be at ds1 speed for example, and that makes it interesting, coupled with having to fight it in a very different environment.
Well some of the bosses DEFINITELY have to be adjusted. Freja would be literally just a free boss kill with Elden Rings mobility. There is no way she could keep up its just her Dark Souls 2 version. Same thing with Nameless King honestly.