Create an abandoned apartment in UE4: Set dressing

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • In this second video of a three-part series, Quixel's Isac Crafoord walks us through his set dressing process for this abandoned apartment using Megascans, Bridge and Mixer.
    Follow along using the free ready-made environment on the Unreal Engine Marketplace: bit.ly/2ANlwUP
    Find out more about the general design process here: • Create an abandoned ap...
    Download Bridge for FREE: bit.ly/2XlJqhY
    Download Mixer for FREE: bit.ly/2z6ETb5
    Learn more about Megascans: bit.ly/2Znjh4X

ความคิดเห็น • 114

  • @SoyalicSinan
    @SoyalicSinan 4 ปีที่แล้ว +7

    I love to watch Quixel videos. No matter what it is about

  • @Calixj23
    @Calixj23 ปีที่แล้ว

    OUTSTANDING...!!! I truly believe that creating "abandoned" environments is an artwork and you you Sir are a gifted artist. Very nice work...!!

  • @DJM3D
    @DJM3D 4 ปีที่แล้ว +4

    I love that blend material. Awesome work Isac.

  • @beastmodejelly8654
    @beastmodejelly8654 3 ปีที่แล้ว +9

    I like when you say "try to tell a story with the way you place your assets",because the passion to make this kind of art needs a feeling,not just the desire of making money with a video game.

    • @Calixj23
      @Calixj23 ปีที่แล้ว

      Absolutely agree... this is art and not just a money grab at the EG Marketplace.

  • @massarde9591
    @massarde9591 4 ปีที่แล้ว +6

    I remember when I use to do this in 3DMax, boy that was painful ...now it look so much easier.. nice vid.

  • @graemeh6345
    @graemeh6345 4 ปีที่แล้ว +5

    Thanks for taking the time to explain your workflow. Great information here!

  • @hugojackson6822
    @hugojackson6822 4 ปีที่แล้ว +1

    Amazing Isac! I cannot wait for the lighting video! Your lighting is already so realistic even at the start with an empty hallway, and that makes everything blend together so well straight away as you bring in those new assets. Fantastic work!

  • @Walkion
    @Walkion 4 ปีที่แล้ว +1

    This was so relaxing to watch, for a while i was somewhere else. Amazing stuff, thank you for sharing!

  • @behrampatel3563
    @behrampatel3563 4 ปีที่แล้ว +3

    Lovely. Questions & comments:
    1.I like the texturing on the damaged ceiling tiles.
    How and where did you texture the ceiling tiles ? you mentioned those assets were created and merged in Blender.
    2. This was a nice opportunity to demo how you make any Qxl asset "sit" within the texture scheme of this scene.
    One of your colleagues has done exactly that in another video so you could mention that with the link in the info. However a micro demo in this video would have made it more complete.
    Thanks for such fantastic artistic education .
    Cheers,
    b

  • @gabrielestrada6165
    @gabrielestrada6165 4 ปีที่แล้ว +84

    A lot of The Last Of Us vibes, I like it u.u

    • @tyler_puryear
      @tyler_puryear 4 ปีที่แล้ว +3

      I know right! Somehow post-apocalyptic environments always attract me!

    • @LoneWolf-tk9em
      @LoneWolf-tk9em 4 ปีที่แล้ว +2

      Imagine tlou made on Unreal engine!

    • @gabrielestrada6165
      @gabrielestrada6165 4 ปีที่แล้ว +2

      @@LoneWolf-tk9em it would be hella amazing!!

    • @sofers2069
      @sofers2069 4 ปีที่แล้ว +1

      what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?

  • @walidmekdade8703
    @walidmekdade8703 4 ปีที่แล้ว +2

    This tutorial are good but so fast, we need longer tutorial.
    I think i'm overwhelmed by the amount of things I wanna learn!

    • @ty1978
      @ty1978 3 ปีที่แล้ว

      It's overwhelming me too but this isn't really a tutorial, he's really just explaing what he does when he works on his scenes. Did you find anything useful to aid in your learning and if so could you point me in the right direction?

  • @taufeeqali269
    @taufeeqali269 4 ปีที่แล้ว

    beautiful art ,it will be great to see an extended breakdown of this scene

  • @theeternalnow6506
    @theeternalnow6506 2 ปีที่แล้ว

    This is such great advice about the storytelling and layering. Thanks.

  • @kolixq
    @kolixq 3 ปีที่แล้ว

    I dreamt about something like this and was thinking of building it and you appeared in my recommended.
    Thanks for this!

  • @1_Man_Media
    @1_Man_Media 4 ปีที่แล้ว +1

    You guys are amazing, really love seeing your workflow. Your end results are awe inspiring, and that bit of insight to your process definitely helps. Keep up the scanning :)

  • @nickysochor550
    @nickysochor550 4 ปีที่แล้ว

    This is really awesome! Thanks Isac!

  • @gabrielfsd
    @gabrielfsd 4 ปีที่แล้ว +5

    Quixel is pretty amazing, but it still needs one thing: Trains! (Like locomotive, wagoons, etc) Please

  • @rekware9320
    @rekware9320 4 ปีที่แล้ว

    Quixel is just a fantastic resource full stop...and paired with UE4..you arent limited by much..

  • @Bennyboy20000
    @Bennyboy20000 3 ปีที่แล้ว

    great video, got me inspired

  • @xSpiiXeL
    @xSpiiXeL 4 ปีที่แล้ว

    Really amazing! Can't wait for Quixel UE5 tutorials :)

  • @simulify8726
    @simulify8726 4 ปีที่แล้ว +18

    Can we get a tutorial on making landscape materials? For example, the landscape and its mask material is generated in world machine and based on that mask map, we assign different textures so the area where there is rock gets the rock texture etc.

    • @theadnart1
      @theadnart1 4 ปีที่แล้ว +10

      Can't share much about it just yet, but terrain landscape are definitely coming, and the workflow will be much simpler than what you have by default :) stay tuned for that!

    • @simulify8726
      @simulify8726 4 ปีที่แล้ว +1

      @@theadnart1 Thank you for feedback

    • @sofers2069
      @sofers2069 4 ปีที่แล้ว

      what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?

  • @EpicUwU
    @EpicUwU 4 ปีที่แล้ว +2

    Cool Continue u are the best💖💖💖💖💖💖💖💖💖💖💖💖

  • @pietlebrun5943
    @pietlebrun5943 4 ปีที่แล้ว +25

    Just add some pizza boxes and computer and it looks like my apartment.

  • @isaacelinamspielberg5752
    @isaacelinamspielberg5752 4 ปีที่แล้ว +1

    Thank you Sir

  • @emmet7526
    @emmet7526 4 ปีที่แล้ว +3

    Nice video bro :)

  • @samsontin559
    @samsontin559 4 ปีที่แล้ว

    I love u quixel and unreal makes my texturing so much easier

  • @JLOFlix
    @JLOFlix 4 ปีที่แล้ว +1

    VERY Cool!!

  • @ghannu37
    @ghannu37 4 ปีที่แล้ว

    Its very helpful to understand... Need more videos

  • @sigrid714
    @sigrid714 4 ปีที่แล้ว +2

    5:19 This kind of tedium is why I wish we had better VR DCC tools. (Yeah I know UE4 has a VR Editor but it is not very intuitive to use...doesn't even have a fly navigation mode). A VR tool done right could cut so many steps out of the tweak hell that is organically naturalizing your artwork, similar to how it's so much easier to achieve a "natural media" look using a pressure/tilt sensitive graphics tablet, vs using a mouse where you'd have to swap between a dozen tools to individually tweak the feathering, thickness variation, and brush tilt variation all as separate steps, for every line.

    • @kettenotter
      @kettenotter 4 ปีที่แล้ว

      That would be nice. 3D transformations are a lot faster in VR where you can use both your hands.
      In unreal engine you can only rotate around one axis which is so slow...

  • @ty1978
    @ty1978 3 ปีที่แล้ว

    Man, this is so good. Having come from Cinema 4D I'm finding Unreal so confusing - I'd love to be able to build scenes such as this but I'm lost :/ awesome work here!!

  • @gauravmishra5998
    @gauravmishra5998 4 ปีที่แล้ว +1

    you guys are angel.

  • @moodnamoodnai8742
    @moodnamoodnai8742 4 ปีที่แล้ว +1

    I love you guys!

  • @InnerAnimate
    @InnerAnimate 4 ปีที่แล้ว +2

    lighting yes

  • @Cyb11893
    @Cyb11893 4 ปีที่แล้ว

    Amazing!

  • @MyHunter9090
    @MyHunter9090 4 ปีที่แล้ว

    Holy shit did you really just make the wall behind where the painting was cleaner??? Damn dude that's some next level details :O

  • @SakiSkai
    @SakiSkai 4 ปีที่แล้ว

    This is absolutely fckin beatifull...

  • @christophe1584
    @christophe1584 4 ปีที่แล้ว

    Thanks a lot for this kind of tutorials !
    However just one thing for the Quixel Meg team, maybe it can be a great idea to add something like "[...]part 2/3", or just "[...]part 2" or "[...]part 3" etc (if you don't know exactly yet how many videos you are gonna make). And also, add it in a playlist alone..
    Here we can see the "tutorials playlist", i'm really grateful thanks for that ! But i think it's really important to clearly classify things, to be more clear, easy to see. Especially to be more "attractive", easy to understand and to apprehend especially for new people coming by. If you need to learn tons of new things (unreal/blender/quixel) & if you have to think also at witch video you have to see and where to find it..sometimes it can be repelling for some kind of people.
    Again, thank you :)

  • @allenchen3109
    @allenchen3109 4 ปีที่แล้ว

    Quixel NO.1 EPIC NO.1!

  • @Акай-б7з
    @Акай-б7з 4 ปีที่แล้ว +1

    Nice

  • @maxmudjonshokirov3
    @maxmudjonshokirov3 4 ปีที่แล้ว

    I love UE, Nice

  • @Muhammad_Abdullah_Sultan
    @Muhammad_Abdullah_Sultan 4 ปีที่แล้ว

    Just started learning Unreal Engine few days ago

  • @KillerTacos54
    @KillerTacos54 4 ปีที่แล้ว

    Sick!

  • @bowcutt1983
    @bowcutt1983 4 ปีที่แล้ว

    Beautiful work.
    Do you have a link to the tutorial you mention about adding decals in the 'scary restroom' ?

  • @vivektyagi6848
    @vivektyagi6848 4 ปีที่แล้ว

    Can it all be merged so that there are no multiple calls specially when one wants to use such an asset in filmmaking. Many Thanks for sharing your workflow and thought process.

  • @iam405
    @iam405 4 ปีที่แล้ว +1

    Curious on the workflow between Blender and UE4. Did you create assets in blender?

  • @Paturz0
    @Paturz0 4 ปีที่แล้ว +7

    i really thought that it was real footage

  • @forcg2322
    @forcg2322 4 ปีที่แล้ว

    Awesome Work Really Appreciated. I would really like to know what is your system Configuration if you could tell me will b much Appreciated.

  • @joseluisquirozcasas7074
    @joseluisquirozcasas7074 4 ปีที่แล้ว

    amazing work. And if I have a question; Where did you learn Unreal? Thanks a lot.

  • @MrDosonhai
    @MrDosonhai 4 ปีที่แล้ว +2

    What's the music name, please?

  • @501MAXX
    @501MAXX ปีที่แล้ว

    PLEASE is there some way to add a media plate or media player that works it only shows black screen when I add mp4 in media path. Please anyone have any idea I open other projects it works fine but I try to open this aban..Apt. and add Greenscreen but it only a shows black 🤦🏽‍♂️

  • @hitmangamesyndicate5970
    @hitmangamesyndicate5970 4 ปีที่แล้ว +1

    Thank you for doing this new tutorial series... As an environment artist trying to find my fit in the industry... I would love to see tutorials on texturing interesting modular building components.. from, wild west, to sci fi & hard surface stuff as they would correlate to UE4... and Maya...
    well see you online... @hitmangames2 (Twitter) and on facebook

  • @lukadjogi
    @lukadjogi 3 ปีที่แล้ว

    What is the asset used for wall climbing plants? :)

  • @milindrathod9603
    @milindrathod9603 4 ปีที่แล้ว

    How did you used burnt wall plaster on the plaster wall texture ? Guide please .

  • @MontrealsClassic
    @MontrealsClassic 4 ปีที่แล้ว +1

    Amazing! Song ?

  • @sofers2069
    @sofers2069 4 ปีที่แล้ว

    what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?

  • @muneebhamza8917
    @muneebhamza8917 4 ปีที่แล้ว

    What is scatter tool?

  • @slimewhale420
    @slimewhale420 4 ปีที่แล้ว

    Hello! Can you please tell me how you get your customized megascans objects from mixer back into unreal... is there an easy way to do this? Just like you we can export mixer textures to the bridge library.

  • @vitaliipriadein
    @vitaliipriadein 4 ปีที่แล้ว

    awesome guys, BUT! How about optimisation of your materials? I tried to download your stuff. It weight tons of GB. It's not cool for indie dev when his game is more 100 gb.

  • @onlybooleans
    @onlybooleans 4 ปีที่แล้ว

    Looks frickin awesome, I just have one question. How to lock the cine camera actor??...I have been searching how to do it for a very long time

    • @sleuthman864
      @sleuthman864 4 ปีที่แล้ว +4

      Right click go to transform, lock actor

    • @onlybooleans
      @onlybooleans 4 ปีที่แล้ว +2

      @@sleuthman864 Got it! Thanks a lot :D

  • @bigdaddystrokes
    @bigdaddystrokes 3 ปีที่แล้ว

    Did you render this scene in Blender?

  • @gauravkumar-bu6xo
    @gauravkumar-bu6xo ปีที่แล้ว

    please tell us how to model this

  • @a1ivh
    @a1ivh 4 ปีที่แล้ว +1

    Can you please share the link to the previous video?

    • @tyler_puryear
      @tyler_puryear 4 ปีที่แล้ว +2

      th-cam.com/video/yqU3Z_ggfzE/w-d-xo.html

  • @robotsix6268
    @robotsix6268 4 ปีที่แล้ว +4

    All of this is free, right? on UE4?

  • @starscream2092
    @starscream2092 4 ปีที่แล้ว

    Does decals add too much performance loss ?? never tried more than 2 at one wall.

    • @sleuthman864
      @sleuthman864 4 ปีที่แล้ว

      Deferred decals are generally very cheap, trick is to not use very large ones as anything visible under the alpha is rendered twice

  • @subhojitmahato3455
    @subhojitmahato3455 4 ปีที่แล้ว +2

    What is the system requirements for developing a scene like this.

    • @nunosantos8290
      @nunosantos8290 4 ปีที่แล้ว

      An Intel UHD, two Intel Pentium G42069, and 2020mb of RAM

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว +3

      This scene does use RTX tech, so you will need a raytracing card!!

  • @MupikGaming
    @MupikGaming 4 ปีที่แล้ว +2

    Just seeing this makes me realise how good last of us 2 is going to look like! For real tho, if the loading screen isn't as crispy as this videos I will be disappointed.

  • @mihaibisog1436
    @mihaibisog1436 4 ปีที่แล้ว

    What PC you have bro ?

  • @coveknamesecu
    @coveknamesecu 3 ปีที่แล้ว

    Hello!
    can anybody here help me: Can somebody show or explain to me how to get the effect from 0:6 - 0:13? How to switch focus from background to first plan and opposite? I need this in sequencer, I'm making a video and I want it to be like this one. thank you all in advance!

  • @carltonaikins6525
    @carltonaikins6525 4 ปีที่แล้ว

    Can you guys make a tutorial on a city scene?

    • @tyler_puryear
      @tyler_puryear 4 ปีที่แล้ว

      Hm... guess that depends on the era of the city? :)

  • @tomoprime217
    @tomoprime217 4 ปีที่แล้ว

    Nice work! When is Mixer 2020 getting an update? I wish I could directly export to Bridge the manual method is very tedious. The only other thing we need is to support direct Baking like in Substance Painter then Blender integration would be superb. Otherwise I have to use a combination of Add-ons. Actually maybe the Quixel team could make another Blender On for Mixer exporting to bake the required maps to speed up workflows for us indies.

  • @mikecapson1845
    @mikecapson1845 4 ปีที่แล้ว

    i miss the giatar song :D

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 4 ปีที่แล้ว

    Hello good day, Please I am not an pro in Unreal engine yet... Please, how did you achieve the external background shown at 3:04 . was it an image or what. thanks

    • @sleuthman864
      @sleuthman864 4 ปีที่แล้ว +1

      That's an HDRI, search for that on TH-cam with ue4 and you'll find tuts, basically a Sphere with a 360 HDR photo on it

    • @dylankuzmick3122
      @dylankuzmick3122 4 ปีที่แล้ว +1

      I also just started Unreal, but that looks like an HDRI (High Dynamic Range Image). It's the material used on the skybox.

    • @priceykiller8534
      @priceykiller8534 4 ปีที่แล้ว +1

      HDRI

  • @gursimransingh8726
    @gursimransingh8726 4 ปีที่แล้ว

    when is livelink coming for ue4.25

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว

      It's available now!!

  • @a1ivh
    @a1ivh 4 ปีที่แล้ว

    Please talk about camera moving around in a seperate video too.

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว +1

      Hey Ali, we won't be covering camera moves in the next part, but Epic has a ton of amazing videos where they go over sequencer in great detail, so be sure to check out their channel!!

    • @a1ivh
      @a1ivh 4 ปีที่แล้ว

      @@gdavis3d Thanks Galen!

  • @barrymccaulkiner4232
    @barrymccaulkiner4232 4 ปีที่แล้ว

    What's the point with ue5 coming out soon?

    • @tyler_puryear
      @tyler_puryear 4 ปีที่แล้ว

      How do you mean?

    • @squishybluecat
      @squishybluecat 4 ปีที่แล้ว +1

      Because 1, ue5 isn't out yet, 2, these techniques will carry over to ue5

  • @Holy_Bible.271
    @Holy_Bible.271 4 ปีที่แล้ว

    music in background very bad

  • @goldroger9990
    @goldroger9990 4 ปีที่แล้ว

    this man speaks like vaatividya

  • @abdelrhman19
    @abdelrhman19 ปีที่แล้ว

    last of us vibes

  • @ranikgoyal2282
    @ranikgoyal2282 4 ปีที่แล้ว

    The background sound is a bit distracting
    Lower the volume a bit
    Otherwise great video