How this would look like in UE5? If no one mentioned this was made and not real I would say this is real without even questioning it, damn! good job...
It's a beautiful scene and I downloaded it off of the Unreal marketplace to dive into it, and while as gorgeous as it is, on opening my RTX 2080 gets a whopping 15-20 fps in the main parts of the scene. If I disable all ray tracing in the scene I'm able to get around 45-50 fps when looking at the main opening in the scene. I'm hoping the future videos will go over optimization for setting something up like this to be game ready and not just video rendering. All in all it looks amazing though and I'm definitely excited for more!
5:17 I never imagined you could create this in a computer - the only thing stopping us now is creating more life-like character models (they usually give it away)
Been working on a shot with a live action actor tracked/composited into it that has almost the exact same concept/design. Seeing this drop made my heart sink a little.. But being new to UE4 and the Quixel workflow, I'm super excited about learning how to utilize the tools better. So I guess this couldn't come at a better time.
Thanks for sharing some material shader presets. Will you give one concerning rocks integration? Pixel depth, z-planar layer, distance field and other useful techs ?
What can be done to smooth out the very digital looking focus pull in the first shot? The transitional edges of the focus plane are very sharp, making the rack focus look extremely “CG” compared to the photorealistic assets.
Is this using ray tracing? In either event, it would be great to get a breakdown on the lighting and then capturing of the video content. Finding up to date references (particularly with raytracing becoming production ready, and the new capturing tools in 4.25) is challenging and would be awesome to get.
I can't export anything from Quixel to Unreal Engine 4. There is no option to export next to download configurations. When I click the export icon in the upper right corner, an error appears: '' Could not export assets. Please check Log for details ''. Because?
As someone who's never done any kind of graphic design or 3d modeling, how difficult would this be to pick up and learn on your own? Could you learn on the fly? Is it hours of research? Days? Years?
Hey Quixel, do you see Unreal Engine 5 making Scene Making more optimized for everyone? I want to start 3D Modeling but I have no Idea if I should wait for it to come out or if I can just start now. Also do I have the hardware required to start? I have an RX590, Ryzen 7, and 16 GB Ram with about 1.3 TB of HDD space left on my PC. I've always wanted to create art in UE and just 3D Modeling in general but don't know where to begin, I want to make textured environments for stuff like games. Love your videos man, I've been watching alot of your videos and feel I have the capability of pulling stuff like this off.
Paul is right! Ride that way of inspiration and get started right away. Blender is a wonderful modeling tool that also happens to be completely free. There are some great tutorials over at the BlenderGuru channel to get you started!
Yes! There are many 3D plants in the Megascans library. We scan all the leaves, flowers and stems individually, and reassemble them into a range of full 3D plant variations. You can find all foliage assets here: quixel.com/megascans/home?category=3D%20plant
3:55 Did you say (they don't need a beautiful illustration) .. Do you mean these concept arts you are showing are not beautiful?! I would die to create something similar 😅
Quixel, please disable Motion Blur for your project when you will be showcasing assets and texture quality. Makes no sense to have it on while presenting your workflow.
Something that is bogging me in the last few weeks is the question of Why should I use Unreal 4 in my pipeline? My pipeline right now is After Effects > Blender > After Effects. My interest is in creating set extension, green screen and things only related to VFX.
You can do this in Blender no problem, it's just you have to know how to correlate what they do in UnReal in Blender. I don't use UnReal, but from my understanding that's what they used on set for the Mandalorian. venturebeat.com/2020/02/20/ilm-reveals-how-it-used-unreal-engine-for-the-mandalorian/
Never change Quixel, never change.
so brave to go and take photos in that location this how the tragedy begin in horror movies
Demons have replaced the Quixel team when they went to take Megascans, that's the only explanation for how awesome their art skills are.
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
The scene itself is beautiful but even the concept art is crazy cool.
Quixel is really pushing the boundaries in the environment department and I love it!
Amazing.. The explanations about the fast concept art blew my mind. And it makes a lot of sense.
Anxious to see the next videos.
Great job by the way
Exactly what the community has been asking for. Epic & Quixel, more of this please. We know you're awesome already...now teach us to be...
Cheers,
b
Such incredible lighting! SO cool to see how far you can push a scene with just lighting.
the lighting is so important in 3d environments looking forward for a video about it
Stay tuned!!
@@gdavis3d are you going to make them
cow #047 lighting is part 3 of this series which is dropping this week :))
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
That blue light from the tarp looks so good. 4:33
Thanks so much for the shoutout and using my reference photos! The scene looks killer!
How this would look like in UE5? If no one mentioned this was made and not real I would say this is real without even questioning it, damn! good job...
I really would love to see that to 👍
Very cool. I love these UE4 related videos you guys make.
I got so lost in this video. To have so much beauty in a ruin is just breath taking. Amazing
It's a beautiful scene and I downloaded it off of the Unreal marketplace to dive into it, and while as gorgeous as it is, on opening my RTX 2080 gets a whopping 15-20 fps in the main parts of the scene. If I disable all ray tracing in the scene I'm able to get around 45-50 fps when looking at the main opening in the scene. I'm hoping the future videos will go over optimization for setting something up like this to be game ready and not just video rendering. All in all it looks amazing though and I'm definitely excited for more!
We need more of this content, and longer!! fantastic.
Will you be covering how you made the floating dust particles in the upcoming videos? It's such a nice finishing touch.
Amazing! Love your explanations on your design process.
5:17 I never imagined you could create this in a computer - the only thing stopping us now is creating more life-like character models (they usually give it away)
absolutely breathtaking. UNREAL really!
Gotta say, great timing with this in the middle of quarantine
Been working on a shot with a live action actor tracked/composited into it that has almost the exact same concept/design. Seeing this drop made my heart sink a little.. But being new to UE4 and the Quixel workflow, I'm super excited about learning how to utilize the tools better. So I guess this couldn't come at a better time.
You are making the world a better place :) thank you!
I really liked the moss man idea, but this is awesome.
Thanks for sharing some material shader presets. Will you give one concerning rocks integration? Pixel depth, z-planar layer, distance field and other useful techs ?
The concept art is great too...
This is absolutely beautiful and interesting. I can't wait to start to experiment. Thanks for the insightful tips.
You are super skilled artist. Thank you for sharing it.
What can be done to smooth out the very digital looking focus pull in the first shot? The transitional edges of the focus plane are very sharp, making the rack focus look extremely “CG” compared to the photorealistic assets.
I love this so much!!!!
Love you quixel
The Last Of Us vibes!
cK Link maybe fans need to make their own game instead of this woke shit
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
I LEGIT SAID THAT TO MYSELF!!! bro, are we brothers now?
@@sergey.oshurkov huh?
Quixel and Epic, like peanut butter and jam!
Thank you Quixel and Isac
People think us game designers make EVERYTHING from scratch, but nah Quixel is here yo prove we don’t
I really can't wait for the other 2 videos, do you have any idea when the videos will be dropping? Also subbed to your channel
Incredible work :V
It's so... beautiful
Is this using ray tracing? In either event, it would be great to get a breakdown on the lighting and then capturing of the video content. Finding up to date references (particularly with raytracing becoming production ready, and the new capturing tools in 4.25) is challenging and would be awesome to get.
If you can do this in ue4,imagine how realistic in ue5
Wow lighting
Wow... Epic
I can't export anything from Quixel to Unreal Engine 4. There is no option to export next to download configurations. When I click the export icon in the upper right corner, an error appears: '' Could not export assets. Please check Log for details ''. Because?
U r breathtaking!
what to do if DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument?
When will you guys short to UE5 ?
I'm very much looking forward for an almost uncapped engine!!
WOW, you are a wizard!!
@ 1:15 thank god Quixel employs daywalkers to provide us with reference photo's
Majestic.
Curious, What was the sketching program that you used @4:42? Thanks.
Photoshop
As someone who's never done any kind of graphic design or 3d modeling, how difficult would this be to pick up and learn on your own? Could you learn on the fly? Is it hours of research? Days? Years?
Hey Quixel, do you see Unreal Engine 5 making Scene Making more optimized for everyone? I want to start 3D Modeling but I have no Idea if I should wait for it to come out or if I can just start now. Also do I have the hardware required to start? I have an RX590, Ryzen 7, and 16 GB Ram with about 1.3 TB of HDD space left on my PC.
I've always wanted to create art in UE and just 3D Modeling in general but don't know where to begin, I want to make textured environments for stuff like games.
Love your videos man, I've been watching alot of your videos and feel I have the capability of pulling stuff like this off.
Don't wait. Get started.
Paul is right! Ride that way of inspiration and get started right away. Blender is a wonderful modeling tool that also happens to be completely free. There are some great tutorials over at the BlenderGuru channel to get you started!
The asset is unavailable in the UE marketplace and also not in the fab.
Please update it asap!!!
What is the purpose of people that dislike a content like that?
i would like to see full tutorial from find reference to final push play button in ue4
Does Quixel do foliage assets or just textures to create them? I ask because it's not like you can 3D scan that sort of thing, looks incredible though
Yes! There are many 3D plants in the Megascans library. We scan all the leaves, flowers and stems individually, and reassemble them into a range of full 3D plant variations. You can find all foliage assets here: quixel.com/megascans/home?category=3D%20plant
it looks so good, now i know that i´m still an enthusiaste :) Whish i could do something like this
What the fck!? This looks real life this is very awsome
Atm it says Windows only on the market place, is this because of rtx?
Will there be a Mac version in the future?
Thank you
3:55
Did you say (they don't need a beautiful illustration) .. Do you mean these concept arts you are showing are not beautiful?!
I would die to create something similar 😅
Can this lighting be done with Lumen? Im sure this was all raytraced.
my i9 9900k run this scene with 4 fps, don't know what happens, can anyone tell me what wrong with this
Idk but it give me tlou vibes , but beside that , i really love
this is just amazing...well..is this UE4.24 or 4.25....
Bridge should have an option to create tabs and store assets by projects. It would be much better to organize.
Don't know how to do any of it but really really good work
Stay tuned for the next few videos!! We will show you all of the things!!
Do you use LOD0 or the highpoly versions for this kind of art?
This is running in 4.25, so we are still using game res meshes with standard Megascans LODs
Quixel, please disable Motion Blur for your project when you will be showcasing assets and texture quality. Makes no sense to have it on while presenting your workflow.
VERY NICE !!!!!
Wich tool did you use to make this plant? It's folliage of Unreal or another program?
These are all standard Megascans vegetation actors
OMG! Quixel surprise me everyday! Thanks!
Something that is bogging me in the last few weeks is the question of Why should I use Unreal 4 in my pipeline? My pipeline right now is After Effects > Blender > After Effects. My interest is in creating set extension, green screen and things only related to VFX.
You can do this in Blender no problem, it's just you have to know how to correlate what they do in UnReal in Blender. I don't use UnReal, but from my understanding that's what they used on set for the Mandalorian. venturebeat.com/2020/02/20/ilm-reveals-how-it-used-unreal-engine-for-the-mandalorian/
Are the items in the quixel library free too?
Yes they all are if you sign in with an epic games account on quixels site. Pretty amazing
How can I like the video multiple times?
The project on the marketplace will not download. Clicking on create project does nothing
rt
This should be resolved now!! We had a small naming conflict
@@gdavis3d Thank you!
Great tut, (music track name? Please)
The Road Less Traveled - Gabriel Lewis
Looking much much better than Cuckmann's Last of Us 2
Were are the sequels?
Watching this makes me so proud to be a swede.
מגניב!!! 👍👍👍
IF THIS IS UE4 , WHAT WILL UE5 DO 🤔 THAT I WOULD LIKE TO SEE 😉
It's the Artist ! ;)
Gosh you can give me UE5 & Quixel I'd still make trash.
Nice
"Do you have any questions" Yes
When we will see trees in your library?
Make something for archviz
music?
bro is insane
Whats Your specs?
music ?:D
The Road Less Traveled - Gabriel Lewis
UE5 I waiting :D
great
КАК ЖЕ КЛАССНО
ХОЧУ С ВАМИ РАБОТАТЬ
Epico
Do more videos like this in Blender please loo
Coming up!
Nicee
Swedish?
the moment epic games buys blender, its over.
hope they will do something like that
merge it with unreal engine 5 and youll have a full all-in-one game engine package, something i admired dreams ps4 for
💰
@@alexmorgan2334 Yea that would be insane
that is very unlikely to happen but closer integration with a bridge-tool or something could definitely be possible.
Nicuu
Yo wheres the unreal 5 stuff man come on i need to see your skills in that
pls project to zero to complete
Swedish accent?
Kindly use existing algorithms
batful