Create an Urban Alley in UE4

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  • เผยแพร่เมื่อ 21 ก.ย. 2024
  • Tune in for an extensive breakdown on Friday September 6th at 7PM CET: • Urban Alley in UE4 - E...
    Try out Megascans, Bridge and Mixer for Free: bit.ly/2OldtSc
    In this breakdown, Quixel's Jack McKelvie creates an urban alley and shows you how easy the entire environment creation process is with Megascans, Bridge and Mixer.
    Check out Jack's artstation: www.artstation...
    Check out 'Create Counter-Strike in UE4' here: • Create Counter-Strike ...
    Master Material: drive.google.c...

ความคิดเห็น • 247

  • @daverenshomestead636
    @daverenshomestead636 3 ปีที่แล้ว +7

    It's absolutely amazing how technology has advanced for creating scenes such as these. Awesome job!

  • @barry_crisp
    @barry_crisp 5 ปีที่แล้ว +5

    And Quixel back with another bomb frickin tutorial, please keep this going. These are just awesome!

  • @gamerx9589
    @gamerx9589 4 ปีที่แล้ว +6

    Man! Blender,unreal engine,mixer and bridge have changed my life...

    • @sanitroy3208
      @sanitroy3208 3 ปีที่แล้ว

      can we use decals like this in blender? xD it seems easy AF here also the way he painted stuff on.

    • @theguy3129
      @theguy3129 2 ปีที่แล้ว

      For real.

  • @pando9201
    @pando9201 5 ปีที่แล้ว +32

    your creations are amazing!

    • @aliosha123
      @aliosha123 4 ปีที่แล้ว

      i only can see some one displays others people work....

  • @CrownKing2499
    @CrownKing2499 5 ปีที่แล้ว +414

    Can you maybe create some longer and detailed tutorials in UE4 with step by step?

    • @dr.edwardrichtofen8980
      @dr.edwardrichtofen8980 5 ปีที่แล้ว +4

      ChickenWeed yes please

    • @wrifai3463
      @wrifai3463 4 ปีที่แล้ว +2

      We need this

    • @webee9679
      @webee9679 4 ปีที่แล้ว +2

      No way he’s doing it

    • @wrifai3463
      @wrifai3463 4 ปีที่แล้ว +1

      @@webee9679 yea ikr. Even if they doing it. We must subscribe to some online tutoring and that will be expensive.

    • @goldenlegend4018
      @goldenlegend4018 4 ปีที่แล้ว +5

      They are! The extended breakdown: th-cam.com/video/QTi-NYw-EAk/w-d-xo.html
      Although these are not beginner friendley tutorials, you have to have some basic or even intermediate knowledge of ue4. Good beginner tutorials would be Virtus Learning Hub

  • @brandonlyon3530
    @brandonlyon3530 5 ปีที่แล้ว +4

    These demos are great. I mostly work on characters, but these videos always make me want to dive into environments!

  • @archnitedesigns3575
    @archnitedesigns3575 5 ปีที่แล้ว +45

    I would love to see your blueprint settings for the trim sheets in UE4 when you do the breakdown.

  • @alaslipknot
    @alaslipknot 4 ปีที่แล้ว +3

    Man as a Unity developer i am so jealous of some of Unreal's feature, that wall painting part was really neat!

  • @devangpradhan
    @devangpradhan 5 ปีที่แล้ว +3

    One word this is awesome

  • @estatexfanboy9993
    @estatexfanboy9993 3 ปีที่แล้ว +1

    This is like painting in 3D
    This is Art and developers of games should hire guys like you and pay for this Art and take full maps from you for their games

  • @lukethedukea380
    @lukethedukea380 5 ปีที่แล้ว +1

    even though im tyring to get to grips with unreal and Quixel without blowing up my laptop, these tutorials are so great to keep making me try new things

  • @lorenzoferrario1552
    @lorenzoferrario1552 5 ปีที่แล้ว +2

    ty for the amazing gift! the material is awesome. love you all

  • @nirui.o
    @nirui.o 4 ปีที่แล้ว +5

    Wow I'm watching a video from 10 months ago. The world is really calm and peaceful back then.

    • @historionauta
      @historionauta 3 ปีที่แล้ว +1

      And your comment was made 10 months ago. Indeed calm and peace is plummeting by the second!

  • @AllenGingrich
    @AllenGingrich 5 ปีที่แล้ว +2

    Keep these coming! LOVE THESE!

  • @adventcrown214
    @adventcrown214 4 ปีที่แล้ว +2

    I want to thank you for your message at the end of the video. For quite a while now I've started to have a sort of artist's dilemma when it comes to making environments. As I've been feeling that using premade texture libraries and whatnot to make these environments would be kind of "cheating" or "fake" as an artist. But your take on it at the end really helped.
    Because in the end, I can have all these fancy textures but if I don't know how they should be layered, how the scene should be composed, or how to light it properly, then they don't really do me any good. And that's where my artistic skills would come in. So thanks again.

    • @VickiVampiressYT
      @VickiVampiressYT 4 ปีที่แล้ว

      I often feel the same way. Just have to constantly remind yourself that it's all tools! Megascans is no more of a tool than, say, Substance materials. The end result is what matters. Whatever "cheats" you may have used is irrelevant. Good tools make light work!

  • @KaFFi3N
    @KaFFi3N 2 ปีที่แล้ว +1

    Assets are like the ingredients in a cake and the cake is the scene.
    No one expects the baker to mill his on flour.

  • @divinlydiable3523
    @divinlydiable3523 4 ปีที่แล้ว

    Your website make worlds best 3D assets , I love them

  • @p.s.9991
    @p.s.9991 5 ปีที่แล้ว +5

    I can watch that all day :-) i would love to do that :)including custom materials,this work is amazing

  • @drummerman883
    @drummerman883 4 ปีที่แล้ว

    Got your Master material working....Wow, it is amazing.

  • @ulhasdeshmukh3260
    @ulhasdeshmukh3260 5 ปีที่แล้ว +3

    hats off bro respect your hard work

  • @IVIonster22
    @IVIonster22 5 ปีที่แล้ว +10

    You could release an in depth course on this on Udemy, I'd definitely pick that course up!

  • @kamakawiowoole
    @kamakawiowoole 3 ปีที่แล้ว

    WOW this is a perfect alley. epic creation!

  • @ghazankhan5932
    @ghazankhan5932 5 ปีที่แล้ว +14

    i want this kind of visuals from next generation consoles

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 5 ปีที่แล้ว +9

      You can have these from current generation with optimization and linearity.

    • @daikon711
      @daikon711 5 ปีที่แล้ว +1

      Resident evil 2 looked like this

    • @olliveraira6122
      @olliveraira6122 5 ปีที่แล้ว

      Battlefield V is based on assets by Quixel

  • @ge2719
    @ge2719 3 ปีที่แล้ว

    If there was an award for dirtiest alley way, this would win.

  • @planetofbreak7539
    @planetofbreak7539 4 ปีที่แล้ว

    wow the details are insaaaaaaaaaaaaaaaaaane great work deserved thumps up

  • @Jaybiiird
    @Jaybiiird 5 ปีที่แล้ว +1

    nice work dude

  • @kiraolson6517
    @kiraolson6517 4 ปีที่แล้ว +1

    OMG, what a super skill.

  • @mdsanima
    @mdsanima 5 ปีที่แล้ว +2

    very nice stuff here!

  • @savvass3119
    @savvass3119 3 ปีที่แล้ว

    Truly brilliant man! I guess this workflow could be somehow incorporated in Blender and again, brilliant work!

  • @sebside
    @sebside 2 ปีที่แล้ว

    it looks awesome!

  • @amitrana2756
    @amitrana2756 5 ปีที่แล้ว

    Thinking that such visual fidelity would translate well in a PC game but not a console one really subtracts a lot from the equation. This gives silent hill vibes and would truly shine if it wasn’t for the hardware limitation.

  • @NextGenGames00
    @NextGenGames00 4 ปีที่แล้ว

    Love it...great demonstration ...

  • @TechMyLifeVideo
    @TechMyLifeVideo 4 ปีที่แล้ว +1

    That’s amazing. The future of gaming.. oh yeah!
    One question, at 6:59 is the water surface on the left of the puddle in the foreground on an angle? Or is that just a trick of the light?

  • @Whisper_InThe_Rain
    @Whisper_InThe_Rain 5 ปีที่แล้ว +1

    Love this videos! keep doing them :))

  • @KaceyBakerFilms
    @KaceyBakerFilms 6 หลายเดือนก่อน

    Absolutely amazing. So how do you get this to then look photo realistic cinematic, if this was green screened into the back of a couple of actors it would look real with shallow DOF, but would still look a little game engine-ey when in focus for a master. Can anyone recommend how that would be achieved?

  • @WOWCRITS
    @WOWCRITS 4 ปีที่แล้ว +1

    What kind of computer spec is needed to do all this without crashing or lagging? Threadripper Processor + RTX 2080 or Mac?

  • @BruceWillis992
    @BruceWillis992 4 ปีที่แล้ว

    this is so great!

  • @aquarious7
    @aquarious7 4 ปีที่แล้ว

    You are amazing man ❤

  • @Moby41
    @Moby41 4 ปีที่แล้ว +6

    5:37 I really wish Unity had some paint functionality like this :'(

    • @MatrixRex05
      @MatrixRex05 4 ปีที่แล้ว

      Unity does have vertex painting with layer material in HDRP.

    • @NathanRech
      @NathanRech 3 ปีที่แล้ว +5

      come to unreal my friend! why are you wasting your time with unity? lmao

  • @bhupeshitadkar1526
    @bhupeshitadkar1526 4 ปีที่แล้ว +1

    i loved it

  • @jimmy-k6770
    @jimmy-k6770 4 ปีที่แล้ว +2

    No nodes required ?, just dragging and dropping for q library ? N

  • @da_cat
    @da_cat 3 ปีที่แล้ว +1

    I hope im going to have atleast 20% of your talent and skills someday

  • @twanasayar3314
    @twanasayar3314 4 ปีที่แล้ว +1

    i can smell this scene

  • @user-cc8kb
    @user-cc8kb 4 ปีที่แล้ว

    Amazing!

  • @DarkSoul-pb6dv
    @DarkSoul-pb6dv 5 ปีที่แล้ว +1

    are you using rtx because for some reason just the wall on it's own without textures looks high detail correct me if i'm wrong it just looks better detail

  • @bikeninja956
    @bikeninja956 3 ปีที่แล้ว

    can you explain more what trim sheets are and how they're are used? I'm coming from a CAD background and I'm assuming I can just create an extra surface to apply the decal onto....? is that the gist of it?

  • @valter6850
    @valter6850 3 ปีที่แล้ว +1

    how am i supposed to obtain the materials in the bottom link in description? it literally just brings me to a google drives page with no interactions

  • @TheFirenick
    @TheFirenick 5 ปีที่แล้ว +1

    Great!!!

  • @evilness3862
    @evilness3862 5 ปีที่แล้ว +3

    Can you creat a bar&pub

  • @Amelia_PC
    @Amelia_PC 5 ปีที่แล้ว

    Yay! Now I just need to buy a $8,000 PC to run this in 60 FPS or the players will have a bad experience (and expect all the players having hot rigs as well) XD
    But joking aside, I have to warn newcomers who actually are doing a game (if you're creating a portfolio as an artist, ignore this, please). To have a nice looking game, don't forget the performance and optimization, as it has a huge impact in the final visual quality (don't forget the "rest" of the things to add, like AI, enemies, limited dynamic lights, complex blueprint events, etc). Honestly, I wish someone told me it before I started the game. It's a huge difference between developing a game and just "knowing about this" without adding all the elements in the game.
    About Quixel, their textures are great! I've tested some free samples and they're good. A good option if you don't any of Substance "family" (Designer and Painter). I haven't tried their Mixer or Bridge because I'm working directly on Ue4 blueprint master materials to generate different instances. Hope this info helps.

  • @oscar_tebor4123
    @oscar_tebor4123 4 ปีที่แล้ว +6

    getting error while exporting the material to unreal: " Could Not Send Data Over Port 13429 " any solution?

    • @NathanRech
      @NathanRech 3 ปีที่แล้ว

      did u restarted UE4 after installing the bridge plugin?

    • @CONCEPTESTUDIO3D01
      @CONCEPTESTUDIO3D01 3 ปีที่แล้ว

      ALTERA A PORTA COLOCA ESSE NUMERO 13429 E SALVA

  • @elvedabinelyesa9050
    @elvedabinelyesa9050 5 ปีที่แล้ว +4

    Virtual reality 4 engine performans video pls :)

  • @mattlindebaum6710
    @mattlindebaum6710 5 ปีที่แล้ว +3

    Hey Jack, you mention that there will be a download link for the material in the description but I can't seem to find one. Great tutorial though.

    • @wirrexx
      @wirrexx 5 ปีที่แล้ว

      wondering the same!

    • @theadnart1
      @theadnart1 5 ปีที่แล้ว +2

      Added in the description! :) thanks for letting us know!

    • @mattlindebaum6710
      @mattlindebaum6710 5 ปีที่แล้ว

      @@theadnart1 Thank you

  • @virgoze
    @virgoze 5 ปีที่แล้ว +1

    please tell me how you made the unreal engine material , it look amazing

  • @seanjbates22
    @seanjbates22 6 หลายเดือนก่อน

    How did you make the floor uneven?

  • @archnitedesigns3575
    @archnitedesigns3575 5 ปีที่แล้ว

    You might want to correct the date for the breakdown from the 9th to the 6th in the text above.

  • @AlexandrosDemetriades67
    @AlexandrosDemetriades67 5 ปีที่แล้ว

    Can you be so kind as to share the polygon or vertex count of the wall, floor or any other large surface that uses vertex painting....Thnks

  • @keithprice7119
    @keithprice7119 4 ปีที่แล้ว +1

    Why start in Maya and then continue in Unreal? What's the advantage of this instead of working solely in UE4? I'm asking as I'm a beginner and learning the engine at the moment.

    • @korcanatalay
      @korcanatalay 4 ปีที่แล้ว +1

      It's just a choice of weapon. I use cinema 4d because I have more control over how to model the basic scene.

  • @izabelaparlay
    @izabelaparlay 3 ปีที่แล้ว +1

    How to find this option for a material painting on another material? (like in 2:45)

    • @blasiomuhinda5913
      @blasiomuhinda5913 3 ปีที่แล้ว +1

      Check out Vertex painting. There are plenty of tutorials for this.

  • @olliveraira6122
    @olliveraira6122 5 ปีที่แล้ว +3

    Quixel your tutorials are great but your assets are expensive af, with 40 points a month or what you now give users with your standard plan will barely give you a hand ful of objects to work with, let alone getting some textures for that as well
    I feel these guides would be more useful if the average person could actually afford them, perhaps you could create another plan for private users that's a little more expensive than your current standard, but that gives you access to all your assets, or perhaps a plan similar to your indie developer plan, but for individual creators?
    Snälla nån, era marknadsknep känns lite lika EA's lootbox strategi med dessa random textures och objekt man får varje månad, och ert poäng system är typ som ett online kasino, rent seriöst? Vad tror ni att ni har för kunder?

    • @reboa.i563
      @reboa.i563 5 ปีที่แล้ว +1

      True. The assets are a bit expensive in my opinion too... I already have to pay for licenses ( AutoCAD and Maya ) and I know a lot of hard work goes into making assets and such, but damn; I would appreciate an alternate plan for private users too.

    • @DatFuck3r
      @DatFuck3r 5 ปีที่แล้ว +2

      exactly that. for an individual artists it is not really an option since you have subscriptions for pretty much all other software, it becomes too costy and not worth it, no matter how great this is.

    • @RuthwikRao
      @RuthwikRao 4 ปีที่แล้ว

      christmas came early for you (and pretty much every UE4 user lol)

  • @nasus_blue_8709
    @nasus_blue_8709 5 ปีที่แล้ว +2

    Pleas make an Hunt-ShowDown omfg ur work is amyzing

  • @home-dream-records1399
    @home-dream-records1399 3 ปีที่แล้ว

    first sorry for my englisch!
    how you create the mesh in 3dsmax / blender / c4d or what ever so that you can put material on single parts ?
    when i create a complete room i only can put material on the complete mesh :/
    do you have a tutorial or name for me what i need for this task ?
    i will create my own assets but i have no clue about to do this correct

  • @classichorror8538
    @classichorror8538 5 ปีที่แล้ว

    Awesome, do you make simple models for people who don’t know how to make them?

  • @LumberingTroll
    @LumberingTroll 5 ปีที่แล้ว

    I love the Quixel assets, but they are so expensive.. The best rate you can get is $0.50 per point, so most materials are $2 each and all 3d scanned objects are $3 - $4 each or even higher. they are amazing looking but the value is really hard to swallow. There are over 9800 objects available, and if you averaged them out at 3 points each you are looking at $14,700 for the collection, obviously you dont need it all but for considering what asset bundles usually run for these prices are insane, I miss the days of Ndo and Ddo when Quixel products were reasonably priced.

  • @pikodkc
    @pikodkc 5 ปีที่แล้ว +1

    can we download and play it? do u have any scenario playable for us?

  • @mutiaraf7120
    @mutiaraf7120 4 ปีที่แล้ว +1

    are those assets free to use for real??

  • @keshavtyagi712
    @keshavtyagi712 3 ปีที่แล้ว

    Whenever i export an asset from bridge it shows exported successfully but the asset doesn't show up in blender. But when i go the shading tab in blender it's texture shows up in the materials. But still there is no 3d asset! For eg - if i export the wall you exported in this video, that wall wouldn't show up in my blender but the texture of the wall will, and then i can give its texture to any mesh. I'm using blender 2.9 and bridge 2020.3.3 pls help....i really don't know why this is happening :(

  • @muzz2108
    @muzz2108 4 ปีที่แล้ว +1

    Wow.....you sound really interested in what you're doing.

  • @MelvinMichaelget
    @MelvinMichaelget 2 ปีที่แล้ว

    Great content. At 04:14 you are adding decals directly into unreal from quixel and it is there with real depth. How to do this in 3ds max with corona render. I mean if we want to add manhole cover and lot of cracks into an asphalt plane , all with real depth in render.
    Thank you :)

  • @Trasiqk
    @Trasiqk 2 ปีที่แล้ว

    What files do environments,stadiums,need to be saved as for video games?

  • @alexcristofani
    @alexcristofani 2 ปีที่แล้ว

    Cool, pass 3 years and now we can not do it on meshes, thanks Unreal/Quixel for regress :D.

  • @CGFUN829
    @CGFUN829 5 ปีที่แล้ว +3

    no project files, feels bad man ,(

    • @Arterexius
      @Arterexius 5 ปีที่แล้ว

      I think he wants his private information back first Zucc

  • @thomasadams6824
    @thomasadams6824 2 ปีที่แล้ว

    If anyone doesn't invest in some stock with these guys they are nuts because video games are just the beginning this software will change the future believe it

  • @FoodKaVLOG
    @FoodKaVLOG 2 ปีที่แล้ว

    I know its very old, but your material is not working on UE5, can you please provide the updated one

  • @nothingspeaks
    @nothingspeaks 4 ปีที่แล้ว

    I can get reference and everything but I can't put anything together. Like idk how people can make levels and what not when I can't even make a block out good enough. Any tips?

  • @fabim156
    @fabim156 3 ปีที่แล้ว

    How are the bricks around the doorframe or windows done?

  • @danibacsur9318
    @danibacsur9318 3 ปีที่แล้ว

    The wall is a terrain object?

  • @M82Predator
    @M82Predator 5 ปีที่แล้ว

    I downloaded mixer and it says it's free during beta but I am stuff at the enter liscence step. Please help!

    • @quixeltools
      @quixeltools  5 ปีที่แล้ว +1

      Hi, Quixel Mixer is indeed 100% free during the Beta. The pop up window you may have seen is simply a Quixel account. The Megascans Logo might be confusing and we plan to change that in the future. Could you try to make an account and just sign-in with your email and password? No need for any license for Mixer.
      Please, feel free to post your issue in our forum. Our support team is standing by! help.quixel.com/hc/en-us/community/topics/360000090137-Mixer-Support
      ^Jin

    • @M82Predator
      @M82Predator 5 ปีที่แล้ว

      @@quixeltools Thanks for the hastily reply! I am so interested in learning and perusing a career with something like this. Baby steps. Thank you for the content!

    • @quixeltools
      @quixeltools  5 ปีที่แล้ว

      ​@@M82Predator Pleasure! We are glad that you like it. You might be interested into our official Discord Server where you can find active users: discord.gg/gxUr5Gx Hoping to see you join!
      We will also keep updating our TH-cam channel for upcoming Mixer releases that you would not want to miss!

  • @jso19801980
    @jso19801980 5 ปีที่แล้ว

    question.
    is it the same thing to duplicate and layout the pipes in maya, or is there some instancing benefit to duplicating it in unreal

    • @breno4551
      @breno4551 4 ปีที่แล้ว

      There is an opportunity to make it more performant in 2 ways. If the pipe meshes are placed as instances and if a 2nd UV channel is used for the leakage mask (could be layered material, MatLayerBlend_stain for example) instead of the extra geometry

  • @farnorthboyfarnorthboy1062
    @farnorthboyfarnorthboy1062 4 ปีที่แล้ว

    can anyone explain the main difference between vertex painting and masking with texture paint (in blender for example)

  • @gauravkumar-bu6xo
    @gauravkumar-bu6xo ปีที่แล้ว

    how you imported it ?

  • @dr.edwardrichtofen8980
    @dr.edwardrichtofen8980 5 ปีที่แล้ว +2

    I have two questions
    1:Why my Materials looks flat like an image when I export them to UE4? anyone know why?
    2: When I use plants I cannot see the wind animation,why they don’t move?
    Thanks☺️

    • @whiteoutwolf6131
      @whiteoutwolf6131 5 ปีที่แล้ว +1

      1 the materials are most likely only diffuse for some reason.

    • @quixeltools
      @quixeltools  5 ปีที่แล้ว +1

      Hi, "flat" when using our Megascans asset? Make sure you have downloaded and imported the displacement map and also double check if you've enabled displacement. Any object would need tessellation at geometry level (on the model). As an alternative option you have bump offset and parallax occlusion mapping, depending on the end result you are after.
      ^Jin

    • @dr.edwardrichtofen8980
      @dr.edwardrichtofen8980 5 ปีที่แล้ว +2

      Quixel Thanks I will try my best. Also why my plants doesn’t have wind?

    • @quixeltools
      @quixeltools  5 ปีที่แล้ว +1

      ​@@dr.edwardrichtofen8980 Could you look into my reply in this forum post? help.quixel.com/hc/en-us/community/posts/360006315417-Wind-on-3D-plants
      We invite any of our users to use our official forum to post their questions and possible issues they may have! Feel free to make a new post if you coudn't find an existing answer.
      ^Jin

    • @dr.edwardrichtofen8980
      @dr.edwardrichtofen8980 5 ปีที่แล้ว

      Quixel Thanks a lot. Also I love these videos keep up the wonderful work☺️👍🏻

  • @chemistchemist228
    @chemistchemist228 5 ปีที่แล้ว +2

    Can someone tell Me please - how to import that Master Material in Unreal Engine? Because that is .UASSET file - Unreal refuses to import it by itself.

    • @drummerman883
      @drummerman883 4 ปีที่แล้ว

      Drag and drop into contents folder out of UE4. You will need to assign a normal map to the water though. Then add your Textures. Pause the video around 2.24 and look at how he setup the materials.

    • @Inspilligence
      @Inspilligence 2 ปีที่แล้ว

      @@drummerman883 did you try it in UE5, are you getting the parallax occlusion and the displaced geometry, can you pls help me out?

  • @LocNgVIZ
    @LocNgVIZ 4 ปีที่แล้ว

    how do you have water fluit on the floor ???

  • @alphonse8527
    @alphonse8527 2 ปีที่แล้ว

    Could anyone kindly shed some light on how to create the alley prototype in Maya or simply share the Maya model?

  • @SamuraiASM
    @SamuraiASM 5 ปีที่แล้ว +3

    Can you create a indie graphics house and road please make it #unrealengine

  • @t0ninus
    @t0ninus 4 ปีที่แล้ว

    Is there a "brain-to-screen" interface for UE4-5 ?

  • @oceans3362
    @oceans3362 5 ปีที่แล้ว

    Also, it says September 9th, in your description. You may wanna correct it.

  • @Flamalamx
    @Flamalamx 3 ปีที่แล้ว

    Would love to see a hospital tutorial

  • @GeneralDynamickx
    @GeneralDynamickx 5 ปีที่แล้ว +2

    @Quixel Hello there. Thanks for your great show cases. I too would like to see a more step-by-step approach, if possible? Unfortunately I cannot download the custom material file. It gives me a "unknown format or damaged" error. Could you please upload another file? Thank you!

  • @velstorios9473
    @velstorios9473 3 ปีที่แล้ว

    A question from someone with zero experience with this, are the assets he use all available in the program or self-made or a mixture?

    • @IVPixel
      @IVPixel 3 ปีที่แล้ว +1

      A mixture of self made and pre made stuff from Quixel's megascan thing

  • @Bosspruductions
    @Bosspruductions 4 ปีที่แล้ว +1

    I was about to try this and half way through when I realized how complex it got, I decided to scrap it :/

  • @shabdhub4573
    @shabdhub4573 3 ปีที่แล้ว

    nice

  • @MonsVids
    @MonsVids 3 ปีที่แล้ว

    i really want to create environments like these! but my laptop cant handle it :(((

  • @pranaydey5141
    @pranaydey5141 4 ปีที่แล้ว

    I have predator helios 300 with gtx 1060 and i5 8th gen intel with 16GB Ram..... can I Render these kinda stuffs?? Help Me please

  • @mhmtkrnlk
    @mhmtkrnlk 3 ปีที่แล้ว

    im literally stuck this uv stuff, which is i have no idea about it.

  • @Hussain.Jebali
    @Hussain.Jebali 5 ปีที่แล้ว

    Nice what is your setup ؟

  • @Relczzz
    @Relczzz 4 ปีที่แล้ว +1

    "This is your Daily Dose Of Internet"

  • @humanbeing9140
    @humanbeing9140 5 ปีที่แล้ว +15

    I downloaded a texture from your website, but I deleted because the size of it is 300MB, sorry but my PC is.... what do you want me to say, potato?

    • @theadnart1
      @theadnart1 5 ปีที่แล้ว +8

      Hey Hatkin! Not sure what your settings are, but assuming that you're using Unity or Unreal, then you should make sure that you only download what you really need, which should look like this:
      imgur.com/iMxaEWJ
      I'm using Bridge in that window, and highly recommend using it instead of the website! :) but besides that, the reason why it's so heavy is because we provide content that is usable by indie games or AAA or even vfx productions, so always make sure that you're downloading at the right resolution (2K-4k is usually enough) and the meshes that you need (in the case of 3d assets, uncheck the High Poly before you download).
      Hope that clear things for ya!

    • @NathanRech
      @NathanRech 3 ปีที่แล้ว

      UNITY USER SPOTTED!!!!

  • @manolomaru
    @manolomaru 5 ปีที่แล้ว

    +1 🙋🏻‍♂️ Fantastic video.
    ✨👌😎👍