Stylized Environment Texturing in Mixer

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  • เผยแพร่เมื่อ 1 ต.ค. 2024

ความคิดเห็น • 256

  • @AdrianDrott
    @AdrianDrott 4 ปีที่แล้ว +422

    I want a separate tutorial for the foliage haha. That grass and the cute little shimmery wind shader is just so prett.

    • @StrayVertex
      @StrayVertex 4 ปีที่แล้ว +10

      Second that! edit: trees look like simple cards tho?

    • @MaSsD3str0yer
      @MaSsD3str0yer 4 ปีที่แล้ว +1

      @@StrayVertex I'm pretty certain they are- since they're not moving at all xD

    • @AlexiosLair
      @AlexiosLair 4 ปีที่แล้ว +4

      That's not going to be Quixel tutorial though, but UE4. And there are tons of tutorials on grass on it.

    • @callum6224
      @callum6224 4 ปีที่แล้ว +2

      Collateraldebris that’s called ‘billboarding’ if I understand you correctly

    • @chadyonfire7878
      @chadyonfire7878 4 ปีที่แล้ว +1

      make it happen

  • @jabourq
    @jabourq 3 ปีที่แล้ว +13

    To anyone else who almost had a stroke trying to figure out how to 'append' a layer... it's not called 'appending' it's called layer clipping. .-. Why it wasn't refered to such in the video, we'll never know. Alt + Click on a layer.

  • @StylizedStation
    @StylizedStation 4 ปีที่แล้ว +42

    Guys, this is awesome. Thanks so much for sharing this.

    • @tjseries3057
      @tjseries3057 4 ปีที่แล้ว +3

      You were probably waiting for this

    • @teddybergsman5358
      @teddybergsman5358 4 ปีที่แล้ว

      Really glad you like it!

    • @asianhavoc1872
      @asianhavoc1872 4 ปีที่แล้ว

      How are you not verified and why dont you have more subs!?😆

    • @StylizedStation
      @StylizedStation 4 ปีที่แล้ว +1

      @@tjseries3057 Pretty much. A ton of great tips I'm going to use in future videos.

    • @StylizedStation
      @StylizedStation 4 ปีที่แล้ว +1

      @@teddybergsman5358 You go Glen Coco!

  • @gilserranito951
    @gilserranito951 4 ปีที่แล้ว +51

    Substance Painted: *sweats nervously*

  • @CrossyThePengi
    @CrossyThePengi 2 ปีที่แล้ว +3

    Thank you for the tutorial! I have now created a rock.. It may not look good, but it is a rock.

  • @vasudevsingh5582
    @vasudevsingh5582 4 ปีที่แล้ว +25

    Some Japanese environment please.. Would love to see something like Ghost of Tsushima

  • @MR3DDev
    @MR3DDev 4 ปีที่แล้ว +7

    I wast just thinking “man I wish I could use the megascans for stylized scenes”

  • @strangeapprentice
    @strangeapprentice 2 ปีที่แล้ว +1

    Still wishing have it's own texture baker. Epic should buy Marmoset already

  • @SoraNashimi
    @SoraNashimi 4 ปีที่แล้ว +39

    Would love to know about how you did the foliage too.

    • @sentetsu
      @sentetsu 4 ปีที่แล้ว +5

      Look up Woodbound Grass, the guy who made that game wrote many articles on how to achieve the wind highlight and that style of grass.

  • @Udaykumar-xq8gb
    @Udaykumar-xq8gb 4 ปีที่แล้ว +16

    The environment look like the game “Children of the Sky”

  • @JonathanWinbush
    @JonathanWinbush 4 ปีที่แล้ว +2

    Thank you been waiting on this one for a minute since you guys teased it a few months ago

  • @jaydonpro2019
    @jaydonpro2019 4 ปีที่แล้ว +15

    i was about to start a Stylized Environment with megascans ... lucky day

    • @asianhavoc1872
      @asianhavoc1872 4 ปีที่แล้ว

      Can I make Megascans with the photos from my Samsung M30 16mp Camera??

  • @Anthro
    @Anthro 4 ปีที่แล้ว +12

    I dont even make games or anything but damn this was interesting as hell.

    • @tomeryud
      @tomeryud 4 ปีที่แล้ว

      same lol

  • @mahdihasankhan4419
    @mahdihasankhan4419 4 ปีที่แล้ว +13

    finally something about stylized design!

  • @c0dexus
    @c0dexus 4 ปีที่แล้ว +30

    Great tutorial. This may be less specifically about Mixer and Megascans but I would love to see a breakdown of how the whole scene was put together. Just sayin' :)

  • @pzah33
    @pzah33 4 ปีที่แล้ว +12

    What an great tutorial. I'd love to see more Mixer tutorials, and Mixer + Blender setups. Texturing custom assets, both organic and hard surface would be interesting to see. What did the artist here use for baking and UV-ing, Zbrush? Also, do you need UVs for the procedural texturing, or only if you are painting on the asset?

  • @logvandyn_spore
    @logvandyn_spore 3 ปีที่แล้ว +3

    Very helpful tutorial! This was my first time using Mixer, and I only had to look up how to "append" things. (Hold alt and click!)

  • @bjornmansson5641
    @bjornmansson5641 4 ปีที่แล้ว +6

    Awesome! Is the environment accessible?

  • @maciejklosowski6006
    @maciejklosowski6006 4 ปีที่แล้ว +5

    I was hoping for such a video for a long time :). Is it possible to get an extended breakdown like 2 hours long? I would love to see how the foliage system works, especially trees. Amazing work neverthless.

  • @playonce4186
    @playonce4186 4 ปีที่แล้ว +8

    Oh wow the quality of these scene is outstanding!

  • @KnobbyNobbes
    @KnobbyNobbes 4 ปีที่แล้ว +3

    Hey Quixel fam, would LOVE to see a download for that UE4 environment. SO many things about it I want to pick apart and learn from!

  • @NovaNocturneArt
    @NovaNocturneArt 3 ปีที่แล้ว +2

    I've been using Substance painter.... but this... it's so sleek, so clean, so organized!! my gosh I need this.

  • @mzprox
    @mzprox 4 ปีที่แล้ว +1

    Hey, I used S. painter anf now that mixer is free and well integrated with ue4 I wonder if I should jump to it. Can you tell me which are the main features I'd miss from painter or what are the extras mixer has? I know I can't bake high poly to low poly in mixer. What about: having triplane projection, paint in uv space, paint by geometry/uv island, having good mask generators? A feature i liked in SP is that I can make height/normal details with painting/stamps and use that details directly in generators without rebaking the normals? does it work here? Anything else? Thx.

  • @TheKnightBringer
    @TheKnightBringer 3 ปีที่แล้ว +1

    at 8:45 i have no idea wat you did

  • @IronMan-yg4qw
    @IronMan-yg4qw 4 ปีที่แล้ว +2

    cool

  • @OneHewMan
    @OneHewMan 4 ปีที่แล้ว +3

    Holy smokes, I had no idea I could use Quixel in this way!

  • @thequicksketcher
    @thequicksketcher 4 ปีที่แล้ว +3

    8:18 Imperfection Maps are sick!!!😱✨

  • @TheLittleJotunn
    @TheLittleJotunn 2 หลายเดือนก่อน

    You need to make a video on how you export things from Zbrush to work in Quixel Mixer because I am hella lost. There's no option for me to add occlusion, for example. Like, the option in the Quixel Mixel app is not there.

  • @TsahaProduction
    @TsahaProduction 4 ปีที่แล้ว +2

    You are the best! Thank you! This is something I have been looking for!

  • @Yuki-rh1ie
    @Yuki-rh1ie 4 ปีที่แล้ว +4

    stylized vegetation next!

  • @leandrohhble
    @leandrohhble 4 ปีที่แล้ว +2

    It was exactly this style of texture that I wanted a tutorial and still in Mixer, I have been looking for a long time. It seems to read my mind, thank you very much, but if you can make a more elongated tutorial, style those of 1 hour, ty.

  • @danielsmithson6627
    @danielsmithson6627 4 ปีที่แล้ว

    PLEASE FIX UNREAL ENGINE PLUGIN!!!! HAS NOT WORKED SINCE LAUNCH< HAS NEVER WORKED!!!!

  • @Jofoyo
    @Jofoyo 3 ปีที่แล้ว +1

    rawk

  • @BMDura
    @BMDura 4 ปีที่แล้ว +1

    saw the thumbnail and god mad worlds adrift vibes

  • @split5887
    @split5887 3 ปีที่แล้ว

    Do I need to be connected to internet to use quixel I know that I've to connected to internet to use megascan library but what if I don't want to use megascan library?

  • @nu-beings
    @nu-beings 3 ปีที่แล้ว +1

    @Quixel Would you use Mixer to paint/texture a character model to fit the stylized look, or is that best done using Substance Painter? I haven't found any humanistic character models being textured in Mixer yet!

    • @luminosgroup8111
      @luminosgroup8111 2 ปีที่แล้ว

      it's all about skill and comfort. choose whatever feels good for you

  • @grayjackgaming1746
    @grayjackgaming1746 4 ปีที่แล้ว

    waiting for them to include baking into the software so i can uninstall s*bst!nc# p)%nt@r.

  • @Haruyuki_Art
    @Haruyuki_Art 4 ปีที่แล้ว +2

    awesome thank you

  • @DrGameTazo
    @DrGameTazo 4 ปีที่แล้ว

    How can it possible to make the tree Stylized ??

  • @maxleveladventures
    @maxleveladventures 4 ปีที่แล้ว +6

    I want to learn Unreal Engine and Quixel Mixer so badly, but it just seems so daunting. I'd love to see a series that starts with nothing and ends with a fully finished scene. I don't care if it's 40 hours long. I'll watch it and follow the whole damned thing.
    With that said, I did learn from this video and the scene looks amazing...

    • @cosmotect
      @cosmotect 3 ปีที่แล้ว +2

      Prepare for years of that. The faster you accept how difficult this stuff is to master, the quicker you can stop thinking about the daunting task ahead, and just start creating.
      There are no shortcuts, all of us go through years of work before you build up all of the specific knowledge needed to make beautiful scenes. There are no tutorials in the world that can convey the gut feeling of an experienced artist.

  • @TheSkippy82
    @TheSkippy82 11 หลายเดือนก่อน

    Downloaded it and crashes immediately on loading a project...

  • @MadpolygonDEV
    @MadpolygonDEV 3 ปีที่แล้ว +2

    I think would be awesome to have something like this built from scratch. Not every project is hyper realistic. Would have loved to see how the sky was approached, grass and many others. Would be cool if you guys could do it with this similar to the others you put out

  • @Vicevsa
    @Vicevsa 3 ปีที่แล้ว +1

    Does anyone know where I can find a tutorial on how to make a studio ghibli dirt foot path underneath the stone steps like that?

  • @johndc7446
    @johndc7446 4 ปีที่แล้ว +2

    Thank you. These tutorials are very helpful.

  • @StephaneCharre
    @StephaneCharre 4 ปีที่แล้ว +1

    Damn! looks awesome

  • @MishkaSky
    @MishkaSky 4 ปีที่แล้ว +2

    Sweeeett! Exactly what I needed, right for my birthday haha. Thanks a lot Quixel.

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว +2

      Happy Birthday!!

    • @MishkaSky
      @MishkaSky 4 ปีที่แล้ว

      @@gdavis3d Thanks man =). Great tutorial btw.

  • @kimopuppy
    @kimopuppy 4 ปีที่แล้ว +1

    *Picking my jaw up off the ground!* My only questions are can I use things created in Mixer inside Blender and Photoshop?

  • @devm3240
    @devm3240 4 ปีที่แล้ว +2

    We are exploring the Quixel in every tutorials .
    We need more in less time 🤍🖤

  • @thequicksketcher
    @thequicksketcher 4 ปีที่แล้ว

    11:57 - wanted to know more about the Scatter Modifier - th-cam.com/video/3sBnzGGjzIM/w-d-xo.html

  • @Bluemaze64
    @Bluemaze64 2 ปีที่แล้ว

    When you say check out the video where Josh does a deep dive into each of these elements at 7:45 , which video are you referring to ?

  • @dancingdroid
    @dancingdroid 4 ปีที่แล้ว +31

    Quixel: Low poly.
    Me: Laughs in UE5.

    • @AIpha7387
      @AIpha7387 4 ปีที่แล้ว +2

      With AI created objects!

    • @jamesjason8471
      @jamesjason8471 4 ปีที่แล้ว +10

      Just because you have it, doesn't mean the industry is gonna get rid of expert modelers and just put unnecessarily large sculpt files for texturing. I'm not fucking UV unwrapping a high poly sculpt with bad topology.

    • @HB-wk6zj
      @HB-wk6zj 4 ปีที่แล้ว

      @@jamesjason8471 but I didnt get it. With UE5, no need to retopologize and UV map anymore?

    • @jamesjason8471
      @jamesjason8471 4 ปีที่แล้ว +9

      @@HB-wk6zj tell me boy. Do you wanna download a 600+GB game?

    • @gianp33
      @gianp33 4 ปีที่แล้ว +2

      @@jamesjason8471 over 5g with 1gbps speeds lol

  • @613shooter
    @613shooter 4 ปีที่แล้ว +2

    This the video I was WAITING for

  • @abrahambrookes1927
    @abrahambrookes1927 3 ปีที่แล้ว +1

    When I go to add the scattered tile map component (11:21) there are no files shown in my local library tab when the type dropdown is set to 'Atlas' - am I missing something?

  • @onewayroad3765
    @onewayroad3765 3 ปีที่แล้ว

    So we can't use the content I make from mixer to other game engine for commercial use?

  • @josephlabs
    @josephlabs 4 ปีที่แล้ว +2

    You guys are revolutionary

  • @kevin_5355
    @kevin_5355 4 ปีที่แล้ว +2

    Japanse aimation stuff 👌

  • @jacopodiprima4513
    @jacopodiprima4513 4 ปีที่แล้ว +3

    Nice vid

  • @zahachi-vero5765
    @zahachi-vero5765 4 ปีที่แล้ว +2

    you top for texturing

  • @philip9611
    @philip9611 3 ปีที่แล้ว +3

    More stylized assets please!!

  • @Redfishpersonal
    @Redfishpersonal 4 ปีที่แล้ว +2

    Just what I was looking for

  • @Skyflairl2p
    @Skyflairl2p 4 ปีที่แล้ว +2

    If only i had this half a year ago.. Great stuff as always!

  • @robertschieffer8987
    @robertschieffer8987 2 ปีที่แล้ว

    Anyone know how he got the planar cut shallow brush?

  • @Impaczus43
    @Impaczus43 4 ปีที่แล้ว +2

    So Awesome! Hoping to see a tutorial on how the foliage is done!

  • @Diogosetgo
    @Diogosetgo ปีที่แล้ว

    How do you generate the the rawk_ao and rawk_curve 6:11?

  • @ablasttv
    @ablasttv หลายเดือนก่อน

    This is basically re modeling + painting a whole new asset from scratch, what benefit is there starting with a Quixel asset? Is there any workflow where these assets can be stylized simply?

    • @ARCT1Q
      @ARCT1Q 25 วันที่ผ่านมา

      The smart materials save time

  • @TheGreengree
    @TheGreengree 4 ปีที่แล้ว +1

    Super cool stuff about stylized materials. Looking forward to see more of that! :)

  • @pnvgordinho
    @pnvgordinho 3 ปีที่แล้ว

    Since you saved the material, is it available?.

  • @Gold-Fish2
    @Gold-Fish2 4 ปีที่แล้ว +1

    🙆‍♂️👍👍👍👍👍

  • @userunknownxx1
    @userunknownxx1 4 ปีที่แล้ว

    So lets say I'm using Blender. I create the mesh and will need to create all the maps(Normal map and roughness map) except for the texture map and then I can import it into Mixer where I will be able to create a material for it? Which can then be exported to Unreal?

    • @masteredd23
      @masteredd23 4 ปีที่แล้ว

      Yes, thats right. There are tutorials on how to texturize your own meshes.

  • @philosophyfrog2653
    @philosophyfrog2653 4 ปีที่แล้ว +2

    That landscape is absolutely gorgeous!. I would pay a good penny to see the entire process.

  • @Rouce1
    @Rouce1 4 ปีที่แล้ว +1

    Anyone know how I can get this kind of brush effect in Blender?

    • @splooferz
      @splooferz 4 ปีที่แล้ว +1

      You can get the Zbrush orb brush pack for Blender, which has an extreme polish and trim border brush to achieve a similar effect :) You should be able to find on Google or TH-cam. Grant Abbitt has a tutorial "Make game assets - Sculpting stones" where he uses them.

  • @Helgrind44
    @Helgrind44 2 ปีที่แล้ว

    Amazing tutorial. I hate sculpting 10000000000 different rocks, this should speed up my process

  • @DeputyChiefWhip
    @DeputyChiefWhip 8 หลายเดือนก่อน

    Such a shame that mixer no longer has support

  • @pchris
    @pchris 4 ปีที่แล้ว

    Does anyone know if Blender has some equivalent to that planar cut brush he was using in Zbrush?
    Edit: I found this very outdated tutorial for an older version of blender:
    th-cam.com/video/YKPrGh1HTog/w-d-xo.html
    To the the same functionality in 2.8 I select the same tool (Scrape) and in its brush options tick the boxes Original Normal and Original Plane

  • @BenColwell951
    @BenColwell951 2 ปีที่แล้ว

    Hello, on Jack's artstation he said that this was being released on the marketplace. I have been unable to locate it, do you happen to know what it was called?

  • @achmadmuslich5671
    @achmadmuslich5671 4 ปีที่แล้ว

    I dont know much about game dev but. If you have tutorial about making game FX it will be awsome. Maybe someday.

  • @aliaa.almheiri1055
    @aliaa.almheiri1055 8 หลายเดือนก่อน

    How long did it take to zremesher this?

  • @babyitsnatural
    @babyitsnatural 4 ปีที่แล้ว +2

    He said y'all! Howdy from Mississippi!

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว

      Howdy!!

  • @botalex4845
    @botalex4845 4 ปีที่แล้ว

    Mixer? Where is ninja with the fortnite dance?

  • @user-wo3ym4bj8e
    @user-wo3ym4bj8e 2 ปีที่แล้ว

    In Ue5 is it an improovement for stylising megascans assets ? Like having some premade materials ? Or any resouce link ?

  • @GiPa98
    @GiPa98 4 ปีที่แล้ว +1

    wooo really awesome. I'm just getting started with mixer and I've been experimenting a bit with rocks, tiles and bumpy materials in general combining them. Didn't really know what solid layers could be useful for, well, now I do! Thanks for everything, and keep going!

  • @Tree3D
    @Tree3D 4 ปีที่แล้ว

    But doesn't this mean that all of your maps are baked, and can't be scaled up without the resolution looking bad? Like if I wanted to duplicate this rock and scale it up, it would become too low-res for its size

  • @CamoflaugeDinosaue
    @CamoflaugeDinosaue 4 ปีที่แล้ว

    I'll give you a like just for saying "without further delay" instead of the lamentably overused "without further ado (but inexplicably often pronounced like "adieu")"

  • @paulshelkov7956
    @paulshelkov7956 ปีที่แล้ว

    Do these assets end up more performant than their realistic source assets? I would assume yes for their low poly count but I'm wondering if there is anything costly leftover from going this route.

  • @akhiladecosta9326
    @akhiladecosta9326 4 ปีที่แล้ว +1

    Aw yisss!!!

  • @vandrekoch11
    @vandrekoch11 3 ปีที่แล้ว

    im a little confused on how to export this into unity, I have Bridge and im subscribed to Quixel yet in Mixer the export to library is greyed out and i can only export the texture not the model with it?

  • @iamtibit
    @iamtibit 4 ปีที่แล้ว +2

    this was amazing! thank you galen !

    • @gdavis3d
      @gdavis3d 4 ปีที่แล้ว +2

      Glad you liked it, Michael!! Hope you are doing well

  • @Nashfanfl13
    @Nashfanfl13 4 ปีที่แล้ว

    You talk about baking a lot what program did you bake it in? I would have loved to see that process and its sad that it was not included. I'm new to 3d and it helps watching pro's work.

  • @wuck2226
    @wuck2226 3 ปีที่แล้ว

    Look its Genshin Impact :D

  • @dustincdouglas2290
    @dustincdouglas2290 3 ปีที่แล้ว

    Where did you get those references from?

  • @blazera
    @blazera 4 ปีที่แล้ว

    octaves? hexaplanar? It's like a satire for a complicated program

  • @PhantomBreakStudios
    @PhantomBreakStudios 4 ปีที่แล้ว

    MY KINGDOM for a part 2 (or 3, 4, and 5)!!
    How did you rework the megascans grass assets, the trees, and your environment set up? We need to know! Please let this become a multi-part series. Please please please.

  • @amigoface
    @amigoface 3 ปีที่แล้ว +1

    more stylized tutorials please

  • @hotsauce7124
    @hotsauce7124 ปีที่แล้ว

    More Quixel Mixer tutorials please.

  • @alexisbarrette7652
    @alexisbarrette7652 3 ปีที่แล้ว

    Stylized_Rawk lol, great save file name

  • @hiiambarney4489
    @hiiambarney4489 4 ปีที่แล้ว

    I think it's awesome that most of what we see as Stylized games now (For example Breath of the Wild) probably came from inspiration of Studio Ghibli's stuff.

  • @lostnomad7271
    @lostnomad7271 4 ปีที่แล้ว

    But, If I work in unreal engine, I need to buy Megascans to transform them before putting them on the Engine?

  • @user-wo3ym4bj8e
    @user-wo3ym4bj8e 2 ปีที่แล้ว

    Can you please do something similar for a normal megascan 3d rock lod 5 that has pbr metalness workflow ? Or specify wich maps to use instead of the ones you used here (as they are way different)

  • @_AndrewParker
    @_AndrewParker 2 ปีที่แล้ว

    Sick vid! Thanks for taking the time to make it :D
    I'm sure it's helped a ton of folks!

  • @evoxhyper1165
    @evoxhyper1165 4 ปีที่แล้ว

    It’s look like Fortnite ?