Constructing Destroyed Assets: Creating ‘Ninety Days’ in Unreal Engine 5

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 260

  • @quixeltools
    @quixeltools  2 ปีที่แล้ว +18

    Creating ‘Ninety Days’ in Unreal Engine 5 | Complete Playlist:
    th-cam.com/play/PL5uQePynMSiJ687OW13gNSN5JEShvs72Z.html
    Watch the full Ninety Days showcase video: th-cam.com/video/ca2ME4Wy0eM/w-d-xo.html

    • @jestificated
      @jestificated ปีที่แล้ว +1

      is there a much longer version of this tutorial? I feel like this is target towards pros.

  • @johnmannp
    @johnmannp 2 ปีที่แล้ว +202

    The things you guys do at quixel is mind blowing!

    • @ody7850
      @ody7850 2 ปีที่แล้ว +2

      more truth has never been spoken, man

    • @aspizak
      @aspizak 2 ปีที่แล้ว

      u mean at unreal team ;-)

  • @JamesPero
    @JamesPero 2 ปีที่แล้ว +25

    This blew me away. I hadn't realized the modelling workflow in UE5 had progressed this far. Amazing!

    • @99.googolplex.percent
      @99.googolplex.percent 2 ปีที่แล้ว

      Without nanite, it'd not be this useful btw.

    • @jonathanwennstromm1578
      @jonathanwennstromm1578 2 ปีที่แล้ว +2

      @@99.googolplex.percent and? there is nanite, therefore it is powerful. Not sure how your comment carries any value here^^

    • @99.googolplex.percent
      @99.googolplex.percent 2 ปีที่แล้ว

      ​@@jonathanwennstromm1578 In other words, with this comment, you prove that you can't even understand the clearly written interpretation that can be understood without requiring a logical operation. He said the modeling workflow has gone too far. In response, I said it wouldn't be that useful without the Nanite technology. So, good thing they created the nanite technology.

    • @quartermaster2809
      @quartermaster2809 ปีที่แล้ว

      ​@@jonathanwennstromm1578I think it's one of those people who comment just for the sake of commenting 😂
      But yeah the modeling tools in UE5 are awesome even if not as powerful as other options available

  • @RwanLink
    @RwanLink 2 ปีที่แล้ว +79

    You can also use the fracture tool with the new niagarra fluid system and have dynamic smoke/fire reacting and colliding with your meshes. For exemple if you want a building to collaps or destroy a wall during your cinematics.

    • @ArthurBaum
      @ArthurBaum 2 ปีที่แล้ว +1

      Can you please elaborate? Like, is there a specific tutorial for that use case? Would love my Niagara fluid system to react more with the environment.

    • @jonathanwennstromm1578
      @jonathanwennstromm1578 2 ปีที่แล้ว +1

      I'll second the comment below and do you have any examples/personal references?

    • @jonathanwennstromm1578
      @jonathanwennstromm1578 ปีที่แล้ว +1

      Hey RwanLink, still alive? :)

    • @itsan4rchy
      @itsan4rchy ปีที่แล้ว +4

      @@jonathanwennstromm1578 Don't know if you're still searching for the tutorial, but there's a guy named "sumours" that made a tutorial about it. The video is called "UE5 - Destruction Part 1 (Chaos niagara & fluid setup)" and part 2 is where he sets niagara fluid system for the explosion, you find both tutorials on his channel

    • @RictorScale
      @RictorScale 10 หลายเดือนก่อน

      Sweeet!!! Ty!!

  • @tolgakaranlik
    @tolgakaranlik ปีที่แล้ว +4

    I may have watched thousands of tutorials in my life, if not tens of thousands. This could be the most useful one I have ever watched!

  • @musicdudem6673
    @musicdudem6673 2 ปีที่แล้ว +6

    i have to say this is one of the most intense and information packed 13 minutes ive seen in a long time, like dang. ive watched this multiple times since it came out and im still learning new things evey time

  • @tylerbeaumont
    @tylerbeaumont ปีที่แล้ว +5

    As somebody currently struggling to create a destroyed building for a project, this was an incredible resource! Can’t wait to get into unreal and try this method out myself!

    • @Abrahamhamham
      @Abrahamhamham ปีที่แล้ว

      I'm doing the same thing. I think i'm gonna go bald by the end of this destroyed wall, honestly

    • @quartermaster2809
      @quartermaster2809 ปีที่แล้ว

      It actually works pretty well. The fractures created using this method are awesome once finalized

  • @nanopixel.studio
    @nanopixel.studio 2 ปีที่แล้ว +11

    This is amazing. It's so hard to believe we live in a time where this is possible and they are giving us this capability for free. My mind is packed full of so many ideas I don't even know where to start.

  • @Unknowable_Void
    @Unknowable_Void 2 ปีที่แล้ว

    Followed this entire tutorial and understood it fully on the second attempt. I recommend anyone do every method here shown step by step. you'' ll be blown away by the advantages this new modelling and fracturing workflow has in 5.1
    Well done Quixel

  • @UNKNOWN-kg7nx
    @UNKNOWN-kg7nx 2 ปีที่แล้ว +13

    I am simply speechless, pls keep the amazing tutorials cominggg

  • @rausch_music
    @rausch_music 2 ปีที่แล้ว +40

    Absolutely loved this. Would love to learn more about how you set up the lighting, camera and rendered everything out. It's so good.

  • @bay0r
    @bay0r 2 ปีที่แล้ว +4

    this video is made with passion. great content, great results

    • @spiderjerusalem8505
      @spiderjerusalem8505 2 ปีที่แล้ว

      Yep, I would really like more tutorials like this

  • @aligfx
    @aligfx ปีที่แล้ว

    You're stretching the creativity to the maximum with new tools .. Many thanks

  • @rubberdog
    @rubberdog 8 หลายเดือนก่อน

    OMG, just been blown away by the true power of unreal, for want of a better word this is EPIC.....

  • @GameMusicSmash
    @GameMusicSmash ปีที่แล้ว

    This is by far one of the best ive seen .. Bravo

  • @PIPOXO
    @PIPOXO 2 ปีที่แล้ว +1

    I love that you're uploading Breakdowns/tutorials!! this is so helpful thank you

  • @mwlbrt4239
    @mwlbrt4239 2 ปีที่แล้ว +1

    Everytime i watch one of your videos i have a smile on my face, you guys are on top !!

  • @Ryan28PL
    @Ryan28PL ปีที่แล้ว

    You have amazing voice Jakob! Thanks Quixels's for tutorials, assets, textures, decals, and more 🥰

  • @therealgunny
    @therealgunny 2 ปีที่แล้ว +6

    this approach to content creation is literally what game development needs

    • @PandaJerk007
      @PandaJerk007 2 ปีที่แล้ว

      Not really. Seems like a pain to bring content creation into the engine. Means you are locked into their ecosystem, and I don't think their tools will ever catch up to 3ds Max, Zbrush, Blender, Maya, C4D, etc.

    • @therealgunny
      @therealgunny 2 ปีที่แล้ว

      @@PandaJerk007 of course, im sure not even they consider this to be a "one size fits all" solution. i meant that this approach is suited for repetitive and redundant objects which most games have a lot of them.

    • @goatpepperherbaltea7895
      @goatpepperherbaltea7895 2 ปีที่แล้ว

      @@PandaJerk007 none of those are game engines though lol and you can use most of them to make stuff to put into your game

  • @ljutasljiva
    @ljutasljiva ปีที่แล้ว

    this is one of the best videos i have ever seen

  • @ErikWerlin
    @ErikWerlin 2 ปีที่แล้ว +4

    This was so informative. Ill have to watch this a few time and give this a try.

  • @vineetkumar5081
    @vineetkumar5081 2 ปีที่แล้ว +1

    Great tutorial Jacob.
    Really looking forward to the full series.
    I just want to request that at some point pls tuch on the lighting and the post processing part of the environment, I'm desperate to learn how to make scenes so cinematic

  • @allenburtt6821
    @allenburtt6821 2 ปีที่แล้ว +1

    What is there to add - amazing work and great tips! Thanks for sharing Quixel.

  • @DeeOdzta
    @DeeOdzta 2 ปีที่แล้ว

    Amazing talk and chalk from Jakob Keudel - thanks!

  • @chupitolepame5357
    @chupitolepame5357 6 หลายเดือนก่อน

    This is just what I was looking for, so great!

  • @KhaosKeith
    @KhaosKeith 2 ปีที่แล้ว

    Jesus! This technique blew my frigging mind!

  • @PolygonAcademy
    @PolygonAcademy 2 ปีที่แล้ว +2

    really awesome tutorial. thanks for sharing these techniques!

    • @berthein5476
      @berthein5476 2 ปีที่แล้ว

      TIM IS ALIVE! how you doin, tim :D

  • @borakian
    @borakian 2 ปีที่แล้ว +1

    Fantastic workflow.

  • @threedai
    @threedai 2 ปีที่แล้ว +1

    You guys are insane, teams are so powerfull.

  • @ninopreuss2549
    @ninopreuss2549 2 ปีที่แล้ว

    joo wtf this modelling and fracturing is completely OP

  • @tomhaswell6283
    @tomhaswell6283 2 ปีที่แล้ว +5

    The integrated modelling tools for Unreal really are a game changer. I hope we see a lot of new tools and features added in the next Unreal updates. This really makes content creation that much faster.

    • @armondtanz
      @armondtanz 2 ปีที่แล้ว +1

      Where is the best tutorials to learn these new features. This looked out of this world. I was expecting the narrator to say, 'i imported this in from maya or blender'... As you say total game changer!

  • @goatpepperherbaltea7895
    @goatpepperherbaltea7895 2 ปีที่แล้ว +4

    Quixel and nanite have me ready to learn unreal. I know blender pretty well but a whole new way of doing things is intimidating

    • @musicdudem6673
      @musicdudem6673 2 ปีที่แล้ว

      the good news is if you know Blender, all you need to do in unreal is enable nanite. Boom! and then mess with the in engine modeling tools as much as you can before needing to jump back to Blender
      You are in a perfect position!

  • @Carlos-gf9sz
    @Carlos-gf9sz 2 ปีที่แล้ว

    This is what i needed! Thank you so much guys! I love you all

  • @egretfx
    @egretfx 2 ปีที่แล้ว

    Mind blowing!!!...that scene is crazy!!!..

  • @almostnerd8499
    @almostnerd8499 2 ปีที่แล้ว

    Thank you Quixel. This is amazing

  • @acabtitano4631
    @acabtitano4631 2 ปีที่แล้ว

    You took the words right outta my mouth.

  • @cloudjonny3d
    @cloudjonny3d 11 หลายเดือนก่อน

    Wow, i didn't know that modeling tool is that powerfull, i going to give it a try for sure!

  • @nazirullsafrypaijo5694
    @nazirullsafrypaijo5694 2 ปีที่แล้ว +1

    Applying the new fracture actor to a 'high quality' megascan model is taking ages...Im going to try on the lower quality ones and see. Great tutorials btw! Thank you!

  • @agonhazrollaj9642
    @agonhazrollaj9642 2 ปีที่แล้ว +1

    You guys are awesome , please do more of those kind of videos.

  • @redblack034
    @redblack034 2 ปีที่แล้ว

    ground in just 17 minutes, amazing.

  • @orangehunter6987
    @orangehunter6987 2 ปีที่แล้ว +1

    Thank you for teaching , amazing work !!

  • @patrify
    @patrify 2 ปีที่แล้ว

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!

  • @shrysm
    @shrysm 2 ปีที่แล้ว +3

    Looks awesome

  • @quietlyworking
    @quietlyworking 2 ปีที่แล้ว +1

    Beveling the edges with displaced geo is brilliant!

    • @cd_core
      @cd_core 2 ปีที่แล้ว

      see, I have these ideas too, but my PC sucks, so I never dare to try 🤣

  • @raghavsharma1973
    @raghavsharma1973 2 ปีที่แล้ว

    my small brain can not fathom the massive amount of knowledge it took to make something like this possible! blew my mind...

  • @stanislavkirilov9193
    @stanislavkirilov9193 2 ปีที่แล้ว

    Amazing! Love you man and UE team!

  • @niccolotemperanza1780
    @niccolotemperanza1780 2 ปีที่แล้ว

    I love this workflow.

  • @armandoromanm
    @armandoromanm 2 ปีที่แล้ว +1

    Omg thank you! This was an extremely useful and simple tutorial. I'm not sure if I would have been able to install without it

  • @lebombe8342
    @lebombe8342 2 ปีที่แล้ว

    13 minutes that changed my life ! INSANE ! Thanks

  • @carlosagrestani9292
    @carlosagrestani9292 2 ปีที่แล้ว

    amazing flow!

  • @dubtube6691
    @dubtube6691 10 หลายเดือนก่อน

    Those were the days when Quixel published tutorials

  • @JoshFryer
    @JoshFryer 2 ปีที่แล้ว +3

    I have to do EXACTLY this in a new project! Thank you for the overview, you've saved me a lot of hassle out of engine! 🙏

  • @serdargokhanonder28
    @serdargokhanonder28 ปีที่แล้ว +1

    7:58 When i create a new GeoCollection, my UE5 freezes and i have to turn it off! Why is this happening?

  • @mrpunx8002
    @mrpunx8002 2 ปีที่แล้ว +1

    what a amazing software

  • @mikeohc
    @mikeohc 2 ปีที่แล้ว +2

    I learned a lot from this! Definitely techniques that can be applied to other tools like Blender as well.

  • @antoniosuarez7881
    @antoniosuarez7881 ปีที่แล้ว

    really really cool, tnks x sharing

  • @bradicalmusic
    @bradicalmusic 2 ปีที่แล้ว

    Incredible! So much to learn

  • @stephanechataignie
    @stephanechataignie 2 ปีที่แล้ว +2

    Is there somewhere a nice and useful full tutorial on Unreal 5 for visualisation and cinematics for beginners ? All I see from you guys drive me crazy, I want to learn all the secrets and techniques to use it perfectly ...

    • @alexanderdimitrov1885
      @alexanderdimitrov1885 2 ปีที่แล้ว +3

      For Unreal Engine cinematics, check William Faucher channel. You will be amazed by what he does with lighting and cameras!

    • @stephanechataignie
      @stephanechataignie 2 ปีที่แล้ว +1

      @@alexanderdimitrov1885 Thank you Alexander

    • @alexanderdimitrov1885
      @alexanderdimitrov1885 2 ปีที่แล้ว +1

      @@stephanechataignie Toujours avec plaisir !

  • @marshal487
    @marshal487 2 ปีที่แล้ว +1

    Wow😍Thank You😊

  • @Dj3ndo
    @Dj3ndo 2 ปีที่แล้ว

    Great video. Thank you!

  • @MatthewRumble
    @MatthewRumble 2 ปีที่แล้ว +11

    Imagine if we had this stuff in the marketplace

  • @5olano
    @5olano 2 ปีที่แล้ว +1

    this stuff a few years ago would be considered an aprils fools joke!

  • @xD3NN15x
    @xD3NN15x 2 ปีที่แล้ว +5

    Love it!
    so what about to use the stuff created here with nanite?
    we have to activate nanite in every seperate piece/ chunk we created?

    • @robertlarsson241
      @robertlarsson241 2 ปีที่แล้ว +2

      If you wanna convert to nanite you can just select all meshes in content browser, right click -> Nanite -> Enable. I learned that the hard way :p

    • @matteo4159
      @matteo4159 2 ปีที่แล้ว

      @@robertlarsson241 when I enable nanite for the assets I made in blender they get that nasty low poly look. Am I the only one experiencing this issue?

  • @blendr64
    @blendr64 2 ปีที่แล้ว

    a lot of UE in-editor modeling tips. Very cool. moves very fast so, absorb and replay.

    • @blendr64
      @blendr64 2 ปีที่แล้ว

      thanks so much. this short video is so densely packed with techniques. it will take some time to study and practice.

  • @serdargokhanonder28
    @serdargokhanonder28 ปีที่แล้ว +1

    A very high level tutorial video! Thanks a lot at first. Is there a place where i can download the concrete textures you used in the tutorial video?

  • @cgnovice2969
    @cgnovice2969 2 ปีที่แล้ว

    Holy shit this is absolutely jaw dropping

  • @jvad3d725
    @jvad3d725 2 ปีที่แล้ว

    Thanks for this amazing video

  • @thevfxwizard7758
    @thevfxwizard7758 2 ปีที่แล้ว +16

    Coming from Maya and Blender, this workflow seems like the future.

    • @PandaJerk007
      @PandaJerk007 2 ปีที่แล้ว

      I'd prefer a button to instantly transfer objects between the game engine and dedicated modeling programs. No reason to lock your modeling skills to UE in particular. And UE modeling will literally never catch up to the efficiency of 3ds Max, Maya, Blender, Zbrush, etc.

    • @thevfxwizard7758
      @thevfxwizard7758 2 ปีที่แล้ว

      @@PandaJerk007 I actually just started using Blender to UE tools. It’s one button to export your model to Unreal.

    • @PandaJerk007
      @PandaJerk007 2 ปีที่แล้ว

      @@thevfxwizard7758 Sounds cool. Those are the real advancements we need. New stuff in Blender, Maya, Zbrush, 3ds Max, etc. Modeling inside Unreal is one of the lowest priorities ^_^

    • @thevfxwizard7758
      @thevfxwizard7758 2 ปีที่แล้ว

      @@PandaJerk007 While pretty rudimentary, I appreciate the fact that I don't have to export and import every time I want to make a minor change to a mesh.

    • @PandaJerk007
      @PandaJerk007 2 ปีที่แล้ว

      @@thevfxwizard7758 I suppose, but if we can really get a one click import/export between game engine and modelling program that sounds the most ideal. Like you can use all your universal modeling knowledge instead of tools specific to a single program like UE

  • @richardhendrikgilbertvankl5883
    @richardhendrikgilbertvankl5883 2 ปีที่แล้ว +1

    I wish i can do that someday!

  • @etdle7
    @etdle7 2 ปีที่แล้ว +2

    Name of the song

  • @WokZeen
    @WokZeen 2 ปีที่แล้ว

    Very secure! A lot of anti-scamming features.

  • @repositorytutorial3d50
    @repositorytutorial3d50 2 ปีที่แล้ว +3

    how long did it take to make that entire scene? that's incredibly detailed!

  • @virtualcircle285
    @virtualcircle285 2 ปีที่แล้ว

    Very insightful thank you

  • @icchansan
    @icchansan 2 ปีที่แล้ว

    Amazing! I'll definitely try it :D

  • @EMNM66
    @EMNM66 2 ปีที่แล้ว

    Thank you so much ❤️

  • @f22753231
    @f22753231 2 ปีที่แล้ว

    Damn bro top tier content, I'm sure you had to visit multiple countries to produce a masterpiece like this

  • @Pierraxl
    @Pierraxl 2 ปีที่แล้ว

    Why do you have colors on your mdeling tool tabs and i dont ?

  • @Rodutchi
    @Rodutchi ปีที่แล้ว +1

    Guys pls explain how to use a seperate level so you don't make issues in the level that you are set dressing? Am a begginer and don't understand what it is or how to do it or what to type on Google to find answers.

  • @jkapri988
    @jkapri988 9 หลายเดือนก่อน

    What’s the name of the music track please? Great tutorial!

  • @cgbestt
    @cgbestt 2 ปีที่แล้ว

    Can you please tell me what music is playing in the background???

  • @tneli
    @tneli 2 ปีที่แล้ว +1

    Whats the music?

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 2 ปีที่แล้ว

    Absolutely INCREDIBLE!!!! tytytytyty!!!!

  • @thellamaamanda1246
    @thellamaamanda1246 ปีที่แล้ว +1

    After applying the tesselation I'm struggling to work with the object due to high polygon count, even after simplifying the fracturing is not working and freezes and crashes, I have 32gm ram, I don't think it is necessary to add more, but is there any other solution to this? Because it seems everyone here doesn't encounter this problem here in the comments section.

    • @PotatoX_Film
      @PotatoX_Film 11 หลายเดือนก่อน

      I have this problem too. I get the same 32gm ram like you, but when i use his preference to simplify model or split the box into peices, the program just ERROR.

    • @cr0uchingtiger
      @cr0uchingtiger 2 หลายเดือนก่อน

      I have 64gb and it maxed out my ram so I had to force quit. If you're using 5.3 it's broke. Something about collections and/or nanite.

  • @mauriceshapero7200
    @mauriceshapero7200 2 ปีที่แล้ว

    absolutely amazing.

  • @Leeroy712Gaming
    @Leeroy712Gaming 2 ปีที่แล้ว +4

    Our studio is using a lot of the modeling tools + other DCC Tools to bring an entire city 1:1 in UE5 + to create a driving game that takes place across 440KM of road and land.
    Let me know if you wanna find out more :D

  • @Gaitchs
    @Gaitchs 4 หลายเดือนก่อน +1

    Download link ?

  • @luiytheninja3655
    @luiytheninja3655 2 ปีที่แล้ว

    Bro, this should be a pack, I'd pay good money for these pieces.

  • @amerboss99
    @amerboss99 ปีที่แล้ว

    this is amazing

  • @mady901
    @mady901 20 วันที่ผ่านมา

    Thank you so much for this tutorial!!!!

  • @nichtgenannt3226
    @nichtgenannt3226 2 ปีที่แล้ว

    It is insane how graphics habe involved to during the years

  • @R-SXX
    @R-SXX 2 ปีที่แล้ว

    Do you guys have a ressource / tut on how you did the smoke in the background? Really wanna learn Niagara!

  • @SICRoosterKido
    @SICRoosterKido 2 ปีที่แล้ว

    Thank you sir!

  • @cosmonaut
    @cosmonaut 2 ปีที่แล้ว

    Very cool!

  • @christophermott2370
    @christophermott2370 11 หลายเดือนก่อน

    Late to the party but holy shit! this is fantastic stuff!

  • @RWBKelly
    @RWBKelly 2 ปีที่แล้ว

    Game changer stuff... Just waow!!

  • @nikitagerasimchik9095
    @nikitagerasimchik9095 ปีที่แล้ว

    How to have such an amount of high frequency noise on the edges of fractured pieces?

  • @abdellatif7668
    @abdellatif7668 2 ปีที่แล้ว

    Speachless, I would watch your breakdown even if it's days long, please share more...

  • @Stoermy_
    @Stoermy_ ปีที่แล้ว

    Holy quakamoly..I didn't know that, things like that are possible in UE 5 🤯

  • @wilismatrix9847
    @wilismatrix9847 2 ปีที่แล้ว

    That level of knowledge make me feel like a cave man

  • @ChivalryYok
    @ChivalryYok 2 ปีที่แล้ว

    Look awesome, May I know what is your rig spec?