Ouch! What a beast of a warband. It had made me look seriously at Infantrymen though. You wouldn't have to worry about not having gold for the second game: no one would want to play with you
Perfect start of the week. (Although it also made me realise I need to look more to infantrymen. I almost always prefer men-at-arms, backed up by archers, because being able to remain standing after taking a hit is more important than doing more damage on the hits you (never) land (see also: Dice gods, cruel). Then again, I am also a more defensive player)
I like Men-at-Arms because I always play the sword (or mace) and shield character in RPGs. But in my experience with Frostgrave, I've usually found offense to be more important - especially early Campaign when Spellcasters are squishy. But yes, there are those dice to deal with...
2:45 LOL This is exactly what happened to my opponent when he brought this lineup against me to the table. Only one thug escaped with his life and a measly treasure.
Great comments and ideas. What I really like is that in making the point about driving away friends you wore a Pepsi shirt. Because everyone knows serving friends Pepsi will drive them away faster than this warband.🤣😂🙃😁
I love infantrymen with a starting warband, but having a little ranged fighting can be really important, especially if your opponent has some battlefield control spells. The alternative build for losing friends is to use an illusionist with 4 crossbow men and 4 thugs for screening (swapping to javelin men later, if you want to really maximize ranged combat) and use Glow on your opponents spellcasters (or key fighters). It can be utterly brutal.
I feel like I used ranged Soldiers a lot less in 2nd Edition than I did with 1st with them now taking up precious Specialist slots. I've always wanted to try the 4 Javeliner + 4 Archer/Crossbowmen combo but haven't done it yet. Glow can be pretty harsh - especially with that Soldier line up.
@@bricksblocksgaming8017 with 10 ranged attackers, including the wizard, playing with the critical hit rolls, it seemed that someone was getting one-shot kills every couple of turns, but if your opponent can get close the ranged soldiers suffer. In my first year of playing, my opponent used this build with his second warband. It was always a brutal match. It was just a question of who got slaughtered. In the first match it was me, but once I got used to fighting them, it was usually him that suffered.
Another great video Alan, I enjoyed your humour. 🙂 My Chronomancers Warband is keeping the original line up, it's working, as I slowly build up my Wizard. My Necromancers Warband is as yet unused. I guess I should have a game or two to buil him up. Anyway thanks again Alan you have me thinking 😁
Thanks Jamie! I'm glad to know my humour was well received by someone 😊 I wasn't quite sure what people would think of the lighter-hearted presentation.
Oof, I was planning on running this soldier line up in my first frostgrave game. I didn't think it'd be too oppressive, just seemed like the most sensible use of funds for an all melee warband. I changed my mind in the end just to fit in some fancier models. Hopefully it'll also make me less likely to lose friends the .
The video assumes 2nd Edition. However a very similar team could be made with 1st Edition. However Thugs and Thieves aren’t free in 1E, so I’d probably ditch one Infantryman to pay for the 2 Thugs (20gc each), and replace the ditched Infantryman for a War Hound to use the final 10gc. 👍
At the start of the game hiring two Infantrymen over one Barbarian is a better power-gamer move - gives two strong characters and if one dies, it's not such a hit on the wallet to replace them. Later in a campaign when money is more plentiful, replacing the Infantrymen with Barbarians is a good plan (unless there's other things you want to do with the Specialist slots).
Ouch! What a beast of a warband. It had made me look seriously at Infantrymen though. You wouldn't have to worry about not having gold for the second game: no one would want to play with you
😊
Perfect start of the week. (Although it also made me realise I need to look more to infantrymen. I almost always prefer men-at-arms, backed up by archers, because being able to remain standing after taking a hit is more important than doing more damage on the hits you (never) land (see also: Dice gods, cruel). Then again, I am also a more defensive player)
I like Men-at-Arms because I always play the sword (or mace) and shield character in RPGs. But in my experience with Frostgrave, I've usually found offense to be more important - especially early Campaign when Spellcasters are squishy. But yes, there are those dice to deal with...
That intro made me laugh out loud. Thank you 🤣
😂I had forgotten how I started the video and just went back and rewatched it - I made myself laugh out loud.😄
2:45 LOL This is exactly what happened to my opponent when he brought this lineup against me to the table. Only one thug escaped with his life and a measly treasure.
😂Sometimes the best strategies on paper don't work out in the Frozen City!
I'm happy to see that your making frostgrave videos
Awesome! I’ve got over 50 Frostgrave 2E videos, with battles, strategy suggestions, and reviews!
Great comments and ideas. What I really like is that in making the point about driving away friends you wore a Pepsi shirt. Because everyone knows serving friends Pepsi will drive them away faster than this warband.🤣😂🙃😁
😂 I don’t always drink soda, but when I do, I prefer Pepsi. Stay thirsty my… non-friends.
Sounds DEVINE!!!!!!!! Love the thought of treasure? What treasure?????LOL!!!!
😄
I love infantrymen with a starting warband, but having a little ranged fighting can be really important, especially if your opponent has some battlefield control spells.
The alternative build for losing friends is to use an illusionist with 4 crossbow men and 4 thugs for screening (swapping to javelin men later, if you want to really maximize ranged combat) and use Glow on your opponents spellcasters (or key fighters). It can be utterly brutal.
I feel like I used ranged Soldiers a lot less in 2nd Edition than I did with 1st with them now taking up precious Specialist slots. I've always wanted to try the 4 Javeliner + 4 Archer/Crossbowmen combo but haven't done it yet. Glow can be pretty harsh - especially with that Soldier line up.
@@bricksblocksgaming8017 with 10 ranged attackers, including the wizard, playing with the critical hit rolls, it seemed that someone was getting one-shot kills every couple of turns, but if your opponent can get close the ranged soldiers suffer. In my first year of playing, my opponent used this build with his second warband. It was always a brutal match. It was just a question of who got slaughtered. In the first match it was me, but once I got used to fighting them, it was usually him that suffered.
Yeah I think I'd be worried about not having any brawlers on my team once my enemy closed in.
my favourite vid tonight.
Thank you, I'm glad you enjoyed it!
Another great video Alan, I enjoyed your humour. 🙂
My Chronomancers Warband is keeping the original line up, it's working, as I slowly build up my Wizard.
My Necromancers Warband is as yet unused. I guess I should have a game or two to buil him up.
Anyway thanks again Alan you have me thinking 😁
Thanks Jamie! I'm glad to know my humour was well received by someone 😊 I wasn't quite sure what people would think of the lighter-hearted presentation.
Alan I have been reading The Maze of Malcor as you do.
It got me thinking.
What would the best Warband would be?
Oof, I was planning on running this soldier line up in my first frostgrave game. I didn't think it'd be too oppressive, just seemed like the most sensible use of funds for an all melee warband. I changed my mind in the end just to fit in some fancier models. Hopefully it'll also make me less likely to lose friends the .
😂 As powerful as it is, it does make things a little boring. It's much more fun to see a variety of figures on the table.
Brutal
@@Sageofthedustypage 😁
I got Tears' in my eyes man! hahaha!!!!! Lmao! Love it!,..Hey! you throw-in Possess on the Bears, You might get Banned! hahaha
I’m always glad when my sense of humor is appreciated. 😁
All I can say to this video is
HAHAHAHAHHAHAHHAHAHHAHAHA, love it
Glad you enjoyed it!
I took Animal companion, summoned a bear, cast possession on it, then Leap to get it veeery close to the enemy turn 1. Unkind 😂
Sounds like you'd like this Wizard build: th-cam.com/video/shkDzkaH3Ho/w-d-xo.html
@@bricksblocksgaming8017 yeah! I hadn’t seen this video!!
Season 1 or season 2? Cause I do want to play in first season before playing the second one.
The video assumes 2nd Edition. However a very similar team could be made with 1st Edition. However Thugs and Thieves aren’t free in 1E, so I’d probably ditch one Infantryman to pay for the 2 Thugs (20gc each), and replace the ditched Infantryman for a War Hound to use the final 10gc. 👍
In what context would a Barbarian ever be worth 2.5 Soldiers? Is there advancement later on?
At the start of the game hiring two Infantrymen over one Barbarian is a better power-gamer move - gives two strong characters and if one dies, it's not such a hit on the wallet to replace them. Later in a campaign when money is more plentiful, replacing the Infantrymen with Barbarians is a good plan (unless there's other things you want to do with the Specialist slots).
Maybe i will try it solo with max hostiles.
Let me know how it works out!