An ork warboss convincing the orks that they have not yet actually hit the limit of how many orks they could support deploying into battle simply because the orks can't count very well is entirely on brand for them.
You see, if you count to ten with your fingers, you open both hands. So if you count beyond that, you close some of the fingers, so you're less than ten again. I'd say, the Orkz counting makes sense.
Orks are a race of psykers, if they believe in something hard enough and enough of them do so they make it reality. A box, a piece of lead, and a cardboard tube for them produces a machine gun with infinite ammo capable of breaching tank armor simply because they believe that is what happens. So for orks if they count to ten then what is that 10, ten orks? Ten thousand orks? Ten million orks? Ten billion orks? If they believe it then it happens.
@@TankHunter678 there is a story of a space marine losing his arm in battle, he then picked up a ork arm and put it in place of his lost one, and it worked, because the orks that saw this "knew" it would 🤣🤣🤣🤣🤣🤣
@@TankHunter678 Don't fall for the memes, their gestalt field is limited to certain things the Old Ones programmed them with (like red unz go fasta), and it's purpose on ork tek like gunz or stompy fings is to act as a safety measure so it will be better, or at least it'll fall appart later on. is like buying a cheap PVC tube and puting duct tape on it: it's not bad quality, it works fine but just to make sure it'll last longer, and if it breaks, the leak is not that bad, same with ork teknology.
@@dragoonunleashed9962 Yeah, the memes are fun and all, but I've seen a disturbing number of people who don't seem to be aware that there is a line to be drawn. If the ork's gestalt field really made literally anything they believe to become true, they would never lose a single battle to the Imperium due to their innate belief that "Green is best" and that orks "Woz made for fighting an' winning". It would also mean that Lorgar was right all along as the orks believe that the Emperor is humanity's wargod.
My favorite part about Warhammer was that once Orks where seen on planets the Imperium was like "Nope! Exterminatus" because they realized it's pointless to try and fight that, just glass the planet. Unless there was like a Titan or relic they wanted.
@@KapitainvonHass That's because orc spores are absolutely IMPOSSIBLE to kill off, Cadia, a most fortified and renowned FORTRESS world, that has tons of fortified cities, has regular, scheduled bombardments of *every single* crevice, in between this cities, to the point that this eats regiment-sized stockpiles of shells, and they do this *every single day*. And there are *still* orcs in there, only tested and true way to deal with orc spores, is to clear entire entire area with promethean fire, and by area, i mean several tens / hundreds of meters, around area where even a single orc was.
"From the Tau perspective it's just a valley filled with Orks!" Thats basically the perspective of every race that ever fought the Orks, this includes the Orks themself.
@@loganjblack From their perspective they see tiny mushroom people that were quite a bit bigger in the good old days. But give them a few centuries of warfare against the Necrons and they might grow back to the old size. Unless they are exterminated first of course.
the necrons have a similar exploit, the commander has an artifact that can revive dead units, and if the squad they came from already reinforced they just create a new squad and that can exceed the pop cap, the game developers thought of this and limited the "revival pop" to 25 over the standard 20 of the necrons, what they forgot is the "honor guard" units (units you buy on the campaign map and bring into battle) technically cost 0 pop, therefore you can make an infinite army by having some honor guard units die, refilling their squad and then using the orb to make new honor guard units
I discovered this exploit back when I was 11 , I main Necrons since then . Having a wave of Necron Warriors and Wraith swarming into the battlefield is a lovely sight to see , and they’re bulky af . I would usually leave a bunch of Necron warrior’s corpse at the enemy’s base ( I send them little by little on a suicide mission ) , and then when I go for a full on assault , I use the orb and revive them in the battlefield . It was epic , it’s kinda a reenactment to the intro scene and I love it
There is only one Faction that does not value human live entirely and its called the IMPERIUM OF MANKIND kill humans and xenos in the name of the EMPEROR for the EMPEROR!!!!!
@@casualsilver2702 I second this statement. But- The Last Stand in DoW2 was a good thing. Just sad it didn't had enough heroes and pretty much 0 anti-cheat system. Wasted potential...
Giving the Orks no unit cap is basically making them canon horde sized. It might not be a smart strategy, but nobody ever accused the Orks of being smart.
Hahaha I know, right? I play Nids in a Kill Team group w/ a bunch of friends. We all picked our teams without knowing what the others chose (There’s about 8 of us). Between my Nids, the Harlequin player, and the Necron player who had a bunch of flayed ones, Our Tau Player basically raged out and decided he didn’t want to play Tau anymore :P
Yo you got across the table without getting tabled by the sheer volume of fire? (and even then the battlesuits will just jump away and treat you like a dark souls boss.) Teach us your secrets, because the space marines have been taking notes from the tau lately too.
@@DCdabest I'll take that compliment, but sadly I suspect we're 10% Imperial Guard, 90% Ork. And since that 90% can't do maths, throw in 15% Sisters of Battle Karens.
The only war crime in the 41st millennium is not doing everything in your power to stop the enemy. Whoever they are that particular day. Grimdark. Well that and not doing what the commissar says, but that problem sorts itself out.
Popular warcries include "Ere we go, ere we go, ere we go!" "Zogg / Krump 'em!" as well as the ever popular Ork punctuation mark; "WAAAAAAGH" (which humans will eternally mispronounce due to the silent pair of letters at the end).
There's some bug in the computer Orc AI on that second map where they will just keep building units whenever they can. I remember having a giant, hour-long fight killing close to a thousand orcs as I walked step by step closer to their base. It was the best thing I ever experienced in that game.
Orks have, canonically, survived being dismembered, decapitated, and disemboweled. They only needed a Mad Dok or a Painboy to staple everything back in place for them.
"At the point in time when bullets can pass through the interdimensional walls. When firepower takes up the entirety and eternity of space and time, all beings stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one is able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of automatic weaponry.. Then there will be enough dakka. Or, at least almost." Big E.
Dark Crusade is the most exploitable Dawn of War in the campaign, because the buildings stay between missions. Meaning you can fill every map with Waaagh Banners and they basically instantly kill attackers bases when they spawn in...
@@lynarisevershadeshadowfall1684 Actually, I think soulstorm just clears out an area around base spawn points, I think you could still fill up the rest of the map with stuff to at least keep your enemy pinned down while you quickly build up a super army.
Sadly they patched that out, BUT if you play as the Necrons, you're only one Upgrade away from having three Mobile Artillery Platforms that spam out units. At the same time, you'll own all but 2 Listening Posts and the small area around where their base spawns (which is where the OG base was when you invaded)
Heh... I still remember the Emperor's Surprise when it turned out to be him... and how now, he's considered as a frustration who's too stubborn to listen...
“THEY CAN’T EVEN MELEE!” - Captain-General of the Adeptus Custodes evaluating the Tau’s capacity to engage in melee combat, circa the the forty-first millennium.
The best ork exploit is that you can fill a map with WAAAGH turrets and then no matter who invades that map it will be super easy to defend, just leave a corner for the enemy base and that's it, no one will ever retake that map ever again.
@@ThePrehistoricLord so the orks are the green tide with vast numbers flooding planets and destroying all in its wake, all the while distributing fungi throught the planet so that the orks never truly go away even of the first invasion is over with... though the tyranids do the same kind of invasion on horde rush tactics, I think (so dont take my word for this) they use more specialized units that attack in many numbers but are not like a "tide" unlike the orks.... then again that's just my opinion, so dont just take my word for it
@@rajatuttam7959 dat stronghold, even under the limit of 2 fire prisms are dangerous, but still they decided to let the eldar spam them in their stronghold
Same, especially being able to use the resurrection orb before the last balance patches to get 5 more warriors squads up to a cap limit of 35/20. And then teleport like 11 squads to the monolith teleporting right into a base!
Necrons are so broken. Their lord who doesn't actually die, just falls down and takes a nap until you respawn him. Then he gets right back up where he was and starts killing. Then the base, which can literally fly at the enemy, and start nuking them, and if it dies? Well no big deal, it just teleports back to its starting spot and rebuilds itself before returning to the fight. I remember the only way I could find to combat Necrons was to play as imp guard, and just get so many grenade launchers out in the field that the enemy necros couldn't move they get knocked back constantly by explosions.
Yeah they really were. Tbh the vehicles really felt weak though, that said, some immortals amongst the warriors, and rhe warriors themselves were too good. Also the nightbringer being damn invulnerable was crazy
If you right click add new squad members or one of the other upgrades in a unit squad, it will flash and then reinforce automatically without you having to do anything until it reaches the maximum.
canonically, orks have this power that allows any sort inherent belief in a technology to work, that it applies to the real world. for instance, if a car is painted red, it will go faster if they think it will which is how they get their starships to work and their weapons to fire. so this exploit could in theory be functional to the orks in 40k
Salty, yeah the 4/5th ed codex for orks explains humans once tried to fire a gun but couldn't. When they took it apart it was just a mess of internals. However, they gave it to a captured ork and he was able to fire it. It's also why they don't have to reload in dow or canonically. They don't know they need to.
For some reason I'm getting Helsreach vibes from the prospect of Da Orks being the final boss of 2020. EDIT: *Turns toward servant* "Fetch me my Hat and Baneblade!"
Necrons used to have a exploit that was *patched,* that would allow insane army sizes as well, without the need to save files. Using the Necron Lord's _Resurrection ability_ the army cap could be built up from start again when troops were killed, and the the Resurrected army could exceed the cap. It goes like this: Build up units to the cap of 20. Get those units killed in combat. Build up more units to replace those - you don't have to wait for the original units to *all* be killed, just send a steady stream of fresh troops towards the _big battles location_ where the enemy has a concentration of forces, and make sure that everyone dies in the same vicinity. This can be easily accomplished by planting a assembly point flag from the Monolith (the Necron barracks) at the battle site so troops march there as soon as they are spawned. You can keep your squad cap at the max 20 units during all this. And when the Necron Lord (the commander) is rebuilt, he reappears where he died, not back at base, so he's ready to cast right in the middle of the action. Once there is a nice big pile of corpses in the one area, have the Necron Lord cast _Resurrection_ and *ALL* the dead Necrons are … … … _Resurrected._ This can be ridiculously high, so high that the game becomes several frames per second… several seconds per frame. At this point the Necron army vapourises anything within range, Necrons are good all round shooters and half decent melee with their base troopers. And here's the really fun part, this trick worked with any Necron soldier (unique units excepted). Teleporting melee specialist, building and vehicle killers, whoever. This massive army would just obliterate all, and being shooters for the base unit it was easier to manoeuvre to kill the enemy. And all Necrons can teleport to a Necron building, so just move a Monolith towards the enemy - you could also have more than one active mobile Monolith super unit. They then patched to stop this and now your Resurrection only works to bring the total number of Necrons to a little bit above the standard cap of 20, one squads worth - so about 22 tops. But it was fun while it lasted.
@@dadtaro9202 The original exploit was in Dark Crusade. Made the campaign a cakewalk as necrons. They patched that game and by the time Soulstorm came round it automatically applied the patch if you hadn't updated Dark Crusade.
"You'd probably need an entire dumper truck of dice to roll all of those shots" Cut to an actual ork player, after rolling all those shots. "And that comes to five hits. Good old orkish accuracy."
@@korstmahler Orks are holistic warriors. Most soldiers are more concerned with where the bullets end up, and don't concern themselves with things like "Keeping them company", "giving them a grand send-off", and of course, "taking them to new and interesting places".
i remember a exploit i found where as the imperial guard, i could infinitely make tech priests. watching a sea of tech priests kill everything was fun.
And I recently... Found a glitch that makes your techpriest disappear into nothingness, and now you're stuck with one less worker. Yeah, maybe that's not as exciting :D (well, I guess technically that would work on any limited infantry unit)
This would also fit for the Imperial Guard considering the fact that their usual strategy is throwing endless waves of cheaply equipped and rapidly trained soldiers to prove that one can in fact die from a million papercuts
except orks reproduce by spores and pop out of the ground. on top of this, when they die they release a huge spore cloud that could easily spawn thousands of orks within a week. lol 9 month incubation periods
@@gremlinbd Not only that, but Orks are born fully grown with essentially all the knowledge they will ever need. They can be born and cobble together a basic pistol out of scrap and harsh language within a day.
@@alexander1112000 ah, another man of culture... but I do have to correct you a bit. They are not "full grown" as they always grow as long as they have enough violent stimulus. It's more accurate to say they are "born" human sized.
@@gremlinbd Fair enough. I said they are "fully grown" as a way to denote that they have no infant/child stage of life and are born as, effectively, adult Orks, but yes they do continue growing the more combat they engage in. Which has some interesting implications for what's gonna happen with both Kryptman's gambit with Leviathan and the new, improved Eye of Terror spanning the galaxy. However the Imperium manages to survive that, they're gonna have some really big, killy Orks on their hands.
You can still do something like this in multiplayer. Get the tech "More Sluggaz" that makes Shoota Boyz free, then build 4-5 Boyz Huts, and set those Huts to auto-produce Slugga Boyz. For each of those huts, set the rally point to be inside the enemy base. You soon have a stream of free Orks constantly heading into the enemy base, and whenever a unit is killed a Hut will just create another unit that will head back to the same location. You might just use the Huts to keep the enemy distracted with the constant infantry, and build vehicles to perform your own tactics
The mushroom thing is actually ingenious. It basically guarantees that Orks can easily reproduce via spores that they are passively seeping from their bodies, and when they fight and get killed even more spores spread. Also, it serves as a food source.
I'm surprised Spiff hasn't come across the Necron exploit for the same: - Get a Necron Lord - Research the resurrect ability - Produce a bunch of necrons and delete the units all in the same area - Produce another bunch of necrons - Use the resurrect in the fallen necrons - Profit I don't know if there is a limit of this, apart from the resurrect area limit
I basically used the same strategy on Company of Heroes multiplayer with my mate; build Tiger Tank, blow up with Goliath, rinse and repeat until you have lots of dead hulls. Friend deploys Bergetiger repair tank and resurrects all the Tigers, taking you well over your pop cap.
I'm not much into strategy, I'm more Doom kinda guy but this game, THIS GAME RIGHT HERE was the exception, and I would play this to kingdom come during my high school years, and that campaign map added so much replay value. And the music was, still is, an absolute banger.
By Doom kinda guy, you mean an fps kinda guy? Because most fps games are like Doom. Anyway. Most Warhammer 40K games are not even as close in fun as Dawn of war I. Just get SS and UA or Unification. I prefer UA personally. I just wish they would add Ghazghkull Thraka as the leader for the Orks of Armageddon, I mean the Inquisition already has an op Grand Master. And Chaos Daemons already have Angron... And The Gargant takes too much population to even be considered in this.
@@DraiksDracula Yes, I'm definitely an FPS guy, but unfortunately not all FPS games are made equal. Doom however, be it the classic games, the slower Doom 3, or the modern ones, just have that knack of non-stop adrenaline to them, without useless chaff, lengthy cutscenes, twists and turns and that hollywood-like "movie" feel between.
@@Sn0wrip Believe it or not. Making a game without cut scenes or with less cut scenes is way easier and faster than a game with scenes. I played some Doom games way long ago. Just to be clear i'm not an FPS fan. I enjoy creative survival games where you create your own things like 7 Days to Die. Or strategy games. But i did enjoy Doom. Because it was the first game i played that have demons. I find demons in games interesting. Tho non does it better than Warhammer 40K which is why its my favorite game. But yes. Doom is full of fighting. And that is fun.
Spiff: "Just the sheer amount of Green on this map, is insane." Me (to myself): "Well... there was a reason some refer to an established Ork 'Infestation' as the 'Green Tide'..." xD Spiff later: "The Green Tide is Coming!" Me, laughing: "Exactly like that~"
HOW CAN YOU CALL YOURSELF "OH SOUGH HOUNOURAHBROUH" IF YOU DON'T EVEN HAVE THE FUCKING DECENCY TO PICK UP A SHARPENED PIECE OF FUCKING METAL TO SHANK YA WITH?!
@@borkandersbork 100% if you want campaign play Dark Crusade, if you wanna find people to play with, jump in multiplayer Soulstorm. And to the other dude if he sees, Soulstorm has Sisters of Battle and Dark Eldar and every race gets a flying vehicle, plus a few balance changes. Necrons are easily 50% weaker in Soulstorm.
@@kubaGR8 i preferred the executioner when i played guard back in 6th-7th ed, nothing beat the d3 s10 large blasts from manticores (except for sly marbo sneaking on and making something disappear)
Nah, they are more like football hooligans Funny thing, in the spanish translations their way of talking along some things of their kulture makes them look like space andalusians.
This is why my family hated playing me in multi-player. I never ran out of orks. They could outshoot me boys, but every mob decimated got a little closer to their base. So they spite me by quitting before I start smashing it all to the ground. It's hilarious.
@@_Amit_Sunil No, it was just multiple games. And they knew it was a slog eeeeeevry time I picked orks. Sometimes they also picked orks to just grind it out...but I'm the more experienced ork player!
From what I recall, Orks being fungal beings was something that they learned from the early days of Warhammer fantasy. Yeah, originally Orks in Fantasy were just regular people but the problem with that logic is the simple fact that Orks churn through bodies like nobodies business so they'd have to be making a lot of babies to keep up with demand. It was changed to a fungus so that people didn't have to think of the horrors of Orks constantly shagging.
Just want to add as an eldar player..... Eldar aspect warriors all wear ninja Spandex have samurai style training at the same time as shooting ninja stars....
Spiff, I'm going through your old videos and I used to play Dawn of War a ton! Funny story, I actually was pushing my power supply too hard with my PC back when I played Dawn of War a lot (Video card was causing the power supply to constantly run in 'overdrive mode') and one night while playing with a friend the power supply overloaded and nearly caught fire. So when you're talking about 'burst into flames' at 18:14 during Dawn of War play, it felt very personal. Thanks for the shout-out!
@@shadowknight8610 Yeah, they patched it out in DC 1.2. Base game Soulstorm Sisters of Battle can have infinite resources because the icon of faith construction goes up in cost every time you build one, but in the base game when you disband it you get back the resources you would have spent on the next one not the one you ordered. So you just inifinitely start and cancel construction for infinity resources.
This was hands down my favorite warhammer rts game by a mile! I played this campaign so many times. but i always played as Necrons because they were so overpowered!! I need to replay it again and finally play a full campaign as another race, its just the elite units you get from capturing areas are just so overpowered! Once you get like 3 special units you can beat a map in minutes!!
I love how everytime I install an rts game on my PC less than a week later you release a vid on the exact rts I downloaded also Dow is one of my favourite rts games of all time beside CNC generals :)
20:05 the best part of this scene is that if you went to a waagh and gave them exactly this idea, they'd probably find it absolutely hilarious and be totally down for it
See, last night I was trying to explain where Blizzard got Starcraft from, and thanks to all the memes, I couldn't recall the Tau as anything but "the blue space weebs".
2:15 because if you’ve ever seen what female Orks look like in Blood Bowl, then you’d understand why they were changed to spore-producing mushroom men.
Another fun trick is to destroy the enemy base, but before taking on the headquarters itself, capture all the listening posts and build turrets around them. That way, when you defend an area from an invasion, the AI will only start with basic infantry (which of course can't beat multiple turrets) and in the process show you exactly where they spawned in from.
@@Amyante The problem is that you have a pretty tight limit on how many turrets you can build, so ideally you'd place them near listening points who could serve as important chokepoints to prevent any major enemy expansion.
@@virgiljianu7166 Yeah, if you upgrade Listening Posts to heavy fortification they come with some pretty nasty turrets of their own and a good chunk of health. definitely more than AI starting units can reasonably deal with, and you get all that requisition at a VERY high speed as you've already got every spot covered from the start of the battle. Every spot? Nope, not every one. See, the AI spawns in at a location where you can build a listening post, and if there's an existing listening post built there it gets removed. So one look at the map will tell you exactly where the enemy AI spawned in at, as it's the only control point you do not have something built on. And of course you (unlike them) have no problems expanding while they're getting torn up by a listening post's heavy turrets trying to expand. Easy to set up too. Beat up the enemy base by destroying all structures capable of spawning military units and then just hold them back with a turret line while your resources tick in, and once every control point is fully upgraded you move in and clear the map. Takes a bit of initial setup but defense missions are a joke on those territories afterward. Separate turrets... I'd keep those for chokepoints personally.
Me: Thinks he's seen every trick Dark Crusade and Soulstorm has to offer Spiff: How about we break the population cap using Slugga Boyz? Me: *Grabs the pointy stiks and smiles a toofy grin as he imagines this exploit with Flash Gitz*
This is lore accurate ork strat. Also it makes perfectly sense that a species of humanoid mushrooms is always happy. Why were tyranids not part of the game?
If you right-click on the Reinforce Squad or Build Unit button, it will set it to auto-use as long as you have the resources and no other units are being produced.
Its still hilarious to me how the average warhammer ork is probably biologically closer to one of the toads from the mario series than from any other fantasy orc.
An ork warboss convincing the orks that they have not yet actually hit the limit of how many orks they could support deploying into battle simply because the orks can't count very well is entirely on brand for them.
You see, if you count to ten with your fingers, you open both hands. So if you count beyond that, you close some of the fingers, so you're less than ten again.
I'd say, the Orkz counting makes sense.
Orks are a race of psykers, if they believe in something hard enough and enough of them do so they make it reality. A box, a piece of lead, and a cardboard tube for them produces a machine gun with infinite ammo capable of breaching tank armor simply because they believe that is what happens.
So for orks if they count to ten then what is that 10, ten orks? Ten thousand orks? Ten million orks? Ten billion orks? If they believe it then it happens.
@@TankHunter678 there is a story of a space marine losing his arm in battle, he then picked up a ork arm and put it in place of his lost one, and it worked, because the orks that saw this "knew" it would 🤣🤣🤣🤣🤣🤣
@@TankHunter678 Don't fall for the memes, their gestalt field is limited to certain things the Old Ones programmed them with (like red unz go fasta), and it's purpose on ork tek like gunz or stompy fings is to act as a safety measure so it will be better, or at least it'll fall appart later on. is like buying a cheap PVC tube and puting duct tape on it: it's not bad quality, it works fine but just to make sure it'll last longer, and if it breaks, the leak is not that bad, same with ork teknology.
@@dragoonunleashed9962 Yeah, the memes are fun and all, but I've seen a disturbing number of people who don't seem to be aware that there is a line to be drawn. If the ork's gestalt field really made literally anything they believe to become true, they would never lose a single battle to the Imperium due to their innate belief that "Green is best" and that orks "Woz made for fighting an' winning". It would also mean that Lorgar was right all along as the orks believe that the Emperor is humanity's wargod.
It is not a exploit, just game being lore friendly.
The best kind of games.
Honestly, a lot of the "exploits" that spiff utilizes are actually intended to be part of the game...
@@serranoscottiedalemichaelr6565 Like full Jokaero army for example
My favorite part about Warhammer was that once Orks where seen on planets the Imperium was like "Nope! Exterminatus" because they realized it's pointless to try and fight that, just glass the planet. Unless there was like a Titan or relic they wanted.
@@KapitainvonHass That's because orc spores are absolutely IMPOSSIBLE to kill off, Cadia, a most fortified and renowned FORTRESS world, that has tons of fortified cities, has regular, scheduled bombardments of *every single* crevice, in between this cities, to the point that this eats regiment-sized stockpiles of shells, and they do this *every single day*.
And there are *still* orcs in there, only tested and true way to deal with orc spores, is to clear entire entire area with promethean fire, and by area, i mean several tens / hundreds of meters, around area where even a single orc was.
"From the Tau perspective it's just a valley filled with Orks!"
Thats basically the perspective of every race that ever fought the Orks, this includes the Orks themself.
Maybe except Biel-Tan who with the Void Spinner. They see a valley full of fertilizer.
as someone who plays orks on the table top my opponents say the same
Pretty sure Nids see a valley of tasty shrooms
Imagine the poor necrons when they fought the krorks, they look at their enemy and see millions of primarch sized mushroom people
@@loganjblack From their perspective they see tiny mushroom people that were quite a bit bigger in the good old days.
But give them a few centuries of warfare against the Necrons and they might grow back to the old size. Unless they are exterminated first of course.
the necrons have a similar exploit, the commander has an artifact that can revive dead units, and if the squad they came from already reinforced they just create a new squad and that can exceed the pop cap, the game developers thought of this and limited the "revival pop" to 25 over the standard 20 of the necrons, what they forgot is the "honor guard" units (units you buy on the campaign map and bring into battle) technically cost 0 pop, therefore you can make an infinite army by having some honor guard units die, refilling their squad and then using the orb to make new honor guard units
And then trazyn jst laughs in the background
I discovered this exploit back when I was 11 , I main Necrons since then . Having a wave of Necron Warriors and Wraith swarming into the battlefield is a lovely sight to see , and they’re bulky af . I would usually leave a bunch of Necron warrior’s corpse at the enemy’s base ( I send them little by little on a suicide mission ) , and then when I go for a full on assault , I use the orb and revive them in the battlefield . It was epic , it’s kinda a reenactment to the intro scene and I love it
Time for a Necron campaign
It can actually reach near 40, depending on the reorganisation of the reanimated squads. It is rare but achevable :D
I really hope this still works in Soulstorm
When you start listing the factions with "The faction that doesn't value human life" I thought you were just gonna describe all of them that way
I'm fairly certain the Dark Eldar have a very well established value for human life
@@kylebrown2903 it actually varies. Much like the stock market. Because it is a stock market 😏.
Tyranids value life, all that delicious, valuable life.
There is only one Faction that does not value human live entirely and its called the IMPERIUM OF MANKIND kill humans and xenos in the name of the EMPEROR for the EMPEROR!!!!!
As someone who knows little about 40k but likes the games, I had a hunch as well he was going to do the same thing.
"This is the best 40k RTS Game out there"
... In part due to a lack of competition.
There was the sequel that tried. Good, but not my cup of tea. And there wasn't a third game. Nope, doesn't exist.
Soulstorm with Ultimate Apocalypse mod 👌
Total Warhammer is a Rts
But the old world is died
@@casualsilver2702 I second this statement. But- The Last Stand in DoW2 was a good thing. Just sad it didn't had enough heroes and pretty much 0 anti-cheat system. Wasted potential...
Mechanicus is good
Spiff: Flamethrowers may cause war crimes.
Everyone in 40K: What's a war crime?
Retreating? War crime.
Surrendering? War crime.
Looking funny at the Commissar? War crime.
@@AshenVictor those are just regular crimes that can happen during a war
@@AshenVictor the only crime in ork war is ork not winning war..😁😁
@@matthewhall7976 distinct lack of dakka
@@engarden5646 Criticizing an officer? War crime "BLAM!"
Giving the Orks no unit cap is basically making them canon horde sized. It might not be a smart strategy, but nobody ever accused the Orks of being smart.
I agree that this is accurate.
It makes it realy hard to miss.
OI DAT'S NOD VERY NOICE WE'Z DONT NEED SMARTS ANYWAYS WE CAN JUST KRUMP YA GITZ
@@GorgutzEadUnter you get any closer and I'll slay you with my shovel.
FOR THE EMPEROR!!!!
@@kriegsmanofthethsiegeartillery ALRIGHT DEN DAT'S HOW IT IZ OIZ GUESS WAAAAAAAAAAAAAAAAGH
They do have a thick British accent, so they have a brain that allows them to abuse reality to their will
And colonize the entire world
Orks: The only race to think red makes thing go faster so hard that it actually happens.
You ever seen a purple Ork? Didn't think so.
@@matthewcorrie3324 N...no, they're all green. They just believe red makes things go faster so hard that it actually does.
@@lolgisticalofficer233 and they believe that purple makes them stealthy so it does.
Yellow makes explosions bigger and blue makes them safer
@@matthewcorrie3324 ooooh, I didnt know that
6:19 T’au: *gets absolutely merked in melee*
Me, a tabletob player: This seems... oddly familiar.
It's just so cathartic innit?
Not enough marker light drones. Lol
Hahaha I know, right?
I play Nids in a Kill Team group w/ a bunch of friends. We all picked our teams without knowing what the others chose (There’s about 8 of us). Between my Nids, the Harlequin player, and the Necron player who had a bunch of flayed ones, Our Tau Player basically raged out and decided he didn’t want to play Tau anymore :P
Yo you got across the table without getting tabled by the sheer volume of fire? (and even then the battlesuits will just jump away and treat you like a dark souls boss.)
Teach us your secrets, because the space marines have been taking notes from the tau lately too.
@@korstmahler Drops Pods and Death Company, my guy.
"We'll just, um, send the Orks over towards the enemy base and they'll PROBABLY aggro the correct targets"
Spiff is a Craftworld Farseer, I see.
Sixty percent of the time, it works every time!
Makes sense. Lot's of overlap between the Brits and the Eldar.
@@DCdabest I'll take that compliment, but sadly I suspect we're 10% Imperial Guard, 90% Ork. And since that 90% can't do maths, throw in 15% Sisters of Battle Karens.
In a way it is fitting that the orks can bypass the unit cap by simply not believing it applies to them.
"Im sure no war crimes can come from this"
Im pretty sure the entirety of warhammer 40k is nothing but war crimes
But if everything is war crimes then is there any war crimes left for the court
The Chacarodon Astra and Minotaurs have no idea what you are talking about. *arms virus bombs*
What is this strange and peculiar concept of war crimes they are heretics, xeno, and mutants death to all who oppose the emperor!
There are no crimes if there are no laws.
The only war crime in the 41st millennium is not doing everything in your power to stop the enemy. Whoever they are that particular day. Grimdark.
Well that and not doing what the commissar says, but that problem sorts itself out.
Orks, Orks, Orks. Orks...
The Orks theme song is literally them singing Orks over and over again.
Popular warcries include
"Ere we go, ere we go, ere we go!"
"Zogg / Krump 'em!"
as well as the ever popular Ork punctuation mark; "WAAAAAAGH" (which humans will eternally mispronounce due to the silent pair of letters at the end).
Like Discworld Dwarfs who just sing Gold, gold, gold over and over again.
@@korstmahler WE'Z DA MEANEST AND DA GREENEST!
this always makes me happy :)
Datz how itz done!
"Just run at them in large numbers screaming"
I see that Spiff is a Goff.
444 👍
There's some bug in the computer Orc AI on that second map where they will just keep building units whenever they can. I remember having a giant, hour-long fight killing close to a thousand orcs as I walked step by step closer to their base. It was the best thing I ever experienced in that game.
OOORRRK!!
Just lore-friendly moment
@@montyhyphen434that waz a gud waaaaag
@@am.bisonmain9077 😂😂
average ork encounter
Nice to see my disc being put to good use lol
The kroots were running better than the game
:)
I am a sniffing Brit. You know what I’m sniffing
@@dumbledwarf8888 you're Joe biden?
@@thespiffingbrit will hear if you can make a video of sudden strike 3
you're making some cool videos
"Surprisingly we lost 0 orks in that incident" *Guts all over the blast radius*
For a plant, that's amazing.
Orks have, canonically, survived being dismembered, decapitated, and disemboweled. They only needed a Mad Dok or a Painboy to staple everything back in place for them.
Orks don't need no gutz to fight but you need gutz ta fight an Ork! Waaagh!
Sshh let him have his moment
Ork medics: "Wotcha blubberin' gits croyin' for? If yez can whine then yez still got more'n enuff gutz to get back ta foitin'!!!"
Conclusion taken from this: There is never enough Dakka, even if the game tells you have enough, there is truly never enough.
Ahem. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
The game lies to you about the amount of dakka you could handle
It's sumthing tha megboys made up!
"At the point in time when bullets can pass through the interdimensional walls. When firepower takes up the entirety and eternity of space and time, all beings stuck in a neverending life and death cycle as bullets recover and destroy their bodies in quick succession. No one is able to think about anything but the sheer force of the bullets rapidly flying literally everywhere in the materium turning the warp itself into nothing but a sea of automatic weaponry.. Then there will be enough dakka. Or, at least almost." Big E.
Dark Crusade is the most exploitable Dawn of War in the campaign, because the buildings stay between missions. Meaning you can fill every map with Waaagh Banners and they basically instantly kill attackers bases when they spawn in...
Its kinda sad soulstorm doesn't allow this. :'(
@@lynarisevershadeshadowfall1684 Actually, I think soulstorm just clears out an area around base spawn points, I think you could still fill up the rest of the map with stuff to at least keep your enemy pinned down while you quickly build up a super army.
Sadly they patched that out, BUT if you play as the Necrons, you're only one Upgrade away from having three Mobile Artillery Platforms that spam out units.
At the same time, you'll own all but 2 Listening Posts and the small area around where their base spawns (which is where the OG base was when you invaded)
Spiff is exploiting a 40K game... to quote another 40k character: "YES!" - Rogal Dorn, TTS
His name is ADORNABLE!
*I AM FORTIFYING THIS POSITION*
@@approximateCognition Good
"I am Go, father"
Heh... I still remember the Emperor's Surprise when it turned out to be him... and how now, he's considered as a frustration who's too stubborn to listen...
*sees original DoW* “You’re just as Beautiful as the day I left you.”
"If you have played the game, pat yourself on the back"
*Proceedes to pat myself on the back*
Same
Then pat yourself on the back again if you have found this exploit yourself and have used it in the past
(Pats back)
@@Shockwave00010 just did
I played pirated lol
"Why are you wandering all the way over here?!"
CUZ YA FERGOT THA FLAGS YA GIT!
Where do we gooooo ??! FLAGS, BOIS, FLAGS !!
Never clicked a TH-cam notification so fast in my life. Spiff, AND Dark Crusade. Oh yeah, it's all coming together.
The original dawn of war games were some of my best games as a kid
Yepp never clicker faster than the fastest gun in the west
" 'veryfing iz pozzibull wen u beleibe, ya git"
- Ork psychology and civilisation in a nutshell.
Sounds eerily familliar to american politics...
@@kimdg3429 Except Orks's civilization (somehow) works.
I beleavez I canz fly, I beleavez I can touch da sky!
I dreamz boutz it 'very nightz and day, lightz me rokkit and flyz away!
and technically its completely true. i know because the lore said so.
“THEY CAN’T EVEN MELEE!” - Captain-General of the Adeptus Custodes evaluating the Tau’s capacity to engage in melee combat, circa the the forty-first millennium.
well, captain-general kitten has a taste for Tau body
@@dadtaro9202 That is NOT CANON!
Technically, the Tau don't melee; they prefer dakka. That's why Tau have Kroot - to melee for them.
RIP TTS
@@dadtaro9202 .... what type of taste? Like he eats them or.... he "eats" them?
The best ork exploit is that you can fill a map with WAAAGH turrets and then no matter who invades that map it will be super easy to defend, just leave a corner for the enemy base and that's it, no one will ever retake that map ever again.
That only worked in Dark Crusade, they patched it for Soulstorm
“I’m sorry Tyranids, you just don’t count [as the true horde faction].”
*my reaction as a Tyranid player*
“Fair.”
So I'm just getting into the tabletop game, can you explain why this is?
Pretty sure a Tyranid reaction would be incoherent screeching.
@@arxlblacktip9085 and it would be truly canon.
@@ThePrehistoricLord so the orks are the green tide with vast numbers flooding planets and destroying all in its wake, all the while distributing fungi throught the planet so that the orks never truly go away even of the first invasion is over with... though the tyranids do the same kind of invasion on horde rush tactics, I think (so dont take my word for this) they use more specialized units that attack in many numbers but are not like a "tide" unlike the orks.... then again that's just my opinion, so dont just take my word for it
@@cbcastlecastillo144 the orks are definitely more chaotic and disorganized that the tyranids
"the enemy AI is capped with a population cap"
Meanwhile chaos AI be raoming around with 13 defilers and 3 chaos predators
And the Empire has an entire map worth of turrets
@@rumplstiltztinkerstein along with 2 baneblades and 7 leman Russ tanks
@@plasmancer6104 METAL BAWKSES. WE MUST TAKE AWAY THEIR METAL BAWKSES.
Nobody's gonna talk about the Fire Prisms in the Eldar stronghold?
@@rajatuttam7959 dat stronghold, even under the limit of 2 fire prisms are dangerous, but still they decided to let the eldar spam them in their stronghold
God I used to play this game every day for a year straight when I was a kid. Beat every campaign, twice! Love the necrons.
Same, especially being able to use the resurrection orb before the last balance patches to get 5 more warriors squads up to a cap limit of 35/20.
And then teleport like 11 squads to the monolith teleporting right into a base!
Necrons are so broken. Their lord who doesn't actually die, just falls down and takes a nap until you respawn him. Then he gets right back up where he was and starts killing. Then the base, which can literally fly at the enemy, and start nuking them, and if it dies? Well no big deal, it just teleports back to its starting spot and rebuilds itself before returning to the fight. I remember the only way I could find to combat Necrons was to play as imp guard, and just get so many grenade launchers out in the field that the enemy necros couldn't move they get knocked back constantly by explosions.
Yeah they really were.
Tbh the vehicles really felt weak though, that said, some immortals amongst the warriors, and rhe warriors themselves were too good.
Also the nightbringer being damn invulnerable was crazy
@@IronOreAgate ah, the might of the imperium
If you right click add new squad members or one of the other upgrades in a unit squad, it will flash and then reinforce automatically without you having to do anything until it reaches the maximum.
So perfectly in character. There are no rules, and still Gorgutz finds a way to cheat.
canonically, orks have this power that allows any sort inherent belief in a technology to work, that it applies to the real world. for instance, if a car is painted red, it will go faster if they think it will which is how they get their starships to work and their weapons to fire. so this exploit could in theory be functional to the orks in 40k
And best of all, they can breathe in space because they don't know they shouldn't be able to.
So basically if they believe their tanks are da best then they’ll actually work even if they’re a bunch of scrap
That's how they work salty. In the codex they explain humans can't get them to work and have no idea how they do
@@backlogbuddies that is some of the greatest 40K lore O have ever heard
Salty, yeah the 4/5th ed codex for orks explains humans once tried to fire a gun but couldn't. When they took it apart it was just a mess of internals. However, they gave it to a captured ork and he was able to fire it.
It's also why they don't have to reload in dow or canonically. They don't know they need to.
"survive the last boss of 2020", i am scared...
In distance: "WAAAAAAAAAGGGGHHHHHHHH!!!!!!"
Why scared? For one, I can't wait to die from overwork in slave mine.
For some reason I'm getting Helsreach vibes from the prospect of Da Orks being the final boss of 2020.
EDIT: *Turns toward servant* "Fetch me my Hat and Baneblade!"
Necrons used to have a exploit that was *patched,* that would allow insane army sizes as well, without the need to save files.
Using the Necron Lord's _Resurrection ability_ the army cap could be built up from start again when troops were killed, and the the Resurrected army could exceed the cap.
It goes like this:
Build up units to the cap of 20.
Get those units killed in combat.
Build up more units to replace those - you don't have to wait for the original units to *all* be killed, just send a steady stream of fresh troops towards the _big battles location_ where the enemy has a concentration of forces, and make sure that everyone dies in the same vicinity. This can be easily accomplished by planting a assembly point flag from the Monolith (the Necron barracks) at the battle site so troops march there as soon as they are spawned.
You can keep your squad cap at the max 20 units during all this.
And when the Necron Lord (the commander) is rebuilt, he reappears where he died, not back at base, so he's ready to cast right in the middle of the action.
Once there is a nice big pile of corpses in the one area, have the Necron Lord cast _Resurrection_ and *ALL* the dead Necrons are …
…
…
_Resurrected._
This can be ridiculously high, so high that the game becomes several frames per second… several seconds per frame.
At this point the Necron army vapourises anything within range, Necrons are good all round shooters and half decent melee with their base troopers.
And here's the really fun part, this trick worked with any Necron soldier (unique units excepted).
Teleporting melee specialist, building and vehicle killers, whoever.
This massive army would just obliterate all, and being shooters for the base unit it was easier to manoeuvre to kill the enemy.
And all Necrons can teleport to a Necron building, so just move a Monolith towards the enemy - you could also have more than one active mobile Monolith super unit.
They then patched to stop this and now your Resurrection only works to bring the total number of Necrons to a little bit above the standard cap of 20, one squads worth - so about 22 tops.
But it was fun while it lasted.
is this patched for dark crusade or soulstorm
@@dadtaro9202 The original exploit was in Dark Crusade.
Made the campaign a cakewalk as necrons.
They patched that game and by the time Soulstorm came round it automatically applied the patch if you hadn't updated Dark Crusade.
Spiff: I paid for the 40K, I'm going to use the whole 40k.
"You'd probably need an entire dumper truck of dice to roll all of those shots"
Cut to an actual ork player, after rolling all those shots.
"And that comes to five hits. Good old orkish accuracy."
To be fair, those five hits killed two war titans and a couple hundred chaos marines.
only 5 hit but those 5 hit 500 times "I shoota da dakka an Is'd it un sa I shoota gan un gan un gan ma gork bluss ma wit oh mus dakka
More dakka!
Sprinting while firing is an Ork tradition. They are one of the only factions that don't stop to steady a rocket launcher after all.
@@korstmahler Orks are holistic warriors. Most soldiers are more concerned with where the bullets end up, and don't concern themselves with things like "Keeping them company", "giving them a grand send-off", and of course, "taking them to new and interesting places".
I'm curious when Spiff will learn that the Praetorian Guard mod allows him to build Imperial Guard units that get buffed by tea 🍵
Wait what??!! That's a thing??!
Mist google it NOWS!!!!
Is the mod for dark crusade ? Or soulstorm
@@lebrusk6044 Soulstorm... not for Dark Crusade.... most (if not all) of the extra "races" are Soulstorm mods.
@@JEilonwyn well wé still have steel guard, deamonhunters, ministorum and nyds. If only they could finish the ministorum mod
@@lebrusk6044 there is also Mechanicus, Witch Hunters, and Imperial Fists to name a few others.
i remember a exploit i found where as the imperial guard, i could infinitely make tech priests. watching a sea of tech priests kill everything was fun.
And I recently... Found a glitch that makes your techpriest disappear into nothingness, and now you're stuck with one less worker. Yeah, maybe that's not as exciting :D
(well, I guess technically that would work on any limited infantry unit)
This would also fit for the Imperial Guard considering the fact that their usual strategy is throwing endless waves of cheaply equipped and rapidly trained soldiers to prove that one can in fact die from a million papercuts
except orks reproduce by spores and pop out of the ground. on top of this, when they die they release a huge spore cloud that could easily spawn thousands of orks within a week. lol 9 month incubation periods
@@gremlinbd Not only that, but Orks are born fully grown with essentially all the knowledge they will ever need. They can be born and cobble together a basic pistol out of scrap and harsh language within a day.
@@alexander1112000 ah, another man of culture... but I do have to correct you a bit. They are not "full grown" as they always grow as long as they have enough violent stimulus. It's more accurate to say they are "born" human sized.
@@gremlinbd Fair enough. I said they are "fully grown" as a way to denote that they have no infant/child stage of life and are born as, effectively, adult Orks, but yes they do continue growing the more combat they engage in.
Which has some interesting implications for what's gonna happen with both Kryptman's gambit with Leviathan and the new, improved Eye of Terror spanning the galaxy. However the Imperium manages to survive that, they're gonna have some really big, killy Orks on their hands.
Fair point
Brit: "If you've played this game, you're amazing"
Me: *Looks at my DoW Soulstorm play time*
*883 hours*
My steam is broken and says 34min even thou I've spent hours in campaign and skirmish plus ua mod
rookie numbers
This was my favorite game as a kid ^-^
back then steam wasn't even really around yet.. I still have the CD hard copy :D
Soulstorm susks. Brith told clearly that DC is best wh strategy game, and I agree with that.
@@winnie8614 u fking wot m8? its literally this game + some more content
"Traffic Jam of Orks" is now the new definition for a gigantic group
You can still do something like this in multiplayer. Get the tech "More Sluggaz" that makes Shoota Boyz free, then build 4-5 Boyz Huts, and set those Huts to auto-produce Slugga Boyz. For each of those huts, set the rally point to be inside the enemy base. You soon have a stream of free Orks constantly heading into the enemy base, and whenever a unit is killed a Hut will just create another unit that will head back to the same location. You might just use the Huts to keep the enemy distracted with the constant infantry, and build vehicles to perform your own tactics
The mushroom thing is actually ingenious. It basically guarantees that Orks can easily reproduce via spores that they are passively seeping from their bodies, and when they fight and get killed even more spores spread. Also, it serves as a food source.
"This is the best 40k strategy game out there. It is amazing." And it's a damned shame they only made 2 of them.
They made a third but no one talks about it
@@onecommieboi9027 DELETE THIS
@@onecommieboi9027 I fear your statement is not tolerated by the Ordo Hereticus, just saying...
they made a second?
@@sovietdominion the second one was decent. Not in the same vein as first. But solid
"If all of these orks need to do a firing phase, you would probably need a dump truck full of dice" Yeah, that's pretty much the tabletop.
And being orks only handful will actually hit their target.
@@Burnhardt1985 Rolling 500 dice to hit....
That's 3 hits...
Or you erase everything that moves
There is basically no in between
5 dice per ork, assuming they’re all within half range
I'm surprised Spiff hasn't come across the Necron exploit for the same:
- Get a Necron Lord
- Research the resurrect ability
- Produce a bunch of necrons and delete the units all in the same area
- Produce another bunch of necrons
- Use the resurrect in the fallen necrons
- Profit
I don't know if there is a limit of this, apart from the resurrect area limit
There is however a limit to the number of units you can resurect
I only ever got to around 40 units with this, any higher and you can't get enough units to die in the same place.
I basically used the same strategy on Company of Heroes multiplayer with my mate; build Tiger Tank, blow up with Goliath, rinse and repeat until you have lots of dead hulls. Friend deploys Bergetiger repair tank and resurrects all the Tigers, taking you well over your pop cap.
now THIS is warhammer 40k. devastating the hummies and space weabs with endless angry green fungi
@Me Alexander no imperial knights are much better
@Me Alexander yes but church with legs
2:16
“Mork and Gork: LITERAL MUSHROOMS”
-TTS
The Nightbringer: Has no friends and the deceiver is just straight up an idiot!
@@loganjblack Isha: Supernatural garbage can!
@@Lorgar64 don't forget
Nurgle: Supernatural Garbage
Slaanesh: Never went to rehab.
@@ThePessimisticTech-Priest Khorne: Paraplegic Sociopath
Tzeentch: Indecisive mollusc
The greatest WAAAAAAAAAAAAAAAAGH! the world has ever seen.
I think you mean WAG
OY, DAS DA BEST WAAAGH IN DA GALAXY YA GIT! YOU GOT SQUIGS FER BRAINS!?
"and they took it over with the clever use of flags" - eddie izzard
I'm not much into strategy, I'm more Doom kinda guy but this game, THIS GAME RIGHT HERE was the exception, and I would play this to kingdom come during my high school years, and that campaign map added so much replay value. And the music was, still is, an absolute banger.
Dark Crusade and Battle Realm , the two OG game of my childhood
By Doom kinda guy, you mean an fps kinda guy? Because most fps games are like Doom.
Anyway. Most Warhammer 40K games are not even as close in fun as Dawn of war I. Just get SS and UA or Unification. I prefer UA personally.
I just wish they would add Ghazghkull Thraka as the leader for the Orks of Armageddon, I mean the Inquisition already has an op Grand Master. And Chaos Daemons already have Angron... And The Gargant takes too much population to even be considered in this.
@@DraiksDracula Yes, I'm definitely an FPS guy, but unfortunately not all FPS games are made equal. Doom however, be it the classic games, the slower Doom 3, or the modern ones, just have that knack of non-stop adrenaline to them, without useless chaff, lengthy cutscenes, twists and turns and that hollywood-like "movie" feel between.
@@Sn0wrip Believe it or not. Making a game without cut scenes or with less cut scenes is way easier and faster than a game with scenes.
I played some Doom games way long ago. Just to be clear i'm not an FPS fan. I enjoy creative survival games where you create your own things like 7 Days to Die. Or strategy games. But i did enjoy Doom. Because it was the first game i played that have demons. I find demons in games interesting.
Tho non does it better than Warhammer 40K which is why its my favorite game.
But yes. Doom is full of fighting. And that is fun.
Spiff: "Just the sheer amount of Green on this map, is insane."
Me (to myself): "Well... there was a reason some refer to an established Ork 'Infestation' as the 'Green Tide'..." xD
Spiff later: "The Green Tide is Coming!"
Me, laughing: "Exactly like that~"
A wise custodes once commented "They don't even fight in melee !!!!"
and the Emperor went absolutely ballistic! It was awesome
HOW CAN YOU CALL YOURSELF "OH SOUGH HOUNOURAHBROUH" IF YOU DON'T EVEN HAVE THE FUCKING DECENCY TO PICK UP A SHARPENED PIECE OF FUCKING METAL TO SHANK YA WITH?!
He's just salty because Shadowsun dumped him lol
Emperic warp fart incoming!
"Damage is not really something we do but numbers is defenetly what we do"
Remembers me of you conquering Planetside 2
Ah. To be part of the dark purple tide....or black and red tide. Crushing blueberries in wave of plasma.....or chaingun fire....
The pathfinding of Ork hordes in this game really makes you FEEL like a Runtherd!
"The faction that doesn't value human life"
...um... isn't that all of them? :/
Technically the Tau do.
@@ShadowWolfRising I disagree. The Tau care about their ideology, the greater good. Compliant Humans are welcome, but entirely optional.
@@sailorgoon501 Like I said, TECHNICALLY the Tau do.
@@ShadowWolfRising Technically the Tyranids care about Humanity the most.
Dark Eldars, depending on the quality of the goods.
"Vote if you want me to exploit Cyberpunk 2077..."
CDPR: *"Get MAX-TAC on the phone! NO EARLY GAMEPLAY!"*
For multiplayer, almost everyone is on Soulstorm, just in case anyone launches Dark Crusade and thinks it's completely dead.
@@pyerack Because you get all the factions from dark crusade plus 2 more ( if im remembering correctly), plus the campaign map is larger.
most up to date version, campaign sucks compared to dark crusade tho
@@borkandersbork 100% if you want campaign play Dark Crusade, if you wanna find people to play with, jump in multiplayer Soulstorm.
And to the other dude if he sees, Soulstorm has Sisters of Battle and Dark Eldar and every race gets a flying vehicle, plus a few balance changes. Necrons are easily 50% weaker in Soulstorm.
@@sebking7902 unfortunately true
Ty
I’ll never forget my buddy rolling literally 60 dice for his Ork shooting phase
Old edition, but 50 ig conscripts with first rank fire second rank fire
Never tell this man about the Leman Russ Punisher.
@@kubaGR8 i preferred the executioner when i played guard back in 6th-7th ed, nothing beat the d3 s10 large blasts from manticores (except for sly marbo sneaking on and making something disappear)
havent played since, although i'm keen to try out the ad mech i started building during covid
Roll 60d6
i imagine that whenever Spiff types a game name into google it auto adds 'exploit' onto the end of the search
when you remember that Orks talk in a broken BRITISH accent :O
they probably like tea as well~
Nah, they are more like football hooligans
Funny thing, in the spanish translations their way of talking along some things of their kulture makes them look like space andalusians.
@@user-unos111 Cules in otherwords.
YorkSquig brew gold, one grot or two boss?
green tea ofc
>strategy consists of simply running towards the enemy to kill them
checks out
This is as canon as Kittens relationship with Shadowsun, I see no exploits here.
I swear to god this is not fuxking canon!!
@Alexander Steel more like poured body oil into his cornflakes. mmhm.
@Alexander Steel its the line that kitten says...
@Alexander Steel *khorneflakes
This is why my family hated playing me in multi-player. I never ran out of orks. They could outshoot me boys, but every mob decimated got a little closer to their base. So they spite me by quitting before I start smashing it all to the ground. It's hilarious.
you could save and relaod a multiplayer game?
@@_Amit_Sunil No, it was just multiple games. And they knew it was a slog eeeeeevry time I picked orks. Sometimes they also picked orks to just grind it out...but I'm the more experienced ork player!
Square up broski, I wanna lead my marines to take on the green tide
Oh Spiff, you had me at "Space Weebs", forever my new nickname for the T'au. Thank you sir for the insight.
I am someone who doesn't play warhammer. Is there any reasoning behind thet T'au being called space weebs by Spiff?
"...a valley full of Orks that just NEVER ENDS!" Yeah, that sounds about right...and still not enough Dakka!
KRUMPED DEM GITZ GUUD WARGHHHH
*"Summon the Elector Counts"*
*"Welcome to Estalia Gentlemen"*
From what I recall, Orks being fungal beings was something that they learned from the early days of Warhammer fantasy. Yeah, originally Orks in Fantasy were just regular people but the problem with that logic is the simple fact that Orks churn through bodies like nobodies business so they'd have to be making a lot of babies to keep up with demand. It was changed to a fungus so that people didn't have to think of the horrors of Orks constantly shagging.
The Ork player in my blackened soul screamed-in-dakka every time you said "Waaag" rather than "Waaaar" with a hooligan accent.
"Space weebs" - Spiffing Brit 2020
He spittin' straight facts
I mean. He’s not wrong though. When half you’re army are gundams.
Blueberry space weebs.
"In Tau we are weebs"
Just want to add as an eldar player..... Eldar aspect warriors all wear ninja Spandex have samurai style training at the same time as shooting ninja stars....
I would absolutely love to watch this man play the apocalypse mod.
Spiff, I'm going through your old videos and I used to play Dawn of War a ton! Funny story, I actually was pushing my power supply too hard with my PC back when I played Dawn of War a lot (Video card was causing the power supply to constantly run in 'overdrive mode') and one night while playing with a friend the power supply overloaded and nearly caught fire. So when you're talking about 'burst into flames' at 18:14 during Dawn of War play, it felt very personal. Thanks for the shout-out!
My brother's and I joke about " how do you build mines"?
"hit it with a hammer"
Ok you can do this with necrons and a regeneration orb as well! BRIT PLEASE READ THIS!
Think that depends on the game verison of DC as i remember there was a patch to DC that caps it to 24 or i could be thinking of soulstorm
@@shadowknight8610 Yeah, they patched it out in DC 1.2.
Base game Soulstorm Sisters of Battle can have infinite resources because the icon of faith construction goes up in cost every time you build one, but in the base game when you disband it you get back the resources you would have spent on the next one not the one you ordered. So you just inifinitely start and cancel construction for infinity resources.
@GloatingSwine
Awesome loophole.
Did you know that orks don't have hair? They dye a species of squig called "hair squigs" and stick them to their flesh
Doesn't Surprise me
And by "stick them to their flesh" you mean "have squig bite them in the head".
And they use the Hair Squig’s teef to “rivit” their limbs back on.
This was hands down my favorite warhammer rts game by a mile! I played this campaign so many times. but i always played as Necrons because they were so overpowered!! I need to replay it again and finally play a full campaign as another race, its just the elite units you get from capturing areas are just so overpowered! Once you get like 3 special units you can beat a map in minutes!!
Spiff: This is Rumble Tumbling
RTGame: Now you stop that.
3:15 Oh God the Orks are using the Emu's strategy. We're doomed.
I love how everytime I install an rts game on my PC less than a week later you release a vid on the exact rts I downloaded also Dow is one of my favourite rts games of all time beside CNC generals :)
20:05 the best part of this scene is that if you went to a waagh and gave them exactly this idea, they'd probably find it absolutely hilarious and be totally down for it
See, last night I was trying to explain where Blizzard got Starcraft from, and thanks to all the memes, I couldn't recall the Tau as anything but "the blue space weebs".
space commie weebs for another layer of meme
"communist blueberries"
Blue communist weeb fish people
That's the 40k community for ya UAE a joke over and over again no matter how unfunny it gets. On that note I am alpharius
2:15 because if you’ve ever seen what female Orks look like in Blood Bowl, then you’d understand why they were changed to spore-producing mushroom men.
Do Cyberpunk 2077 next featuring Reanu Keeves!
Another fun trick is to destroy the enemy base, but before taking on the headquarters itself, capture all the listening posts and build turrets around them. That way, when you defend an area from an invasion, the AI will only start with basic infantry (which of course can't beat multiple turrets) and in the process show you exactly where they spawned in from.
@@Amyante The problem is that you have a pretty tight limit on how many turrets you can build, so ideally you'd place them near listening points who could serve as important chokepoints to prevent any major enemy expansion.
@@virgiljianu7166 Yeah, if you upgrade Listening Posts to heavy fortification they come with some pretty nasty turrets of their own and a good chunk of health. definitely more than AI starting units can reasonably deal with, and you get all that requisition at a VERY high speed as you've already got every spot covered from the start of the battle.
Every spot? Nope, not every one. See, the AI spawns in at a location where you can build a listening post, and if there's an existing listening post built there it gets removed. So one look at the map will tell you exactly where the enemy AI spawned in at, as it's the only control point you do not have something built on. And of course you (unlike them) have no problems expanding while they're getting torn up by a listening post's heavy turrets trying to expand.
Easy to set up too. Beat up the enemy base by destroying all structures capable of spawning military units and then just hold them back with a turret line while your resources tick in, and once every control point is fully upgraded you move in and clear the map. Takes a bit of initial setup but defense missions are a joke on those territories afterward.
Separate turrets... I'd keep those for chokepoints personally.
*And they fell upon the worlds of the Imperium,*
*And there was no end to their numbers or their rage...*
This feels like playing a tower defense game from the other side.
Man the descriptions for each faction were spot on, especially the Tau.
Jokes aside... this is one of the best RTS games ever still.
Me: *Already knows how to do what is described on the title.*
Also me: *Likes, subscribes, shares.*
Me: Thinks he's seen every trick Dark Crusade and Soulstorm has to offer
Spiff: How about we break the population cap using Slugga Boyz?
Me: *Grabs the pointy stiks and smiles a toofy grin as he imagines this exploit with Flash Gitz*
0:03 Ah, I remember that song by Prince: "When Orcs Fly"
This is lore accurate ork strat. Also it makes perfectly sense that a species of humanoid mushrooms is always happy.
Why were tyranids not part of the game?
We need Tyranids
i've watched spiff for some time now and this is my new favorite picture, like honestly he has it in every video and it's perfect. 3:25
This planet is doomed with how many Orks that have been killed there.
Alt title: "Dawn of War: The Spiff Crusade"
Fungustide
If you right-click on the Reinforce Squad or Build Unit button, it will set it to auto-use as long as you have the resources and no other units are being produced.
Spiff and Josh from Let's Game It Out should do a collab on how to destroy a video game
Its still hilarious to me how the average warhammer ork is probably biologically closer to one of the toads from the mario series than from any other fantasy orc.
"It's kind of like Rumble Tumble, they just keep on coming"
Why did I think of RTGames here?
This game was my all time favorite for years! Too bad none of it's successors come close to this masterpiece
2 wasn’t bad just really big into small units. Good for marines and Eldar really lame for everyone else