Can this possibly work?!? FSR 3 Frame Gen and AFMF stacking tested!

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • FSR 3 Frame generation can (almost) double your framerate but requires game integration. AMD’s experimental AMD Fluid Motion Frames (AFMF), which is only currently available as a preview through a preview driver, and only for RX 7000 series GPUs, can also (almost) double your framerate. But AFMF works at the driver level and so it can be applied to any DX11 or DX12 based game. However, AFMF has downsides to quality due to not having as much access to game data like motion vectors, which an FSR 3 implementation would have access to. But in my comments sections I have seen people saying that you can apply both FSR 3 Frame Generation and AFMF at the same time to get a 2x2=4 effect on your framerate. I have doubts about the effectiveness of feeding already interpolated frames from FSR3 into a further (and lower quality) interpolation. In this video we put this idea to the test.
    Link to preview driver (requires RX 7000 GPU): www.amd.com/en...
    Links to more info about FSR3: gpuopen.com/fs...
    community.amd....
    Test system specs (ResizeBAR/SAM ON):
    CPU: Ryzen 7800X3D amzn.to/3Hkf7Qi
    Cooler: Corsair H150i Elite amzn.to/3VaYqeZ
    Mobo: ROG Strix X670E-a amzn.to/3F9DjEx
    RAM: 32GB DDR5 6000 CL30: amzn.to/41XRtkM
    SSD: Samsung 980 Pro amzn.to/3BfkKds
    Case: Corsair iCUE 5000T RGB amzn.to/3OIaUsn
    PSU: Thermaltake 1650W Toughpower GF3 amzn.to/3UaC8cc
    Monitor: LG C1 48 inch OLED amzn.to/3nhgEMr
    Keyboard: Logitech G915 TKL (tactile) amzn.to/3U7FzA9
    Mouse: Logitech G305 amzn.to/3gDyfPh
    What equipment do I use to make my videos?
    Camera: Sony a6100 amzn.to/3wmDtR9
    Camera Lens: Sigma 16mm f/1.4 amzn.to/36i0t9t
    Camera Capture Card: Elgato CamLink 4K ‎amzn.to/3AEAPcH
    PC Capture Card: amzn.to/3jwBjxF
    Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020) amzn.to/3jS6LEB
    Portable Mic attached to camera: Rode Video Micro amzn.to/3yrT0R4
    Audio Interface: Focusrite Scarlett 2i2 3rd Gen: amzn.to/3wjhlad
    Greenscreen: Emart Collapsable amzn.to/3AGjQXx
    Lights: Neewar Dimmable USB LED amzn.to/3yw4frD
    RGB Strip Backlight on desk: amzn.to/2ZceAwC
    Sponsor my channel monthly by clicking the "Join" button:
    / @danielowentech
    Donate directly to the channel via PayPal:
    www.paypal.com...
    Disclaimer: I may earn money on qualifying purchases through affiliate links above.
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 625

  • @danielowentech
    @danielowentech  ปีที่แล้ว +55

    I'm curious if any of you have tried using both at the same time, and how you felt about the results? Especially on monitors with an even higher refresh rate so you could start from a higher base without going past the monitor's limit.
    Link to preview driver (requires RX 7000 GPU): www.amd.com/en/support/kb/release-notes/rn-rad-win-23-30-afmf-tech-preview
    Links to more info about FSR3: gpuopen.com/fsr3-in-games-technical-details/
    community.amd.com/t5/gaming/amd-fsr-3-now-available/ba-p/634265

    • @samza9622
      @samza9622 ปีที่แล้ว

      I was telling you in comments on another vid to do both these methods others were doing it

    • @vextakes
      @vextakes ปีที่แล้ว +8

      yeah, its surprisingly not terrible

    • @timestamppatrol
      @timestamppatrol ปีที่แล้ว +1

      05:50 bruh u can just edit it and zoom in using Adobe Premiere or any other editing programs; it's easy. I can do it voluntarily. Or do u not really have much time because u have a full-time job as a teacher?

    • @thedivide9559
      @thedivide9559 ปีที่แล้ว +1

      Do you think Nvidia is developing software that would help users render videos at a higher framerate while the program consumes bandwidth to generate frames?
      I think this would be the most useful place where AI generated FPS will be very strong at.

    • @Blazko381
      @Blazko381 ปีที่แล้ว

      Please check games with disabled vsync in game but enabled enhanced sync(AMD control panel driver) or Fast Sync(Nvidia Control Panel).

  • @marcelosoares7148
    @marcelosoares7148 ปีที่แล้ว +645

    Now try:FSR Upscaling + Frame Gen + AFMF + Radeon Boost for 16 times the frames!

    • @GewelReal
      @GewelReal ปีที่แล้ว +313

      1/16 times the details!

    • @eyescreamsandwitch52
      @eyescreamsandwitch52 ปีที่แล้ว +198

      *Todd Howard awakens from his slumber*

    • @P1Volvo850R
      @P1Volvo850R ปีที่แล้ว +31

      Plus RTX frame generation :)

    • @grimsaladbarvods8586
      @grimsaladbarvods8586 ปีที่แล้ว +6

      @@eyescreamsandwitch52 how dare you speak about god Howard like that.(this is a joke)
      although i am enjoying starfield

    • @danielowentech
      @danielowentech  ปีที่แล้ว +340

      Only if I can enable the TV's built in interpolation as well.

  • @Millsy2024
    @Millsy2024 11 หลายเดือนก่อน +1

    thank you for all your videos Owen

  • @Naifupac
    @Naifupac ปีที่แล้ว +1

    You should look at individual frames to see if there are changes or if we have duplicates.

  • @smalldickbigdreams2386
    @smalldickbigdreams2386 ปีที่แล้ว

    8 FPS X 3 = 24FPS "The legendary cinematic experience.

  • @peternash7104
    @peternash7104 ปีที่แล้ว +247

    Man I can't wait till 4k video games becomes a pixilated upscale of 480p and 200ms delay to get 60 fps...instead of devs just optimizing their games.

    • @lh3544
      @lh3544 ปีที่แล้ว +2

      Literally my thoughts on a comment

    • @juanblanco7898
      @juanblanco7898 ปีที่แล้ว +23

      Mfw PS5 Pro/Xbox Series XXX come out advertising HFR and this is how they achieve that.
      There's nothing like 720p upscaled to 4K with 2/3 of the frames being interpolated, multiple real-time color space and tone curve/EETF conversions (hello, Sony) and the resulting latency surpassing 100 ms.
      The future of gaming! 🤩

    • @Tcatracing
      @Tcatracing ปีที่แล้ว

      ​@@juanblanco7898it's all up to the software

    • @SinjiKazama
      @SinjiKazama ปีที่แล้ว

      Apt hyperbole is always funny to me 😂

    • @Antagon666
      @Antagon666 ปีที่แล้ว

      But higher fps ! It's much more important than having normal latency.

  • @CC-bz3uo
    @CC-bz3uo ปีที่แล้ว +555

    *50 years later*
    Wow this game runs so well I'm getting 2000 fps using FSR69 with a whopping 3 minutes of input latency

    • @kameronsmith5854
      @kameronsmith5854 ปีที่แล้ว +7

      😂😂😂

    • @JackJohnson-br4qr
      @JackJohnson-br4qr ปีที่แล้ว +24

      Homeopathy in its purest form. Dilute the substance. Then dilute it again and again and again... Until you get the purest gaming experience.

    • @guotyr2502
      @guotyr2502 ปีที่แล้ว +45

      Upscaled to 124k from a 120p resolution

    • @existensistrubczthentruscatt
      @existensistrubczthentruscatt ปีที่แล้ว +4

      That's a recording, not rendering anymore😂

    • @Jackson-bh1jw
      @Jackson-bh1jw ปีที่แล้ว +1

      Half the video with "native AA" activated (that everyone said doenst add up smoothness on all vids) repeating its terrible trough the whole vid, and repeating the work documentation too.... yeah dont comment about that native AA activate till min 10 of course, and dont comment how it lags anyways and center on the mess, man this guy tryhards the flame too much.
      and 4k 25 fps that ofc is already said it laggs everything and vsync bugged, this guy knows how to troll hard.

  • @lafalamirr10dede81
    @lafalamirr10dede81 ปีที่แล้ว +40

    After 4 beers my fps is quadrupled

    • @edwarda.tokash8166
      @edwarda.tokash8166 ปีที่แล้ว +33

      4 beers will also automatically enable motion blur. 😂

  • @getermoura
    @getermoura ปีที่แล้ว +117

    That's like applying disk compaction on floppy disks many times on windows 95/98 back in the days

    • @Phaevryn
      @Phaevryn ปีที่แล้ว +18

      That just gave me flashbacks. They're not good flashbacks :P

    • @c99kfm
      @c99kfm ปีที่แล้ว +4

      Hmm. DoubleSpace and similar should actually be quite good by now. The primary problem, back when, was how CPU (and RAM) limits made compression and decompression infinitely slow. On many modern systems, especially those with a S-ATA SSD, the primary bottleneck is the buswidth and drive speed, not the system (CPU + RAM) itself.
      Compressing data to be stored would actually make it faster to store and retrieve information, and the compression/decompression overhead would probably be undetectable on a modern computer.
      Doing it multiple times would, of course, still be redundant and potentially (depending on implementation) broken.

    • @Jackson-bh1jw
      @Jackson-bh1jw ปีที่แล้ว +1

      Half the video with "native AA" activated (that everyone said doenst add up smoothness on all vids) repeating its terrible trough the whole vid, and repeating the work documentation too.... yeah dont comment about that native AA activate till min 10 of course, and dont comment how it lags anyways and center on the mess, man this guy tryhards the flame too much.
      and 4k 25 fps that ofc is already said it laggs everything.

  • @FSAPOJake
    @FSAPOJake ปีที่แล้ว +105

    Yeah, they're definitely not designed to be turned on at the same time, but it's kinda fun to experiment with regardless.

    • @Jackson-bh1jw
      @Jackson-bh1jw ปีที่แล้ว +6

      Half the video with "native AA" activated (that everyone said doenst add up smoothness on all vids) repeating its terrible trough the whole vid, and repeating the work documentation too.... yeah dont comment about that native AA activate till min 10 of course, and dont comment how it lags anyways and center on the mess, man this guy tryhards the flame too much.
      and 4k 25 fps that ofc is already said it laggs everything and vsync bugged, this guy knows how to troll hard.

    • @MLWJ1993
      @MLWJ1993 ปีที่แล้ว

      I wasn't even sure it would work to begin with.

  • @amoron2162
    @amoron2162 ปีที่แล้ว +50

    Can’t wait till modders enable everything together so we can get dlss upscaling + fsr upscaling + rsr upscaling + fsr frame gen + dlss frame gen + fluid motion frames

    • @TheGreatTave
      @TheGreatTave ปีที่แล้ว +17

      & knuckles

    • @ДарийФедореев-э7т
      @ДарийФедореев-э7т ปีที่แล้ว +5

      ​@@TheGreatTavefeaturing dante from devil may cry series

    • @paulustrucenus
      @paulustrucenus ปีที่แล้ว

      ​@@ДарийФедореев-э7тnew funky kong mode

    • @HunterTracks
      @HunterTracks ปีที่แล้ว +9

      Ah yes, time to interpolate some Sega Genesis games to 4k 360 FPS.

    • @jctherula
      @jctherula ปีที่แล้ว

      @@TheGreatTave😭

  • @huggysocks
    @huggysocks ปีที่แล้ว +42

    Just a note some steps are being missed here, for these drivers you are supposed to go into the amd games menu to open the game and it will allow you to toggle hyper rx and that sets the game correctly. From there you set the in game settings to fsr3 quality and turn on frame gen while turning off vsync. Also unfortunately hdr has to be deactivated in windows. I know its a lot of steps but it makes it run much cleaner. Also note all games must be run in fullscreen to activate fluid motion.

  • @fernandochapa1433
    @fernandochapa1433 ปีที่แล้ว +54

    Nothing like 100fps that feel like 10fps, pretty cool idea tho

    • @Jackson-bh1jw
      @Jackson-bh1jw ปีที่แล้ว

      Half the video with "native AA" activated (that everyone said doenst add up smoothness on all vids) repeating its terrible trough the whole vid, and repeating the work documentation too.... yeah dont comment about that native AA activate till min 10 of course, and dont comment how it lags anyways and center on the mess, man this guy tryhards the flame too much.
      and 4k 25 fps that ofc is already said it laggs everything and vsync bugged, this guy knows how to troll hard.

    • @branchprediction9923
      @branchprediction9923 ปีที่แล้ว +1

      I tested forspoken on a 4090 with native aa and fsr 3. I got really good results, im very impressed.
      Whats wronf with selectinf native aa?

    • @-Burb
      @-Burb ปีที่แล้ว +1

      @@branchprediction9923
      FSR3 doesn’t apply if you have native AA selected, at least in forspoken(haven’t tried immortals of aveum). You have to choose an FSR upscaling mode of quality or lower and also enable vsync for it to work.

    • @branchprediction9923
      @branchprediction9923 ปีที่แล้ว

      @@-Burb It does work bro. I tested yesterday and just now aswell. In my experience, fsr 3 works best with an fps limit, vrr and vsync tunred off. The frame pacing is nearly perfect! The artifacting is very well controlled and the latency is very acceptable for story mode/non competitive gaming.

    • @branchprediction9923
      @branchprediction9923 ปีที่แล้ว

      But i think like Jackson said FG might be too heavy when generating a full native res frame. Tho for me it worked on a 4090 and 3440x1440 resolution.

  • @GIGeorge23
    @GIGeorge23 ปีที่แล้ว +18

    It would be interesting to see AFMF on games that were originally capped to 30/60 fps like older console games on emulators. As the games aren't particularly demanding I would think it wouldn't effect the base framerate all that much.

    • @NeovanGoth
      @NeovanGoth ปีที่แล้ว +1

      I did that for years to transform the 30 fps most games on my PS4 Pro ran with into extremely smooth 120 fps with reduced motion blur using my TV's frame interpolation features (Philips calls it "Perfect Natural Motion" and "Perfect Clear Motion"). Wasn't perfect by any means (latency, artifacts), but in almost all cases _so much better_ than the original 30 fps.

    • @PanchoGDMKWii
      @PanchoGDMKWii 11 หลายเดือนก่อน +1

      ​@@NeovanGoththat's not frame interpolation btw, it is usually called Black frame insertion (OLED screens) or Backlight strobing (Non OLED screens) which briefly consists in adding a blackframe between the real frames showed on the tv, increasing perceived FPS
      That's a old and amazing feature, but it is slowly dissapearing on monitors

    • @NeovanGoth
      @NeovanGoth 11 หลายเดือนก่อน

      @@PanchoGDMKWii No, black frame insertion is called "Fast Motion Clarity" on Philips TVs. What they call "Perfect Natural Motion" is actual frame interpolation (which improves fluidity), while "Perfect Clear Motion" adapts the amount of motion blur in the content to the shutter speed a real high frame rate video would have.
      Also black frame insertion isn't meant to increase the perceived FPS, but to counter a type of motion blur that occurs on permanently lit (so-called "sample-and-hold") displays like LCDs and OLEDs. It's basically like a strobe-light effect that prevents the brain from perceiving what could be called an afterglow from previous frames, hence improving clarity at the expense of fluidity. Film projectors and CRTs had this effect out-of-the-box due to how they worked, and I guess this is why many people prefer it over the more stable image sample-and-hold displays provide by default.

  • @ciarancummins7
    @ciarancummins7 ปีที่แล้ว +18

    you should probably be testing at 1440p or 1080p to start with a high base FPS, which will handle FG and AFMF better.

    • @detcader_
      @detcader_ 11 หลายเดือนก่อน

      True but he was testing the limits of visual quality not pure performance
      Frame generation is a very weird feature right now because the cons means no one will enable it.
      High input lag means competitive gamers will never enable it
      Visual artefacts and generally choppy experience means casual gamers probably won’t enable it
      It’s one of those features that’s cool but doesn’t seem to lead anywhere, while the ai upscaling is amazing for everyone. DLSS is almost magical with the occasional artefacts

  • @happybuggy1582
    @happybuggy1582 ปีที่แล้ว +7

    2 times 2 is 4, minus 1 equals 3 quick maffs

  • @siyzerix
    @siyzerix ปีที่แล้ว +3

    2026-27: Rx9900xtx OC needs to use FSR 5 + Fluid motion 3 + AI ray reconstruction 2 + TV interpolation + another AI BS just to scrape by for 1080p 90fps at ultra settings in 2026-27 AAA games.

  • @deejay3473
    @deejay3473 ปีที่แล้ว +40

    thank you for your passion and your hard work, Appreciate all the new videos you make about FSR 3

  • @KryptoKn8
    @KryptoKn8 ปีที่แล้ว +41

    Amd recommends a base framerate of 70 for 1440p and above for AFMF to work as intended so i'm not surprised you're getting alot of screen tearing here. When you get your base framerate higher, such as through enabling upscaling and maybe lowering one or two light/shadow related settings and then turn on in-game FG, setting you just neatly over 70fps, then the AFMF will work like a charm. It's a monster of a software thats for sure. It's not a fix-it-all obviously, but i can most certainly play titles at native 4K with 180+ FPS now thabks to it which is genuinely insane (tbf i have a 7900XT but my point still stands

    • @GoonyMclinux
      @GoonyMclinux ปีที่แล้ว +1

      True, I was messing with a 7900xtx all hopped up on water today and made it do some neat stuff and it actually looked really good, horsepower is definitely the key to this software.

    • @mechanicalmonk2020
      @mechanicalmonk2020 ปีที่แล้ว +1

      Screen tearing shouldn't be connected to that though.

    • @JunioJsv
      @JunioJsv ปีที่แล้ว

      Could it be that running at 720p with a low fps is the input lag less?

  • @HanSolo__
    @HanSolo__ ปีที่แล้ว +14

    Brutally underrated channel.

  • @theftking
    @theftking 11 หลายเดือนก่อน +1

    Stack FSR, FMF AND DLSS 3.5

  • @MobileDecay
    @MobileDecay ปีที่แล้ว +12

    You can raise the size of the text in video editing by using a second video track, cropping the same video on the second track, and raising the size to the desired size.

  • @DarkMagicianMan20
    @DarkMagicianMan20 ปีที่แล้ว +5

    This is my base frames rate, not so good huh?
    Now this... this is FSR3.
    So what, you increases your frames rate, still not 60 yet.
    You going to love this, trust me
    And this, this is what is know as Fluid Motion ascended past FSR3 frames rate.
    AND THIS... IS TO GO EVEN FURTHER BEYOND.
    No stop it, you will surpass the monitor refresh rate!!!
    It unreal, how can he generated so much frames.
    And this is AFMF at driver level. Sorry it took so much time. I didn't know it was possible before.

  • @jannegrey593
    @jannegrey593 ปีที่แล้ว +28

    It shouldn't work, but I'll watch it.
    OK. Watched it. I'm impressed that Interpolating interpolated frames didn't bug out and that while far from perfect, the image didn't look completely wrong. But I certainly wouldn't use it. Maybe on 500 Hz monitor, if I had base FPS of 150 and FG+AFMF went down to 125x4 and gave it 500 FPS.... because at that speed it would have decent latency. But imagining the burden on GPU makes my head hurt ;)

    • @Adrian-is6qn
      @Adrian-is6qn ปีที่แล้ว +1

      Wouldn't make sense even then, those kind of monitors are only used for competitive multiplayer games like cs go and visual artefacts/ghosting etc are unacceptable for such ppl.

    • @jannegrey593
      @jannegrey593 ปีที่แล้ว

      @@Adrian-is6qn agreed

  • @Zoltan74
    @Zoltan74 11 หลายเดือนก่อน +2

    6:34 If 27 frames are the original, and in the end we get 87, because the rest are only artificially generated, then we actually only have an effect on 27 frames, the rest are just added cinema. Any number of generated frames could be added, so that it could be, say, 200fps or more. This technology only uses an illusion, unfortunately it does not render real frames! That's why I don't use the generated frame function, even though I could, but I don't!

  • @jebus456
    @jebus456 ปีที่แล้ว +7

    In the AMD overlay, if you turn off the visual graphs and adjust the size %, the text will scale appropriately. Just a heads up on that, i use the overlay as well on my machine.

  • @Darkswordz
    @Darkswordz ปีที่แล้ว +3

    Daniel...What if you use RivaTuner to hard cap your fps to 120 all the time? Would that eliminate the weird pacing you feel when at 150+ generated fps?

    • @bartbroekhuizen5617
      @bartbroekhuizen5617 ปีที่แล้ว +1

      I wanted to ask the same question, i think the tearing wil still be there though because GPU and monitor are out of sync due to VRR disabled. RivaTuner only throws away the additional frames. Im curious though if Radeon Chill can do the same.

  • @johnsouthern6089
    @johnsouthern6089 ปีที่แล้ว +6

    Oh, this should be a fast run into weird issues

  • @randomguydoes2901
    @randomguydoes2901 ปีที่แล้ว +7

    increasing text element scaling in windows display settings has a good chance of helping out with the overlay font

  • @Ray-dl5mp
    @Ray-dl5mp ปีที่แล้ว +7

    Ha that’s so cool they both worked together. I was thinking watching the start of the video if he gets that frame number up to 100 people are going to freak out. Too bad it has major drawbacks being used together. But we all knew it was too good to be true.

  • @krisshietala2119
    @krisshietala2119 ปีที่แล้ว +5

    All the games I've tested with driver level fluid motion worked great and it was really rare for it to disable the fluid motion in movement. But I was also using gamepad. Seems like in the current state it's best tailored for gamepad users.

  • @B_Machine
    @B_Machine 2 หลายเดือนก่อน +1

    Ive been using lossless scaling with helldiver's 2 to do 60->180fps. It's fantastic. Highly recommended.

  • @Hybred
    @Hybred ปีที่แล้ว +1

    Since I'm the one who found tiis I will say this is almost useless on displays under 240hz, for multiple reasons; your framerate will probably be around that high with both on and secondly due to both latency & image quality penalties you need a high intial framerate. I also recommend doing it on games that support AL+ which I think most FSR 3 games will.
    People that have done it with a base framerate of at least 90 said it felt fine, lower could potential feel fine if you're not latency sensitive, or higher if you are very sensitive, this is too subjective to quantify but this is a good start.

  • @andreyhoru1873
    @andreyhoru1873 ปีที่แล้ว +2

    More interesting is how that game can be so demanding to run at just 20ish FPS? I dont see anything special visually here

    • @rudep3222
      @rudep3222 4 หลายเดือนก่อน

      He's playing at 4k i think

  • @glenwaldrop8166
    @glenwaldrop8166 ปีที่แล้ว +23

    I think you need to get your GPU load lower before FSR 3.0 is going to have latency that you're happy with. You'll need some kind of frame limit. Playing with Forspoken, input latency is *lower* with FSR 3.0 FG enabled than DLSS 2.0 or native rendering if the GPU load was in the low 90% when I started, FG drops the GPU load to ~65% and drops the CPU load from ~40% to ~20% and input latency dramatically improves. You can't do this if the GPU is constantly pegged at 100%.

    • @Tcatracing
      @Tcatracing ปีที่แล้ว

      That doesn't make a lot of sense that gpu usage would be lower, there is more gpu work with FG on

    • @glenwaldrop8166
      @glenwaldrop8166 ปีที่แล้ว +1

      @@Tcatracing Frame generation uses less resources than rendering. If you set a frame limit anywhere then the FG bumps that limit, it limits the max frame rate but it also lowers the system load dramatically.
      On Forspoken it's worth cutting the CPU load in half vs using DLSS 2, which also helps with input latency. It is literally like playing a last gen game.

  • @siwy9671
    @siwy9671 11 หลายเดือนก่อน +1

    AMD says this frame generation its for minimum 50-60fps if you have below 50fps dont use FG
    Edit: AMD advises maintaining at least 60 FPS before applying the frame generation feature.

  • @danishbashir4184
    @danishbashir4184 ปีที่แล้ว +1

    What's the point of having a technology that disables itself when movement is involved? Should we play games without any motion at all?.... Like starring at a picture for hours with a gamepad in our hands....good job lmao

  • @phillipreschke9936
    @phillipreschke9936 11 หลายเดือนก่อน +1

    As I understand it, vsync needs to be enabled when using FSR3. Does this only apply to fsr3 frame generation or even without frame generation. in which case does vsync have to be activated?

  • @tomthomas3499
    @tomthomas3499 ปีที่แล้ว +1

    Framegen-ception 😂
    One woulda thonk AMD devs gonna disable FMF when it detect game already applied FSR3+FG, but they didn't, and thus make thing more interesting

  • @Harctwo
    @Harctwo ปีที่แล้ว +3

    was not expecting this to work at all, even though its a bad experience its pretty cool that it 'works' at all lol

  • @BaKa60gaming
    @BaKa60gaming 11 หลายเดือนก่อน +1

    btw idk if you have talked about it in older video but with AFMF you can go bypass fps cap in some game that lock the fps

  • @marchev1982
    @marchev1982 ปีที่แล้ว +1

    people talk bad about DLSS when it cames out, but look where it is now.Lets all give some time and let it develope, im sure in some time this tech is going to be awesome .

  • @vindin641
    @vindin641 ปีที่แล้ว +2

    Will be good to test on 60hz 144hz @plus monitors.Also tv is not actually monitor and they add extra lag even if turn off all their enhancing stuffs.

  • @clouds858
    @clouds858 ปีที่แล้ว +1

    Pls try this with openGL triple buffering and turn off vsync

  • @JohnDoe-iv6gl
    @JohnDoe-iv6gl ปีที่แล้ว +1

    If a game has anti lag/reflex or whatever, turn it OFF at a driver level.

  • @nunofilipe8872
    @nunofilipe8872 ปีที่แล้ว +9

    Digital Foundry seems to be lowkey snubbing FSR 3 potential thus thank you for making these great videos!

    • @CrashBashL
      @CrashBashL ปีที่แล้ว +7

      Digital Foundry is Nvidia's Marketing TH-cam Channel.

    • @Tcatracing
      @Tcatracing ปีที่แล้ว +4

      I'm sure DF will release a video when it's ready.

    • @Tcatracing
      @Tcatracing 11 หลายเดือนก่อน

      @@CrashBashL DF has released their findings and proved the frame time issues basically all users are seeing in MSI afterburner are not a logging bug but an actual issue with FSR FG

    • @CrashBashL
      @CrashBashL 11 หลายเดือนก่อน

      @@Tcatracing And what about it?!
      In general DF is an Nvidia dick riding team.
      Alex is stressing people enough by saying that the RTX 4090 is a good value.
      Excuse me ?!

  • @michaelm117
    @michaelm117 ปีที่แล้ว +1

    quad the frames per second; quad the latency time 😅

  • @praisetheoak
    @praisetheoak ปีที่แล้ว +2

    Ah yes, Amd Free Magical Frames 🤑

  • @IrishShea
    @IrishShea ปีที่แล้ว +3

    Good video, a fun experiment to watch, I'm a 6800 XT user so I cannot get stuck in and test it out myself, a pity.

    • @2284090
      @2284090 11 หลายเดือนก่อน

      Its out now for 6000 series fo try it

  • @korosaki13
    @korosaki13 ปีที่แล้ว +3

    I already use a similar trick to play game that have FSR include, you can couple it with radeon super resolution (RSR) in AMD software. RSR ask you to lower your fullscreen resolution in game then upscale it, next, you enable FSR in game. The result is a fuzzy but way softer than using only FSR in performance mode and just run better.

  • @gaurd3
    @gaurd3 ปีที่แล้ว +5

    It’s wild that this is the games it chose to showcase the tech on

    • @TheShitpostExperience
      @TheShitpostExperience ปีที่แล้ว

      AMD can't see the future, probably the pitch was interesting, as this was the first 3rd party title announced using UE5, and AMD thought it would a good fit for FSR3.
      The same way that Nvidia didn't really know what CP77 2.0 was going to be, yet they chose to use that as the test lab for path tracing.

    • @gaurd3
      @gaurd3 ปีที่แล้ว

      @@TheShitpostExperience that’s an corp slanted take. Unless they are AMD titles I say it highly unlikely. Following your line of thinking what better title that ran like shit that is an AMD sponsored title? That’s right Jedi survivor would have been an home run..

    • @TheShitpostExperience
      @TheShitpostExperience ปีที่แล้ว

      ​@@gaurd3 Is this really all you took from that comment? Talk about hating for the sake of hating...

  • @D3nsity_
    @D3nsity_ ปีที่แล้ว

    Even tho this video is 60fps, at least stats for nerds says its 4k 60 encoded. Your tv never looked above 30fps for 1 second and didnt look smooth one time with generated frames. The MASSIVE difference between just using FSR vs frame gen for smoothness at 14:15 makes it look like AMDs framegen is totally unusable based on this video.

  • @IvanConor
    @IvanConor ปีที่แล้ว +1

    Please Test AC Mirage like you do! 👈👈👈

  • @kees4945
    @kees4945 ปีที่แล้ว +1

    This seems stupid, I love it!

  • @StarsAtNight1
    @StarsAtNight1 ปีที่แล้ว

    I can't test this but I would use these technologies to reduce power usage (fsr). Capping to 118 fps meanwhile reducing load on the gpu.

  • @buffgarfield5250
    @buffgarfield5250 ปีที่แล้ว +1

    Bruh what is going on with these thumbnails

  • @cookie_of_nine
    @cookie_of_nine ปีที่แล้ว +1

    Here's an interesting experiment, it may do nothing, but still. Whenever I've had 2 graphics cards in one system, whether that be onboard Intel-iGPU + nVidia GTX 1080 under windows, or 2 AMD GPUs in one machine (RX 590 + RX 6650 XT) under Linux, I've gotten the option to plug my monitor/TV into either "card's" output, yet could choose to run apps on the other card but still display on my screen. Occasionally this would have a slight latency penalty, more so if both "cards" were in use, but otherwise it worked.
    So this had me wondering, if you had a 7000 series AMD GPU connected to the display, but had a 40-series RTX card actually rendering the game, could you DLSS 3 Framegen + AFMF? If it worked that would likely be closer to 2x2=4 since the performance inneficiency of DLSS3 framegen is probably better since it's using independent AI cores and a separate motion processing core for DLSS3+FG, not the Async compute, and the 7000 series card would be idle so it's compute would be fully available for fluid motion frames.
    This might not work if the AMD Driver-level features don't kick in if it's not actually rendering the game, and only presenting the result to the monitor, but if it did, reflex may still be possible as you are not using FSR3. Also this setup using a RTX 20/30 series card would let you use plain DLSS upscaling with AFMF instead of FSR3.
    Obviously most people would never do this: have both a RTX and AMD 7000 card in the same machine, and leave one mostly idle... but it would be fun if it worked.

  • @HACKTECHMX
    @HACKTECHMX 11 หลายเดือนก่อน

    The problem is the source frames, in this case because the game has a Frame generation implementation is better to use that or disabled and use at driver level, the motion will never be soft because of the original source frames, Looks Amd's tech is very dependent on that

  • @laszlozsurka8991
    @laszlozsurka8991 ปีที่แล้ว +1

    FSR 3 FG + DLSS 2 would be a wet dream.

  • @snowpuddle9622
    @snowpuddle9622 ปีที่แล้ว +1

    sitting that close to a TV gives you glasses

  • @beterbarker
    @beterbarker ปีที่แล้ว +1

    Double it and give it to the next person

  • @okaxihd2
    @okaxihd2 ปีที่แล้ว

    FSR 3.0 is not as fluid as DLSS3, the feeling is that the game still runs at 25fps in the case shown.

  • @epi23
    @epi23 ปีที่แล้ว +1

    this could be alright with a really high base framerate and a 240+ Hz monitor. But interpolating already interpolated frames just can't be really good.

  • @baatosanyo
    @baatosanyo ปีที่แล้ว +1

    that's more than 2/3 of the frames fake!

  • @RFC3514
    @RFC3514 ปีที่แล้ว +5

    The main problem with all these frame interpolation algorithms is they only work well when your frame rate is high enough to not need them in the first place.
    Also, gamers who want stupidly high frame rates generally want them so they can react faster, but interpolation actually _increases_ latency, so I suspect this fad won't last long.
    The really useful part of DLSS / FSR is the smart resampler (upscaler), that basically operates in 2D and can be much more optimised. Frame interpolation in 3D games can handle camera pans reasonably well, but any actual 3D motion (i.e., moving the camera, not just rotating it) is always going to run into problems with objects that are fully or partially covered in one of the source frames. To do it properly, it would need access to the source 3D data that isn't in the rendered image, but obviously if the card could process the 3D data faster, you'd get a higher (real, rendered) frame rate to begin with.

    • @7thcode320
      @7thcode320 ปีที่แล้ว

      Higher fps(60+) makes the game look smoother. They specifically said that you need to have 55fps as a base to have a smooth experience and I think that's the whole point of this "fad" you're talking about and not about having more frames to react faster.

    • @RFC3514
      @RFC3514 ปีที่แล้ว

      @@7thcode320 - There's nothing magical about 60 (or 55, for that matter), especially with variable sync screens. In games with faster motion you notice a bigger difference, in games with slower motion you notice it less. There's no universal value that applies to all games.
      What's universal is that, the higher your base FPS, the better the interpolation works and the less likely it is that it will turn itself off during fast motion.(which is _precisely_ when people notice a "lack of smoothness" - not when they're moving or turning slowly).
      But the higher your base frame rate is, the less need you have for interpolation in the first place.
      So, interpolation works best when you don't need it and it's most likely to turn itself off (to avoid artefacts) precisely when you need it the most.
      And, unlike resampling (whose lag can be brought down to nearly zero, with enough post-processing power), interpolation always introduces at least one frame's worth of lag, because the system needs to wait for the _next_ frame to be rendered to know what it's going to interpolate _to,_ whereas with interpolation turned off it can show you the frames as they're rendered.
      It's mainly a way for manufacturers to quote a (nearly) 100% frame rate increase (in fact, they could pretend it's even higher by adding two or three interpolated frames between each real frame and the next) without offering a significantly improved experience when it matters (i.e., when you have a low frame rate to being with, or when you do fast moves and pans and notice a lack of smoothness).
      We have a generation of overpriced cards that try to fake their own frame rates "in post". Hooray. 🙄

    • @hastesoldat
      @hastesoldat ปีที่แล้ว

      > The main problem with all these frame interpolation algorithms is they only work well when your frame rate is high enough to not need them in the first place.
      That's only a temporary issue. Hopefully soon enough 240Hz, 360Hz, 480Hz, 500Hz, 1000Hz, ... becomes mainstream in pc gaming.

    • @RFC3514
      @RFC3514 ปีที่แล้ว

      @@hastesoldat - Are you being sarcastic? You think you can notice the difference between 120 and 240 Hz in most games? Most people barely notice the difference between 60 and 120 (and the main benefit there is reduced latency (i.e., you see things slightly earlier), which interpolation makes _worse._

    • @hastesoldat
      @hastesoldat ปีที่แล้ว

      @@RFC3514 The main benefit is clearer motion. And it's not a subtle difference. Sometimes when I hear people like you I'm wondering if you live in alternate reality. Because the difference is so obvious to me, I notice it in less than a second when I move my mouse.

  • @PixelShade
    @PixelShade ปีที่แล้ว +1

    imagine FSR3 Frame Generation + Driver level FMF + ... the TV's own interpolation. getting that 60fps from that ~10fps. ;)

  • @getermoura
    @getermoura ปีที่แล้ว +2

    Just stop using ultra settings

    • @Dragonlord826
      @Dragonlord826 ปีที่แล้ว

      The point is to fuck around with the settings he doesn't actually play like this.

  • @jamosefica
    @jamosefica ปีที่แล้ว +4

    wow that's an insane idea

  • @133col
    @133col ปีที่แล้ว +1

    too much talk and redundancy

  • @12coco100
    @12coco100 ปีที่แล้ว +2

    Was literally wishing you'd done a video about this.

  • @MegaGimmler
    @MegaGimmler ปีที่แล้ว +1

    Thats hillarious! One "real" Frame and then 3 fake frames after that... But yeah, now we can clearly see some reconstuction artefacts. Maybe there is a reason for that not beeing official supported.
    On the other hand, what about really high frame rates like 200+? Would we notice artefacts there?

  • @gail_blue
    @gail_blue 11 หลายเดือนก่อน +1

    Eventually FG will generate sframe in sync with your monitor. So for a 500hz monitor, it will generate 4 frames on a base rate of 100fps.

  • @osulationhit2130
    @osulationhit2130 ปีที่แล้ว +1

    why didnt try disable vsync/free sync through AMD software, maybe its the game vsync and amd driver freesync conflicting the interpolation frames from amd driver to game drivers.

  • @TheCgOrion
    @TheCgOrion หลายเดือนก่อน

    Lets add LS 2.2 X3 to it 😂.
    I actually found AFMF 2 to be highly usable in Hogwarts Legacy. The game has pretty nasty 1% lows, so I capped the framerate to 71 fps, enabled AFMF 2 on it's highest settings (142 fps), and I think I prefer it to the 90 fps cap I was running before that.

  • @kusumayogi7956
    @kusumayogi7956 ปีที่แล้ว +1

    No latency counter?

  • @sihotech
    @sihotech ปีที่แล้ว +1

    Each frame gen technology trying to describe what the real frame looks like from other generated frames. It's the blind leading the blind.

  • @cocobos
    @cocobos ปีที่แล้ว +3

    Try lock the FSR3+FG FPS to 40, then enable the FMF

    • @routine8
      @routine8 ปีที่แล้ว

      Wouldn't that put him at 160 fps? His screen is 120hz.

    • @cocobos
      @cocobos ปีที่แล้ว

      @@routine8 the 40 is already with FG since native is 25, so locked at 40 with FG should be good with constant FPS, then enable the FMF to double it.

  • @C_KatakuriPlayz
    @C_KatakuriPlayz 4 หลายเดือนก่อน

    Do FSR on Quality and FSR Frame Gen and AFMF and HYPR-RX for best gaming experience with good fps

  • @eikbolha5883
    @eikbolha5883 5 หลายเดือนก่อน

    This all fine but if you perhaps buy cart that gonna cost lest sey 500 to 800 eur and you need ti fight with to get better FPS by tweaking settings , that is at least for me
    ridicule to customer. I remember back in a day when carts like RX480 and RX 590 was really good at time plus price was perfect for what you get in return nowdays you got hole from pie insted of performance i just gonna keep mine palit jet stream oc rtx 3070 cuz in 1440p beat the rtx 4060ti in most tituls and only if 4060ti turn on frame gen if could keep up but never the less that thing give you more fps but feels mutch more stuterry and even making artefacts, overall i never switch to 40 series cuz nvidia literally robbed us with 20 series and later they do it with 30 series when they fucked with us in turms of frame gen only for 40 series and cant wait whats brings 50 series. But we know it cuz this is classic nvidia they dont compete with amd they just selling quality products but sometimes they lieing to us insted twlling truf. I know that my next cart gonna be 7900xtx for sure fuck the nvidia, now we just have to wait untill well AMD fix those damn mess what they call fsr 2.1 and actually give us the 3.1 god tier stuff i just hope its gonna be at least from 50% true what they claim.

  • @sravans149
    @sravans149 8 หลายเดือนก่อน

    Now try DLSS + FSR + 2XFG + AMFM + Radeon boost + NVIDIA reflex + AMD anti lag using dual GPUs

  • @Adri9570
    @Adri9570 ปีที่แล้ว

    AMD!!!! See what you did? Now Owen's GPU comparisons will include up to 12 variations of the same GPU results (native, FSR 3, FSR 3 + FSR 2, DLSS + FSR 3...).
    Because of you we will need a magnifiying glass to watch his videos!!!!

  • @kingfrozen4257
    @kingfrozen4257 ปีที่แล้ว

    FSR2+ AFMF +FSR 2.1 +FSR 1.0 special upscale+ TV interpolation+ TV upscale +Radeon boost+ AMD rage mod => just w8 for 30 seconds and U can now unhook the PC and play the game on sole TV.

  • @franciscomanuel7377
    @franciscomanuel7377 ปีที่แล้ว

    And you're god, thaanks! You didn't realize maybe but FS3 implemented in the game reduced from 24, 17% to 11% CPU use, this is pretty important to very old CPUs as mine because it means it would drastically help me. Specially when maybe your 20% means my 100% CPU.

  • @einstien2409
    @einstien2409 ปีที่แล้ว

    420p game resolution
    Lowest settings possible
    FSR3 + AFMF
    RX 7900xtx Overclocked

  • @vlcglavni6608
    @vlcglavni6608 ปีที่แล้ว

    Oh the win scaling 4K woes. Have a lot of troubles on a pair of 27" 4Ks at work. To enlarge the fonts in the overlay, you have to set custom Windows scaling properties on the Radeon Control Panel Launcher executable. Right click on the executable -> Compatibility -> Change high DPI settings -> HIGH DPI scaling override ticked.
    Then shut down the Radeon control panel app, and start it again through the executable you just set those properties on.

  • @yeahitsme4427
    @yeahitsme4427 11 หลายเดือนก่อน

    It works flawlessly in Forspoken!! Just turn off vsync in game and turn on FSR3 Quality + Frame Gen + in driver AMD Fluid Motion + AntiLag. You will quadruple your FPS and get crazy smoothness. Try it and you will see.

  • @MrSmitheroons
    @MrSmitheroons 11 หลายเดือนก่อน

    I thought of something... Your camera is totally getting a good 120FPS recording... TH-cam is missing half of that time resolution at 60FPS...
    You could totally run clips slowed to 0.5x speed to illustrate stutters vs smoothness, so the TH-cam 60fps playback shows all the detail you've captured. (If you don't mind jumping from almost zero editing needed to some more substantial amount of editing needed, which is a little bit "oof" admittedly, but it's an option).

  • @justanotherlikeyou
    @justanotherlikeyou 11 หลายเดือนก่อน

    Probably should've tried 1440p since you're running a 7800xt. I'm guessing it would've been a much better feeling experience.

  • @warlockboyburns
    @warlockboyburns 10 หลายเดือนก่อน

    I just played lmmortals Of Aveum with fsr 3 frame generation on steam deck and it worked perfectly as long as I turned on framerate capping in gamescope, the capping in the game didn't work. 50fps and above felt decent. Setting everything to high except texture quality is low. Turn on gyroscope and set sensitivity to 50%.
    You need to cap the framerate with riva tuner because the in-game capping doesn't work right.

  • @iorramgx2
    @iorramgx2 ปีที่แล้ว

    i've tested fsr3 and even 120fps look to my eyes 48 fps, but with latency increase and bad weird looking graphics, in comparison with dlss 2 < 2222 ... i get 80 real frames with better visual than native 4k.
    Anyone can tell me, dlss3 do the same mess, frametime, fps, graphics, latency? if yes, i go to 3080ti.
    I've tested with 3060ti

  • @Aleksey-vd9oc
    @Aleksey-vd9oc ปีที่แล้ว

    But DLSS3 raises very well from 30-35 base frames, which in turn are generated using the DLSS2 upscaler. And all this is not bad even on the profile balance
    Continue to buy old nvidia and amd ;) and then whine on the forums that the games are poorly optimized))))

  • @BlankFX
    @BlankFX 11 หลายเดือนก่อน

    I wonder. Is it possible to use this AMD Overlay Thing without being logged in to an AMD Account or something alike? Because Nvidia forces you to login if you want to use their Geforce Experience Spyware.

  • @ericsilva7430
    @ericsilva7430 11 หลายเดือนก่อน

    I wish I had a 144-Hz monitor to try frame generation, because on a 60-Hz monitor, frame generation is total crap. I feel the same. It doesn't improve anything; I only give fake frames and look blurry.
    I wonder if it does anything or if the player just looks at the fps getting higher and thinks, Wow, this is great, but is it just a placebo effect?

  • @regalgrit
    @regalgrit ปีที่แล้ว

    Fsr 3 frame gen looks hopeful, fairly disappointed with AFMF, hope they allow you to maybe designate apps (e.g. crosshairs) to be excluded, and implement a database for HUD elements from various games.

  • @skorpers
    @skorpers ปีที่แล้ว +1

    Sounds bad in Theory, but if it works it'll be the Magnum Opus of Troll Physics.

  • @MarsMarsTitan
    @MarsMarsTitan ปีที่แล้ว +2

    From what I understand, for nvidia cards you need to permanently activate vsync from the control panel and also the low latency mode from the nvidia control panel... this leads to improvements in 120fps also with regards to lag as well as the fluidity of the image

    • @eliceomartinezmejias867
      @eliceomartinezmejias867 ปีที่แล้ว

      The lag doesn’t improve, at least in a noticeable way when turning Ultra low latency mode…. It is not an optimal experience in Nvidia’s gpu YET.

    • @leanlifter1
      @leanlifter1 11 หลายเดือนก่อน

      Using adaptive sync industry open standard mitigates all the issues you speak of without being locked down to the limitations of proprietary vendor agnostic gimmicks.

    • @MarsMarsTitan
      @MarsMarsTitan 11 หลายเดือนก่อน

      @@leanlifter1 it doesn't mitigate anything.. it just works like that

    • @leanlifter1
      @leanlifter1 11 หลายเดือนก่อน

      @@MarsMarsTitan Industry wide open standards like Adaptive sync and HDR are the best tech because they just work without any of the down sides of proprietary software injection/huge driver update files that bog down the entire system. Plus Nvidia have not updated their control panel since 2003 and it's still a buggy mess and difficult to navigate for over 20 years.

  • @thechurchofsupersampling
    @thechurchofsupersampling ปีที่แล้ว

    Isn't 4x simply frame gen and performance uscaling???? Im pretty sure cyberpunk on my 4090 does 4x, ill check

  • @eivis13
    @eivis13 ปีที่แล้ว

    Either you have a really crappy camera, crappy display or your camera is set to the wrong refresh rate (50/60hz). It's under Anti-binding or refresh rate. Hope it helps.

  • @trainienricomatteo
    @trainienricomatteo ปีที่แล้ว

    I’m the only u lucky guy that ties everything to make AFMF working and didn’t get anything good about it? It seems to not work at all… I tried downgrading and upgrading again, ddu, reinstalling it… it just doesn’t work on my 7900xt… any advice?

  • @alfonso5177
    @alfonso5177 ปีที่แล้ว

    What if i use it with a OLED TV MOTION SMOOTHER X2 (Interpolation frames tv software), 2X2 = 4 X 2 = x8 FPS 💀💀