@@tubguinace dude which century you live in? Sony release a playstation exclusive game on pc after they notice that game is no longer giving revenue on playstation or game has been emulated on pc. It's all about money 💵.
They're doing this to attract the audience to PS ecosystem Just giving a flavour so you come and buy the whole meal And another reason is emulators people would find a way to emulate it so it is just better to release it natively so that people actually buy the game instead of emulating it
@@anuragthakur5787 They don't realize how patient PC players are, most will gladly wait not just for games to be ported but to go on sale on top of that.
If the FSR 3.1 gets system wide support it would be really crazy. SD already has really good performance for what it is and with FSR and frame generation it's even better.
AFMF and FSR3 Frame Generation are NOT the same. The quality difference between them is insane, a universal solution like AFMF just can't compete with per game integrations like FSR3.
@@AnimeUniverseDE yeah, in the tests I saw AFMF (Fluid Motion Frames, the driver level upscaler of amd) ) only works as long as the player is not moving fast. Which makes it kind of useless, unless you use it for turn-based strategy games or low paced farming simulators or something like that. Which are the games, where you don't really need more frames.
@@TheRealXXDarknezz It's not that useless look on my channel and i got AFMF video's that let me play jedi survivor at 4K epic with Epic RT at 120 fps with minor drops. you don't really notice the drops too much. the footage is on my channel. People calling it useless obviously havent used it or are trying to use it with the wrong hardware. The drops happen so quick and only for a split second so just feels like a 120 fps experience and my 6800 could necver run jedi survivor at 4k epic with epic RT at 120 but there it is doing it. And smooth as with it. I couldn't even use RT before properly. In Jedi survivor. Works wonders AFMF.
From what I've heard, FSR 1 and 3.1 are different in how they work, FSR 1 relys on just the video output, while 3.1 relys on stuff the developer has to implement into the game engine as well.
@@TheRealXXDarknezz AFMF does work if the player is moving fast. it only only turns itself off if you move the camera really fast, and it does this on purpose. AFMF is perfectly fine on single player games as long you're on hardware that isn't too old.
As an old guy who grew up with a Gameboy. From my perspective we are in the golden age of handhelds. I would have never imagined we would have a PC in our hands like this. What a time to be alive.
Eh... I mean they add cool features, but Spiderman was really rough when it came out being absurdly CPU heavy for some reason. Doesn't make much sense as the game was made for PS4 and that thing had a garbage CPU. And Ratchet and Clank when it came out had horrific shader compilation stutter. I haven't played it again recently but it was really bad when the game first came out. Didn't touch Ghost of Tsushima so I can't speak on it.
Pinning the GPU to the max clock seems to stabilise performance especially with frame gen. Been playing Ghost of Tsushima at a locked 90. Edit: Watched the video to the end. Lmao, my bad. But yeah Ghost is super fun at 90. Imho it’s impossible to tell most settings apart from low.
@@luism8130 It’s okay to have different opinions, but there’s no need to downplay someone else’s excitement. Frame generation, whether it’s a small or significant improvement, can mean a lot to different people.
FSR 2.0 and later need information/data from the game in order for it to works. System wide FSR just upscale a screen from the lower resolution, that's why the user interface can look rather blurry. FSR 2 and above doesn't upscale the screen but rather the rendering process without downscaling the entire window.
Xess upscaling + FSR3 Frame Generation is really the best combo currently. Xess doesnt have a lot of the fuzziness that FSR3 upscaling has in these games.
He totally forgot to say that the good thing of FSR 3.1 is that now devs can split FSR frame generation from the FSR upscaler, and you can now use different upscaler like XeSS software with AMD FG...
xess is visibly softer than FSR as a trade off for image stability, on the small steam deck screen that can make a difference, plus xess performs worse, even 1.3 quality preset which is 1.7x ratio runs worse than fsr3.1 quality preset which is 1.5x ratio
System level frame gen really would be so huge. I’ve been playing TLOU Part 1 at 60fps for a while and it’s great. I’d love to see it on a lot of other games that can’t quite crack 60fps.
5:34 For Ghost of Tsushima, you have to change the launch options in Steam to "SteamDeck=0 %command%" to enable the frame generation option to appear in the graphics settings like you see in the video. This greatly improves FPS but it gives a TON of input lag. I can't aim a bow with this setting enabled because the reticle continues to move after I release the thumbstick. It also creates more ghosting and artifacting.
i know its not a perfect solutions, but for anyone interested: on Windows 10/11, you can get a software called lossless scaling on steam for $7. That software will universally add both Upscaling (AMD fsr and other options) AND Frame Generation to ANYGAME. It does unfortunately mean you would ned to install windows instead of SteamOS onto your deck. Hence why its not a perfect solution. But it does work perfectly on both my LCD Steam Deck and my ROG Ally.
its so pixelated even on the zoom out camera seeing the full unit of steam deck. I tried this on the Ally, even on 15w, with FSR3.0 + FSR Frame Gen it can do 50ish fps in something like ghost of tushima but on 1080p with FSR set to balanced which doesn't have any of these pixelizations and is so much more clear of an image
When I tried this on Spider-Man Remastered on my Steam Deck OLED, the fans of the device immediately got higher and the input lag with the controls was significant. ETA did you experience that when making this video??
I was going to ask the same thing. Cause the jump in fps is fantastic but something seems to be off when looking at the frame time graph at the bottom. It goes all crazy.
holy! ghost of tsushima lookin that smooth is amazing on the steamdeck. i use lossless scalin mostly for framegen (its too impressive) on that game i just love it too much. i appreciate you making these. i think the future is bright with performance compensation. its not perfect yet but its great seeing how magical its gotten.
it uses game data and vectors same as frame gen in game works diff then fluid motion frames. main diff is the way lower latency on fsr3 vs driver level
This tech is going to be amazing for two scenarios: Games that run extraordinarily well on the Steam Deck as is, but can't quite hit native 90. Games like Diablo IV - I run it at 45hz, medium-high settings, FSR 2 Balanced, and the GPU handles it like a champ, well under 70% utilization. Now imagine FSR 3.1's better upscaling AND frame generation. Diablo IV will easily hit 90hz and will look better in motion too. The second scenario this will be incredible for: a 120hz Steam Deck 2.
If you can't hit stable 90 fps but you're still consistently in the 60-90 range I would much rather just turn the refresh rate/frame limiter thing down to where it's stable than use frame generation. The difference in input lag can be pretty significant.
@@koerel yeah agreed, latency reducing systems like reflex are the clutch that makes frame gen work. Without it, you're literally getting a worse playing experience even if it looks visually smoother
FSR does have some drawbacks to input latency, at least if I understand how framegen works, but I cannot understate how awesome this is gonna be once Valve and Linux get this working system-wide.
FSR 3 Frame Generation has been a thing on the Steam Deck for quite some time already. LukeFZ's mod lets you combine that with FSR 3 or XeSS 1.3 in any game that supports DX12 and at least FSR 2. I have been playing Witcher 3 NG edition, Cyberpunk, and Hogwarts Legacy at 60 fps for months. Vulkan support is a huge deal though, it will allow implementation into games that don't support DX12.
System wide frame gen might even allow a game like GTA 6 to run on this device. It will genuinely give the Deck much longer lifespan before a refresh, and hopefully allow Valve to really polish whatever 2nd gen hardware they release. Kind of insane to consider what the Switch 2 will be capable though with it being the only true dedicated Nvidia APU out there, and with the quality frame gen and its DLSS being much much crisper than FSR, I honestly think it may be the first Nintendo console to truly compete with the big dogs of the industry.
impressive, But I don't I would get a steam deck to play AAA games, that's desktop PC job, this is more for old games that are not demanding now a days. Great video, thinking on getting a steam deck to farm achievements on the go.
I have an OLED Deck and Legion Go. These all run well on the Deck, especially TLOU Part 1 but they're much more impressive on the Go since you can run at higher settings. Frame gen is awesome and only getting better. For games that don't officially support FSR frame gen, try Lossless Scaling, a cheap little AI upscaling/frame gen app. It's the next best thing but applicable on almost every game available. The reason I bring up the Go is because Lossless only works on Windows, so unless you install Windows on your Deck, it won't work. Anyway, best 6 bucks I ever spent.
I've been thinking and dreaming buying Steam Deck Oled for a long time because in my opinion Steam Deck Oled is the King of a Handhelds still in 2024! Or should I'll wait for the next handheld gaming PC like the upcoming Zotac? Your handheld gaming console videos are the best on TH-cam you're the King of a Handheld console youtuber Eta Prime! 👑💜
Just go for a Steam Deck, even handhelds more powerful than it can't match it's price and offer an inferior user experience by comparison, you may not play modern games at maxed out settings but on a handheld that barely matters.
Wait don't go for it now, it's not right time, in 2 months time we will see new gen handhelds, first see how those will do then decide. Both from Intel and AMD. User experience you can use Emudeck while keeping windows or switch to Bazzite OS for that. So just wait and see how good they are, specially Intel rumored to have best Auto TDP tech + over 50% better performance and near eliminating drivers issue as they done some changes hardware wise for that
@@Leopez02 Depends what's better? Performance? Already there's better, battery life? Ally X is better, user friendly? NO, Deck is best still, Screen? I prefer VRR + 1080P of Ally over my Deck OLED, speakers? There's better, value? I doubt there's better than Deck OLED unless upcoming ones in next few months will beat it in value. In my opinion these are 3 handhelds worth looking for: 1. Ally X 2. MSI upcoming (Lunar Lake) 8 inch handheld 3. Deck OLED User experience can be close to Deck by using Bazzite as I said or Emudeck, so overall if I were you I will just wait and see, from current ones if budget allows I think Ally X is best. Edit: just to add Xbox rumored to release handheld soon if that out I doubt there will he competition Also Switch 2 is coming soon, which will be AAA capable handheld
8:39 35fps with frame gen means you've got a 60ms frame time and input lag will be at minimum 120ms, probably closer to 200ms. If you're playing the game on story mode I guess that isn't a deal breaker but I personally wouldn't use frame generation at anything less than 90fps locked while playing on the OLED. If we ever get AMD's driver level frame gen into Steam OS this could be useful to push a lot of games up to that 90fps cap.
@@budthecyborg4575 Well for me I think it is awesome tech. but yeah I prefer to play still wakes the deep without the framegen, at 30fps (feels better, more responsive), but I also likes the incread fluidity to the swings in Spiderman with framegen on
It really depends on what you expect from a handheld. Battery life is not a strong suit for PC handhelds and these handhelds are not comfortable to hold for long session play. Games are cheaper and perform better than Nintendo Switch though. I'm saving for the next gen SD because I still have a lot of games to finish on my PS4, PS Vita, and Switch OLED.
At its current sale price (sub $300) it’s pretty good, but that’s on the 64gb, which immediately calls for upgrading the hard drive. Around $380 gets you the 512gb one. But there’s also the option for open box rog ally z1 extreme for around $400 which is more powerful, but you do have to deal with windows and the potential sd card slot failing
Without a doubt with the OLED, it's not even close. Most of the competition can barely be called handhelds since you need to really have them plugged in to get anything out of them, and then you might as well have a desktop with a controller or even a laptop. Also the customer support is not reliable for the others and is in Asus case completely awful.
@@YeeLeeHaw Says a person who only owns a Deck? I have an ally for 7 months now and never had an issue or problem and can play any game in 1080p without a problem in any platform it gets support up until today in fact ally already have FSR3 since april and it just got AMD Fluid motion the only handheld that has AMD Fluid motion and will get a new version of Armory crate and it just getting better and better. There is nothing wrong in any handheld just depends on a users use case. I don't like deck for a lot of reasons like it has a lot of limitations, can't play any games in different platform without any work arounds, it has weaker processor and it only has 800p and my use case is not really for the deck however I don't judge people who pick the deck because they have different use case and different preference than mine. Some may like legion go, ally, or deck just depends on what people play prefer or what platform they play. I don't think its good to judge a device without owning one. Stop hating if your happy with your device then good but hating on a device without owning one is bad.
@@nathanjuan6042 You didn't address any of my points that was relevant to OP's question and I'm not hating, that just goes to show how hopelessly biased you are; I'm basing this on what standards I think a handheld should have and the other ones do not measure up. And you don't like the Deck because you don't like Linux, you're use to Windows and that's the thing you're doubling down on. Skill issue, The Deck can do so much more when you want to emulate and the OS is so much better than Windows. But you keep paying premium and compare them to a handheld in another price class just because you're afraid of Linux.
It’s not all sunshine and rainbows, frame time is all over the place and it does occasionally stutter unless u cap it, and when u cap it that’s just gonna screw ur latency even further
Imagine this with the more spicy handhelds with like the Allys 💀. The Steam Decks are the slower cousins but stuff like Extremes will absolutely zoom with FSR3 lmao.
The benefits of frame generation are felt much better when you are trying to double a solidly maintained frame rate. Due to the fact that it has a performance hit, you want a little performance overhead to allow it to do its job. An example, maintain a good 60 FPS, you should have 120 with frame gen. If you're struggling to reach 45 FPS and you turn frame gen on, you're not going to get much of a benefit
either this or lossless scaling gets built in into the SD. Honestly if prefer LS due to its universal nature. For a dev standpoint, it "should" be easier to implement as well
They realized people dont really care about quality if you play in a 7” display, they probably saw people play these games even if is at 30fps now easily you get 45-50 and with steam deck 40fps is the new 30.
Oh man I’m so happy switching to PS5. Just press start and playing the game without hours of hours tweaking settings for 5fps more is so satisfying. But really cool what ist possible on a Handheld nowadays.
Cool that you like your PS5, but everyone has their own preferences. Some people really enjoy the flexibility and portability of the Steam Deck. There’s no need to bash other platforms just because you like one better. Let’s respect each other’s choices and enjoy our games!
was wondering when I saw these updates if they worked on steam deck, sick. Wonder if something like the program Lossless Scaling would be able to be used to make it system wide
Real time frame/image generation is one of those technologies (not just) video games will benefit from decades in the future. It's even more important than ray tracing and it goes hand in hand with it together with the AI HW & SW development. Nvidia is currently holding the crown, but AMD and especially Intel r getting better and catching up. Also Apple is definitely not staying behind and innovating in this field with their incredibly efficient chips as well as Arm incorporating it in their SoC architectures. Technologies we today in video games r out of this world and something we could only dream of in 90s and 2000s, simply incredible how humanity jumped technologically in few decades.
I think one of the reasons I didn’t get a steam deck yet was because on launch it had quite a few problems and the weight and size kinda put me off for a handheld. Some of the games I played a the time also had, for god knows why, capped 30fps on the SD and that really put me off, specially for the price range at the time. Glad to see that nice improvements are being made to it but, do you guys reckon it’s still worth getting it?
Problem with frame gen is how it "feels" you are getting generated frames and visually it will look smoother. However, you will still get horrible input responses and weird frame pacing if you are trying to use this tech under 60FPS. I noticed this on AFOP with a 3080. When Using FSR frame gen it felt terrible, there were studders, and you could just tell that it wasn't quite right, until the base frame rate was over 60, then everything smoothed out. greater visual artifacting is also an issue. I tried NVIDIA's Solution on a 4070ti Super and it was a bit more forgiving at lower frame rates, but I would say you need at least 45 FPS for it to be viable. TLDR, Frame Gen is not a one click free frame rate booster button. There is more too it, and it is useless in these scenarios. I feel people have the wrong impression of Frame Gen. It needs data to generate frames, and you wont get enough at Sub 45 FPS, and I would argue even 60FPS is the minimum to be using it, and that point its useless in most scenarios
I was like months thinking frame gen was not that great, when I got to try it on my steam deck I didn't feel any down side just up side. Sometimes I do cap my GPU to 1500 or 1400 depend on the game give little more power to the CPU.
in horizon forbidden west, you can see that this game is CPU bound, not GPU. so instead of setting the GPU clock to the maximum, i would prefer a higher CPU clock
I can’t help but notice the blur(of the background) when turning the camera- is that caused by the frame generation or is it just Sony’s style of game design?
These were all PlayStation games, it's interesting how much sony has been supporting PC, I still have a hard time believing it.
@@tubguinace dude which century you live in? Sony release a playstation exclusive game on pc after they notice that game is no longer giving revenue on playstation or game has been emulated on pc. It's all about money 💵.
They're doing this to attract the audience to PS ecosystem
Just giving a flavour so you come and buy the whole meal
And another reason is emulators people would find a way to emulate it so it is just better to release it natively so that people actually buy the game instead of emulating it
@@rayrai982 Why are you acting like this has been happening for decades? Lol it only started happening in recent years
@@anuragthakur5787 They don't realize how patient PC players are, most will gladly wait not just for games to be ported but to go on sale on top of that.
They recognize that their future lies in their unique IP's.
If the FSR 3.1 gets system wide support it would be really crazy. SD already has really good performance for what it is and with FSR and frame generation it's even better.
AFMF and FSR3 Frame Generation are NOT the same. The quality difference between them is insane, a universal solution like AFMF just can't compete with per game integrations like FSR3.
@@AnimeUniverseDE yeah, in the tests I saw AFMF (Fluid Motion Frames, the driver level upscaler of amd) ) only works as long as the player is not moving fast. Which makes it kind of useless, unless you use it for turn-based strategy games or low paced farming simulators or something like that. Which are the games, where you don't really need more frames.
@@TheRealXXDarknezz It's not that useless look on my channel and i got AFMF video's that let me play jedi survivor at 4K epic with Epic RT at 120 fps with minor drops. you don't really notice the drops too much. the footage is on my channel. People calling it useless obviously havent used it or are trying to use it with the wrong hardware. The drops happen so quick and only for a split second so just feels like a 120 fps experience and my 6800 could necver run jedi survivor at 4k epic with epic RT at 120 but there it is doing it. And smooth as with it. I couldn't even use RT before properly. In Jedi survivor. Works wonders AFMF.
From what I've heard, FSR 1 and 3.1 are different in how they work, FSR 1 relys on just the video output, while 3.1 relys on stuff the developer has to implement into the game engine as well.
@@TheRealXXDarknezz AFMF does work if the player is moving fast. it only only turns itself off if you move the camera really fast, and it does this on purpose. AFMF is perfectly fine on single player games as long you're on hardware that isn't too old.
Frame generation going Vulkan is huge news for all Linux machines, not just Steam Deck! That could also mean we might actually get AFMF someday
we're one generation off on these handhelds being insane.
How is it not insane already? It literally has the power of a ps4
They are already insane
Games like gta 5 can't even 30fps on ps4 while steamdeck does over 60fps. Ps4 is far far weaker, specially its cpu.
As an old guy who grew up with a Gameboy. From my perspective we are in the golden age of handhelds. I would have never imagined we would have a PC in our hands like this. What a time to be alive.
@@sundip8849 damn we have come a long way
Nixxes is the undisputed champion of PC ports
FACTS!!!
If the memory leak in GoT is still not fixed then no they are not
Eh... I mean they add cool features, but Spiderman was really rough when it came out being absurdly CPU heavy for some reason. Doesn't make much sense as the game was made for PS4 and that thing had a garbage CPU.
And Ratchet and Clank when it came out had horrific shader compilation stutter. I haven't played it again recently but it was really bad when the game first came out.
Didn't touch Ghost of Tsushima so I can't speak on it.
@@MrBarabosGod of War had a memory leak? I never noticed
nixxes are the best, all the games ( had some random crashes on spiderman but other than that it runs so well )
This is incredible for the steam deck
ghosting of Tsushima you missed that pun
This is running on a Radeon 680M similar iGPU. Can't wait to see the new handhelds with the new Radeon 890M in the next months (probably next year).
Steam Deck 2 will not arrive until 2026. Not sure what Asus is planning but i guess they will sell a LOT Ally X until something new comes out.
Pinning the GPU to the max clock seems to stabilise performance especially with frame gen. Been playing Ghost of Tsushima at a locked 90.
Edit: Watched the video to the end. Lmao, my bad. But yeah Ghost is super fun at 90. Imho it’s impossible to tell most settings apart from low.
yeah, hardly much of a visual impact by upping the settings IMO.
This is nuts
It’s not. It’s just frame generation.
Frame gen comes at a cost, and most of the time it isn't worth enabling.
How to adjust the buttons and settings of the mouse and keyboard for the Lenovo Y700 tablet
@@luism8130 It’s okay to have different opinions, but there’s no need to downplay someone else’s excitement. Frame generation, whether it’s a small or significant improvement, can mean a lot to different people.
@@luism8130duh it still playing at high frames and looks damn good
Man Valve needs to get this system wide. It's time that the 1.0 gets updated.
facts!
FSR 2.0 and later need information/data from the game in order for it to works. System wide FSR just upscale a screen from the lower resolution, that's why the user interface can look rather blurry. FSR 2 and above doesn't upscale the screen but rather the rendering process without downscaling the entire window.
@@furisane5643 ahh thank you good to know!
FSR3 doesn't work system wide, it needs per game integration. You mean AFMF which looks way worse, because it doesn't have any game data to work with
@@AnimeUniverseDE shouldn’t equate sitting in front of a 27” monitor to a small steam deck screen when comparing artefacts from frame generation
With a small screen maybe the artifacts will be harder to spot which is great.
Xess upscaling + FSR3 Frame Generation is really the best combo currently. Xess doesnt have a lot of the fuzziness that FSR3 upscaling has in these games.
He totally forgot to say that the good thing of FSR 3.1 is that now devs can split FSR frame generation from the FSR upscaler, and you can now use different upscaler like XeSS software with AMD FG...
xess is visibly softer than FSR as a trade off for image stability, on the small steam deck screen that can make a difference, plus xess performs worse, even 1.3 quality preset which is 1.7x ratio runs worse than fsr3.1 quality preset which is 1.5x ratio
😨
@@adrianomartwhat do u recomment and which? Help me senpai
beyond incredible news, I've got 3 of the 4 titles in mùy library, none of them played, gonna enjoy it insanely hard on my oled steam deck!
as a deck owner myself this is some exciting news.
System level frame gen really would be so huge. I’ve been playing TLOU Part 1 at 60fps for a while and it’s great. I’d love to see it on a lot of other games that can’t quite crack 60fps.
I would love to see diablo4 getting Fsr3 together with fluid motion. Would like to play on HDR and high details at 60fps
Wow, this is awesome!
Steam deck 2 is gonna be crazyyyy
This makes me optimistic about the future of handheld gaming
5:34 For Ghost of Tsushima, you have to change the launch options in Steam to "SteamDeck=0 %command%" to enable the frame generation option to appear in the graphics settings like you see in the video. This greatly improves FPS but it gives a TON of input lag. I can't aim a bow with this setting enabled because the reticle continues to move after I release the thumbstick. It also creates more ghosting and artifacting.
@@gdpiscopo ghosting of tsushima
Mean Machine!
i know its not a perfect solutions, but for anyone interested: on Windows 10/11, you can get a software called lossless scaling on steam for $7.
That software will universally add both Upscaling (AMD fsr and other options) AND Frame Generation to ANYGAME.
It does unfortunately mean you would ned to install windows instead of SteamOS onto your deck. Hence why its not a perfect solution.
But it does work perfectly on both my LCD Steam Deck and my ROG Ally.
Anything like it for linux (stock SD firmware)
Good god that motion blur, thought I was having a stroke.
AMD needs to update FSR more often, would make gaming on handhelds so awesome.
its so pixelated even on the zoom out camera seeing the full unit of steam deck. I tried this on the Ally, even on 15w, with FSR3.0 + FSR Frame Gen it can do 50ish fps in something like ghost of tushima but on 1080p with FSR set to balanced which doesn't have any of these pixelizations and is so much more clear of an image
When I tried this on Spider-Man Remastered on my Steam Deck OLED, the fans of the device immediately got higher and the input lag with the controls was significant.
ETA did you experience that when making this video??
I was going to ask the same thing. Cause the jump in fps is fantastic but something seems to be off when looking at the frame time graph at the bottom. It goes all crazy.
Look at the frametimes. Nobody wants to play like that.
@@danielring8060it’s so bad you can see it really pop when he pauses and un pauses lol
Input lag increases a bit and the gpu uses more resources. But it's a great experience still in my opinion. More so in a pc with a bit more juice.
you need a portable gpu, steam deck not powerful enough
I'd love te see Lossless Scaling coming on Decky Loader
I saw a 'Lossless Scaling' with a 20% discount on Steam. Not free, but the reviews suggest it's worth it.
@@mreverybody1150 It's only like $6 anyways
Cool updates and crazy how much fps improvements there are with FSR 3.1. I will say though that it seems to create a lot of visual noise.
the frametime graph looks kinda crazy when frame gen is turned on
Probably cos he's running uncapped.
holy! ghost of tsushima lookin that smooth is amazing on the steamdeck. i use lossless scalin mostly for framegen (its too impressive) on that game i just love it too much. i appreciate you making these. i think the future is bright with performance compensation. its not perfect yet but its great seeing how magical its gotten.
There was a reason why FSR 2 and 3 can't be used system wide. I forgot why, but FSR 2/3 has to be installed and used in the game files, or something.
it uses game data and vectors same as frame gen in game works diff then fluid motion frames. main diff is the way lower latency on fsr3 vs driver level
This tech is going to be amazing for two scenarios:
Games that run extraordinarily well on the Steam Deck as is, but can't quite hit native 90. Games like Diablo IV - I run it at 45hz, medium-high settings, FSR 2 Balanced, and the GPU handles it like a champ, well under 70% utilization.
Now imagine FSR 3.1's better upscaling AND frame generation. Diablo IV will easily hit 90hz and will look better in motion too.
The second scenario this will be incredible for: a 120hz Steam Deck 2.
This would be a dream for me. I love playing D4 on the SD.
If you can't hit stable 90 fps but you're still consistently in the 60-90 range I would much rather just turn the refresh rate/frame limiter thing down to where it's stable than use frame generation. The difference in input lag can be pretty significant.
@@koerel yeah agreed, latency reducing systems like reflex are the clutch that makes frame gen work. Without it, you're literally getting a worse playing experience even if it looks visually smoother
There are unofficial mods that enable frame generation on other games too, sometimes even better. It's worth a video imho.
FSR does have some drawbacks to input latency, at least if I understand how framegen works, but I cannot understate how awesome this is gonna be once Valve and Linux get this working system-wide.
The power consuption takes my breath away. 15W in total cpu+gpu, being able to run the games smoothly. wow
I play “the finals” and it’s awesome that I don’t need to upgrade a pc or console when this handheld can play it decently
You can also set the resolution to 1280x720 for a bit more performance.
FSR 3 Frame Generation has been a thing on the Steam Deck for quite some time already. LukeFZ's mod lets you combine that with FSR 3 or XeSS 1.3 in any game that supports DX12 and at least FSR 2. I have been playing Witcher 3 NG edition, Cyberpunk, and Hogwarts Legacy at 60 fps for months.
Vulkan support is a huge deal though, it will allow implementation into games that don't support DX12.
Fantastic performance boost 📈 excited to see it on other tites
I'm already okay with it being medium settings and stable 30 fps yet this is amazing. Valve and AMD forever
Alxays top qualité vidéos. Thanks!
System wide frame gen might even allow a game like GTA 6 to run on this device. It will genuinely give the Deck much longer lifespan before a refresh, and hopefully allow Valve to really polish whatever 2nd gen hardware they release.
Kind of insane to consider what the Switch 2 will be capable though with it being the only true dedicated Nvidia APU out there, and with the quality frame gen and its DLSS being much much crisper than FSR, I honestly think it may be the first Nintendo console to truly compete with the big dogs of the industry.
I really think the tech is gonna improve even more by then which is exciting to think about!
impressive, But I don't I would get a steam deck to play AAA games, that's desktop PC job, this is more for old games that are not demanding now a days. Great video, thinking on getting a steam deck to farm achievements on the go.
I have an OLED Deck and Legion Go. These all run well on the Deck, especially TLOU Part 1 but they're much more impressive on the Go since you can run at higher settings. Frame gen is awesome and only getting better.
For games that don't officially support FSR frame gen, try Lossless Scaling, a cheap little AI upscaling/frame gen app. It's the next best thing but applicable on almost every game available. The reason I bring up the Go is because Lossless only works on Windows, so unless you install Windows on your Deck, it won't work. Anyway, best 6 bucks I ever spent.
Wow this is kinda crazy. Like someone said here, the next generation of handhelds is potentially going to be insane if we can get this system wide.
I have been playing the last of us part 1 on my asus ROG ally. really amazed that it runs at 60fps or more with fsr 3.1.
I've been thinking and dreaming buying Steam Deck Oled for a long time because in my opinion Steam Deck Oled is the King of a Handhelds still in 2024! Or should I'll wait for the next handheld gaming PC like the upcoming Zotac? Your handheld gaming console videos are the best on TH-cam you're the King of a Handheld console youtuber Eta Prime! 👑💜
Just go for a Steam Deck, even handhelds more powerful than it can't match it's price and offer an inferior user experience by comparison, you may not play modern games at maxed out settings but on a handheld that barely matters.
Okay I will still stay with a Steam Deck Oled and buy it thank you for your opinion! @@tubguinace
Wait don't go for it now, it's not right time, in 2 months time we will see new gen handhelds, first see how those will do then decide.
Both from Intel and AMD.
User experience you can use Emudeck while keeping windows or switch to Bazzite OS for that.
So just wait and see how good they are, specially Intel rumored to have best Auto TDP tech + over 50% better performance and near eliminating drivers issue as they done some changes hardware wise for that
@@TRX25EX yeah I agree you I just want to see what new handhelds are coming in 2024 and will there be better than Steam Deck Oled
@@Leopez02 Depends what's better? Performance? Already there's better, battery life? Ally X is better, user friendly? NO, Deck is best still, Screen? I prefer VRR + 1080P of Ally over my Deck OLED, speakers? There's better, value? I doubt there's better than Deck OLED unless upcoming ones in next few months will beat it in value.
In my opinion these are 3 handhelds worth looking for:
1. Ally X
2. MSI upcoming (Lunar Lake) 8 inch handheld
3. Deck OLED
User experience can be close to Deck by using Bazzite as I said or Emudeck, so overall if I were you I will just wait and see, from current ones if budget allows I think Ally X is best.
Edit: just to add Xbox rumored to release handheld soon if that out I doubt there will he competition
Also Switch 2 is coming soon, which will be AAA capable handheld
If only lossless scaling worked on Linux. Really makes the windows portables look so much better using interpolation in any game and even videos.
8:39 35fps with frame gen means you've got a 60ms frame time and input lag will be at minimum 120ms, probably closer to 200ms.
If you're playing the game on story mode I guess that isn't a deal breaker but I personally wouldn't use frame generation at anything less than 90fps locked while playing on the OLED.
If we ever get AMD's driver level frame gen into Steam OS this could be useful to push a lot of games up to that 90fps cap.
He never talks about this massive downside, as if its free performance...
@@RG6Snipers Nearly nobody does to be honest, a lot of people treat framegen as if it is free performance without any caveats.
Also it isn't free performance, it's perceived performance, big difference.
T doesn't have to be that way if the game does physics calculations independent of framerate.
@@budthecyborg4575 Well for me I think it is awesome tech. but yeah I prefer to play still wakes the deep without the framegen, at 30fps (feels better, more responsive), but I also likes the incread fluidity to the swings in Spiderman with framegen on
Is steam deck the best price to performance ratio handheld device? Currently in the market for one, but not sure what to get.
It really depends on what you expect from a handheld. Battery life is not a strong suit for PC handhelds and these handhelds are not comfortable to hold for long session play. Games are cheaper and perform better than Nintendo Switch though. I'm saving for the next gen SD because I still have a lot of games to finish on my PS4, PS Vita, and Switch OLED.
At its current sale price (sub $300) it’s pretty good, but that’s on the 64gb, which immediately calls for upgrading the hard drive. Around $380 gets you the 512gb one. But there’s also the option for open box rog ally z1 extreme for around $400 which is more powerful, but you do have to deal with windows and the potential sd card slot failing
Without a doubt with the OLED, it's not even close. Most of the competition can barely be called handhelds since you need to really have them plugged in to get anything out of them, and then you might as well have a desktop with a controller or even a laptop. Also the customer support is not reliable for the others and is in Asus case completely awful.
@@YeeLeeHaw Says a person who only owns a Deck? I have an ally for 7 months now and never had an issue or problem and can play any game in 1080p without a problem in any platform it gets support up until today in fact ally already have FSR3 since april and it just got AMD Fluid motion the only handheld that has AMD Fluid motion and will get a new version of Armory crate and it just getting better and better. There is nothing wrong in any handheld just depends on a users use case. I don't like deck for a lot of reasons like it has a lot of limitations, can't play any games in different platform without any work arounds, it has weaker processor and it only has 800p and my use case is not really for the deck however I don't judge people who pick the deck because they have different use case and different preference than mine. Some may like legion go, ally, or deck just depends on what people play prefer or what platform they play. I don't think its good to judge a device without owning one. Stop hating if your happy with your device then good but hating on a device without owning one is bad.
@@nathanjuan6042 You didn't address any of my points that was relevant to OP's question and I'm not hating, that just goes to show how hopelessly biased you are; I'm basing this on what standards I think a handheld should have and the other ones do not measure up. And you don't like the Deck because you don't like Linux, you're use to Windows and that's the thing you're doubling down on. Skill issue, The Deck can do so much more when you want to emulate and the OS is so much better than Windows.
But you keep paying premium and compare them to a handheld in another price class just because you're afraid of Linux.
The frame time graphs look crazy, I need to try these games, Horizon is just not a good time on the Steam Deck lol
It’s not all sunshine and rainbows, frame time is all over the place and it does occasionally stutter unless u cap it, and when u cap it that’s just gonna screw ur latency even further
I love streaming games like spiderman and ghost of tsushima from my PS5 it looks so much better than native on steam deck . No FSR needed😊
Only matters when it's system wide. Valve needs to get on that immediately.
Imagine this with the more spicy handhelds with like the Allys 💀. The Steam Decks are the slower cousins but stuff like Extremes will absolutely zoom with FSR3 lmao.
The benefits of frame generation are felt much better when you are trying to double a solidly maintained frame rate. Due to the fact that it has a performance hit, you want a little performance overhead to allow it to do its job. An example, maintain a good 60 FPS, you should have 120 with frame gen. If you're struggling to reach 45 FPS and you turn frame gen on, you're not going to get much of a benefit
I prefer to set most options to Low… I mean, it’s only a 1280 x 800 screen. That way you can get impressive FPS usually without Frame Generation.
Would love to see Helldivers 2 updated!
What's most impressive is how little power it's using.
either this or lossless scaling gets built in into the SD. Honestly if prefer LS due to its universal nature. For a dev standpoint, it "should" be easier to implement as well
They realized people dont really care about quality if you play in a 7” display, they probably saw people play these games even if is at 30fps now easily you get 45-50 and with steam deck 40fps is the new 30.
I want this for BG3.
do you really see benefits from turning it on?
I've tried it once in Forspoken. it was like it's not working at all comparing to DLSS FG in Cyberpunk.
Everyone talks about impact to latency for controls. Thoughts?
I'm a beginner gamer , should I purchase the steam deck OLED or Asus ally x ?
I think Steam Deck OLED is a much smoother experience.
The Last Of Us now also has FSR 3.1 and it's...OK on SD, I guess. Maybe it doesn't look smooth enough sometimes, but it seems pretty playable.
Downloaded the FSR 3.1 mod for Hogwarts legacy. Having fun with the frame generation. Dropped it to 720 p and got rid of most of the stutter
Oh man I’m so happy switching to PS5. Just press start and playing the game without hours of hours tweaking settings for 5fps more is so satisfying. But really cool what ist possible on a Handheld nowadays.
Ignorance Is Bliss
Cool that you like your PS5, but everyone has their own preferences. Some people really enjoy the flexibility and portability of the Steam Deck. There’s no need to bash other platforms just because you like one better. Let’s respect each other’s choices and enjoy our games!
was wondering when I saw these updates if they worked on steam deck, sick. Wonder if something like the program Lossless Scaling would be able to be used to make it system wide
Real time frame/image generation is one of those technologies (not just) video games will benefit from decades in the future. It's even more important than ray tracing and it goes hand in hand with it together with the AI HW & SW development. Nvidia is currently holding the crown, but AMD and especially Intel r getting better and catching up. Also Apple is definitely not staying behind and innovating in this field with their incredibly efficient chips as well as Arm incorporating it in their SoC architectures.
Technologies we today in video games r out of this world and something we could only dream of in 90s and 2000s, simply incredible how humanity jumped technologically in few decades.
It definitely has a grainy look to it. But it is fluid.
Maybe Dragons Dogma 2 might be playable then. Have you also tried it with CryoUtilities?
Would like this on starfield! Would be nice to play it on the steam deck
i read that 44fps or 40 is sweet spot for steamdeck. Also fps maybe can be on quality?
I think one of the reasons I didn’t get a steam deck yet was because on launch it had quite a few problems and the weight and size kinda put me off for a handheld. Some of the games I played a the time also had, for god knows why, capped 30fps on the SD and that really put me off, specially for the price range at the time.
Glad to see that nice improvements are being made to it but, do you guys reckon it’s still worth getting it?
@@JustaMuteCat yes I think it worth it because they gonna keep updating it and very affordable
Oh I hope this will apply to Baldur's Gate 3.
1 month and I'll be upgrading to the OLED. I can tell that it's far more responsive than the LCD model.
If fsr is like built in the future, steam deck will like be the only handheld that is worth money
Problem with frame gen is how it "feels" you are getting generated frames and visually it will look smoother. However, you will still get horrible input responses and weird frame pacing if you are trying to use this tech under 60FPS.
I noticed this on AFOP with a 3080. When Using FSR frame gen it felt terrible, there were studders, and you could just tell that it wasn't quite right, until the base frame rate was over 60, then everything smoothed out. greater visual artifacting is also an issue. I tried NVIDIA's Solution on a 4070ti Super and it was a bit more forgiving at lower frame rates, but I would say you need at least 45 FPS for it to be viable.
TLDR, Frame Gen is not a one click free frame rate booster button. There is more too it, and it is useless in these scenarios. I feel people have the wrong impression of Frame Gen. It needs data to generate frames, and you wont get enough at Sub 45 FPS, and I would argue even 60FPS is the minimum to be using it, and that point its useless in most scenarios
Really awesome! 🎉
I was like months thinking frame gen was not that great, when I got to try it on my steam deck I didn't feel any down side just up side. Sometimes I do cap my GPU to 1500 or 1400 depend on the game give little more power to the CPU.
but what about the added latency? How responsive are the games?
Is this per game? I think Street Fighter 6 uses FSR 2 only on Steamdeck. I hope more games implement FSR 3.1 on SD.
Cant wait for spiderman 2 and god of war in steam deck then i will buy it
Noob here, how do i find out what games support this? Struggling to get 'banishers ghosts of new eden' to work well on SD and this could really help.
Hello, does increasing manual GPU clock speed would help with stutters in Horizon Zero Dawn?
I’m a steam deck newbie.
Do I need to turn the FSR setting on, under the 3 dot button? Or only on in the actual game settings?
Excellent, now we can take our half-rendered images and fake-multiply them with motion interpolation on the go.
in horizon forbidden west, you can see that this game is CPU bound, not GPU. so instead of setting the GPU clock to the maximum, i would prefer a higher CPU clock
Once again, Insomniac proves why they are Sony's most useful and efficient studio.
Frame gen is gonna change things big time little handler will be able to handle so much more
Does the frametime not annoy you?
about time it becomes usable
Can u try Helldivers 2 for next?
Hey ETA Prime, can you do a video about "Lossless Scaling" app on Steam. Thanks
I can’t help but notice the blur(of the background) when turning the camera- is that caused by the frame generation or is it just Sony’s style of game design?
Can we run lossless scaling on the steam deck?
On Windows yes, doesn't work on Steam OS yet.
@@Saif0412 oh damn it, it would have been great if it did.
Thanks for the info though 👍
Fps looking sweet
Is there any info that AMD fluid motion will be available on steamdeck?