DLSSG To FSR3: Frame Gen Modded For RTX 20/30 Series GPUs... But How Good Is It?

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  • เผยแพร่เมื่อ 12 มิ.ย. 2024
  • What if every game that supports DLSS 3 frame generation could work on RTX 20/30 Series GPUs? Would you need to upgrade your RTX 3080 for Cyberpunk 2077 RT Overdrive if frame-gen was available? That's the enticing opportunity offered by DLSSG to FSR3. This is currently an Nvidia-only solution that patches DLSS 3 frame-gen in all supported games, using FSR3 to deliver the frame generation component. Alex Battaglia tests it out.
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    00:00:00 Introduction
    00:00:54 What does it do and how do you install it?
    00:06:19 FSR 3 Frame-Rate on RTX 3080
    00:09:21 Is FSR 3 smooth? Frame-time confusion!
    00:14:20 FSR 3 Mod vs DLSS Frame Generation Quality
  • เกม

ความคิดเห็น • 1.3K

  • @aLukeForYou
    @aLukeForYou 4 หลายเดือนก่อน +3196

    Never thought the time would come where I could download more FPS.

    • @Decadent_Descent
      @Decadent_Descent 4 หลายเดือนก่อน +140

      😂 It's great, isn't it

    • @ActNasty5
      @ActNasty5 4 หลายเดือนก่อน +87

      @@Decadent_Descentdownloading more ram 💀🤣

    • @thedude8128
      @thedude8128 4 หลายเดือนก่อน +66

      Well I've been downloading ram since 2002!
      Nvidia is behind!

    • @karlrxvegavargas6477
      @karlrxvegavargas6477 4 หลายเดือนก่อน +30

      Lmao yeah..ngreedia really leavinf behind their older gpu

    • @nchtblut
      @nchtblut 4 หลายเดือนก่อน +2

      lol

  • @johngalactus4014
    @johngalactus4014 4 หลายเดือนก่อน +906

    This is going to give 30-series user a massive boost. Also, more likely to shy away from the 40-series which can be good thing.

    • @OsaculnenolajO
      @OsaculnenolajO 4 หลายเดือนก่อน +59

      Yup. I've had this mod for a few weeks. Been waiting for DF to do a video on it. It's pretty crazy great for 30 series owners, as I was just on the edge of being able to run path tracing at a playable framerate. If you add in the RT optimizer mod, I was getting over 40-60fps with full path tracing enabled at 1440p with DLSS set to balanced.

    • @RifterDask
      @RifterDask 4 หลายเดือนก่อน +33

      Yep. This has been a gamechanger for my 3090. High refresh path tracing is one hell of a thing.

    • @XiLock_Alotx
      @XiLock_Alotx 4 หลายเดือนก่อน +24

      My Aorus 3080 Master is back to being beastly!!! NICE!!!

    • @84jdgregory
      @84jdgregory 4 หลายเดือนก่อน +20

      100%. Unless games start getting real crazy I think I'll be good until like the 6000 series comes out. Or hopefully AMD will get their RT act together.

    • @atrium12
      @atrium12 4 หลายเดือนก่อน +17

      I was considering a jump from the 3080 to 4090 but with stock shortages and fsr 3. I’ll hold off until the 5090.

  • @SamCableguy
    @SamCableguy 4 หลายเดือนก่อน +565

    “I think this is pretty cool” bro this mod is a completely game changer. I’m playing Cuberpunk on my 3080ti at 171fps

    • @FakePerson-nv9uo
      @FakePerson-nv9uo 4 หลายเดือนก่อน +10

      man, I have Rtx 3080ti with r9 5950x. I only have 60 hurts tv now, also the Mod is not working at all for me, in cyberpunk.

    • @raknikmik
      @raknikmik 4 หลายเดือนก่อน +20

      With shitty UI flickering

    • @Joel-mp2oo
      @Joel-mp2oo 4 หลายเดือนก่อน

      ​@FakePerson-nv9uo Homie you need to put nvngx in the .exe directory of your game. So many people try replace the plugin files, don't do this unless you know what your doing. The mod activates using nvidia streamline calls so along as you have the two files in the executable path dlss will execute the nvgnx.dll instructions and load the fsr3 pipeline homie G 😂

    • @theJesai
      @theJesai 4 หลายเดือนก่อน +89

      @@raknikmikthe flickering isn’t an issue in cyberpunk (I’ve used this mod extensively on a 3080). Cyberpunk’s DLSS frame gen implementation already draws the UI *over* the interpolated frames (so the UI runs at a lower frame rate without artefacts), and that’s exactly how it works with this mod too

    • @shotwell25
      @shotwell25 4 หลายเดือนก่อน +7

      ​@@theJesaithe frame gen latency is significantly worse than dlssg. This mod makes the game unplayable because of this.

  • @19hundred55
    @19hundred55 4 หลายเดือนก่อน +191

    Just a note on the hair artifact issues, in Alan Wake 2 at least, that can be fixed. In the game's ini file, you have to set bLensDistortion to false. I don't know what other effects that has, but the game looks perfectly fine to me

    • @TheSergeyJW
      @TheSergeyJW 4 หลายเดือนก่อน +22

      Yes, I did that before and it fixes the issue completely. Haven't noticed any missing visual effects either after disabling it, the game looks fine.

    • @pegcity4eva
      @pegcity4eva 4 หลายเดือนก่อน +5

      I did that fixed the issue

    • @vmafarah9473
      @vmafarah9473 4 หลายเดือนก่อน +4

      WOW , great tip. We neeed people like you.

    • @williambteish9956
      @williambteish9956 หลายเดือนก่อน

      can u post the link of the mod download

    • @friedzombie4
      @friedzombie4 หลายเดือนก่อน

      strange it doesn't get rid of the hair or light artifacting with RT enabled, that said this cleans up normal Raster performance significantly. On my 3080 in 4k using DLSS Quality and the mod i'm able to hit 135-144Hz the enitre time, I never expected to actually hit my monitor refresh limit with this mod!

  • @mauromerconchini
    @mauromerconchini 4 หลายเดือนก่อน +373

    If you have an RTX 30 series or even a 20 series, congratulations, this is literally just free performance. Bless this modder!

    • @alexg9601
      @alexg9601 4 หลายเดือนก่อน +24

      2060S user here, this mod is an absolute blessing, i can now do Cyberpunk 2077 at 120-137 fps and Rift Apart at a mix of High/Ultra settings

    • @Thejacketof-huang
      @Thejacketof-huang 4 หลายเดือนก่อน +1

      Smoothness? What about it

    • @killermoon635
      @killermoon635 4 หลายเดือนก่อน +24

      Free performance??
      You get visual artifacts too

    • @annabeldomenech4806
      @annabeldomenech4806 4 หลายเดือนก่อน +7

      ​@@killermoon635people care about frame rates

    • @alexg9601
      @alexg9601 4 หลายเดือนก่อน

      @@killermoon635 Which you get with DLSS 3 too, it's not that big of a deal anyways, don't bother me unless i nitpick and look for them

  • @Music_Light_Show
    @Music_Light_Show 4 หลายเดือนก่อน +237

    LukeFZ has released a mod to replace FSR 2 with FSR 3 Frame Generation, and it works with older cards.

    • @annabeldomenech4806
      @annabeldomenech4806 4 หลายเดือนก่อน +19

      Yes I'm using it

    • @rx1834
      @rx1834 4 หลายเดือนก่อน +4

      Is it actually released? I was under the impression that it's not finished and that only his patrons have access

    • @ricomussa3656
      @ricomussa3656 4 หลายเดือนก่อน +2

      Yup it making this legion a beast

    • @ehcor
      @ehcor 4 หลายเดือนก่อน +7

      is it free though?

    • @jpolo1224
      @jpolo1224 4 หลายเดือนก่อน

      @@ehcorno

  • @Aentwan
    @Aentwan 4 หลายเดือนก่อน +112

    Thanks to your video, I tested the mod for a few minutes (only) on the Witcher 3 RT and cyberpunk PT and it's really transformative! With dlss in conjunction with FSR 3, I'm now quite hopeful with running future demanding titles for a few years.
    Thanks a bunch!

    • @GrimHaag
      @GrimHaag 2 หลายเดือนก่อน

      That's exactly what I want the mod for can you tell me where it got it from? I don't see any links in the description of the video.

  • @dotxyn
    @dotxyn 4 หลายเดือนก่อน +67

    I played thru AW2 with this mod+DLSS on the 2080ti and it really improved the experience

    • @unexpectedkAs
      @unexpectedkAs 4 หลายเดือนก่อน

      Can you share fps and resolution?

    • @dotxyn
      @dotxyn 4 หลายเดือนก่อน

      @@unexpectedkAs I don't have the card anymore, but I play at 1440p, and off-hand I remember with the DLSS Quality and the Digital Foundry PC medium settings, I was getting above 80fps, sometimes over 100. Scenes have a high variance of intensity.

    • @dotxyn
      @dotxyn 4 หลายเดือนก่อน +1

      @@unexpectedkAs I also used ray reconstruction sometimes if my FPS was high enough

    • @darwinbabuyo3693
      @darwinbabuyo3693 4 หลายเดือนก่อน

      link?

  • @Mety333
    @Mety333 4 หลายเดือนก่อน +12

    why did you not post a link in description?

  • @mattstephen7494
    @mattstephen7494 4 หลายเดือนก่อน +148

    Makes me believe Nvidia could easily enable DLSS 3 frame gen on any RTX. But they choose not to.

    • @cedricleclercq3731
      @cedricleclercq3731 4 หลายเดือนก่อน +28

      I love Nvidia, i got a RTX 4090 and my son a RTX 3080, but honnestly, they are really so stupid and selfish concerning the gamer communauty. G-Synch, private and exepensive technology for screens, DLSS only for RTX, Frame generation only for RTX 4000 etc.... AMD did Free Synch, FSR for all, and Frame generation trough drivers activation without any implementation in a game under DX 11 or DX 12 technology.... So, thank you AMD for trying at least to make everyone satisisfied, and not sure i will spend my money with the Greens for next years....

    • @Defeft
      @Defeft 4 หลายเดือนก่อน +7

      DLSS FG is hardware based and the optical flow accelerators just aren't fast or accurate enough on 30 and 20 series. It's also why the quality of DLSS FG is still superior to these mods

    • @alexjohnson7509
      @alexjohnson7509 4 หลายเดือนก่อน +15

      It can. Hackers got it working on a 2070 Super and 3080 months ago. It's literally just a limitation in the driver.

    • @prozac1127
      @prozac1127 4 หลายเดือนก่อน +36

      Optical flow accelerators my ass. The GPU cores can be used to perform these calculations.

    • @Tuxedo512
      @Tuxedo512 4 หลายเดือนก่อน +13

      because they want you to buy the 4000 cards, there is no doubt in my mind that the 3000 series can run dlss3

  • @atypicalnihilist
    @atypicalnihilist 4 หลายเดือนก่อน +31

    Note that you'll have to disable a lot of post processing effects like lens distortion, vignette, chromatic aberration, depth of field and motion blur to remove a lot of the artefacts from frame generation.

    • @scsion
      @scsion 4 หลายเดือนก่อน +20

      All of those listed I find useless and were turned off regardless...so it can be a win - win for many as well.

    • @CaptainGameSlayer
      @CaptainGameSlayer 4 หลายเดือนก่อน +1

      chromatic abberation is the same thing as lens distortion

    • @wamba2097
      @wamba2097 4 หลายเดือนก่อน +14

      @@CaptainGameSlayer Lens distortion adds a concave/convex effect to the image simulating the slight curve present in images taken through a real lens. Chromatic aberration separates the color channels the further from the centre of the image you go also simulating a real lens. They're different effects but some games put them both under a single setting.

    • @mycelia_ow
      @mycelia_ow 3 หลายเดือนก่อน

      Not a problem trust me, nothing but distractions from the beautiful game world.

  • @Motion_God
    @Motion_God 4 หลายเดือนก่อน +202

    Man this why I love pc gaming

    • @greg2kdotcom
      @greg2kdotcom 4 หลายเดือนก่อน +9

      Such a master racist comment 😉

    • @tomohawkcloud
      @tomohawkcloud 4 หลายเดือนก่อน +7

      I would love it if the same thing applied with AMD cards

    • @theJesai
      @theJesai 4 หลายเดือนก่อน +1

      @@tomohawkcloudcheck out LukeFZ’s mod :) sadly, amd users miss out on the superiority of DLSS 3 upscaling compared to FSR upscaling (which looks quite a bit worse). But it’s still mostly there.
      Also, the LukeFZ mod applies frame gen on the whole frame so UI is always screwed up. With the mod for NVIDIA, if games work to fix the ui with DLSS frame gen (as cyberpunk does by drawing the UI over the interpolated frames), it’ll be fixed with fsr3 frame gen too.

    • @Sal3600
      @Sal3600 4 หลายเดือนก่อน

      @@greg2kdotcomman i love black people

    • @timmyp6297
      @timmyp6297 4 หลายเดือนก่อน

      Yep. Too bad its dying.
      This mod came out over a month ago. It was plastered over all the major social media places. EVERY one... "derr fake frame" downvote, off the front page. Biggest news in the past year right here, but nope not if everyone cant have it!

  • @DCT451
    @DCT451 4 หลายเดือนก่อน +57

    The ghosting in Alan Wake can be fixed. I don't remember how to do it off the top of my head but its just a file you need to edit.

    • @LJordanakos
      @LJordanakos 4 หลายเดือนก่อน +40

      Yeah I believe you need to disable lens distortion and it goes away !

    • @annabeldomenech4806
      @annabeldomenech4806 4 หลายเดือนก่อน +3

      Yes

    • @FilippoTarpini
      @FilippoTarpini 4 หลายเดือนก่อน +4

      ​@@LJordanakoscorrect

    • @kevinmlfc
      @kevinmlfc 4 หลายเดือนก่อน +1

      Thanks for the tip. The ghosting after this fix is still there when panning fast but very unnoticeable in normal gameplay

    • @kingsleyabrokwah3930
      @kingsleyabrokwah3930 4 หลายเดือนก่อน +1

      Yep! In the appdata folder for the game you turn off lens distortion in the renderer.ini file.

  • @Code-n-Flame
    @Code-n-Flame 4 หลายเดือนก่อน +42

    I used it with my 3080 12GB to play through AW2 Final Draft. 1440p DLSS quality, high settings and even RT turned on and averaged 100-120 FPS through the entire game. It's was absolutely amazing.

    • @Nick-uz6cu
      @Nick-uz6cu 4 หลายเดือนก่อน +3

      Same as you but I have a 3060 ti. Makes the game much more nicer to play at 1440p

    • @thisisab16
      @thisisab16 4 หลายเดือนก่อน +1

      Just RT or Path tracing? Please be more clear

    • @Code-n-Flame
      @Code-n-Flame 4 หลายเดือนก่อน +1

      @@thisisab16 path tracing too. All RT options were maxed.

    • @Nick-uz6cu
      @Nick-uz6cu 4 หลายเดือนก่อน

      No RT for me@@thisisab16

    • @theJesai
      @theJesai 4 หลายเดือนก่อน +1

      @@thisisab16I played through Alan wake 2 at 4K (DLSS performance, internally the same as 1440p DLSS quality but looks better as there’s more tensor core computation going on) with maxed out path tracing with my 3080 at 60 to 75 fps. It was impressive indeed.

  • @tomoprime217
    @tomoprime217 4 หลายเดือนก่อน +24

    @DigitalFoundry should cover Lossless Scaling with Frame Generation next.

    • @patman_for_sure
      @patman_for_sure 3 หลายเดือนก่อน

      exactly what I am saying
      upscaling and frame gen on even GTX cards. Odd that it is not known more

  • @UberDeck
    @UberDeck 4 หลายเดือนก่อน +10

    Been using the LukeFZ Mod on Steam Deck which works with any GPU. Of the Multiple games I tested it works perfectly in Withcer 3 , Lords of the Fallen 2 , Robocop Rouge City, Ratchet and Clank. In other games there's UI Ghosting and double image that appears when you pan around. I will be testing more games soon

    • @timmyp6297
      @timmyp6297 4 หลายเดือนก่อน +1

      Doesn't support DLSS so your comment has zero to do with this.

  • @Xivlex
    @Xivlex 4 หลายเดือนก่อน +30

    Oh hey Im using this mod for Cyberpunk. What a godsend it is. All the Raytracing settings turned on. Graphics to high. 4k. DLSS perf. And I'm still getting 80 fps on the 3090. Downloading free FPS. Imagine that.

  • @plume...
    @plume... 4 หลายเดือนก่อน +14

    I exhibited the frame-time issue in Assassins Creed Odyssey, I was getting a consistent 60fps but it was still stuttering one hour, and the next time I started, it was gone. I spent days trying everything I could think of and every settings combination in game, in drivers, Nvidia Profile inspector, different fps limiters. It drove me nuts. The I disabled Hyperthreading as a last ditch attempt and it fixed it. The stutter was gone and it was gone forever!
    EDIT: Just to add that over the years in general testing and observance, I think I have only ever seen better performance in a game with Hyperthreading enabled once (Cyberpunk), and even then it was negligible. In my experience it has only ever added stuttering. I think HT is best utilised when rendering video/3d, computational activity in the background etc.

    • @Hakkar
      @Hakkar 3 หลายเดือนก่อน

      Interesting, I'm gonna do some testing with HT on/off!

  • @massivepileup
    @massivepileup 4 หลายเดือนก่อน +2

    I'm guessing that shadow jitter is because of motion vectors, if you can only have one vector per pixel then shadows and other transparent overlays will cause weirdness since only part of the pixel's color will follow the motion. You can see similar issues in smaller games that use TAA or motion blur and don't seem to have set up for special cases, e.g. in-world surfaces displaying changing text having weird color blending going on when the text changes (because that generates no motion) or shadows and lights leaving streaks.

  • @Dryvlyne
    @Dryvlyne 4 หลายเดือนก่อน +1

    This is pretty amazing. I used the DLSSTweaks variation of this mod (I had issues with the base version) and I'm very impressed. I averaged 81.20fps in the benchmark on a stock EVGA 3070 with path tracing turned on at 1440p using DLSS Performance (720p internal res). Some of the artifacting around objects is unsightly to me but hey, I'm getting more than a 2x boost in performance with this mod so I'm not going to complain too much!

  • @SITSIndustries
    @SITSIndustries 4 หลายเดือนก่อน +222

    Alex: "This will help ageing GPUs like the RTX 3080."
    Me, with a GTX 760: puppetsideeye.jpg

    • @Doug-mu2ev
      @Doug-mu2ev 4 หลายเดือนก่อน +1

      Whoa! Kinda cool that Maxwell is still kicking!

    • @Felix_Schmitz
      @Felix_Schmitz 4 หลายเดือนก่อน +13

      ​@@Doug-mu2ev760 is still Kepler.
      The 750 and the 750 Ti are Maxwell though.

    • @SITSIndustries
      @SITSIndustries 4 หลายเดือนก่อน +2

      @@Doug-mu2ev TBF I'll finally replace everything when Win10 officially loses support next year, haha

    • @Doug-mu2ev
      @Doug-mu2ev 4 หลายเดือนก่อน

      @@Felix_Schmitz whoa! Right you are!

    • @HugoStiglitz88
      @HugoStiglitz88 4 หลายเดือนก่อน +1

      Why though? GPUs are the easiest thing to replace.
      I wish that was all I needed on my old PC. I was stuck with a shitty i3-2130 for 10 years!!!!

  • @Morg2851
    @Morg2851 4 หลายเดือนก่อน +79

    Thanks to this mod I can play Starfield and Cyberpunk with Ultra quality (also heavily modded Skyrim with ENB), 1440p, on a 2070 super making 70-120 fps, so it's pretty great (there are some ghosting and shadow issues, sometimes the UI flickers when opening/closing it).

    • @StreetfighterTips
      @StreetfighterTips 4 หลายเดือนก่อน +5

      Nice, same card I have

    • @kyleezmirly9086
      @kyleezmirly9086 4 หลายเดือนก่อน +1

      nice, I have a similar aging gpu (2080ti), just curious are you using DLSS performance?

    • @Morg2851
      @Morg2851 4 หลายเดือนก่อน +2

      @@kyleezmirly9086 If I understand correctly, with the mod you actually use fsr3 instead of dlss when frame gen is on. I put the render scale to 65/70%, in Starfield this would be the Quality preset, in Cyberpunk also Quality. Without the mod I used dlss performance but fps were way lower and it had a lot of artifacts.

    • @kyleezmirly9086
      @kyleezmirly9086 4 หลายเดือนก่อน +1

      @@Morg2851 good info, thank you!

    • @nerdrocker89
      @nerdrocker89 4 หลายเดือนก่อน

      @@Morg2851 You can use the fsr 3 framegen mod with dlss upscaling or fsr 2, it's one of the main selling points.

  • @gerarderloper
    @gerarderloper 4 หลายเดือนก่อน +1

    12:45 This COULD be stealth micro-shader compilation. I've seen a few games do this and after a extended period of time it goes away.
    Even the new Enshrouded tells you of the shader compiling in background but its clear even after %100 done its still doing some because the game gets smoother and more playable after a while of playing.

  • @jakob6186
    @jakob6186 4 หลายเดือนก่อน +6

    on amd card 6000 and 7000 you can also get afmf frame generation in any game meaning frame gen is now on rtx30/40 as well as rx60/70

    • @advanceddarkness3
      @advanceddarkness3 4 หลายเดือนก่อน

      I used AFMF on my 6700xt and got less fps, lol.

    • @autotropicplaybench1819
      @autotropicplaybench1819 4 หลายเดือนก่อน +1

      Do keep in mind AFMF has caveats (restricted to running games on fullscreen for DX11/DX12) and its dynamic behavior of turning off when fast mouse movement or fast onscreen motion occurs that cannot be changed means if you play games that are fast paced or have lots of changing data onscreen the times AFMF is perceived on may be reduced. And like the other frame gen tech you still need a good base frame rate to not perceive bad input lag.
      To be clear though, still interesting to tinker with, just worth noting.

    • @timmyp6297
      @timmyp6297 4 หลายเดือนก่อน +2

      afmf is absolutely nothing compared to fsr3.

  • @Cimlite
    @Cimlite 4 หลายเดือนก่อน +7

    I have a 2080, and I have to say that this mod is downright magic for me his card. Something like The Witcher 3 runs at about 45 fps with the basic RT settings on. It doesn't feel great to play at that frame rate. With this mod though I get 90+ fps and it feels fantastic. Seriously gives new new life to this aging card.
    Also tried it with Starfield and Cyberpunk 2077 and it was the same story there, absolutely incredible stuff!

    • @pfontanesi
      @pfontanesi 4 หลายเดือนก่อน

      RTX 2080 here 🙂I feel you bro, gonna go back to playing Cyberpunk for good

    • @titomag
      @titomag 4 หลายเดือนก่อน

      That is great news. The new cyberpunk DLC map kills my 2080. I am going to try this mod out!
      update: played the game with the mod, and even got to play with path tracing turned on! I have to use dlss ultra performance to get the smoothest gameplay, but works great despite the visual glitches here and there.

  • @Godmode_ON24
    @Godmode_ON24 4 หลายเดือนก่อน +78

    LukeFZ's FSR 3 mod works with all cards with all upscalers. It works amazing on my 7800xt. It replaces dlss so it handles UI the same way dlss 3 handles it.
    For lowest input latency on non Nvidia cards you need to cap your fps with the in game limiter so that your GPU usage doesn't go above 95% during gameplay.
    With Nvidia GPUs you should use reflex to get the lowest input lag.
    The hair issue is because of post processing effects. In AW2 it can be fixed by turning off lens distortion if I remember correctly.
    I believe the frame time problem happens when the GPU load increases suddenly by a lot which often happens when panning the camera in Avatar. It happens to me on Avatar with my 7800xt but not on Cyberpunk with the mod.
    The real interesting part is seeing if consoles will implement FSR 3 frame gen to do 120 fps from 60 fps in single player games. That would be absolutely awesome.

    • @TTOOS
      @TTOOS 4 หลายเดือนก่อน +9

      DF knows this!!!..... They are crooked as all hell sometimes..... 🤣🤣🤣🤣🤣🤣

    • @SebastianTheHunter
      @SebastianTheHunter 4 หลายเดือนก่อน +1

      lukes mod is great but it doesn't work well for all games such as horizon zero dawn, because of the way it affects the hud it makes the game unplayable. i know some other games have similar issues till he fine tunes it. still can't thank him enough for the work and effort his put into it.

    • @DwaynedaGamer
      @DwaynedaGamer 4 หลายเดือนก่อน +10

      Facts my guy. It feels as if there's some kind of secrecy regarding the fact that it can run on AMD cards. Maybe its not beneficial to let people know that ray tracing is not a issue anymore. I have my 7800xt aggressively overclocked, so it was already getting similar performance as the 4070 with ray tracing natively and with just quality upscaling, so now with frame generation enabled my average is 112 at 1440p ultra with ultra ray tracing. I don't notice any latency whatsoever. Maybe this is why cyberpunk is taking their time to officially implement it, because we all know that cyberpunk is Nvidias ray tracing poster child.

    • @iaviatniab9676
      @iaviatniab9676 4 หลายเดือนก่อน +1

      It won't allow you to use DLSS for upscaling and Reflex for latency.

    • @Godmode_ON24
      @Godmode_ON24 4 หลายเดือนก่อน +1

      @@iaviatniab9676 it certainly allows reflex, I know that for sure. And if you use the replace_dlss_fg mode it only replaces the frame gen and you can use any upscaler.
      In fact, I use xess balanced at 1440p with hardware unboxed settings, rt reflections and high rt lighting and get an average of 120-130 fps with LukeFZ's mod on my 7800xt.

  • @Dellphox
    @Dellphox 4 หลายเดือนก่อน +2

    It's been nice to use on Cyberpunk with my 2077, I was playing with just RT reflections at DLSS Balanced but now have the RT Lighting on medium. I went from 40-50 fps to 65-75 fps and input latency feels fine in a title like that.

    • @g_webb21
      @g_webb21 4 หลายเดือนก่อน

      I'd rather keep RT to low and put DLSS on quality🤔

  • @Daud-tkoD
    @Daud-tkoD 4 หลายเดือนก่อน

    Thanks a lot Alex !! I didn't know this mod, I downloaded it and it freed up some significant FPS for my CPU bound i5 RTX3060! 😁

  • @imnotatimetraveler84yearsa39
    @imnotatimetraveler84yearsa39 4 หลายเดือนก่อน +2

    i been using Lossless Scaling Frame generation with these Frame Generation mods at the same time in games like RDR2 and Cyberpunk and the performance boost is INSANE feels like a i have a 4090 lol... and the input latency dosen't feel bad since i mostly use a controller... Though you NEED to know how to set it up all properly or you will have A LOT of jitter and artifacts!

  • @gozutheDJ
    @gozutheDJ 4 หลายเดือนก่อน +3

    I tried it in Cyberpunk on my 3080 ti and was really impressed with it. I was one of those people swearing I'd never want to use frame gen but in practice it only added 10ms input latency and was so much smoother I definitely think it's worth it. there were some visual issues that were annoying enough for me to uninstall it but the game is supposed to get official FSR3 support and if we can use DLSS for upscaling coupled with FSR3 for frame gen on non 40-series cards I can't wait for the official implementation.

    • @vladvah77
      @vladvah77 4 หลายเดือนก่อน

      Well ok? will get FSR 3 support but when??? in 2077? /s

    • @mycelia_ow
      @mycelia_ow 3 หลายเดือนก่อน

      @@vladvah77 So many games still using FSR 2.1, some still on 1.0.
      AMD is not doing enough to incentivize devs to upgrade. We shouldn't have to mod this in.

  • @pobbityboppity1110
    @pobbityboppity1110 4 หลายเดือนก่อน +1

    Love this. Seriously useful coverage of great tech that everyone can use, not just the bleeding edge

  • @gtijason7853
    @gtijason7853 4 หลายเดือนก่อน +1

    Been testing this thoroughly for days and yeah it's pretty darn good. OSD frame counters can be buggy, for example when running the benchmark with the built in counter reporting say 60 fps and the Asus GPU Tweak / RTSS showing double that at 120. You can get this to show properly but it depends on where / when you enable the frame gen in the benchmark and what other ray tracing settings you have enabled

  • @snake_eater4526
    @snake_eater4526 4 หลายเดือนก่อน +5

    it could be cool that you test the software called Lossless scaling, it's early but pretty good too

    • @patman_for_sure
      @patman_for_sure 3 หลายเดือนก่อน +1

      here here
      I'm advising people via replies here to help advertise thw product for those with even older GPUs.

  • @Chobbito
    @Chobbito 4 หลายเดือนก่อน +3

    So amazing, I was getting weirded out that my laptop 4070 could beat my full 3090 when frame gen was there and I like frame gen honestly. This is a nice boost for my 3090's lifespan 😄

  • @RenzoMacchiavello
    @RenzoMacchiavello 4 หลายเดือนก่อน +1

    Been using this mod on my RTX 3080 + 5600X PC for about two months now to play Cyberpunk at 1440p and it has truly been a blessing.
    Using DLSS on Quality mode. The increase in FPS is amazing. Now easily getting over 100 FPS while driving around.
    Ray Reconstruction seems to be working fine because reflections look crisp and much clearer than before.
    Only weird thing I've noticed so far is the screen goes black for a second after pausing the game. Also there's a noticeable glitch that happens at the bottom of the screen (think of a large Windows taskbar) when you're in a car. It's especially bad when it's sunny and you're in 3rd person view behind the car. It's like the image is out of sync.
    I am more than willing to tolerate those small glitches because the performance uplift is truly astounding.
    Feels like I got a new GPU for free.

  • @user-pq8kd8fx6d
    @user-pq8kd8fx6d 4 หลายเดือนก่อน +2

    Hey Alex, great video as always! Will you be releasing a similar one soon for the Lossless Scaling that you mentioned?
    If you do- try both the stable and the beta (the dev is currently experimenting with a newer API in the beta that seems to work better for some usage cases).
    For testing LS I would recommend creating nvcp profile and setting the power management to High Performance, as well as enabling HAGS from Windows.
    Inside LS set the vsync to max refresh rate. Usually, it is recommended to cap the game to 1/2 of the monitor refresh rate, although the beta should be able to work without capping the game if using vsync. And one more thing, if testing the app, please also test the upscalers it has, the developer created a very cool spatial upscaler that does a better job than fsr1 and uses machine learning. Also, the dev created a Bicubic CAS- bicubic upscaler with added CAS which also does wonders on older hardware (performance-wise).

    • @alexanderson4822
      @alexanderson4822 4 หลายเดือนก่อน

      Oh, yeah, that would be amazing, this app is pure treasure, especially when you can combine upscaling and fg for all games without modding the (which means you can play vanilla Elden Ring with 120 fps without getting banned). There are some other cool examples but in general- the app rules!

  • @TilSkywalker
    @TilSkywalker 4 หลายเดือนก่อน +4

    I have been playing Alan Wake 2 Pathtraced using a 3080 + DLSS Perf @ 4k with this mode for over 10h already and it has been an amazing experience so far! This mod basically is a free "GPU upgrade" to a 40series card in framegen titles.

    • @ViewtifulVash
      @ViewtifulVash 4 หลายเดือนก่อน

      What avg fps do you get

    • @TilSkywalker
      @TilSkywalker 4 หลายเดือนก่อน

      Using low settings a base FPS of around 60-80 ish using a VRR screen. Depends on the are though. New York runs way better than Bright Falls! I only turned on direct PT lighting. More optimal would be 1440p using DLSS Perf if you are sensitive to high input latency. @@ViewtifulVash

    • @lowlymarine451
      @lowlymarine451 4 หลายเดือนก่อน

      How on earth do you find image quality acceptable with both FG and DLSS performance? I had to give up on Alan Wake 2 on my 3080 because even DLSS *quality* at 4K produces so much fizzle and artifacting it was almost unbearable to play, then still struggling to hold 60 FPS at that res + medium settings (no RT) was a dealbreaker. Some games have better implementations that make DLSS quality look acceptable, but DLSS Performance never fails to look like I smeared vaseline all over my screen, even without FG. I mean hell, just in the first couple of minutes of this video where they show comparisons the frame gen side looked absolutely awful in every game. I think a lot of you need to see an optometrist, the world is not supposed to be blurry all the time!

  • @DanielMizfit
    @DanielMizfit 4 หลายเดือนก่อน +7

    All hail modders! Thank you for bringing more life to my RTX 3070.

  • @SoundSelector
    @SoundSelector 4 หลายเดือนก่อน

    For the last, inconsistent part.
    Check if you have signal RGB or similar if by turning off, you notice any different behaviour 😊

  • @MridulBiswas
    @MridulBiswas 4 หลายเดือนก่อน +1

    This is incredible! I wish 4K benchmarks were also shown

  • @raysolo137
    @raysolo137 4 หลายเดือนก่อน +20

    Hey Alex, I'd like to see data on increase in latency too. Maybe in next video?

    • @shotwell25
      @shotwell25 4 หลายเดือนก่อน +7

      I was absolutely fucking shocked that they didn't cover this. The latency increase makes cyberpunk(and likely other games) unplayable. It makes it feel like an aggressive mouse acceleration. it's such a severe issue that it virtually nullifies the positives of the mod, I don't know why people didn't speak out on this more.
      .
      that, and cyberpunk has a lot of shimmering and flickers with this mod, it is not worth the fps gains.

    • @agromchung
      @agromchung 4 หลายเดือนก่อน +1

      Yeah I found this to be an issue too, even in a 120Hz container. I was playing Elden Ring in a platforming segment and kept missing a lot of jumps because of how intense the input latency was.

    • @InnuendoXP
      @InnuendoXP 4 หลายเดือนก่อน

      ​@@shotwell25eh playing with a controller it's perfectly fine for me, latency feedback isn't remotely as bad on a gamepad. If you want fast twitchy response with m&k and not just motion fluidity, yeah don't bother with framegen.

    • @Godmode_ON24
      @Godmode_ON24 4 หลายเดือนก่อน

      @@shotwell25 Did you try capping your fps? If you cap it to a value that keeps your gpu usage under 95% you should have very decent latency.

    • @shotwell25
      @shotwell25 4 หลายเดือนก่อน +3

      @@Godmode_ON24 not how that works at all what. it doesn't matter if you're at 60, 90, 120. it has nothing to do with the GPU utilization being too high. it's the process of frame gen that introduces latency , you can't prevent it.

  • @TheSwayzeTrain
    @TheSwayzeTrain 4 หลายเดือนก่อน +7

    This is heresy. Nvidia said the 30 series were in capable of performing frame generation. And they would never lie to we consumers because they have our best interests at heart.

    • @hastesoldat
      @hastesoldat 4 หลายเดือนก่อน +1

      They said that their DLSS FG implementation didn't meet their standards for pre 4000 series. The probability that the engineers publicly lied about that while not impossible is realistically something like 0,001%.

    • @TheSwayzeTrain
      @TheSwayzeTrain 4 หลายเดือนก่อน +1

      @@hastesoldat The 30 series GPUs work very well with AMD FSR 3. I like many others believe that Nvidia have some of the best engineers in the business. I have no doubt that they could have implemented frame gen on the 30 series that would have performed better than how FSR 3 currently does on those cards.
      Look at all their hardware design decisions of everything in the 40 series GPUs below the 4090. They intentionally hamstring many of the mid tier cards, putting minimal VRAM in them. This guarantees that the cards will age poorly over time and many gamers will consider upgrading again in the next generation. I speak from experience, I had a 3080 10Gb. If Nvidia implemented frame gen technology on their older cards it would increase their longevity. That is not something that is in their best interests. Hence why they won't do that. Forced obsolescence is their business model now.

  • @lilpain1997
    @lilpain1997 4 หลายเดือนก่อน +1

    I have been using the mod on cyberpunk to just see how it does and it ranges from good to ok. I use a 3080 at 3440x1440p and use Ultra RT with the PT mod added on top ( the mod adds PT to RT as a hybrid and you don't lose FPS and if you use basic you gain FPS ), the mod has a lot of artifacts when driving or using roach in The Witcher 3, usually at the bottom of the screen but the camera movement feels fine and looks fine for the most part. Think ill go back to native FPS though overall.

  • @AdadG
    @AdadG 4 หลายเดือนก่อน

    Hey Alex, I don't have the same tools but at least in The Witcher III "next gen" (with maximum RT) it seems to me that limiting the framerate from the Nvidia's Control Panel, although it doesn't completely eliminate the stuttering, it improves it quite a bit (unfortunately, as you may know, Rivatuner does not work with the mod).
    It would be good if you took a look at it.

  • @zaidlacksalastname4905
    @zaidlacksalastname4905 4 หลายเดือนก่อน +17

    Using Cyberpunk PT on a 3080 with this mod was great. Unfortunately I'm cpu limited so it wasnt perfect but it was a LOT better than just having no rt and running at dlss q. Had a great time.

    • @FakePerson-nv9uo
      @FakePerson-nv9uo 4 หลายเดือนก่อน +5

      how many frame are you getting.
      Also, why do you think the cpu is limiting you, with frame gen. Because frame gen just double the frames, so it use gpu not cpu. at least that is my understanding.

    • @g_webb21
      @g_webb21 4 หลายเดือนก่อน +1

      ​@@FakePerson-nv9uoI'm not too sure about CPU load, but Frame Gen surely increases input latency

    • @FakePerson-nv9uo
      @FakePerson-nv9uo 4 หลายเดือนก่อน +1

      @g_webb21 Good to know. I hope you get a new beefy cpu soon, bro.

    • @evilfrijolito6384
      @evilfrijolito6384 4 หลายเดือนก่อน

      what CPU do u have?

    • @ozzyp97
      @ozzyp97 4 หลายเดือนก่อน

      ​@@FakePerson-nv9uoFG will (visually) double your fps at best, so being limited by the cpu gives worse results because the number you're trying double is smaller. Even if this wasn't the case, your base fps being lower would mean more input lag, on top of the lag added by FG itself.

  • @engineno.97
    @engineno.97 4 หลายเดือนก่อน +5

    Not many times I've said "holy shit" out loud to a video

  • @mattc7420
    @mattc7420 4 หลายเดือนก่อน +2

    I followed a tip to set Vsync in the Nvidia control panel and then cap the framerate.

  • @bullit199
    @bullit199 4 หลายเดือนก่อน +1

    I did some testing of this mod with CyberPunk 2077 on an RTX3090 and I was very impressed, worked pretty well. However, when I tried it with Luke Ross VR mod it crashed several times. So I had to turn off frame generation for VR, they don't' seem to be compatible.

  • @bilditup1
    @bilditup1 4 หลายเดือนก่อน +15

    Looks pretty solid for the most part. Bit curious to try this on low-end cards (without RT ofc)

    • @maxmustsleep
      @maxmustsleep 4 หลายเดือนก่อน +3

      this might be good for upscaling but if these older cards don't have decent FPS already then generated frames don't work very well as far as i know.

    • @MorriganJade
      @MorriganJade 4 หลายเดือนก่อน +1

      I have used this on a 2060! I did notice that overal VRAM usage was higher, causing my overal FPS to drop a bit.. but otherwise? It was amazing!
      I have also used it in Darktide, and didn't mind the UI tearing a lot. And since that game has no anti-cheat, the fact that my old TN panel 144Hz G-Sync monitor (earlier iteration) has the least ghosting on high framerate, I finally found a great cheap way to get higher clarity in motion through these "fake frames".
      It's amazing going from 60 to 120FPS in some games like that

    • @Stephen-OldBadGamer
      @Stephen-OldBadGamer 4 หลายเดือนก่อน +1

      Ok about to try this with a 1660ti.@@MorriganJade

    • @leonro
      @leonro 4 หลายเดือนก่อน +2

      ​@@Stephen-OldBadGamer1660 Ti is not RTX, so the mod will not work.

  • @phrozac
    @phrozac 4 หลายเดือนก่อน +6

    The drawbacks are a dealbreaker for me but it's pretty cool.

  • @johntownPSN
    @johntownPSN 4 หลายเดือนก่อน +2

    I have a 3090 and played through Cyberpunk with path tracing and max settings at 4k. DLSS Performance though and got 60fps for 99% of the playthrough with minor drops to 55 and some in heavy in game cut scenes do drop to high 40's.

  • @tanmay5570
    @tanmay5570 4 หลายเดือนก่อน

    Luke mod can be used with amd gpu as well, I m using it on my rx5700. the mod can be configured to apply frame gen at native resolution for max. graphical fidelity in many games. the mod can be configured to eliminate ui flickering completely on games supporting dlss fg too. it's a all win situation for every gpu...

  • @technologicalelite8076
    @technologicalelite8076 4 หลายเดือนก่อน +9

    8:33 Bro what was that car turn? 💀💀

    • @MDwesLARL
      @MDwesLARL 4 หลายเดือนก่อน +1

      I'm glad I read this comment 🤣

  • @Wobbothe3rd
    @Wobbothe3rd 4 หลายเดือนก่อน +15

    Wouldn't it have made more sense to put out a direct FSR3 vs DLSS3 comparison before this? The actual quality comparison was the most important and compelling part of the video, and because this is only a mod, it was cut short! Looking forward to a more thorough review of the differences, modded or not.

    • @DigitalFoundry
      @DigitalFoundry  4 หลายเดือนก่อน +53

      There are too few actual official fsr3 Games IMO for a more holistic comparison, and a number of the implemntations are apparently Beta.
      Waiting till more come out
      -Alex

    • @HugoStiglitz88
      @HugoStiglitz88 4 หลายเดือนก่อน

      ​@DigitalFoundry Avatar will be a good comparison.

    • @andhikanazrilshidiq8062
      @andhikanazrilshidiq8062 4 หลายเดือนก่อน +2

      ​@@DigitalFoundry I implore you guys to recreate the DLSS3's real vs AI generated frames comparison using FSR 3 FG.

    • @TheDravic
      @TheDravic 4 หลายเดือนก่อน +4

      @@HugoStiglitz88 Avatar does not have DLSS3 as it is AMD sponsored title and [redacted].

    • @gavinderulo12
      @gavinderulo12 4 หลายเดือนก่อน +4

      ​@@HugoStiglitz88avatar does not support dlss3 framegen.

  • @BlackRainbowFT
    @BlackRainbowFT 4 หลายเดือนก่อน +2

    100%. I was thinking of getting rid of my 3070, but this mod has made AW2 and Cyberpunk so much more playable (despite the artifacts), that I'm not even considering upgrading anymore.

  • @awesomecat9898
    @awesomecat9898 4 หลายเดือนก่อน

    I was able to run cyberpunk at high settings with full path tracing enabled with DLSS performance mode and FSR3 framegen on my RTX 2070 at around 50-60 fps in the city centre. I was really impressed with what it coupled with DLSS could achieve on such a comparatively weak GPU (compared to the recommended GPUs for path tracing)

  • @HugoStiglitz88
    @HugoStiglitz88 4 หลายเดือนก่อน +3

    I might try it for phantom liberty. I have a 3070 and although path tracing worked on the main game, it wasnt even close to good enough on phantom liberty, even at 1080p dlss q
    Hopefully they also optimized phantom liberty though. The performance could get so bad it was totally baffling to me and i didnt even make it through the whole introduction chapter because i was so annoyed with the performance.
    In the main city i was getting 30-40fps with path tracing even at 1440p balanced. I got 15 fps in phantom liberty with those settings 😂

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish 4 หลายเดือนก่อน +1

      Getting 30fps at 1440p while PATH TRACING game is amazing, you should be grateful you have the end-all solution for lighting running at real time that well...

    • @HugoStiglitz88
      @HugoStiglitz88 4 หลายเดือนก่อน

      @@ImGonnaFudgeThatFish you're missing the point. I couldn't run it because phantom liberty ran twice as bad. I would've returned the game before my 2 hours had I known the dlc performance wouldn't even be half the main game. I could've just played it on ps5 instead of buying it twice for path tracing I couldn't even use

  • @evergaolbird
    @evergaolbird 4 หลายเดือนก่อน +33

    There's also LukeFZ and PureDark which their FSR3 supports AMD and GTX GPUs.

    • @MaxIronsThird
      @MaxIronsThird 4 หลายเดือนก่อน +6

      their version (DLSS3/FSR3)doesn't work as well bc it's not native, this(DLSS3) is actually native, just now unlocked for older RTX cards.

    • @evergaolbird
      @evergaolbird 4 หลายเดือนก่อน +7

      @@MaxIronsThird Wrong, I've been using LukeFZ's FSR3 mod on Starfield, CP2077, The Witcher 3, Control, and Dead Space Remake. They all work as fine as Nukem's mod cause it is replacing it natively.
      PureDark I have mixed bags on it with that I agree especially with Palworld.

    • @MaxIronsThird
      @MaxIronsThird 4 หลายเดือนก่อน +1

      @@evergaolbird I'm saying that bc before Starfield had native DLSS, mods for DLSS3 and FSR3 were all kind of broken(PureDark and Luke's)

    • @stardomplays1386
      @stardomplays1386 4 หลายเดือนก่อน

      @@evergaolbird PureDark's Frame gen mod in Palworld is very good!

    • @evergaolbird
      @evergaolbird 4 หลายเดือนก่อน

      @@MaxIronsThird Sure, when a mod is in continuous development - early releases are broken, but not the case with Starfield as of 0.9 and above - works as if the devs ported it themselves.

  • @privatelanstream3555
    @privatelanstream3555 4 หลายเดือนก่อน

    Around 12:00 @frametime issues. You can have problems with the system memory compression or fragmentation, where the CPU have issues reaching resources from the memory. This is caused by an extensive gameplay and leaky software from the developer. Look for odd memory growth in task manager.

  • @mpointe1978
    @mpointe1978 4 หลายเดือนก่อน +2

    12:50 the plant you use to jump from is causing that.

  • @blue5peed
    @blue5peed 4 หลายเดือนก่อน +12

    For those that don't know many of the issues concerning the HUD and compatibility have already been fixed. It's a brave new world.

    • @timmyp6297
      @timmyp6297 4 หลายเดือนก่อน +1

      Not with Nukem9. Puredark fixed them in his FSR3 mods, that you used to need Nukem9 to use when Puredark was DLSS3 only.

    • @ryugaroxas
      @ryugaroxas 4 หลายเดือนก่อน

      ​So what is the name of the mod in the vid ? Is it the same as the one ur talking about @@timmyp6297

  • @czbrat
    @czbrat 4 หลายเดือนก่อน +5

    Lol and Bryan Catanzaro ran his mouth about how Turing and Ada didn't have good enough optical flow accelerators or some bs.

    • @MrDs7777
      @MrDs7777 4 หลายเดือนก่อน +2

      For a hardware implementation it’s true. There are significant downsides to this software implementation.

    • @saialexander1873
      @saialexander1873 4 หลายเดือนก่อน +7

      ​@@MrDs7777significant? It's almost look the same, kind of marketing bulshit from Nvidia side

    • @MrDs7777
      @MrDs7777 4 หลายเดือนก่อน +3

      @@saialexander1873 FSR doesn’t look anything like DLSS. Don’t tell me you’re using highly compressed TH-cam video to make an image quality comparison?

    • @saialexander1873
      @saialexander1873 4 หลายเดือนก่อน

      @@MrDs7777 I didn't talk about fsr upscaling, only fsr3 frame gen

    • @Defeft
      @Defeft 4 หลายเดือนก่อน +1

      @@saialexander1873 he wasn't talking about upscaling either, and he's 100% correct. These frame gen mods will never come close to the quality of DLSS FG as DLSS is hardware based.

  • @yournewlowrate
    @yournewlowrate 3 หลายเดือนก่อน +1

    I am using my old ass 1080TI for this mod on Cyber Punk and getting 115 to 145 FPS 1440p while using fsr and dlss. Setting are mostly medium low but I have a couple settings at high. I am very impressed.

  • @JCRivera
    @JCRivera 4 หลายเดือนก่อน +2

    Using a 3070 worked well for me on:
    - CP 2077
    - Spider-Man / Miles morales
    Didn’t work so well for me on:
    - Robocop (have to reset it every few minutes, it kinda loses sync)
    - Jedi Survivor (steep base FPS drop, many artifacts)

  • @jasonspain3554
    @jasonspain3554 4 หลายเดือนก่อน +5

    For anyone interested, PureDark is working on FSR3 implementation on DX11 games and should be releasing soon. Modded Skyrim users can rejoice! Looking forward to implementing frame gen on the Skyrim Nolvus modlist with my RTX 3080 3840x1600 ultrawide setup.

  • @amazingafroman
    @amazingafroman 4 หลายเดือนก่อน +8

    Wish ppl would actually link to these mods when talking about them -_-

    • @djgaming1999
      @djgaming1999 4 หลายเดือนก่อน

      Any update regarding the link to the mod?

  • @blakegriplingph
    @blakegriplingph 4 หลายเดือนก่อน

    You should try the frame interpolation implementation in Lossless Scaling some time. Apparently the developer made it available for _all_ GPUs.

    • @patman_for_sure
      @patman_for_sure 3 หลายเดือนก่อน

      yup yup
      using it for my GTX 1660Ti and it works great

  • @MrJemabaris
    @MrJemabaris 4 หลายเดือนก่อน +1

    I am experiencing something similar in Hunt Showdown for a long time, where sometimes the VRR feels like it's not completely "locking in". I've had the same behaviour with an RTX 3080 and now with a 4090 in combination with an LG freesync monitor. The framerate is as high as always, but the gameplay feels choppy and is plagued with micro stutters.
    What usually fixes the problem for me is pressing "alt+enter" twice to retoggle fullscreen mode. So my best bet is, that it has something to do with how windows handles fullscreen in conjuction with VRR.

    • @YogiMcPogi
      @YogiMcPogi 4 หลายเดือนก่อน +1

      Same here. I found out, on my end it depends on how close my FPS are to my currently set max refresh rate or - in case of VRR enabled - how close my FPS are to 120 when having the max refresh rate set to 240. When I set the in-game limiter to 120 it's much smoother than with 144, which I can achieve without dipping lower though. Disabling VRR altogether and syncing the tear line with RTSS to 120 max FPS gives even better smoothness, which leads me to believe VRR just has a hard time keeping up with the game's FPS, when it's not a multiple of 120 (maybe even 60 but I didn't check).
      My monitor is a PG27AQDM and using the "Custom Resolution Utility" I eventually set 144 as a custom refresh rate and did the same thing without VRR and it's just as smooth as when I tested with 120 FPS @ 240 Hz. I think 120 @ 120 should work the same.
      Try and see if this suits a workaround for you, too. Maybe Alex can use this information for his research somehow, too.

  • @candidosilva7755
    @candidosilva7755 4 หลายเดือนก่อน +11

    Been using this mod on cyberpunk on my rtx 2060 6gb and im a simple man all i wanted was more frames and this did the job. Course its not perfect but its a price to pay if we want more fps.

    • @theJesai
      @theJesai 4 หลายเดือนก่อน +5

      What frame rates, resolution, and graphics setting do you play at with that card? :O

    • @candidosilva7755
      @candidosilva7755 4 หลายเดือนก่อน

      @@theJesai 1080p high setings no rt no motion blur and film grain. Textures set to high too i get 158 fps max avarage 138 and a minimum of 58. In night city and in non cpu bound places. And dog town runs bad for me couse my cpu is not up to the task. Driver 550.23 i belive hope you guys are crarefied.

    • @NamTran-xc2ip
      @NamTran-xc2ip 3 หลายเดือนก่อน

      ⁠@@candidosilva7755My cpu is not great anyway but with this mod I have 60+ so not a problem

  • @fabianrokkenbauch5550
    @fabianrokkenbauch5550 4 หลายเดือนก่อน +46

    Nvidia Be like : FrAmE GeN iS nOt PoSsIbLe oN 20/30 sErIEs

    • @z0nx
      @z0nx 4 หลายเดือนก่อน +6

      I knew this time would come. Oh thank thy patience

    • @Bluebpy83
      @Bluebpy83 4 หลายเดือนก่อน +9

      This is not frame gen that Nvidia uses. It's way worse.

    • @EVPointMaster
      @EVPointMaster 4 หลายเดือนก่อน +10

      They didn't say that.
      They said they were not satisfied with the quality/performance of frame gen on the 30 series, when they launched frame gen.

    • @pvim
      @pvim 4 หลายเดือนก่อน +10

      ​@@Bluebpy83this is still relevant tho they are artificially limiting frame gen to 4000 series and giving a bunch of bs reasoning as to why its not supported on older gpus

    • @zyblurish206
      @zyblurish206 4 หลายเดือนก่อน +9

      @@Bluebpy83 yes because it's a mod but AMD's frame gen technology when implemented into the game properly is on par with Nvidia's frame gen and DF already made a video about it. DLSS3 is still better than FSR3 upscaling but with frame gen itself there is barely any difference which shows that it's possible. It might not be as effective on older gpu's so instead of a 2x fps boost you might get around 1.6 or 1.7x which is still great.

  • @iseeu-fp9po
    @iseeu-fp9po 2 หลายเดือนก่อน

    Thank you. So I just came from Hardware Unboxed where they talk about the official version of this being in the works where it will support any upscaling solution in combination with AMD framegen, but this mod only allows for FSR to be used with it?

  • @habama1077
    @habama1077 4 หลายเดือนก่อน +2

    Is there a reason the mod's link isn't in the description?

  • @-Haze
    @-Haze 4 หลายเดือนก่อน +23

    Well there is fsr3+fg on non rtx cards as well. I can confirm that "The Last of Us" runs at +60fps in 1440p on high settings with a 1080ti.

    • @HCIbn
      @HCIbn 4 หลายเดือนก่อน +1

      Post link so I can read about it.

    • @-Haze
      @-Haze 4 หลายเดือนก่อน

      @@HCIbn
      You just have to google it. It's the one from Luke.

    • @agromchung
      @agromchung 4 หลายเดือนก่อน +1

      ​@@HCIbnThe modder is PureDark, I believe. His stuff is Patreon-only

    • @desmond3245
      @desmond3245 4 หลายเดือนก่อน +2

      I've seen it and It looks absolutely horrendous. Extremely distracting ghosting on everything in motion, nowhere near the quality of this mod. In fact even lossless scaling FG looks better than it with less ghosting.

    • @-Haze
      @-Haze 4 หลายเดือนก่อน

      @@desmond3245
      Only on the hud elements for me but its not really that bad.
      There is a fix for Alan Wake 2 for the ghosting so lets wait.

  • @thecarl1013
    @thecarl1013 4 หลายเดือนก่อน +5

    About the UI issue. PureDark, (DLSS mod author) fixed this issue. Through his mod, you can add DLSS to many other games (gtav for example) which don't have dlss by default. Also you can add Nvidia and AMD fg of course, and there's option for ui fix. Here: /watch?v=5yS_Whcs4Eg is video from the author. And yesterday, he posted on patreon that he got fsr3 fg working for dx11 games, so this is very interesting.

  • @ezaike335
    @ezaike335 4 หลายเดือนก่อน

    I have been playing 2077 with this mod on a 3070, truly amazing stuff

  • @GatsuRage
    @GatsuRage 4 หลายเดือนก่อน

    Question: do I need to reapply the reg edit if I update my graphic drivers? Also does the unistalling works fine if I wanted to undo the reg mod?

  • @MifuneYoutube
    @MifuneYoutube 4 หลายเดือนก่อน +7

    Here we go! Let the frame gen wars begin! It’s a win win for gamers.

    • @deathtoinfidelsdeusvult2184
      @deathtoinfidelsdeusvult2184 4 หลายเดือนก่อน

      it's already a win for nvidia interms of upscaling and frame gen. Dedicated is just way better than open source. However the availability of fsr 3 makes it great for people as a demo if they want it or not.

    • @MifuneYoutube
      @MifuneYoutube 4 หลายเดือนก่อน

      @@deathtoinfidelsdeusvult2184 Won't be long before modders perfect the same or even better results on it making it more than just a "demo".

    • @deathtoinfidelsdeusvult2184
      @deathtoinfidelsdeusvult2184 4 หลายเดือนก่อน

      @@MifuneTH-cam doubt that, look at their fsr 2.1 for example. Still inferior to dlss 2 that even Xess 1.2 looks better.

    • @Divinicus1er
      @Divinicus1er 4 หลายเดือนก่อน +1

      After a year of people telling DLSS3 sucked because of fake frame... Now it's suddenly amazing because they have access to it...

    • @MifuneYoutube
      @MifuneYoutube 4 หลายเดือนก่อน

      @@Divinicus1er chip on your shoulder much about it?

  • @someguy3186
    @someguy3186 4 หลายเดือนก่อน +6

    This mod is a game changer. I just beat Cyberpunk with path tracing enabled on my 3080, and goddamn was it an experience.
    By the way, there are versions of the mod that enable FSR 3 on older GPUs as well. I tested it with a 1050 ti, and it works. Definitely not recommended, but it does work.

    • @3ericw
      @3ericw 4 หลายเดือนก่อน

      What res could you do path tracing on? I have a 3080 and am looking to restart cyberpunk since the dlc came out. I play 1440p

    • @someguy3186
      @someguy3186 4 หลายเดือนก่อน +1

      ​@@3ericw I use 1440p DLSS Quality, and I generally get about 60-80 fps. There will be dips below that in very demanding sections though, especially in the Phantom Liberty DLC.

  • @MDwesLARL
    @MDwesLARL 3 หลายเดือนก่อน

    So this will only work if the game has a setting in your video options to enable frame gen?

  • @MorriganJade
    @MorriganJade 4 หลายเดือนก่อน

    When you mentioned the CPUs being different, but ridiculously high end... could it be cache related?
    Just a random thought that I am throwing out there, while not THAT informed on the technology.
    But was thinking of how many games benefit from cache these days as to why the 5800X3D and 7800X3D have vastly larger FPS in some games than other AMD CPUs of the same gen.

  • @WholesomePotato1
    @WholesomePotato1 4 หลายเดือนก่อน +3

    That Reflex auto-frame capping is just incredible. A bit OTT but I needed to say this.. It's so important for everyone with VRR displays to limit your fps to 116 on a 120hz panel (or 157 fps on a 165hz, etc...) and use Vsync+ Gsync if the game doesn't support Reflex. The latency difference is huge!

    • @TexelGuy
      @TexelGuy 4 หลายเดือนก่อน +1

      The newest Nvidia driver added Ultra Low Latency mode support for DX12 games, so you don't need to cap framerate manually for any DX11/DX12 game, the driver does it automatically (Like Reflex), and latency is significantly better in games that don't support Reflex.
      It's basically driver level Reflex that now works with DX12, so that Avatar game will have the latency advantages that Reflex brings, for example.

    • @WholesomePotato1
      @WholesomePotato1 4 หลายเดือนก่อน

      @@TexelGuy Thanks for the info. But I can only see the usual Low Latency Mode that I can set to Ultra. I have this set since forever. Where can I find this new setting, please? Thanks

    • @TexelGuy
      @TexelGuy 4 หลายเดือนก่อน +1

      @@WholesomePotato1 There's no new setting, that old low latency mode setting was updated so it also applies to DX12 games, so if you have it set to Ultra already, it should just work if you have the latest 551.23 drivers.
      In previous drivers, that setting didn't do anything at all in DX12 games.

    • @WholesomePotato1
      @WholesomePotato1 4 หลายเดือนก่อน

      @@TexelGuy Ah, alright, thanks! :)

  • @ronniewhitedx
    @ronniewhitedx 4 หลายเดือนก่อน +3

    Been using it on Alan Wake 2 for my second playthrough and oh my God the performance boost on my 3080 is insane. More noticeable ghosting for sure but it's honestly so worth it.

    • @chillnspace777
      @chillnspace777 4 หลายเดือนก่อน

      How severe is the ghosting. I have the same car

    • @KP-kt5jt
      @KP-kt5jt 4 หลายเดือนก่อน

      Die you use performance DLSS? and if so, did it look too blurry?

  • @IronBanana
    @IronBanana 4 หลายเดือนก่อน +1

    I tested with Jedi Survivor (I hace a 5800x3d and a rtx 3060) and is a night and day difference, almost 100 fps in 1080p.

  • @lahma69
    @lahma69 4 หลายเดือนก่อน

    Wow, this is incredible! Me and my RTX 3080 are really going to enjoy putting this mod to good use.

  • @Nobody-sp7ug
    @Nobody-sp7ug 4 หลายเดือนก่อน +3

    So this isnt dlss 3.0 frame gen, its fsr frame gen being injected into dlss.
    Well fsr frame gen without fsr upscaling is a massive improvement in having the screen not look like its made out of wiggling worms, so pairing that with dlss sounds like it can be worthwhile.

  • @AssassinIsAfk
    @AssassinIsAfk 3 หลายเดือนก่อน +4

    Meanwhile at Nvidia HQ: BAN THESE MODS NOW!!!

  • @pkaulf
    @pkaulf 4 หลายเดือนก่อน +1

    Really happy with this mod. I can finally play The Witcher 3 & Cyberpunk with raytracing enabled at an acceptable frame rate on my 2070 Super.

  • @TheTruth-ir7sz
    @TheTruth-ir7sz 4 หลายเดือนก่อน

    You guys put in work

  • @zachc4451
    @zachc4451 4 หลายเดือนก่อน +4

    Jittery frame times are not a subjective issue nor a subjective occurrence. People not perceiving it the same way is irrelevant, because most people still have not played at a higher refresh rate than 30/sometimes 60.
    But just because they cannot perceive the issue does not mean the issue does not exist and should not even really enter the conversation from a strictly technical standpoint, as everyone I have ever shown a truly locked 120-165 refresh rate experience to without saying anything will always mention how smooth it looks in comparison to how they play the game.
    Some may report initial headaches or eye strain because they're not accustomed to it -- that's fair, because I can experience the same when playing at low frame rates for a certain period of time -- but the actual smoothness and benefits, and therefore the issues that prevent that, are not up for debate.
    The technical side of things that can *cause* it, such as different PC configurations, Windows bloat moodiness, driver related issues, etc. are subjective. But the human element is not, and I am tired of people pretending that it is.

    • @hastesoldat
      @hastesoldat 4 หลายเดือนก่อน

      Agreed. Everyone in tech media is so afraid of calling things like they are because a lot of people are oblivious and get angry. And it's a real disservice for the audience and hardware/video games consumers.

  • @ClusterShart
    @ClusterShart 4 หลายเดือนก่อน +5

    I hate the fake rendering future. I want native rendering with actual anti aliasing back.

    • @poppysilver
      @poppysilver 4 หลายเดือนก่อน

      wdym by "actual anti aliasing"?

    • @ClusterShart
      @ClusterShart 4 หลายเดือนก่อน +2

      @@poppysilver techniques like MSAA and SSAA, instead of post processing that removes fine detail like TAA and the various upscaling techniques.

    • @wiegraf9009
      @wiegraf9009 4 หลายเดือนก่อน

      @@ClusterShartAll anti aliasing removes details that's literally the point. Even down sampling removes some details from the higher res image used. Different techniques just remove different things.

  • @vitaobatera
    @vitaobatera 4 หลายเดือนก่อน

    A good update on the Frame time problems: For me, once I get this kind of problems, I just need to set a different resolution then back (like going from 1440p to 1080p, then back to 1440p). Seems like the renderer is reset and everything gets back to how it should be.

  • @TheCrazedEB
    @TheCrazedEB 4 หลายเดือนก่อน

    I have a 3080 and been waiting to upgrade to a 40/50 series to play cp2077 the way it was showcased with all the RT/OD. Now, hopefully, I can give it a true go without nose dive performance.

  • @indianaducky
    @indianaducky 4 หลายเดือนก่อน +3

    Those frametimes 🤮

  • @The_Ostrich
    @The_Ostrich 4 หลายเดือนก่อน +81

    Do a Suicide Squad vs Batman Arkham Knight analysis video.

    • @Prabhnation
      @Prabhnation 4 หลายเดือนก่อน +12

      Boring Squad Vs Masterpiece

    • @terencecaron2922
      @terencecaron2922 4 หลายเดือนก่อน +14

      you're gon be pissed when they say Suicide Squad is as impressive.

    • @cody3335
      @cody3335 4 หลายเดือนก่อน +5

      Do me a favor and stop demanding

    • @MikeUK66
      @MikeUK66 4 หลายเดือนก่อน +4

      ​@@Prabhnation
      Cry

    • @Prabhnation
      @Prabhnation 4 หลายเดือนก่อน +1

      @@MikeUK66 I'm not crying bruh 😎 I'm Just Telling The Truth Here

  • @sapphyrus
    @sapphyrus 4 หลายเดือนก่อน

    In games that it works great, it's fantastic like Starfield and CP77. In some others it has big issues like Midnight Suns though where it creates massive ghosting around character animations. If it can be further improved, will be a massive boon for older gen RTX cards.

  • @pug987
    @pug987 4 หลายเดือนก่อน

    I wonder if it's worth using this mod for games that already have FSR3 (and DLSS3 of course for the mod to work) to get the frame generation but with DLSS2 reconstruction.

  • @TheVektast
    @TheVektast 4 หลายเดือนก่อน +4

    Another nail in the coffin of the 4000 series cards. This will extend the life of the 3000 series cards 2+ years.

    • @evilleader1991
      @evilleader1991 4 หลายเดือนก่อน +2

      Only for SP games

    • @MrDs7777
      @MrDs7777 4 หลายเดือนก่อน +1

      Hardly. There are many other reasons to get a 4000 series.

  • @Multimeter1
    @Multimeter1 4 หลายเดือนก่อน +3

    Nvidia has 0 excuse now for frame generation being ported to older RTX cards.... I do not mind a latency hit if that means better frame rate..... Nvidia engineers might be gate keeping some way because management told them so

  • @ScavengerFX
    @ScavengerFX 4 หลายเดือนก่อน

    I was wondering if anyone was going to make a video on this. Works great on my 2060.

  • @coolcat23
    @coolcat23 4 หลายเดือนก่อน

    Is it possible that the FPS sawtooth behaviour is caused by inconsistent assignment of game threads to performance vs efficiency processor cores? Perhaps disabling efficiency cores could address this problem?