AMD's Most Underrated Feature Nvidia Hopes stays Hidden (AFMF is Goated)

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  • เผยแพร่เมื่อ 5 ก.ค. 2024
  • Reviews about AFMF have been pretty mixed and maybe even negative. However, there's SO many things this tech offers.
    Try AFMF for yourself (if you have rx 7000 series) with their preview driver: www.amd.com/en/support/kb/rel...
    ^ remember this is a preview driver, so try at your own risk :)
    AMD's Fluid Motion Frames technology allows us to add a form of frame generation to every single DX11 and DX12 game. It's wild, though not perfect, but seems underrated because it can solve SO many issues we have in games. Like FPS caps, high refresh rate and compatibility/exclusivity of frame gen tech in certain games. Shame it is only available with RX 7000 series graphics cards, but hopefully its support will expand when it fully launches in Q1 2024 (AMD ain't good at keeping release dates tho XD).
    ==JOIN THE DISCORD!==
    / discord
    community.amd.com/t5/gaming/a...
    0:00- What AMD Fluid Motion Frames are and why it matters
    1:55- In first person vs third person games
    3:15- Some issues to look out for
    4:45- How base framerate affects AFMF
    6:25- Using Fluid Motion Frames to get around frame caps
    7:35- FSR 3 Frame Gen + AFMF is CRAZY
    10:12- Using AFMF to get around CPU Limits
    11:40- AMD Fluid Motion Frames Round-up
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ความคิดเห็น • 648

  • @imAgentR
    @imAgentR 9 หลายเดือนก่อน +646

    Fluid Motion is now available on 6000 series; man the value of those cards just rose even higher on the price to performance ratio.

    • @BaKa60gaming
      @BaKa60gaming 9 หลายเดือนก่อน +3

      how do you get the beta driver i can't find it

    • @imAgentR
      @imAgentR 9 หลายเดือนก่อน +14

      @@BaKa60gaming check out your Beta/Preview drivers, not the Recommended one

    • @urospecanac
      @urospecanac 9 หลายเดือนก่อน +7

      I tried it on my 6900 xt i does not work for me, when i turn it on i lose 10 fps...

    • @cipriangosu610
      @cipriangosu610 9 หลายเดือนก่อน +53

      @@urospecanac it only shows the fps with the amd HUD u can't see the numbers ingame unless the game supports it

    • @sebastian38488
      @sebastian38488 9 หลายเดือนก่อน +3

      @@cipriangosu610 😂😂😂

  • @Kniker97
    @Kniker97 9 หลายเดือนก่อน +417

    AFMF is now available on the RX 6000 series with the latest preview driver.

    • @paradox5556
      @paradox5556 9 หลายเดือนก่อน +10

      doesnt work for me on rx 6700 xt, just makes the game feel unresponsive and blurry. Feels like it doesnt actually increase fps, just gets more blurry. Also breaks the amd overlay, so it shows fps as N/A, thus cant confirm if it actually increases fps or if not.

    • @od13166
      @od13166 9 หลายเดือนก่อน

      ​@@paradox5556RX6800 Here it works

    • @NOHEATED
      @NOHEATED 9 หลายเดือนก่อน +55

      ​@@paradox5556that's the reason why it is in beta

    • @ProtoType4588
      @ProtoType4588 9 หลายเดือนก่อน

      @@paradox5556 did you ddu before installing? if not ddu in safe mode by holding shift and clicking restart then at the startup options you pick 4 or 5 dont mather which and you ddu the amd drivers let it restart and install the drivers quickly enough before windows tries to install their own shit

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 9 หลายเดือนก่อน +4

      Good, I thought they would limit it 7000 series only.

  • @kobusdowney5291
    @kobusdowney5291 9 หลายเดือนก่อน +259

    One thing you missed,
    The higher your base fps, the faster you can pan your view around before AFMF disables itself

    • @azideiaman
      @azideiaman 9 หลายเดือนก่อน +17

      so isn't camera speed, but distance between frames?

    • @94leroyal
      @94leroyal 9 หลายเดือนก่อน +38

      Yeah. Some maximum difference in angle between frames will kick it off, but I have to say when starting at even 50 fps pre-AFMF, it takes pretty quick motions to kick it off. Faster than my controller will turn the camera, but I can break it with a mouse if I'm trying.

    • @Radec_G
      @Radec_G 9 หลายเดือนก่อน +9

      considering this is not supposed to be used in competitive games or anything similar (the input delay already killed that scenario) i thing it works pretty well in the general spectrum of usage

    • @lorkano
      @lorkano 9 หลายเดือนก่อน +10

      What is also important, when moving camera and fps drops due to automatically disabled frame generation, you wont even feel it. Input lag stays the same, and frame generation is enabled back instantly, even though it takes fps counter to pick up a second more. It's not "slowly ramping fps back up". Its just fps counter representing it like this. It needs to get few seconds of data to accuratly represent fps again
      I've been playing cyberpunk with it, barely any artifacts in normal gameplay, input lag is no big deal for me but it depends on a person.

    • @kobusdowney5291
      @kobusdowney5291 9 หลายเดือนก่อน +1

      It seems so, yes@@azideiaman

  • @MyRkAcc
    @MyRkAcc 9 หลายเดือนก่อน +119

    Now the preview drivers work in 6000 series cards as well. But ill probably wait for it some more so it develops.

    • @igavinwood
      @igavinwood 9 หลายเดือนก่อน +8

      I heard that too. I think it's a beta driver at the moment. Hopefully this is the start of good things to come for at least all 6000 and 7000 GPUs

    • @KanezR
      @KanezR 9 หลายเดือนก่อน

      ok😀

    • @fatih9016
      @fatih9016 9 หลายเดือนก่อน +6

      Yea same, my RX6600 is strong enough as it is no need to rush

    • @Radec_G
      @Radec_G 9 หลายเดือนก่อน +2

      same here, i don't need it like ASAP on my 6800 so waiting for the full launch next year its fine

  • @TheIndulgers
    @TheIndulgers 9 หลายเดือนก่อน +76

    I am shocked AMD was able to pull of a decent looking driver level frame generation tech. I was certain it was going to be awful, but it somehow has less artefacts than dlss 3 did on release. Fewer issues with UI elements, and pretty respectful input latency.
    Sure, its use case is niche, but I can see myself using it in something like BG3. Slow turn based game with some heavy CPU limits in act 3.

    • @DeSibyl
      @DeSibyl 7 หลายเดือนก่อน +1

      From other videos I've seen the UI elements get absolutely destroyed by AFMF lol. Also it's kinda useless if it turns off when you move.

    • @taggamer335
      @taggamer335 7 หลายเดือนก่อน

      ​@DeSibyl it turns off when the distance between frames is too much.

    • @DeSibyl
      @DeSibyl 7 หลายเดือนก่อน

      @@taggamer335 Yea, so basically whenever you move your camera lol. Would be fine in slow paced games, but anything somewhat fast would be unusable.

    • @taggamer335
      @taggamer335 7 หลายเดือนก่อน

      @DeSibyl Not necessarily whenever you move your camera. Definitely if you have low base fps, then it would everytime you move your camera, however at low base fps, the frame gen is bad anyway since it uses the latency of the base frame rate, so it shouldn't really be enabled then. But with a decent or high base fps, then it makes gameplay look much smoother and better without sacrifing too much input lag.
      It sucks that frame gen isn't that good yet for lower end or older cards due to latency and in AMFM's specific case the shutting down when too much variance in the frame, since those are the ones that could really benefit.
      If I move my mouse extremely quick, like I would in a shooter doing flicks, then yea it shuts off during that, though no one should really use frame gen on shooters due to the added latency already so... But with controller, it rarely shuts off even with camera sensitivity to the max. Even in regular gameplay where I actively use mouse camera, but don't move my mouse like my life depends on it, it doesn't turn off that often, though its probably because I have a decent base fps to begin with
      Plus frame gen is still relatively new,
      AMD is still in beta though its set to release in Q1 2024 i think, so not much time left, but amd software and drivers does get better with time so who knows? Hopefully amd improves there frame gen and Nvidia does another tech breakthrough or something.

    • @DeSibyl
      @DeSibyl 7 หลายเดือนก่อน

      @@taggamer335 Idk, I just went by video reviews of the AMD Driver Frame Gen. They moved their mouse even half hazardly and it shut off for them. Who knows, maybe that was a different version.

  • @shyhrk
    @shyhrk 9 หลายเดือนก่อน +49

    Honestly, I think it does help in selling more AMD GPUs. I mean, I got 7800 XT because I feel good with all the more consumer friendly initiatives AMD get. I can afford NVIDIA's offering, and even if they got better, and exclusive features, I don't really use them that much, not that 7800 XT can't do anyway. Super satisfied with it, and I hope AMD can continue to improve everything.

    • @PrefoX
      @PrefoX 8 หลายเดือนก่อน +1

      so if AMD is using proprietary stuff its good, when Nvidia does its bad. thats a fanboy call here

    • @emredogru7214
      @emredogru7214 8 หลายเดือนก่อน +10

      @@PrefoX nah this gen Nvidia flipped off every gamer with its shady pricing and selling 70 tier gpu as an 80 tier gpu so its price can be higher. Also AMD has been doing still supporting older gpus and sometimes they straight up release a driver which boosts way older gpus like they did with fine wine. As someone with a 1060 for 6 years now, but I cant buy Nvidia again and feel good about it now.

    • @UltimaKrecia
      @UltimaKrecia 8 หลายเดือนก่อน

      ​@@emredogru7214lol feel good about it? Ofc amd is cheaper and nicer, they have like 10% of the market share and the cards have to be sold somehow. If amd ever gets bigger then nvidia youre gonna see the same thing that nvidia does now, thats just how corporations work.

    • @hua..
      @hua.. 7 หลายเดือนก่อน

      @@emredogru7214 AMD pricing ain't exactly all that great either, if they could sell their cards at the same price Nvidia does, they would, the only reason they undercut is to remain competitive. Also their current lineup isn't stellar, people love saying the 4070 is running a 60 series chip, yet the 6800XT was considerably faster than the 3060ti (and was also comfortably faster than the 3070), meanwhile the 7800XT goes neck and neck with the "gimped" 4070 but gets praised by everyone for being a great card, the 7700XT is overpriced as all hell and the 7900XT lacks any sort of identity. Buy whatever you find cheaper/fits your needs but stop pretending either of these companies care about you

    • @tfkoincognito
      @tfkoincognito 6 หลายเดือนก่อน

      ​@PrefoX lol whatever helps you sleep at night.

  • @manish2010ify
    @manish2010ify 9 หลายเดือนก่อน +36

    Good to see amd is seriously competing and developing new features we need few more fresh features this is sign of healthy competition.

  • @sumthing1003
    @sumthing1003 9 หลายเดือนก่อน +30

    AFMF is also available on 6000 series now in a beta driver btw

    • @BaKa60gaming
      @BaKa60gaming 9 หลายเดือนก่อน +3

      how do you get the beta driver i can't find it

    • @VinniePaz
      @VinniePaz 9 หลายเดือนก่อน

      @@BaKa60gaming Google search "Amd beta drivers" and click on 1st link

    • @hquan1
      @hquan1 9 หลายเดือนก่อน

      @@BaKa60gaming I just googled the phrase "AFMF driver" and it shows the first result which directs you to the download site (AMD site of course)
      Edited: Vex gave you the link to the driver in this video description, check it out.

    • @KuroFaust
      @KuroFaust 9 หลายเดือนก่อน

      @@BaKa60gaming link below movie [discription] u go there and on bottom of that AMD site u have driver 23.30 .01.02

    • @Blissy1175
      @Blissy1175 8 หลายเดือนก่อน

      @@BaKa60gaming in case you still haven't found it just google "AMD AFMF preview driver", it should be the first result from AMD's website

  • @robdreams
    @robdreams 9 หลายเดือนก่อน +33

    i love that vex cares about his asian viewers and uploads at a great time for us

    • @KanezR
      @KanezR 9 หลายเดือนก่อน +2

      :O

    • @danielsuguwa746
      @danielsuguwa746 9 หลายเดือนก่อน

      Yo Asian viewer here. You're right, but I hope he'll get enough sleep for tonight after this...

    • @Greybell
      @Greybell 9 หลายเดือนก่อน +7

      @@danielsuguwa746 I'm sure he scheduled the video ahead of time.

    • @danielsuguwa746
      @danielsuguwa746 9 หลายเดือนก่อน

      ​@@GreybellYeah, I think so... Anyways, in the meantime, more video to watch right now for us Asian viewers! 🤭👀

    • @rob4222
      @rob4222 9 หลายเดือนก่อน +2

      The video released 11a.m. in Germany. We are not asian ^^

  • @emilpapis93
    @emilpapis93 9 หลายเดือนก่อน +15

    My experience in cp2077 is that my ~75 native fps interpolated to 130-160 feels quite good. Yes when you flick the mouse it turns off, but by then its already a blur so im not really noticing too much and as soon as you stop you get high fluidity again. So i think even first person games are fine, with the acknowledgement that it isnt perfect but you'll still enjoy the higher fluifity for +90% of the time, in a story based singleplayer. Its more of a "here and there" thing when you notice artifacting, it isnt some constant distraction. And for a "stupid" frame interpolation thats pretty sweet.
    For singleplayer titles i cannot see why not to use it unless the artifacts are really distracing to you.

    • @94leroyal
      @94leroyal 9 หลายเดือนก่อน +1

      I can't get smooth frame pacing on my 6700 xt, and have excessive tearing. Those would be my reasons. But those are almost certainly both going to be fixed soon. The image quality itself is decent though, no (major) complaints, so once it's ironed out this will be sick.

    • @emilpapis93
      @emilpapis93 9 หลายเดือนก่อน +1

      @@94leroyal yeah the reports seem to be 7000 series just works better for now. Probably why they didn't release for 6000 series at first.

    • @Blissy1175
      @Blissy1175 8 หลายเดือนก่อน

      @@94leroyal You need to have vsync & enhanced sync (driver-level vsync alternative) off, and you need a relatively decent framerate before turning afmf on. iirc the info AMD released was 50fps recommended for 1080p and something like 60 fps for 1440p. So you'll want to be able to manage those framerates first, or roughly around there, before turning on AFMF. I've personally found turning motion blur on low will completely obfuscate any screen tearing and artifacts for the most part if you manage above/at the recommended FPS, but I'm on a 7900xtx so I'm not sure if it's just my GPU doing better at avoiding screen tearing or not.

    • @94leroyal
      @94leroyal 8 หลายเดือนก่อน +1

      @Blissy1175 I actually got a high refresh rate monitor in the interim and have changed my opinion. When starting at ~70 fps and then doubled to a little over 120, things feel pretty good. Anything past 120, and I can't tell much of a difference. Also I think there was an error on my first driver install or something, because the god-awful tearing is gone. But I had to reinstall it a few times after undervolting too far (for some reason I need a lesser undervolt to stay stable than the previous driver), and it's working well now lol

    • @emilpapis93
      @emilpapis93 8 หลายเดือนก่อน

      @@94leroyal we have to remember it's a tech preview and we are on preview drivers. They will improve everything around it with time. Happy it got to you fast!!

  • @user-vl5sx5yg6l
    @user-vl5sx5yg6l 9 หลายเดือนก่อน +5

    Nice done informative video, appears to be done before AMD announced support for AMD 6000 series GPU's, with AMD advising this software is in a Beta stage, seeking input to better the software, tried on a RX 6750 was quite impressed gaming at 1440P ! 👍

  • @zq7246
    @zq7246 9 หลายเดือนก่อน +8

    Honestly I’ve been using it in Starfield and I am loving. The fluid motion frames turn off dynamically meaning it’s not all at once so unless you are just shaking your mouse back and forth really fast it’s not going to kick all the way off. I don’t get stuttering or anything like that with it either. What I like most about it is it’s allowed me to turn off all upscaling on my 3440x1440 monitor and still have the smoothness you get with a high framerate. Also turning off the upscaling took away any sort of CPU bottlenecking I had actually resulting in less choppiness in placers like Akila city. Pretty cool honestly. My setup is a 7900xt with a 5800x3D. My average framerate for my session last night was 162 fps.

  • @Munenushi
    @Munenushi 7 หลายเดือนก่อน

    I've been a fan of Radeon Boost for a while - it ONLY does Resolution Scaling when you move your mouse (and is based on how fast you move it).
    So much great stuff coming out from AMD the past while. Keep up the great vids too man!

  • @deus_nsf
    @deus_nsf 9 หลายเดือนก่อน +35

    This is the best AFMF video ever produced, I pretty much chased them all on the internet and you nailed the usefulness of the tech like no one else.
    Now I REALLY want to see this for OpenGL too, and Vulkan as well. There are a LOT of 60 FPS locked OpenGL games that I really love, this could be a true game changer. Let's hope it evolves with time, with maybe an option to force it on at all times even if it looks weird :)

    • @RuyGedares_GuyRedares
      @RuyGedares_GuyRedares 9 หลายเดือนก่อน +3

      OpenGL also happens to affect minecraft Java also I think? One of the most popular games out there.
      That would be epic, imagine the possibilities, running shaders at over 60fps at large render distances!

    • @deus_nsf
      @deus_nsf 9 หลายเดือนก่อน +1

      @@RuyGedares_GuyRedares the original Doom 3 comes to my mind, as well as all Frictional Games' games (amnesia TDD, SOMA, etc..)

    • @PrefoX
      @PrefoX 8 หลายเดือนก่อน +1

      best? its the most wrong video of all xD but some people just got no clue of tech

    • @deus_nsf
      @deus_nsf 8 หลายเดือนก่อน

      @@PrefoX please give example of better videos, I'm genuinely interested.

    • @HapPawhere
      @HapPawhere 8 หลายเดือนก่อน +1

      @@PrefoX Vex has the best explaining without making hate AMD kinda agenda video LOL

  • @ludwigrevolution3288
    @ludwigrevolution3288 9 หลายเดือนก่อน +3

    Great content! I just really hope AMD figure out how to allow AFMF with HDR soon and it would be a killer feature for me.

  • @SoranLeif
    @SoranLeif 6 หลายเดือนก่อน

    Man, super helpful video. Receiving my 7900xtx time and I’m hyped to try this feature out!

  • @bes12000
    @bes12000 9 หลายเดือนก่อน +1

    Yep they added it to the 6000 series now and the tech has improved slightly with the updated driver. anf you need radeon boost enabled to resolve movement artificing, as well as enhanced sync and adaptive sync

  • @TioRata
    @TioRata 9 หลายเดือนก่อน +8

    If it supported more APIs like Vulkan and OpenGL it would be a great workaround for very old games with a 30/60 FPS limit.

    • @taggamer335
      @taggamer335 7 หลายเดือนก่อน +1

      It did in previous versions. Hopefully it got removed because theyre just fixing it for now.

  • @mr.guillotine3766
    @mr.guillotine3766 9 หลายเดือนก่อน +11

    hmm, if this is available on 6000 series like some are saying then it really makes an upgrade to last gen AMD more appealing for me. Of course, I'm waiting a bit longer (I'm poor, need to save) and I may want to try and stream so I might need the AV1 of a 7000 series..but if not, then I could save some money at least.

    • @codrokgame
      @codrokgame 9 หลายเดือนก่อน +3

      HYPR-RX Eco + AMD Fluid Motion Frames. I have it working on the rx 6700 xt👍

  • @karllaunchbaugh5437
    @karllaunchbaugh5437 9 หลายเดือนก่อน

    Great video and I’m glad you made it! How is this different than FSR3 though? I feel like I’m not keeping up with the differences between frame generation tech 🤷‍♂️

    • @battlepowered
      @battlepowered 9 หลายเดือนก่อน +2

      FSR3 is upscaling tech like dlss. AFMF is frame Gen on a software level.

  • @dadlord689
    @dadlord689 7 หลายเดือนก่อน

    Very interesting! Great discovery!

  • @Skylancer727
    @Skylancer727 9 หลายเดือนก่อน +10

    Man it's what I've been asking for for years. A driver based interpolation feature. Though think it'd be even better if I could also use it for video similar to Nvidia's upscaler. Let's be honest these are just more advanced frame interpolators like TVs already have. Still would be hugely beneficial to emulation especially where in many cases raising the frame rate is a hack, the game is too niche to have a fan hack, or there's a known way but it affects game speed.

    • @lupintheiii3055
      @lupintheiii3055 9 หลายเดือนก่อน +1

      AMD Fluid Motion was created almost 10 years ago specifically for videos, so It should also work in some way... Regarding Nvidia upscaler AMD has it's own version (even tho I can't remember the name) even tho simply using CAS sharpening filter works great most of the times.

    • @Skylancer727
      @Skylancer727 9 หลายเดือนก่อน

      @lupintheiii3055 I heard Moore's Law Is Dead make that claim of being 10 years old, but hard to say how true that is. MLID has given flawed claims before and it's something that could be lied about easily. It's really only believable because TVs have been doing the same for about 10 years now.

  • @elvioguerrero5914
    @elvioguerrero5914 9 หลายเดือนก่อน

    great video man, just fyi AFMF it also disables itself if you use radeon super resolution.

  • @rajagam5325
    @rajagam5325 9 หลายเดือนก่อน +2

    its on 6000 series now too, in the preview build, just installed it on my 6800xt :)

  • @joshuapicarello
    @joshuapicarello 9 หลายเดือนก่อน +1

    This is still a preview driver for AFMF, so more features will be available, as well as less bugs, once they fully work out the kinks. Hopefully, it'll work perfectly on official launch.

  • @Jay2JayGaming
    @Jay2JayGaming 9 หลายเดือนก่อน +1

    Two other games with fps caps are pre Fallout 76 Bethesda games, so Fallout 4, Skyrim, etc. You can technically mod them to turn the caps off, but it breaks the physics engines.

  • @Kyo-uo1lr
    @Kyo-uo1lr 8 หลายเดือนก่อน +1

    About moving camera fast thing, that's probably because there is radeon boost tech, which lowers resolution while you move your mouse fast. So you should use AFMF, Boost and Anti-Lag, as far as i know.

  • @laszlodajka5946
    @laszlodajka5946 8 หลายเดือนก่อน

    I hear there is a updated version of afmf. Wonder if they managed to solve the quality problems at the time of quick movements so that they can keep afmf on all times

  • @nuddin99
    @nuddin99 9 หลายเดือนก่อน +1

    Some games are hardlocked at 60fps like Nier Automata, do you know if Fluid Motion Frames allows you to exceed the framerate limit? Thanks

  • @NaturalH707
    @NaturalH707 9 หลายเดือนก่อน +3

    I tested it on Elden Ring: Doesn't work out of the box, AFMF only works without vsync, which on Elden Ring is forced enabled by default, in some time I'll see if I can mod the game to disable it

  • @phinicota
    @phinicota 9 หลายเดือนก่อน +1

    @vextakes you keep saying it's about the mouse movement. I think it's related to how much the image is changing. A simple way to test it would be to increase the fov in a game and see if it turns off as much with the same amount of moise movement.

  • @korinogaro
    @korinogaro 9 หลายเดือนก่อน

    YOu mean the feature that turns itself off when there is a lot of pixels changing on the screen? So like when you move camera fast or there is a lot of action on the screen? The feature that stops working when you need it the most? This feature?

  • @kielhawkins9529
    @kielhawkins9529 9 หลายเดือนก่อน +1

    Does this have Antilag+ turned on as well? If not, does it make a noticeable difference in the latency?

  • @TheBlackAnomaly
    @TheBlackAnomaly 9 หลายเดือนก่อน

    What about power consumption? Like using this AFMF tech, capping fps at 60/100, consumes goes less or stay the same?

  • @igavinwood
    @igavinwood 9 หลายเดือนก่อน +6

    Elden Ring is on sale atm. Steam has 34% off the price. What are you waiting for Vex :D
    Seriously though, this could be a great for AMD as it will open up the market as people now decide what to choose, especially if they have an extensive game library. It will also be a great marketing coup if they can extend it through to at least the 5000 series. It seems that they are starting to put a suite of apps that if they can get to work together would be a real challenge to CUDA and brute forcing everything with HW. The only question is, will they? That's because giving extra life to older GPUs is hardly in their interest unless it ties into their APUs.

  • @MuttleyGriffin
    @MuttleyGriffin 9 หลายเดือนก่อน +2

    Could also argue in some cases that it reduces energy consumption, similarly to how FSR helps there. In games which could render natively at higher fps, Lock your fps to say, 60-120, turn on AFMF, then let that boost your fps rather than pure GPU power

  • @AH-video
    @AH-video 9 หลายเดือนก่อน +1

    i got a 7900xtx a few weeks ago and with this driver things are kicking ass at 4k in normal use fsr and afmf looking damn fine unless you record what your playing zoom in and slow it down heaps you won't notice a thing

  • @incrediLance
    @incrediLance 9 หลายเดือนก่อน

    @9:10 nice would be, if they would give you the option to use a "half refresh rate" mode to a 120hz monitor.
    this way you can have the 120fps but your input is capped to 60fps / 16.6ms.
    This is in my mind the best scenario: AFMF + FSR3 + FG + 50%sync.

    • @Extentiality
      @Extentiality 9 หลายเดือนก่อน

      Plus radeon boost

  • @Saigo_Ermak
    @Saigo_Ermak 9 หลายเดือนก่อน +17

    Looks like a great technology to play with gamepad! Stick couldn't move too fast so fps won't drop. Pretty cool!

  • @DesocupadoXtremo
    @DesocupadoXtremo 9 หลายเดือนก่อน

    Its a beta driver of a feature released literally weeks ago, AMD is still smothing the edges of implementation yet, and see when it actually release in the main drivers and for 6000 series to, it will be a game changer

  • @theyunknown1
    @theyunknown1 9 หลายเดือนก่อน

    I need an explanation on how to use it on a rx 6800 card? Like i have the latest version but i do not have afmf in my options

  • @johnpaulbacon8320
    @johnpaulbacon8320 9 หลายเดือนก่อน

    Nice video. Curious as to why "Vulkan" isn't being used more.

    • @arenzricodexd4409
      @arenzricodexd4409 9 หลายเดือนก่อน

      Same reason why game developer avoid using opengl.

  • @whiplash2891
    @whiplash2891 9 หลายเดือนก่อน +2

    Amd should give us the option to enable it like 30% of the time.
    For example: i dont care about having 200 fps but i do care about not going under my monitors Freesync range (in my case 80hz) SO it would be cool if we could enable afmf and set it to never make the fps go under a fixed amount and when its above that to turn off so we dont get artifacts.

  • @Justanobody8472
    @Justanobody8472 8 หลายเดือนก่อน

    I have a minisforum um773 lite with igpu, why cant i find this setting, and it wont let me set tuning after reboot

  • @dmytrosoboliev935
    @dmytrosoboliev935 9 หลายเดือนก่อน +3

    I wonder how good this stuff works for games where you don't need to move your camera around. Like sidescrollers ( Trine 5, for example). What about Baldur's gate 3 and other turn-based games ?

    • @noway8662
      @noway8662 9 หลายเดือนก่อน

      It'll be on practically all the time. More static the content is, easier it is to generate in-between frames.

  • @honoredshadow1975
    @honoredshadow1975 9 หลายเดือนก่อน

    So how will I be able to use this with an Nvidia card? I am very curious about locked 60fps games at 120hz. Nvidia might add this also?

  • @evono9207
    @evono9207 9 หลายเดือนก่อน

    What software is VEX using to monitor the FPS ? Afterburner doesnt detect AFMF frames.

  • @Extentiality
    @Extentiality 9 หลายเดือนก่อน

    So now you csn use amd fluid motion frame +fsr 3 and radeon boost to get 5x performance?

  • @Ultrajamz
    @Ultrajamz 9 หลายเดือนก่อน +1

    Is this like nvidia fast sync? Either better than vsync but with free/g-sync doesn’t matter?

  • @marcuscasagrande7596
    @marcuscasagrande7596 7 หลายเดือนก่อน

    Im no new tech expert, im still on the GTX era games. But this "System lag" monitoring seems pretty cool.
    How much system lag does a simple "V-sync" does? Because I can feel the lag in the very first mouse moving to already detect there is V-sync, which basically made me get rid of it in everygame.
    Só.. my question basically is: how much system lag am I feeling with vsync?

  • @wdowa94
    @wdowa94 8 หลายเดือนก่อน

    Does this work with Nvidia / Intel / 'If there is something else that i dont know' GPUs?

  • @NewWorldOrder683
    @NewWorldOrder683 9 หลายเดือนก่อน

    how exactly do you download the preview driver? i clicked the link but i see no software to be downloaded

  • @SouthCaliDreams
    @SouthCaliDreams 9 หลายเดือนก่อน

    I installed the new drivers and i don't have this option on my rx 6600 for some reason ?

  • @eugene12310mobile
    @eugene12310mobile 8 หลายเดือนก่อน +1

    This will be a very phenomenal feature for Racing Games

  • @AluminumHaste
    @AluminumHaste 9 หลายเดือนก่อน +1

    EDIT: Everyone already pointed out 6000 series is supported now in that preview driver.
    Gonna try this myself in Elden Ring, should be pretty good there with the FPS unlocker. I can get 100 fps native 1440p so maybe 150?

  • @Smollymolly
    @Smollymolly 9 หลายเดือนก่อน

    How to enable AFMF on Risk of Rain 2 guys i have an rx 6800 and the newest experimental driver installed, but when i enable it it show me an yellow warning "incompatible with the game's display mode" i run the game on full screen with and without vsync and it didn't work...

  • @laersieh
    @laersieh 7 หลายเดือนก่อน

    Does AFMF affect 3D benchmarks like the TimeSpy score ?

  • @Redmi_Rose
    @Redmi_Rose 6 หลายเดือนก่อน

    Does AMD Fluid Motion Frames would work in a laptop with an rx7600s??

  • @TheAgent_37
    @TheAgent_37 9 หลายเดือนก่อน

    Great Video. You should try AFMF with Nvidia Reflex and DLSS.

    • @kalustaja2k937
      @kalustaja2k937 9 หลายเดือนก่อน +1

      🤨

    • @uzzi3822
      @uzzi3822 9 หลายเดือนก่อน +1

      Yeah I'm sure he'll have a great time using AMD drivers to get access to AFMF on an Nvidia GPU with Reflex and DLSS.

  • @paul1979uk2000
    @paul1979uk2000 9 หลายเดือนก่อน +2

    It stands to reason that the higher the base frame rate is, the less issues there will be in motion, especially with really high frame rates as he showed in this video.
    The real question will be is how low of a frame rate can they go whiles having an acceptable image quality, basically the same with image upscaling, where they keep getting better, where they can get more out of a lower resolution, it will be interesting to see how that develops with frame gen.
    The holy grail would be if they can get 30fps working well to 60fps, which won't look good for now, but with a few years of development, who knows, that would be a game changer for low, mid-end gamers and for console gamers, it would also mean gamers that play at 1080p/60fps would be able to output to something like 4k/120fps without braking the bank.
    It's going to be interesting to see how frame gen and resolution upscaling keeps developing over the next 5-10 years, as it's likely only going to keep getting better, especially as A.I. is on the cusp of a revolution over the next decade.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 17 วันที่ผ่านมา

      Not really. You can already get 2, 3 and even 4 fake frames in between real ones. It still works like shit because of how tech is working in the first place - if game is running at 30fps, everything in it will also happen at 30fps, even if there is 5 times more frames on monitor.

  • @CrazySerb
    @CrazySerb 9 หลายเดือนก่อน +3

    I think people should stop glorifying image quality degradation.

  • @sharky9056
    @sharky9056 8 หลายเดือนก่อน +1

    Try this with oled black frame insertion to double again the feeling of smoothness

  • @YTSZAZU
    @YTSZAZU 9 หลายเดือนก่อน

    AFMF works great on turn based games? Like battletech, civilization?

  • @joseramlakan
    @joseramlakan 9 หลายเดือนก่อน

    What software are you using to measure system lag? I dont have this option using my radeon software. 😢

  • @WorisonTV
    @WorisonTV 8 หลายเดือนก่อน +1

    Hello, I have RX 6600 and I tried it with the preview latest AMD driver, and it seems like I can't see any difference...Like those FPS are fake or something...
    I tried it on Far Cry 5 and Horizon Zero Dawn and some other games too...
    I am running MSI afterburner and running overlay AMD to see the FPS, there's a big difference in FPS but in-game it feels like MSI afterburner is the right one once it comes to FPS...How I can fix that?

    • @HapPawhere
      @HapPawhere 8 หลายเดือนก่อน +1

      Is your monitor has higher hz?

    • @WorisonTV
      @WorisonTV 8 หลายเดือนก่อน +1

      yes@@HapPawhere

  • @kasmidjan
    @kasmidjan 9 หลายเดือนก่อน

    Vex can You Test AmFM on Skyrim SE which DX11 game with No Ingame dlss/FSR please?

  • @butmunch19121993
    @butmunch19121993 2 หลายเดือนก่อน

    AFMF almost never works for me. When i just restart my computer it will sometimes activate for about an hour. after that it says inactive due to API... But im playing the same dx11 and dx12 compatible game in the same full screen settings it was working on earlier.

  • @labrat810
    @labrat810 9 หลายเดือนก่อน

    What about 'Retro' titles using dgVoodoo2 or DxWnd to wrap DX 7-back titles into DX11/12? There's more than a few classics on PC w/ 30 or 60fps framecaps @ the engine-level.

  • @LordDapos
    @LordDapos 9 หลายเดือนก่อน

    This works amazingly well on Baldur's Gate 3 in 4K. I'm getting over 200 fps in act 1 on 4K Ultra. Make sure to disable vsync and HDR

  • @maddogfargo3153
    @maddogfargo3153 8 หลายเดือนก่อน +1

    0:19 - Best part! Change my mind... 😂

  • @hdslave
    @hdslave 9 หลายเดือนก่อน

    Is this coming to amd handheld pc? Like 680m 780m?

  • @AAAAAA-yn9rw
    @AAAAAA-yn9rw 9 หลายเดือนก่อน +2

    AMD could integrate fluid motion with their radeon boost technology. They both seem to complement each other's weaknesses. Like, AFMF is bad at camera panning but Radeon boost increases fps while panning. Both working together could really make a compelling tech I guess.

    • @HapPawhere
      @HapPawhere 8 หลายเดือนก่อน +1

      You can enable both at the sametime

    • @karma9007
      @karma9007 7 หลายเดือนก่อน

      exactly what I thought.

  • @GregSTRAKAL
    @GregSTRAKAL 9 หลายเดือนก่อน

    I don"t have the AFMF option. 6000 series only top tier ??

  • @MrSmitheroons
    @MrSmitheroons 9 หลายเดือนก่อน

    Glad to see someone look at the bright side or be optimistic, saying, "okay, you own a PC already, what's the benefit of this feature you might want to use? Can it help your gaming or not?" so it's easier to consider why we might want it. Not just be super skeptical and more pessimistic like most reviewers.
    I can see why most reviewers are cautious about the feature, GPU manufacturers want to claim "double performance" when it's technically a slight performance hit in the main engine loop, and a hit to latency, and adds artifacts, but there is also some boost in visual smoothness... It's a trade-off.
    Low-end gamers are used to low visual quality. If they can turn up base settings --> higher visual quality, then boost frames with frame-gen to compensate, and accept a few more artifacts and temporal glitches in exchange, many may want to do that. That's not the sort of compromise high-end hardware owners often have to make even before talking about frame-gen, so of course reviews based on premium setups are more skeptical.
    Low-end gamers have to live with compromises since forever. Whether artifacts or base framerate matter more is hugely subjective. I bet a lot of people will prefer smoothness and not care about artifacts. Others would be happier with a lower FPS and no artifacts, maybe they pixel peep a lot while gaming or they just "can't unsee" the artifacts and it bothers them too much to enjoy the game.
    It's like the meme: "[Gen Z, sobbing]: Noooo, you can't just turn on AFMF, the frames aren't real!!!!" [Boomer, with an expression of ignorance is bliss]: FPS go brr."
    Anyway, memes aside, it's a valid trade-off to consider, IMO. (Companies should be careful with marketing, but IMO it's an okay feature.)

  • @Kingpin267
    @Kingpin267 9 หลายเดือนก่อน +1

    I have RX 7800XT And i dont see AFMF on my Adrenaline settings, does it also require AMD CPU or ?

    • @groza8179
      @groza8179 9 หลายเดือนก่อน +2

      Only available on beta driver, because it's still not ready yet.

  • @kyledupont7711
    @kyledupont7711 5 หลายเดือนก่อน

    I have messed with frame generation quite a bit, it seems the most useful for 30fps or even 60fps emulators, there is virtually no artifacting in 2D games not even in sonic 1 2 and 3 at full speed. The majority of the artifacting is caused by quick camera panning and intensified by fog and foliage textures. It seems to have more of a performance hit and more artifacting the more detailed the scene is, so your ideal candidate is a game that you are already hitting a solid frame rate and staying at, you need considerable performance overhead to get the most out of it

  • @DonquixoteShalria-rw6li
    @DonquixoteShalria-rw6li 5 หลายเดือนก่อน

    i wonder if my ryzen 5 2400ge have that feature, i install only the graphics driver

  • @challengegravity
    @challengegravity 7 หลายเดือนก่อน

    I hope that this feature might become possible using iGPUs... imagine having your nice new AM5 processor (with room for future upgrades) paired with an NVIDIA GPU, and combining AMD's AFMF with NVIDIA's DLSS without the need of two discrete GPUs... just the integrated.

  • @mikkolindstrom1797
    @mikkolindstrom1797 8 หลายเดือนก่อน

    I wonder if this can be used in games like elden ring which have fps cap, to push fps past the limit

  • @andrewthomas1743
    @andrewthomas1743 6 หลายเดือนก่อน

    For VR gamers, considering UEVR, this could potentially be awesome.

  • @tuanlangtu9138
    @tuanlangtu9138 9 หลายเดือนก่อน

    which software u used for monitor system lag?

  • @bobgame763
    @bobgame763 9 หลายเดือนก่อน +2

    This feature should be integrated in OS rather than GPUs.

  • @mu-sensei3171
    @mu-sensei3171 9 หลายเดือนก่อน

    Genshin Impact also has an 60fps cap and its free to play, can you test if it works on that (not on your main account if you have one!)

  • @Ultrajamz
    @Ultrajamz 9 หลายเดือนก่อน +2

    Does this work on video players not just games?

  • @Fer-7510
    @Fer-7510 9 หลายเดือนก่อน

    I tried getting around Genshin Impact's 60 fps cap and my driver tells me it isn't compatible XD I think it is a DX11 game, so it should work :(

  • @WarlockSRB
    @WarlockSRB 9 หลายเดือนก่อน

    AFMF works on RX6000 since yesterday, driver was updated...

  • @Mohamedmifxal
    @Mohamedmifxal 9 หลายเดือนก่อน

    Wow. your skin has cleared up quite a bit and it looks like you won't have much problem with the scarring.

  • @MindsMouth
    @MindsMouth 8 หลายเดือนก่อน

    Is there anything out yet for 5700xt cards???

  • @tobiaszl575
    @tobiaszl575 9 หลายเดือนก่อน

    What is the hotkey to toggle AFMF?

  • @shadowolf3998
    @shadowolf3998 7 หลายเดือนก่อน

    can we use it on an nvidia gpu? because you said in any game but like is it on any gpu?

  • @DonaldHendleyBklynvexRecords
    @DonaldHendleyBklynvexRecords 9 หลายเดือนก่อน

    I find during actual gameplay I rarely whip the camera until it turnoff, now benchmarking is a different story, but actually playing I don't run into many issues, plus Ppl should have Hyper rx on with max resolution drop to 33% it helps with latency

  • @EinSwitzer
    @EinSwitzer 9 หลายเดือนก่อน

    Reduce settings until you get the ms repsponse time your monitor is at for it to feel as well as look fast and fun

  • @stylie473joker5
    @stylie473joker5 9 หลายเดือนก่อน

    What's cool is that in games where end game moments become so intense you can turn AFMF then and get away with it

  • @GabenHood
    @GabenHood 8 หลายเดือนก่อน

    It's been a thing in VR for years, amazed it took this long to filter down TBHMF.

  • @RCcars2023
    @RCcars2023 9 หลายเดือนก่อน

    Fixed Issues
    AMD Software: Adrenalin Edition™ may fail to install on some systems.
    AFMF status indicator may suggest disabling HDR when it is already disabled.
    A BSOD may be experienced during installation on certain systems (as reported by the community)
    Known Issues
    Intermittent driver crashes have been observed while AFMF is enabled and the game's resolution is changed or a task switch happens (such as alt-tab between different windows).
    Brief corruption may be observed when switching between windows with AFMF enabled on some 144Hz or greater monitors.
    Brief stutter may be experienced after closing the Xbox Game Bar.
    FreeSync™ displays may report an erratic FPS when AFMF is enabled.
    Some metrics such as frame time may show inconsistent results when AFMF is enabled.
    The performance metrics overlay may intermittently fail to appear (as reported by the community)

  • @itsme123126
    @itsme123126 9 หลายเดือนก่อน

    i just tried it with a RX 6600 and it works fine when my base FPS is already high but if i try locking fps to a lower value to see what happens in a case when i actualy need it, lets say im playing cyberpunk with RT and get like 35 fps and i want to double it, the image just falls apart for me. i get tons of screen tearing and flickering its unplayable(i only tried with AC mirage so far)

  • @imvictorvasquez
    @imvictorvasquez 9 หลายเดือนก่อน

    Does anybody know what cooler he uses for his 5800x3d?

  • @RupertOW
    @RupertOW 9 หลายเดือนก่อน

    How do i get preview drivers i have a 7800 xt

  • @sanketvaria9734
    @sanketvaria9734 7 หลายเดือนก่อน

    How is AFMF different from FSR 3? They both are frame generation

  • @braindead2813
    @braindead2813 8 หลายเดือนก่อน

    When are we getting this for rx 6000?