"You're a lot braver than i am." Yeeeah. I don't think Bob had much of a say in that matter during the meeting on choosing who will pilot that death trap....
"Your Honor, my client may have built the ship, he may have launched the ship, he may have flown it into deep space but we have lost communication with it, therefore there is no evidence Bob Kerman is deceased. I move to to throw out the charge of murder against my client, Intern."
The fact you didn't use solar on the interstellar stage was actually correct. IRL, even past Mars, sunlight is exponentially weaker, and we'd have to rely on RTGs or some other reactor/generator for energy.
The reason the gravity turn, turning towards orbit, is ubiquitous in rocketry is because when you burn straight up you arent just fighting atmospheric drag, you are fighting gravity drag... Unsure what the gravity of kerbin is, but every second you burn straight up on earth, you are losing 10 m/s delta v simply due to the orientation of your thruster. An optimized trajectory starts upright to get out of the atmosphere ASAP, removing aerodynamic drag, but turns relatively low to minimize the wasting of thrust to gravity drag... Sorry about the long post-just pains me to see someone thrusting straight up... always burn perpendicular to the body you are orbiting when drag isnt a factor. Optimizing this perfectly is a fairly complex math problem, but you can get 90-95% there just getting a feel for it in KSP
the "solar system" is the name given to the planetary system with Sol in it's center, ie; our system. For the Kerbals it would be the Kerbolar (or just Kerbol) system, as their star is named Kerbol :)
At 3:30 you could have clicked the velocity box on the left that "Orbit" to switch to ground mode and then you could have used the "Up" SAS control rather than prograde... because that's what you actually wanted, to go straight up away from the planet.
beat the airspeed record, you seemed to take off allot whilst trying the land speed one. hopefully you don't crash and fall down whilst trying this one
Basically you do not need much dV. in Day 0 in KSP2 you can just fly to Eve and use its energy to boost you to Jool and use its energy to leave Kerbol. Pretty easy.
If you could actually do accurate manoeuvre nodes you could easily escape kerbols soi with enough deltaV to reach the moon +150m/s. Just gravity assist your apoapsis high and higher, doing 0.1-1m/a burns at ap to setup the next assist and a lot of patients and time warp
That was also doable on KSP1, ust that (like current - at time of this comment - KSP2, there was nowhere else to go). Some have done that with Kerbol slingshots and asparagus-staged xenon tanks, some just by moar and moar boosters, I did with infinifuel drain valves (good old KAL overclocking)....
What would be funny if by some chance this is pointed directly at the new solar system that they add one day, so then you’ll log onto the save and find that you’re now orbiting another star
Tell me you know nothing about rocketry without telling me you know nothing about rocketry. Great video tho, very funny, reminds me of how I started when first playing KSP.
this video was so painful to watch. zero gravity turn literally burning in the WRONG DIRECTION burning 8 minutes before apoapsis, not utilizing the Oberth effect at all
All Thrusters, even Solid, and Air Breathing, have a specific Thrust : Weight ratio. At some point, just spamming a multiple of the same thruster, it won’t be able to lift itself
I kind of hope the second game has some sort of food like MREs or something more of a survival a stuck and others going to be colonies but it'd be cool if there's actually more of a food system
The third stage for one of my Jool probes was able to escape the solar system once past Jool as I had pointed it retrograde to get the Jool encounter. Near apoapsis I burned long enough to get the periapsis close to the sun, and when I reached it I set the engine to full thrust and used all remaining fuel. An; aerospike, mem-250, rc-L01, x200-32 and the CN-250 were enough to escape by pure chance - I tend to overbuild a lot more in KSP2 with the limited TWR display.
Way to go Bob! He's gone through some wacky awesome flights lately! The stories he would tell... if he can get home... I love the videos! Keep them going and stay frosty!
that one dude on the update Comments on Steam: "There!! theres the wobble un playable!!" hmm 56 tons on the end of a stick..... will it wobble? YES. Could probably use struts to stop the wobble
I watched this.. saw you ended up with 30'000 m/s and thought.. wow.. that's gotta be really fast. Then i realized lightspeed is almost a 1000times more.
My idea for this was to create more realistic sections that bring separate fully fueled sections into orbit which I would then dock as one spacecraft and really really REALLY exit the system at breakneck speed, with a single Kerbal at the tip of the exit vehicle in a suit sitting in a chair and he was sacrificial he would never make it home but would die a hero. I mean in a straight line; no gravity assists; just pure SPEED AND POWER...
sure bro. go to the inner solar system to start burning at perriapsis. totally didn't waste fuel doing that. (deltaV is your ability to change your velocity. . where do you think it will have more effect? where you are going the slowest. or where you are going the fastest?)
It’s much more efficient to get to low kerbin orbit then to burn prograde at your periapsis. Also use asparagus staging using liquid fuel engines-it is also way more efficient
When you put side boosters on your rockets it's better to have the decouplers on top than on the bottom, this way it pushes the top of the booster away from the core when decoupling and the aerodynamic forces make them peel away like a banana. If you put them on the bottom half of the side booster it pushes the bottom away which makes the aero forces push the nose inwards and that tends to make you loose engines on your core.
0:20 Its not just a matter of more rocket power, you can do that in theory but the scale can get absurd... The real trick to leavin the solar system is the same trick behind interplanetary travel that all yall arent using Gravity assists! That is, slingshottin your vessel around a planet and usin the increased speed to increase the range of your orbit Cassini, which carried the Voyager 2 probe, used two gravity assists off of Venus, one of off earth, and a fourth off of Jupiter, and a fifth which it did off of Saturn, with its final one bein off of Neptune and what eventually saw it leave the sun's orbit This def works in KSP as ive seen Scott Manley use gravity assists
Also the Oberth effect, which Intern sorta-kinda accidentally used by leaving Kerbin going the wrong way and dropping his solar periapsis so low. It can often be more efficient to get way closer to the body you're trying to leave and burning when moving faster, or vice-versa when trying to get closer.
It's it just me or is anyone else disappointed he didn't show when he went beyond the sphere of influence of the sun or had the camera on the sun as he left.
its not the solar system.... its the kerbol system... (kerbol being the star the system is formed around.. its solar on earth as our star is called SOL in some languages (not english!))
Biggest fear is being stranded in deep space with no way to get anywhere. :) Other 8 billion are in same situation. Stranded on one blue ball in deep space.
INTERN I LOVE YOUR VIDEOS!!!!!!!and also let your pc on the whole night while you sleep and do a 1 million timewarp the whole night!bob will have fun:)
Just started the video and yeah that's a lot like the real sun lol the sphere of influence of our sun is way beyond the planets. Like under current tech it would take 14K years I believe to get out of the immediate pull however fun fact if you can see the light of a star you're within it's gravity well so as long as you can see the sun you're being pulled towards it even if that is weakly.
I love how he uses kerbal, kerbin, and Kerman interchangeably
preach
I don't love that he uses kerbal, kerbin and kerman interchangeably.
@@tuureluotonen1631 Kerbin space program
@@tuureluotonen1631 Death.
Meters = feet
Decoupler = docking port
Not a fan
"You're a lot braver than i am." Yeeeah. I don't think Bob had much of a say in that matter during the meeting on choosing who will pilot that death trap....
yeah, but he was smiling when he left the solar system
@@TenoriteJS because he was the first, he will have seen everything, when time ends, he will truly have seen everything
new challenge: devise a rescue plan for this brave astronaut
💀
Kerbonaut*
(sorry for being a nerd)
He's gone lol
@@Mctrrt1 wouldn't it be astrokerb?
Good luck intercepting it!
"Your Honor, my client may have built the ship, he may have launched the ship, he may have flown it into deep space but we have lost communication with it, therefore there is no evidence Bob Kerman is deceased. I move to to throw out the charge of murder against my client, Intern."
Schrödingers Cat :D
@@razerhead9489 Khrödingers Kerbal
BOOM. Not giltey!!!!!!
Well yes!
Okay man you won the case 🎉🎉🎉
The fact you didn't use solar on the interstellar stage was actually correct.
IRL, even past Mars, sunlight is exponentially weaker, and we'd have to rely on RTGs or some other reactor/generator for energy.
And even with all that velocity you're still only going 0.01 percent of the speed of light!
Once they add the interstellar rockets that are way faster than this one you could even do a rescue mission
Well this aged like milk
The reason the gravity turn, turning towards orbit, is ubiquitous in rocketry is because when you burn straight up you arent just fighting atmospheric drag, you are fighting gravity drag...
Unsure what the gravity of kerbin is, but every second you burn straight up on earth, you are losing 10 m/s delta v simply due to the orientation of your thruster.
An optimized trajectory starts upright to get out of the atmosphere ASAP, removing aerodynamic drag, but turns relatively low to minimize the wasting of thrust to gravity drag...
Sorry about the long post-just pains me to see someone thrusting straight up... always burn perpendicular to the body you are orbiting when drag isnt a factor.
Optimizing this perfectly is a fairly complex math problem, but you can get 90-95% there just getting a feel for it in KSP
Add stabilizer fins to the bottom of the boosters. Its wobbly because the drag on the nose is higher than the tail.
that is not why its wobbly. The joint rigidity on separators/decouplers was 0, confirmed by the developers. This was fixed in Patch 1 however.
@@VortexStolenName In fact it is a factor, it is also explained by martincitopants
Kerbin is the main planet, Kerbal is the name of them, and Kerman is the last name of the Kerbals
Wait are they all related? Is this a colony species like ants or is it something else?
and they orbit kerbol
the "solar system" is the name given to the planetary system with Sol in it's center, ie; our system. For the Kerbals it would be the Kerbolar (or just Kerbol) system, as their star is named Kerbol :)
At 3:30 you could have clicked the velocity box on the left that "Orbit" to switch to ground mode and then you could have used the "Up" SAS control rather than prograde... because that's what you actually wanted, to go straight up away from the planet.
beat the airspeed record, you seemed to take off allot whilst trying the land speed one. hopefully you don't crash and fall down whilst trying this one
This is one of the best advertisements for nuclear thermal propulsion that I have ever seen. Thank you, sir, you are making my future easier.
Basically you do not need much dV. in Day 0 in KSP2 you can just fly to Eve and use its energy to boost you to Jool and use its energy to leave Kerbol. Pretty easy.
I think the Sun only has an SOI because of the interstellar travel mechanic that is not implemented into the game yet.
Obviously?
@@caimanaraujo479 They show the SOI but not the escape marker so this also shows how much they have left to develop on this
@@ThatBoiOnLaythe They have more to develop than just the other solar systems
@@clusterduckstudios Yep, totally! Like the glitch where THE ENTIRE KSC FOLLOWS YOU AROUND WHEREEVER YOU GO
@@ThatBoiOnLaythe KSC?
If you could actually do accurate manoeuvre nodes you could easily escape kerbols soi with enough deltaV to reach the moon +150m/s. Just gravity assist your apoapsis high and higher, doing 0.1-1m/a burns at ap to setup the next assist and a lot of patients and time warp
Its the most kerbal thing to trap bob in a flying Sphere for an infinite amount of time
That was also doable on KSP1, ust that (like current - at time of this comment - KSP2, there was nowhere else to go). Some have done that with Kerbol slingshots and asparagus-staged xenon tanks, some just by moar and moar boosters, I did with infinifuel drain valves (good old KAL overclocking)....
What would be funny if by some chance this is pointed directly at the new solar system that they add one day, so then you’ll log onto the save and find that you’re now orbiting another star
Tell me you know nothing about rocketry without telling me you know nothing about rocketry. Great video tho, very funny, reminds me of how I started when first playing KSP.
this video was so painful to watch.
zero gravity turn
literally burning in the WRONG DIRECTION
burning 8 minutes before apoapsis, not utilizing the Oberth effect at all
Just watching someone learn about the tyranny of the rocket equation the hard way.
Back up this save file and once they've got other systems implemented, save Bob on the way.
Too bad it’s been abandoned
When you think about it, we are stranded in space with no where to go.
the hydrogen is lighter because its less dense. The amount of fuel you get doesnt depend on the size of the tank it depends on the weight
its like the voyager missions which recently exited the solar system
Just as a sidenote, you save fuel if you burn at periapsis, so if you do multiple burns at periapsis youll be able to go farther
Oberth effect :)
According to my calculations (Pythagoras/fuel squared ≈ velocity/ weight) that rocket should have been wiped out by the meteor belt near mars
-"If your rocket does not fly, use boosters. If it still don't fly - use more boosters." - Verner Von Kerman
Hey how many boosters you got there? - Answer: Yes
Answer: Not enough. ADD MORE BOOSTERS!
All Thrusters, even Solid, and Air Breathing, have a specific Thrust : Weight ratio. At some point, just spamming a multiple of the same thruster, it won’t be able to lift itself
your gonna reach the new system before anyone else
I kind of hope the second game has some sort of food like MREs or something more of a survival a stuck and others going to be colonies but it'd be cool if there's actually more of a food system
Who could have guessed that the deep space thruster would work well in deep space?
Dont need to be rude :/
The third stage for one of my Jool probes was able to escape the solar system once past Jool as I had pointed it retrograde to get the Jool encounter. Near apoapsis I burned long enough to get the periapsis close to the sun, and when I reached it I set the engine to full thrust and used all remaining fuel. An; aerospike, mem-250, rc-L01, x200-32 and the CN-250 were enough to escape by pure chance - I tend to overbuild a lot more in KSP2 with the limited TWR display.
irl the sphere of influence of the sun is like 1 light year. the ort cloud. and the escape velocity is like 600 km per second lol.
Way to go Bob! He's gone through some wacky awesome flights lately! The stories he would tell... if he can get home...
I love the videos! Keep them going and stay frosty!
that one dude on the update Comments on Steam: "There!! theres the wobble un playable!!" hmm 56 tons on the end of a stick..... will it wobble? YES. Could probably use struts to stop the wobble
Or better weight distribution
@@Echo_the_half_glitch or better weight distribution.
bob, the experiment for interstellar travel
I watched this.. saw you ended up with 30'000 m/s and thought.. wow.. that's gotta be really fast. Then i realized lightspeed is almost a 1000times more.
My idea for this was to create more realistic sections that bring separate fully fueled sections into orbit which I would then dock as one spacecraft and really really REALLY exit the system at breakneck speed, with a single Kerbal at the tip of the exit vehicle in a suit sitting in a chair and he was sacrificial he would never make it home but would die a hero. I mean in a straight line; no gravity assists; just pure SPEED AND POWER...
Would have been interesting to leave some fuel in to see what happens outside of kerbol's SOI
sure bro. go to the inner solar system to start burning at perriapsis. totally didn't waste fuel doing that.
(deltaV is your ability to change your velocity. . where do you think it will have more effect? where you are going the slowest. or where you are going the fastest?)
When they add interstellar travel you need to rescue bob.
It’s much more efficient to get to low kerbin orbit then to burn prograde at your periapsis. Also use asparagus staging using liquid fuel engines-it is also way more efficient
5:50 sending Epcot Center into space
The Epcot center is a giant golfball, change my mind.
I Love that you started a TH-cam Channel your vids are awesome!
When you put side boosters on your rockets it's better to have the decouplers on top than on the bottom, this way it pushes the top of the booster away from the core when decoupling and the aerodynamic forces make them peel away like a banana. If you put them on the bottom half of the side booster it pushes the bottom away which makes the aero forces push the nose inwards and that tends to make you loose engines on your core.
does this work better with the new update??
Bob was never seen again
People who understand gravity getting frustrated just by watching the first 5 minutes of the video 😶
This game actually has something outside the solar system
You forgot to mention in a later update
@@C0R3894yeah a much later update but im excited for it
My headcanon is that Bob was out in space for so long that he ascend ed to the 4th dimension
0:20 Its not just a matter of more rocket power, you can do that in theory but the scale can get absurd... The real trick to leavin the solar system is the same trick behind interplanetary travel that all yall arent using
Gravity assists! That is, slingshottin your vessel around a planet and usin the increased speed to increase the range of your orbit
Cassini, which carried the Voyager 2 probe, used two gravity assists off of Venus, one of off earth, and a fourth off of Jupiter, and a fifth which it did off of Saturn, with its final one bein off of Neptune and what eventually saw it leave the sun's orbit
This def works in KSP as ive seen Scott Manley use gravity assists
Also the Oberth effect, which Intern sorta-kinda accidentally used by leaving Kerbin going the wrong way and dropping his solar periapsis so low. It can often be more efficient to get way closer to the body you're trying to leave and burning when moving faster, or vice-versa when trying to get closer.
I would love to see you get satellites in orbit around every planet and any little moons
It's it just me or is anyone else disappointed he didn't show when he went beyond the sphere of influence of the sun or had the camera on the sun as he left.
5:05 YEAH NUCLEAR PROPULSION!
Legend has it that bob is still out there to this day, R.I.P bob
Put a tanker in space with boosters and link up to it with a second launch
Ksp 2 is dead they abandoned it so this recommendation can only happen in ksp 1 sorry
so do you like ksp2? when the ksp community got their hands on ksp2 it had a rough launch but yeah i LOVE ksp2
I don't know if you know, but you can rightclick on your trajectory and warp speed to that point
watching these reminds me of JSEs old series of KSP man i love this game so much
Jool is your friend with this kind of challenge
My power came back right as this was released
What does the sun/rocket look like once they get out of the influence? Do you even have light on the ship anymore? Can you tell where our sun even is?
its not the solar system.... its the kerbol system... (kerbol being the star the system is formed around.. its solar on earth as our star is called SOL in some languages (not english!))
I love this, but try using more struts next time. they weigh very little and should destroy the wobble.
Biggest fear is being stranded in deep space with no way to get anywhere. :)
Other 8 billion are in same situation. Stranded on one blue ball in deep space.
Intern just create rocket that can go to every planet
just drop your craft into the mohole (big hole on the first planet)
you'll fly out the other end of the planet at kerbol escape velocity and then some
You should play Juno new origins sometime, its really similar to KSP, and it is a bit more polished than the current state of KSP 2.
I took that advice ... unfortunately. Left a hole in my pocket and not much to show for it
It doesn't have the life that ksp has
@cmcc3721 yeah but its still fun to mess with just because of the ability to program rockets to do stuff which is fun
@@sparklygames71 Not a viable alternative to KSP1...or even KSP2 in it's most basic of forms.
@cmcc3721 idk its still alot of fun and the programming part of it makes it a worthwhile play
the way that you launch into orbit is super inefficient. Also, boosters add more mass then they add thrust.
Bro sent the epcot ball into space
Brother, use the Sun as a catapult
I cant believe he actually did this!
Time to learn about asparagus staging
Definitely think they would be missing a trick if it didn't have our solar system in it to visit from Kerbol system.
giant golf ball lol great video!
INTERN I LOVE YOUR VIDEOS!!!!!!!and also let your pc on the whole night while you sleep and do a 1 million timewarp the whole night!bob will have fun:)
rip bob 2011-2023
now you have to go rescue him lol!
could you do a reaction video on the trainings videos in ksp2? it will also help you in future videos
You could have also done a gravity assist of jool
hehehe. LOVE THE VIDS! KEEP IT UP!!!!!!
go in to the sun!!!
Oh most of the wobble actually comes from engine connection points we have learned
My main problem with ksp2 is no camera panning
That gas core engine is so cool, who cares about a meltdown when your reactor is already vaporized!
"20 thousand m/s, thats gotta be like 20 km/s idk"
you couldve just done a gravitational sling shot maneuver
Imagine if resident evil 7 biohazard was named after a rocket that looked like A biohazard thing
STRUTS MAN USE STRUTS IT WILL HELP STOP THE WOBBLE
Yes more ksp2
Geez dude, you just needed a basic rocket with ion engines as the last stage
YES MORE KSP2!!
hes a lot braver than me, bro he didnt have a choice to go or not
Just started the video and yeah that's a lot like the real sun lol the sphere of influence of our sun is way beyond the planets. Like under current tech it would take 14K years I believe to get out of the immediate pull however fun fact if you can see the light of a star you're within it's gravity well so as long as you can see the sun you're being pulled towards it even if that is weakly.
6:36 - we passed 7 thousand eagles !!!
Are the same intern Blitz had back in the Astroneer days? I love your videos and love Blitz's videos.
Same one
14:05 that's not paranoia, that's being rational.
now rescue him