Also, blame the trip planner for being incorrect. It's not done being worked on, so as shorthand it takes the delta v needed to reach the Mun and doubles it. He probably only needs a fraction of the thrust it takes to get there to return, but it's still fine to be overly cautious
If you unlock the fuel transfer lines, you can have all the layers of boosters firing at once, if the outer boosters transfer fuel to the inner ones. That way, every booster is drawing fuel from the outermost fuel tanks, and when they’re empty you can just drop them and keep going. It’s called onion staging because of all the layers, and it lets you drop fuel tanks as you use them up so you only have the tanks you need, with no extra weight
Just so you know, SAS is what is draining the electricity, and is what uses the reaction wheels. RCS relies on monopropellant thrusters, which you don't appear to have unlocked yet. Good luck with future missions!
I have a tip, the Tripp planer is not yet perfect, because it calculates the same delta V for the way back as for the way there, but on the way back you can break in the atmosphere and you don't need a low orbit bevor doing that. For me 3500 delta V in low kerbin orbit is enough to go to mun and back while still having 500 left just in case
Imagine being a Kerbal and command tells you that, no, you don't have the energy stores necessary to run the lights in the control pod for you to see amid the infinite blackness of empty space while you're desperately trying to make sure you don't accidentally either fling yourself into infinity or slam into the Mun and die on impact. I can hear the rabid OSHA screams already.
a tip: the RCS toggle will not do anything unless you have RCS thrusters (which use Monopropellant fuel) on your craft, when RCS is toggled on they will help to rotate or move your craft what's actually orienting you for the most part is reaction wheels, which can be their own parts or built-in with command pods, probe cores, or lander cans. these use electricity to produce rotation also, to capture at another celestial body, you want to get as close a pass as possible using the least delta-v possible the closer the pass, the more you benefit from what's called the Oberth Effect, essentially it takes less dV to manipulate your apoapsis when you're at periapsis and vice versa. the closer to a body you are, the more efficient your capture burn is don't worry about being slingshot out of the system as well, in fact that's generally a sign of a good encounter. it means the mun's gravity is slingshotting you a lot, meaning big oberth benefits. also a sign that you're going with the mun's rotation rather than against it, when you do capture into an orbit
A battery and at least one panel is an absolute minimum. Two or three panels are safer - less chance you'll run out of charge with only panel facing away from the Sun. And yes - it happened to me.
>very narrow window to slingshot this 25 meter long object away from a ~7900 mile wide object to land on a ~2160 mile wide across ~240000 miles of empty space You don't say?
I'm like 99% sure the first failure was due to not just being top-heavy but because I don't think struts decouple in sync correctly, so when the boosters pulled away, the struts connecting the top to the boosters pulled on the top before breaking/releasing, resulting in a massive axial tilt that got out of control quickly. Unfortunately, without higher levels of gear that can mitigate problems of being too top heavy, I don't know that struts will work at all for the current configuration. At least, optimally, that is. KSP is still massively forgiving compared to real science so you can get away with some failures and recover.
Going to point out a misconception you had at start here which many make. It isnt about being top heavy. It is about aerodynamic drag. Think about a badminton birdie. Which is heavier, the weighted ball end or the feather skirt? Is why rockets have fins. They can help steer, but primarily it gives drag to keep it pointed the right way. Spoilers on race cars? Same thing. Not just downforce but keep it from spinning out too.
I have had some trouble with ladders too. I have only unlocked the first type of ladder(the small segments). When I exit the capsule, I cannot climb down onto the ladder bits. But, once I am on the vertically placed ladder bits, I can move up and down the segments IF I press "F" each time to switch from one segment to another. This also works going up from the top segment of ladder to the capsule. I just can't come back down without jumping/dropping. so at least I can get back into the ship
>sound of footsteps I'm guessing that's from the spacesuit and the internal oxygen transferring the sound cause, y'know, there's nothing in space to make a sound you can hear...
Dude, the moon has giant craters, what do you mean it shouldn't have highlands? Highlands is just a region relative to the average surface level of the celestial body
My guy, you have been playing KSP for years and you're still doing simple errors like not engaging the thrusters long enough before releasing the clamps, causing you to drop sharply, collide on the way up, and screw over the whole run. It doesn't sound like much, but I bet this video is cut down from hours of gameplay, so saving a few minutes now is also saving a few more minutes editing later on.
Im not a good kerbal llayer by any means... but this video is painful to watch.... seeing him placing those tanks i was loudly just saying noooo, noooooo. 🤣
I really love ur content and everything but i just have to say that u look like a person that cant make an orbit, bc first u have got to make a big angle in the start so that the solid fuel thrusters are more efficient (bc they work best in an atmosphere) and then u wait to 70k meters of apogee and then burn everything so u can have a safe and efficient orbit😊
i love watching these insanely overengineered missions by newer players, its so fun to watch. love the content!
Also, blame the trip planner for being incorrect. It's not done being worked on, so as shorthand it takes the delta v needed to reach the Mun and doubles it. He probably only needs a fraction of the thrust it takes to get there to return, but it's still fine to be overly cautious
But more is better right?! haha
@@ChargeQMLike they say, The More The Merrier!
If you unlock the fuel transfer lines, you can have all the layers of boosters firing at once, if the outer boosters transfer fuel to the inner ones. That way, every booster is drawing fuel from the outermost fuel tanks, and when they’re empty you can just drop them and keep going. It’s called onion staging because of all the layers, and it lets you drop fuel tanks as you use them up so you only have the tanks you need, with no extra weight
Just so you know, SAS is what is draining the electricity, and is what uses the reaction wheels. RCS relies on monopropellant thrusters, which you don't appear to have unlocked yet. Good luck with future missions!
I have a tip, the Tripp planer is not yet perfect, because it calculates the same delta V for the way back as for the way there, but on the way back you can break in the atmosphere and you don't need a low orbit bevor doing that. For me 3500 delta V in low kerbin orbit is enough to go to mun and back while still having 500 left just in case
Wow that is an insanely over engineered rocket. That is so perfectly kerbal I love it haha, sick mun landing!
Imagine being a Kerbal and command tells you that, no, you don't have the energy stores necessary to run the lights in the control pod for you to see amid the infinite blackness of empty space while you're desperately trying to make sure you don't accidentally either fling yourself into infinity or slam into the Mun and die on impact. I can hear the rabid OSHA screams already.
Congrats on the mun landing! It's a really challenging thing to do the first time.
I hope he makes more of these science videos I love them
This is a Mun-derful development! 😂
The pun😭😭😭
meh, i thought it was a little mun-dane
@@pelicannot. Forget the mun we got the puns💀
a tip: the RCS toggle will not do anything unless you have RCS thrusters (which use Monopropellant fuel) on your craft, when RCS is toggled on they will help to rotate or move your craft
what's actually orienting you for the most part is reaction wheels, which can be their own parts or built-in with command pods, probe cores, or lander cans. these use electricity to produce rotation
also, to capture at another celestial body, you want to get as close a pass as possible using the least delta-v possible
the closer the pass, the more you benefit from what's called the Oberth Effect, essentially it takes less dV to manipulate your apoapsis when you're at periapsis and vice versa. the closer to a body you are, the more efficient your capture burn is
don't worry about being slingshot out of the system as well, in fact that's generally a sign of a good encounter. it means the mun's gravity is slingshotting you a lot, meaning big oberth benefits. also a sign that you're going with the mun's rotation rather than against it, when you do capture into an orbit
Yay! More ksp 2! Keep it coming, intern
8:04 THE COMBINED POWER OF WOAHHHHHHHH!
A battery and at least one panel is an absolute minimum. Two or three panels are safer - less chance you'll run out of charge with only panel facing away from the Sun. And yes - it happened to me.
You finally made it to the Mun
You have enough deltaV to get Tim back into Mun orbit for the rescue
You built a really funky thing, congrats
>very narrow window to slingshot this 25 meter long object away from a ~7900 mile wide object to land on a ~2160 mile wide across ~240000 miles of empty space
You don't say?
The memes are telling him to DO IT
I'm like 99% sure the first failure was due to not just being top-heavy but because I don't think struts decouple in sync correctly, so when the boosters pulled away, the struts connecting the top to the boosters pulled on the top before breaking/releasing, resulting in a massive axial tilt that got out of control quickly. Unfortunately, without higher levels of gear that can mitigate problems of being too top heavy, I don't know that struts will work at all for the current configuration. At least, optimally, that is. KSP is still massively forgiving compared to real science so you can get away with some failures and recover.
Me: Makes a simple rocket that can go to the moon.
InterndotGIF: Makes a massively overengineered rocket and struggles to get out of kerbin
You might have enough DV for a direct ascent, if you time it right.
INTERN WON THE SECRET SPACE RACE BETWEEN HIM AND BLITZ LETS GOOOOO
Basically made a sky crane! Welcome to kerbal space program!
lol poor Tim, stuck on the Mun
He is thinking about landing but he seems to be forgetting about getting back lol
Some people say Tim is still on the Mun to this day.
If this isnt the goofiest mun lander then idk what is
Intern, try turning turning to the right it will help your centripetal force turn to an orbit faster
love ksp would love to see more
I think this massive rocket could absolutely reach vall
me: hears that i should go to orbit 10 times berfore going to the mun
intern:slaps 169 rockets on and makes its to the mun
how?
KSP 2 looks so good, especially the for science update.. if only I had a windows computer..
It's really weird that you're confused why the maneuver is off when you keep firing the engines at other times, of course stuffs different.
ah yes, putting parachutes on a moon lander
the thing comes back....
Man. My wish at christmas was for more videos from u and blitz, u gave me 3 though instead of 1
Going to point out a misconception you had at start here which many make. It isnt about being top heavy. It is about aerodynamic drag. Think about a badminton birdie. Which is heavier, the weighted ball end or the feather skirt?
Is why rockets have fins. They can help steer, but primarily it gives drag to keep it pointed the right way. Spoilers on race cars? Same thing. Not just downforce but keep it from spinning out too.
I love these vids intern
Keep up the good work
(First btw)
Thank you
I think you can enter the cheat menu with alt+F12 to test different things out
alt+f8 for ksp2
@@ez_theta_z9317 thanks bro
i wish they add more ksp 2 videos he is the best
Do ladders work for you? I got kerbals stuck on duna cause ladders don't work for me :(
I have had some trouble with ladders too. I have only unlocked the first type of ladder(the small segments). When I exit the capsule, I cannot climb down onto the ladder bits. But, once I am on the vertically placed ladder bits, I can move up and down the segments IF I press "F" each time to switch from one segment to another. This also works going up from the top segment of ladder to the capsule. I just can't come back down without jumping/dropping. so at least I can get back into the ship
love it!
Amazing video! 🎉 Keep it going!
tip:
a safe landing is usualy below 6m/s !
I tried making a cool landing on mun Apollo style but it was too hard to get two ships coupled
Edit: i just did it it was very hard but really cool
I’ve tried abit on ksp1 but still need to do more on it
I'm honestly surprised that Kerbals can't Munwalk.
Nice !!
>sound of footsteps
I'm guessing that's from the spacesuit and the internal oxygen transferring the sound cause, y'know, there's nothing in space to make a sound you can hear...
This infuriates me so much that you added struts when there is no more wobble.
Dude, the moon has giant craters, what do you mean it shouldn't have highlands? Highlands is just a region relative to the average surface level of the celestial body
DO NOT LER BRO COOK 😭😭😭
Really I’ve been able to get away with about 7500 delta V for Mun and back. But idk if it takes atmospheric breaking into account.
you dont need that much engines
Minons two night we steel the mun
Hold on, all of this to get to the Mün? 🤨
Intern doing that which Blitz has yet to do? :-3
hello
rockets arnt supposed to look like that intern. tell blitzy to play this
AYO SINCE WHEN DID HEAT GET ADDED
I used artemis to land on the mun
Me has never landed on the mun not even in sandbox 🥲👍
Please... Organize your playlist
took you long enough
Hey he tries hard to make these videos
This hurts to watch
Fr
More ksp2 vids
Day 1 asking intern to go back to universim
your designs are WTF designs
My guy, you have been playing KSP for years and you're still doing simple errors like not engaging the thrusters long enough before releasing the clamps, causing you to drop sharply, collide on the way up, and screw over the whole run. It doesn't sound like much, but I bet this video is cut down from hours of gameplay, so saving a few minutes now is also saving a few more minutes editing later on.
You spelled moon wrong
its mun
Im not a good kerbal llayer by any means... but this video is painful to watch.... seeing him placing those tanks i was loudly just saying noooo, noooooo. 🤣
76th
666th Like. Seems appropriate. LOL
I liked my own comment
No way my comment actually got pinned:0
I really love ur content and everything but i just have to say that u look like a person that cant make an orbit, bc first u have got to make a big angle in the start so that the solid fuel thrusters are more efficient (bc they work best in an atmosphere) and then u wait to 70k meters of apogee and then burn everything so u can have a safe and efficient orbit😊
Using a different voice
stop patronizing him. he is better than you at ksp2