Hey guys! I'm working on making a portable synth, if that sounds interesting to you, check out my Kickstarter!: www.kickstarter.com/projects/reidcaptain/mixisynth
I know that this comment is 1 year old and you've probably became a wiser person by now, but that veer is clearly not the result of turning on one engine before the other. The initial spin it gets as a result of that is neutralized and only after it gets going straigh again the plane starts veering to the side again. Probably something to do with the landing gear.
that also happens on ksp1's land speed record, although they used wings to push the craft downwards. also, it was so fast they had to use multiple fairings to block the heat
I kinda decided to skip over the real reason that I didn't want to use jets, and it's that I can't operate them in the upper atmosphere where there is less drag, so I would be stuck around only 15-2000 m/s or so
Well since there's no heat in ksp2 yet, you could do that in a lower orbit with an air and fuel mixture, you just have to make a craft that doesn't have alot of drag Btw you should try a speed record to the moon and back for funsies lol
I was so proud of Reid for making a plane with horizontal stabilizers. Then he made a nuclear rocket plane that throws its reactor at the space center.
ok but the speed of sound isn't affected by the size of the Kerbol system, so speed of sound would still be sqrt(gamma*R*T), so tho it wouldn't necessarily be the usual 340 m/s of low atmosphere it would probably not be mach 122 checking Earth standard atmosphere tables and assuming similar atmosphere composition, 60 km above Kerbin would probably be similar to ~80 km above earth bc density and pressure, so that gives us a speed of sound of ~282.5 m/s. So based on the fastest speed I saw while watching the video (~4550 m/s), we get Mach 16.1. so pretty fast
RC at the start: So I got this jet, a bit unstable but we're going to work on that RC halfway through: Ok so I got some boosters strapped on my initial boosters and after that I will burn straight into the ground
it might be possible to get it quicker by doing 2 circumnavigations, the first one to build speed and get into position, and the second one to actually get the time
@@ReidCaptain with 2 circumnavigations i think it would be reasonable to divide the end time by two, which would still be faster assuming you can get the extra fuel up there without loosing too much time
Your engines are partially occluded which matters in KSP2. …can still angle wings behind the engines even post-patch for weird vtol-like thrust at the cost of engine power…but you can always just sepraton the deflector-wings once you are airborn until we get robotics parts.
I know this might seem silly but this video finally allowed me to intuitively understand why it's so hard to launch a rocket into the sun. It's something I've always begrudgingly accepted as fact even though it made zero sense. The amount of fuel spent pushing the rocket straight towards Kerbal so that your current relative velocity wouldn't throw you into orbit or break out of orbit made it all click. Thank you for your crazy engineering videos!
That's awesome. I'm really enjoying your content. I also appreciate you leaving some of the bugs still in the game in your footage. I do want to buy the game and play with this version of KSP but I also want to have fun when I do it. These bugs would likely sour me on the experience if I played it as is... So seeing them reminds me of why I am waiting and is preventing me from jumping in too soon. Long story short: Thanks.
It's higher than 12.2, because you are on the tip of the atmosphere. I'm assuming you used the sea level reading of mach 1 to get mach 12.2 from 4200/340. But remember that mach 1 is not constant, it changes depending on the density of the medium. At 70000km the speed of sound is about 290m/s and since you are pretty close to that it should be 4200/290, which is mach 14.5
I mean technicallyyy there is nearly no atmosphere at 65k in ksp, so it would probably be far slower than that anyway, making it a way higher mach number
@@Powderlover1 It's not to measure the speed of the object. It's to know how far away you are from the speed of sound. That's important because aerodynamic forces change drastically when approaching/passing the sound barrier. Airspeed is still measured in m/s, knots, etc. People just like to show speed as X times the speed of sound sometimes to add wow effect.
Up until the very end i thought you were going to do the record for the AMOUNT of circumnavigations and couldnt figure out how you were going to do that lol.
Oh, I flew around Kerbin last weekend to see if I could do it. Mission time 4 hrs (in game of course) after landing back home. ~1 hr 25 mins real time.
isnt the darkest blue the end of the atmosphere, and the black with stars technical "space". Because at 40,000 meters, Kerbin has an atmosphere of 0.001, and at 50,000 meters its 0.000 atm. So i think for a challenge like this to be relevant keeping it under 49,999 meters is key. As you are still fighting an atmosphere, without venturing too far into a 0 atmosphere zone and cheesing the whole thing. Altitude (m) Pressure (Pa) Pressure (atm) Density (kg/m^3) 0 101 325 1.000 1.225 2 500 69 015 0.681 0.898 5 000 45 625 0.450 0.642 7 500 29 126 0.287 0.446 10 000 17 934 0.177 0.288 15 000 6 726 0.066 0.108 20 000 2 549 0.025 0.040 25 000 993.6 0.010 0.015 30 000 404.1 0.004 0.006 40 000 79.77 0.001 0.001 50 000 15.56 0.000 0.000 60 000 2.387 0.000 0.000 70 000 0.000 0.000 0.000
Nice challenge, hope some peoples will try to do it too I tried it in ksp 1 few days ago, It took me roughly 1h30min to make it with a Concorde I made flying at Mach 2.7 at around 12 000m and landed back at the ksc
Nice Glad to See KSP 2 Is Fun I Like How It Just Devolves Into Orbit Missile Platform That Drops a Kerbal Piloted Glider The Most Obvious Approach when You Think About It
to get faster, you need as low an orbit as possible and do your reentry burn backwards enough to get an overshot of the airstrip. if you can, you need a jet engine to speed up enough that you come in fast but not too fast so you can hit parachutes at the last moment.
Honestly I challenge where multiple youtubers compete and post videos when they beat another, forcing everyone to try hard even more each video sounds really fun :D !
u should try playing flyout, its like ksp2 but so much better. it also happens to be the most realistic flight simulation avalible to the general public. and it was made by 1 person Edit: also, the globe in flyout is equal to the size of the earth
after 2,5k hours in KSP 1 & 2 I would have never thought of "continuously burning towards Kerbin" truly one of the most kerbal things I have ever seen!
The reason why your earlier designs kept veering off runway and unable to take off has to do with your landing leg configuration. If your nose gear is lower than main, or your gears are behind center of lift, that makes it impossible to take off. That is exactly how Space Shuttle looks like and it's ideal for the Shuttle, because they don't want to even be able to go around, but not so much for planes.
2:23 when you start the engines hold the brakes for a moment to let the engines ramp up also start both at once to prevent it from going the wrong way.
right as I think about a air speed record for the first time in this game series 12 year life span, I find out reid had my idea 4 weeks early. Max convenience!
hey, noticed on some of your planes that they were kinda unstable, if you enable the center of lift/mass overlays, and make sure they are aligned (or the center of lift is slightly behind) it'll be much more stable!
I think the booster idea is good but I think it would've been better if you used them to gain high ground speed and decouple them to lift into the air just under momentum, once you gain high enough altitude you could use a jet engine to keep yourself moving
This feels like it could be a legit speedrun. Speedrun style it should start the time from the moment you start the game, to the moment you click recover the vessel. Time warp should either not be allowed or the in game timer is used for launch segment.
I didnt really end watching the first ad but I know this is worth my time. Also, i just learned how to do cobras in my fauvorite building game, so i dare you to make a plane that can do cobras, in KSP2 or 1, Besiege or ScrapMechanic.
The up and down tones while speaking is killing me. First time watching this channel so idk if that is just the way this guy speaks in his videos but ooof. Slow it down and improve the delivery 😅. Interesting video though.
these ships are extremely kerbalcore, instead of configuring the plane for efficiency he just kept throwing on big engines until the solution was just "Edge spacetravel and then throw the plane really hard"
"How did I get mach 122? Well, 4200m/s is mach 12.2, and distances in the ksp system are 1/10 that of real life, so 122!" Distances aren't 1/10, the scale of the planets is 1/10, and the rest is the same: distances, speed, etc. Still 12.2 is impressive as hell. What you could argue is that you reached a higher mach number because of the speed of sound on Kerbin's atmosphere is lower due to it being less dense (but I still think it's the same density, which is another exception)
Hey guys! I'm working on making a portable synth, if that sounds interesting to you, check out my Kickstarter!: www.kickstarter.com/projects/reidcaptain/mixisynth
Can i have a shoutout in next video?
At last, something more exciting than a dead game
I like how the design went from completely reasonable to insanity
You know it's good when the strat is to burn directly into the ground
I saw your comment as the ad played before this video. This comment suggests only good things lay within. :D
😅(: “
-
That’s KSP for you
Design went from reasonable, to understandably Kerbal
My guy really out here trying to drift a rocket
A drift for thousands of miles
@@Akotski-ys9rr rocketo dorifto
DEJAVU
@@sportenapfeltorten2095 I have been in this place before 😅
@@TheLtVoss
Higher on the street
and I know its my time to go
2:19 "For some reason it wanted to veer to the side"
Said right after he turned one engine on before the other.
ikr
I know that this comment is 1 year old and you've probably became a wiser person by now, but that veer is clearly not the result of turning on one engine before the other. The initial spin it gets as a result of that is neutralized and only after it gets going straigh again the plane starts veering to the side again. Probably something to do with the landing gear.
@@nork7045 sas might've overcorrected the spin, so it corrected it to the left, and it overcorrected it again
That final trajectory was mindblowing, you could have scraped across the runway and STILL escaped Kerbins SOI you were going so damn fast.
that also happens on ksp1's land speed record, although they used wings to push the craft downwards. also, it was so fast they had to use multiple fairings to block the heat
@@NOT_A_ROBOT Land speed record might be something i try later on nice to see we watch some of the same youtubers
I bet the reason why the first plane didn't work is because the jets were blocked by the elevators.
I kinda decided to skip over the real reason that I didn't want to use jets, and it's that I can't operate them in the upper atmosphere where there is less drag, so I would be stuck around only 15-2000 m/s or so
hi there :))@@ReidCaptain
Bro whipped out the desmos calculator and said "according to my calulations"
Should I try any other records in ksp2? I was thinking of maybe even attempting the land speed record myself!
Plz do the land speed blitz and civil have me laughing too much with their designs🤣🤣
beat every record
If you break the land speed record rce will see it as a challenge
Mun speed record
Land speed record!
Well since there's no heat in ksp2 yet, you could do that in a lower orbit with an air and fuel mixture, you just have to make a craft that doesn't have alot of drag
Btw you should try a speed record to the moon and back for funsies lol
True, but getting up to 4000m/s under 30km might be asking a lot. Will consider a moon run!
Mun is fun!
@@ReidCaptain it’d be cool to see an intergalactic speed trial too.
Circumnavigating the galaxy speedrun
@@ShaneZickmannntergalactic? I think we'll have to wait until KSP3 for that
I was so proud of Reid for making a plane with horizontal stabilizers.
Then he made a nuclear rocket plane that throws its reactor at the space center.
Martin CITO pants went so fast he went was the the atmosphere in 00.1 seconds
I like how instead of building for low drag, efficiency, and speed he just went "YEET ME AROUND THE WORLD"
ok but the speed of sound isn't affected by the size of the Kerbol system, so speed of sound would still be sqrt(gamma*R*T), so tho it wouldn't necessarily be the usual 340 m/s of low atmosphere it would probably not be mach 122
checking Earth standard atmosphere tables and assuming similar atmosphere composition, 60 km above Kerbin would probably be similar to ~80 km above earth bc density and pressure, so that gives us a speed of sound of ~282.5 m/s. So based on the fastest speed I saw while watching the video (~4550 m/s), we get Mach 16.1.
so pretty fast
RC at the start: So I got this jet, a bit unstable but we're going to work on that
RC halfway through: Ok so I got some boosters strapped on my initial boosters and after that I will burn straight into the ground
Set friction to 0 on your nose wheel to fix the veering on takeoff problem, btw.
Been trying to figure this out for a bit now, thanks!
it might be possible to get it quicker by doing 2 circumnavigations, the first one to build speed and get into position, and the second one to actually get the time
Time starts from liftoff 😉
@@ReidCaptain with 2 circumnavigations i think it would be reasonable to divide the end time by two, which would still be faster assuming you can get the extra fuel up there without loosing too much time
@@Roaxial But that isn't how it works, you have to start on the ground and end on the ground.
@@ChargeQM This is very true, start from the ground, end on the ground.
the whole point is to have a craft that starts and lands on the same spot to truly circumnavigate the whole planat once
0:13 What the hell... are those little _Kerbonaut skeletons_ floating in orbit around planet Kerbin?? 0:13
What the hell... are those little _Kerbonaut skeletons_ floating in orbit around planet Kerbin?? 0:13
You should upload the unedited full circumnavigation if you can. That way there's a good standard of comparison for people to compete with.
for sure
Video evidence is always important! Imagine having to hear summoningsalt say "unfortunately, the unedited world record was never uploaded"
my dude goes up and down 3 octaves twice in one sentence.
had to mute the video to make it bearable to watch
I commented on this a while ago it really is noticable
@@solbergsindre had to put it to .75 speed. I was running out of breath listening to it.
People in the relies so desperate to complain as if they can't turn off the video.
oh no!!! the guy talks in a way that is different than most!! this sucks!!!
Your engines are partially occluded which matters in KSP2. …can still angle wings behind the engines even post-patch for weird vtol-like thrust at the cost of engine power…but you can always just sepraton the deflector-wings once you are airborn until we get robotics parts.
“Yo I heard you like planes so I put a plane on your plane”
3:06
I know this might seem silly but this video finally allowed me to intuitively understand why it's so hard to launch a rocket into the sun. It's something I've always begrudgingly accepted as fact even though it made zero sense. The amount of fuel spent pushing the rocket straight towards Kerbal so that your current relative velocity wouldn't throw you into orbit or break out of orbit made it all click.
Thank you for your crazy engineering videos!
For some reason it wanted to veer off to the side while giving it tens of thousands of pounds of asymmetric thrust.
Seeing this done genuinely is really impressive. If it were me I would have just made a simple kraken drive. Keep up the good work!
“I figured that a little bit of boost off the runway probably wouldn’t be a bad way to go” *proceeds to add SPACE GRADE ROCKET BOOSTERS to wings*
That's awesome. I'm really enjoying your content. I also appreciate you leaving some of the bugs still in the game in your footage. I do want to buy the game and play with this version of KSP but I also want to have fun when I do it. These bugs would likely sour me on the experience if I played it as is... So seeing them reminds me of why I am waiting and is preventing me from jumping in too soon.
Long story short: Thanks.
It's higher than 12.2, because you are on the tip of the atmosphere. I'm assuming you used the sea level reading of mach 1 to get mach 12.2 from 4200/340. But remember that mach 1 is not constant, it changes depending on the density of the medium. At 70000km the speed of sound is about 290m/s and since you are pretty close to that it should be 4200/290, which is mach 14.5
I mean technicallyyy there is nearly no atmosphere at 65k in ksp, so it would probably be far slower than that anyway, making it a way higher mach number
@@ReidCaptain Speed of sound actually doesn't depend on air pressure, only the composition and temperature
that seems like a dumb way to measure the speed of an object, but I’m not a rocket scientist, and I use Fahrenheit soooo
@@Powderlover1 It's not to measure the speed of the object. It's to know how far away you are from the speed of sound. That's important because aerodynamic forces change drastically when approaching/passing the sound barrier.
Airspeed is still measured in m/s, knots, etc. People just like to show speed as X times the speed of sound sometimes to add wow effect.
A better challenge imo is altitude under 20km and only one stage. Haven't been able to do it on KSP2 but my record on KSP1 was 42 minutes
Your design process was interesting. Thats about it.
the sudden math equation jumpscared me
I love all these community challenges that are popping up!
0:47 pUt DoWn x 3
Up until the very end i thought you were going to do the record for the AMOUNT of circumnavigations and couldnt figure out how you were going to do that lol.
Oh, I flew around Kerbin last weekend to see if I could do it.
Mission time 4 hrs (in game of course) after landing back home. ~1 hr 25 mins real time.
“It started dipping into the ground, becoming unrecoverable. I liked where that was going…”
This is how Santa visits every house on Earth in 24 hours
Those frames tho, nice job ksp 2 team
isnt the darkest blue the end of the atmosphere, and the black with stars technical "space". Because at 40,000 meters, Kerbin has an atmosphere of 0.001, and at 50,000 meters its 0.000 atm. So i think for a challenge like this to be relevant keeping it under 49,999 meters is key. As you are still fighting an atmosphere, without venturing too far into a 0 atmosphere zone and cheesing the whole thing.
Altitude (m) Pressure (Pa) Pressure (atm) Density (kg/m^3)
0 101 325 1.000 1.225
2 500 69 015 0.681 0.898
5 000 45 625 0.450 0.642
7 500 29 126 0.287 0.446
10 000 17 934 0.177 0.288
15 000 6 726 0.066 0.108
20 000 2 549 0.025 0.040
25 000 993.6 0.010 0.015
30 000 404.1 0.004 0.006
40 000 79.77 0.001 0.001
50 000 15.56 0.000 0.000
60 000 2.387 0.000 0.000
70 000 0.000 0.000 0.000
Nice challenge, hope some peoples will try to do it too
I tried it in ksp 1 few days ago, It took me roughly 1h30min to make it with a Concorde I made flying at Mach 2.7 at around 12 000m and landed back at the ksc
All you really need is a solar plane with superlight materials and some electric motors utilizing propellers.
bro you sound like linus space tips
Nice
Glad to See KSP 2 Is Fun
I Like How It Just Devolves Into Orbit Missile Platform That Drops a Kerbal Piloted Glider
The Most Obvious Approach when You Think About It
you know reid is serious if he needs to pull out desmos calculator
to get faster, you need as low an orbit as possible and do your reentry burn backwards enough to get an overshot of the airstrip. if you can, you need a jet engine to speed up enough that you come in fast but not too fast so you can hit parachutes at the last moment.
The fastest circumnavigation is obviously to stand directly at the pole.
Honestly I challenge where multiple youtubers compete and post videos when they beat another, forcing everyone to try hard even more each video sounds really fun :D !
Bro sounds like Nile Red💀
reid on his way to complete death star in ksp and get an world record
Id like to see this with an actual plane design instead of a rocket
I got you.
meanwhile SR2 players going above 11km/s
I would also add to the challenge that the design must work IRL, no jank, and you must actually land on the runway then taxi to the main building.
You can override friction control to 0 on the nose landing gear to stop your craft from veering off the runway
u should try playing flyout, its like ksp2 but so much better. it also happens to be the most realistic flight simulation avalible to the general public. and it was made by 1 person
Edit: also, the globe in flyout is equal to the size of the earth
after 2,5k hours in KSP 1 & 2 I would have never thought of "continuously burning towards Kerbin"
truly one of the most kerbal things I have ever seen!
Calling my math teacher so i dont smash into laythe
the manhole cover launched by a nuke went faster
The reason why your earlier designs kept veering off runway and unable to take off has to do with your landing leg configuration. If your nose gear is lower than main, or your gears are behind center of lift, that makes it impossible to take off. That is exactly how Space Shuttle looks like and it's ideal for the Shuttle, because they don't want to even be able to go around, but not so much for planes.
you should make a harrier jump jet in besiege
When bro says I’m not allowed to go to orbit then proceeds to build a rocket and stay inches away from orbit 😅
2:23 when you start the engines hold the brakes for a moment to let the engines ramp up also start both at once to prevent it from going the wrong way.
the little lander/plane thing is realy cute
didnt know NileRed played ksp
To prevent you're planes to go spinny on the runway, you need to turn of autofiction control on the front landing Gears, yeah, this is a bug...
“As you can see”
3:48 what are you!? An SRB sandwich.
right as I think about a air speed record for the first time in this game series 12 year life span, I find out reid had my idea 4 weeks early. Max convenience!
This guy built something that exceeded the darkstar with a silly little green plane
*Turns on one engine before the other* "For some reason it wanted to veer off to the side."
hey, noticed on some of your planes that they were kinda unstable, if you enable the center of lift/mass overlays, and make sure they are aligned (or the center of lift is slightly behind) it'll be much more stable!
This, soooo much this. If you want to make planes, do this. Making planes without it is like building rockets without symmetry enabled.
Is it just me or does Reid Captain sound like every youtube short ever?
You could do an incredibly believable Linus Tech Tips impression.
I think the booster idea is good but I think it would've been better if you used them to gain high ground speed and decouple them to lift into the air just under momentum, once you gain high enough altitude you could use a jet engine to keep yourself moving
5:48 additional restoring force ? aka drifting
Idea: Make a spin launcher in KSP2
"little bit of a boost" then proceeds to add two clydescales
This feels like it could be a legit speedrun. Speedrun style it should start the time from the moment you start the game, to the moment you click recover the vessel. Time warp should either not be allowed or the in game timer is used for launch segment.
If mark rober decided to make a gaming channel
As a student in aeronautic engineering this video in the beginning made me angry😂😂 good video keep it up tho🤌🏻
Reid going insane again
Always been
2:12 "For some reason it started to veer off to the side"💀😂
*Turns only right engine first, and then adding the left one*
"For some reason it weared to one side"
When I watched this video I got an add saying become a bomb's biggest threat in a add for military bomb diffuser
I didnt really end watching the first ad but I know this is worth my time. Also, i just learned how to do cobras in my fauvorite building game, so i dare you to make a plane that can do cobras, in KSP2 or 1, Besiege or ScrapMechanic.
i lost that acc so im using a new one
The spin toss. Yes. I love this.
reid captain is good at playing games but has no clue about basic plane building principles lol
Thank goodness he's playing a game then, where he doesnt need the irl skill set to strap almost a dozen boosters to a dart in ksp2
the first planes engines looked like a a-10 warthogs engine
The up and down tones while speaking is killing me. First time watching this channel so idk if that is just the way this guy speaks in his videos but ooof. Slow it down and improve the delivery 😅. Interesting video though.
The first jet looked like the “SR-71 Blackbird”. A bit.
watched this for 7 minutes rn and I just realised that you are reidcaptain and not interndotgif
these ships are extremely kerbalcore, instead of configuring the plane for efficiency he just kept throwing on big engines until the solution was just "Edge spacetravel and then throw the plane really hard"
Nile Reid
I love this. Thanks for sharing
Great video, but I just have to point out I’m a little disappointed you didn’t go Mach 122 :(
1:07
Engines are typically weak when they're shooting directly into your wings, as well.
I don’t know why but it was funny for me to see him using desmos
imagine dhl doing this in the future, and you watching them on the ground
Can your try making a canon with a laser rangefinder in besiege
"How did I get mach 122? Well, 4200m/s is mach 12.2, and distances in the ksp system are 1/10 that of real life, so 122!"
Distances aren't 1/10, the scale of the planets is 1/10, and the rest is the same: distances, speed, etc. Still 12.2 is impressive as hell. What you could argue is that you reached a higher mach number because of the speed of sound on Kerbin's atmosphere is lower due to it being less dense (but I still think it's the same density, which is another exception)
The plane looks like a f-18 hornet