Making 3D printable minis in Blender - Basic Tools

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

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  • @ItsAGhostParty
    @ItsAGhostParty ปีที่แล้ว +43

    Thank you so much for this tutorial. It's surprisingly hard to find videos talking about modeling in Blender for the purpose of 3D printing your model later.

  • @Main267
    @Main267 11 หลายเดือนก่อน +11

    4:22 Blender supports drag and drop of images onto the 3D viewer, which you can then use a direct 1:1 reference inside of the modeler using orthographic projections in case your reference is really good and a profile sketch. Setting up the reference plane Blender creates to be axis aligned allows for faster copying of the reference with a mesh in front of it, using X-Ray/transparency. Just a different method to help bring in the hand drawn into the digital realm, instead of using the eyes to compare and contrast it turns it into tracing of what you've already created.

  • @PheonixKnght
    @PheonixKnght 2 ปีที่แล้ว +22

    There are so few blender 3d printable videos thank you for this.

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว

      Thank you for watching! I'm still learning myself so glad to help!

  • @callyg.628
    @callyg.628 9 หลายเดือนก่อน +3

    This was a great tutorial - I have knowledge of most of these tools but had no idea it could actually be this simple to make minis! I have subscribed for more :)

    • @DiluvianChronicles
      @DiluvianChronicles  9 หลายเดือนก่อน

      Thank you for watching! I hope you make something great!

  • @apeman505
    @apeman505 5 หลายเดือนก่อน +2

    Oh my gosh, thanks so much for this tutorial! This is going to be so useful for actually getting your hands dirty.

  • @emha2441
    @emha2441 2 ปีที่แล้ว +6

    Nice tutorial with good pacing and over all production.

  • @magwumpus
    @magwumpus 7 หลายเดือนก่อน +1

    Thanks for providing the example scale stls! I was working on a base mesh of my own, and your model made it easy to scale appropriately.

  • @EdAllen
    @EdAllen ปีที่แล้ว +4

    Thanks, very useful as I get started. Have bounced off of learning Blender a couple times. Trying again.

    • @DiluvianChronicles
      @DiluvianChronicles  ปีที่แล้ว

      Don't give up! It definitely has a learning curve. I bounced off myself a few times. But once you get used to it it's very rewarding!

  • @AcVinicious
    @AcVinicious 10 หลายเดือนก่อน +1

    Love and Appreciation for giving out that huge information !

    • @DiluvianChronicles
      @DiluvianChronicles  9 หลายเดือนก่อน +1

      You are so welcome! Thank you for watching!

  • @Morta1337y
    @Morta1337y 2 ปีที่แล้ว +4

    Please more vids on this topic!

  • @Specter_1125
    @Specter_1125 วันที่ผ่านมา

    The auto merge vertices does absolutely nothing with the mirror modifier. The modifier has its own merge setting that needs to be checked (which is checked by default). That, with clipping, is what keeps those vertices connected. The auto merge is for when you move two or more ACTUAL vertices close together.

  • @joeszymanski3540
    @joeszymanski3540 11 หลายเดือนก่อน +2

    Blender is such a good software, I really don't know why more people don't use it.

  • @OversizedPringleToe
    @OversizedPringleToe 3 หลายเดือนก่อน +2

    Thanks Gru!

  • @Nash_Idaho
    @Nash_Idaho 2 ปีที่แล้ว +8

    Nice, I always appreciate seeing other peoples process and honestly i never thought of loop cutting the big faces of the basemesh before subdividing, I'm sure my computer will appreciate it if I stop just spamming the subdivide button and did it the way you did it!

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว +1

      Hahaha! I know that feeling! My first few models would screech my PC to a halt while posing.

  • @strangething77
    @strangething77 8 หลายเดือนก่อน +23

    Why on earth would you start by placing a cube in the model's hand? The rest of your model is just going to be in the way while you sculpt. It is so much easier to just make a new object, then scale & rotate it to fit the model later.

    • @anonymousdonut8308
      @anonymousdonut8308 3 หลายเดือนก่อน +1

      🤓☝️ this is what you sound like

  • @Larky2k
    @Larky2k ปีที่แล้ว +3

    You can lock out an axis by pressing shift and the axis you don't want to scale on

  • @skeleton_craftGaming
    @skeleton_craftGaming 8 หลายเดือนก่อน +1

    Yes, everything that comes included with blender is free, not only are all the pre-installed add-ons free, well they're pre-installed
    Also a quick little tip if you press in any of the transforms [scale, rotate, translate and extrude (which is just a duplicate link and translate)] if you the shift button And any of x y or z it locks respective axis
    Blender has non-destructive Boolean modifiers too by the way

    • @DiluvianChronicles
      @DiluvianChronicles  8 หลายเดือนก่อน +1

      Nice tips! Thank you!

    • @skeleton_craftGaming
      @skeleton_craftGaming 8 หลายเดือนก่อน

      @@DiluvianChronicles I don't know how well the Boolean modifiers work... But yeah, and you could do some crazy stuff with geometry nodes too, though that's more advanced than anything you're probably ever going to need If you're only using blender for 3D printing.

    • @DiluvianChronicles
      @DiluvianChronicles  8 หลายเดือนก่อน +1

      Agreed. I have put off getting into geometry nodes because they haven't really seemed necessary yet.

    • @skeleton_craftGaming
      @skeleton_craftGaming 8 หลายเดือนก่อน

      @@DiluvianChronicles And they probably aren't really for the type of thing you're doing, but it's really cool some of the like. Procedural models you could make.. And then like any other modifier once you get it to the point where you like it. You can apply it as well...

    • @skeleton_craftGaming
      @skeleton_craftGaming 8 หลายเดือนก่อน

      But yeah you can implement full-on particle systems in Geo nodes...

  • @EvanMulaire-de4so
    @EvanMulaire-de4so 3 หลายเดือนก่อน +1

    Does poli count matter much when making minis? If I were to go crazy on details and ended up with a crazy poli count is that going to affect the print at all. Also, what about ngons, will the printer freak out if a face has more than 4 vertices. Same thing with tris, would those cause issues?

    • @DiluvianChronicles
      @DiluvianChronicles  3 หลายเดือนก่อน

      polycount doesn't really matter for a finished piece, but if you want to pose it and make multiple versions it can slow things down significantly. Also, as far as I'm aware, ngons don't make a huge difference if they are flat. I have printed plenty of capped off cylinders with no real issues. Be aware however that your polygons will be converted to tris when exporting (I think?) so large ngon panels might end up looking funky.

  • @Broadshore
    @Broadshore 2 ปีที่แล้ว +3

    I love blender to make 3d printable models. Did some stuff for 1/6th Scale. The ONLY thing that annoys me with Blender. Scaling isn't easy.
    Also. Blenderguru is your FRIEND!

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว

      Oh I have definitely been taking tips from Blenderguru. Maybe not enough though!

  • @fistedpotate
    @fistedpotate ปีที่แล้ว +1

    somehow, i cant delete vertices and apply the mirror mod correctly. what am i doing wrong? maybe selecting before deleting vertices?

    • @DiluvianChronicles
      @DiluvianChronicles  ปีที่แล้ว

      Make sure you aren't deleting the vertices in the middle. These will become the centerline

  • @anscart2969
    @anscart2969 9 หลายเดือนก่อน +1

    "Great tutorial, let's see if that one model I made a while ago can be printed. I'll just check with the 3D-Print add-on"
    "Non-Manifold edges: 898"
    "Bad contig edges: 2934"
    Well that's gonna be fun to clean up

    • @DiluvianChronicles
      @DiluvianChronicles  9 หลายเดือนก่อน +1

      Hahahaha I feel that. A lot of it can be cleaned up easily though, especially if it's just some extra duplicate geometry.

    • @anscart2969
      @anscart2969 9 หลายเดือนก่อน +1

      @@DiluvianChronicles It really was easier tahn I expected! One question tho: the "bad contig edges" number has gone up to 6290. Will that be a problem down the line?

    • @DiluvianChronicles
      @DiluvianChronicles  9 หลายเดือนก่อน +1

      Try recalculating normals. You might have faces on both sides or opposite sides. Make sure each object has all of its faces on the outside. Do you have a lot of separate objects?

    • @anscart2969
      @anscart2969 9 หลายเดือนก่อน +1

      @@DiluvianChronicles Yeah, the model is made from about 20 different objects and when I made it I did so without the bool tool. I'll try to recalculate them later and say how it went!. Thank you so far for helping me!

    • @DiluvianChronicles
      @DiluvianChronicles  9 หลายเดือนก่อน +1

      No problem! Good luck and let me know how it goes!

  • @RiversEltor
    @RiversEltor 2 ปีที่แล้ว +1

    i previously made a model rigged for animation and i wanted to know if the topology need to be all in one mesh, or can the meshes just be joined together? the heads are joined to the model but are not the same mesh. i also wondered if the same thing applied to clothing.

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว +1

      Good question. Yes, the whole STL has to be a single unbroken mesh, including clothing. You may be able to just remesh it to fix that though.

  • @MCHammer0000
    @MCHammer0000 ปีที่แล้ว +1

    Great video! Do you also need to fix intersecting faces?

    • @DiluvianChronicles
      @DiluvianChronicles  ปีที่แล้ว +1

      Thank you!
      If they are part of the same object then yes. After some experimenting, I have found you can overlap separate objects and export them together as a single stl, but each object needs to be manifold, including overlapping/double faces and stray verts. That said the repair tools on some slicers are getting pretty good, so you might be able to get away with it

    • @MCHammer0000
      @MCHammer0000 ปีที่แล้ว +1

      @@DiluvianChronicles thanks for the reply! Do you generally pose the model first before combining everything? Or do you usually combine first and then pose?

    • @DiluvianChronicles
      @DiluvianChronicles  ปีที่แล้ว

      @@MCHammer0000 I typically keep clothing and armor separate until the end. They don't always follow the armature quite how I want, so I can adjust them at the end once I have the pose set. (Make sure to make a backup copy first though!)

  • @underdeveloped4257
    @underdeveloped4257 4 หลายเดือนก่อน

    Where Stl export ?

  • @ЕгорМалашевич-б1п
    @ЕгорМалашевич-б1п 2 ปีที่แล้ว +1

    Brilliant

  • @Braincho
    @Braincho 5 หลายเดือนก่อน

    Are those printed with resin printer?

  • @andrewowens110
    @andrewowens110 2 ปีที่แล้ว +1

    What kind of printer do you use.

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว +3

      I use an Elegoo Mars 2 resin printer. It works great! Although there are now some higher resolution options I have been eyeing.

  • @CptDadBod
    @CptDadBod 11 หลายเดือนก่อน

    how do i get from the cube to a full body person???

    • @DiluvianChronicles
      @DiluvianChronicles  10 หลายเดือนก่อน +1

      Its a long process. I learned just from watching some videos and lots and lots of practice. Don't let it get you down when things look off, just power through, get to a decent point and try again. just like drawing!

  • @Shnowz
    @Shnowz 5 หลายเดือนก่อน

    Today on slime on the scene

  • @FlockofSmeagles
    @FlockofSmeagles ปีที่แล้ว +1

    I feel like fusion would better suit this kind of workflow. Personally, I think I'd rather sculpt something like that.

    • @DiluvianChronicles
      @DiluvianChronicles  ปีที่แล้ว

      I've never tried fusion, but my understanding is that its better for more hard surface modeling. I'm so used to blender at this point it might be hard to switch, though!

  • @Frank941
    @Frank941 6 หลายเดือนก่อน +1

    There were a lot of things you didn’t show how to do, you just said to do it. 🤔 I guess I just have to find another video

    • @DiluvianChronicles
      @DiluvianChronicles  6 หลายเดือนก่อน +2

      It's true. Mostly intended as motivation rather than a thorough guide. working on a new series soon!

    • @Frank941
      @Frank941 6 หลายเดือนก่อน

      @@DiluvianChronicles
      Awesome 🤗
      I am just completely new, so everything is confusing. Blender doesn’t have any official support so I’m dependent on awesome people like you that spends their precious time trying to help newbs like myself 😅
      Thank you for your help. I appreciate it. I will subscribe and check in the future if there’s more good stuff. 👍

  • @samualwilliamson1187
    @samualwilliamson1187 2 ปีที่แล้ว +1

    My printer is down hard. Wasted $1000 on a printer thanks to a blob forming and wrecking everything it hardened around. Well, it was fun while it lasted.

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว

      Oof. That hurts. Was it FDM? I haven't had many issues like that with my resin printer.

    • @samualwilliamson1187
      @samualwilliamson1187 2 ปีที่แล้ว +1

      @@DiluvianChronicles Yep, fdm. My printer has wires exposed to any kind of blob forming, which got surrounded by it. In trying to fix it the wires broke away from the sensors, which were sealed due to the blob. I did find that someone created a 'sock' that sort of protects parts. I think non-stick electrical tape might work, but not sure how it would handle the heat.
      The only thing I've heard about resin catastrophes is if the the FEP tears and the liquid resin runs in the screen or printer. We're in the Wild West of this relatively new tech, so there's always something exciting happening... ;)

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว

      @@samualwilliamson1187 oh man! I have been considering an fdm printer to try out some larger prints but that sounds rough!
      And I am nervous about the sheet breaking but I think the worst case would be getting some resin on the glass.
      You are right about the wild west though!

    • @samualwilliamson1187
      @samualwilliamson1187 2 ปีที่แล้ว +2

      @@DiluvianChronicles The sheets are usually spring steel, which allows for bending to help remove the creation. FDM (PLA anyway) is pretty tidy. It does require babysitting, at least until you are confident that it won't detach due to too much cooling or other factors. I might try a glue stick to help. There are ways to remove blobs, but they don't always work, especially if the blob got in and around the wires, housing, etc. It's like someone pouring cement on the steering column of your car.
      I'll get it running again.
      If you do decide to get an fdm printer, I suggest a Creality Ender model. You can buy one for less than a 1/3 of a Prusa. They both use many of the same parts.

    • @DiluvianChronicles
      @DiluvianChronicles  2 ปีที่แล้ว +1

      I was eyeing the ender printers. They seem to have a very good cost:detail ratio. I may need to get a larger studio first though haaha

  • @Lordrebel3749
    @Lordrebel3749 6 หลายเดือนก่อน

    It’s a decent tutorial but you didn’t explain how to do the steps just showed doing them, like when you resized the cube, you didn’t say what you clicked on to get that window.

    • @DiluvianChronicles
      @DiluvianChronicles  6 หลายเดือนก่อน

      definitely not as clear as I should have been. planning a more in depth one soon!

    • @Lordrebel3749
      @Lordrebel3749 6 หลายเดือนก่อน +1

      @@DiluvianChronicles ok cool, I really look forward to it. Thanks for the tutorial. I just bought a resin printer and am really excited and overwhelmed.

    • @DiluvianChronicles
      @DiluvianChronicles  6 หลายเดือนก่อน +1

      haha I understand the feeling! I taught myself everything so you can too! don't worry!