Is there a way to smoothen the whole texture? Whenever I do this, all the results are so pixly like in the video? Thank you for the tutorial very nice!
when i click, the alpha texture is imprinted into the mesh along with the black box surrounding it. How can i prevent this and only have the texture imprinted like you have done?
You can do it with JPG but it needs to be pretty high resolution because artifacts will become more pronounced in a 3D representation. BMP or PNG is better.
Why can't more people do tutorials this straight forward and clear. No fuss. Straight to the point. Keep it up, please.
You resolved soo many problems I had working with textures as stencils. Thank you! Liked and subbed.
this was so so cool!
vERY NICE TUTORIAL
i AM LUCKY TO HAVE THIS😇😇
excellent tutorial, thank you 👍
nice
Thank you guy.
Do you have a quick tip for baking the sculpt onto a low poly model? Thank you for this video.
Is there a way to smoothen the whole texture? Whenever I do this, all the results are so pixly like in the video? Thank you for the tutorial very nice!
2:25 - this ALWAYS happens to me. Then I give up, thanks for clarification.
when i click, the alpha texture is imprinted into the mesh along with the black box surrounding it. How can i prevent this and only have the texture imprinted like you have done?
Thx
Where can I find Alpha textures or how to make some ?
this work is possible export in STL?
where did you download the alpha textures at by chance?
but what if I'm trying to make a 3d model to print and I need the mesh to be the actual shape of what I want it to look like?
Hey! All right? How do I export the stencil details in my mesh? Don't go together! ;/
You need to retopology, is that what you mean?
is it also possible to do this with jpg format, or does it have to be in psd format
You can do it with JPG but it needs to be pretty high resolution because artifacts will become more pronounced in a 3D representation. BMP or PNG is better.