Blender Sculpting with Textures | 3.0

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ธ.ค. 2024

ความคิดเห็น • 86

  • @ericolivecarmona7871
    @ericolivecarmona7871 2 ปีที่แล้ว +18

    WoW. Words can't describe the epicness of that modeling tutorial.

  • @RajeshJustaguy
    @RajeshJustaguy 2 ปีที่แล้ว +19

    wow... esp 13:00 onward.. those floral additions was like magic

  • @RealTrueBeast
    @RealTrueBeast 2 ปีที่แล้ว +23

    This is awesome, I would like to recommend though, if you use the multiresolution node rather than subdivision then you can keep the low poly version and use it as a game asset possibly

  • @fabriciomira2
    @fabriciomira2 2 ปีที่แล้ว +8

    Amazing workflow!!!

  • @Arithen
    @Arithen 2 ปีที่แล้ว +7

    Crazy technique! Awesome!

  • @9words40
    @9words40 2 ปีที่แล้ว +3

    thats one hell of a model

  • @andrewlongfellow8745
    @andrewlongfellow8745 ปีที่แล้ว +1

    this is wild. Definitely going to help add details to my 3d prints.

  • @albanl8979
    @albanl8979 ปีที่แล้ว +3

    Where do you get these alpha ornament textures ?

  • @Ahmedali_-qd9eg
    @Ahmedali_-qd9eg 2 ปีที่แล้ว +10

    Amazing work.

  • @frappedelimon4351
    @frappedelimon4351 24 วันที่ผ่านมา

    ok that was SO useful, I learned A LOT!!! Thank you!!!

  • @myztazynizta
    @myztazynizta 2 ปีที่แล้ว +48

    I can't help but think some of these demos of sculpting with repeated patters would be faster and easier by using tiling textures and the displacement modifier. The absolute best would be the ability to displace a texture on a UV mapped object directly in sculpt mode like Zbrush does.

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว +1

      Pretty much. If you lay out your uvs correctly it is absolutely a better idea to do this as a texture

    • @borisvdb
      @borisvdb 2 ปีที่แล้ว +5

      I depends, if it's texture displacement rather than modifier it can be a pain to convert real mesh. Plus sculpting these details is more destructive on one hand but also can give it more a handmade feel that doesn't require you to keep track of a bunch of nodes and uv channels.

  • @maxcn36
    @maxcn36 2 ปีที่แล้ว +8

    Great work ! Thanks for sharing this tutorial !

  • @Ashokkumar-wr6ve
    @Ashokkumar-wr6ve 2 ปีที่แล้ว +5

    Wow great job

  • @sridharg2781
    @sridharg2781 2 ปีที่แล้ว +5

    Wow amazing sir🤩

  • @demiost
    @demiost 2 ปีที่แล้ว +8

    Very nice, i'm using the same kind of workflow in zbrush for UE5/nanite. I'm looking for a faster high poly unwrap method, do you guys have any advice within blender, a plugin or something ?

  • @gustavoalvarez3335
    @gustavoalvarez3335 2 ปีที่แล้ว +3

    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.
    I'm so glad I subscribed so I enjoy your design techniques once again I'm amazed you're great at sharing your knowledge. Greetings from Argentina.

  • @USBEN.
    @USBEN. 2 ปีที่แล้ว +6

    Beautiful work man.

  • @TheFunDimension
    @TheFunDimension 2 ปีที่แล้ว +3

    I haven’t done sculpting for a long time. I kinda wish you to speak and explain some things. The tools have change since the last time I used then. I can barely get something done.

  • @titanmoruma5834
    @titanmoruma5834 2 หลายเดือนก่อน

    This is awesome where did you get the brushes?

  • @jimi7057
    @jimi7057 2 ปีที่แล้ว +3

    Nice work

  • @BlenderTrainerStanislav
    @BlenderTrainerStanislav 2 ปีที่แล้ว +1

    thank u sir! dis one of the best tutorial ive ever seen

  • @denisj32
    @denisj32 2 ปีที่แล้ว +4

    Amazing work i do not know how we do it but thank you for this video

  • @shijutsarts3153
    @shijutsarts3153 8 หลายเดือนก่อน +1

    what kind of add for painting softwear name how to make pleas one vedio
    🤗

  • @UltraHaberAjansi
    @UltraHaberAjansi ปีที่แล้ว +1

    Perfect Tutorial! THANK YOU!

  • @nazir6477
    @nazir6477 2 ปีที่แล้ว +3

    Super

  • @stanislavholda644
    @stanislavholda644 2 ปีที่แล้ว +1

    Solid work, but is doing that by textures manipulation isn't easier? and without overlaps

  • @cihandernek-l6h
    @cihandernek-l6h 6 หลายเดือนก่อน +1

    omfg that was prety cool

  • @lsneiva
    @lsneiva ปีที่แล้ว +1

    Uouuuuu!!!.. 😀😃👍👏🤝👆

  • @TheStrandedAlliance
    @TheStrandedAlliance 2 ปีที่แล้ว +3

    Gotta love the constant freezing.

  • @UnityFAN
    @UnityFAN 2 ปีที่แล้ว +4

    awesome

  • @KidsWorld-kv8fx
    @KidsWorld-kv8fx 2 ปีที่แล้ว +6

    OMG

  • @josephvanwyk2088
    @josephvanwyk2088 2 ปีที่แล้ว +1

    Do you retopologize this afterwards and bake the sculpture to a normal map? I'm assuming you are creating a gazillion vertices which is not optimal for game assets.

    • @Patxi__
      @Patxi__ 2 ปีที่แล้ว

      Why not? you can't handle high poly models in a game engine, and the look is pretty the same.

    • @josephvanwyk2088
      @josephvanwyk2088 2 ปีที่แล้ว

      @@Patxi__ Perhaps you need to read my comment again. I'm saying: game assets are low poly with high res maps. I'm asking if you need to convert this high poly sculpting to a normal map and apply after retopologizing.

  • @sigilhunter3199
    @sigilhunter3199 2 ปีที่แล้ว +2

    Holy crap, this is embarrassing, but I never even thought to use the screw modifier like that. I used to just spin once I had an outline and adjust the mesh afterwards.

  • @theman7050
    @theman7050 2 หลายเดือนก่อน

    Mind blownn!!!!!😮😮😮😮

  • @danielcezario2419
    @danielcezario2419 2 ปีที่แล้ว +2

    amazing!!!

  • @cryptidddd
    @cryptidddd ปีที่แล้ว

    where did you get the ornament alphas?

  • @guxiangguse
    @guxiangguse 2 ปีที่แล้ว +3

    Great job!

  • @JohnFlower-NZ
    @JohnFlower-NZ 2 ปีที่แล้ว +2

    Can you talk us through this process?

    • @BlenderTutorialBT
      @BlenderTutorialBT  2 ปีที่แล้ว

      If you have any doubt you can ask me and I will upload it in other videos

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 2 ปีที่แล้ว +2

    superbe !

  • @drinnerd8532
    @drinnerd8532 2 ปีที่แล้ว +1

    Wait... I see when you added the "screw" modifier, but when did you add the sub-D modifier?! It seems like it was already added to the plane from the start...

    • @coveredinporoustape
      @coveredinporoustape 2 ปีที่แล้ว

      they probably used the Ctrl-number key shortcut to add it I think? Ctrl-1 for 1 level, Ctrl-2 for 2 levels etc.

  • @TerenceKearns
    @TerenceKearns 2 ปีที่แล้ว +2

    wow. that music though...l

  • @sajowe7353
    @sajowe7353 2 ปีที่แล้ว +3

    love

  • @Muhammed_Salih_Karagoz
    @Muhammed_Salih_Karagoz 2 ปีที่แล้ว +1

    Is there any way to make it texture with using just blender?

    • @BlenderTutorialBT
      @BlenderTutorialBT  2 ปีที่แล้ว +2

      Yes it can be done, Please check out my other videos as well.

  • @mohammadqasim8235
    @mohammadqasim8235 2 ปีที่แล้ว +2

    Amazing work❤ can you tell me which software you used for material and texture? You export the blender file in another software for material can you tell me the software name please?

  • @keterbinah3091
    @keterbinah3091 4 หลายเดือนก่อน

    good stuff

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว +1

    👍👍👍

  • @Cris-Alencar
    @Cris-Alencar 2 ปีที่แล้ว +4

    Awesome tutorial, thank you for sharing, I've been learning a lot. :) I tried to reproduce it, but my stencil is getting pixelated and blurry, even though it's in a good resolution and (I believe) has the same settings. Would you please have an idea what is happening?

  • @carney5228
    @carney5228 2 ปีที่แล้ว +2

    This can be done much quicker and smoother in 3DCoat

  • @riviageraltof6
    @riviageraltof6 7 หลายเดือนก่อน +1

    My computer refuses to let me study and protests with a blue screen😮‍💨

  • @edenassos
    @edenassos 2 ปีที่แล้ว +1

    Should have exported in 4k if you were gonna have those details in the first place haha

  • @jaleelmughal3850
    @jaleelmughal3850 2 หลายเดือนก่อน

    Bro its owsome but can u explain it

  • @artberesta
    @artberesta 2 ปีที่แล้ว +4

    Спасибо, отлично!

  • @MohammadFaizan-ru1xd
    @MohammadFaizan-ru1xd 2 ปีที่แล้ว +1

    Wow great👍
    But is this 3d printable?

  • @iwanttolearnblender3899
    @iwanttolearnblender3899 2 ปีที่แล้ว +1

    my machine was going brrrrrrrrrrrrr trying to do this ..

  • @maxmudjonshokirov3
    @maxmudjonshokirov3 2 ปีที่แล้ว

    hi.
    th-cam.com/video/DQqAUudezMg/w-d-xo.html
    Where do we find the texture file in the 13th minute 13:00 of the texture 6.png?

  • @joelt7869
    @joelt7869 2 ปีที่แล้ว +1

    gimme that song bruh

  • @endizero
    @endizero 2 ปีที่แล้ว +1

    it a little bit of hardwork . damn the pc crash .fk

  • @MarcoFracassini
    @MarcoFracassini 2 หลายเดือนก่อน

    bandicam in 2022? wtf man!

  • @dilejek7247
    @dilejek7247 2 ปีที่แล้ว +2

    I thought there would be something complicated here... The video could be called like this: baking a high poly model on a low poly model...

  • @vacpw03
    @vacpw03 ปีที่แล้ว +1

    to fast!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @jimi7057
    @jimi7057 2 ปีที่แล้ว +1

    test comment

  • @Nuttoz
    @Nuttoz 2 ปีที่แล้ว +1

    edit over and over..

  • @kaihenthe
    @kaihenthe ปีที่แล้ว +1

    mans probably gonna sell the blender pot for 10 cents or somthing and make a profit

  • @natereinhold6180
    @natereinhold6180 10 หลายเดือนก่อน +1

    You move way too fast through everything, and you have 0 explanations of what you're doing. You have menus open for a half second before you click anything while simultaneously having everything so small that you couldn't read it in landscape mode on my tablet, even if you did hover over it for a half second more so we can read it. It was supposed to be a tutorial, but it was more like you are just showing off how fast you can model things.

  • @CHITUS
    @CHITUS 2 ปีที่แล้ว +7

    WoW. Words can't describe the epicness of that modeling tutorial.