Make Any Image a Brush Alpha | Blender 2.8

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

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  • @brandingdesignpro
    @brandingdesignpro ปีที่แล้ว +3

    Incredibly helpful content on the blender alpha brush settings and use. There's not enough content or instruction tutorials on this tool that's easy to find. A couple, but not as much as low poly modeling. Thank you so much for this!

  • @caturindrasukmana7673
    @caturindrasukmana7673 5 ปีที่แล้ว +58

    Dude you're the most breathtaking blender tutor. I like how did you explain your videos clear as crystal. I am so glad found your channel. Keep working dude :)

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +6

      Thanks :)

    • @ten-ub4xd
      @ten-ub4xd 2 ปีที่แล้ว +1

      Breathtaking, very helpful

  • @vyrusnation4053
    @vyrusnation4053 6 ปีที่แล้ว +7

    Materialize has saved me soooooo much time making all the different maps from the diffuse map.
    I made a custom wood grain texture and then loaded it into materialize and was easily able to make my displacement, normal, metallic, roughness and Ambient Occlusion maps.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +1

      Yes it's really great :)

  • @KUBE.archvis
    @KUBE.archvis 4 ปีที่แล้ว +9

    This is way easier than I thought! I've put off making my own brushes because I thought it was going to be way outside the confines of my current skill level.

  • @Riprazor
    @Riprazor 4 ปีที่แล้ว +9

    I just stumbled upon this after trying to accomplish (somewhat successfully) the exact same thing in Gimp using gradients and a guassian blur. This is considerably easier and produces better results! Thanks again Grant, will be joining your patreon group given how your content is always just so good!

  • @MoriAnimations
    @MoriAnimations 4 ปีที่แล้ว +2

    Thanks Grant! I'd been painstakingly hand drawing cracks and bumps into rocky surfaces for hours and wondered if this was possible. Time saver! Very well explained. Thanks mate.

  • @Sophistry0001
    @Sophistry0001 5 ปีที่แล้ว +1

    Oh man that's incredible. Being able to use any high quality height map is fucking rad. You, sir, are criminally under rated.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      Thanks :)

  • @pablogomez3308
    @pablogomez3308 4 ปีที่แล้ว +2

    I've learned what an brush alpha is today! Thanks!!

  • @mysticbeastdraws2067
    @mysticbeastdraws2067 4 หลายเดือนก่อน

    this is amazing. thank you for explaining it so simply, it worked first try, that never happens.

  • @bagboybrown
    @bagboybrown 2 ปีที่แล้ว +1

    You can certainly learn things from Mr. Abbitt, but he's so mellow that I often put him on when I'm going to sleep. XD

  • @banjaracartoon
    @banjaracartoon 6 ปีที่แล้ว +5

    Thank You Grant. I am a newbie and your videos are helping me to improve my skills day by day.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว

      Good to hear :)

  • @juggalojack13
    @juggalojack13 2 ปีที่แล้ว

    I think that's the best, fastest thing I've ever learned on Blender that has an insanely huge impact. Thank you so much

  • @Hejirah
    @Hejirah 3 ปีที่แล้ว +1

    thank you so much for this tutorial and the Materialize app, so much fun!

  • @rufuscoppertop330
    @rufuscoppertop330 5 ปีที่แล้ว +2

    I'm finding that I have to pause and explore the menus to find out how you're doing things that you're doing but it's a really valuable tute. Thanks for putting it up.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      Thanks :)

  • @yannterrer
    @yannterrer 11 หลายเดือนก่อน

    One of my first Blender tutorial and this tuto still help me! very clear and revelant explaination. Thank you so Much;)

  • @nottinghasm
    @nottinghasm 5 ปีที่แล้ว

    I actually wanted to do this in Blender 2.79 a couple of weeks ago but Googling didn't help as I didn't know the correct terminology for my search, so I was grateful for the tutorial. Helpful, informative and well-paced as ever, thank you.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      Thanks :)

  • @an24gaming88
    @an24gaming88 ปีที่แล้ว

    This is so wrong channel I discovered sir.....
    Thank you a lottttttttttttt😍😍😍😍😍😍😍

  • @josephlobb2216
    @josephlobb2216 3 ปีที่แล้ว

    3:03 Supertexture Node also works for this, if your computer is (like mine) incompatible with Windows software (materialize)

  • @ArbitraryOnslaught
    @ArbitraryOnslaught 2 ปีที่แล้ว +1

    Tip: Also you can adjust Auto smooth under Stroke to refine the look

  • @SleepyMatt-zzz
    @SleepyMatt-zzz 5 ปีที่แล้ว

    I went to the beach to try it out, and it really works! Tricky thing is the get the lighting down for the images, but it is certainly better than spending a lot of time looking for free brushes.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      yes go on a grey day and it helps loads :)

  • @Antoinette737
    @Antoinette737 3 ปีที่แล้ว +1

    Thank you for sharing your GREAT explaining.

  • @dalajlampa1170
    @dalajlampa1170 2 ปีที่แล้ว +2

    I come to learn stuff I leave as if I was in a spa. Calm, straight to the point, amazing teacher. As always great tut! 5 stars

  • @prizmaetkisiyogavekisiselg3572
    @prizmaetkisiyogavekisiselg3572 4 ปีที่แล้ว +3

    You are a life saver, my man ! :) I was looking for that exactly. Finely summarized the process. Thank you a lot :)

  • @RyanKingArt
    @RyanKingArt 4 ปีที่แล้ว

    Very helpful thanks!

  • @lylewyant3356
    @lylewyant3356 2 ปีที่แล้ว

    Since I'm a newbi, I don't think I am ready for that one yet, but it is nice to know something like that is available

  • @azzacalabaza
    @azzacalabaza 2 วันที่ผ่านมา +1

    so good! thanks alot.

  • @jessicabernstein6185
    @jessicabernstein6185 3 ปีที่แล้ว

    Wow! You know everything, thank you for this great tutorial, xxx jess

  • @Cadforcam
    @Cadforcam 6 ปีที่แล้ว +2

    Nicely explained and very useful as usual. I already knew materialize and can tell is amazing for a free program, hopefully they will add something like that to blender in the future.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว

      Yes hopefully :)

  • @np5322
    @np5322 ปีที่แล้ว

    Super helpful man. Love your channel!

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 2 ปีที่แล้ว

    Excellent, thanks. I've been looking for this.

  • @IndustrialPlasticsNanaimo
    @IndustrialPlasticsNanaimo 4 ปีที่แล้ว +2

    Awesome tutorial! Thank you Grant. Also love being told of new software. Cheers :-)

  • @josephvanwyk2088
    @josephvanwyk2088 3 ปีที่แล้ว

    Thanks, such an important video this. Something I always wanted to know.

  •  5 ปีที่แล้ว +5

    That was great mate (Y) I don't know why but to create somethings in 2.8 is easier than the old version of Blender. We can reach easly the menus. Thanks for the video.

  • @IPASAustralia
    @IPASAustralia 5 ปีที่แล้ว

    Excellent video. You are fast, yet thorough so you don't waste my time like others do. Thank you and you've just got yourself another subscriber.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      Thanks :)

  • @MaiaCoimbra
    @MaiaCoimbra 2 ปีที่แล้ว

    Thanks man i was needed that tutorial

  • @shubham5792
    @shubham5792 5 ปีที่แล้ว +1

    Please make more videos on this. Btw the video is very much helpful.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +1

      Thanks :) What would you like to see and learn about?

    • @shubham5792
      @shubham5792 5 ปีที่แล้ว

      Rock models like of blender guru but without using rock essentials.

  • @Bob-321
    @Bob-321 5 ปีที่แล้ว +2

    I recommend Krita over Gimp. Its also free to use.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +2

      I think Krita is better at art type stuff but I imagine Gimp is better for image manipulation

  • @herberttubera6996
    @herberttubera6996 2 หลายเดือนก่อน

    thank Mr. Gabbitt, unfortunately cant use in MacOS

  • @raykid1712
    @raykid1712 4 ปีที่แล้ว

    you are amazing u are the best blender teacher

  • @bes5164
    @bes5164 2 ปีที่แล้ว

    Well, this is what I call a game changer :O

  • @tj-uq4yz
    @tj-uq4yz 3 ปีที่แล้ว

    This is amazing! Great tutorial

  • @audunaarseth6237
    @audunaarseth6237 2 ปีที่แล้ว

    Great tutorial, thanks!

  • @makentoarts986
    @makentoarts986 ปีที่แล้ว

    amazing, thank you so much!

  • @activemotionpictures
    @activemotionpictures 6 ปีที่แล้ว +1

    Thank you for sharing. How many times did you subdivided the sphere to get that kind of result? You didn´t use dyntopo so what´s the mesh resolution? Thanks. Great video.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +2

      Ctrl 5 so 5 subdivisions. Apply that. Then add multires at 3 subs to start

    • @activemotionpictures
      @activemotionpictures 6 ปีที่แล้ว +1

      @@grabbitt 5! ok. well, thanks. sure thing.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +1

      @@activemotionpictures sorry meant to say that was with the default cube

  • @seanchoy236
    @seanchoy236 2 ปีที่แล้ว

    Got stuck at 1:42 how exactly do you pull out another brush tab? Also, two questions:
    Does doing this create a duplicate copy of the draw brush, would I need to cycle through textures if I wanted to switch to a different one?
    Say if the surface of where I want to apply the texture is curved, would said texture follow the curvature?
    EDIT: got it to work, but is there a way to make the texture continuous rather than doing it one spot by one spot?

  • @smaplessmap5355
    @smaplessmap5355 2 ปีที่แล้ว

    Anyway to define an alpha mid grey that darker parts push into and light parts pop out the surface?

  • @sarahluv6228
    @sarahluv6228 2 ปีที่แล้ว

    I know its pretty old, but this seems to be the video that helped me the most. Is this similar to making a texture paint brush ?

  • @zevac
    @zevac 4 ปีที่แล้ว +17

    1:32 bruh

  • @karlmoore1837
    @karlmoore1837 ปีที่แล้ว

    Thanks for the video, it has helped me quickly surface texture I had started in Blender, as my first full project in Blender. I was wondering, what could be done (or should be done) if a texture added starts showing "borders" as well as the texture on the surface of the sculpt? Is this a size, quality of image or other issue I don't know about? Thanks.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Change your brush curve

  • @artsquirrel
    @artsquirrel 4 ปีที่แล้ว

    Thanks for this video Grant, very helpful.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Thanks :)

  • @aprendendocomgames
    @aprendendocomgames 5 ปีที่แล้ว +1

    Thank you so much man! ❤🎮 Keep always making these incredible tutos! ❤🎮💡

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +1

      Thanks 😃

  • @yezzzsir
    @yezzzsir 6 ปีที่แล้ว

    Thanks Grant. Really useful series.

  • @Ruddy761
    @Ruddy761 6 ปีที่แล้ว

    Hi Grant! Another great tutorial. I have good news for people running Linux but still wish to use Materialize, since it does not have a Linux native version (yet).
    I managed to get it to run fine under Wine in Linux, just remember to install Microsoft Visual C++ runtime 2013 using Winetricks. (not the microsoft installer exe) Also install the "all fonts option" in winetricks or else you wont see any of the fonts in the UI. Thats it! Have fun with Materialize on Linux!

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว

      nice work well done :)

  • @nirmalendukhan5392
    @nirmalendukhan5392 6 ปีที่แล้ว

    You are always the best, very helpful video.

  • @ProMontreal
    @ProMontreal ปีที่แล้ว

    I've always wondered. Is there a way to downscale the brush texture itself. Say I want a pore texture, but when I'm pulling the brush out, it appears super big when I want the pores to be small. Is there anyway to make that happen?

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      Kind of I guess. But ti's better to have a separate alpha texture

  • @SlyNine
    @SlyNine 6 ปีที่แล้ว

    I wonder if we could sculpt and paint a PBR at the same time. It could really give a connected look to the surface.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +1

      yes it would be helpful. I dont think there is a way yet but we are probably not far of :)

    • @SlyNine
      @SlyNine 6 ปีที่แล้ว

      @@grabbitt It seemed simple when I first posted that. But the more I thought about it the bigger my headache got.

    • @SlyNine
      @SlyNine 6 ปีที่แล้ว

      @@grabbitt Also thanks for the videos. I plan on trying my hand at sculpting.
      I seem to get a bit of a mental block trying to think of a basic structure or shape. Something that would be a nice shape to add details too.

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +1

      @@SlyNine start with simple creatures like a fish :) then add the scales :)

  • @harryboteler5332
    @harryboteler5332 6 ปีที่แล้ว +1

    Hi Grant, I love this series - so easy and clear to follow. Is there an equivalent program to Materialize for Mac OS that you can recommend?

    • @grabbitt
      @grabbitt  6 ปีที่แล้ว +1

      crazy bump might work for you?

    • @harryboteler5332
      @harryboteler5332 6 ปีที่แล้ว

      Thanks for that. Works well and looks fairly straightforward to use. @@grabbitt

  • @froggyworld
    @froggyworld 5 ปีที่แล้ว

    Very helpful. thank you!

  • @vegatic5788
    @vegatic5788 หลายเดือนก่อน

    Hi, the tutorial worked once for me. After I tried to apply the same technique to another body the texture gets really pixelated, Maybe do you know why? The body has a good grid and Im using the same texture I used in my example that worked. I read on reddit that maybe is the proportion betweernn the body, the texture and the brush size

    • @grabbitt
      @grabbitt  หลายเดือนก่อน

      Polygon count most likely

  • @eliasmedina9060
    @eliasmedina9060 ปีที่แล้ว

    Could I do this with scales on a dinosaur?

  • @wildhearts9006
    @wildhearts9006 4 ปีที่แล้ว

    nice. thanks for this

  • @dontusedontuse8273
    @dontusedontuse8273 4 ปีที่แล้ว

    How can one texture paint with a jpg brush with alpha background can't seem to get it to work want to use rake but can't invert the brush

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      JPEGs don't have alphas

    • @dontusedontuse8273
      @dontusedontuse8273 4 ปีที่แล้ว

      @@grabbitt sorry mean transparent want to use psd brush in jpeg to import in blender to texture paint but does not work as expected

  • @jokerrabit
    @jokerrabit 2 ปีที่แล้ว

    great tutorial but when I try this it acts like a normal brush so it shows as I move the brush across the mesh, not like a stamp that stays in place and gets more refined as you drag out like yours is doing. what am I missing? I'm using 2.90 if that makes a difference.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Are you using the anchor stroke method

    • @jokerrabit
      @jokerrabit 2 ปีที่แล้ว

      @@grabbitt yes ty that worked. one more question how would I make this so it makes it more like a stamp? so all I have to do is click once and have a pattern because like it is it wont work for screensand things like that.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      @@jokerrabit try the dot stroke method

  • @sp1011
    @sp1011 5 ปีที่แล้ว

    How can a texture be added to a flat plane using an anchored brush? Do you have a video on this?

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      it's exactly the same but it must have enough faces to make the topology

  • @Hejirah
    @Hejirah 3 ปีที่แล้ว

    one question; can I rotate the alpha in blender sculpt mode?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      If you put it on random yes

  • @MrVausta
    @MrVausta 4 ปีที่แล้ว

    my PC dies above 1m vertices is there another way use the bumb maps in blender still with high resolution on the detail ?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      only painted on as a bump map

    • @MrVausta
      @MrVausta 4 ปีที่แล้ว

      @@grabbitt thank u for the quick answer, ill find another way to handle the verts than maybe less detail or something :)

  • @russell-k1p
    @russell-k1p 10 หลายเดือนก่อน

    hi grant i can't seem to get my images to appear in the box is there a patch i need please?

    • @grabbitt
      @grabbitt  10 หลายเดือนก่อน

      Should all be the same for all versions of blender

    • @russell-k1p
      @russell-k1p 10 หลายเดือนก่อน

      @@grabbitt Thanks grant

    • @russell-k1p
      @russell-k1p 10 หลายเดือนก่อน

      hi sorry grant yeah do i need my image to say what yours says reuse and modification

  • @vazak11
    @vazak11 5 ปีที่แล้ว

    Very helpful, thanks!

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      thanks :)

  • @hicham171
    @hicham171 3 ปีที่แล้ว

    If im making a game asset or character ,is it better to us it while sculpting or after retopo ?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      You use this before most of the time

    • @hicham171
      @hicham171 3 ปีที่แล้ว

      @@grabbitt thanks !!!✌

  • @jorgem.670
    @jorgem.670 3 ปีที่แล้ว

    Before I could do this but now even if I put the texture nothing happens can you help me?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      have you got enough verts

  • @cgabyssinia7966
    @cgabyssinia7966 3 ปีที่แล้ว

    Hello Grant, is it possible to make a normal map image as a brush alpha in Blender? thanks :)

  • @rken100
    @rken100 5 ปีที่แล้ว

    great tutorial!!! is this the same process for making grease pencil texture brushes??

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +2

      Haven't used it much yet. Plan on doing that more next year

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    i have a question about materialize, how do i install properly, it seems like just extracting activates it, is it ok too extract it then drag it too my desktop and open it from there fine? its a weird install I'm confused. also I'm kind of worried about the 8bit photo's thing, i only have affinity photo do you think i can use affinity too upscale 8bit too 32 bit like you said? other than that really helpful video thank you.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      It's been a while since I've used it so I'm not sure

  • @ten-ub4xd
    @ten-ub4xd 2 ปีที่แล้ว

    are you ever meant to apply the multires mod? or is it best just to never apply it - my mac runs very slow when i use it, so scared to crash and lose it all if i apply it, great content brother! thank you

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      There is no reason to apply it.

  • @lifeisbeautiful5998
    @lifeisbeautiful5998 5 ปีที่แล้ว +1

    This is great God 🙏🙌👏 like toutorial

  • @Hejirah
    @Hejirah 3 ปีที่แล้ว

    multiresing/subdividing my bust mesh 5 times destroys my pc tho :(

  • @Grace-jb7me
    @Grace-jb7me ปีที่แล้ว

    I see you didn't retopologize. If I wanted to apply some sort of texture say, to a face I sculpted, could I just go ahead and use this technique or would I have to still retopologize.

    • @grabbitt
      @grabbitt  ปีที่แล้ว

      It's not quite that simple but look up the multiresoultin modifier

  • @exploringbiblicalendtimes779
    @exploringbiblicalendtimes779 4 ปีที่แล้ว

    thanks brilliant

  • @prizmaetkisiyogavekisiselg3572
    @prizmaetkisiyogavekisiselg3572 4 ปีที่แล้ว

    Is that method applicable to sculpting human hair and giving fine details? And what can you suggest for creating the material and texture for hair ? Is there an easy way such as this approach? I currently use stencil and try to mimick the natural flow of textures via bumps in shader mode of blender. But couldn't get natural looking results.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      Very tough to sculpt hair really

  • @epelfeld
    @epelfeld 4 ปีที่แล้ว

    Thank you so much for this!

  • @tcheadriano
    @tcheadriano 4 ปีที่แล้ว

    Awesome!!! Thanks!!

  • @pianoneko9279
    @pianoneko9279 4 ปีที่แล้ว

    Can the brush also be used as a texture within the texture painting tab in Blender as well?

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      not sure what you are asking but yes i talk about this in stencils

  • @parkerdarrencrandell1540
    @parkerdarrencrandell1540 5 ปีที่แล้ว +1

    Is there any way to apply color as poly paint or texture paint from the same image at the same time?

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      not that i know of. It would be lovely though :)

  • @_casg
    @_casg 2 ปีที่แล้ว

    Can I do this with hard surfaces?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Yes with the right amount of faces

  • @indrakomara6966
    @indrakomara6966 3 ปีที่แล้ว

    thank you...

  • @sandragreaney2464
    @sandragreaney2464 5 ปีที่แล้ว

    Hi Grant, thank you for your videos. Is there a MAC alternative to Materialize? Cheers.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      I dont know sorry

    • @sandragreaney2464
      @sandragreaney2464 5 ปีที่แล้ว

      @@grabbitt thanks for replying anyway. Cheers :)

    • @pdhm7521
      @pdhm7521 4 ปีที่แล้ว

      @@sandragreaney2464 Sorry for the delay, but you can use CrazyBump

  • @kushsingh5744
    @kushsingh5744 4 ปีที่แล้ว

    IDK why it isn't working. When I'm using brush, then it is not following the texture.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว

      check if its tiled or random

  • @aybee5908
    @aybee5908 2 ปีที่แล้ว

    Hmmm, Materialize doesn`t let me save any map. Any ideas? Ok got in the moment I wrote this. You have to type in the ending by your own (jpg, png etc)

  • @haroldd5035
    @haroldd5035 5 ปีที่แล้ว

    I’m looking for something that will allow me to add patterns and textures to my models for 3D printing. Will these textures export in an stl?

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว +1

      yes on very high poly meshes

  • @romannavratilid
    @romannavratilid 5 ปีที่แล้ว

    AFAIK banding will ALWAYS be there because the original image simply didnt have the color depth needed for it to not make banding (that means the original image was 8 bit and it wont help really turning it into 32 bit since theres no original info there). Am i wrong?

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      you turn it into a 32 bit and then edit it in photoshop with blur it should add the info you need

    • @romannavratilid
      @romannavratilid 5 ปีที่แล้ว

      @@grabbitt Ok interesting. So it doesnt have the original info in 32 bit, but it "guesstimates" the info, and this is sufficient to get rid of the banding, correct?
      (thank you)

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      That's how i understand it :)

  • @changlixstraykidzz3844
    @changlixstraykidzz3844 4 ปีที่แล้ว

    Hye, I already put the textures but why it did not appear on my item. Can you help me? I already put in on anchored btw.

    • @grabbitt
      @grabbitt  4 ปีที่แล้ว +1

      Difficult to say

    • @changlixstraykidzz3844
      @changlixstraykidzz3844 4 ปีที่แล้ว

      @@grabbitt its Okay i already found the solution. Thank you 😄

  • @amanonyoutube9591
    @amanonyoutube9591 2 ปีที่แล้ว

    i did not know materialize was a thing until today

  • @rocifier
    @rocifier 2 ปีที่แล้ว

    I don't get it, it seems that you just blur the hell out of a greyscale image to get it to work. But what if I want very hard/sharp edges as well from the brush?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว +1

      Yeah it seems odd but it works better than you would expect

  • @rama1234ish
    @rama1234ish 5 ปีที่แล้ว +2

    Is there a way to make it so that the brush only affects the selected vertices of an object? I have an outline of a hand, and I want to make it look like an inflated glove. I need to use a brush to "puff it up", but I don't want the brush to affect the outline of the hand.

    • @TheStickofWar
      @TheStickofWar ปีที่แล้ว

      anyone reading this in a few years time, it is the job for a mask.

  • @mayorc
    @mayorc 5 ปีที่แล้ว

    Maybe dithering instead of blurring would be better, to avoid loosing details.

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      yes perhaps

  • @jonathansgarden9128
    @jonathansgarden9128 4 ปีที่แล้ว

    This looks great! Unfortunately my windows PC is crap. My Mac is far superior. I guess I'll have to switch between the two for the results I need

  • @ulus2109
    @ulus2109 5 ปีที่แล้ว

    Can i use the same method for texture painting?

    • @grabbitt
      @grabbitt  5 ปีที่แล้ว

      i've not actually tried. Good question

  • @KevinFeegers
    @KevinFeegers 2 ปีที่แล้ว

    Hello Grant, first of all thank you for the good tutorial. I have a little problem, maybe you can help me. As soon as I go to "Multires" and then Subdivde, then square edges become round. Can I somehow prevent that they become round? I have built a column, and would like to decorate it this way, but now it is no longer a column, but an egg-like object. :D

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Choose simple as sub division method

  • @samualwilliamson1187
    @samualwilliamson1187 2 ปีที่แล้ว

    Why do mine sometimes repeat as textured circles?

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Perhaps you have it set to tiled